首页 > 最新文献

IEEE Transactions on Haptics最新文献

英文 中文
A Survey on Tactile Change Blindness 触觉变化盲的研究概况。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-08-08 DOI: 10.1109/TOH.2025.3597076
Lauren E. Horde;Logan D. Clark;Sara L. Riggs
While vibrotactile displays continue to gain popularity, it remains that the phenomenon of tactile change blindness negatively impacts the human ability to detect changes between and within tactile signals. This paper surveys the research literature on tactile change detection and blindness under various parameters, including the number of tactors used, the intensity and length of the stimulus, and whether distractors between stimuli (i.e., transients) were used during experimentation, among others. The goal of this survey is to summarize what has been done in an attempt to better understand the parameters that exacerbate tactile change blindness and identify potential areas of future research. When such an understanding is reached, the design of haptic and multimodal displays may ideally be improved.
虽然振动触觉显示器继续受到欢迎,但触觉变化盲现象仍然会对人类检测触觉信号之间和内部变化的能力产生负面影响。本文综述了不同参数下触觉变化检测和盲视的研究文献,包括使用的因素数量、刺激的强度和长度、实验过程中是否使用刺激之间的干扰物(即瞬态)等。本调查的目的是总结已经做了什么,试图更好地了解加剧触觉变化盲的参数,并确定未来研究的潜在领域。当达到这样的理解时,触觉和多模态显示的设计可能会得到理想的改进。
{"title":"A Survey on Tactile Change Blindness","authors":"Lauren E. Horde;Logan D. Clark;Sara L. Riggs","doi":"10.1109/TOH.2025.3597076","DOIUrl":"10.1109/TOH.2025.3597076","url":null,"abstract":"While vibrotactile displays continue to gain popularity, it remains that the phenomenon of tactile change blindness negatively impacts the human ability to detect changes between and within tactile signals. This paper surveys the research literature on tactile change detection and blindness under various parameters, including the number of tactors used, the intensity and length of the stimulus, and whether distractors between stimuli (i.e., transients) were used during experimentation, among others. The goal of this survey is to summarize what has been done in an attempt to better understand the parameters that exacerbate tactile change blindness and identify potential areas of future research. When such an understanding is reached, the design of haptic and multimodal displays may ideally be improved.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 4","pages":"825-837"},"PeriodicalIF":2.8,"publicationDate":"2025-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144803993","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Combining Gamification and Haptic Coupling in a Two-Dimensional Tracking Task Performed by Human Dyads 结合游戏化和触觉耦合的人类双体二维跟踪任务。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-08-04 DOI: 10.1109/TOH.2025.3595445
Mohammad Sohorab Hossain;Vesna D. Novak
Exercises involving two participants are increasingly popular in applications such as motor rehabilitation, but it is still unclear how such exercises can be most effectively designed. This study examines the effects of two promising design elements of dyadic exercises (gamification and haptic coupling) on motor learning, motivation, and muscle activation. 62 healthy adult dyads were divided into four groups where gamification and haptic coupling were either present or absent, then went through an established protocol of learning two-dimensional tracking motions in the intermittent presence of a force field. 36 of these dyads completed an extended protocol where gamification was either added or removed after the main protocol, allowing a crossover study of its effects. Results showed that haptic coupling had no significant effects, matching some previous studies. On the other hand, gamification did improve intrinsic motivation and reduce forearm electromyograms, though the reduction in forearm electromyograms may be due to a biased sample. Overall, haptic coupling does not appear to be a high priority for future applied studies of dyadic exercises, especially since all previous coupling studies were performed with minimalistic visuals. On the other hand, gamification continues to hold promise for applications such as motor rehabilitation.
