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Mitigating cognitive biases in higher education contexts through a brief video-based intervention: A randomized controlled trial 通过简短的基于视频的干预减轻高等教育背景下的认知偏见:一项随机对照试验
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-19 DOI: 10.1016/j.compedu.2025.105535
Lemi Baruh , Zeynep Cemalcilar , Andy Stoycheff
Cognitive biases present significant challenges in higher education, yet existing mitigation strategies are often resource-intensive or lack scalability. This study introduces and evaluates a novel, scalable intervention using brief, scenario-based videos to reduce cognitive biases that may influence self-perceptions, relationships, and decision-making in higher education contexts. We conducted a cross-national experiment (N = 1038) with teachers and learners, targeting 21 distinct biases. Participants were randomly assigned to a control or experimental condition. Both groups viewed a video depicting a bias-eliciting scenario; the experimental group was then shown an additional "debiasing" segment containing supplemental, context-altering information. Results showed the debiasing videos significantly reduced biased decisions. This effect was substantially stronger for teachers (Cohen's d = 0.51) than for learners (d = 0.11). For students, the intervention was effective only when participants viewed the videos with subtitles in their native language. Teachers, but not learners, also demonstrated a "transfer" effect, showing reduced bias in subsequent, unrelated tasks, after receiving the debiasing intervention. These findings indicate that brief, narrative-based micro-interventions are a promising and scalable tool for cognitive bias mitigation. However, their effectiveness is moderated by audience characteristics, like role as a teacher or a student, and the language of delivery, underscoring the need for context-sensitive design and implementation.
认知偏差是高等教育面临的重大挑战,但现有的缓解策略往往是资源密集型的,或者缺乏可扩展性。本研究介绍并评估了一种新颖的、可扩展的干预措施,使用简短的、基于场景的视频来减少可能影响高等教育背景下自我感知、关系和决策的认知偏见。我们对教师和学习者进行了一项跨国实验(N = 1038),针对21种不同的偏见。参与者被随机分配到对照或实验状态。两组人都观看了一段视频,视频描绘了一个引发偏见的场景;然后向实验组展示另一个“去偏见”片段,其中包含补充的、改变上下文的信息。结果显示,消除偏见的视频显著减少了有偏见的决定。这种效应在教师(Cohen’s d = 0.51)中明显强于学习者(d = 0.11)。对于学生来说,只有当参与者观看带有母语字幕的视频时,干预措施才有效。教师,而不是学习者,也表现出“转移”效应,在接受去偏见干预后,在随后的不相关任务中表现出减少的偏见。这些发现表明,简短的、基于叙述的微干预是一种有前途的、可扩展的认知偏见缓解工具。然而,它们的有效性受到受众特征的影响,比如作为教师或学生的角色,以及交付的语言,强调了对上下文敏感的设计和实施的需要。
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引用次数: 0
Understanding the relationships among ICT use, self-efficacy, and achievement in PISA 2022: A multigroup analysis featuring gender and immigrant status 理解ICT使用、自我效能和PISA 2022成绩之间的关系:一项以性别和移民身份为特征的多群体分析
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-18 DOI: 10.1016/j.compedu.2025.105539
Mitcho Hristov , Takumi Yada , Janne Fagerlund , Piia Näykki , Päivi Häkkinen
This study investigates the relationships among students’ use of ICT for learning and leisure, self-efficacy in digital competencies, and achievement in math, reading, and science, and compares differences based on gender and immigrant background. Previous studies show inconsistent relationships among these variables. Student background affects the use of ICT, and while self-efficacy may vary depending on the subject, it has had positive effects on academic achievement. In this study, self-efficacy in digital competencies is viewed as two different competence beliefs: computer and information literacy (CIL) and computational thinking (CT). Although self-efficacy in CIL and CT has had varying effects on digital skills, the effects on math, reading, and science are not well studied. We analyzed Finnish data (N = 10,239) from PISA 2022 using general and multigroup structural equation modelling. We found that ICT use for learning had little to no practical significance across groups. ICT use for leisure and self-efficacy in CT were associated with being approximately a year or more behind in math, reading, and science across groups. Self-efficacy in CIL was associated with being two or more years ahead and played a protective short-term role as a mediator, especially in immigrants. These findings imply that closer integration of ICT use for learning with subject-specific goals in authentic learning contexts may promote their contribution to achievement. Further research should examine how different uses of ICT and CT skill development interact with subject learning in practice and how schools can be supported in adopting more pedagogically purposeful digital activities.
