Pub Date : 2015-07-01DOI: 10.4018/IJVCSN.2015070103
T. S. Devi
Internet has experiences tremendous growth in today's world and social networking sites have become highly significant in our lives. The present comparative study between the students of Agriculture and Health Science concentrate more precisely on the students who come to the library. The research explores how the students create identity for themselves in the virtual world and how they relate to others online. It analyzes the cultural differences from the youth perspective and discusses whether social networking sites isolate youngsters from the society or help them to build relationships; the participation in these sites is also explored. The study is based on a survey. Students completed a questionnaire which assessed personal use of social media when communicating with friends and family. The findings disclosed that social networking is gaining popularity among them. Facebook is the most popular and used social networking site followed by WhatsApp and Google plus.
{"title":"User Perception of Social Networking Sites in the University of Swaziland: A Comparative Study of the of Health Science and Agricultural Science Students","authors":"T. S. Devi","doi":"10.4018/IJVCSN.2015070103","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015070103","url":null,"abstract":"Internet has experiences tremendous growth in today's world and social networking sites have become highly significant in our lives. The present comparative study between the students of Agriculture and Health Science concentrate more precisely on the students who come to the library. The research explores how the students create identity for themselves in the virtual world and how they relate to others online. It analyzes the cultural differences from the youth perspective and discusses whether social networking sites isolate youngsters from the society or help them to build relationships; the participation in these sites is also explored. The study is based on a survey. Students completed a questionnaire which assessed personal use of social media when communicating with friends and family. The findings disclosed that social networking is gaining popularity among them. Facebook is the most popular and used social networking site followed by WhatsApp and Google plus.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"83 1","pages":"51-58"},"PeriodicalIF":0.0,"publicationDate":"2015-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80347505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-04-01DOI: 10.4018/IJVCSN.2015040103
D. Tomás, Yoan Gutiérrez-Vázquez, Isabel Moreno, Francisco Agulló, Marco Tiemann, Juan Vicente Vidagany, A. Menychtas
Today's generation of Internet devices has changed how users are interacting with media, from passive and unidirectional users to proactive and interactive. Users can use these devices to comment or rate a TV show and search for related information regarding characters, facts or personalities. This phenomenon is known as second screen. This paper describes SAM, an EU-funded research project that focuses on developing an advanced digital media delivery platform based on second screen interaction and content syndication within a social media context, providing open and standardised ways of characterising, discovering and syndicating digital assets. This work provides an overview of the project and its main objectives, focusing on the NLP challenges to be faced and the technologies developed so far.
{"title":"Socialising Around Media (SAM): Dynamic Social and Media Content Syndication for Second Screen","authors":"D. Tomás, Yoan Gutiérrez-Vázquez, Isabel Moreno, Francisco Agulló, Marco Tiemann, Juan Vicente Vidagany, A. Menychtas","doi":"10.4018/IJVCSN.2015040103","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015040103","url":null,"abstract":"Today's generation of Internet devices has changed how users are interacting with media, from passive and unidirectional users to proactive and interactive. Users can use these devices to comment or rate a TV show and search for related information regarding characters, facts or personalities. This phenomenon is known as second screen. This paper describes SAM, an EU-funded research project that focuses on developing an advanced digital media delivery platform based on second screen interaction and content syndication within a social media context, providing open and standardised ways of characterising, discovering and syndicating digital assets. This work provides an overview of the project and its main objectives, focusing on the NLP challenges to be faced and the technologies developed so far.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"5 1","pages":"50-69"},"PeriodicalIF":0.0,"publicationDate":"2015-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84477696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-04-01DOI: 10.4018/IJVCSN.2015040102
A. Alti, Sébastien Laborie, P. Roose
This paper presents an approach to enhance users experience through the use of recommendations and social networks for on-the-fly at runtime adaptation of multimedia documents. This paper presents also CSSAP, a dynamic service selection and assembly tool based on new user profiles and community profiles defined as set of semantic metadata, which context, quality of service and quality of experience parameters. The tool is based on community-aware semantic services and offer architecture, with three layers semantic query, community management and semantic services. The most innovative characteristic of the tool is that it profits from the potential of semantic representation techniques to express context constraints and community's interests, while they may be useful to generate and manage of complex dynamic adaptation process. This tool improves assembly of relevant adaptation services for communities inferred social influence from a Facebook as virtual P2P environment. The proposed approach has been validated through a prototype for mobiles user of multimedia contents exchanges. The goal is to improve assembly of potential adaptation services and the efficiency and effectiveness of the authors' approach.
