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HaptiYarn: Development of an Actuator Yarn That Can Transform Everyday Textiles Into Haptic Devices. HaptiYarn:开发可将日常纺织品转化为触觉设备的执行器纱线。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-03-04 DOI: 10.1109/TOH.2024.3371831
Pasindu Lugoda, Richard Arm, Angus Wooler, Lincoln Barnes, Ahmed Tamkin Butt, Carlos Oliveira, Arash Shahidi, William Navaraj

A method of providing localised haptic feedback at precise locations on the body, utilising a lightweight textile garment is presented in this short paper. The textile comprises of subtly integrated actuator yarns (HaptiYarns) which are controlled by electropneumatic circuitry. Each yarn has two functional layers, an inner porous textile layer with limited extensibility and a second, durable outer layer made from an extensible elastomer. The HaptiYarns can provide radial forces and a maximum radial displacement of 28.09 ± 0.14 mm. It was found that the intrinsic addition of graphite powder (5% by weight), during elastomer preparation, offered better resistance to layer delamination and increased the ability of the yarn to withstand higher internal air pressures by 48%. Both the graphite-filled composite and the graphite free yarns demonstrated high durability, withstanding cyclic testing of >7500 cycles while having no significant impact on the force feedback. Finally, a wearable prototype knitted textile garment is presented with eight HaptiYarns subtly integrated within it and connected to a virtual reality (VR) program providing an immersive haptic experience. These yarns offer the potential to transform everyday clothing into wearable haptic devices with potential to revolutionise healthcare, VR-based training, gaming, and entertainment sectors.

本短文介绍了一种利用轻质纺织服装在身体精确位置提供局部触觉反馈的方法。这种纺织品由微妙集成的致动器纱线(HaptiYarns)组成,这些纱线由电气动电路控制。每根纱线都有两个功能层,一个是具有有限延伸性的多孔纺织内层,另一个是由可延伸弹性体制成的耐用外层。HaptiYarns 可以提供径向力和 28.09 ± 0.14 毫米的最大径向位移。研究发现,在弹性体制备过程中添加石墨粉(按重量计为 5%),可以更好地防止层间分层,并将纱线承受较高内部气压的能力提高 48%。填充石墨的复合材料和不含石墨的纱线都具有很高的耐用性,可承受大于 7500 次的循环测试,同时对力反馈没有明显影响。最后,展示了一件可穿戴的针织服装原型,服装中巧妙地集成了八根 HaptiYarns,并与虚拟现实(VR)程序相连,提供了身临其境的触觉体验。这些纱线具有将日常服装改造成可穿戴触觉设备的潜力,有望为医疗保健、基于 VR 的培训、游戏和娱乐行业带来变革。
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引用次数: 0
Analog Position Estimation for Enhanced Stability and Fidelity of Haptic Systems. 模拟位置估计,提高触觉系统的稳定性和保真度
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-03-01 DOI: 10.1109/TOH.2024.3371389
Leonam Pecly, Keyvan Hashtrudi-Zaad

In this paper, we propose three methods to compute low-latency analog position where two of them fuse encoder and rate gyro signals. While one method is based on gyro with bias correction using encoder information, the other one is encoder-referenced combined with a resettable integrator to minimize the staircase form of encoder signals. Experiments on a one degree-of-freedom haptic simulation system have shown that a low-latency analog position with an accuracy over 98% compared to the sampled encoder signal can be obtained. The analog position signals are then utilized to produce analog viscoelastic virtual environments to assess and benchmark the proposed methods through uncoupled stability and perceived fidelity tests. The results have shown that a virtual stiffness range larger than 400% can be obtained with enhanced fidelity compared to common digital implementations.

在本文中,我们提出了三种计算低延迟模拟位置的方法,其中两种方法融合了编码器和速率陀螺仪信号。其中一种方法基于陀螺仪,并利用编码器信息进行偏差校正,另一种方法则是将编码器参考与可重置积分器相结合,以尽量减少编码器信号的阶梯形式。在一个一自由度触觉模拟系统上进行的实验表明,与采样编码器信号相比,可以获得精度超过 98% 的低延迟模拟位置信号。然后,利用模拟位置信号生成模拟粘弹性虚拟环境,通过非耦合稳定性和感知保真度测试对所提出的方法进行评估和基准测试。结果表明,与普通的数字实现方法相比,可以获得大于 400% 的虚拟刚度范围,并提高了保真度。
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引用次数: 0
Integrating Point Spread Function into Taxel-based Tactile Pattern Super Resolution. 将点展函数整合到基于 Taxel 的触觉图案超分辨率中。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-28 DOI: 10.1109/TOH.2024.3371092
Bing Wu, Qian Liu

