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Journal of assistive technologies最新文献

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Extended safety and support systems for people with dementia living at home 为居住在家中的痴呆症患者提供更广泛的安全和支持系统
Pub Date : 2014-11-20 DOI: 10.1108/JAT-10-2014-0021
L. Magnusson, L. Sandman, K. Rosen, E. Hanson
Purpose – The purpose of this paper is to highlight the complexity surrounding the implementation of advanced electronic tracking, communication and emergency response technologies, namely, an extended safety and support (ESS) system for people with dementia (pwd) living at home. Results are presented from a Swedish demonstration study (2011-2012) conducted in 24 municipalities. Design/methodology/approach – It is a descriptive intervention study with a pre-post test design. Questionnaires were administered to pwd, carers and professionals at the outset and eight months later. ESS logging data were analyzed. Findings – ESS usage rates varied widely. A total of 650 alerts were triggered, mainly when the pwd was outdoors. Activities were reduced amongst pwd, most likely due to a progression of their disease. Carers noted that pwd were more independent than previously on those occasions when they engaged in outdoor activities. Staff considered that nearly half of pwd could remain living at home due to the ES...
目的-本文的目的是强调围绕实施先进的电子跟踪,通信和应急响应技术的复杂性,即为居住在家中的痴呆症患者提供扩展的安全和支持(ESS)系统。结果来自瑞典在24个城市进行的示范研究(2011-2012年)。设计/方法/方法-这是一项具有前后测试设计的描述性干预研究。在开始和八个月后,对残疾人、护理人员和专业人员进行了问卷调查。对ESS测井资料进行分析。调查结果- ESS使用率差异很大。总共触发了650次警报,主要是当pwd在户外时。pwd患者的活动减少,很可能是由于他们的疾病进展。护理人员注意到,残疾人士在户外活动时比以前更独立。工作人员认为,近一半的残疾人士可以继续住在家里。
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引用次数: 9
Using Wii technology to explore real spaces via virtual environments for people who are blind 利用Wii技术,通过虚拟环境为盲人探索真实空间
Pub Date : 2014-09-17 DOI: 10.1108/JAT-02-2014-0009
O. Lahav, Hadas Gedalevitz, S. Battersby, D. Brown, L. Evett, P. Merritt
Purpose – Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the opportunity to build a cognitive map in advance that they will be able to use when arriving at the RS. The paper aims to discuss this issue. Design/methodology/approach – In this research study Nintendo Wii-based technology was used for exploring VEs via the Wiici application. The Wiimote allows the user to interact with VEs by simulating walking and scanning the space. Findings – By getting haptic and auditory feedback the user learned to explore new spaces. The authors examined the participants’ abilities to explore new simple and complex places, construct a cognitive map, and perform orientation tasks in the RS. Originality/value – To the authors’ knowledge, this finding presents the first VE for people who are blind that allow the participants to scan the environment and by this to construct map model spatial representations.
目的——虚拟环境(VEs)代表真实空间(RSs),让盲人有机会提前建立认知地图,以便他们在到达真实空间时能够使用。本文旨在讨论这个问题。设计/方法/方法-在这项研究中,基于任天堂wii的技术被用于通过Wiici应用程序探索ve。Wiimote允许用户通过模拟行走和扫描空间来与ve互动。发现——通过触觉和听觉反馈,用户学会了探索新的空间。作者测试了参与者探索新的简单和复杂地点的能力,构建认知地图的能力,以及在RS中执行定位任务的能力。原创性/价值——据作者所知,这一发现为盲人提供了第一个VE,允许参与者扫描环境,并以此构建地图模型空间表征。
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引用次数: 3
Evaluating the role of a humanoid robot to support learning in children with profound and multiple disabilities 评估人形机器人在支持重度和多重残疾儿童学习中的作用
Pub Date : 2014-09-17 DOI: 10.1108/JAT-02-2014-0006
J. Hedgecock, P. Standen, C. Beer, D. Brown, D. Stewart
Purpose – The purpose of this paper is to identify ways teachers might employ a robot to achieve learning objectives with pupils with intellectual disabilities and potential outcome measures. Design/methodology/approach – A series of five case studies where teacher-pupil dyads were observed during five planned video-recorded sessions with a humanoid robot. Engagement was rated in a classroom setting and during the last session with the robot. Video recordings were analysed for duration of engagement, teacher assistance and number of goals achieved. Findings – Teachers identified a wide range of learning objectives ranging from an appreciation of cause and effect to improving the pupil's sense of direction. The robot's role could be to reward behaviour, provide cues or provide an active element to learning. Rated engagement was significantly higher with the robot than in the classroom. Research limitations/implications – A robot with a range of functions that allowed it to be engaging and motivating for th...