本研究探讨学生使用资讯通讯科技进行学习与休闲、数位能力自我效能感与数学、阅读、科学成绩之间的关系,并比较性别与移民背景的差异。先前的研究表明,这些变量之间的关系并不一致。学生背景会影响信息通信技术的使用,虽然自我效能感可能因学科而异,但它对学业成绩有积极影响。在本研究中,数字能力的自我效能感被视为两种不同的能力信念:计算机和信息素养(CIL)和计算思维(CT)。尽管自我效能感在计算机科学和计算机科学方面对数字技能有不同的影响,但对数学、阅读和科学的影响还没有得到很好的研究。我们使用一般和多组结构方程模型分析了PISA 2022中的芬兰数据(N = 10,239)。我们发现,在不同群体中,使用信息通信技术进行学习几乎没有实际意义。利用信息通信技术进行休闲活动和自我效能感与各小组在数学、阅读和科学方面落后大约一年或更长时间有关。在CIL中,自我效能感与未来两年或更长时间有关,并作为中介发挥保护短期作用,特别是在移民中。这些发现表明,在真实的学习环境中,将信息通信技术用于学习与特定学科目标更紧密地结合起来,可能会促进他们对成就的贡献。进一步的研究应该考察ICT和CT技能发展的不同用途如何在实践中与学科学习相互作用,以及如何支持学校采用更具教学目的的数字活动。
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引用次数: 0
Augmented reality and generative learning in K-12 writing: Performance outcomes and the mediating roles of motivation and metacognition 增强现实与K-12写作中的生成性学习:表现结果及动机和元认知的中介作用
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-14 DOI: 10.1016/j.compedu.2025.105538
Ming Li , Xin-Xiang Wang , Yuting Chen , Mutlu Cukurova
Writing requires both metacognitive support for cognitive monitoring to ensure clear and logical organization of ideas and motivation to sustain this process. These factors complicate writing instruction. In K–12 education, writing instruction often does not provide authentic learning experiences, resulting in low student motivation. Augmented reality (AR), which enhances real-world contexts with interactive virtual elements, has been shown to increase motivation, yet it may also introduce extraneous processing that does not effectively support metacognitive development during writing. By contrast, generative learning strategies (e.g., summarizing, imagining, and self-testing) are well recognized for fostering metacognition by prompting learners to actively organize and integrate knowledge to construct coherent mental representations, but they are often perceived as cognitively effortful and thus struggle to sustain student motivation. To overcome these limitations, this study integrates AR with generative learning strategies to propose a generative-learning-based AR (GLAR) approach. This approach aims to combine the motivational benefits of AR with the metacognitive benefits of generative learning strategies to support students' writing. Additionally, the mediating roles of motivation and metacognition in the effects of pedagogical approach on students' writing performance were examined. The effectiveness of the GLAR approach and the validity of the mediation model were evaluated in a quasi-experimental study involving 117 pupils in China. The students were randomly assigned to one of three groups: the experimental group, which received the GLAR intervention; control group 1, which received a generative learning (GL) intervention without AR; and control group 2, which received an AR-based learning (AL) intervention without GL. The following results were obtained. (1) The GLAR group outperformed the AL group in writing accuracy, organization, and metacognition. (2) The GLAR group outperformed the GL group in writing organization, creativity, motivation, and metacognition. (3) Compared with the AL approach, the GLAR approach improved writing accuracy, organization, and overall writing performance through metacognition as a mediator. (4) Compared with the GL approach, the GLAR approach improved writing creativity and overall writing performance through motivation as a mediator and improved writing organization through the sequential mediation of motivation and metacognition. The present results demonstrated both the effectiveness of the proposed GLAR approach in improving students’ writing performance and the mediating role of motivation in its effect on metacognition.
