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Becoming epistemically active in online reading: Facilitating elementary school students’ multimodal multiple document reading via sourcing organizers 在在线阅读中成为认识论上的主动者:通过来源组织者促进小学生的多模态多文档阅读
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-04-03 DOI: 10.1016/j.compedu.2024.105048
Yuan-Hsuan Lee , Jing-Ya Jhang , Huang-Yao Hong

In the AI era, it has become crucial to evaluate information found on the Internet critically. This research aimed to investigate the impact of a sourcing organizer on sixth graders' online multimodal and multiple document reading (MMDR) abilities, focusing on aspects such as source-content link and text integration in relation to reading on the Internet. Cognitive and affective factors associated with MMDR were examined. The study involved 52 sixth-graders (55.77% males) from two typical elementary school classes in the northern region of Taiwan. Two intact classes were randomly assigned to either the experimental or control group with the quasi-experimental design. The experimental group (n = 26) received a pre-outlined sourcing organizer, guiding them to record the article title, author, publication date, website name, and major assertions from six assigned multimodal texts. In contrast, the control group (n = 26) received a regular organizer, prompting them to summarize the main ideas from the same six assigned multimodal texts. The study's findings indicated that employing sourcing organizers positively impacted students' performance in text integration. However, it was observed that both groups, regardless of whether they used regular organizers or sourcing organizers, experienced benefits in terms of source-content links. Furthermore, reading ability emerged as the sole significant predictor for source-content links, whereas both reading ability and the use of sourcing organizers predicted text integration. The implications of these findings were discussed to provide insights into instructional strategies to develop online MMDR competencies in elementary students.

在人工智能时代,批判性地评估互联网上的信息已变得至关重要。本研究旨在调查来源组织者对六年级学生在线多模态和多文档阅读(MMDR)能力的影响,重点关注与互联网阅读相关的来源-内容链接和文本整合等方面。研究还考察了与多模态多文档阅读相关的认知和情感因素。该研究涉及台湾北部地区两个典型小学班级的 52 名六年级学生(55.77% 为男性)。采用准实验设计,将两个完整的班级随机分配到实验组或对照组。实验组(n = 26)收到一份预先列出的来源组织者,指导他们从指定的六篇多模态文本中记录文章标题、作者、出版日期、网站名称和主要论断。相比之下,对照组(n = 26)收到的是常规组织器,提示他们概括同样六篇指定多模态文本的主要观点。研究结果表明,使用来源组织器对学生的文本整合成绩有积极影响。然而,研究发现,无论使用普通组织者还是来源组织者,两组学生在来源-内容链接方面都有所获益。此外,阅读能力是唯一能显著预测来源-内容链接的因素,而阅读能力和使用来源组织器都能预测文本整合。我们讨论了这些发现的意义,以便为培养小学生在线多语言阅读能力的教学策略提供启示。
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引用次数: 0
Unpacking the relationship between screen use and educational outcomes in childhood: A systematic literature review 解读屏幕使用与儿童教育成果之间的关系:系统文献综述
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-04-03 DOI: 10.1016/j.compedu.2024.105049
Daniel Caballero-Julia , Judith Martín-Lucas , Luis E. Andrade-Silva

The increasing digitization of society has led to the growing immersion of children in virtual culture, raising concerns about how screen use affects their educational and personal development. Through a Systematic Literature Review (SLR) and Textual Data Mining (TDM), this study explores the profile of digital technology use, behaviour, and effects on childhood. We identify three distinct periods in the study of these effects: pre-2016, focused on addiction and health; 2016–2020, focused on educational applications and the role of families; and post-2020, with an emphasis on negative repercussions for identity construction, health, well-being, and behaviour. Our findings reveal a growing concern about the cognitive and emotional impact of screen use, underscoring the importance of teacher training and digital literacy for children and parents for appropriate and healthy use of technology. In contrast to what has been previously known, this study highlights the dynamic change in issues of concern about childhood screen use over time and emphasizes the need for educational strategies adapted to emerging digital cultural realities. This comprehensive approach offers a deeper insight into the dual role of technology as both an educational tool and a source of risk, providing a foundation for the development of informed and responsible educational practices in the digital age.

