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Lightweight Fingernail Haptic Device: Unobstructed Fingerpad Force and Vibration Feedback for Enhanced Virtual Dexterous Manipulation 轻量级指甲触觉装置:无阻碍指垫力和振动反馈增强虚拟灵巧操作。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-19 DOI: 10.1109/TOH.2025.3581014
Yunxiu Xu;Siyu Wang;Shoichi Hasegawa
This study presents a lightweight, wearable fingertip haptic device that provides physics-based haptic feedback for dexterous manipulation in virtual environments without hindering real-world interactions. The device, designed with thin strings and actuators attached to the fingernails, ensures minimal weight (1.55 g per finger) and preserves finger flexibility. Integrating the software with a physics engine renders multiple types of haptic feedback (grip force, collision, and sliding vibration feedback). We evaluated the device’s performance in pressure perception, slip feedback, typical dexterous manipulation tasks, and daily operations, and we gathered user experience through subjective assessments. Our results show that participants could perceive and respond to pressure and vibration feedback. Through dexterous manipulation experiments, we further demonstrated that these minimal haptic cues significantly improved virtual task efficiency, showcasing how lightweight haptic feedback can enhance manipulation performance without complex mechanisms. The device’s ability to preserve tactile sensations and minimize hindrance to real-world operations is a key advantage over glove-type haptic devices. This research offers a potential solution for designing haptic interfaces that balance lightweight construction, haptic feedback for dexterous manipulation, and daily wearability.
本研究提出了一种轻量级、可穿戴的指尖触觉设备,该设备为虚拟环境中的灵巧操作提供基于物理的触觉反馈,而不会妨碍现实世界的交互。该装置由细绳和驱动器连接在指甲上,确保了最小的重量(每根手指1.55克),并保持了手指的灵活性。将软件与物理引擎集成可以呈现多种类型的触觉反馈(握力、碰撞和滑动振动反馈)。我们评估了设备在压力感知、滑动反馈、典型灵巧操作任务和日常操作方面的表现,并通过主观评估收集用户体验。我们的研究结果表明,参与者可以感知和响应压力和振动反馈。通过灵巧操作实验,我们进一步证明了这些最小的触觉线索显著提高了虚拟任务效率,展示了轻量级的触觉反馈如何在没有复杂机制的情况下提高操作性能。与手套式触觉设备相比,该设备能够保持触觉感觉并最大限度地减少对实际操作的阻碍,这是一个关键优势。这项研究为设计触觉界面提供了一种潜在的解决方案,可以平衡轻量化结构、灵巧操作的触觉反馈和日常可穿戴性。
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引用次数: 0
DIBLF-Based Adaptive Optimal Constrained Control for Collaborative Robots Under Different Human-Robot Interactive Tasks 基于diblf的不同人机交互任务下协作机器人自适应最优约束控制。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-17 DOI: 10.1109/TOH.2025.3580544
Yan Wei;Yu Feng;Linlin Ou;Yueying Wang;Xinyi Yu
The flexibility and safety of physical human-robot interaction are essential for real-world applications. Therefore, this study investigates adaptive optimal control for physical human-robot interaction under dynamic output constraints. We develop an admittance-based approach to reconstruct reference trajectories, facilitating smooth online transitions between different interactive tasks. Additionally, we introduce a regulation function that establishes the relationship between interaction force and various collaborative robot behaviors. To accommodate more general dynamic output constraints, we propose a dynamic integral barrier Lyapunov function (DIBLF)-based adaptive dynamic programming control scheme, which extends the applicability of the integral barrier Lyapunov function (IBLF) to a wider range of cases. Stability analysis shows that all signals in the closed-loop system remain bounded, and the output constraints are consistently upheld. Finally, a Franka EMIKA Panda robot is utilized as a test platform to perform a material deposition task, thereby validating the effectiveness of the proposed methodology.