写作既需要元认知支持,也需要认知监控,以确保思想的清晰和逻辑组织,以及维持这一过程的动机。这些因素使写作教学复杂化。在K-12教育中,写作教学往往不能提供真实的学习体验,导致学生的学习动机低下。增强现实(AR)通过交互式虚拟元素增强了现实世界的背景,已被证明可以增加动机,但它也可能引入外部处理,不能有效地支持写作过程中的元认知发展。相比之下,生成性学习策略(如总结、想象和自我测试)通过促使学习者积极组织和整合知识以构建连贯的心理表征来培养元认知,但它们通常被认为是认知上的努力,因此难以维持学生的动机。为了克服这些限制,本研究将AR与生成学习策略相结合,提出了一种基于生成学习的AR (GLAR)方法。该方法旨在将AR的动机益处与生式学习策略的元认知益处结合起来,以支持学生的写作。此外,本文还考察了动机和元认知在教学方法对学生写作成绩影响中的中介作用。在一项涉及117名中国小学生的准实验研究中,对GLAR方法的有效性和中介模型的有效性进行了评估。这些学生被随机分为三组:实验组接受GLAR干预;对照组1,接受无AR的生式学习(GL)干预;对照组2,接受基于ar的学习(AL)干预,不进行GL。(1) GLAR组在写作准确性、组织和元认知方面优于AL组。(2) GLAR组在写作组织、创造力、动机和元认知方面优于GL组。(3)与人工智能方法相比,GLAR方法通过元认知作为中介提高了写作的准确性、组织性和整体写作表现。(4)与GL方法相比,GLAR方法通过动机作为中介提高了写作创造力和整体写作绩效,通过动机和元认知的顺序中介改善了写作组织。本研究结果既证明了GLAR方法在提高学生写作成绩方面的有效性,也证明了动机在其对元认知的影响中的中介作用。
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引用次数: 0
National contexts and information and communication technology in education: A systematic review of PISA studies 教育中的国家背景和信息与通信技术:对PISA研究的系统回顾
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-14 DOI: 10.1016/j.compedu.2025.105537
Minju Kim, Pey-Yan Liou
This study summarizes the predictive effects of individual-level information and communication technology (ICT) and country-level factors on students’ learning outcomes, including cognitive, affective, and behavioral domains. Moreover, we synthesized how country-level factors shape the predictive effects of student-level ICT factors on learning outcomes. We systematically reviewed empirical studies that conducted secondary analyses of the Programme for International Student Assessment (PISA) data incorporating country-level factors into their analyses. The analysis showed that the most frequently studied topics in PISA-derived ICT research were student-level ICT attitude and ICT use, followed by country-level factors directly related to ICT. The association between student-level ICT adoption and academic achievement varied depending on the educational setting, such as academic domains and instructional designs. Meanwhile, student attitude was consistently positively associated with learning outcomes. Country-level factors, such as national ICT access in education and human capital indicators, were generally positively associated with learning outcomes. Conversely, national ICT infrastructure and economic indicators showed mixed or negative results. Furthermore, country-level factors moderated the relationship between student-level ICT factors and learning outcomes, exhibiting facilitating, buffering, diminishing, or exacerbating effects. This study highlights that the educational effect of ICT is highly context-dependent, meaning it requires pedagogically aligned integration within learning contexts and institutional support at the broader institutional and national contexts to ensure effective learning outcomes.
