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Sl1QP Based Algorithm with Trust Region Technique for Solving Nonlinear Second-Order Cone Programming Problems 基于信赖域的Sl1QP算法求解非线性二阶锥规划问题
Pub Date : 2015-09-01 DOI: 10.4036/IIS.2015.97
Takayuki Okuno, Kohei Yasuda, S. Hayashi
In this paper, we propose an algorithm based on Fletcher’s Sl1QP method and the trust region technique for solving Nonlinear Second-Order Cone Programming (NSOCP) problems. The Sl1QP method was originally developed for nonlinear optimization problems with inequality constraints. It converts a constrained optimization problem into an unconstrained problem by using the l1 exact penalty function, and then finds an optimum by solving approximate quadratic programming subproblems successively. In order to apply the Sl1QP method to the NSOCP problem, we introduce an exact penalty function with respect to second-order cone constraints and reformulate the NSOCP problem as an unconstrained optimization problem. However, since each subproblem generated by the Sl1QP method is not differentiable, we reformulate it as a second-order cone programming problem whose objective function is quadratic and constraint functions are affine. We analyze the convergence property of the proposed algorithm, and show that the generated sequence converge to a stationary point of the NSOCP problem under mild assumptions. We also confirm the efficiency of the algorithm by means of numerical experiments.
本文提出了一种基于Fletcher的Sl1QP方法和信赖域技术的非线性二阶锥规划(NSOCP)算法。Sl1QP方法最初是针对不等式约束下的非线性优化问题而发展起来的。利用l1精确惩罚函数将约束优化问题转化为无约束优化问题,然后通过逐次求解近似二次规划子问题求出最优解。为了将Sl1QP方法应用于NSOCP问题,我们引入了一个关于二阶锥约束的精确惩罚函数,并将NSOCP问题重新表述为一个无约束优化问题。然而,由于Sl1QP方法生成的每个子问题都是不可微的,我们将其重新表述为目标函数是二次的、约束函数是仿射的二阶锥规划问题。我们分析了该算法的收敛性,并证明在温和的假设条件下,所生成的序列收敛于NSOCP问题的一个平稳点。通过数值实验验证了算法的有效性。
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引用次数: 3
Investigation on Influence of Additional Sound on Comfortableness of Living Environment 附加声对居住环境舒适度影响的研究
Pub Date : 2015-09-01 DOI: 10.4036/IIS.2015.A.06
Koji Abe, S. Takane, Sojun Sato
Adding a sound to a certain environment is likely to be effective for design of impression there in acoustical point of view. However, until now, little is known about the effectiveness of additional sound on the change in impression. In order to investigate the effect of additional sound, an experiment was conducted by using three kinds of audio-visual materials offering three environments and five kinds of additional sounds. The audio-visual materials were respectively recorded at ‘‘forest,’’ ‘‘park,’’ and ‘‘shopping street.’’ They represent ‘‘natural,’’ ‘‘artificial green,’’ and ‘‘urban’’ environments, respectively. Five kinds of sound stimuli were respectively chosen as: ‘‘bird singing,’’ ‘‘sound of stream,’’ ‘‘roaring of waves,’’ ‘‘traffic noise,’’ and ‘‘hum of voices.’’ The former three stimuli are regarded as sounds in nature, while the latter two are regarded as artificial ones. The experiment was based on the method of paired comparison, consisting of the unprocessed original audio-visual material and that with one of the additional sounds. The subjects evaluated relative comfortableness and naturalness of each pair. Sound pressure level of the additional sound was controlled in order to discuss the influence of the loudness of the additional sound to the evaluation. The experimental results showed that the comfortableness was improved when the additional sound was ‘bird singing’ or ‘sound of stream’ categorized in the nature sound and its sound pressure level was a little lower than that at the original environment. Moreover, it was found out that the naturalness is degraded gradually for almost of the additional sound stimuli, as their sound pressure level is increased.
从声学的角度来看,在特定的环境中加入声音可能会对印象设计产生有效的影响。然而,到目前为止,人们对额外声音对印象变化的影响知之甚少。为了研究附加声音的效果,我们利用三种视听材料提供了三种环境和五种附加声音。视听资料分别在“森林”、“公园”和“购物街”进行记录。它们分别代表“自然”、“人造绿色”和“城市”环境。选择五种声音刺激分别为:“鸟鸣”、“流水声”、“海浪咆哮”、“交通噪音”和“嗡嗡声”。前三种刺激被认为是自然的声音,后两种刺激被认为是人工的声音。实验采用配对比对的方法,将未处理的原始视听材料与其中一个附加声音进行配对比对。受试者评估每一对的相对舒适度和自然度。通过对附加声声压级的控制,探讨附加声响度对评价的影响。实验结果表明,当附加声为自然声中的“鸟鸣声”或“流水声”时,其声压级略低于原始环境时,舒适性得到了改善。此外,随着声压级的增加,几乎所有附加声刺激的自然度都逐渐降低。
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引用次数: 0
An Introduction to Lower Bounds on Resolution Proof Systems 分辨率证明系统下界的介绍
Pub Date : 2015-04-20 DOI: 10.4036/IIS.2015.L.02
Kazuhisa Seto
Proof complexity, a measure to estimate the sizes of proofs in propositional logics, is studied as one of the fundamental approaches to the P versus NP problem, and has some practical applications such as automated theorem proving. It is a very hard task to prove lower bounds on strong proof systems such as Frege systems, for which no non-trivial lower bound is known yet. On the other hand, we have some rich success stories on weaker proof systems such as resolution proof systems. In this paper, we focus on resolution proof systems and review some of the existing techniques for proving lower bounds.