物理人机交互的灵活性和安全性对于现实世界的应用至关重要。因此,本研究探讨了动态输出约束下人机交互的自适应最优控制。我们开发了一种基于准入的方法来重建参考轨迹,促进不同交互任务之间的顺利在线转换。此外,我们还引入了一个调节函数来建立作用力与各种协作机器人行为之间的关系。为了适应更一般的动态输出约束,我们提出了一种基于动态积分势垒Lyapunov函数(DIBLF)的自适应动态规划控制方案,将积分势垒Lyapunov函数(IBLF)的适用性扩展到更广泛的情况。稳定性分析表明,闭环系统中所有信号保持有界,输出约束一致。最后,利用Franka EMIKA Panda机器人作为测试平台执行材料沉积任务,从而验证了所提出方法的有效性。
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引用次数: 0
Measuring the Distribution of Tactile Acuity at the Index Finger and Thumb Fingertips 测量食指和拇指指尖的触觉敏锐度分布。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-17 DOI: 10.1109/TOH.2025.3580707
Michiru Sobue;Soma Kato;Izumi Mizoguchi;Hiroyuki Kajimoto
In our day-to-day activities, we utilize not only the pads of our fingers but also the sides and hemispherical tips when manipulating objects. For teleoperation systems to replicate these real-life interactions, tactile sensation must be presented and distributed across the entire fingertip. Thus, understanding the distribution of tactile acuity at the fingertip is imperative. Although there is a general conception that the tactile acuity of the finger differs between the end of the finger and the finger pad, both the change in resolution and the resolution along the side of the finger are relatively unexplored. We measured the tactile acuity distribution across the entire fingertip of the index finger and thumb, defining it as the ability to distinguish between two discrete orientations of the short linear tip of an indenter. The results revealed that tactile acuity decreased gradually and almost monotonically from fingertip to finger pad, with a significant drop observed at the lateral side of the fingertip. This study provides a fundamental basis for designing devices that can provide a level of tactile presentation wherein shapes can be recognized upon touch.
在我们的日常活动中,我们不仅使用我们的手指垫,还使用侧面和半球尖端来操作物体。远程操作系统要复制这些现实生活中的互动,触觉必须呈现并分布在整个指尖。因此,了解指尖触觉敏锐度的分布是必要的。虽然人们普遍认为手指的触觉敏锐度在手指末端和指垫之间是不同的,但分辨率的变化和沿着手指侧面的分辨率的变化都相对未被探索。我们测量了整个食指和拇指指尖的触觉敏锐度分布,将其定义为区分压痕器短线性尖端的两个离散方向的能力。结果表明,触觉敏锐度从指尖向指垫逐渐下降,且几乎是单调的,其中指尖外侧明显下降。这项研究为设计能够提供一定程度的触觉呈现的设备提供了基础基础,在触摸时可以识别形状。
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引用次数: 0
A Force/Torque Taxonomy for Classifying States During Physical Co-Manipulation 物理协同操作过程中用于状态分类的力/扭矩分类法。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-17 DOI: 10.1109/TOH.2025.3580509
Dallin L. Cordon;John L. Salmon;Marc D. Killpack
Achieving seamless human-robot collaboration requires a deeper understanding of how agents manage and communicate forces during shared tasks. Force interactions during collaborative manipulation are inherently complex, especially when considering how they evolve over time. To address this complexity, we propose a taxonomy of decomposed force and torque components, providing a structured framework for examining haptic communication and informing the development of robots capable of performing meaningful collaborative manipulation tasks with human partners. We propose a standardized terminology for force decomposition and classification, bridging the varied language in previous literature in the field, and conduct a review of physical human-human interaction and haptic communication. The proposed taxonomy allows for a more effective and nuanced discussion of important force combinations that we expect to occur during collaborative manipulation (between human-human or human-robot teams). We also include example scenarios to illustrate the value of the proposed taxonomy in describing interactions between agents.
实现无缝的人机协作需要更深入地了解代理在共享任务期间如何管理和沟通力量。协作操作过程中的力交互本质上是复杂的,特别是考虑到它们如何随着时间的推移而演变。为了解决这种复杂性,我们提出了分解力和扭矩分量的分类法,为检查触觉通信提供了结构化框架,并为能够与人类伙伴执行有意义的协作操作任务的机器人的开发提供了信息。我们提出了一种标准化的力分解和分类术语,弥合了该领域先前文献中的各种语言,并对物理人机交互和触觉交流进行了回顾。提出的分类法允许对我们期望在协作操作(在人与人或人-机器人团队之间)中发生的重要力量组合进行更有效和细致的讨论。我们还包括示例场景来说明所建议的分类法在描述代理之间的交互方面的价值。
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引用次数: 0
Exploring Acceptable Weight Criteria for Finger-Worn Haptic Device Design 探索可接受的重量标准的手指佩戴触觉设备的设计。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-16 DOI: 10.1109/TOH.2025.3580216
Yusuke Ujitoko;Tao Morisaki
The development of finger-worn haptic devices requires careful consideration of weight-related design trade-offs. Increased functionality commonly results in additional device weight, potentially burdening the wearer and impairing finger dexterity. Despite the importance of weight in design considerations, the field lacks criteria for acceptable device weight. This study addresses this gap by exploring weight criteria for continuous wear. We posit that for such devices to be adopted, their weight must not hinder daily activities when the device is not providing haptic feedback. In experiments, we investigated how device weight affected performance during common office tasks, specifically pointing and typing. Participants wore a mockup of a finger-worn haptic device and completed tasks as quickly and accurately as possible. We manipulated the weight (0, 20, 40, and 60 g) and placement of the device (proximal and distal). Across tasks, we found that adding up to 60 g to the index finger did not degrade task performance, while subjective user load increased under some conditions. These findings suggest that in scenarios where office task performance is critical, devices weighing up to 60 g are acceptable regardless of their placement on the finger.