本研究总结了个人信息通信技术(ICT)和国家层面的因素对学生学习成果的预测作用,包括认知、情感和行为领域。此外,我们探讨了国家层面的因素如何塑造学生层面的ICT因素对学习成果的预测效应。我们系统地回顾了对国际学生评估项目(PISA)数据进行二次分析的实证研究,并将国家层面的因素纳入其分析。分析表明,在pisa衍生的ICT研究中,最常研究的主题是学生层面的ICT态度和ICT使用,其次是与ICT直接相关的国家层面因素。学生水平的ICT采用与学业成绩之间的关系因教育环境而异,如学术领域和教学设计。同时,学生的态度一直与学习成果呈正相关。国家层面的因素,如国家教育中的信息通信技术获取和人力资本指标,通常与学习成果呈正相关。相反,国家信息和通信技术基础设施和经济指标显示喜忧参半或消极的结果。此外,国家层面的因素调节了学生层面的ICT因素与学习成果之间的关系,在不同的国家背景下表现出促进、缓冲、减弱或加剧的作用。本研究强调,信息通信技术的教育效果高度依赖于环境,这意味着它需要在学习环境和更广泛的机构和国家背景下的机构支持中进行教学上的整合,以确保有效的学习成果。
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引用次数: 0
Do school-based ChatGPT policies Bridge or widen gaps in students’ computer and information literacy across gender, socioeconomic status, and immigration backgrounds 在性别、社会经济地位和移民背景方面,基于学校的聊天政策是弥合还是扩大了学生计算机和信息素养的差距
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-13 DOI: 10.1016/j.compedu.2025.105536
Jia Chen Liu, Alan C.K. Cheung, Hyunwoo Yang
With the increasing application of generative AI tools, such as ChatGPT, many schools have developed school-based policies to regulate teachers' and students' use of these technologies. However, empirical evidence on the effectiveness of such policies remains limited. This study examines the relationship between school-based ChatGPT policies and students' computer and information literacy (CIL), and whether these policies moderate CIL disparities across students' gender, socioeconomic status (SES), and immigration background. The data come from International Computer and Information Literacy Study (ICILS) 2023, where school-based ChatGPT policies are distinguished for teachers and for students, each with three categories: unrestricted use, restricted use, and not allowed. Employing cross-level interaction models with random slopes, three findings emerge: (1) female, higher-SES, and non-immigrant students exhibit higher levels of CIL after controlling for student- and school-level covariates, including school-based ChatGPT policies; (2) policies permitting students' unrestricted use are negatively associated with CIL, whereas other policies for students and teachers show no significant direct relationship with CIL; (3) moderation is observed. Policies allowing teachers' use, whether unrestricted or restricted, narrow SES-related CIL gaps, while those permitting students’ unrestricted use exacerbate digital gender divide. These results highlight the need for well-designed and institution-supported AI use policies to promote equitable digital competence development in schools and to prevent the widening of existing digital divides.
随着ChatGPT等生成式人工智能工具的应用越来越多,许多学校制定了校本政策来规范教师和学生对这些技术的使用。然而,关于这些政策有效性的经验证据仍然有限。本研究探讨了基于学校的ChatGPT政策与学生计算机和信息素养(CIL)之间的关系,以及这些政策是否缓和了学生性别、社会经济地位(SES)和移民背景之间的CIL差异。数据来自国际计算机和信息素养研究(ICILS) 2023,其中以学校为基础的ChatGPT政策针对教师和学生进行了区分,每种政策分为三类:无限制使用、限制使用和不允许使用。采用随机斜率的跨水平相互作用模型,发现:(1)在控制了学生和学校水平的协变量(包括基于学校的ChatGPT政策)后,女性、高ses和非移民学生的CIL水平更高;(2)允许学生无限制使用网络语言的政策与网络语言水平呈负相关,而其他针对学生和教师的政策与网络语言水平无显著的直接关系;(3)观察适度。允许教师使用(无论是无限制的还是受限的)的政策缩小了与ses相关的CIL差距,而允许学生无限制使用的政策则加剧了数字性别鸿沟。这些结果突出表明,需要精心设计和机构支持的人工智能使用政策,以促进学校公平的数字能力发展,并防止现有数字鸿沟的扩大。
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引用次数: 0
Navigating learning disruptions: The role of digital learning platforms in student motivation, feedback and emotion 导航学习中断:数字学习平台在学生动机、反馈和情绪中的作用
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-12 DOI: 10.1016/j.compedu.2025.105534
Negar Monazam-Tabrizi , Yusuf Kurt , William il-Kuk Kang
Crises such as pandemics disrupt the motivational, feedback, and emotional processes that sustain effective learning. Digital learning platforms (DLPs) are often positioned as tools to maintain educational continuity, yet their associations with effective learning in disrupted contexts remains insufficiently understood. This study examines whether DLP use moderates the relationships between low motivation, insufficient feedback, negative emotions, and students' effective learning during crisis-driven remote education. Using a mixed-methods design, quantitative data from 216 UK university students were analysed using partial least squares structural equation modelling (PLS-SEM), and qualitative insights derived from open-ended questionnaire responses were analysed using thematic analysis. Findings indicate that diminished motivation, inadequate feedback, and negative emotions are negatively associated with learning effectiveness during crises. While DLP use was positively associated with effective learning, it did not significantly moderate the relationships between low motivation, insufficient feedback, negative emotions, and students’ effective learning. Qualitative insights suggest that more favourable learner experiences occur when technological affordances are aligned with instructional design, instructor presence and emotional support. The study points to the value of incorporating motivation-enhancing strategies, personalised feedback and affective support within digital learning environments. It contributes to digital pedagogy by highlighting that DLPs relate more strongly to effective learning when their features are integrated with coherent pedagogical design, meaningful social interaction and emotionally supportive practices. These insights extend beyond crisis contexts and offer guidance for designing resilient, inclusive, and human-centred digital learning systems.
