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Comparing human-made and AI-generated teaching videos: An experimental study on learning effects 比较人工制作和人工智能生成的教学视频:学习效果实验研究
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-21 DOI: 10.1016/j.compedu.2024.105164
Torbjørn Netland, Oliver von Dzengelevski, Katalin Tesch, Daniel Kwasnitschka
In the age of generative AI, can teaching videos be efficiently and effectively generated by large language models? In this study, the authors used generative AI tools to develop four short teaching videos for a management course and then compared them with human-generated videos on the same subjects in an online experiment. In an across-subject experimental design, 447 participants completed two treatment conditions presenting different mixes of AI-generated and human-made videos. The participants were asked to rate their learning experiences after each video and had their learning outcomes tested in a multiple-choice exam at the end of the session (N = 1788 video treatments). The findings show that human-generated videos provided a statistically significant but small advantage to participants in terms of learning experience, indicating that the participants still prefer to be taught by human teachers. However, a comparison of exam results between the experimental groups implies that the participants eventually acquired knowledge about the content to a similar degree. Given these findings and the ease with which AI-generated teaching videos can be created, this study concludes that AI-generated teaching videos will likely proliferate.
在生成式人工智能时代,大型语言模型能否高效生成教学视频?在这项研究中,作者使用生成式人工智能工具为一门管理课程制作了四个教学视频短片,然后在一项在线实验中将它们与人工生成的视频进行了比较。在跨受试者实验设计中,447 名参与者完成了两种处理条件,分别呈现了人工智能生成视频和人工制作视频的不同组合。参与者在观看完每段视频后都要对自己的学习体验进行评分,并在课程结束时进行选择题考试,测试他们的学习成果(N = 1788 次视频处理)。研究结果表明,人类生成的视频在学习体验方面给参与者带来了显著的统计学优势,但优势很小,这表明参与者仍然更喜欢由人类教师授课。不过,对各实验组考试成绩的比较表明,学员最终获得的内容知识程度相近。鉴于这些发现和人工智能生成教学视频的便捷性,本研究得出结论,人工智能生成的教学视频很可能会大量出现。
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引用次数: 0
Uncovering student profiles. An explainable cluster analysis approach to PISA 2022 揭示学生概况。2022 年国际学生评估项目(PISA)的可解释聚类分析方法
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-20 DOI: 10.1016/j.compedu.2024.105166
Miguel Alvarez-Garcia , Mar Arenas-Parra , Raquel Ibar-Alonso
Educational data mining (EDM) applied to the wealth of data generated from international large-scale assessments (ILSAs) shows potential for identifying successful educational initiatives. Despite limited research on clustering methods in ILSAs, leveraging these methods to uncover student profiles can help decision-making in designing tailored programs. This study aims to identify and characterize 15-year-old student profiles using PISA 2022 data and reveal insights into the relationship between these profiles and factors such as ICT availability and use, gender, academic performance, and educational expectations. We analyzed PISA 2022 Spanish student data (n = 30,800) with a selection of 74 contextual variables, applying an end-to-end explainable cluster analysis methodology that integrates different machine learning (ML) and explainable artificial intelligence (XAI) techniques. This methodology covered data pre-processing, dimensionality reduction, clustering, and classification to ensure data quality and result explainability. We obtained 16 derived variables, 7 student clusters, and an optimal XGBoost classifier with a global accuracy of 0.8643. Using local and global SHAP values, we interpreted clusters, finding that socio-economic status and ICT availability and use at home are the most important factors differentiating student profiles. Our findings suggest the need to emphasize (i) proper ICT accessibility and use, as well as student support networks to improve academic performance, (ii) gender-specific well-being programs, and (iii) the encouragement of educational expectations tailored to students’ gender and their exposure to higher education. These results pave the way for personalized academic policies and programs through ML-based tools for uncovering student profiles.