{"title":"A Community-Based Semantic Social Context-Aware Driven Adaptation for Multimedia Documents","authors":"A. Alti, Sébastien Laborie, P. Roose","doi":"10.4018/IJVCSN.2015040102","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015040102","url":null,"abstract":"This paper presents an approach to enhance users experience through the use of recommendations and social networks for on-the-fly at runtime adaptation of multimedia documents. This paper presents also CSSAP, a dynamic service selection and assembly tool based on new user profiles and community profiles defined as set of semantic metadata, which context, quality of service and quality of experience parameters. The tool is based on community-aware semantic services and offer architecture, with three layers semantic query, community management and semantic services. The most innovative characteristic of the tool is that it profits from the potential of semantic representation techniques to express context constraints and community's interests, while they may be useful to generate and manage of complex dynamic adaptation process. This tool improves assembly of relevant adaptation services for communities inferred social influence from a Facebook as virtual P2P environment. The proposed approach has been validated through a prototype for mobiles user of multimedia contents exchanges. The goal is to improve assembly of potential adaptation services and the efficiency and effectiveness of the authors' approach.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"1 1","pages":"31-49"},"PeriodicalIF":0.0,"publicationDate":"2015-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89844832","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-04-01DOI: 10.4018/IJVCSN.2015040101
Y. Naudet, Angeliki Antoniou, Ioanna Lykourentzou, Eric Tobias, Jenny Rompa, George Lepouras
This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the personalization system, which relies on a Facebook game to infer users' cognitive style, visiting style and interests, and a recommendation algorithm offering sequences of points of interests to visit. A qualitative and quantitative analysis of an experiment conducted in a museum is given, offering first conclusions and perspectives on the approach.
{"title":"Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment","authors":"Y. Naudet, Angeliki Antoniou, Ioanna Lykourentzou, Eric Tobias, Jenny Rompa, George Lepouras","doi":"10.4018/IJVCSN.2015040101","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015040101","url":null,"abstract":"This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the personalization system, which relies on a Facebook game to infer users' cognitive style, visiting style and interests, and a recommendation algorithm offering sequences of points of interests to visit. A qualitative and quantitative analysis of an experiment conducted in a museum is given, offering first conclusions and perspectives on the approach.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"51 1","pages":"1-30"},"PeriodicalIF":0.0,"publicationDate":"2015-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88381787","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-01-01DOI: 10.4018/IJVCSN.2015010104
Chandra S. Amaravadi, George Mangalaraj
The mobile phone has emerged as the most significant addition to IT infrastructure since the birth of the internet. It has also spawned a prodigious amount of research. However, in the IS field there is a paucity of technical research in mobile computing. The authors justify this position via a survey of the literature as well as a survey of leading conferences in IS. Predictably, the IS field is focused on impact and usage studies rather than design so this is a tremendous opportunity for the field. According to the authors' survey of IS conferences that includes over 8,500 articles, the number of publications dealing with technical research is only 0.53%. This is clearly cause for concern. The authors' position is that the IS field could have a major role in the design and development of the device and that the design science methodology with its focus on artifacts is an appropriate methodology for this exciting field.