流行病等危机破坏了维持有效学习的动机、反馈和情感过程。数字学习平台(dlp)通常被定位为维持教育连续性的工具,但它们与中断环境中有效学习的关系仍未得到充分理解。本研究旨在探讨在危机驱动的远程教育中,使用DLP是否能调节低动机、反馈不足、负面情绪与学生有效学习之间的关系。采用混合方法设计,使用偏最小二乘结构方程模型(PLS-SEM)分析了来自216名英国大学生的定量数据,并使用主题分析分析了来自开放式问卷回答的定性见解。研究结果表明,在危机期间,动机减弱、反馈不足和消极情绪与学习效率呈负相关。使用DLP与有效学习呈正相关,但对低动机、反馈不足、消极情绪与学生有效学习之间的关系没有显著调节作用。定性分析表明,当技术支持与教学设计、教师在场和情感支持相结合时,会出现更有利的学习者体验。该研究指出了在数字学习环境中结合激励增强策略、个性化反馈和情感支持的价值。它强调了当dlp的特点与连贯的教学设计、有意义的社会互动和情感支持实践相结合时,dlp与有效学习的关系更强,从而有助于数字教学法。这些见解超越了危机背景,为设计有弹性、包容和以人为本的数字学习系统提供了指导。
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引用次数: 0
Development and validation of the HOPE (Helping Online Parents with Engagement) instrument for measuring parents’ ability to support online learner engagement 用于测量家长支持在线学习者参与能力的HOPE(帮助在线家长参与)工具的开发和验证
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-11 DOI: 10.1016/j.compedu.2025.105528
Qi Guo , Richard E. West , Jered Borup
In this study, we developed and collect initial evidence of the validity of scores from an instrument to identify parents' perceptions of their ability to support their students' engagement in online learning. The instrument can also diagnose what level and type of help they need. This study randomly split 660 participating parents from seven K–12 Indiana online schools into two subgroups. We conducted an exploratory factor analysis (EFA) for one group to form constructs regarding the number of factors represented by the items. We then conducted a confirmatory factor analysis (CFA) for the second group data to assess the factors generated from the EFA results. The results indicated good fit for a three-factor model representing three constructs: (a) parent perceptions of their learner's independent engagement, (b) parents' confidence to support student engagement, (c) school provided support to parents. Items demonstrated strong reliability within each factor.
在这项研究中,我们开发并收集了一种工具的分数有效性的初步证据,以确定家长对他们支持学生参与在线学习的能力的看法。该仪器还可以诊断出他们需要何种程度和类型的帮助。这项研究将印第安纳州7所K-12在线学校的660名家长随机分成两组。我们对一组进行了探索性因素分析(EFA),以形成有关项目所代表的因素数量的构念。然后,我们对第二组数据进行了验证性因素分析(CFA),以评估EFA结果产生的因素。结果表明,三因素模型很适合代表三个构念:(a)家长对学习者独立参与的看法,(b)家长支持学生参与的信心,(c)学校向家长提供支持。项目在每个因素中都表现出很强的可靠性。
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引用次数: 0
Assessing information problem solving through a simulation game: Validation evidence from a municipal enforcement official context 通过模拟游戏评估信息问题解决:来自市政执法官员背景的验证证据
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-11 DOI: 10.1016/j.compedu.2025.105533
Aranka Bijl , Sebastiaan de Klerk , Bernard P. Veldkamp , Saskia Wools
Assessing complex vocational skills such as information problem solving is challenging, as it requires balancing authentic, construct-relevant tasks with standardized assessment conditions to ensure fair and meaningful results. This study responds to this challenge by addressing the gap in empirical validation of simulation games for summative assessment by validating Crossroads – a simulation game designed to measure information problem solving among municipal enforcement officials responsible for maintaining public safety. Grounded in the information problem solving model, the assessment focused on three of the model's constituent skills: scanning, processing, and organizing and presenting information. Performance on these skills was operationalized through six subscales. Using a known-groups design, the performance of first-year students, final-year students, and practicing municipal enforcement officials was examined. Participants completed a domain-specific information problem solving task in Crossroads: planning a surveillance route. A confirmatory factor analysis was conducted to investigate the underlying latent structure of the performance data. The results supported a one-factor model, suggesting that performance across subscales reflects a single underlying construct. Significant performance differences were observed between final-year students and both first-year students and practicing officials. Participants evaluated Crossroads positively in terms of usability and face validity. The findings provide evidence supporting the use of simulation games for summative assessment, demonstrating that Crossroads can elicit and differentiate levels of information problem solving in an assessment balancing authentic task characteristics with standardized assessment criteria. Several limitations highlight directions for future research, including expanding construct coverage, eliminating prior knowledge confounds, and balancing game autonomy with assessment structure.