将教育数据挖掘(EDM)应用于国际大规模评估(ILSAs)所产生的大量数据,显示出识别成功教育措施的潜力。尽管对国际大规模评估中的聚类方法研究有限,但利用这些方法挖掘学生特征有助于设计量身定制的课程的决策。本研究旨在利用 PISA 2022 数据识别和描述 15 岁学生的特征,并揭示这些特征与信息和通信技术的可用性和使用、性别、学业成绩和教育期望等因素之间的关系。我们分析了 PISA 2022 西班牙学生数据(n = 30,800)和精选的 74 个背景变量,应用了端到端的可解释聚类分析方法,该方法整合了不同的机器学习(ML)和可解释人工智能(XAI)技术。该方法包括数据预处理、降维、聚类和分类,以确保数据质量和结果的可解释性。我们获得了 16 个衍生变量、7 个学生聚类和一个最佳 XGBoost 分类器,其全局准确率为 0.8643。我们利用局部和全局的 SHAP 值对聚类进行了解释,发现社会经济地位和信息与通信技术在家庭中的可用性和使用是区分学生特征的最重要因素。我们的研究结果表明,有必要强调(i)适当获取和使用信息与传播技术,以及学生支持网络,以提高学习成绩,(ii)针对不同性别的福利计划,以及(iii)鼓励根据学生的性别和接受高等教育的情况制定教育期望。这些结果为通过基于 ML 的工具发现学生特征,制定个性化的学术政策和计划铺平了道路。
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引用次数: 0
Pedagogical agent design for K-12 education: A systematic review 针对 K-12 教育的教学代理设计:系统回顾
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-14 DOI: 10.1016/j.compedu.2024.105165
Shan Zhang , Chris Davis Jaldi , Noah L. Schroeder , Alexis A. López , Jessica R. Gladstone , Steffi Heidig
Pedagogical agents (PAs) are increasingly being integrated into educational technologies. Although previous reviews have examined the impact of PAs on learning and learning-related outcomes, it still remains unclear what specific design features, social cues, and other contextual elements of PA implementation can optimize the learning process. These questions are even more prevalent with regards to the K-12 population, as most reviews to date have largely focused on post-secondary learners. To address this gap in the literature, we systematically review empirical studies around the design of PAs for K-12 learners. After reviewing 1374 studies for potential inclusion, we analyzed 44 studies that met our inclusion criteria using Heidig and Clarebout's (2011) frameworks. Our findings showed that learners had preferences for specific types of PAs. While these preferences were not always associated with increased learning outcomes, there is a lack of research specifically investigating the intersection of perceptions and learning. Our results also showed that pedagogical strategies that are effective for human teachers were effective when used by PAs. We highlight what specific design features instructional designers can use to design PAs for K-12 learners and discuss promising research directions based on the extant work in the field.
教学代理(PA)正越来越多地被整合到教育技术中。尽管之前的评论已经研究了教学代理对学习和学习相关结果的影响,但目前仍不清楚教学代理的具体设计特点、社会线索和其他实施环境因素能够优化学习过程。这些问题在 K-12 阶段的人群中更为普遍,因为迄今为止的大多数综述主要集中在中学后的学习者身上。为了弥补文献中的这一空白,我们系统性地回顾了有关 K-12 阶段学习者学习方法设计的实证研究。在审查了 1374 项可能纳入的研究后,我们使用 Heidig 和 Clarebout(2011 年)的框架分析了 44 项符合纳入标准的研究。我们的研究结果表明,学习者对特定类型的学习活动有偏好。虽然这些偏好并不总是与学习效果的提高相关联,但缺乏专门调查认知与学习之间交叉关系的研究。我们的研究结果还表明,对人类教师有效的教学策略在教师使用时也很有效。我们强调了教学设计者在为 K-12 学习者设计 PA 时可以使用的具体设计特征,并根据该领域的现有工作讨论了有前景的研究方向。
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引用次数: 0
Analysis and discovery of procrastination patterns in a language learning MOOC 分析和发现语言学习 MOOC 中的拖延模式
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-12 DOI: 10.1016/j.compedu.2024.105154
Jorge A. Vázquez Mendoza , Cèsar Ferri Ramírez , Carlos Monserrat Aranda