社会日益数字化,导致儿童越来越多地沉浸于虚拟文化之中,这引起了人们对屏幕使用如何影响儿童教育和个人发展的关注。通过系统文献综述(SLR)和文本数据挖掘(TDM),本研究探讨了数字技术的使用、行为和对童年的影响。我们确定了研究这些影响的三个不同时期:2016 年前,重点关注成瘾和健康;2016-2020 年,重点关注教育应用和家庭的作用;2020 年后,重点关注对身份构建、健康、幸福和行为的负面影响。我们的研究结果表明,人们越来越关注屏幕使用对认知和情感的影响,这凸显了教师培训和对儿童及家长进行数字扫盲对适当和健康使用技术的重要性。与以往已知的情况不同,本研究强调了儿童使用屏幕问题的关注点随着时间的推移而发生的动态变化,并强调了教育策略适应新兴数字文化现实的必要性。这种全面的方法让我们更深入地了解到技术既是教育工具又是风险来源的双重作用,为在数字时代发展知情和负责任的教育实践奠定了基础。
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引用次数: 0
Exploring adaptive learning, learner-content interaction and student performance in undergraduate economics classes 探索经济学本科课程中的自适应学习、学习者与内容互动和学生成绩
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-04-03 DOI: 10.1016/j.compedu.2024.105047
Olubunmi Ipinnaiye , Angelica Risquez

This study explores the pedagogical use of adaptive learning to foster learner-content interaction, and its subsequent impact on student performance in a large first year Macroeconomics course in an Irish University. To increase student-content interaction, an adaptive learning tool (LearnSmart) is employed to create five weekly adaptive reading assignments, over a six-week period. We include two separate indicators of learner-content interaction (the amount of time spent and number of completed adaptive assignments) in our analysis. Results indicate that student performance is enhanced by the number of completed adaptive assignments, which captures learner-content interaction and adaptive learning. However, the amount of time spent studying was negatively associated with performance. This surprising result comes as a novel contribution, which extends our knowledge of how adaptive learning technology can be potentially used to drive learner-content interaction and student performance. Pedagogically, our findings suggest the need for more intentional design and personalisation of learning activities to enhance student-content interaction and subsequent performance.

本研究探讨了自适应学习在教学中的应用,以促进学习者与内容之间的互动,及其对爱尔兰大学一年级宏观经济学课程学生成绩的影响。为了增加学生与内容之间的互动,我们采用了自适应学习工具(LearnSmart),在为期六周的时间里,每周布置五次自适应阅读作业。我们在分析中纳入了学习者与内容互动的两个独立指标(花费的时间和完成的自适应作业数量)。结果表明,完成适应性作业的数量提高了学生的学习成绩,这反映了学习者与内容之间的互动和适应性学习。然而,学习时间与学习成绩呈负相关。这一令人惊讶的结果是一个新的贡献,它扩展了我们对自适应学习技术如何用于推动学习者与内容互动和学生成绩的认识。在教学方面,我们的研究结果表明,有必要对学习活动进行更有意识的设计和个性化,以增强学生与学习内容之间的互动,从而提高学习成绩。
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引用次数: 0
Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game 在益智类电子游戏中将认识论立场和解决问题与自信心联系起来
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-27 DOI: 10.1016/j.compedu.2024.105042
Zack Carpenter, David DeLiema
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引用次数: 0
The learning analytics of computational scientific modeling with self-explanation for subgoals and demonstration scaffolding 计算科学建模的学习分析,包括子目标的自我解释和示范支架
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-27 DOI: 10.1016/j.compedu.2024.105043
Cai-Ting Wen , Chen-Chung Liu , Ching-Yuan Li , Ming-Hua Chang , Shih-Hsun Fan Chiang , Hung-Ming Lin , Fu-Kwun Hwang , Gautam Biswas