The past decade has witnessed the development of tactile sensors, which have been increasingly considered as an essential equipment in robotics, especially the dexterous manipulation and collaborative human-robot interactions. There are two major types of tactile sensors, i.e., the vision-based and taxel-based sensors. The latter is capable of achieving lower integration complexity with existing robotic systems, but unable to provide high-resolution (HR) tactile information as that of the vision-based counterpart due to the manufacturing limitations. Therefore, we propose a novel tactile pattern super-resolution (SR) scheme for taxel-based sensors, which is a data-driven scheme enabling customized selection on the number of applied "tapping" actions to achieve improvable performance from single tapping SR (STSR) to the multi-tapping SR (MTSR). In addition, we develop a new dataset for the proposed tactile SR scheme. In order to obtain scalable resolutions (e.g. ×4, ×10, ×20, etc.) of ground-truth HR tactile patterns, we propose a novel tactile point spread function (PSF) scheme to generate HR tactile patterns by leveraging the low-resolution (LR) data gathered directly from the taxel-based sensor and the depth information of contact surfaces. This is in strong contrast to the conventional ground-truth generation approach with overlapped multi-sampling and registration strategy, which can only provide a fixed resolution. Experimental results confirm the efficiency of the proposed scheme.

过去十年见证了触觉传感器的发展,触觉传感器日益被视为机器人技术,特别是灵巧操作和人机协作交互领域的重要设备。触觉传感器主要有两类,即基于视觉的传感器和基于滑轨的传感器。后者能与现有机器人系统实现较低的集成复杂度,但由于制造工艺的限制,无法像基于视觉的传感器那样提供高分辨率(HR)触觉信息。因此,我们为基于分类标签的传感器提出了一种新的触觉模式超分辨率(SR)方案,这是一种数据驱动方案,可对应用 "敲击 "动作的次数进行定制选择,以实现从单次敲击 SR(STSR)到多次敲击 SR(MTSR)的性能提升。此外,我们还为拟议的触觉 SR 方案开发了一个新的数据集。为了获得可扩展分辨率(如×4、×10、×20 等)的地面实况 HR 触觉模式,我们提出了一种新颖的触觉点扩散函数(PSF)方案,利用直接从基于分类标签的传感器收集的低分辨率(LR)数据和接触表面的深度信息生成 HR 触觉模式。这与采用重叠多重采样和配准策略的传统地面实况生成方法形成鲜明对比,后者只能提供固定的分辨率。实验结果证实了所提方案的高效性。
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引用次数: 0
The high/low frequency balance drives tactile perception of noisy vibrations. 高/低频的平衡带动了对嘈杂振动的触觉感知。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-28 DOI: 10.1109/TOH.2024.3371264
Corentin Bernard, Etienne Thoret, Nicolas Huloux, Solvi Ystad

Noisy vibrotactile signals transmitted during tactile explorations of an object provide precious information on the nature of its surface. Understanding the link between signal properties and how they are interpreted by the tactile sensory system remains challenging. In this paper, we investigated human perception of broadband, stationary vibrations recorded during exploration of textures and reproduced using a vibrotactile actuator. Since intensity is a well-established perceptual attribute, we here focused on the relevance of the spectral content. The stimuli were first equalized in perceived intensity and subsequently used to identify the most salient spectral features using dissimilarity estimations between pairs of successive vibration. Based on dimensionally reduced spectral representations, models of dissimilarity ratings showed that the balance between low and high frequencies was the most important cue. Formal validation of this result was achieved through a Mushra experiment, in which participants assessed the fidelity of resynthesized vibrations with various distorted frequency balances. These findings offer valuable insights into human vibrotactile perception and establish a computational framework for analyzing vibrations as humans do. Moreover, they pave the way for signal synthesis and compression based on sparse representations, holding significance for applications involving complex vibratory feedback.

