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Perception Threshold for Pressure by a Soft Textile Actuator. 软织物致动器的压力感知阈值
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-27 DOI: 10.1109/TOH.2024.3370835
Judith Weda, Angelika Mader, Hamid Souri, Edwin Dertien, Jan van Erp

Electroactive textile (EAT) has the potential to apply pressure stimuli to the skin, e.g. in the form of a squeeze on the arm. To present a perceivable haptic sensation we need to know the perception threshold for such stimuli. We designed a set-up based on motorized ribbons around the arm with five different widths (range 3 - 49 mm) for psychophysical studies. We investigated the perception threshold of force pressure and ribbon reduction in two studies, using two methods (PSI and 1up/3down staircase), comparing sex, the left and right arm, the lower and upper arm, and stimulated surface area with a total of 57 participants. We found that larger stimulation surfaces require less pressure to reach the perception threshold (0.151 N per cm 2 for 3 mm width, 0.00972 N per cm 2 for 49 mm width on the lower arm). This indicates a spatial summation effect for these pressure stimuli. We did not find significant differences in perception threshold for the left and right arm and, the upper and lower arm. Between male and female participants we found significant differences for two conditions (10 mm and 25 mm) in Experiment 1, but we could not reproduce this in Experiment 2.

电活性织物(EAT)具有向皮肤施加压力刺激的潜力,例如以挤压手臂的形式。为了提供可感知的触觉,我们需要了解此类刺激的感知阈值。我们设计了一套基于手臂上五种不同宽度(范围为 3 - 49 毫米)的电动丝带的心理物理研究装置。在两项研究中,我们使用两种方法(PSI 和 1 上/3 下阶梯),比较了性别、左右手臂、上下手臂和刺激表面积,共调查了 57 名参与者对力压和丝带缩减的感知阈值。我们发现,刺激面越大,达到感知阈值所需的压力就越小(3 毫米宽为每厘米 2 0.151 牛顿,下臂 49 毫米宽为每厘米 2 0.00972 牛顿)。这表明这些压力刺激具有空间和效应。我们没有发现左臂和右臂、上臂和下臂的感知阈值有明显差异。在实验 1 中,我们发现男性和女性参与者在两种条件(10 毫米和 25 毫米)下存在显著差异,但在实验 2 中我们无法再现这种情况。
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引用次数: 0
A Multi-Layer Stacked Microfluidic Tactile Display With High Spatial Resolution. 具有高空间分辨率的多层堆叠微流体触觉显示器
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-23 DOI: 10.1109/TOH.2024.3367708
Boxue Shan, Congying Liu, Yuan Guo, Yiheng Wang, Weidong Guo, Yuru Zhang, Dangxiao Wang

Pneumatic tactile displays dynamically customize surface morphological features with reconfigurable arrays of independently addressable actuators. However, their ability to render detailed tactile patterns or fine textures is limited by the low spatial resolution. For pneumatic tactile displays, the high-density integration of pneumatic actuators within a small space (fingertip) poses a significant challenge in terms of pneumatic circuit wiring. In contrast to the structure with a single-layer layout of pipes, we propose a multi-layered stacked microfluidic pipe structure that allows for a higher density of actuators and retains their independent actuation capabilities. Based on the proposed structure, we developed a soft microfluidic tactile display with a spatial resolution of 1.25 mm. The device consists of a 5 × 5 array of independently addressable microactuators, driven by pneumatic pressure, each of which enables independent actuation of the surface film and continuous control of the height. At a relative pressure of 1000 mbar, the actuator produced a perceptible out-of-plane deformation of 0.145 mm and a force of 17.7 mN. User studies showed that subjects can easily distinguish eight tactile patterns with 96% accuracy.

气动触觉显示器通过可重新配置的独立可寻址致动器阵列,动态定制表面形态特征。然而,由于空间分辨率较低,它们呈现详细触感图案或精细纹理的能力受到了限制。对于气动触觉显示器而言,在狭小空间(指尖)内高密度集成气动致动器对气动电路布线提出了巨大挑战。与单层管道布局的结构相比,我们提出了一种多层堆叠式微流体管道结构,这种结构可以实现更高密度的致动器,并保留其独立致动能力。基于所提出的结构,我们开发出了空间分辨率为 1.25 毫米的软性微流体触觉显示器。该装置由 5 × 5 阵列可独立寻址的微致动器组成,由气压驱动,每个致动器都能独立致动表面薄膜并持续控制高度。在 1000 毫巴的相对压力下,致动器可产生 0.145 毫米的可感知平面外变形和 17.7 毫牛顿的力。用户研究表明,受试者可以轻松分辨出八种触觉图案,准确率达到 96%。
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引用次数: 0
A Comparative Study of Physical and Haptic Exhibits in an Informal Learning Environment. 非正式学习环境中的实物和触觉展品比较研究。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-22 DOI: 10.1109/TOH.2024.3368429
Dajin Lee, Daehyeon Nam, Jinhyuk Yoon, Dukchan Yoon, Seokwon Jeong, Keehoon Kim, Seungmoon Choi