两个人参与的练习在运动康复等应用中越来越受欢迎,但目前尚不清楚如何才能最有效地设计这种练习。本研究探讨了两种有前途的二元运动设计元素(游戏化和触觉耦合)对运动学习、动机和肌肉激活的影响。研究人员将62名健康的成年二人组分为四组,其中游戏化和触觉耦合存在或不存在,然后通过一项既定的协议,在间歇性存在的力场中学习二维跟踪运动。其中36人完成了一个扩展方案,即在主要方案后添加或删除游戏化,从而允许对其影响进行交叉研究。结果表明,触觉耦合没有明显的影响,与之前的一些研究相吻合。另一方面,游戏化确实改善了内在动机并减少了前臂肌电图,尽管前臂肌电图的减少可能是由于样本偏差。总的来说,触觉耦合似乎并不是未来二元运动应用研究的重点,特别是因为所有以前的耦合研究都是用极简的视觉效果进行的。另一方面,游戏化继续为运动康复等应用带来希望。
{"title":"Combining Gamification and Haptic Coupling in a Two-Dimensional Tracking Task Performed by Human Dyads","authors":"Mohammad Sohorab Hossain;Vesna D. Novak","doi":"10.1109/TOH.2025.3595445","DOIUrl":"10.1109/TOH.2025.3595445","url":null,"abstract":"Exercises involving two participants are increasingly popular in applications such as motor rehabilitation, but it is still unclear how such exercises can be most effectively designed. This study examines the effects of two promising design elements of dyadic exercises (gamification and haptic coupling) on motor learning, motivation, and muscle activation. 62 healthy adult dyads were divided into four groups where gamification and haptic coupling were either present or absent, then went through an established protocol of learning two-dimensional tracking motions in the intermittent presence of a force field. 36 of these dyads completed an extended protocol where gamification was either added or removed after the main protocol, allowing a crossover study of its effects. Results showed that haptic coupling had no significant effects, matching some previous studies. On the other hand, gamification did improve intrinsic motivation and reduce forearm electromyograms, though the reduction in forearm electromyograms may be due to a biased sample. Overall, haptic coupling does not appear to be a high priority for future applied studies of dyadic exercises, especially since all previous coupling studies were performed with minimalistic visuals. On the other hand, gamification continues to hold promise for applications such as motor rehabilitation.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"732-741"},"PeriodicalIF":2.8,"publicationDate":"2025-08-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144784222","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Presentation of Low-Frequency Vibration to the Face Using Amplitude Modulation 用调幅法表示低频振动到面部。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-07-31 DOI: 10.1109/TOH.2025.3594480
Yuma Akiba;Shota Nakayama;Keigo Ushiyama;Izumi Mizoguchi;Hiroyuki Kajimoto
This study proposes a method to present pure low-frequency vibration sensations to the face that cannot be presented by small commercially available vibrators. The core innovation lies in utilizing an amplitude modulation technique with a carrier frequency of approximately 200 Hz. Due to the absence of Pacinian corpuscles in the facial region—receptors responsible for detecting high-frequency vibrations around 200 Hz—only the original low-frequency signal is perceived. Three experiments were conducted. Experiments 1 and 2 were performed on the forehead to confirm that the proposed amplitude modulation method could produce the desired low-frequency perception and to evaluate the subjective quality of the vibration. The results suggested that the proposed method could produce the perception of desired pure low-frequency vibration when applied to the forehead. In Experiment 3, the proposed method was applied to the whole face, and its range of applicability was explored. The results indicated that the original low-frequency vibration was clearly perceptible around the eyes, cheeks, and lower lip area.