Online learning has been gaining a broad notoriety in society in the last years. The ease with which users from all over the world can learn is one of its main attractions. MOOCs are one of these technologies, which have enabled users to learn almost any subject of their interest. The use of MOOCs generates a massive amount of data that has been used by researchers with different goals: to predict dropout, predict grades and determine learning styles. Users of MOOCs face several challenges, some of which have been extensively studied. However, there are some of them, such as procrastination, whose study as a determining factor in the failure of such courses has not been addressed in sufficient depth. Through this paper, the influence of procrastination on the failure rates of users in a MOOC has been uncovered. Furthermore, by using process mining, this research has revealed the existence of a pattern of procrastination and the type of material used during study sessions by the users who fail the course. Speclifically, diverse forms of procrastination have been identified, resulting in differing effects on the educational outcomes attained by the user. These findings possess considerable implications, as they underscore the potential worth of detecting specific procrastination patterns to ascertain users who necessitate supplementary support during their educational pursuits within MOOCs.

近年来,在线学习在社会上获得了广泛的关注。世界各地的用户都能轻松学习,这是它的主要吸引力之一。MOOCs 就是这些技术中的一种,它使用户能够学习他们感兴趣的几乎任何学科。MOOCs 的使用产生了大量数据,研究人员利用这些数据实现了不同的目标:预测辍学率、预测成绩和确定学习风格。MOOCs 用户面临着若干挑战,其中一些挑战已被广泛研究。然而,还有一些挑战,如拖延症,作为这类课程失败的决定性因素,对其的研究还不够深入。本文揭示了拖延对 MOOC 用户失败率的影响。此外,通过过程挖掘,本研究还揭示了拖延模式的存在,以及不及格用户在学习过程中使用的材料类型。特别是,研究发现了拖延的不同形式,从而对用户取得的教育成果产生了不同的影响。这些发现具有相当大的意义,因为它们强调了检测特定拖延模式的潜在价值,以确定哪些用户在MOOCs的教育追求过程中需要补充支持。
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引用次数: 0
Understanding the effectiveness of automated feedback: Using process data to uncover the role of behavioral engagement 了解自动反馈的有效性:利用流程数据揭示行为参与的作用
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-12 DOI: 10.1016/j.compedu.2024.105163
Ronja Schiller , Johanna Fleckenstein , Ute Mertens , Andrea Horbach , Jennifer Meyer
In the last couple of years, feedback research has shifted towards a feedback-as-process approach, taking a learner-centered perspective and focusing on the proactive role of the learner in feedback effectiveness. Process measures can provide new insights into the role of the learner by making learners’ actual behavioral engagement visible. We conducted an experimental study, comparing two groups (feedback vs. no feedback) of English-as-a-foreign-language learners in lower secondary schools (N = 189). The learners completed a writing task and revised it with or without feedback. A second writing task served as a transfer task. Performance was automatically assessed using a scoring algorithm. To determine the level of learners’ behavioral engagement during the text revision, we used the revision time and the edit distance (i.e., a similarity measure) as behavioral measures. Our analyses showed a positive effect of feedback on text revision. We found a full mediation of the effect of feedback on text revision through revision time with an estimated portion of mediation (POM) of .63∗∗∗ and a partial mediation of the feedback effect on text revision through the edit distance with a POM of .30∗∗. We did not find significant mediation effects of either engagement variable regarding performance in a transfer task. Our findings contribute to the understanding of feedback effectiveness, highlighting the central role of learner engagement in the feedback process.
在过去的几年里,反馈研究已转向 "反馈即过程 "的方法,从以学习者为中心的角度出发,关注学习者在反馈效果中的积极作用。过程测量法可以使学习者的实际行为参与可见,从而为了解学习者的作用提供新的视角。我们进行了一项实验研究,比较了两组(有反馈与无反馈)初中英语作为外语的学习者(N = 189)。学习者完成一项写作任务,并在有反馈或无反馈的情况下进行修改。第二个写作任务作为迁移任务。学习成绩由评分算法自动评估。为了确定学习者在文本修改过程中的行为参与程度,我们使用了修改时间和编辑距离(即相似性测量)作为行为测量指标。我们的分析表明,反馈对文本修改有积极影响。我们发现,通过修改时间,反馈对文本修改的影响具有完全中介作用,估计中介部分(POM)为.63∗∗∗;通过编辑距离,反馈对文本修改的影响具有部分中介作用,估计中介部分(POM)为.30∗∗∗。我们没有发现任何一个参与变量对迁移任务中的表现有明显的中介效应。我们的研究结果有助于理解反馈的有效性,突出了学习者参与在反馈过程中的核心作用。
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引用次数: 0
An examination of teachers’ views on video games and learning: Establishing the Games and Literacy Education (GALE) scale 研究教师对电子游戏与学习的看法:建立游戏与扫盲教育(GALE)量表
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-07 DOI: 10.1016/j.compedu.2024.105155
Sam von Gillern , Amanda Olsen , Brady Nash , Carolyn Stufft

