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Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle 使用多种动态连接的表征,培养地震周期的表征能力和概念理解能力
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-28 DOI: 10.1016/j.compedu.2024.105149

Using computational methods to produce and interpret multiple scientific representations is now a common practice in many science disciplines. Research has shown students have difficulty in moving across, connecting, and sensemaking from multiple representations. There is a need to develop task-specific representational competencies for students to reason and conduct scientific investigations using multiple representations. In this study, we focus on three representational competencies: 1) linking between representations, 2) disciplinary sensemaking from multiple representations, and 3) conceptualizing domain-relevant content derived from multiple representations. We developed a block code-based computational modeling environment with three different representations and embedded it within an online activity for students to carry out investigations around the earthquake cycle. The three representations include a procedural representation of block codes, a geometric representation of land deformation build-up, and a graphical representation of deformation build-up over time. We examined the extent of students' representational competencies and which competencies are most correlated with students’ future performance in a computationally supported geoscience investigation. Results indicate that a majority of the 431 students showed at least some form of representational competence. However, a relatively small number of students showed sophisticated levels of linking, sensemaking, and conceptualizing from the representations. Five of seven representational competencies, the most prominent being code sensemaking (η2 = 0.053, p < 0.001), were significantly correlated to student performance on a summative geoscience investigation.

使用计算方法来制作和解释多种科学表象现已成为许多科学学科的普遍做法。研究表明,学生在跨越、连接和感知多种表征方面存在困难。因此,有必要培养学生针对具体任务的表征能力,使他们能够利用多种表征进行推理和科学探究。在本研究中,我们重点关注三种表征能力:1) 表征之间的联系;2) 从多重表征中进行学科感知;3) 从多重表征中对与领域相关的内容进行概念化。我们开发了一个基于区块代码的计算建模环境,其中包含三种不同的表征,并将其嵌入到在线活动中,让学生围绕地震周期开展调查。这三种表征包括块编码的程序表征、陆地变形累积的几何表征以及变形随时间累积的图形表征。我们研究了学生的表征能力程度,以及哪些能力与学生未来在计算支持的地球科学调查中的表现最相关。结果表明,431 名学生中的大多数至少表现出了某种形式的表象能力。然而,相对较少的学生在表象的联系、感知和概念化方面表现出了较高的水平。在七种表象能力中,有五种能力与学生在终结性地球科学调查中的成绩有显著相关,其中最突出的是代码感知能力(η2 = 0.053, p < 0.001)。
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引用次数: 0
Is anybody watching: A multi-factor motivational framework for educational video engagement 是否有人在看:教育视频参与的多因素激励框架
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-25 DOI: 10.1016/j.compedu.2024.105148
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引用次数: 0
Pedagogical agents communicating and scaffolding students' learning: High school teachers' and students' perspectives 与学生沟通并为其学习提供支架的教学媒介:高中教师和学生的观点
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-22 DOI: 10.1016/j.compedu.2024.105140

Pedagogical agents (PAs) communicate verbally and non-verbally with students in digital and virtual reality/augmented reality learning environments. PAs have been shown to be beneficial for learning, and generative artificial intelligence, such as large language models, can improve PAs' communication abilities significantly. K-12 education is underrepresented in learning technology research and teachers' and students' insights have not been considered when developing PA communication. The current study addresses this research gap by conducting and analyzing semi-structured, in-depth interviews with eleven high school teachers and sixteen high school students about their expectations for PAs' communication capabilities. The interviewees identified relational and task-related communication capabilities that a PA should perform to communicate effectively with students and scaffold their learning. PA communication that is simultaneously affirmative and relational can induce immediacy, foster the relationship and engagement with a PA, and support students' learning management. Additionally, the teachers and students described the activities and technological aspects that should be considered when designing conversational PAs. The study showed that teachers and students applied human-to-human communication scripts when outlining their desired PA communication characteristics. The study offers novel insights and recommendations to researchers and developers on the communicational, pedagogical, and technological aspects that must be considered when designing communicative PAs that scaffold students’ learning, and discusses the contributions on human–machine communication in education.