The emphasis of using computing tools in scientific practice has called for new forms of scientific modeling. Therefore, researchers are paying increasing attention to computational scientific modeling in which students use the computational power of computers to model and learn about science phenomena. However, computational scientific modeling is challenging since it involves not only scientific concepts but also uses computational representations to model the science concepts. This study hypothesizes that prompting students to self-explain critical subgoals of computational scientific modeling before taking part in the construction of models would help them construct correct computational models. This study recruited 65 10th grade students in a 6-week program. They were randomly assigned to a self-explanation group (n = 29) where students learned with the self-explanation for subgoals of computational scientific modeling, and a demonstration group (n = 36) where the teacher directly demonstrated the modeling process before students took part in the modeling activity. This study collected the students' performance in a paper-based and hands-on modeling test, and also their modeling actions in the hands-on test to understand the impact of the self-explanation scaffolding on their computational scientific modeling. The results showed that the two groups demonstrated similar levels of improvements in the paper-based test, suggesting that both types of scaffolding are helpful for computational scientific modeling learning. However, the self-explanation group demonstrated significantly better modeling quality in the hands-on test. Furthermore, the spotlight analysis found the moderation effect of the modeling actions on the relation between the two treatments and the model quality. The self-explanation group constructed high quality models if they took only a low number of modeling actions. Conversely, frequent modeling actions are necessary for the demonstration group to construct quality scientific models. The results suggest that the self-explanation scaffolding is more effective since students did not simply rely on the trial-and-error strategy, but adopted a strategic approach to constructing scientific models.

强调在科学实践中使用计算工具,要求采用新的科学建模形式。因此,研究人员越来越关注计算科学建模,即学生利用计算机的计算能力对科学现象进行建模和学习。然而,计算科学建模具有挑战性,因为它不仅涉及科学概念,还使用计算表征来模拟科学概念。本研究假设,促使学生在参与构建模型之前自我解释计算科学建模的关键子目标,将有助于他们构建正确的计算模型。本研究招募了 65 名 10 年级学生参加为期 6 周的课程。他们被随机分配到自我解释组(n = 29)和演示组(n = 36),前者让学生通过自我解释学习计算科学建模的子目标,后者则在学生参与建模活动前由教师直接演示建模过程。本研究收集了学生在纸上和动手建模测试中的表现,以及他们在动手测试中的建模动作,以了解自我解释支架对学生计算科学建模的影响。结果显示,两组学生在纸质测试中的进步程度相似,这表明两种类型的支架都有助于计算科学建模学习。然而,在动手测试中,自我解释组的建模质量明显更高。此外,聚光灯分析发现,建模操作对两种处理方法与模型质量之间的关系具有调节作用。自我解释组只需进行少量建模操作,就能构建出高质量的模型。相反,示范组则需要频繁的建模行动才能构建出高质量的科学模型。结果表明,自我解释支架更为有效,因为学生并没有简单地依赖试错策略,而是采用了一种策略性方法来构建科学模型。
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引用次数: 0
The impact of virtual technology on students’ creativity: A meta-analysis 虚拟技术对学生创造力的影响:荟萃分析
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-26 DOI: 10.1016/j.compedu.2024.105044
Yubiao Wang , Wenping Liu , Xue Yu , Baomin Li , Qiyun Wang

As an interactive simulation technology with multi-source information fusion, virtual technology can be used to create learning scenarios, enhance the learning experience, and promote teaching innovation. However, there is no unanimous answer whether virtual technology can effectively improve students' creativity. Therefore, this study adopted a meta-analysis method to analyze 62 experimental (quasi) studies published in international journals between 2014 and 2023 to examine the Impact of Virtual Technology-Based Teaching on Student Creativity. The results found that: 1) Virtual technology has a moderately positive impact on students' creativity (the combined effect size is 0.596), and there is no significant difference in innovative thinking, innovative practical ability, innovative personality quality, and other aspects; 2) Compared with other learning levels, teaching based on virtual technology had the best effect on the creativity of school-age children; 3) Virtual technology could stimulate students' creativity more when applied to the teaching of declarative knowledge than the teaching of procedural knowledge; 4) The use of virtual technology combined with inquiry-discovery and task-driven methods had a more positive impact on creativity; 5) Compared with observational learning and social learning, operational learning had a more improving effect on students' creativity; 6) The use of detailed explanations and true-false feedback in teaching based on virtual technology was more optimistic for the development of students' creativity; 7) Distributed virtual reality and augmented reality had a higher degree of impact on student creativity than other virtual technologies. These analyses provide a reference for future research and practice of using virtual technology to enhance students' creativity.