Teachers' views impact if and how technologies are integrated into classroom practice, and research demonstrates that digital game-based learning can support student learning across content areas. Yet, quantitative examinations of teachers' views on digital game-based learning in literacy education are limited. This study establishes the Gaming and Literacy Education (GALE) Scale as a reliable and valid measure for examining literacy teachers' perspectives on digital games and learning. The GALE Scale is a 21-item five-factor model created by conducting an exploratory factor analysis with survey data from 516 literacy teachers in the central United States followed by a confirmatory factor analysis with data from another 516 teachers. While participants generally agreed that digital games can support student learning, they reported limited integration of games in their classrooms, and only 12.2% agreed they learned about game-based learning in their teacher preparation program. Given the efficacy of digital game-based learning across disciplines demonstrated in meta-analytic research, literacy teacher education and professional development on effective uses of games in literacy learning are warranted. Further, scholars can utilize the GALE Scale to examine teachers’ views on digital games and literacy learning across time and contexts.

教师的观点影响着是否以及如何将技术融入课堂实践,而研究表明,基于数字游戏的学习可以支持学生在不同内容领域的学习。然而,对教师在扫盲教育中进行基于数字游戏的学习的看法的定量研究还很有限。本研究建立了游戏与扫盲教育(GALE)量表,作为考察扫盲教师对数字游戏与学习看法的可靠有效的测量方法。GALE 量表是一个由 21 个项目组成的五因素模型,通过对美国中部 516 名扫盲教师的调查数据进行探索性因素分析,再对另外 516 名教师的数据进行确认性因素分析而得出。虽然参与者普遍认为数字游戏可以支持学生的学习,但他们表示将游戏融入课堂的程度有限,只有 12.2% 的人认为他们在教师培训课程中学到了基于游戏的学习。荟萃分析研究表明,基于数字游戏的学习在各学科中都很有效,因此,有必要开展扫盲教师教育和专业发展,以便在扫盲学习中有效利用游戏。此外,学者们还可以利用 GALE 量表来考察教师在不同时期和不同背景下对数字游戏和扫盲学习的看法。
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引用次数: 0
Facial animacy in anthropomorphised designs: Insights from leveraging self-report and facial expression analysis for multimedia learning 拟人化设计中的面部动画:利用自我报告和面部表情分析进行多媒体学习的启示
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-05 DOI: 10.1016/j.compedu.2024.105150
Jeya Amantha Kumar

Anthropomorphism is the act of attributing human-like characteristics to non-human objects and has played a key role in the field of emotional design in multimedia learning. Despite its significance, the relationship between animacy and anthropomorphism, particularly facial animacy, remains underexplored albeit its potential impact on learning engagement and emotional responses. Hence, this study aims to address this gap by examining the effects of facial animacy in anthropomorphised designs using a 3 × 2 design (none vs. static vs. animated) based on self-reported measure (SRM) and facial emotion recognition (FER) and how both measures are associated. The findings revealed discrepancies between both measures, with mostly moderate to weak correlations between hypothesised associations. SRM results indicated that face animacy decreased perceived boredom, while static and dynamic anthropomorphised designs increased curiosity. The FER results revealed notable similarities between designs without anthropomorphism and the static versions, highlighting that facial animacy led participants to express more joy and less neutral expressions. Additionally, neutral expressions were associated with lower enjoyment perception, while negative emotions, especially boredom, were linked to reduced attention.