手指佩戴式触觉设备的开发需要仔细考虑与重量相关的设计权衡。增加的功能通常会增加设备的重量,给佩戴者带来潜在的负担,并损害手指的灵活性。尽管重量在设计考虑中很重要,但该领域缺乏可接受的设备重量标准。本研究通过探索持续磨损的重量标准来解决这一差距。我们假设,要采用这种设备,当设备不提供触觉反馈时,它们的重量不能妨碍日常活动。在实验中,我们研究了设备重量如何影响普通办公任务的性能,特别是指向和输入。参与者戴上一个手指佩戴的触觉设备模型,并尽可能快速准确地完成任务。我们调整了重量(0、20、40和60 g)和装置放置位置(近端和远端)。在不同的任务中,我们发现,在食指上加60g并不会降低任务性能,但在某些情况下,主观用户负载会增加。这些发现表明,在办公室任务表现至关重要的情况下,无论手指上的位置如何,重达60克的设备都是可以接受的。
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引用次数: 0
ElectroCaresses: Contactless Apparent Motion on the Forearm using Electrostatic Piloerection. 电爱抚:利用静电勃起在前臂上进行无接触的表观运动。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-12 DOI: 10.1109/TOH.2025.3579134
Elodie Bouzbib, Stefan Donkov, Sonia Elizondo, Josu Irisarri, Mikel Aldea, Inigo Ezcurdia, Naroa Iriarte, Asier Marzo

Devices capable of stroking the user's forearm are being explored for digitally mediated touch but are mainly contact-based. We propose ElectroCaresses, the use of electrostatic piloerection to convey contactless gentle strokes by generating dynamic patterns of hair erection along the forearm. We investigated if a discrete set of electrodes can convey apparent motion (n=12), and evaluated effects of distance, duration and direction on continuity perception. We show that participants can discriminate stimuli direction with a high accuracy (93%) and perceive a continuous stroking stimulus using discrete signals. We finally propose guidelines for designing haptic illusions of motion using electrostatics-based haptics.

能够抚摸用户前臂的设备正在探索数字媒介触摸,但主要是基于接触的。我们提出了ElectroCaresses,通过产生沿前臂毛发勃起的动态模式,使用静电毛发勃起来传递非接触的轻柔抚摸。我们研究了一组离散电极是否可以传递表观运动(n=12),并评估了距离、持续时间和方向对连续性感知的影响。研究表明,参与者能够以较高的准确率(93%)辨别刺激方向,并使用离散信号感知连续的抚摸刺激。最后,我们提出了使用基于静电的触觉设计运动触觉错觉的指导方针。
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引用次数: 0
Touched by Vibrations: Intensity Modulates Valence and Arousal on the Torso 触摸振动:强度调节价和唤醒的躯干。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-11 DOI: 10.1109/TOH.2025.3576894
Nedim Goktepe;Müge Cavdan;Knut Drewing
Previous studies have successfully elicited a wide range of emotional responses by stimulating the hand region. The purpose of the current study was to test whether tactile stimuli applied to the torso could elicit similar emotional responses. To this end, we created 45 custom vibrotactile patterns that were presented through a vibrotactile vest to the front, back, and both sides of the torso. The patterns covered a wide range of physical variables such as amplitude, trajectory, and continuity. In an exploratory experiment, participants rated the arousal and valence of these patterns. Emotional responses differed between the patterns, and detailed analyses suggested that vibration amplitude and intensity where these vibrations were applied influenced both valence and arousal judgments. In a follow-up experiment, we systematically varied the amplitude and location of the vibrations. Our results showed that lower amplitudes were less arousing and more pleasant than higher amplitudes. Similarly, vibrations to the back torso were less arousing and more pleasant than those applied to the front or both sides of the torso, which can be explained by the lower sensitivity on the back. Taken together, we suggest that perceived intensity partially explains the relationship between the emotionality of vibration patterns on the torso.