在对物体进行触觉探索的过程中传输的噪声振动触觉信号提供了有关物体表面性质的宝贵信息。了解信号特性与触觉系统如何解读信号之间的联系仍具有挑战性。在本文中,我们研究了人类对纹理探索过程中记录的宽带静态振动的感知,并使用振动触觉致动器进行了重现。由于强度是一种公认的感知属性,我们在此重点研究了光谱内容的相关性。首先对刺激的感知强度进行均衡,然后利用连续振动对之间的不相似性估计来识别最显著的频谱特征。基于维度缩小的频谱表征,差异评级模型显示,低频和高频之间的平衡是最重要的线索。通过 Mushra 实验对这一结果进行了正式验证,在该实验中,参与者评估了具有各种扭曲频率平衡的再合成振动的保真度。这些发现为人类的振动触觉感知提供了宝贵的见解,并建立了一个像人类一样分析振动的计算框架。此外,它们还为基于稀疏表示的信号合成和压缩铺平了道路,对涉及复杂振动反馈的应用具有重要意义。
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引用次数: 0
Synthesis, dynamic modeling, prototyping and control of a handheld rotational inertia generator. 手持式旋转惯性发生器的合成、动态建模、原型制作和控制。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-27 DOI: 10.1109/TOH.2024.3370111
Samuel Verret, Thierry Laliberte, Raphael Cloutier, Clement Gosselin

This paper explores the design and experimental validation of a three-degree-of-freedom variable inertia generator. An inertia generator is a handheld haptic device that renders a prescribed inertia. In the mechanism proposed in this paper, three-dimensional torque feedback is achieved by accelerating three pairs of flywheels mounted on orthogonal axes. While the primary objective of this work is to design an inertia generator, this study also includes developing other functionalities for the device that exploit its torque generation capabilities. These include the ability to generate a predefined torque profile and to simulate a viscous environment through damping, which are both utilized to assess the device's performance. The device proved to accurately render the necessary torques for every functionality while presenting some limitations for damping and rendering an inertia smaller than the device's inherent inertia.

本文探讨了三自由度可变惯性发生器的设计和实验验证。惯性发生器是一种手持式触觉装置,可呈现规定的惯性。在本文提出的机制中,三维扭矩反馈是通过加速安装在正交轴上的三对飞轮来实现的。虽然这项工作的主要目标是设计惯性发生器,但本研究还包括为该装置开发其他功能,以利用其扭矩发生能力。这些功能包括生成预定义扭矩曲线和通过阻尼模拟粘性环境的能力,这两项功能都可用于评估该装置的性能。事实证明,该设备能够准确地为每种功能生成必要的扭矩,同时在阻尼和生成小于设备固有惯性的惯性方面存在一些限制。
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引用次数: 0
Perception Threshold for Pressure by a Soft Textile Actuator. 软织物致动器的压力感知阈值
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-27 DOI: 10.1109/TOH.2024.3370835
Judith Weda, Angelika Mader, Hamid Souri, Edwin Dertien, Jan van Erp

Electroactive textile (EAT) has the potential to apply pressure stimuli to the skin, e.g. in the form of a squeeze on the arm. To present a perceivable haptic sensation we need to know the perception threshold for such stimuli. We designed a set-up based on motorized ribbons around the arm with five different widths (range 3 - 49 mm) for psychophysical studies. We investigated the perception threshold of force pressure and ribbon reduction in two studies, using two methods (PSI and 1up/3down staircase), comparing sex, the left and right arm, the lower and upper arm, and stimulated surface area with a total of 57 participants. We found that larger stimulation surfaces require less pressure to reach the perception threshold (0.151 N per cm 2 for 3 mm width, 0.00972 N per cm 2 for 49 mm width on the lower arm). This indicates a spatial summation effect for these pressure stimuli. We did not find significant differences in perception threshold for the left and right arm and, the upper and lower arm. Between male and female participants we found significant differences for two conditions (10 mm and 25 mm) in Experiment 1, but we could not reproduce this in Experiment 2.

