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A Scalable and Adaptive Temporal Segmentation Algorithm for Video Coding 视频编码的可扩展自适应时间分割算法
Pub Date : 1997-05-01 DOI: 10.1006/gmip.1997.0423
S.H. Kwok , W.C. Siu , A.G. Constantinides

To achieve very low bit-rate transmission, many video coding papers suggest extraction of stationary objects and the background and coding only of moving objects. These techniques, which could seriously distort the output, are mostly applied to spatial domain. A novel scalable adaptive temporal segmentation algorithm for video coding is proposed in this paper. Our proposed algorithm is scalable in terms of compression, quality, and some specific features. A multifunction control of the output is formulated as a cost function, which is flexible enough to implement any desirable criteria, such as channel capacity or reconstruction quality. Our algorithm uses a simple but efficient quantization process instead of using a computationally expensive discontinuity detection. The approach can also be regarded as a combination of adaptive temporal decimation and segmented video coding. The overall bit rate can be regulated according to the user's specifications. Experimental results show that the overall bit rate of video coding can be controlled easily using our scheme. The output quality is good for both subjective and objective tests. We have also found that the size of the time window (N) has significant effects on the quality of the reconstruction, while our proposed algorithm outperforms the adaptive temporal decimation algorithm.

为了实现非常低的比特率传输,许多视频编码论文建议提取静止物体和背景,仅对运动物体进行编码。这些技术大多应用于空间域,会造成严重的输出失真。提出了一种新的视频编码可扩展自适应时间分割算法。我们提出的算法在压缩、质量和一些特定特征方面具有可扩展性。输出的多功能控制被表述为成本函数,它足够灵活,可以实现任何理想的标准,如信道容量或重建质量。我们的算法使用一个简单而有效的量化过程,而不是使用计算昂贵的不连续检测。该方法也可以看作是自适应时间抽取和视频分段编码的结合。总比特率可根据用户规格调节。实验结果表明,该方案可以很容易地控制视频编码的总码率。主观测试和客观测试的输出质量都很好。我们还发现,时间窗(N)的大小对重建质量有显著影响,而我们提出的算法优于自适应时间抽取算法。
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引用次数: 4
An Approximate Maximum Likelihood Linear Estimator of Circle Parameters 圆参数的近似极大似然线性估计
Pub Date : 1997-05-01 DOI: 10.1006/gmip.1997.0424
Y.T. Chan , S.M. Thomas

The problem of estimating the center and radius of a circle from a given set of noisy coordinate measurements has many applications. Even though the estimation process is inherently nonlinear, it is possible to obtain linear estimators, which are attractive because of their simplicity. This paper presents an approximate maximum likelihood estimator of circle parameters. It is linear. Simulation results showed that under conditions of small arc length and high noise, which occur often in practice, the new estimator outperforms the linear estimator of S. Thomas and Y. T. Chan (Comput. Vision Graph. Image Process.45 (1989), 362–370).

从一组给定的噪声坐标测量中估计圆的圆心和半径的问题有许多应用。尽管估计过程本质上是非线性的,但也有可能得到线性估计量,线性估计量因其简单而具有吸引力。本文给出了圆参数的近似极大似然估计。它是线性的。仿真结果表明,在实际应用中经常出现的小弧长和高噪声条件下,该估计器优于S. Thomas和Y. T. Chan (Comput)的线性估计器。远景图。图像处理。45(1989),362-370)。
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引用次数: 7
3D Well-Composed Pictures 3D构图精美的图片
Pub Date : 1997-05-01 DOI: 10.1006/gmip.1997.0422
Longin Jan Latecki

By asegmentedimage, we mean a digital image in which each point is assigned a unique label that indicates the object to which it belongs. By the foreground (objects) of a segmented image, we mean the objects whose properties we want to analyze and by the background, all the other objects of a digital image. If one adjacency relation is used for the foreground of a 3D segmented image (e.g., 6-adjacency) and a different relation for the background (e.g., 26-adjacency), then interchanging the foreground and the background can change the connected components of the digital picture. Hence, the choice of foreground and background is critical for the results of the subsequent analysis (like object grouping), especially in cases where it is not clear at the beginning of the analysis what constitutes the foreground and what the background, since this choice immediately determines the connected components of the digital picture. A special class of segmented digital 3D pictures called “well-composed pictures” will be defined. Well-composed pictures have very nice topical and geometrical properties; in particular, the boundary of every connected component is a Jordan surface and there is only one type of connected component in a well-composed picture, since 6-, 14-, 18-, and 26-connected components are equal. This implies that for a well-composed digital picture, the choice of the foreground and the background is not critical for the results of the subsequent analysis. Moreover, a very natural definition of a continuous analog for well-composed digital pictures leads to regular properties of surfaces. This allows us to give a simple proof of a digital version of the 3D Jordan–Brouwer separation theorem.