拟人化是将类似人类的特征赋予非人类物体的行为,在多媒体学习的情感设计领域发挥着关键作用。尽管拟人化具有重要意义,但动画与拟人化之间的关系,尤其是面部动画,尽管对学习参与和情感反应有潜在影响,却仍未得到充分探索。因此,本研究采用 3 × 2 设计(无 vs. 静态 vs. 有动画),基于自我报告测量法(SRM)和面部情绪识别法(FER),研究拟人化设计中面部动画的影响以及这两种测量法之间的关联,旨在填补这一空白。研究结果表明,这两种测量之间存在差异,假设的关联之间大多存在中度到弱度的相关性。SRM 结果表明,面部动画降低了感知到的无聊感,而静态和动态拟人化设计则增加了好奇心。FER结果显示,没有拟人化的设计与静态版本的设计有明显的相似之处,突出表明面部动画使参与者表达更多的喜悦,而较少表达中性表情。此外,中性表情与较低的快乐感知有关,而负面情绪,尤其是无聊,则与注意力下降有关。
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引用次数: 0
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom 调查共同教学的存在及其对学生参与的影响:关于混合同步课堂的混合方法研究
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-04 DOI: 10.1016/j.compedu.2024.105153
Yujie Yan, Mingzhang Zuo, Heng Luo

Co-teaching, a partnership between professional peers with different expertise to jointly deliver instruction and divide teaching responsibility, is recognized as an effective teaching strategy that has been widely implemented. The increased use of information and communication technologies in educational practices may expand the opportunities for potentially beneficial teacher collaboration across schools. How the online teacher and the on-site teacher co-teach in blended synchronous teaching and learning, as well as its effectiveness on student engagement, remains unclear. This paper presents the results from a sequential research design from the teaching presence perspective to shed light on the characteristics of co-teaching presence and its effect on student engagement in the blended synchronous classroom. In study one, qualitative data collected through ethnographic observation and interviews exhibited how the co-teaching presence was created and its elements: instructional design and organization, facilitating discourse, direct instruction, assessment, supplementary instruction, organization and management, and affective support. Study two was a quantitative study that applied a self-report questionnaire to 268 students to further verify the effects of elements of co-teaching presence on student engagement. Based on hierarchical regression analyses, the results provided evidence that student engagement benefits from collaborative teaching; the on-site teacher's affective support had the greatest influence on sustaining student engagement. Additional findings, implications, limitations, and research directions are discussed.

共同教学是具有不同专长的专业同行之间的合作关系,共同授课,分担教学责任,被公认为是一种有效的教学策略,并已得到广泛实施。在教育实践中越来越多地使用信息和通信技术,这可能会扩大教师跨校合作的机会,从而带来潜在的益处。在混合式同步教学中,在线教师和现场教师如何共同教学,以及其对学生参与的效果如何,目前仍不清楚。本文从教学临场感的角度出发,介绍了一个连续研究设计的结果,以揭示混合式同步课堂中共同教学临场感的特点及其对学生参与度的影响。在研究一中,通过人种学观察和访谈收集的定性数据展示了如何创建共同教学临场及其要素:教学设计和组织、促进话语、直接教学、评估、辅助教学、组织和管理以及情感支持。研究二是一项定量研究,对 268 名学生进行了自我报告问卷调查,以进一步验证共同教学存在要素对学生参与度的影响。基于分层回归分析,结果证明学生的参与度受益于合作教学;现场教师的情感支持对维持学生参与度的影响最大。本文还讨论了其他发现、影响、局限性和研究方向。
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引用次数: 0
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework 探索城市和农村教师在混合同步课堂中的互动行为:拟议互动分析框架的启示
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-31 DOI: 10.1016/j.compedu.2024.105152
Cuixin Li , Dan Sun , Jie Xu , Yifan Zhu , Yumei Huang , Wenjing Zheng , Xingzhong Tang , Yan Li