电活性织物(EAT)具有向皮肤施加压力刺激的潜力,例如以挤压手臂的形式。为了提供可感知的触觉,我们需要了解此类刺激的感知阈值。我们设计了一套基于手臂上五种不同宽度(范围为 3 - 49 毫米)的电动丝带的心理物理研究装置。在两项研究中,我们使用两种方法(PSI 和 1 上/3 下阶梯),比较了性别、左右手臂、上下手臂和刺激表面积,共调查了 57 名参与者对力压和丝带缩减的感知阈值。我们发现,刺激面越大,达到感知阈值所需的压力就越小(3 毫米宽为每厘米 2 0.151 牛顿,下臂 49 毫米宽为每厘米 2 0.00972 牛顿)。这表明这些压力刺激具有空间和效应。我们没有发现左臂和右臂、上臂和下臂的感知阈值有明显差异。在实验 1 中,我们发现男性和女性参与者在两种条件(10 毫米和 25 毫米)下存在显著差异,但在实验 2 中我们无法再现这种情况。
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引用次数: 0
A Multi-Layer Stacked Microfluidic Tactile Display With High Spatial Resolution. 具有高空间分辨率的多层堆叠微流体触觉显示器
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-23 DOI: 10.1109/TOH.2024.3367708
Boxue Shan, Congying Liu, Yuan Guo, Yiheng Wang, Weidong Guo, Yuru Zhang, Dangxiao Wang

Pneumatic tactile displays dynamically customize surface morphological features with reconfigurable arrays of independently addressable actuators. However, their ability to render detailed tactile patterns or fine textures is limited by the low spatial resolution. For pneumatic tactile displays, the high-density integration of pneumatic actuators within a small space (fingertip) poses a significant challenge in terms of pneumatic circuit wiring. In contrast to the structure with a single-layer layout of pipes, we propose a multi-layered stacked microfluidic pipe structure that allows for a higher density of actuators and retains their independent actuation capabilities. Based on the proposed structure, we developed a soft microfluidic tactile display with a spatial resolution of 1.25 mm. The device consists of a 5 × 5 array of independently addressable microactuators, driven by pneumatic pressure, each of which enables independent actuation of the surface film and continuous control of the height. At a relative pressure of 1000 mbar, the actuator produced a perceptible out-of-plane deformation of 0.145 mm and a force of 17.7 mN. User studies showed that subjects can easily distinguish eight tactile patterns with 96% accuracy.

气动触觉显示器通过可重新配置的独立可寻址致动器阵列,动态定制表面形态特征。然而,由于空间分辨率较低,它们呈现详细触感图案或精细纹理的能力受到了限制。对于气动触觉显示器而言,在狭小空间(指尖)内高密度集成气动致动器对气动电路布线提出了巨大挑战。与单层管道布局的结构相比,我们提出了一种多层堆叠式微流体管道结构,这种结构可以实现更高密度的致动器,并保留其独立致动能力。基于所提出的结构,我们开发出了空间分辨率为 1.25 毫米的软性微流体触觉显示器。该装置由 5 × 5 阵列可独立寻址的微致动器组成,由气压驱动,每个致动器都能独立致动表面薄膜并持续控制高度。在 1000 毫巴的相对压力下,致动器可产生 0.145 毫米的可感知平面外变形和 17.7 毫牛顿的力。用户研究表明,受试者可以轻松分辨出八种触觉图案,准确率达到 96%。
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引用次数: 0
A Comparative Study of Physical and Haptic Exhibits in an Informal Learning Environment. 非正式学习环境中的实物和触觉展品比较研究。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-22 DOI: 10.1109/TOH.2024.3368429
Dajin Lee, Daehyeon Nam, Jinhyuk Yoon, Dukchan Yoon, Seokwon Jeong, Keehoon Kim, Seungmoon Choi

Virtual exhibits with haptic feedback offer greater flexibility in diversifying content and providing digital affordance, even at a lower cost, than physical exhibits. However, few studies addressed the value of such haptics-enabled educational systems in informal learning environments. In this study, we investigated the feasibility of a haptic exhibit as an alternative or supplement for a traditional physical exhibit in a science museum. We developed a two-degree-of-freedom cable-driven haptic device to simulate physical interactions on a large visual display. Choosing a seesaw-like physical exhibit available in a local museum, we designed and implemented a virtual lever simulation closely embodying the physics principles that the physical exhibit showcased. Then, we conducted an observational user study with children to compare the exhibit-visitor interaction behaviors, learning effects, and self-reported motivation and enjoyment between the physical and virtual exhibits. The results revealed that the visitors well-received and engaged with the haptic exhibit, instantiating its potential application in diverse learning settings. We hope that our research encourages further exploration of innovative haptic exhibits that enhance users' learning experiences across various environments.