通过分段图像,我们指的是一个数字图像,其中每个点被分配一个唯一的标签,表明它所属的对象。通过分割图像的前景(对象),我们指的是我们想要分析其属性的对象,通过背景,我们指的是数字图像的所有其他对象。如果对3D分割图像的前景使用一个邻接关系(例如,6邻接关系),对背景使用不同的邻接关系(例如,26邻接关系),那么交换前景和背景可以改变数字图像的连接分量。因此,前景和背景的选择对于后续分析的结果(如对象分组)至关重要,特别是在分析开始时不清楚什么构成前景和什么构成背景的情况下,因为这种选择立即决定了数字图像的连接组件。将定义一类特殊的分段数字3D图像,称为“构图良好的图像”。构图良好的图片具有非常好的主题和几何特性;特别是,每个连通分量的边界都是一个约当曲面,并且在一个构造良好的图像中只有一种连通分量,因为6-、14-、18-和26-连通分量是相等的。这意味着,对于一张构图良好的数码照片,前景和背景的选择对随后的分析结果并不重要。此外,对组成良好的数字图像的连续模拟的一个非常自然的定义导致了表面的规则性质。这使我们能够给出三维jordan - browwer分离定理的数字版本的简单证明。
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引用次数: 0
Detection of Small Local Intensity Changes in CCD Images with Nonuniform Illumination and Large Signal Dependent Noise 光照不均匀、噪声大的CCD图像局部小强度变化的检测
Pub Date : 1997-05-01 DOI: 10.1006/gmip.1997.0426
Yasmina Chitti
We demonstrate two efficient methods for detecting small local changes in intensity between two CCD images nonuniformly illuminated and corrupted by a signal-dependent noise. A pixel to pixel relative variation is computed to detect changes in intensity on the initial field. Due to the nonuniform illumination this method increases the noise in the computed image. However, this noise can be removed by taking into account its signal-dependence properties. We propose two filtering algorithms, both based on local properties of the pixels. The first is a new low-level algorithm based on adaptive thresholding. The second uses the wavelet transform and provides a multiscale vision of the significant changes in intensity. Both methods were successfully applied in neurobiology to detect the spatial distribution of depolarized patches of membrane during the excitation of single neurons in culture.
我们展示了两种有效的方法来检测两幅CCD图像之间不均匀照明和受信号相关噪声破坏的小局部强度变化。计算像素与像素之间的相对变化以检测初始场上强度的变化。由于光照不均匀,该方法增加了计算图像中的噪声。然而,这种噪声可以通过考虑其信号依赖特性来去除。我们提出了两种滤波算法,都是基于像素的局部属性。首先是一种新的基于自适应阈值的低级算法。第二种方法使用小波变换,并提供了强度显著变化的多尺度视觉。这两种方法都成功地应用于神经生物学中,用于检测培养单个神经元兴奋时膜去极化斑块的空间分布。
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引用次数: 4
Three-Dimensional Rotations by Three Shears 三剪三维旋转
Pub Date : 1997-03-01 DOI: 10.1006/gmip.1997.0420
Tommaso Toffoli , Jason Quick

We show that a rotation in three dimensions can be achieved by a composition of three shears, the first and third along a specified axis and the second along another given axis orthogonal to the first; this process is invertible. The resulting rotation algorithm is practical for the processing of fine-grained digital images, and is well adapted to the access constraints of common storage media such as dynamicRAMor magnetic disk. For a 2-D image, rotation by composition of three shears is well known. For 3-D, an obvious nine-shear decomposition has been mentioned in the literature. Our three-shear decomposition is a sizable improvement over that, and is the best that can be attained—just two shears won't do. Also, we give a brief summary of how the present three-shear decomposition approach generalizes to any linear transformations of unit determinant in any number of dimensions.

