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International journal of virtual communities and social networking最新文献

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User Perception of Social Networking Sites in the University of Swaziland: A Comparative Study of the of Health Science and Agricultural Science Students 斯威士兰大学用户对社交网站的感知:健康科学与农业科学专业学生的比较研究
Pub Date : 2015-07-01 DOI: 10.4018/IJVCSN.2015070103
T. S. Devi
Internet has experiences tremendous growth in today's world and social networking sites have become highly significant in our lives. The present comparative study between the students of Agriculture and Health Science concentrate more precisely on the students who come to the library. The research explores how the students create identity for themselves in the virtual world and how they relate to others online. It analyzes the cultural differences from the youth perspective and discusses whether social networking sites isolate youngsters from the society or help them to build relationships; the participation in these sites is also explored. The study is based on a survey. Students completed a questionnaire which assessed personal use of social media when communicating with friends and family. The findings disclosed that social networking is gaining popularity among them. Facebook is the most popular and used social networking site followed by WhatsApp and Google plus.
互联网在当今世界经历了巨大的发展,社交网站在我们的生活中变得非常重要。目前对农学与健康科学专业学生的比较研究更多地集中在来图书馆的学生身上。这项研究探讨了学生如何在虚拟世界中为自己创造身份,以及他们如何在网上与其他人建立联系。从青少年的角度分析文化差异,讨论社交网站是使青少年与社会隔绝还是帮助他们建立关系;本文还探讨了这些网站的参与情况。这项研究是基于一项调查。学生们完成了一份调查问卷,评估个人在与朋友和家人交流时使用社交媒体的情况。调查结果显示,社交网络在年轻人中越来越受欢迎。Facebook是最受欢迎和使用最多的社交网站,其次是WhatsApp和Google plus。
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引用次数: 1
Socialising Around Media (SAM): Dynamic Social and Media Content Syndication for Second Screen 围绕媒体的社会化(SAM):第二屏幕的动态社会和媒体内容联合
Pub Date : 2015-04-01 DOI: 10.4018/IJVCSN.2015040103
D. Tomás, Yoan Gutiérrez-Vázquez, Isabel Moreno, Francisco Agulló, Marco Tiemann, Juan Vicente Vidagany, A. Menychtas
Today's generation of Internet devices has changed how users are interacting with media, from passive and unidirectional users to proactive and interactive. Users can use these devices to comment or rate a TV show and search for related information regarding characters, facts or personalities. This phenomenon is known as second screen. This paper describes SAM, an EU-funded research project that focuses on developing an advanced digital media delivery platform based on second screen interaction and content syndication within a social media context, providing open and standardised ways of characterising, discovering and syndicating digital assets. This work provides an overview of the project and its main objectives, focusing on the NLP challenges to be faced and the technologies developed so far.
今天的一代互联网设备改变了用户与媒体的互动方式,从被动的、单向的用户到主动的、互动的用户。用户可以使用这些设备对电视节目进行评论或评分,并搜索有关角色、事实或人物的相关信息。这种现象被称为第二屏。本文描述了SAM,这是一个欧盟资助的研究项目,重点是在社交媒体环境中开发基于第二屏幕交互和内容联合的先进数字媒体交付平台,提供表征、发现和联合数字资产的开放和标准化方法。这项工作概述了该项目及其主要目标,重点是要面对的NLP挑战和迄今为止开发的技术。
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引用次数: 6
A Community-Based Semantic Social Context-Aware Driven Adaptation for Multimedia Documents 基于社区的语义社会上下文感知驱动的多媒体文档适配
Pub Date : 2015-04-01 DOI: 10.4018/IJVCSN.2015040102
A. Alti, Sébastien Laborie, P. Roose
This paper presents an approach to enhance users experience through the use of recommendations and social networks for on-the-fly at runtime adaptation of multimedia documents. This paper presents also CSSAP, a dynamic service selection and assembly tool based on new user profiles and community profiles defined as set of semantic metadata, which context, quality of service and quality of experience parameters. The tool is based on community-aware semantic services and offer architecture, with three layers semantic query, community management and semantic services. The most innovative characteristic of the tool is that it profits from the potential of semantic representation techniques to express context constraints and community's interests, while they may be useful to generate and manage of complex dynamic adaptation process. This tool improves assembly of relevant adaptation services for communities inferred social influence from a Facebook as virtual P2P environment. The proposed approach has been validated through a prototype for mobiles user of multimedia contents exchanges. The goal is to improve assembly of potential adaptation services and the efficiency and effectiveness of the authors' approach.