目的-本文的目的是确定教师可能使用机器人来实现与智障学生的学习目标和潜在的结果措施的方法。设计/方法/方法-一系列五个案例研究,在五次计划的视频录制会议中观察师生二人组与人形机器人。在课堂环境和与机器人的最后一次会话中,参与度被评估。对录象记录的参与时间、教师援助和实现的目标数量进行了分析。发现-教师确定了广泛的学习目标,从欣赏因果关系到提高学生的方向感。机器人的作用可能是奖励行为,提供线索或提供积极的学习元素。与在课堂上相比,机器人的参与度明显更高。研究限制/影响-一个具有一系列功能的机器人,使其能够参与和激励…
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引用次数: 17
Close range depth sensing cameras for virtual reality based hand rehabilitation 基于虚拟现实的手部康复近距离深度感测相机
Pub Date : 2014-09-17 DOI: 10.1108/JAT-02-2014-0007
D. Charles, K. Pedlow, S. McDonough, Ka-yan. Shek, T. Charles
Purpose – The Leap Motion represents a new generation of depth sensing cameras designed for close range tracking of hands and fingers, operating with minimal latency and high spatial precision (0.01 mm). The purpose of this paper is to develop virtual reality (VR) simulations of three well-known hand-based rehabilitation tasks using a commercial game engine and utilising a Leap camera as the primary mode of interaction. The authors present results from an initial evaluation by professional clinicians of these VR simulations for use in their hand and finger physical therapy practice. Design/methodology/approach – A cross-disciplinary team of researchers collaborated with a local software company to create three dimension interactive simulations of three hand focused rehabilitation tasks: Cotton Balls, Stacking Blocks, and the Nine Hole Peg Test. These simulations were presented to a group of eight physiotherapists and occupational therapists (n=8) based in the Regional Acquired Brain Injury Unit, Belfast H...
Leap Motion代表了新一代深度感测相机,专为近距离跟踪手和手指而设计,具有最小的延迟和高空间精度(0.01 mm)。本文的目的是利用商业游戏引擎和Leap相机作为主要交互模式,开发三种著名的手部康复任务的虚拟现实(VR)模拟。作者介绍了专业临床医生对这些VR模拟在他们的手部和手指物理治疗实践中使用的初步评估结果。设计/方法/方法-一个跨学科的研究团队与当地一家软件公司合作,创建了三个手部康复任务的三维交互式模拟:棉球、堆叠块和九孔钉测试。这些模拟被提交给一组8名物理治疗师和职业治疗师(n=8),他们来自贝尔法斯特医院的区域获得性脑损伤部门。
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引用次数: 22
Investigating multi-player online video games for brain-injured people 研究多人在线视频游戏对脑损伤患者的影响
Pub Date : 2014-09-17 DOI: 10.1108/JAT-02-2014-0010
Jason Colman, J. Briggs, Louise Turner, Alice Good
Purpose – The purpose of this paper is to report a pilot experiment to test if multi-player online video games could provide a measurable cognitive therapeutic benefit for brain-injured people. Design/methodology/approach – Single-subject research design with n=3 brain-injured participants. Four alternating intervention and non-intervention weeks. Battery of cognitive tests taken at the start of the experiment and at the end of each week. Findings – Widely varying results with large standard deviation overall. Research limitations/implications – The experimental design was heavily reliant on multiple participants logging in at the same time. Server logs showed that this happened relatively rarely. Practical implications – Implications for the next iteration of the experiment are to refine the game design to avoid the need to synchronise the participants. The findings presented may be of practical use to other researchers in this area. Social implications – Acquired brain injury has been described as an ep...