我们证明了三维旋转可以通过三个剪切的组合来实现,第一个和第三个剪切沿着指定的轴,第二个剪切沿着与第一个轴正交的另一个给定轴;这个过程是可逆的。所得到的旋转算法对于细粒度数字图像的处理是实用的,并且很好地适应了动态存储器或磁盘等常用存储介质的访问约束。对于二维图像,由三个剪切器组成的旋转是众所周知的。对于三维,文献中提到了明显的九剪切分解。我们的三剪切分解是一个相当大的改进,是最好的,可以达到-只有两个剪切是不行的。此外,我们还简要总结了目前的三剪切分解方法如何推广到任意维数的单位行列式的任何线性变换。
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引用次数: 43
Space-Efficient Outlines from Image Data via Vertex Minimization and Grid Constraints 通过顶点最小化和网格约束从图像数据中获得空间高效轮廓
Pub Date : 1997-03-01 DOI: 10.1006/gmip.1997.0419
John D. Hobby

When processing shape information derived from a noisy source such as a digital scanner, it is often useful to construct polygonal or curved outlines that match the input to within a specified tolerance and maximize some intuitive notions of smoothness, simplicity, and best fit. The outline description should also be concise enough to be competitive with binary image compression schemes. Otherwise, there will be a strong temptation to lose the advantages of the outline representation by converting back to a binary image format. This paper proposes a two-stage pipeline that provides separate control over the twin goals of smoothness and conciseness: the first stage produces a specification for a set of closed curves that minimize the number of inflections subject to a specified error bound; the second stage produces polygonal outlines that obey the specifications, have vertices on a given grid, and have nearly the minimum possible number of vertices. Both algorithms are reasonably fast in practice, and can be implemented largely with low-precision integer arithmetic.

当处理来自噪声源(如数字扫描仪)的形状信息时,构造与输入匹配的多边形或弯曲轮廓在指定公差内并最大化一些平滑、简单和最佳拟合的直观概念通常是有用的。轮廓描述也应该足够简洁,以与二值图像压缩方案竞争。否则,将很容易由于转换回二值图像格式而失去轮廓表示的优点。本文提出了一个两阶段的流水线,它提供了对平滑和简洁两个目标的单独控制:第一阶段产生一组封闭曲线的规范,这些曲线在指定的误差范围内最小化弯曲的数量;第二阶段生成符合规范的多边形轮廓,在给定网格上具有顶点,并且具有几乎尽可能少的顶点数量。这两种算法在实践中都相当快,并且可以通过低精度的整数运算来实现。
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引用次数: 7
An Efficient Class of Alternating Sequential Filters in Morphology 形态学中一类有效的交替顺序滤波器
Pub Date : 1997-03-01 DOI: 10.1006/gmip.1996.0416
Soo-Chang Pei , Chin-Lun Lai , Frank Y. Shih

In this note, an efficient class of alternating sequential filters (ASFs) in mathematical morphology is presented to reduce the computational complexity in the conventional ASFs about a half. The performance boundary curves of the new filters are provided. Experimental results from applying these new ASFs to texture classification and image filtering (grayscale and binary) show that comparable performance can be achieved while much of the computational complexity is reduced.

在本文中,提出了一类有效的数学形态学的交替顺序滤波器(asf),将传统的交替顺序滤波器的计算复杂度降低了大约一半。给出了新型滤波器的性能边界曲线。将这些新的asf应用于纹理分类和图像滤波(灰度和二值)的实验结果表明,在大大降低计算复杂度的同时,可以获得相当的性能。
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引用次数: 24
Use of Neural Networks to Estimate the Number of Nodes of an Edge Quadtree 利用神经网络估计边缘四叉树的节点数
Pub Date : 1997-03-01 DOI: 10.1006/gmip.1996.0417
F.A Schreiber, R.Calvo Wolfler

The number of nodes of an edge quadtree is the measure of its space complexity. This number depends on the figure's shape, its resolution and its precision. The goal of this work is to prove that a relation exists between the number of nodes of an edge-quadtree and these three parameters. To reach this goal an experimental approach has been used. A unique value to represent both the resolution and the precision is used. To measure the shape of the image we use the fractal dimension. A methodology to calculate the fractal dimension and the fractal measure is proposed. These three parameters being given, we use a neural network to approximate the sought function. The computational results show the effectiveness of this approach.