本文提出了一种通过使用推荐和社交网络来增强用户体验的方法,以便在运行时动态地适应多媒体文档。本文还介绍了一种基于新用户配置文件和社区配置文件的动态服务选择和组装工具CSSAP,该工具被定义为一组语义元数据,其中包含上下文、服务质量和体验质量参数。该工具基于社区感知语义服务和提供体系结构,包含语义查询、社区管理和语义服务三层。该工具最大的创新之处在于它利用了语义表示技术的潜力来表达上下文约束和社区利益,同时它们可能有助于生成和管理复杂的动态适应过程。该工具改进了相关适应服务的组装,使社区从Facebook作为虚拟P2P环境推断出社会影响。该方法已通过一个多媒体内容交换的移动用户原型得到验证。目标是改进潜在适应服务的组合以及作者方法的效率和有效性。
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引用次数: 3
Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment 基于游戏和认知风格的博物馆个性化:BLUE实验
Pub Date : 2015-04-01 DOI: 10.4018/IJVCSN.2015040101
Y. Naudet, Angeliki Antoniou, Ioanna Lykourentzou, Eric Tobias, Jenny Rompa, George Lepouras
This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the personalization system, which relies on a Facebook game to infer users' cognitive style, visiting style and interests, and a recommendation algorithm offering sequences of points of interests to visit. A qualitative and quantitative analysis of an experiment conducted in a museum is given, offering first conclusions and perspectives on the approach.
本文详细讨论了通过个人移动导览实现个性化博物馆参观的实验结果,使用了依赖于用户认知风格、游戏、社交网络和推荐的方法。它描述了个性化系统,该系统依赖于Facebook游戏来推断用户的认知风格、访问风格和兴趣,以及提供兴趣点访问序列的推荐算法。定性和定量分析,在博物馆进行的实验给出,提供第一个结论和观点的方法。
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引用次数: 29
Research in Mobile Computing: Problems and Opportunities 移动计算研究:问题与机遇
Pub Date : 2015-01-01 DOI: 10.4018/IJVCSN.2015010104
Chandra S. Amaravadi, George Mangalaraj
The mobile phone has emerged as the most significant addition to IT infrastructure since the birth of the internet. It has also spawned a prodigious amount of research. However, in the IS field there is a paucity of technical research in mobile computing. The authors justify this position via a survey of the literature as well as a survey of leading conferences in IS. Predictably, the IS field is focused on impact and usage studies rather than design so this is a tremendous opportunity for the field. According to the authors' survey of IS conferences that includes over 8,500 articles, the number of publications dealing with technical research is only 0.53%. This is clearly cause for concern. The authors' position is that the IS field could have a major role in the design and development of the device and that the design science methodology with its focus on artifacts is an appropriate methodology for this exciting field.