教学代理(PA)在数字和虚拟现实/增强现实学习环境中与学生进行语言和非语言交流。事实证明,教学代理有利于学习,而生成式人工智能(如大型语言模型)可以显著提高教学代理的交流能力。K-12教育在学习技术研究中的代表性不足,在开发PA交流时也没有考虑教师和学生的见解。本研究针对这一研究空白,对 11 名高中教师和 16 名高中学生进行了半结构式深度访谈,了解他们对 PA 交流能力的期望,并对访谈内容进行了分析。受访者指出了助教应具备的关系沟通能力和与任务相关的沟通能力,以便与学生进行有效沟通并为他们的学习提供支架。同时具有肯定性和关系性的助教沟通可以引起即时性,促进与助教的关系和参与,并支持学生的学习管理。此外,教师和学生还介绍了在设计会话式课堂时应考虑的活动和技术方面的问题。研究表明,教师和学生在概述他们所期望的 PA 交流特点时,应用了人与人之间的交流脚本。这项研究为研究人员和开发人员提供了新的见解和建议,即在设计能够帮助学生学习的会话式课堂时必须考虑的交流、教学和技术方面的问题,并探讨了人机交流在教育中的贡献。
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引用次数: 0
Digital social support among educators in social media: An international comparative study of tweets and replies in #teachertwitter and #twlz 社交媒体中教育工作者的数字社交支持:对 #teachertwitter 和 #twlz 中推文和回复的国际比较研究
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-08 DOI: 10.1016/j.compedu.2024.105137

Asking questions on social media acts as a stimulus for professional learning among educators, while the answers can offer them valuable resources. Framed by the concept of digital social support and using a cross-cultural comparative approach, we investigate what type of digital social support educators seek when using educational social media spaces, and what they receive from other users who answer their questions. Analyzing 2,274 tweets and 2,020 replies from two hashtags popular among German and US teachers, #twlz and #teachertwitter, we find that educators mainly seek instrumental support (e.g. materials). Yet what is being sought influences the likelihood of getting the desired response, not the user's characteristics. Differences emerge between the two hashtags in the kinds of support educators seek and the way educators respond to requests. The findings highlight the need for educators to possess digital competencies to fully utilize social media spaces.

在社交媒体上提出问题可以促进教育工作者的专业学习,而问题的答案则可以为他们提供宝贵的资源。我们以数字社交支持的概念为框架,采用跨文化比较的方法,调查了教育工作者在使用教育社交媒体空间时寻求何种类型的数字社交支持,以及他们从回答其问题的其他用户那里获得了什么。通过分析在德国和美国教师中流行的两个标签 #twlz 和 #teachertwitter 中的 2,274 条推文和 2,020 条回复,我们发现教育工作者主要寻求工具性支持(如材料)。然而,所寻求的是什么,而不是用户的特征,会影响得到所期望回复的可能性。这两个标签在教育者寻求支持的类型和教育者回应请求的方式上存在差异。研究结果强调,教育工作者需要具备数字能力,才能充分利用社交媒体空间。
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引用次数: 0
Designing an effective fact-checking education program: The complementary relationship between games and lectures in teaching media literacy 设计有效的事实核查教育计划:游戏与讲座在媒体素养教学中的互补关系
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-03 DOI: 10.1016/j.compedu.2024.105136
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引用次数: 0
Understanding validity criteria in technology-enhanced learning: A systematic literature review 了解技术强化学习的有效性标准:系统文献综述
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-07-30 DOI: 10.1016/j.compedu.2024.105128

Technological aids are ubiquitous in today's educational environments. Whereas much of the dust has settled in the debate on how to validate traditional educational solutions, in the area of technology-enhanced learning (TEL) many questions still remain. Technologies often abstract away student behaviour by condensing actions into numbers, meaning teachers have to assess student data rather than observing students directly. With the rapid adoption of artificial intelligence in education, it is timely to obtain a clear image of the landscape of validity criteria relevant to TEL. In this paper, we conduct a systematic review of research on TEL interventions, where we combine active learning for title and abstract screening with a backward snowballing phase. We extract information on the validity criteria used to evaluate TEL solutions, along with the methods employed to measure these criteria. By combining data on the research methods (qualitative versus quantitative) and knowledge source (theory versus practice) used to inform validity criteria, we ground our results epistemologically. We find that validity criteria tend to be assessed more positively when quantitative methods are used and that validation framework usage is both rare and fragmented. Yet, we also find that the prevalence of different validity criteria and the research methods used to assess them are relatively stable over time, implying that a strong foundation exists to design holistic validation frameworks with the potential to become commonplace in TEL research.