Virtual exhibits with haptic feedback offer greater flexibility in diversifying content and providing digital affordance, even at a lower cost, than physical exhibits. However, few studies addressed the value of such haptics-enabled educational systems in informal learning environments. In this study, we investigated the feasibility of a haptic exhibit as an alternative or supplement for a traditional physical exhibit in a science museum. We developed a two-degree-of-freedom cable-driven haptic device to simulate physical interactions on a large visual display. Choosing a seesaw-like physical exhibit available in a local museum, we designed and implemented a virtual lever simulation closely embodying the physics principles that the physical exhibit showcased. Then, we conducted an observational user study with children to compare the exhibit-visitor interaction behaviors, learning effects, and self-reported motivation and enjoyment between the physical and virtual exhibits. The results revealed that the visitors well-received and engaged with the haptic exhibit, instantiating its potential application in diverse learning settings. We hope that our research encourages further exploration of innovative haptic exhibits that enhance users' learning experiences across various environments.

与实体展品相比,带有触觉反馈的虚拟展品在内容多样化和提供数字功能方面具有更大的灵活性,甚至成本更低。然而,很少有研究探讨这种触觉教育系统在非正式学习环境中的价值。在这项研究中,我们调查了触觉展品作为科学博物馆传统实体展品的替代品或补充品的可行性。我们开发了一种两自由度电缆驱动触觉装置,用于在大型可视显示器上模拟物理互动。我们选择了当地一家博物馆中的一个类似跷跷板的实物展品,设计并实现了一个虚拟杠杆模拟装置,该装置紧密体现了实物展品所展示的物理原理。然后,我们对儿童进行了一项用户观察研究,以比较实物展品和虚拟展品之间的展品与参观者互动行为、学习效果以及自我报告的动机和乐趣。研究结果表明,参观者对触觉展品反应良好,参与度高,体现了其在不同学习环境中的应用潜力。我们希望我们的研究能鼓励人们进一步探索创新的触觉展品,以增强用户在各种环境中的学习体验。
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引用次数: 0
Learning Effect in Joystick Tactile Guidance. 操纵杆触觉引导的学习效应
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-22 DOI: 10.1109/TOH.2024.3368663
Pavel Zikmund, Michaela Horpatzka, Miroslav Macik

Haptic feedback is a method to provide tactile guidance in scenarios requiring multiple senses and divided attention like aviation. Earlier tests on a flight simulator and an in-flight test using the proposed tactile guidance method have shown the need to study its learning process. In this study, twelve participants completed two tactile guidance tasks without visual feedback across twelve sessions to analyze the learning effect. The paper shows an improvement between sessions in guidance accuracy, response time, and self-assessed workload. On the other hand, reaction delay is not affected by the training. The percentage improvement between the initial and trained skills reached 30 % in guidance accuracy performance.

触觉反馈是一种在航空等需要多种感官和注意力分散的场景中提供触觉引导的方法。早先在飞行模拟器上进行的测试和使用拟议触觉引导方法进行的飞行测试表明,有必要对其学习过程进行研究。在这项研究中,12 名参与者在 12 次训练中完成了两项无视觉反馈的触觉引导任务,以分析学习效果。研究结果表明,在不同的训练过程中,引导准确性、反应时间和自我评估的工作量都有所提高。另一方面,反应延迟不受训练影响。在引导准确性方面,初始技能和训练技能之间的百分比提高达到了 30%。
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引用次数: 0
Touch cannot attentionally select signals based on feature binding. 触控无法根据特征绑定来注意选择信号。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-20 DOI: 10.1109/TOH.2024.3367944
Scinob Kuroki, Shinya Nishida

For human sensory processing, cluttered real-world environments where signals from multiple objects or events overlap are challenging. A cognitive function useful in such situations is an attentional selection of one signal from others based on the difference in bound feature. For instance, one can visually select a specific orientation if it is uniquely colored. However, here we show that unlike vision, touch is very poor at feature-based signal selection. We presented two-orthogonal line segments with different vibration textures to a fingertip. Though observers were markedly sensitive to each feature, they were generally unable to identify the orientation bound with a specific texture when the segments were presented simultaneously or in rapid alternation. A similar failure was observed for a direction judgment task. These results demonstrate a general cognitive limitation of touch, highlighting its unique bias to integrate multiple signals into a global event rather than segment them into separate events.