这项研究提出了一种方法来呈现纯低频振动感觉的脸,不能由小型市售振动器呈现。核心创新在于利用载波频率约为200hz的调幅技术。由于面部区域缺乏太平洋小体——负责检测200赫兹左右高频振动的受体——只有原始的低频信号被感知到。进行了三个实验。实验1和2在前额上进行,以证实所提出的调幅方法可以产生期望的低频感知,并评估振动的主观质量。结果表明,所提出的方法可以产生所需的纯低频振动的感知,当应用于额头。在实验3中,将所提方法应用于整面,探索其适用范围。结果表明,在眼睛、脸颊和下唇周围可以清晰地感受到原始的低频振动。
{"title":"Presentation of Low-Frequency Vibration to the Face Using Amplitude Modulation","authors":"Yuma Akiba;Shota Nakayama;Keigo Ushiyama;Izumi Mizoguchi;Hiroyuki Kajimoto","doi":"10.1109/TOH.2025.3594480","DOIUrl":"10.1109/TOH.2025.3594480","url":null,"abstract":"This study proposes a method to present pure low-frequency vibration sensations to the face that cannot be presented by small commercially available vibrators. The core innovation lies in utilizing an amplitude modulation technique with a carrier frequency of approximately 200 Hz. Due to the absence of Pacinian corpuscles in the facial region—receptors responsible for detecting high-frequency vibrations around 200 Hz—only the original low-frequency signal is perceived. Three experiments were conducted. Experiments 1 and 2 were performed on the forehead to confirm that the proposed amplitude modulation method could produce the desired low-frequency perception and to evaluate the subjective quality of the vibration. The results suggested that the proposed method could produce the perception of desired pure low-frequency vibration when applied to the forehead. In Experiment 3, the proposed method was applied to the whole face, and its range of applicability was explored. The results indicated that the original low-frequency vibration was clearly perceptible around the eyes, cheeks, and lower lip area.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"710-721"},"PeriodicalIF":2.8,"publicationDate":"2025-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144759921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A 3D-Printed Device for Unconstrained Grip Force Measurements: Design and Application in a Human Experiment 一种用于无约束握力测量的3d打印设备:在人体实验中的设计和应用。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-07-21 DOI: 10.1109/TOH.2025.3591300
Mahdiar Edraki;Jim Papadopoulos;John Peter Whitney;Dagmar Sternad
A measurement device was developed that can measure user-applied grip force all around a cylindrical handle without constraining the grasp posture. Through the use of flexures, the device mechanically sums the radial grip forces, up to 200 N, applied to any locations along any of its load plates. It exhibited less than 1.5% of full-scale error after calibration and less than 1.5 N variation when load was applied to different plates. The device used off-the-shelf and 3D-printed components, making it easy and low-cost to build and use. The accuracy and versatility of the device affords numerous applications in research on human motor control and human-robot interactions. A human experiment on force tracking was presented to demonstrate the utility of the device.
开发了一种测量装置,可以在不限制抓取姿势的情况下测量用户施加的圆柱形手柄周围的握力。通过使用挠曲,该装置机械地总结径向抓地力,高达200牛,适用于任何位置沿其负载板。校正后的误差小于满量程误差的1.5%,载荷作用于不同板时的误差小于1.5 N。该设备使用现成的3d打印组件,使其易于制造和使用,成本低。该装置的精度和通用性为人体运动控制和人机交互的研究提供了许多应用。以人体力跟踪实验为例,验证了该装置的实用性。
{"title":"A 3D-Printed Device for Unconstrained Grip Force Measurements: Design and Application in a Human Experiment","authors":"Mahdiar Edraki;Jim Papadopoulos;John Peter Whitney;Dagmar Sternad","doi":"10.1109/TOH.2025.3591300","DOIUrl":"10.1109/TOH.2025.3591300","url":null,"abstract":"A measurement device was developed that can measure user-applied grip force all around a cylindrical handle without constraining the grasp posture. Through the use of flexures, the device mechanically sums the radial grip forces, up to 200 N, applied to any locations along any of its load plates. It exhibited less than 1.5% of full-scale error after calibration and less than 1.5 N variation when load was applied to different plates. The device used off-the-shelf and 3D-printed components, making it easy and low-cost to build and use. The accuracy and versatility of the device affords numerous applications in research on human motor control and human-robot interactions. A human experiment on force tracking was presented to demonstrate the utility of the device.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"751-762"},"PeriodicalIF":2.8,"publicationDate":"2025-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144682508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reliability of Tactile Perception and Suppression Measurements 触觉感知和抑制测量的可靠性。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-07-10 DOI: 10.1109/TOH.2025.3587742
Dimitris Voudouris;Petros Georgiadis;Katja Fiehler;Belkis Ezgi Arikan
Tactile signals arising on one’s own body allow estimation of one’s sensory state and foster interactions with the environment. However, tactile perception can be influenced by various factors. For instance, tactile perception is suppressed on a moving limb compared to when it is resting, a phenomenon termed tactile suppression. Here, we examine whether tactile perception during resting and during movement is robust over shorter and longer time intervals. Participants had to detect tactile stimuli of various intensities on their index finger while this finger was resting or moving (finger extension). This detection task was performed in four sessions on separate days across a period of one month. We found that tactile perception during resting is robust within single sessions and across days. However, tactile perception during movement changed across days, but these changes lacked a clear systematic pattern. We further show that temporal changes in perception alone cannot fully account for the previously reported tactile suppression effects. Finally, split-half correlations reveal high consistency in the estimated perceptual measures, demonstrating that estimates of tactile perception are robust across measurement points.