与实体展品相比,带有触觉反馈的虚拟展品在内容多样化和提供数字功能方面具有更大的灵活性,甚至成本更低。然而,很少有研究探讨这种触觉教育系统在非正式学习环境中的价值。在这项研究中,我们调查了触觉展品作为科学博物馆传统实体展品的替代品或补充品的可行性。我们开发了一种两自由度电缆驱动触觉装置,用于在大型可视显示器上模拟物理互动。我们选择了当地一家博物馆中的一个类似跷跷板的实物展品,设计并实现了一个虚拟杠杆模拟装置,该装置紧密体现了实物展品所展示的物理原理。然后,我们对儿童进行了一项用户观察研究,以比较实物展品和虚拟展品之间的展品与参观者互动行为、学习效果以及自我报告的动机和乐趣。研究结果表明,参观者对触觉展品反应良好,参与度高,体现了其在不同学习环境中的应用潜力。我们希望我们的研究能鼓励人们进一步探索创新的触觉展品,以增强用户在各种环境中的学习体验。
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引用次数: 0
Learning Effect in Joystick Tactile Guidance. 操纵杆触觉引导的学习效应
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-22 DOI: 10.1109/TOH.2024.3368663
Pavel Zikmund, Michaela Horpatzka, Miroslav Macik

Haptic feedback is a method to provide tactile guidance in scenarios requiring multiple senses and divided attention like aviation. Earlier tests on a flight simulator and an in-flight test using the proposed tactile guidance method have shown the need to study its learning process. In this study, twelve participants completed two tactile guidance tasks without visual feedback across twelve sessions to analyze the learning effect. The paper shows an improvement between sessions in guidance accuracy, response time, and self-assessed workload. On the other hand, reaction delay is not affected by the training. The percentage improvement between the initial and trained skills reached 30 % in guidance accuracy performance.

触觉反馈是一种在航空等需要多种感官和注意力分散的场景中提供触觉引导的方法。早先在飞行模拟器上进行的测试和使用拟议触觉引导方法进行的飞行测试表明,有必要对其学习过程进行研究。在这项研究中,12 名参与者在 12 次训练中完成了两项无视觉反馈的触觉引导任务,以分析学习效果。研究结果表明,在不同的训练过程中,引导准确性、反应时间和自我评估的工作量都有所提高。另一方面,反应延迟不受训练影响。在引导准确性方面,初始技能和训练技能之间的百分比提高达到了 30%。
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引用次数: 0
Touch cannot attentionally select signals based on feature binding. 触控无法根据特征绑定来注意选择信号。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-20 DOI: 10.1109/TOH.2024.3367944
Scinob Kuroki, Shinya Nishida

For human sensory processing, cluttered real-world environments where signals from multiple objects or events overlap are challenging. A cognitive function useful in such situations is an attentional selection of one signal from others based on the difference in bound feature. For instance, one can visually select a specific orientation if it is uniquely colored. However, here we show that unlike vision, touch is very poor at feature-based signal selection. We presented two-orthogonal line segments with different vibration textures to a fingertip. Though observers were markedly sensitive to each feature, they were generally unable to identify the orientation bound with a specific texture when the segments were presented simultaneously or in rapid alternation. A similar failure was observed for a direction judgment task. These results demonstrate a general cognitive limitation of touch, highlighting its unique bias to integrate multiple signals into a global event rather than segment them into separate events.

对于人类的感官处理来说,在杂乱无章的现实世界环境中,来自多个物体或事件的信号会重叠在一起,这对人类的感官处理是一个挑战。在这种情况下,一种有用的认知功能是根据约束特征的差异,从其他信号中注意选择一个信号。例如,如果一个特定的方位具有独特的颜色,人们就可以通过视觉选择该方位。然而,我们在这里证明,与视觉不同,触觉在基于特征的信号选择方面表现很差。我们向指尖展示了具有不同振动纹理的两条正交线段。虽然观察者对每个特征都非常敏感,但当线段同时或快速交替出现时,他们通常无法识别出与特定纹理绑定的方向。在方向判断任务中也观察到了类似的失败。这些结果表明了触觉在认知上的普遍局限性,凸显了触觉将多个信号整合成一个整体事件而不是将它们分割成单独事件的独特偏向。
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引用次数: 0
期刊
IEEE Transactions on Haptics
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