{"title":"Research in Mobile Computing: Problems and Opportunities","authors":"Chandra S. Amaravadi, George Mangalaraj","doi":"10.4018/IJVCSN.2015010104","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015010104","url":null,"abstract":"The mobile phone has emerged as the most significant addition to IT infrastructure since the birth of the internet. It has also spawned a prodigious amount of research. However, in the IS field there is a paucity of technical research in mobile computing. The authors justify this position via a survey of the literature as well as a survey of leading conferences in IS. Predictably, the IS field is focused on impact and usage studies rather than design so this is a tremendous opportunity for the field. According to the authors' survey of IS conferences that includes over 8,500 articles, the number of publications dealing with technical research is only 0.53%. This is clearly cause for concern. The authors' position is that the IS field could have a major role in the design and development of the device and that the design science methodology with its focus on artifacts is an appropriate methodology for this exciting field.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"46 1","pages":"36-51"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83744797","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-01-01DOI: 10.4018/IJVCSN.2015010101
Youjeong Kim
In computer-mediated communication CMC environments, users utilize their avatars as a communication channel to interact and connect with others, and they choose and create them accordingly to represent their self. As such, several major question areas arise: 1 As an extension of identity, how does a user customize his/her avatar? How is the avatar's appearance related to the avatar creator's self-concept? 2 How does avatar creation influence the avatar creator's psychological and behavioral consequences? To answer these questions, the current study leveraged a Korean social networking site, which currently provides avatars called "Minimis," in a randomized experimental setting. This study found that the more the participants perceived their avatars to look like their desired selves, the more likely they evaluated their avatars as being attractive, credible, confident, cool, capable, and persuasive, but failed to find a significant relationship between avatar users' perceptions toward self-created avatars and their attitudes toward the social network site or ads.. The limitations and implications will be discussed.
{"title":"My Desired Self, Avatar: The Impact of Avatar Creation on Persuasion","authors":"Youjeong Kim","doi":"10.4018/IJVCSN.2015010101","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015010101","url":null,"abstract":"In computer-mediated communication CMC environments, users utilize their avatars as a communication channel to interact and connect with others, and they choose and create them accordingly to represent their self. As such, several major question areas arise: 1 As an extension of identity, how does a user customize his/her avatar? How is the avatar's appearance related to the avatar creator's self-concept? 2 How does avatar creation influence the avatar creator's psychological and behavioral consequences? To answer these questions, the current study leveraged a Korean social networking site, which currently provides avatars called \"Minimis,\" in a randomized experimental setting. This study found that the more the participants perceived their avatars to look like their desired selves, the more likely they evaluated their avatars as being attractive, credible, confident, cool, capable, and persuasive, but failed to find a significant relationship between avatar users' perceptions toward self-created avatars and their attitudes toward the social network site or ads.. The limitations and implications will be discussed.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"77 1","pages":"1-13"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75006622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-01-01DOI: 10.4018/IJVCSN.2015010102
Kritcha Yawised, P. Marshall
Social customer relationship management social CRM is an emerging practice that utilises social media to engage with customers. In its most complete form, social CRM is a concept and a practice that integrates social media and social networking with traditional CRM technologies, processes and practices in order to bring about a superior engagement with customers including improved customer service, leading, hopefully, to improved revenues and profits for adopting businesses. This paper reviews the academic and practitioner literatures on social CRM, makes a broad comparison between the two literatures, and then, based on an assessment of the literature, specifies possible new research directions and opportunities. In terms of the findings, the literature review revealed that academic research in social CRM focused, unsurprisingly, on the theoretical notion of social CRM and on specifying the key processes for it, whereas the practitioner literature focused on how to respond to the challenges of social media and capitalise on the opportunities presented by such media.
{"title":"Social CRM: A Review of the Literature and the Identification of New Research Directions","authors":"Kritcha Yawised, P. Marshall","doi":"10.4018/IJVCSN.2015010102","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015010102","url":null,"abstract":"Social customer relationship management social CRM is an emerging practice that utilises social media to engage with customers. In its most complete form, social CRM is a concept and a practice that integrates social media and social networking with traditional CRM technologies, processes and practices in order to bring about a superior engagement with customers including improved customer service, leading, hopefully, to improved revenues and profits for adopting businesses. This paper reviews the academic and practitioner literatures on social CRM, makes a broad comparison between the two literatures, and then, based on an assessment of the literature, specifies possible new research directions and opportunities. In terms of the findings, the literature review revealed that academic research in social CRM focused, unsurprisingly, on the theoretical notion of social CRM and on specifying the key processes for it, whereas the practitioner literature focused on how to respond to the challenges of social media and capitalise on the opportunities presented by such media.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"230 1","pages":"14-20"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88993094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-01-01DOI: 10.4018/IJVCSN.2015010103
M. Mohamad, E. McKay
Researchers are keen to know whether online instruction is effective and whether people learn anything while undertaking an online course. To this end, a research programme was devised to evaluate an ePedagogy, which involves the interactive effects of online instructional strategies enhanced with text-plus-textual metaphors or text-plus-graphical metaphors, and cognitive preference for learning basic programming concepts. The QUEST Interactive Test Analysis System was used to measure cognitive performance, ensuring an absence of error measurement in the programming knowledge testing instruments. Reliability of these instruments was therefore assured through the calibration afforded by the QUEST estimate that provided predictability of the research design. A means analysis of the QUEST data, using the approach to size effect and statistical power, further quantified the significance of the findings.