在一个人的身体上产生的触觉信号允许估计一个人的感官状态,并促进与环境的互动。然而,触觉感知会受到各种因素的影响。例如,与肢体静止时相比,肢体运动时的触觉感知受到抑制,这种现象被称为触觉抑制。在这里,我们研究了在休息和运动期间的触觉感知是否在较短和较长的时间间隔内是稳健的。参与者必须在他们的食指休息或移动(手指伸展)时检测到不同强度的触觉刺激。这个检测任务在一个月的时间里,在不同的日子里分四次进行。我们发现,休息时的触觉感知在单次和几天内都很强健。然而,运动过程中的触觉感知随着时间的推移而变化,但这些变化缺乏明确的系统模式。我们进一步表明,感知的时间变化不能完全解释先前报道的触觉抑制效应。最后,分裂-一半相关性揭示了估计的知觉测量的高度一致性,表明触觉感知的估计在测量点上是稳健的。
{"title":"Reliability of Tactile Perception and Suppression Measurements","authors":"Dimitris Voudouris;Petros Georgiadis;Katja Fiehler;Belkis Ezgi Arikan","doi":"10.1109/TOH.2025.3587742","DOIUrl":"10.1109/TOH.2025.3587742","url":null,"abstract":"Tactile signals arising on one’s own body allow estimation of one’s sensory state and foster interactions with the environment. However, tactile perception can be influenced by various factors. For instance, tactile perception is suppressed on a moving limb compared to when it is resting, a phenomenon termed tactile suppression. Here, we examine whether tactile perception during resting and during movement is robust over shorter and longer time intervals. Participants had to detect tactile stimuli of various intensities on their index finger while this finger was resting or moving (finger extension). This detection task was performed in four sessions on separate days across a period of one month. We found that tactile perception during resting is robust within single sessions and across days. However, tactile perception during movement changed across days, but these changes lacked a clear systematic pattern. We further show that temporal changes in perception alone cannot fully account for the previously reported tactile suppression effects. Finally, split-half correlations reveal high consistency in the estimated perceptual measures, demonstrating that estimates of tactile perception are robust across measurement points.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"671-678"},"PeriodicalIF":2.8,"publicationDate":"2025-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11076155","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144600186","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Encoding Manual Rotations on a Motionless Knob 对静止旋钮上的手动旋转进行编码。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-30 DOI: 10.1109/TOH.2025.3584595
Yuri De Pra;Stefano Papetti;Hanna Järveläinen;Alessandro Morassut;Federico Fontana
Despite the robustness and versatility of touchscreens affording haptic rotation, physical knobs remain widely adopted in the control layout of professional machines and appliances. Their low cost, established design, and efficiency in encoding rotations– even when an operator’s attention is focused elsewhere – make them an optimal choice. However, physical knobs are often prone to electro-mechanical damage in settings such as food or cleaning service facilities. To overcome potential consequent safety and productivity issues, we have designed and prototyped a motionless cylindrical device capable of encoding manual rotation. The device tracks finger contact positions on its lateral surface through capacitive sensing, which are then processed by a neural network-based algorithm designed to encode manual rotations in real-time on low-cost embedded hardware. A user test evaluating manual rotation confirmed accuracy in line with a previous experiment conducted on a motionless knob. In parallel, a decrease in precision was observed, possibly as a consequence of the sensing technology and encoding algorithm. Subjective questionnaires assessing specific aspects of the interaction quality with the prototype reinforced previous findings, suggesting that achieving natural and intuitive gestures on a motionless knob requires adaptation of a deeply embodied interaction primitive such as manual rotation.