在当今的教育环境中,技术辅助手段无处不在。尽管关于如何验证传统教育解决方案的争论已经尘埃落定,但在技术辅助学习(TEL)领域,许多问题依然存在。技术往往将学生的行为抽象为数字,这意味着教师必须评估学生的数据,而不是直接观察学生。随着人工智能在教育领域的快速应用,现在正是清晰了解与技术辅助学习相关的有效性标准的好时机。在本文中,我们对有关远程教育干预措施的研究进行了系统性回顾,并将主动学习与反向滚雪球阶段相结合,对标题和摘要进行筛选。我们提取了用于评估 TEL 解决方案的有效性标准信息,以及用于衡量这些标准的方法。通过将研究方法(定性与定量)和知识来源(理论与实践)方面的数据结合起来,我们从认识论的角度为我们的结果奠定了基础。我们发现,在使用定量方法时,有效性标准往往得到更积极的评价,而验证框架的使用既罕见又分散。然而,我们还发现,不同效度标准的普遍性以及用于评估这些标准的研究方法随着时间的推移相对稳定,这意味着存在着设计整体效度框架的坚实基础,而这种框架有可能在电信技术研究中得到普及。
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引用次数: 0
How effective is immersive VR for vocational education? Analyzing knowledge gains and motivational effects 沉浸式 VR 在职业教育中的效果如何?分析知识收获和动机效应
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-07-26 DOI: 10.1016/j.compedu.2024.105127

While Immersive Virtual Reality (IVR) technology has been predominantly employed in technical and medical academic education, it also holds significant potential for Vocational Education and Training (VET). IVR's unique properties, such as high immersion could be especially beneficial in VET, where action-oriented skills, domain-specific knowledge, and their application in new work contexts are crucial. This study investigates the effectiveness of IVR in vocational education, focusing on (1) objective knowledge acquisition, (2) subjectively perceived knowledge acquisition, and (3) motivational effects in the domain of warehouse logistics. Through a randomized controlled trial with 72 vocational students, we compared IVR-based learning to traditional paper-based methods. Results show that IVR did not improve immediate declarative knowledge acquisition; in fact, the paper-pencil group outperformed the IVR group on an objective post-test. However, IVR significantly enhanced students' perceived knowledge gains. The study also confirms higher motivation and immersion in IVR settings compared to paper-based learning environments. The identified discrepancy between perceived and actual learning may help explain the unclear state of research regarding knowledge acquisition in IVR studies, based on the measures used. Moreover, the findings underscore the necessity for a nuanced approach to IVR implementation in VET education. While IVR can be recommended for enhancing short-term learner engagement, traditional methods or a blend of IVR and non-immersive techniques may be more effective for fostering declarative knowledge in the short term.

虽然沉浸式虚拟现实(IVR)技术主要应用于技术和医学学术教育,但它在职业教育与培训(VET)方面也具有巨大的潜力。在职业教育与培训中,以行动为导向的技能、特定领域的知识及其在新工作环境中的应用至关重要。本研究调查了 IVR 在职业教育中的有效性,重点关注:(1)客观知识获取;(2)主观感知的知识获取;(3)仓储物流领域的动机效应。通过对 72 名职业学生进行随机对照试验,我们比较了基于 IVR 的学习和传统的纸质学习方法。结果表明,IVR 并没有提高即时陈述性知识的获取;事实上,在客观的后测中,纸笔组的成绩优于 IVR 组。然而,IVR 显著提高了学生的知识感知收益。研究还证实,与纸质学习环境相比,IVR 环境下的学习动机和沉浸感更强。感知学习与实际学习之间的差异有助于解释 IVR 研究中有关知识获取的研究状况(基于所使用的测量方法)不明确的原因。此外,研究结果还强调,在职业教育与培训中实施 IVR 时,有必要采取细致入微的方法。虽然 IVR 可被推荐用于提高学习者的短期参与度,但传统方法或 IVR 与非沉浸式技术相结合的方法在培养短期陈述性知识方面可能更为有效。
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引用次数: 0
Immersive procedural training in virtual reality: A systematic literature review 虚拟现实中的沉浸式程序培训:系统文献综述
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-07-26 DOI: 10.1016/j.compedu.2024.105124

Introduction

Virtual reality (VR) head-mounted displays (HMDs) offer an immersive learning experience that could replicate real-life training. Our review identifies and critically analyses studies of interventions designed to provide procedural training via these media and to test learning outcomes associated with these interventions.