评估复杂的职业技能(如信息解决问题)是具有挑战性的,因为它需要平衡真实的、与构建相关的任务和标准化的评估条件,以确保公平和有意义的结果。本研究回应了这一挑战,通过验证十字路口——一个旨在衡量负责维护公共安全的市政执法官员解决信息问题的模拟游戏,解决了模拟游戏在总结性评估的经验验证中的差距。在信息问题解决模型的基础上,评估集中在模型的三个组成技能上:扫描、处理、组织和呈现信息。这些技能的表现通过六个子量表进行操作。采用已知组设计,对一年级学生、最后一年级学生和执业市政执法官员的表现进行了检查。参与者在十字路口完成了一个特定领域的信息问题解决任务:规划监视路线。采用验证性因子分析探讨绩效数据的潜在结构。结果支持单因素模型,表明跨子量表的表现反映了一个单一的潜在结构。在高年级学生、一年级学生和在职官员之间观察到显著的绩效差异。参与者在可用性和人脸效度方面对十字路口给出了积极的评价。研究结果为使用模拟游戏进行总结性评估提供了证据,表明在平衡真实任务特征和标准化评估标准的评估中,Crossroads可以引出和区分信息问题解决的水平。一些限制突出了未来研究的方向,包括扩大结构覆盖范围,消除先验知识混淆,以及平衡游戏自主性和评估结构。
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引用次数: 0
Longitudinal effects of learning analytics support for study planning and monitoring: Role of self-efficacy and data literacy 学习分析对学习计划和监控的纵向影响:自我效能感和数据素养的作用
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-11 DOI: 10.1016/j.compedu.2025.105532
Anceli Kaveri , Ismail Celik , Egle Gedrimiene , Anni Silvola , Hanni Muukkonen
Learning analytics (LA) can be an effective support for self-regulation of higher education students. Supporting different students on their academic paths requires considering students' self-efficacy beliefs and data-literacy skills as well as their varying uses and interpretations of LA. In this quasi-experimental study, we collected quantitative survey data on higher education students (N = 105) with and without access to a student-facing LA dashboard designed to support students on an academic path level. We collected data on students' perceived support for study planning and monitoring at three timepoints during one academic year. Utilizing latent growth curve modeling, the study investigated how students with different self-efficacy beliefs and data-literacy skills perceive receiving self-regulation support from LA throughout an academic year compared to peers with only regular digital tools. Our results showed that students with access to the LA dashboard reported a larger increase in perceived support compared to peers with access to only regular digital tools. Students with high data-literacy skills perceived receiving more support from LA compared to peers with low data-literacy. Students' self-efficacy beliefs did not significantly impact the extent of perceived support from LA. The results highlight the ethical risk of complex digital solutions, which, over time, put less technology-savvy students at a greater disadvantage and mainly benefit already higher-skilled students. The results strengthen current understanding on how LA supports higher education students on their academic paths but call for further investigation into ways of fostering students' data-literacy skills to maximize the support and overcome equity concerns.