对于人类的感官处理来说,在杂乱无章的现实世界环境中,来自多个物体或事件的信号会重叠在一起,这对人类的感官处理是一个挑战。在这种情况下,一种有用的认知功能是根据约束特征的差异,从其他信号中注意选择一个信号。例如,如果一个特定的方位具有独特的颜色,人们就可以通过视觉选择该方位。然而,我们在这里证明,与视觉不同,触觉在基于特征的信号选择方面表现很差。我们向指尖展示了具有不同振动纹理的两条正交线段。虽然观察者对每个特征都非常敏感,但当线段同时或快速交替出现时,他们通常无法识别出与特定纹理绑定的方向。在方向判断任务中也观察到了类似的失败。这些结果表明了触觉在认知上的普遍局限性,凸显了触觉将多个信号整合成一个整体事件而不是将它们分割成单独事件的独特偏向。
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引用次数: 0
Design and Evaluation of a 3-DoF Haptic Device for Directional Shear Cues on the Forearm 设计和评估用于前臂方向剪切力提示的 3-DoF 触觉设备
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-13 DOI: 10.1109/TOH.2024.3365669
Kyle T. Yoshida;Zane A. Zook;Hojung Choi;Ming Luo;Marcia K. O'Malley;Allison M. Okamura
Wearable haptic devices on the forearm can relay information from virtual agents, robots, and other humans while leaving the hands free. We introduce and test a new wearable haptic device that uses soft actuators to provide normal and shear force to the skin of the forearm. A rigid housing and gear motor are used to control the direction of the shear force. A 6-axis force/torque sensor, distance sensor, and pressure sensors are integrated to quantify how the soft tactor interacts with the skin. When worn by participants, the device delivered consistent shear forces of up to 0.64 N and normal forces of up to 0.56 N over distances as large as 14.3 mm. To understand cue saliency, we conducted a user study asking participants to identify linear shear directional cues in a 4-direction task and an 8-direction task with different cue speeds, travel distances, and contact patterns. Participants identified cues with longer travel distances best, with an 85.1% accuracy in the 4-direction task, and a 43.5% accuracy in the 8-direction task. Participants had a directional bias, with a preferential response in the axis towards and away from the wrist bone.
前臂上的可穿戴触觉装置可以传递来自虚拟代理、机器人和其他人的信息,同时解放双手。我们介绍并测试了一种新型可穿戴触觉装置,它使用软致动器为前臂皮肤提供法向力和剪切力。刚性外壳和齿轮电机用于控制剪切力的方向。该装置集成了六轴力/扭矩传感器、距离传感器和压力传感器,用于量化软触动器与皮肤的相互作用。参与者佩戴该装置时,可在 14.3 毫米的距离内产生一致的剪切力(最大 0.64 牛顿)和法向力(最大 0.56 牛顿)。为了了解线索的显著性,我们进行了一项用户研究,要求参与者在 4 个方向任务和 8 个方向任务中识别线性剪切方向线索,线索的速度、移动距离和接触模式各不相同。在 4 个方向的任务中,参与者识别移动距离较长线索的准确率为 85.1%,而在 8 个方向的任务中,准确率为 43.5%。参与者有方向偏差,对腕骨方向和远离腕骨方向的轴有优先反应。
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引用次数: 0
A Hydraulic Haptic Actuator for Simulation of Cardiac Catheters 用于模拟心脏导管的液压触觉执行器
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-12 DOI: 10.1109/TOH.2024.3364689
Chengjie Li;Doo Yong Lee
This article presents a haptic actuator made of silicone rubber to provide both passive and active haptic forces for catheter simulations. The haptic actuator has a torus outer shape with an ellipse-shaped inside chamber which is actuated by hydraulic pressure. Expansion of the chamber by providing positive pressure can squeeze the inside passage to resist the catheter traveling through. Further expansion can hold and push back the catheter in the axial direction to render active haptic forces. The size of the catheter passage is increased by providing negative pressure to the chamber, allowing various diameters of