自互联网诞生以来,移动电话已成为对IT基础设施最重要的补充。它也催生了大量的研究。然而,在信息系统领域,移动计算方面的技术研究还很缺乏。作者通过对文献的调查以及对IS主要会议的调查来证明这一立场。可以预见的是,信息系统领域的重点是影响和使用研究,而不是设计,所以这对该领域来说是一个巨大的机会。根据作者对包括8500多篇文章的IS会议的调查,涉及技术研究的出版物数量仅为0.53%。这显然是令人担忧的原因。作者的立场是,信息系统领域可以在设备的设计和开发中发挥重要作用,而专注于人工制品的设计科学方法论是这个令人兴奋的领域的合适方法论。
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引用次数: 0
My Desired Self, Avatar: The Impact of Avatar Creation on Persuasion 我想要的自己,化身:化身创造对说服的影响
Pub Date : 2015-01-01 DOI: 10.4018/IJVCSN.2015010101
Youjeong Kim
In computer-mediated communication CMC environments, users utilize their avatars as a communication channel to interact and connect with others, and they choose and create them accordingly to represent their self. As such, several major question areas arise: 1 As an extension of identity, how does a user customize his/her avatar? How is the avatar's appearance related to the avatar creator's self-concept? 2 How does avatar creation influence the avatar creator's psychological and behavioral consequences? To answer these questions, the current study leveraged a Korean social networking site, which currently provides avatars called "Minimis," in a randomized experimental setting. This study found that the more the participants perceived their avatars to look like their desired selves, the more likely they evaluated their avatars as being attractive, credible, confident, cool, capable, and persuasive, but failed to find a significant relationship between avatar users' perceptions toward self-created avatars and their attitudes toward the social network site or ads.. The limitations and implications will be discussed.
在以计算机为媒介的通信CMC环境中,用户利用自己的虚拟形象作为与他人互动和联系的通信渠道,并据此选择和创造虚拟形象来代表自己。因此,出现了几个主要问题:1作为身份的延伸,用户如何自定义他/她的头像?化身的外表与化身创造者的自我概念有何关系?2虚拟形象的创造是如何影响虚拟形象创造者的心理和行为后果的?为了回答这些问题,目前的研究利用了一个韩国社交网站,该网站目前提供名为“Minimis”的虚拟形象,在一个随机的实验环境中。这项研究发现,参与者越认为他们的头像看起来像他们想要的自己,他们就越有可能评价他们的头像有吸引力、可信、自信、酷、有能力和有说服力,但没有发现头像用户对自己创建的头像的看法与他们对社交网站或广告的态度之间的显著关系。本文将讨论其局限性和影响。
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引用次数: 0
Social CRM: A Review of the Literature and the Identification of New Research Directions 社会客户关系管理:文献综述及新研究方向的确定
Pub Date : 2015-01-01 DOI: 10.4018/IJVCSN.2015010102
Kritcha Yawised, P. Marshall
Social customer relationship management social CRM is an emerging practice that utilises social media to engage with customers. In its most complete form, social CRM is a concept and a practice that integrates social media and social networking with traditional CRM technologies, processes and practices in order to bring about a superior engagement with customers including improved customer service, leading, hopefully, to improved revenues and profits for adopting businesses. This paper reviews the academic and practitioner literatures on social CRM, makes a broad comparison between the two literatures, and then, based on an assessment of the literature, specifies possible new research directions and opportunities. In terms of the findings, the literature review revealed that academic research in social CRM focused, unsurprisingly, on the theoretical notion of social CRM and on specifying the key processes for it, whereas the practitioner literature focused on how to respond to the challenges of social media and capitalise on the opportunities presented by such media.
社会化客户关系管理社会化客户关系管理是一种利用社交媒体与客户互动的新兴实践。在其最完整的形式中,社交CRM是一个概念和实践,它将社交媒体和社交网络与传统的CRM技术、流程和实践相结合,以实现与客户的卓越互动,包括改善客户服务,从而有望提高业务的收入和利润。本文回顾了社交客户关系管理的学术和实践文献,对两种文献进行了广泛的比较,然后在对文献进行评估的基础上,指出了可能的新的研究方向和机会。就研究结果而言,文献综述显示,社交CRM的学术研究毫不奇怪地集中在社交CRM的理论概念和指定关键流程上,而实践文献则集中在如何应对社交媒体的挑战和利用此类媒体提供的机会上。
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引用次数: 9
Measuring the Effects of Cognitive Preference to Enhance Online Instruction through Sound ePedagogy Design 通过健全的电子教学设计测量认知偏好对提高在线教学的影响
Pub Date : 2015-01-01 DOI: 10.4018/IJVCSN.2015010103
M. Mohamad, E. McKay
Researchers are keen to know whether online instruction is effective and whether people learn anything while undertaking an online course. To this end, a research programme was devised to evaluate an ePedagogy, which involves the interactive effects of online instructional strategies enhanced with text-plus-textual metaphors or text-plus-graphical metaphors, and cognitive preference for learning basic programming concepts. The QUEST Interactive Test Analysis System was used to measure cognitive performance, ensuring an absence of error measurement in the programming knowledge testing instruments. Reliability of these instruments was therefore assured through the calibration afforded by the QUEST estimate that provided predictability of the research design. A means analysis of the QUEST data, using the approach to size effect and statistical power, further quantified the significance of the findings.