先前的研究已经通过刺激手部区域成功地引发了广泛的情绪反应。当前研究的目的是测试施加于躯干的触觉刺激是否会引起类似的情绪反应。为此,我们创建了45个定制的振动触觉图案,这些图案通过振动触觉背心呈现在躯干的前部,后部和两侧。这些模式涵盖了广泛的物理变量,如振幅、轨迹和连续性。在一项探索性实验中,参与者对这些模式的唤醒和效价进行了评级。不同模式的情绪反应不同,详细的分析表明,振动的振幅和强度对效价和唤醒判断都有影响。在后续的实验中,我们系统地改变了振动的幅度和位置。我们的研究结果表明,较低的振幅比较高的振幅更不令人兴奋,更令人愉快。同样,躯干后部的振动比躯干前部或两侧的振动更不令人兴奋,也更令人愉快,这可以用背部的敏感度较低来解释。综上所述,我们认为感知强度部分解释了躯干上振动模式的情绪之间的关系。
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引用次数: 0
Electrophysiological Correlates for the Detection of Haptic Illusions 触觉错觉检测的电生理关联。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-09 DOI: 10.1109/TOH.2025.3578076
Yannick Weiss;Albrecht Schmidt;Steeven Villa
Haptic Illusions (HIs) have emerged as a versatile method to enrich haptic experiences for computing systems, especially in virtual reality scenarios. Unlike traditional haptic rendering, HIs do not rely on complex hardware. Instead, HIs leverage multisensory interactions, which can be elicited through audio-visual channels. However, the intensity at which HIs can be effectively applied is highly subject-dependent, and typical measures only estimate generalized boundaries based on small samples. Consequently, resulting techniques compromise the experience for some users and fail to fully exploit an HI for others. We propose adapting HI intensity to the physiological responses of individual users to optimize their haptic experiences. Specifically, we investigate electroencephalographic (EEG) correlates associated with the detection of an HI’s manipulations. For this, we integrated EEG with an established psychophysical protocol. Our user study (N = 32) revealed distinct and separable EEG markers between detected and undetected HI manipulations. We identified contrasts in oscillatory activity between the central and parietal, as well as in frontal regions, as reliable markers for detection. Further, we trained machine learning models with simple averaged signals, which demonstrated potential for future in situ HI detection. These discoveries pave the way for adaptive HI systems that tailor elicitation to individual and contextual factors, enabling HIs to produce more convincing and reliable haptic feedback.
触觉错觉(HIs)已经成为一种丰富计算机系统触觉体验的通用方法,特别是在虚拟现实场景中。与传统的触觉渲染不同,HIs不依赖于复杂的硬件。相反,他利用多感官互动,可以通过视听渠道引发。然而,HIs可以有效应用的强度是高度依赖于主体的,典型的测量方法只能估计基于小样本的广义边界。因此,所产生的技术会损害一些用户的体验,而无法为其他用户充分利用HI。我们建议根据个体用户的生理反应调整HI强度,以优化他们的触觉体验。具体来说,我们研究脑电图(EEG)与检测HI的操作相关。为此,我们将脑电图与已建立的心理物理协议结合起来。我们的用户研究(N = 32)显示在检测到的和未检测到的HI操作之间有明显的和可分离的EEG标记。我们确定了中枢和顶叶以及额叶区域之间振荡活动的对比,作为检测的可靠标记。此外,我们用简单的平均信号训练了机器学习模型,这证明了未来原位HI检测的潜力。这些发现为自适应HI系统铺平了道路,该系统可以根据个人和环境因素定制启发,使HIs能够产生更令人信服和可靠的触觉反馈。
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引用次数: 0
Supplemental Human-Machine Interface for Haptic Shared Control to Convey Sensor Reliability Information to an Operator of Underwater Vehicles 基于触觉共享控制的辅助人机界面向水下航行器操作员传递传感器可靠性信息。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-04-22 DOI: 10.1109/TOH.2025.3563451
Eito Sato;Yasuaki Orita;Norimitsu Sakagami;Takahiro Wada
In haptic shared control (HSC) for teleoperation, the human operator and autonomous system share control via torque on the input device. When a discrepancy exists between the human’s maneuvering intent and the autonomous maneuver presentation, the human can apply additional force to the device to achieve the desired maneuvering. The required force level is generally predetermined during design and closely relates to the human workload. This study investigated scenarios where discrepancies between human and machine control occur frequently owing to unreliable sensor information. We propose a method to allow the operator to adjust the machine’s assist level, facilitating smoother control transitions and proving useful when machine suggestions are unreliable. Conventional HSC systems generally lack sufficient information for operators to make informed decisions regarding adjusting assist levels, leading to delayed decisions and increased workloads. To address this, our research objective is to communicate sensor reliability to humans, thereby facilitating deciding the machine’s assist level. We focused on the HSC of a remotely operated underwater vehicle (ROV) where the sensor system is prone to unreliable. Maneuvering experiments with an ROV simulation involving sixteen participants demonstrated the proposed method effectively communicates sensor reliability to operators and reduces mental demand compared to conventional methods.