虚拟技术作为一种多源信息融合的交互式仿真技术,可以用来创设学习情境,增强学习体验,促进教学创新。然而,虚拟技术能否有效提高学生的创造力,目前还没有统一的答案。因此,本研究采用荟萃分析法,分析了2014年至2023年间发表在国际期刊上的62项实验(准)研究,考察基于虚拟技术的教学对学生创造力的影响。结果发现1)虚拟技术对学生的创造力有中等程度的积极影响(综合效应大小为 0.596),在创新思维、创新实践能力、创新个性品质等方面没有显著差异;2)与其他学习水平相比,基于虚拟技术的教学对学龄儿童创造力的影响最好;3)虚拟技术应用于陈述性知识教学比程序性知识教学更能激发学生的创造力;4)虚拟技术与探究-发现法和任务驱动法相结合对创造力的影响更为积极;5)与观察学习和社会学习相比,操作学习对学生创造力的提高作用更大;6)在基于虚拟技术的教学中使用详细讲解和真假反馈对学生创造力的发展更为乐观;7)与其他虚拟技术相比,分布式虚拟现实和增强现实对学生创造力的影响程度更高。这些分析为今后利用虚拟技术提高学生创造力的研究和实践提供了参考。
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引用次数: 0
Systematic review of quantitative research on digital competences of in-service school teachers 对在职学校教师数字能力定量研究的系统回顾
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-26 DOI: 10.1016/j.compedu.2024.105030
Magdalena Claro , Carolina Castro-Grau , Juan Manuel Ochoa , Juan Enrique Hinostroza , Patricio Cabello

This systematic literature review provides an overview of quantitative research conducted between 2016 and 2021 on the digital competence of in-service school teachers. The main objective is to examine how the digital competence of in-service teachers is defined and measured, along with the explanatory factors influencing its development. The review focuses on databases such as Web of Science, Scopus, and the Education Resources Information Center. Through a rigorous selection process involving search terms, inclusion and exclusion criteria, and an assessment of article quality, 44 articles were chosen from an initial set of 1845. Findings reveal that the assessment of in-service teacher digital competence typically encompasses five dimensions: (1) planning and preparation of digital-based lessons, (2) use of digital technologies to support teaching practices, (3) implementation of classroom activities incorporating student use of digital technologies, (4) utilization of digital technologies to foster 21st-century skills in students, and (5) emphasis on student digital skills. Furthermore, studies in the field tend to prioritize the measurement of in-service teacher abilities to use digital technologies for instructional planning and as a teaching resource. There is less emphasis on measuring their competence in guiding student-centered activities or developing students’ skills. The primary factors explaining digital competence include sociodemographic characteristics, technology use, teaching practice, experience, and attitudes towards ICT. In conclusion, the results highlight the need for a greater consensus and specification regarding the operationalization of in-service teacher digital competences, as well as the improvement of measurement instruments.

本系统性文献综述概述了 2016 年至 2021 年期间开展的有关在职学校教师数字化能力的定量研究。主要目的是研究如何定义和衡量在职教师的数字化能力,以及影响其发展的解释性因素。综述重点关注 Web of Science、Scopus 和教育资源信息中心等数据库。通过严格的筛选过程,包括搜索条件、纳入和排除标准以及文章质量评估,从最初的 1845 篇文章中筛选出 44 篇。研究结果表明,在职教师数字能力评估通常包括五个方面:(1)规划和准备基于数字技术的课程,(2)使用数字技术来支持教学实践,(3)实施包含学生使用数字技术的课堂活动,(4)利用数字技术来培养学生的 21 世纪技能,以及(5)强调学生的数字技能。此外,该领域的研究倾向于优先衡量在职教师利用数字技术制定教学计划和作为教学资源的能力。对在职教师在指导以学生为中心的活动或培养学生技能方面能力的衡量则较少。解释数字能力的主要因素包括社会人口特征、技术使用、教学实践、经验和对信息与传播技术的态度。总之,研究结果突出表明,有必要就在职教师数字能力的可操作性达成更多共识和具体规 定,并改进测量工具。
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引用次数: 0
A metaphor-based robot programming approach to facilitating young children’s computational thinking and positive learning behaviors 基于隐喻的机器人编程方法,促进幼儿的计算思维和积极的学习行为
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-21 DOI: 10.1016/j.compedu.2024.105039
Xinli Zhang , Yuchen Chen , Lailin Hu , Yiwei Bao , Yun-Fang Tu , Gwo-Jen Hwang