研究人员渴望知道在线教学是否有效,以及人们在参加在线课程时是否能学到东西。为此,我们设计了一个研究项目来评估电子教育学,其中包括使用文本加文本隐喻或文本加图形隐喻增强的在线教学策略的互动效果,以及学习基本编程概念的认知偏好。采用QUEST交互式测试分析系统对认知性能进行测试,保证了编程知识测试工具中不存在测量误差。因此,通过提供研究设计可预测性的QUEST估计所提供的校准,这些仪器的可靠性得到了保证。QUEST数据的均值分析,使用规模效应和统计能力的方法,进一步量化了研究结果的重要性。
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引用次数: 4
Do Managers Understand Importance of Securing IT Resources? 管理者是否理解保护IT资源的重要性?
Pub Date : 2015-01-01 DOI: 10.4018/IJVCSN.2015010105
Nadianatra Musa, Vishv M. Malhotra, Trevor Wilmshurst
Information infrastructures and resources has become critical component of the modern business and non-business organizations. In turn this dependence makes these organizations vulnerable to any significant failure in their information infrastructures and resources. Literature is full of examples of the companies suffering major losses and even demise as a result of information infrastructure and resources failures. To mitigate this vulnerability the senior management and governance of the organizations needs to pay direct role and attention to protect their critical information infrastructures and resources. This paper provides some results of a study we conducted recently to determine how the senior management of Malaysian business organizations view and control the information infrastructure and resources in their organizations to mitigate vulnerabilities to this critical component of their business organization.
信息基础设施和资源已成为现代商业和非商业组织的重要组成部分。反过来,这种依赖性使这些组织容易受到其信息基础设施和资源中的任何重大故障的影响。文献中充斥着由于信息基础设施和资源失败而遭受重大损失甚至倒闭的公司的例子。为了减轻这种脆弱性,组织的高级管理和治理需要直接关注并保护其关键信息基础设施和资源。本文提供了我们最近进行的一项研究的一些结果,以确定马来西亚商业组织的高级管理层如何看待和控制其组织中的信息基础设施和资源,以减轻其商业组织中这一关键组成部分的脆弱性。
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引用次数: 6
Born Fast, Die Young?: A Study of the User's Social Network Site Continuance 生得快,死得早?用户社交网站持续性研究
Pub Date : 2014-10-01 DOI: 10.4018/IJVCSN.2014100103
Bo Han
How to keep users has become the most desirable knowledge to social network site SNS managers. In the current study, the author proposes a user's SNS continuance model by incorporating the information system continuance model and the impression management theory. The author finds that a user's actualization of the hoped for possible self and perceived informativeness of an SNS are two critical factors that can significantly positively influence the user's perceived usefulness of the SNS, perceived enjoyment on the Web site, and his or her SNS continuance intention. The author suggests that these findings provide several practical implications to SNS management and development.
如何留住用户已经成为社交网站SNS管理者最想要的知识。在本研究中,作者结合信息系统延续模型和印象管理理论,提出了一个用户的SNS延续模型。作者发现,用户对可能存在的自我期望的实现程度和感知到的SNS的信息性是影响用户感知到的SNS有用性、感知到的网站享受程度和继续使用SNS意愿的两个重要因素。作者认为,这些发现对SNS的管理和发展提供了一些实际意义。
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引用次数: 5
期刊
International journal of virtual communities and social networking
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