Blended synchronous classrooms (BSCs) play a critical role in narrowing the educational gap between urban and rural areas in China, promoting educational equity. In BSCs, the quantity and quality of interactive teaching behaviours of urban and rural teachers may significantly influence the learning experiences of students in both urban and rural settings, and they are supposed to be different from interactive teaching behaviours that happen in traditional classrooms. However, there is limited research on the characteristics of such interactive teaching behaviours in BSCs. To address the gap, this study first proposed an interaction analysis framework for BSCs (IAF4BSCs) and then examined the interactive teaching behaviours of urban and rural teachers in BSCs using this framework, along with various learning analytics methods including lag sequential analysis, frequent sequence mining and thematic analysis. The data analysis yielded the following results: (1) Urban teachers exhibited more speech behaviours such as lecturing and providing immediate feedback, whereas rural teachers engaged more in non-speech behaviours like classroom patrols. (2) Despite the expectation for urban teachers to interact equally with urban and rural students in BSCs, they predominantly focused on urban students. (3) Urban teachers demonstrated diverse interaction sequences with both urban and rural students, whereas rural teachers primarily interacted with rural students. (4) Interviews with teachers and students revealed both positive and negative aspects of interactive teaching behaviours in BSCs. Based on these findings, the study proposed three pedagogical recommendations to enhance interactive teaching behaviours in BSCs: increasing interactive participation, integrating technology more effectively and emphasizing post-class assessment.

混合式同步课堂(BSC)在缩小中国城乡教育差距、促进教育公平方面发挥着至关重要的作用。在 BSCs 中,城乡教师互动教学行为的数量和质量可能会极大地影响城乡学生的学习体验,而这些互动教学行为理应有别于传统课堂中的互动教学行为。然而,关于这种互动式教学行为特点的研究却十分有限。为了弥补这一空白,本研究首先提出了一个 BSCs 互动分析框架(IAF4BSCs),然后利用这一框架,结合各种学习分析方法,包括滞后序列分析、频繁序列挖掘和主题分析,研究了 BSCs 中城市和农村教师的互动教学行为。数据分析得出以下结果:(1)城市教师表现出更多的言语行为,如讲课和提供即时反馈,而农村教师则更多地参与非言语行为,如课堂巡视。(2) 尽管期望城市教师在 BSCs 中与城市和农村学生平等互动,但他们主要关注城市学生。(3) 城市教师在与城市和农村学生的互动过程中表现出多样性,而农村教师则主要与农村学生互动。(4) 通过对教师和学生的访谈,发现了在 BSCs 中互动教学行为的积极和消极方面。基于这些研究结果,研究提出了三项教学建议,以加强BSCs中的互动教学行为:增加互动参与、更有效地整合技术和强调课后评估。
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引用次数: 0
Conceptualisation of professional digital competence for school leaders in schools with 1:1 coverage of digital devices 1:1 数字设备覆盖学校领导的专业数字能力概念化
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-30 DOI: 10.1016/j.compedu.2024.105151
Cathrine E. Tømte

As societies are increasingly digitalised, digital competences are required—for citizens in general and within professions. In education, professional digital competence (PDC) for teachers has been on the research agenda for years. However, less is known about what constitutes PDC for school leaders. This paper adopts a qualitative approach to explore what constitutes school leaders' PDC. It builds on previous studies of concepts of teachers’ PDC, digital transformations in education, and school leadership, supplemented by findings from two empirical studies on school leadership in schools with 1:1 coverage of digital devices. Based on this, the paper presents an initial conceptualisation of PDC for school leaders, illustrating how digital technologies impact both administrative and pedagogical leadership. The paper has merits for the research community interested in school leadership, digitalisation, professional digital competence, education, and schools.

随着社会日益数字化,一般公民和各行各业都需要具备数字化能力。在教育领域,教师的专业数字能力(PDC)已列入研究议程多年。然而,人们对学校领导的专业数字能力的构成却知之甚少。本文采用定性方法来探讨什么是学校领导的 PDC。本文以以往对教师 PDC、教育数字化转型和学校领导力等概念的研究为基础,辅以两项关于数字设备 1:1 覆盖率学校领导力的实证研究结果。在此基础上,本文提出了学校领导者 PDC 的初步概念,说明了数字技术如何影响行政领导和教学领导。这篇论文对关注学校领导力、数字化、专业数字能力、教育和学校的研究界具有重要价值。
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