学习分析可以为高等教育学生的自我调节提供有效的支持。支持不同学生的学术道路需要考虑学生的自我效能信念和数据素养技能,以及他们对洛杉矶的不同使用和解释。在这项准实验研究中,我们收集了高等教育学生(N = 105)的定量调查数据,这些学生有和没有使用面向学生的LA仪表板,该仪表板旨在支持学生的学术路径水平。我们在一学年的三个时间点收集了学生对学习计划和监控的感知支持的数据。利用潜在增长曲线模型,该研究调查了与仅使用常规数字工具的同龄人相比,具有不同自我效能信念和数据素养技能的学生如何看待整个学年从洛杉矶获得的自我调节支持。我们的研究结果表明,与仅使用常规数字工具的同龄人相比,使用洛杉矶仪表板的学生报告了更大的感知支持增长。与数据素养低的学生相比,数据素养高的学生认为从洛杉矶获得了更多的支持。学生的自我效能感信念并没有显著影响来自LA的感知支持程度。研究结果凸显了复杂的数字解决方案的伦理风险,随着时间的推移,对技术不太了解的学生处于更大的劣势,而主要受益的是已经具备较高技能的学生。研究结果加强了目前对洛杉矶如何支持高等教育学生走上学术道路的理解,但呼吁进一步研究培养学生数据素养技能的方法,以最大限度地提供支持并克服公平问题。
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引用次数: 0
Enhancing students’ critical thinking literacy in a generative AI context: Eye movement patterns of deepfake detection 在生成式人工智能背景下提高学生的批判性思维能力:Deepfake检测的眼动模式
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-11 DOI: 10.1016/j.compedu.2025.105529
Hayley Weigelt , Elad Segev , Gila Kurtz , Omri Kahana , Nohar Raz Fogel
This study examined, using eye-tracking technology, the gaze patterns of guided exposure to deepfake and authentic portrait images in comparison to unguided exposure to assess their influence on the acquisition and application of critical thinking literacy among first-year Bachelor students. Employing a between-groups experimental design, we analyzed visual gaze patterns between students who participated in the experiment group (n = 24) and those in the control group (n = 44). The results revealed significant differences in visual attention patterns, with the experimental group exhibiting a longer duration and broader distribution of fixations compared to the control group. The experimental group also achieved higher accuracy in identifying deepfake portrait images and exhibited a greater propensity to classify images as GenAI-generated. Nonetheless, both groups overestimated their detection capabilities, with no significant difference in perceived performance. As GenAI technologies continue to evolve, higher education institutions must prioritize the development of the essential 21st-century literacies, integrating cognitive training with technological solutions to combat GenAI-generated misinformation. This research contributes to the fields of GenAI literacy and critical thinking education by providing objective evidence, as measured through eye-tracking, that targeted interventions can significantly alter cognitive processing strategies. Educational practice must balance the development of critical evaluation skills with fostering a realistic awareness of human limitations, thereby preparing students to become discerning consumers and responsible creators in an increasingly complex digital information landscape.
本研究采用眼动追踪技术,考察了在引导下观看深度虚假和真实肖像图像的凝视模式,并将其与非引导下的凝视模式进行比较,以评估它们对一年级本科学生批判性思维素养的习得和应用的影响。采用组间实验设计,分析了实验组(n = 24)和对照组(n = 44)学生的视觉凝视模式。结果显示了视觉注意模式的显著差异,与对照组相比,实验组表现出更长的注视时间和更广泛的注视分布。实验组在识别深度假人像图像方面也取得了更高的准确性,并表现出更大的倾向于将图像分类为genai生成的。尽管如此,两组人都高估了自己的检测能力,在感知表现上没有显著差异。随着基因人工智能技术的不断发展,高等教育机构必须优先发展21世纪的基本素养,将认知训练与技术解决方案相结合,以打击基因人工智能产生的错误信息。本研究通过提供客观证据(通过眼动追踪测量),表明有针对性的干预可以显著改变认知加工策略,从而为GenAI识字和批判性思维教育领域做出了贡献。教育实践必须在培养批判性评估技能和培养对人类局限性的现实意识之间取得平衡,从而使学生在日益复杂的数字信息环境中成为有鉴赏力的消费者和负责任的创造者。
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Computers & Education
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