尽管触摸屏提供触觉旋转的坚固性和多功能性,但物理旋钮仍然广泛应用于专业机器和电器的控制布局。它们的低成本,成熟的设计和编码旋转的效率-即使当操作员的注意力集中在其他地方-使它们成为最佳选择。然而,在食物或清洁服务设施等环境中,物理旋钮往往容易受到机电损伤。为了克服潜在的安全和生产力问题,我们设计并制作了一个能够编码手动旋转的静止圆柱形装置的原型。该设备通过电容感应跟踪手指在其侧面的接触位置,然后通过基于神经网络的编码算法进行处理,该算法旨在对低成本嵌入式硬件上的手动旋转进行实时分类。评估手动旋转的用户测试证实了与先前在静止旋钮上进行的实验一致的准确性。同时,观察到精度下降,这可能是传感技术和编码算法的结果。主观调查问卷评估了与原型交互质量的具体方面,强化了之前的发现,表明在不动的旋钮上实现自然和直觉的手势需要适应深度体现的交互原语,如手动旋转。
{"title":"Encoding Manual Rotations on a Motionless Knob","authors":"Yuri De Pra;Stefano Papetti;Hanna Järveläinen;Alessandro Morassut;Federico Fontana","doi":"10.1109/TOH.2025.3584595","DOIUrl":"10.1109/TOH.2025.3584595","url":null,"abstract":"Despite the robustness and versatility of touchscreens affording <italic>haptic rotation</i>, physical knobs remain widely adopted in the control layout of professional machines and appliances. Their low cost, established design, and efficiency in encoding rotations– even when an operator’s attention is focused elsewhere – make them an optimal choice. However, physical knobs are often prone to electro-mechanical damage in settings such as food or cleaning service facilities. To overcome potential consequent safety and productivity issues, we have designed and prototyped a motionless cylindrical device capable of encoding manual rotation. The device tracks finger contact positions on its lateral surface through capacitive sensing, which are then processed by a neural network-based algorithm designed to encode manual rotations in real-time on low-cost embedded hardware. A user test evaluating manual rotation confirmed accuracy in line with a previous experiment conducted on a motionless knob. In parallel, a decrease in precision was observed, possibly as a consequence of the sensing technology and encoding algorithm. Subjective questionnaires assessing specific aspects of the interaction quality with the prototype reinforced previous findings, suggesting that achieving natural and intuitive gestures on a motionless knob requires adaptation of a deeply embodied interaction primitive such as manual rotation.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"689-698"},"PeriodicalIF":2.8,"publicationDate":"2025-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11059819","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144527671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring Interference Between Concurrent Skin Stretches 探索并发皮肤拉伸之间的干扰。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-27 DOI: 10.1109/TOH.2025.3583736
Ching Hei Cheng;Jonathan Eden;Denny Oetomo;Ying Tan
Proprioception is essential for coordinating human movements and enhancing the performance of assistive robotic devices. Skin stretch feedback, which is used within natural proprioception mechanisms, presents a promising method for conveying proprioceptive information. To better understand the impact of interference on skin stretch perception and to provide insights into how to best balance between perception performance and the workload required for its understanding, we conducted a user study with 30 participants that evaluated the effect of two simultaneous skin stretches on the user’s ability to perceive changes in skin stretch and the associated perceived workload. We observed that when participants experience simultaneous skin stretch stimuli, a masking effect occurs which deteriorates perception performance in the collocated skin stretch configurations without changing the perception of workload. These findings imply that multi-channel skin stretch designs should avoid locating modules in close proximity due to the lower sensitivity in perception.