In the artificial intelligence age, cultivating young children's computational thinking (CT) has sparked tremendous attention. Programmable robotics is a developmental-appropriate and screen-free means that provides young children with great opportunities to learn programming and develop CT. However, it is reported that young children might have difficulties learning abstract CT concepts. As a helpful pedagogical facilitator, metaphors can help turn abstract concepts into more concrete and clear concepts that learners are familiar with. Therefore, this research proposed a metaphor-based robot programming (MRP) approach and explored its impact on young children's CT and behavioral patterns. A total of 118 children aged 5–6 were recruited in this experiment with two conditions: the experimental group adopted the metaphor-based robot programming (MRP) approach while the control group used the conventional robot programming (CRP) approach. Results revealed that children who adopted the MRP approach outperformed children who adopted the CRP approach on CT. In addition, behavioral analysis indicated that the proposed MRP approach could facilitate children's superior learning performance and more positive learning behaviors, so as to help them achieve learning objectives. Accordingly, this study can provide insightful guidance and inspiration for future research on effective programming teaching and CT development for young children.

在人工智能时代,培养幼儿的计算思维(CT)引发了广泛关注。可编程机器人是一种适合幼儿发展的、无屏幕的方式,为幼儿提供了学习编程和培养计算思维的绝佳机会。然而,据报道,幼儿在学习抽象的计算思维概念时可能会遇到困难。隐喻作为一种有用的教学促进手段,有助于将抽象概念转化为学习者熟悉的更具体、更清晰的概念。因此,本研究提出了一种基于隐喻的机器人编程(MRP)方法,并探讨了其对幼儿 CT 和行为模式的影响。本实验共招募了 118 名 5-6 岁的幼儿,分为两种情况:实验组采用基于隐喻的机器人编程(MRP)方法,对照组采用传统的机器人编程(CRP)方法。结果显示,采用 MRP 方法的儿童在 CT 方面的表现优于采用 CRP 方法的儿童。此外,行为分析表明,建议的 MRP 方法可促进儿童获得更优异的学习成绩和更积极的学习行为,从而帮助他们实现学习目标。因此,本研究可为今后有关有效编程教学和幼儿 CT 发展的研究提供有见地的指导和启发。
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引用次数: 0
Investigating the effects of different levels of students' regulation support on learning process and outcome: In search of the optimal level of support for self-regulated learning 调查不同水平的学生调节支持对学习过程和结果的影响:寻找自我调节学习的最佳支持水平
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-19 DOI: 10.1016/j.compedu.2024.105041
Slaviša Radović, Niels Seidel, Dennis Menze, Regina Kasakowskij

Students in higher education who actively manage and control their own learning processes have better learning outcomes, more efficient learning progress, and other non-academic benefits than those who do not. However, students often have poor self-regulation practices, lack reflective thinking, and fail to monitor their learning against defined goals. Therefore, a variety of advanced learning technologies and features have been developed to support students with regulation. Nevertheless, the optimal level of regulation support and the most effective combination of these features remain unestablished in the existing research literature. Therefore, this study employs quantitative research to examine the effectiveness of two learning environments with different levels of self-regulation support (less and more) on students' learning academic outcomes, learning process, and satisfaction. Both variants combine the elements of learning dashboards, goal-setting activity, self-assessment task, reflection support, and personal recommendation, with differences in the level of supporting students' regulation. Our findings reveal that students who received higher levels of self-regulation support tended to be more active readers and visited online learning materials and course overviews more frequently. While they outperformed students in the control group, it's noteworthy that these students did not necessarily outperform their peers who received less support, particularly in the context of self-assessment tasks. This study has also highlighted the need for further research in this area (e.g., self-assessment accuracy), including the development of an instrument that can objectively measure and evaluate the level of self-regulated learning support.

