As digital behaviors among adolescents continue to rise, fostering digital etiquette has emerged as a critical issue in education. As a key skill within digital citizenship literacy, digital etiquette is highly contextual and primarily manifests in complex online interactions. Traditional measurement tools for digital etiquette often struggle to accurately reflect students' real-world behaviors. Although some studies have developed game-based stealth assessment tools, research on their practical application and user feedback remains limited. Specifically, empirical evidence regarding students' anxiety levels, flow experiences, and learning gains in this domain is still scarce, which is essential for the design and implementation of assessment tools. This study, grounded in an evidence-centered design framework, developed an automatic game-based stealth assessment (AGBSA) system that incorporates open-ended tasks and rich social cues. A multi-step evidence model construction method was proposed, utilizing expert judgment and machine learning techniques to ensure the validity and reliability of the assessment results. The research focused on the experiences of 82 middle school students after using the system, particularly their anxiety levels, flow experiences, and learning gains. Quantitative and qualitative findings indicated that students' anxiety levels significantly decreased while their flow experiences were enhanced. Interview results further revealed that the system effectively improved students' understanding and performance in digital etiquette.
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