目的-本文的目的是报告一项试点实验,以测试多人在线视频游戏是否可以为脑损伤患者提供可测量的认知治疗益处。设计/方法/方法-单受试者研究设计,n=3名脑损伤参与者。四个干预和非干预周交替进行。在实验开始和每周结束时进行一系列认知测试。研究结果-结果差异很大,总体标准差较大。研究限制/启示-实验设计严重依赖于多个参与者同时登录。服务器日志显示这种情况相对较少发生。实际意义-实验的下一个迭代的意义是完善游戏设计,以避免同步参与者的需要。所提出的研究结果可能对该领域的其他研究人员有实际用途。社会影响-获得性脑损伤被描述为一种…
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引用次数: 6
See ColOr: an extended sensory substitution device for the visually impaired 参见ColOr:一种为视障人士设计的扩展感官替代装置
Pub Date : 2014-07-27 DOI: 10.1108/JAT-08-2013-0025
J. D. Gomez, G. Bologna, T. Pun
Purpose – The purpose of this paper is to overcome the limitations of sensory substitution methods (SSDs) to represent high-level or conceptual information involved in vision, which are mainly produced by the biological sensory mismatch between sight and substituting senses. Thus, provide the visually impaired with a more practical and functional SSD. Design/methodology/approach – Unlike any other approach, the SSD extends beyond a sensing prototype, by integrating computer vision methods to produce reliable knowledge about the physical world (at the lowest cost to the user). Importantly though, the authors do not abandon the typical encoding of low-level features into sound. The paper simply argues that any visual perception can be achieved through hearing needs to be reinforced or enhanced by techniques that lie beyond mere visual-to-audio mapping (e.g. computer vision, image processing). Findings – Experiments reported in this paper reveal that the See ColOr is learnable and functional, and provides ea...
目的-本文的目的是克服感官替代方法(ssd)在表示视觉中涉及的高级或概念性信息方面的局限性,这些信息主要是由视觉和替代感官之间的生物感觉不匹配产生的。因此,为视障人士提供更实用、更实用的固态硬盘。设计/方法论/方法-与任何其他方法不同,SSD超越了传感原型,通过集成计算机视觉方法来产生关于物理世界的可靠知识(对用户来说成本最低)。但重要的是,作者并没有放弃将低级特征编码为声音的典型方法。这篇论文只是认为,任何视觉感知都可以通过听觉来实现,需要通过不仅仅是视觉到音频映射(例如计算机视觉、图像处理)的技术来加强或增强。研究结果-实验报告表明,看到颜色是可学习的和功能性的,并提供了一个…
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引用次数: 12
Virtual reality as orientation and mobility aid for blind people 虚拟现实作为盲人定向和行动辅助工具
Pub Date : 2014-07-27 DOI: 10.1108/JAT-08-2013-0020
O. Lahav
Purpose – The purpose of this paper is to examine the past 15 years of research and development (R&D) on the role of virtual environments (VEs) as an orientation and mobility (O&M) aid to enhance skills and to train people who are blind or newly blind. Design/methodology/approach – This paper describes and examines studies of 21 VE systems developed specifically to help people who are blind improve their O&M skills. These VE systems, equipped to supply appropriate perceptual and conceptual spatial information through haptic and auditory sensorial channels, are mainly focussed on two goals: helping congenitally blind or late blind persons to collect spatial information in advance and supporting people who are newly blind in practicing their O&M skills during rehabilitation. The R&D studies represented in these 21 studies were examined along three dimensions: descriptive information, system, and research. Findings – This paper highlights weaknesses and strengths of VE systems that have been developed in the...
目的-本文的目的是检查过去15年的研究和发展(R&D)的作用,虚拟环境(ve)的定位和流动性(O&M)援助,以提高技能和培训盲人或新失明的人。设计/方法/方法-本文描述并检查了21个VE系统的研究,这些系统专门用于帮助盲人提高他们的运维技能。这些VE系统通过触觉和听觉感官通道提供适当的感知和概念空间信息,主要集中在两个目标上:帮助先天失明或晚期失明的人提前收集空间信息,帮助新失明的人在康复过程中练习操作和维护技能。本文从描述信息、系统和研究三个维度考察了21项研究中所代表的研发研究。发现-本文强调了在…中开发的VE系统的弱点和优势。
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引用次数: 8
Expectations and user experience of a multimodal medicine management system for older users 针对老年用户的多模式药品管理系统的期望和用户体验
Pub Date : 2014-07-27 DOI: 10.1108/JAT-10-2013-0031
Marja Harjumaa, Igone Idígoras, M. Isomursu, Ainara Garzo
Purpose – The purpose of this paper is to analyse the adoption of a multimodal medication management system (MMS) targeted on older people and home care professionals. The paper aims to describe the expectations of the system and the user experience findings from an empirical qualitative field trial. The field trial results are used to discuss how MMSs should be designed in order to improve adherence to medications. Design/methodology/approach – The paper suggests that building a multimodal medicine management system targeted on both older users and home care professionals brings many benefits over electronic medicine dispenser systems or general reminder systems. The research process uses an iterative prototyping approach including phases of requirements analysis and concept design, prototype building and evaluation in a field trial. Findings – The study demonstrates how a system that merely satisfied users during the prototype building phase does not necessarily succeed as well as expected in the field ...