the actual medical catheters to be used and exchanged during the simulation. The diameter of the catheter passage can be enlarged up to 1.6 times to allow 5 to 7 Fr (1 Fr = 1/3 mm) medical catheters to pass through. Experiment results show that the proposed haptic actuator can render 0 to 2.0 N passive feedback force, and a maximum of 2.0 N active feedback force, sufficient for the cardiac catheter simulation. The haptic actuator can render the commanded force profile with 0.10 N RMS (root-mean-squares) and 10.51% L2-norm relative errors.
本文介绍了一种由硅橡胶制成的触觉致动器,可为导管模拟提供被动和主动触觉力。触觉致动器的外部形状为环形,内腔为椭圆形,由液压驱动。通过提供正压使腔室膨胀,可以挤压内部通道,阻止导管通过。进一步的膨胀可在轴向保持和推回导管,从而产生积极的触觉力。通过向腔室提供负压,可以增大导管通道的尺寸,从而允许在模拟过程中使用和交换各种直径的实际医用导管。导管通道的直径最多可放大 1.6 倍,以允许 5 至 7 Fr(1 Fr = 1/3 毫米)的医用导管通过。实验结果表明,所提出的触觉致动器可提供 0 至 2.0 N 的被动反馈力和最大 2.0 N 的主动反馈力,足以进行心导管模拟。触觉致动器能以 0.10 N RMS(均方根)和 10.51% L2 规范相对误差呈现指令力曲线。
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引用次数: 0
UltLever: Ultrasound-Driven Passive Haptic Actuator Based on Amplifying Radiation Force Using a Simple Lever Mechanism UltLever:基于利用简单杠杆机制放大辐射力的超声波驱动被动触觉执行器
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-08 DOI: 10.1109/TOH.2024.3363764
Tao Morisaki;Takaaki Kamigaki;Masahiro Fujiwara;Yasutoshi Makino;Hiroyuki Shinoda
A lightweight haptic display that does not interfere with the user's natural movement is required for an immersive haptic experience. This study proposes a lightweight, powerful, and responsive passive haptic actuator driven by airborne focused ultrasound. This 6.2 g completely plastic passive device amplifies an applied ultrasound radiation force by a factor of 35 using a simple lever mechanism, presenting an amplified force of 0.7 N to the user's finger pad. 2–30 Hz vibration can also be presented. Since the radiation force is presented at the speed of sound, the amplified force is presented at high speed even with the high amplification rate of a lever, achieving such strong force and vibration presentation. Physical measurements showed that the amplified force was 0.7 N for the 20.48 mN input radiation force, and the amplitude of the presented vibration was over 0.1 N at 2–30 Hz. A psychophysical experiment showed that the vibration and force were perceivable with a device output level of −7.7 dB. In the future, we will explore methodologies around device design to present desired tactile sensations.
要想获得身临其境的触觉体验,就需要一种不会干扰用户自然运动的轻型触觉显示器。本研究提出了一种由空气聚焦超声波驱动的轻便、功能强大且反应灵敏的无源触觉致动器。这个重 6.2 克的全塑料无源装置通过一个简单的杠杆机制,将施加的超声辐射力放大 35 倍,为用户的指垫提供 0.7 牛的放大力。还可产生 2-30 Hz 的振动。由于辐射力是以音速产生的,因此即使杠杆的放大率很高,放大的力也是以高速产生的,从而实现了如此强大的力和振动效果。物理测量结果表明,输入 20 mN 的辐射力时,放大力为 0.7 N,而在 2-30 Hz 频率下,呈现的振动振幅超过 0.1 N。心理物理实验表明,在设备输出电平为 -7.7 分贝时,振动和力是可感知的。未来,我们将探索围绕设备设计的方法,以呈现所需的触觉感受。
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引用次数: 0
Skin-stretch Haptic Feedback Augmentation Improves Performance in a Simulated Laparoscopic Palpation Task. 皮肤拉伸触觉反馈增强技术提高了模拟腹腔镜触诊任务中的表现。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-07 DOI: 10.1109/TOH.2024.3363422
Charlelie Saudrais, Bernard Bayle, Marie-Aude Vitrani, Fabien Verite