Methods

We undertook a systematic search of the literature published between January 2013 and March 2023 related to immersive procedural training interventions using HMDs. Our search methods and protocol were guided by the PRISMA framework.

Results

Thirty-three studies fulfilled the broader inclusion criteria, while 23 fit the stricter criteria of measuring a procedural learning outcome. Studies were categorized into three broad types: design or usability studies, media comparisons, and value-added research. Learning environments were divided into 360° video representations, serious games, and simulations. Learning outcomes included knowledge gain, retention, and transfer. A subset of 16 study results that fit the criteria to be included in the meta-analysis show a significant positive medium effect size overall of immersive procedural training on learning outcomes as compared to less immersive environments. Knowledge transfer outcomes show the largest effect sizes.

Conclusions

Our systematic review of the literature highlights the richness and diversity of existing studies. We find strong support for immersive procedural training and suggest an important role for embodied cognition in maximizing learning outcomes. However, we also find a lack of consistency in intervention design, measured outcomes, and terminology among studies. In the future, more studies using experimental research designs on similar types of applications and outcome measures are needed to rigorously test these trends.

导言虚拟现实(VR)头戴式显示器(HMD)提供了一种身临其境的学习体验,可以复制现实生活中的培训。我们的综述对旨在通过这些媒体提供程序培训的干预研究进行了识别和批判性分析,并对与这些干预相关的学习成果进行了测试。方法我们对 2013 年 1 月至 2023 年 3 月间发表的与使用 HMD 的沉浸式程序培训干预相关的文献进行了系统性检索。结果33 项研究符合更宽泛的纳入标准,23 项研究符合测量程序性学习结果的更严格标准。研究分为三大类:设计或可用性研究、媒体比较和增值研究。学习环境分为 360° 视频展示、严肃游戏和模拟。学习成果包括知识获得、保留和转移。符合荟萃分析标准的 16 项研究结果的子集显示,与不太身临其境的环境相比,身临其境的程序化培训对学习成果的影响总体上呈显著的中度正效应。结论我们对文献的系统回顾突出了现有研究的丰富性和多样性。我们发现,身临其境的程序化培训得到了强有力的支持,并表明体现认知在最大限度地提高学习效果方面发挥着重要作用。然而,我们也发现不同研究在干预设计、测量结果和术语方面缺乏一致性。未来,需要对类似类型的应用和结果测量进行更多的实验研究设计,以严格检验这些趋势。
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引用次数: 0
Dynamic interplays between self-regulated learning and computational thinking in primary school students through animations and worksheets 通过动画和工作表实现小学生自律学习与计算思维的动态互动
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-07-25 DOI: 10.1016/j.compedu.2024.105126

Recent studies identify Self-Regulated Learning (SRL) as a key factor in enhancing cognitive development, particularly within Computational Thinking (CT) literature. However, research gaps remain in understanding how SRL and CT interact from a developmental perspective. Our study designed a program with tailored animations and worksheets to specifically foster students' learning and cognitive development. Using a mixed-methods approach, we administered surveys among 1235 students from 29 Hong Kong primary schools to investigate a dynamic learning system comprising SRL and CT in a large-scale CT program. Additionally, semi-structured interviews were conducted with 15 students to further probe insights. Quantitative findings revealed a mutually reinforcing relationship in the dynamic system, suggesting that higher SRL skills enhance cognitive CT abilities, and vice versa. Complementing these results, qualitative findings showed that integrating animations and worksheets into the CT program significantly boosted students' SRL and cognitive development. These findings have significant implications for educational practices and curriculum design. Schools should consider implementing SRL strategies, such as proactive goal setting and reflective evaluation, within their curricula to promote students’ cognitive development. Furthermore, strategic investments in educational technology, including collaborations with EdTech developers, are essential to create effective, pedagogically sound tools that enhance learning outcomes. These insights provide valuable guidance for creating a supportive SRL environment that fosters cognitive development in primary school education.