本体感觉对于协调人体运动和提高辅助机器人设备的性能是必不可少的。在自然本体感觉机制中使用的皮肤拉伸反馈是一种很有前途的本体感觉信息传递方法。为了更好地理解干扰对皮肤拉伸感知的影响,并为如何最好地平衡感知性能和理解所需的工作量提供见解,我们对30名参与者进行了一项用户研究,评估了两次同时进行的皮肤拉伸对用户感知皮肤拉伸变化和相关感知工作量的影响。我们观察到,当被试同时经历皮肤拉伸刺激时,会产生一种掩蔽效应,这种效应会在不改变工作量感知的情况下恶化皮肤拉伸配置的感知表现。这些发现表明,由于感知灵敏度较低,多通道皮肤拉伸设计应避免将模块定位在近距离。
{"title":"Exploring Interference Between Concurrent Skin Stretches","authors":"Ching Hei Cheng;Jonathan Eden;Denny Oetomo;Ying Tan","doi":"10.1109/TOH.2025.3583736","DOIUrl":"10.1109/TOH.2025.3583736","url":null,"abstract":"Proprioception is essential for coordinating human movements and enhancing the performance of assistive robotic devices. Skin stretch feedback, which is used within natural proprioception mechanisms, presents a promising method for conveying proprioceptive information. To better understand the impact of interference on skin stretch perception and to provide insights into how to best balance between perception performance and the workload required for its understanding, we conducted a user study with 30 participants that evaluated the effect of two simultaneous skin stretches on the user’s ability to perceive changes in skin stretch and the associated perceived workload. We observed that when participants experience simultaneous skin stretch stimuli, a masking effect occurs which deteriorates perception performance in the collocated skin stretch configurations without changing the perception of workload. These findings imply that multi-channel skin stretch designs should avoid locating modules in close proximity due to the lower sensitivity in perception.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"803-808"},"PeriodicalIF":2.8,"publicationDate":"2025-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144511819","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Optimizing Vibrotactile Feedback for Sensory Substitution in the Thigh: Spatial Acuity and Frequency Characteristics 优化振动触觉反馈在大腿的感觉替代:空间敏锐度和频率特性。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-27 DOI: 10.1109/TOH.2025.3583962
Daniel E. Genaro;Laura C. Marrelli;Erika E. Howe;Emma B. Plater;Michael Apollinaro;John Zettel;Leah R. Bent
Amputation of a lower limb not only affects mobility but also interferes with sensory feedback, leading to an elevated risk of falls among individuals living with amputation. Sensory substitution, achieved through tactile displays embedded in transfemoral prosthetic sockets, presents a promising non-invasive solution to provide artificial sensation to users. However, for this approach to be effective, users must accurately perceive distinct combinations of vibrations, a capacity limited by their two-point discrimination ability. This study examined whether spacing two vibrotactile stimuli within the 20-30 mm range, on the thigh, enabled the perception of distinct points and whether vibration frequency affected spatial acuity. We defined the ability to perceive two distinct points as achieving at least a 75% accuracy in responses, and based on this criterion, we determined that the minimum distance required for two-point discrimination lies between 25 mm and 30 mm. Notably, our study revealed that spatial acuity was not altered when vibrating at either low (30 Hz) or high (150 Hz) frequencies, provided the vibrations were at the perceptual threshold. Lastly, our findings consistently favoured stimuli that were spaced out vertically over horizontal ones. These findings contribute to the improvement of tactile displays intended for sensory substitution in transfemoral prostheses.
下肢截肢不仅会影响活动能力,还会干扰感觉反馈,导致截肢者跌倒的风险增加。通过嵌入经股假体插座的触觉显示器实现的感觉替代,为用户提供人工感觉提供了一种有前途的非侵入性解决方案。然而,为了使这种方法有效,用户必须准确地感知振动的不同组合,这种能力受到他们两点辨别能力的限制。这项研究考察了在20-30毫米范围内,在大腿上间隔两个振动触觉刺激是否能够感知不同的点,以及振动频率是否会影响空间敏锐度。我们将感知两个不同点的能力定义为在响应中达到至少75%的准确度,并根据这一标准,我们确定两点识别所需的最小距离在25毫米到30毫米之间。值得注意的是,我们的研究表明,在低(30赫兹)或高(150赫兹)频率振动时,只要振动处于感知阈值,空间敏切度都不会改变。最后,我们的研究结果始终支持垂直间隔的刺激而不是水平间隔的刺激。这些发现有助于改善经股假体中用于感觉替代的触觉显示。