证明复杂度是估计命题逻辑中证明大小的一种度量,是研究P对NP问题的基本方法之一,并且在自动化定理证明等方面有一些实际应用。在像Frege系统这样的强证明系统上证明下界是一项非常困难的任务,因为这些系统还没有已知的非平凡下界。另一方面,我们在较弱的证明系统(如分辨率证明系统)上有一些丰富的成功案例。在这篇文章中,我们集中讨论了分辨率证明系统,并回顾了一些现有的证明下界的技术。
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引用次数: 0
Exploring the Limits of Subadditive Approaches: Parallels between Optimization and Complexity Theory 探索次加性方法的极限:优化与复杂性理论的相似之处
Pub Date : 2015-04-20 DOI: 10.4036/IIS.2015.L.03
Kenya Ueno
In this paper, we review subadditive approaches which arise in the theory of mathematical programming and computational complexity. In particular, we explain the duality theorem of integer programming and techniques to prove formula-size lower bounds as fundamental subjects in mathematical programming and computational complexity, respectively. We discuss parallel visions of these two different areas by showing some connections between them.
本文综述了数学规划和计算复杂性理论中出现的次加性方法。特别地,我们分别解释了整数规划的对偶定理和证明公式大小下界的技术,作为数学规划和计算复杂性的基础学科。我们通过展示它们之间的一些联系来讨论这两个不同领域的平行愿景。
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引用次数: 0
Distributed Graph Algorithms and their Complexity: An Introduction 分布式图算法及其复杂性简介
Pub Date : 2015-04-20 DOI: 10.4036/IIS.2015.L.04
Taisuke Izumi
Distributed graph algorithms are the methods for solving graph problems defined over networks of computers, where each vertex is a computing entity (i.e., process) and an edge is a communication link between two processes. This introductory survey presents a brief outline, several important concepts, and the fundamental complexity study of distributed graph algorithms. For a number of standard problems such as the shortest path and the coloring, we spotlight their inherent difficulties and challenges.
分布式图算法是解决在计算机网络上定义的图问题的方法,其中每个顶点是一个计算实体(即进程),而边缘是两个进程之间的通信链路。这篇介绍性的综述介绍了分布式图算法的概要、几个重要的概念和基本的复杂性研究。对于一些标准问题,如最短路径和着色,我们强调了它们固有的困难和挑战。
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引用次数: 0
Recent Developments in Floorplan Representations 楼面图则的最新发展
Pub Date : 2015-04-20 DOI: 10.4036/IIS.2015.L.05
Katsuhisa Yamanaka
A floorplan is a partition (dissection) of a rectangle into smaller rectangles by horizontal and vertical line segments such that no four rectangles meet at the same point. Floorplans are used to design the layout of verylarge-scale integration (VLSI) circuits. Since modern VLSI circuits are extremely large, it is necessary to design compact floorplans (VLSI layouts). In 2004, Feng et al. [8] surveyed ways of representing floorplans. However, over the past decade, various new methods have been developed, and in this paper, we survey these recent developments in floorplan representations.
平面图是通过水平和垂直线段将矩形分割成更小的矩形,这样四个矩形就不会在同一点相交。平面图用于设计超大规模集成电路(VLSI)的布局。由于现代VLSI电路非常大,有必要设计紧凑的平面布局(VLSI布局)。2004年,Feng等人对平面图的表示方式进行了调查。然而,在过去的十年中,各种新方法已经发展起来,在本文中,我们调查了这些最近在平面图表示方面的发展。
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引用次数: 0
Parallel Repetition of Two-Prover One-Round Games: An Exposition 双证明者一轮博弈的平行重复
Pub Date : 2015-04-01 DOI: 10.4036/IIS.2015.L.01
Suguru Tamaki
A two-prover one-round game is a fundamental combinatorial optimization problem arising from such areas as interactive proof systems, hardness of approximation, cryptography and quantum mechanics. The parallel repetition theorem states that for any two-prover one-round game with value smaller than 1, k-fold parallel repetition reduces the value of the game exponentially in k. The theorem was originally proved by Raz (SICOMP 1998) and later simplified and improved by Holenstein (Theory of Computing 2009) and Rao (SICOMP 2011). All the known proofs are based on information theoretic arguments. Very recently, Dinur and Steurer (STOC 2014) obtained a new proof of the parallel repetition theorem based on a matrix analysis argument. In this paper, we describe a special case of Dinur and Steurer’s proof. We also describe an application of the parallel repetition theorem to inapproximability results of two-prover one-round games. Our presentation is almost self-contained in the sense that we only assume the PCP theorem. To do so, we also present proofs for the necessary results related to algebraic graph theory and hardness of approximation.