在高等教育中,积极管理和控制自己学习过程的学生比不这样做的学生有更好的学习成果、更高效的学习进度以及其他非学术方面的益处。然而,学生的自我调节能力往往较差,缺乏反思性思维,无法根据既定目标监控自己的学习情况。因此,人们开发了各种先进的学习技术和功能来支持学生进行调节。然而,在现有的研究文献中,调节支持的最佳水平以及这些功能的最有效组合仍未确定。因此,本研究采用定量研究的方法,考察两种不同自我调节支持水平(较少和较多)的学习环境对学生学习成绩、学习过程和满意度的影响。两种变体都结合了学习仪表板、目标设定活动、自我评估任务、反思支持和个人推荐等要素,但对学生调控的支持程度有所不同。我们的研究结果表明,获得较高水平自我调节支持的学生往往是更积极的读者,访问在线学习材料和课程概述的频率更高。虽然他们的表现优于对照组的学生,但值得注意的是,这些学生的表现并不一定优于获得较少支持的同学,尤其是在自我评估任务方面。这项研究还强调了在这一领域(如自我评估的准确性)开展进一步研究的必要性,包括开发一种能够客观测量和评估自我调节学习支持水平的工具。
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引用次数: 0
ChatGPT improves creative problem-solving performance in university students: An experimental study ChatGPT 提高了大学生创造性解决问题的能力:一项实验研究
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-18 DOI: 10.1016/j.compedu.2024.105031
Marek Urban , Filip Děchtěrenko , Jiří Lukavský , Veronika Hrabalová , Filip Svacha , Cyril Brom , Kamila Urban

University students often employ generative artificial intelligence tools such as ChatGPT in resolution of ill-defined problem-solving tasks. However, the experimental evidence about effects of ChatGPT on complex problem-solving performance is still missing. In this preregistered experiment, the impact of ChatGPT on performance in a complex creative problem-solving task was investigated in 77 university students solving a task with ChatGPT in comparison to 68 students solving a task without it. ChatGPT use significantly improved self-efficacy for task resolution (d = 0.65) and enhanced the quality (d = 0.69), elaboration (d = 0.61), and originality (d = 0.55) of solutions. Moreover, participants with ChatGPT assistance perceived task as easier (d = 0.56) and requiring less mental effort (d = 0.58). However, use of ChatGPT did not make task resolution more interesting (d = 0.08), and the impact of ChatGPT on metacognitive monitoring accuracy was unclear. Although there were no significant differences in absolute accuracy between students solving the task with and without the assistance of ChatGPT, the absence of correlation between self-evaluation judgments and performance suggests that participants struggled to calibrate their self-evaluations when using ChatGPT. Notably, the perceived usefulness of ChatGPT appeared to inform self-evaluation judgments, resulting in higher inaccuracy. The implications for hybrid human-AI regulation (HHAIR) theory are discussed. To regulate effectively, students using AI tools should focus on valid metacognitive cues instead of the perceived ease of ChatGPT-assisted problem-solving.

大学生经常使用生成式人工智能工具(如 ChatGPT)来解决定义不明确的问题。然而,有关 ChatGPT 对复杂问题解决绩效影响的实验证据仍然缺失。在这项预先注册的实验中,77 名大学生使用 ChatGPT 解决了一项复杂的创造性问题,而 68 名大学生则没有使用 ChatGPT。使用 ChatGPT 极大地提高了解决任务的自我效能感(= 0.65),并提高了解决方案的质量(= 0.69)、详细程度(= 0.61)和原创性(= 0.55)。此外,在 ChatGPT 的帮助下,参与者认为任务更容易(= 0.56),所需的脑力劳动更少(= 0.58)。然而,使用 ChatGPT 并没有使任务的解决变得更有趣(= 0.08),而且 ChatGPT 对元认知监控准确性的影响也不明确。虽然学生在使用 ChatGPT 和不使用 ChatGPT 的情况下完成任务的绝对准确率没有明显差异,但自我评价判断和成绩之间缺乏相关性,这表明参与者在使用 ChatGPT 时难以校准自我评价。值得注意的是,对 ChatGPT 有用性的感知似乎为自我评价判断提供了依据,从而导致更高的不准确性。本文讨论了人类-人工智能混合调节(HHAIR)理论的意义。为了有效地进行调节,使用人工智能工具的学生应该关注有效的元认知线索,而不是ChatGPT辅助解决问题的感知难易程度。
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