{"title":"Optimizing Vibrotactile Feedback for Sensory Substitution in the Thigh: Spatial Acuity and Frequency Characteristics","authors":"Daniel E. Genaro;Laura C. Marrelli;Erika E. Howe;Emma B. Plater;Michael Apollinaro;John Zettel;Leah R. Bent","doi":"10.1109/TOH.2025.3583962","DOIUrl":"10.1109/TOH.2025.3583962","url":null,"abstract":"Amputation of a lower limb not only affects mobility but also interferes with sensory feedback, leading to an elevated risk of falls among individuals living with amputation. Sensory substitution, achieved through tactile displays embedded in transfemoral prosthetic sockets, presents a promising non-invasive solution to provide artificial sensation to users. However, for this approach to be effective, users must accurately perceive distinct combinations of vibrations, a capacity limited by their two-point discrimination ability. This study examined whether spacing two vibrotactile stimuli within the 20-30 mm range, on the thigh, enabled the perception of distinct points and whether vibration frequency affected spatial acuity. We defined the ability to perceive two distinct points as achieving at least a 75% accuracy in responses, and based on this criterion, we determined that the minimum distance required for two-point discrimination lies between 25 mm and 30 mm. Notably, our study revealed that spatial acuity was not altered when vibrating at either low (30 Hz) or high (150 Hz) frequencies, provided the vibrations were at the perceptual threshold. Lastly, our findings consistently favoured stimuli that were spaced out vertically over horizontal ones. These findings contribute to the improvement of tactile displays intended for sensory substitution in transfemoral prostheses.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"652-662"},"PeriodicalIF":2.8,"publicationDate":"2025-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144511820","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Role for Finger Properties in Exploration and Perception of Softness 手指特性在柔软度探索和感知中的作用。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-23 DOI: 10.1109/TOH.2025.3582077
Didem Katircilar;Roland Bennewitz;Knut Drewing
Individuals with more elastic, more hydrated or smaller fingers usually show better performance in several passive touch tasks. In active touch, people use different exploratory procedures when evaluating object properties, and tune their exploratory parameters. For example, they indent stimuli to assess softness and optimize their peak forces to get relevant information. In this study, we aim to understand whether finger pad size, elasticity and hydration affect individuals’ force-tuning and discrimination performance in active softness perception. Participants performed two softness tasks in two different sessions. In one session, hyaluronic acid was applied to their finger pads to soften it, in the other they received no treatment. We assessed individual elasticity and hydration values with cutometer and corneometer in each session, and measured finger pad size in three dimension by caliper. In each task, two pairs of stimuli were presented to the participants (Young’s Modulus: 41.5 vs. 45.0; 28.7 vs. 31.3 kPa) who chose the softer stimulus. In the restricted task, they could apply force only up to 2 Newton, whereas there was no force limit in the unconstrained task. We found that participants with smaller finger pad size exerted less force in the restricted task and participants with more hydrated and elastic fingers exerted less force in the unconstrained task. The force-tuning disappeared in the unconstrained task when treatment was applied. These results indicate that people employ strategies according to their finger parameters and to the availability of cues whereas adaptation to treatment is likely to need longer practice.
手指更有弹性、水分更充足或手指更小的人通常在一些被动触摸任务中表现得更好。在主动触摸中,人们在评估物体属性时使用不同的探索程序,并调整他们的探索参数。例如,他们缩进刺激来评估柔软度,并优化他们的峰值力以获得相关信息。在本研究中,我们旨在了解指垫大小、弹性和水合作用是否影响个体在主动柔软感知中的力调谐和辨别表现。参与者在两个不同的环节中执行两个柔软任务。在一组中,研究人员将透明质酸涂在他们的指垫上以软化它,而在另一组中,他们没有接受任何治疗。在每个疗程中,我们用量尺和角质尺评估个体的弹性和水合值,用卡尺测量手指垫的三维尺寸。在每个任务中,向参与者呈现两对刺激(杨氏模量:41.5 vs. 45.0;28.7对31.3 kPa)。在受限任务中,他们只能施加2牛顿的力,而在无约束任务中则没有力的限制。我们发现手指垫尺寸较小的参与者在受限任务中施加的力较小,而手指含水量和弹性较大的参与者在无约束任务中施加的力较小。在无约束任务中,施加处理后力调谐消失。这些结果表明,人们根据自己的手指参数和线索的可用性使用策略,而适应治疗可能需要更长的练习。
{"title":"A Role for Finger Properties in Exploration and Perception of Softness","authors":"Didem Katircilar;Roland Bennewitz;Knut Drewing","doi":"10.1109/TOH.2025.3582077","DOIUrl":"10.1109/TOH.2025.3582077","url":null,"abstract":"Individuals with more elastic, more hydrated or smaller fingers usually show better performance in several passive touch tasks. In active touch, people use different exploratory procedures when evaluating object properties, and tune their exploratory parameters. For example, they indent stimuli to assess softness and optimize their peak forces to get relevant information. In this study, we aim to understand whether finger pad size, elasticity and hydration affect individuals’ force-tuning and discrimination performance in active softness perception. Participants