边四叉树的节点数是其空间复杂度的度量。这个数字取决于图形的形状、分辨率和精度。本工作的目的是证明边四叉树的节点数与这三个参数之间存在关系。为了达到这一目标,采用了一种实验方法。使用一个唯一的值来表示分辨率和精度。为了测量图像的形状,我们使用分形维数。提出了一种计算分形维数和分形测度的方法。给定这三个参数后,我们使用神经网络来逼近所求函数。计算结果表明了该方法的有效性。
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引用次数: 4
Fast Computation of Three-Dimensional Geometric Moments Using a Discrete Divergence Theorem and a Generalization to Higher Dimensions 基于离散散度定理的三维几何矩快速计算及高维推广
Pub Date : 1997-03-01 DOI: 10.1006/gmip.1997.0418
Luren Yang , Fritz Albregtsen , Torfinn Taxt

The three-dimensional Cartesian geometric moments (for short 3-D moments) are important features for 3-D object recognition and shape description. To calculate the moments of objects in a 3-D image by a straightforward method requires a large number of computing operations. Some authors have proposed fast algorithms to compute the 3-D moments. However, the problem of computation has not been well solved since all known methods require computations of orderN3, assuming that the object is represented by anN×N×Nvoxel image. In this paper, we present a discrete divergence theorem which can be used to compute the sum of a function over ann-dimensional discrete region by a summation over the discrete surface enclosing the region. As its corollaries, we give a discrete Gauss's theorem for 3-D discrete objects and a discrete Green's theorem for 2-D discrete objects. Using a fast surface tracking algorithm and the discrete Gauss's theorem, we design a new method to compute the geometric moments of 3-D binary objects as observed in 3-D discrete images. This method reduces the computational complexity significantly, requiring computation ofO(N2). This reduction is demonstrated experimentally on two 3-D objects. We also generalize the method to deal with high-dimensional images. Some 3-D moment invariants and shape features are also discussed.

三维笛卡尔几何矩(简称三维矩)是三维物体识别和形状描述的重要特征。用一种直观的方法计算三维图像中物体的矩需要大量的计算操作。一些作者提出了计算三维矩的快速算法。然而,计算问题并没有得到很好的解决,因为所有已知的方法都需要计算orderN3,假设对象由anN×N×Nvoxel image表示。本文给出了一个离散散度定理,该定理可用于通过对包围该区域的离散曲面求和来计算函数在无维离散区域上的和。作为其推论,我们给出了三维离散对象的离散高斯定理和二维离散对象的离散格林定理。利用快速表面跟踪算法和离散高斯定理,设计了一种计算三维离散图像中三维二元物体几何矩的新方法。该方法大大降低了计算复杂度,只需o (N2)的计算量。这种减少在两个三维物体上得到了实验证明。我们还将该方法推广到处理高维图像。讨论了一些三维矩不变量和形状特征。
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引用次数: 51
Adaptive Ordered Dither 自适应有序抖动
Pub Date : 1997-01-01 DOI: 10.1006/gmip.1996.0414
Yuefeng Zhang

Ordered dither (C. N. Judice, J. F. Jarvis, and W. H. Ninke, inProceedings of the S.I.D. 15, 4(Fourth Quarter),1974,pp. 161–169.) is an efficient and widely used halftoning technique. One disadvantage with this method is that it produces blurred images. Recently, a space-filling curve ordered dithering approach (Y. Zhang, submitted for publication.) has been proposed that improves the ordered dither in image quality by generating clustered dot patterns along a space-filling curve over the image. In this method the cluster size is fixed in the process of halftoning. This paper presents a new ordered dithering method, called adaptive ordered dither, that does halftoning by using a space-filling curve to perform an adaptive variation of the cluster size. Experimental results demonstrate that the new method can significantly improve the space-filling curve ordered dither in revealing image details.

(C. N. Judice, J. F. Jarvis,和W. H. Ninke,刊于《美国科学院院刊》第15卷第4期,1974年,第4页)。(161-169 .)是一种高效且应用广泛的半调色技术。这种方法的一个缺点是它会产生模糊的图像。最近,提出了一种空间填充曲线有序抖动方法(Y. Zhang,已提交发表),该方法通过在图像上沿空间填充曲线产生聚类点模式来改善图像质量的有序抖动。在这种方法中,在半色调过程中簇大小是固定的。本文提出了一种新的有序抖动方法,即自适应有序抖动,该方法利用空间填充曲线来实现簇大小的自适应变化,从而实现半调。实验结果表明,该方法能显著改善图像细节显示中的填充曲线有序抖动。
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引用次数: 12
期刊
Graphical Models and Image Processing
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