双证明者一轮博弈是一个基本的组合优化问题,它产生于交互证明系统、近似硬度、密码学和量子力学等领域。平行重复定理指出,对于任何值小于1的两个证明者的一轮博弈,k倍平行重复使博弈的值在k上呈指数级降低。该定理最初由Raz (SICOMP 1998)证明,后来由Holenstein (Theory of Computing 2009)和Rao (SICOMP 2011)简化和改进。所有已知的证明都是基于信息论的论证。最近,Dinur和Steurer (STOC 2014)基于矩阵分析论证获得了平行重复定理的新证明。本文描述了Dinur和Steurer证明的一个特例。我们还描述了平行重复定理在两证明者一轮对策的不可逼近结果中的一个应用。我们的表述几乎是自包含的,因为我们只假设了PCP定理。为此,我们还提供了与代数图论和近似硬度相关的必要结果的证明。
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引用次数: 2
Theory, Solution Method and Applications of Kinematic Wave 运动波的理论、求解方法及应用
Pub Date : 2015-03-01 DOI: 10.4036/IIS.2015.63
M. Kuwahara
This study first summarizes the Kinematic Wave Theory which has been used to describe vehicle motions and the Variational Theory which is an efficient solution method to estimate vehicle trajectories based on the Kinematic Wave Theory. Then, several demonstrative applications on a signalized arterial and on an intercity motorway are presented by a data fusion technique using probe vehicle data and conventional traffic detector data.
本文首先总结了用于描述车辆运动的运动波动理论和基于运动波动理论估计车辆运动轨迹的有效求解方法变分理论。然后,介绍了利用探测车辆数据和传统交通探测器数据的数据融合技术在信号主干道和城际高速公路上的几个示范性应用。
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引用次数: 7
Asymmetric Dual-Task Interference of Auditory Message in Change Detection in Older Adults 老年人听觉信息在变化检测中的非对称双任务干扰
Pub Date : 2015-03-01 DOI: 10.4036/IIS.2015.1
M. Sakurai, Syoichi Iwasaki
This study investigated the effect of aging on the dual task interference when an auditory task of answering to questions was combined with a visual search task. The study focused on the effect of unilateral auditory input, which is usually the case when we use cellular phone by applying it to one ear while driving. Participant’s task was to detect a probe from among distracters. In the dual task condition, participant detected the probe, while listening to a simple open-ended question. Both younger and older participants showed comparable dual task interference in detection RT. In the older participants, however, the auditory task interfered with the probe detection more when they heard the questions with their left ear than when they did so with their right ear, suggesting that the dual task cost was especially large when they answered to question heard from their left ear.
本研究探讨了听觉答题任务与视觉搜索任务结合时,年龄对双任务干扰的影响。这项研究的重点是单侧听觉输入的影响,这通常是我们开车时把手机放在一只耳朵上使用的情况。参与者的任务是在干扰物中发现探针。在双重任务条件下,参与者一边听一个简单的开放式问题,一边探测探针。年轻和年长的参与者在检测rt中都表现出相当的双任务干扰。然而,在年长的参与者中,当他们用左耳听到问题时,听觉任务对探针检测的干扰比用右耳听到问题时更大,这表明当他们回答从左耳听到的问题时,双任务成本特别大。
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引用次数: 0
Traffic Measurements on Signalized Arterials from Vehicle Trajectories 基于车辆轨迹的信号动脉交通测量
Pub Date : 2015-03-01 DOI: 10.4036/IIS.2015.77
Kentaro Wada, T. Ohata, Keiko Kobayashi, M. Kuwahara
Probe data provide rich information of vehicle trajectories which include driving modes (e.g., acceleration/ deceleration) and reflect traffic conditions. However, most of the applications only use probe data to measure travel times. This paper presents two alternative applications of vehicle trajectories on signalized arterials: one is a traffic signal timing estimation and the other is a traffic volume estimation. Both applications are based on a simple methodology that combines vehicle trajectories and traffic engineering concept shock wave . By testing the methodology using real world data, we demonstrate that probe data have more potential for traffic measurements.
探测器数据提供了丰富的车辆轨迹信息,包括驾驶模式(如加速/减速)和反映交通状况。然而,大多数应用程序只使用探针数据来测量旅行时间。本文介绍了车辆轨迹在有信号动脉上的两种替代应用:一种是交通信号时间估计,另一种是交通量估计。这两种应用都基于一种简单的方法,将车辆轨迹和交通工程概念冲击波结合起来。通过使用真实世界数据测试该方法,我们证明探针数据具有更大的流量测量潜力。
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引用次数: 13
期刊
Interdisciplinary information sciences
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