Laparoscopic surgery brings substantial benefits to patients. However, it remains challenging for surgeons because of motion constraints and perception limitations. Notably, the perception of interactions with organs is largely compromised. This paper evaluates the effectiveness of a forearm-based skin-stretch haptic feedback system rendering surgical tool tip force. Twenty novice participants had to discern the stiffness of samples to investigate stiffness perception in a simulated laparoscopic task. The experimental protocol involved manipulating samples with three difficulty levels and testing three feedback conditions: no augmentation, visual feedback, and tactile feedback. The results demonstrate that feedback significantly enhances the success rate of laparoscopic palpation tasks. The proposed tactile feedback boosts confidence and task speed and reduces peak force and perceived workload. These benefits become even more pronounced when difficulty increases. These promising findings affirm the value of skin-stretch haptic feedback augmentation in improving performance for simulated laparoscopy tasks, paving the way for more integrated and deployable devices for the operating room.

腹腔镜手术为患者带来了巨大的益处。然而,由于运动的限制和感知的局限性,腹腔镜手术对外科医生来说仍然具有挑战性。值得注意的是,与器官互动的感知在很大程度上受到了影响。本文评估了基于前臂的皮肤拉伸触觉反馈系统呈现手术工具尖端力的有效性。20 名新手参与者必须辨别样本的硬度,以研究模拟腹腔镜任务中的硬度感知。实验方案包括操作三个难度级别的样本和测试三种反馈条件:无增强、视觉反馈和触觉反馈。结果表明,反馈能显著提高腹腔镜触诊任务的成功率。建议的触觉反馈增强了信心和任务速度,降低了峰值力和感知工作量。当难度增加时,这些优势会更加明显。这些令人鼓舞的研究结果肯定了皮肤拉伸触觉反馈增强技术在提高模拟腹腔镜检查任务的性能方面所具有的价值,为在手术室中使用更多的集成和可部署设备铺平了道路。
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引用次数: 0
Bi-Manual Sensory Discrimination: A Kinesthetic Study 双人感官辨别:运动学研究
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-06 DOI: 10.1109/TOH.2024.3362352
Suhas Kakade;Subhasis Chaudhuri;Abhishek Gupta
The ability of humans to perceive and differentiate kinesthetic sensory information significantly influences our daily activities and motor control. This study examines the impact of asynchronous bi-manual discrimination tasks compared to uni-manual discrimination tasks on kinesthetic perception. Our study aims to reveal the relationship between kinesthetic perception of haptic signals by examining perceptual thresholds in three different scenarios using (i) the dominant hand, (ii) the non-dominant hand, and (iii) both hands simultaneously to differentiate between two successive signals. Subjects exposed to force signals in these three situations conveyed their perceptions of alterations in signal magnitude after each trial. Subsequently, we applied psychometric functions to the collected responses to determine perceptual thresholds. Our results indicate a substantial difference in threshold values between bi-manual and uni-manual scenarios, with the bi-manual scenario exhibiting higher thresholds, indicating inferior perceptual ability when both hands are simultaneously utilized in two separate discrimination tasks. Furthermore, our investigation reveals distinct perception thresholds between the dominant and non-dominant hands, owing to differences in the perceptual capability of the two hands. These findings provide substantial insight into how the nature of tasks may alter kinesthetic perception, offering implications for the development of haptic interfaces in practical applications.
人类感知和区分动觉信息的能力对我们的日常活动和运动控制有着重要影响。本研究探讨了异步双手动分辨任务与单手动分辨任务相比对动觉感知的影响。我们的研究旨在揭示触觉信号的动觉感知之间的关系,方法是在三种不同的场景中分别使用(i)惯用手、(ii)非惯用手和(iii)双手同时区分两个连续的信号来检测感知阈值。在这三种情况下,受试者在每次试验后都会表达他们对力信号幅度变化的感知。随后,我们对收集到的反应应用心理测量函数来确定知觉阈值。我们的结果表明,双人手动和单人手动情景下的阈值存在很大差异,双人手动情景下的阈值更高,这表明在两个独立的辨别任务中同时使用双手时,感知能力较差。此外,我们的研究还发现,由于惯用手和非惯用手的感知能力不同,它们之间的感知阈值也不同。这些发现对任务性质如何改变动觉感知提供了实质性的洞察,为触觉界面在实际应用中的开发提供了启示。
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引用次数: 0
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IEEE Transactions on Haptics
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