最近的研究发现,自我调节学习(SRL)是促进认知发展的一个关键因素,特别是在计算思维(CT)文献中。然而,在从发展角度理解自律学习和计算思维如何相互作用方面仍存在研究空白。我们的研究设计了一个包含量身定制的动画和工作表的程序,以专门促进学生的学习和认知发展。我们采用混合方法,对来自 29 所香港小学的 1235 名学生进行了问卷调查,以研究大型计算机辅助学习项目中由自学能力和计算机辅助学习组成的动态学习系统。此外,我们还对 15 名学生进行了半结构式访谈,以进一步探究他们的见解。定量研究结果表明,动态系统中的自学能力与认知能力之间存在相互促进的关系,即自学能力越高,认知能力越强,反之亦然。与这些结果相辅相成的是,定性研究结果表明,将动画和工作表融入计算机辅助学习课程能显著促进学生的自学能力和认知发展。这些发现对教育实践和课程设计具有重要意义。学校应考虑在课程中实施自学能力策略,如主动设定目标和反思性评价,以促进学生的认知发展。此外,对教育技术的战略性投资,包括与教育技术开发商的合作,对于创造有效的、教学上合理的工具以提高学习成果至关重要。这些见解为在小学教育中营造促进认知发展的支持性自学学习环境提供了宝贵的指导。
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引用次数: 0
Fostering ecosystem understanding: The synergistic impact of inquiry-based instruction and information literacy 培养对生态系统的理解:探究式教学与信息素养的协同影响
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-07-20 DOI: 10.1016/j.compedu.2024.105125

In the field of environmental education, it is crucial to obtain a profound understanding of students' learning about ecosystem concepts, particularly with regard to the intricate processes of material cycling. Material cycling involves the movement and transformation of elements and compounds within ecosystems and serves as a cornerstone for effective instructional techniques aimed at improving learning outcomes. This study examines the synergistic potential of merging inquiry-based instruction with information literacy within the context of the “mini ecosystem” theme to increase seventh-grade students' comprehension of ecosystem concepts, material cycling, modeling design, and visual literacy. Utilizing a quasiexperimental design, the student cohort was divided into an experimental group that was exposed to inquiry-based instruction and information literacy and a control group that utilized integrated audiovisual media. Assessment tools included standardized tests, open-ended inquiries, design drawings, and evaluations of visual literacy.

This study sheds light on students' comprehension of concepts related to ecosystems and material cycling and highlights the effectiveness of integrating inquiry-based instruction and information literacy. Notably, the experimental group surpassed the control group in several aspects, including understanding and higher-order thinking of ecosystem concepts, overall model design with material selection, and overall visual literacy, including aesthetic techniques and creative imagination. However, no significant differences were found in conceptual design or material cycling of model design or in theme composition in visual literacy. In both groups, students with higher pretest scores did not exhibit improvement in the understanding of ecosystem concepts. Despite the identified limitations, the results underscore the potential benefits of each individual component (i.e., inquiry-based instruction and information literacy) as well as their combined synergistic effect in bolstering students' grasp of ecosystem concepts. The study concludes by discussing its limitations and providing suggestions for future research.

在环境教育领域,深刻理解学生对生态系统概念的学习至关重要,尤其是在错综复杂的物质循环过程方面。物质循环涉及生态系统中元素和化合物的移动和转化,是旨在提高学习效果的有效教学技术的基石。本研究探讨了在 "微型生态系统 "主题背景下,将探究式教学与信息素养相结合的协同潜力,以提高七年级学生对生态系统概念、物质循环、模型设计和视觉素养的理解能力。通过准实验设计,学生被分为实验组和对照组,前者接受探究式教学和信息素养教育,后者则使用综合视听媒体。本研究揭示了学生对生态系统和物质循环相关概念的理解,并强调了将探究式教学与信息素养相结合的有效性。值得注意的是,实验组在生态系统概念的理解和高阶思维、材料选择的整体模型设计以及包括审美技巧和创造性想象力在内的整体视觉素养等几个方面都超过了对照组。然而,在模型设计的概念设计或材料循环方面,以及在视觉素养的主题构成方面,没有发现明显的差异。在两组学生中,前测分数较高的学生对生态系统概念的理解并没有提高。尽管存在已确定的局限性,但研究结果强调了每个单独组成部分(即探究式教学和信息素养)的潜在益处,以及它们在促进学生掌握生态系统概念方面的综合协同效应。本研究最后讨论了其局限性,并对未来研究提出了建议。
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