在遥操作的触觉共享控制(HSC)中,人类操作者和自主系统通过输入设备上的扭矩共享控制。当人的机动意图与自主机动表现之间存在差异时,人可以对装置施加额外的力以实现期望的机动。所需的力水平通常在设计时预先确定,并与人力工作量密切相关。本研究调查了由于传感器信息不可靠而经常发生人机控制差异的情况。我们提出了一种方法,允许操作员调整机器的辅助水平,促进更平稳的控制过渡,并证明在机器建议不可靠时有用。传统的HSC系统通常缺乏足够的信息,使作业者在调整辅助水平方面做出明智的决策,从而导致决策延迟和工作量增加。为了解决这个问题,我们的研究目标是将传感器的可靠性传达给人类,从而促进决定机器的辅助水平。本文重点研究了远程操作水下航行器(ROV)的HSC,其中传感器系统容易不可靠。通过16人参与的ROV仿真操纵实验表明,与传统方法相比,该方法有效地向操作人员传达了传感器的可靠性,并减少了脑力需求。
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引用次数: 0
Centroparietal Alpha/Beta Asymmetry in Response to Urgency Elicited by Upper Body Vibration 上半身振动引起的紧急反应的中枢顶叶α / β不对称。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-04-21 DOI: 10.1109/TOH.2025.3561889
Wanjoo Park;Haneen Alsuradi;Mohamad Eid
Haptic feedback seems effective in conveying information at a desirable level of urgency. There is a growing interest in understanding the neural mechanisms associated with haptic feedback using electroencephalography (EEG) measures. In particular, EEG hemispheric asymmetry is known to be correlated with various cognitive functions such as emotions, stress, anxiety, and attention. The current study aimed to investigate EEG hemispheric asymmetry associated with perceived urgency elicited using vibration feedback on the upper body. A total of 31 participants experienced three vibration patterns designed to elicit three levels of urgency, namely the no vibration pattern (NVP), urgent vibration pattern (UVP), and very urgent vibration pattern (VUVP). In the event-related potential (ERP) analysis, N100, P200, and P300 components were observed under the UVP and VUVP conditions. Notably, these components were absent under the NVP condition. The P200 and P300 ERP components as well as the participants' self-reporting confirmed the two distinguishable levels of perceived urgency (urgent and very urgent). Furthermore, the alpha and beta hemispheric asymmetry in the centroparietal area was significantly higher in the UVP and VUVP conditions as compared to the NVP condition between 500 ms and 2000 ms after the stimulation onset (One-way ANOVA test, Bonferroni correction, p $< $ 0.05). This is the first study to investigate the EEG asymmetry in response to perceived urgency elicited by upper body vibrations. These results suggest that the alpha and beta hemispheric asymmetry in the centroparietal area is a valid feature for detecting urgency elicited by vibrations on the upper body.
触觉反馈似乎有效地传达了迫切需要的信息。人们对使用脑电图(EEG)测量来理解与触觉反馈相关的神经机制越来越感兴趣。特别是,脑电图半球不对称被认为与各种认知功能相关,如情绪、压力、焦虑和注意力。本研究旨在探讨脑电图半球不对称与上半身振动反馈引起的感知紧迫性相关。共有31名参与者经历了三种振动模式,旨在引发三个级别的紧迫性,即无振动模式(NVP),紧急振动模式(UVP)和非常紧急的振动模式(VUVP)。在事件相关电位(ERP)分析中,在UVP和VUVP条件下观察到N100、P200和P300分量。值得注意的是,这些成分在NVP条件下不存在。P200和P300 ERP组件以及参与者的自我报告证实了两种可区分的感知紧迫性水平(紧急和非常紧急)。此外,在刺激开始后500 ms至2000 ms, UVP和VUVP组的中央顶叶区α和β半球不对称性显著高于NVP组(单向方差分析,Bonferroni校正,p $< $ 0.05)。这是第一个研究脑电图不对称反应的上半身振动引起的感知紧迫性的研究。这些结果表明,中顶叶区域的α和β半球不对称是检测上半身振动引起的紧迫性的有效特征。
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引用次数: 0
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IEEE Transactions on Haptics
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