{"title":"Measuring the Effects of Cognitive Preference to Enhance Online Instruction through Sound ePedagogy Design","authors":"M. Mohamad, E. McKay","doi":"10.4018/IJVCSN.2015010103","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015010103","url":null,"abstract":"Researchers are keen to know whether online instruction is effective and whether people learn anything while undertaking an online course. To this end, a research programme was devised to evaluate an ePedagogy, which involves the interactive effects of online instructional strategies enhanced with text-plus-textual metaphors or text-plus-graphical metaphors, and cognitive preference for learning basic programming concepts. The QUEST Interactive Test Analysis System was used to measure cognitive performance, ensuring an absence of error measurement in the programming knowledge testing instruments. Reliability of these instruments was therefore assured through the calibration afforded by the QUEST estimate that provided predictability of the research design. A means analysis of the QUEST data, using the approach to size effect and statistical power, further quantified the significance of the findings.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"36 1","pages":"21-35"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90453044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-01-01DOI: 10.4018/IJVCSN.2015010105
Nadianatra Musa, Vishv M. Malhotra, Trevor Wilmshurst
Information infrastructures and resources has become critical component of the modern business and non-business organizations. In turn this dependence makes these organizations vulnerable to any significant failure in their information infrastructures and resources. Literature is full of examples of the companies suffering major losses and even demise as a result of information infrastructure and resources failures. To mitigate this vulnerability the senior management and governance of the organizations needs to pay direct role and attention to protect their critical information infrastructures and resources. This paper provides some results of a study we conducted recently to determine how the senior management of Malaysian business organizations view and control the information infrastructure and resources in their organizations to mitigate vulnerabilities to this critical component of their business organization.
{"title":"Do Managers Understand Importance of Securing IT Resources?","authors":"Nadianatra Musa, Vishv M. Malhotra, Trevor Wilmshurst","doi":"10.4018/IJVCSN.2015010105","DOIUrl":"https://doi.org/10.4018/IJVCSN.2015010105","url":null,"abstract":"Information infrastructures and resources has become critical component of the modern business and non-business organizations. In turn this dependence makes these organizations vulnerable to any significant failure in their information infrastructures and resources. Literature is full of examples of the companies suffering major losses and even demise as a result of information infrastructure and resources failures. To mitigate this vulnerability the senior management and governance of the organizations needs to pay direct role and attention to protect their critical information infrastructures and resources. This paper provides some results of a study we conducted recently to determine how the senior management of Malaysian business organizations view and control the information infrastructure and resources in their organizations to mitigate vulnerabilities to this critical component of their business organization.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"54 1","pages":"52-64"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75430267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-10-01DOI: 10.4018/IJVCSN.2014100103
Bo Han
How to keep users has become the most desirable knowledge to social network site SNS managers. In the current study, the author proposes a user's SNS continuance model by incorporating the information system continuance model and the impression management theory. The author finds that a user's actualization of the hoped for possible self and perceived informativeness of an SNS are two critical factors that can significantly positively influence the user's perceived usefulness of the SNS, perceived enjoyment on the Web site, and his or her SNS continuance intention. The author suggests that these findings provide several practical implications to SNS management and development.
{"title":"Born Fast, Die Young?: A Study of the User's Social Network Site Continuance","authors":"Bo Han","doi":"10.4018/IJVCSN.2014100103","DOIUrl":"https://doi.org/10.4018/IJVCSN.2014100103","url":null,"abstract":"How to keep users has become the most desirable knowledge to social network site SNS managers. In the current study, the author proposes a user's SNS continuance model by incorporating the information system continuance model and the impression management theory. The author finds that a user's actualization of the hoped for possible self and perceived informativeness of an SNS are two critical factors that can significantly positively influence the user's perceived usefulness of the SNS, perceived enjoyment on the Web site, and his or her SNS continuance intention. The author suggests that these findings provide several practical implications to SNS management and development.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"12 1","pages":"29-41"},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81102225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}