目的-本文的目的是分析采用针对老年人和家庭护理专业人员的多模式药物管理系统(MMS)。本文旨在描述系统的期望和用户体验的发现,从经验定性的现场试验。现场试验结果用于讨论如何设计mms以提高药物依从性。设计/方法/方法-本文建议建立一个针对老年用户和家庭护理专业人员的多模式药物管理系统,比电子药物分配系统或一般提醒系统有许多好处。研究过程采用迭代原型方法,包括需求分析和概念设计,原型构建和现场试验评估阶段。研究结果-该研究表明,在原型构建阶段仅仅满足用户的系统不一定能在现场取得预期的成功。
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引用次数: 3
An assistive household robot – doing more than just cleaning 一个辅助家用机器人——不仅仅是做清洁
Pub Date : 2014-07-27 DOI: 10.1108/JAT-08-2013-0024
J. Kantorovitch, Janne Väre, V. Pehkonen, A. Laikari, H. Seppälä
Purpose – The purpose of this paper is to create new ideas for assistive technology products at home, especially products utilizing robotic consumer appliances available in the homes of elderly people. The work was founded on a reported increase in household robots as well as an ageing population in the industrialized world. Design/methodology/approach – Technology should be something that is perceived as belonging to our own world that fits our daily practices. Earlier studies show that in addition to cleaning functions, new household robots could change home routines and people's relationship to them. Taking the previous studies as a starting point, the paper proposes a vacuum cleaner robot as a platform for developing pervasive safety services and describe implementation of a conceptual prototype which brings the feeling of safety to an older person and their relatives by assisting in case of accidents. Moreover, the results are presented of an empirical evaluation of the prototype with end-users. Find...
目的-本文的目的是为家庭辅助技术产品创造新的想法,特别是利用老年人家中可用的机器人消费电器的产品。据报道,家庭机器人的增加以及工业化国家的人口老龄化是这项研究的基础。设计/方法论/方法——技术应该被认为属于我们自己的世界,适合我们的日常实践。早期的研究表明,除了清洁功能外,新型家用机器人还可以改变家庭日常生活以及人们与它们的关系。本文以前人的研究为出发点,提出了一种真空吸尘器机器人作为开发普惠安全服务的平台,并描述了一个概念原型的实现,该概念原型通过在发生事故时提供帮助,为老年人及其亲属带来安全感。此外,还介绍了终端用户对原型的经验评估结果。找到……
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引用次数: 13
Empirical studies on the effectiveness of assistive technology in the care of people with dementia: a systematic review 辅助技术在痴呆症患者护理中的有效性实证研究:系统综述
Pub Date : 2014-07-24 DOI: 10.1108/JAT-09-2012-0021
R. Fleming, S. Sum
Purpose – The purpose of this paper is to assess the empirical support for the use of assistive technology in the care of people with dementia as an intervention to improve independence, safety, communication, wellbeing and carer support. Design/methodology/approach – A total of 232 papers were identified as potentially relevant. Inclusion criteria were: studies published between 1995 and 2011, incorporated a control group, pre-test-post-test, cross sectional or survey design, type of interventions and types of participants. The 41 papers that met criteria were subjected to an assessment of their validity using the model provided by Forbes. Following the assessment seven papers were considered as strong, ten moderate and 24 weak. The review is presented around the following topics: independence, prompts and reminders; safety and security; leisure and lifestyle, communication and telehealth; and therapeutic interventions. Findings – The literature exploring the use of assistive technologies for increasing ...
目的-本文的目的是评估在痴呆症患者护理中使用辅助技术作为改善独立性,安全性,沟通,福祉和护理支持的干预措施的实证支持。设计/方法/方法-总共有232篇论文被确定为可能相关。纳入标准为:1995年至2011年间发表的研究,包括对照组、前测试-后测试、横断面或调查设计、干预措施类型和参与者类型。41篇符合标准的论文使用福布斯提供的模型对其有效性进行了评估。在评估之后,7篇论文被认为是强的,10篇中等,24篇弱的。审查围绕以下主题进行:独立性,提示和提醒;安全保障;休闲和生活方式、通信和远程保健;治疗干预。研究结果-文献探索使用辅助技术来增加…
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引用次数: 83
期刊
Journal of assistive technologies
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