performed two softness tasks in two different sessions. In one session, hyaluronic acid was applied to their finger pads to soften it, in the other they received no treatment. We assessed individual elasticity and hydration values with cutometer and corneometer in each session, and measured finger pad size in three dimension by caliper. In each task, two pairs of stimuli were presented to the participants (Young’s Modulus: 41.5 vs. 45.0; 28.7 vs. 31.3 kPa) who chose the softer stimulus. In the restricted task, they could apply force only up to 2 Newton, whereas there was no force limit in the unconstrained task. We found that participants with smaller finger pad size exerted less force in the restricted task and participants with more hydrated and elastic fingers exerted less force in the unconstrained task. The force-tuning disappeared in the unconstrained task when treatment was applied. These results indicate that people employ strategies according to their finger parameters and to the availability of cues whereas adaptation to treatment is likely to need longer practice.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"679-688"},"PeriodicalIF":2.8,"publicationDate":"2025-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11045995","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144474998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Beyond Funneling: Subjective Experiences of Spatial Vibrotactile Feedback on the Back 超越漏斗:背部空间振动触觉反馈的主观体验。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-20 DOI: 10.1109/TOH.2025.3580297
Diana Khater;Louis-Pierre Guidetti;Stuart Mansbridge;Oliver Schneider
Vibrotactile feedback is a common target for wearables, often making use of illusions like funneling, which produces a phantom sensation in-between actuators. However, prior work has assumed funneling produces a point sensation rather than a region across the body. To better understand how people experience spatial vibrotactile feedback, we approach this question with a qualitative study. We placed vibrotactile actuators at different locations on the back, asking participants to draw what they experienced on a map of an individual’s back, and conducted open- and closed-coding analysis. Results show a range of experiences more diverse than previously described. For example, sometimes a phantom sensation was perceived in-between the actuators (“funneling”), while other times participants also indicated a region including one or both actuators (we call this “fusing”). We also document masking effects and conduction across bone and soft tissue. These findings can serve as a taxonomy guiding new research for understanding vibrotactile perception as a total experience, and provide a visual vocabulary documenting felt vibrations on the skin.
振动触觉反馈是可穿戴设备的常见目标,通常利用像漏斗这样的错觉,在驱动器之间产生幻觉。然而,先前的工作已经假设漏斗产生一个点的感觉,而不是一个横跨身体的区域。为了更好地理解人们是如何体验空间振动触觉反馈的,我们对这个问题进行了定性研究。我们将振动触觉致动器放置在背部的不同位置,要求参与者在个人背部的地图上画出他们的经历,并进行开放和封闭编码分析。结果显示,经历的范围比之前描述的更多样化。例如,有时在驱动器之间会感知到幻像(“漏斗”),而其他时候参与者也会指出包含一个或两个驱动器的区域(我们称之为“融合”)。我们也记录掩蔽效应和传导跨越骨和软组织。这些发现可以作为一种分类法来指导新的研究,以理解振动触觉感知作为一种整体体验,并提供一种记录皮肤上感受到的振动的视觉词汇。
{"title":"Beyond Funneling: Subjective Experiences of Spatial Vibrotactile Feedback on the Back","authors":"Diana Khater;Louis-Pierre Guidetti;Stuart Mansbridge;Oliver Schneider","doi":"10.1109/TOH.2025.3580297","DOIUrl":"10.1109/TOH.2025.3580297","url":null,"abstract":"Vibrotactile feedback is a common target for wearables, often making use of illusions like funneling, which produces a phantom sensation in-between actuators. However, prior work has assumed funneling produces a point sensation rather than a region across the body. To better understand how people experience spatial vibrotactile feedback, we approach this question with a qualitative study. We placed vibrotactile actuators at different locations on the back, asking participants to draw what they experienced on a map of an individual’s back, and conducted open- and closed-coding analysis. Results show a range of experiences more diverse than previously described. For example, sometimes a phantom sensation was perceived in-between the actuators (“funneling”), while other times participants also indicated a region including one or both actuators (we call this “fusing”). We also document masking effects and conduction across bone and soft tissue. These findings can serve as a taxonomy guiding new research for understanding vibrotactile perception as a total experience, and provide a visual vocabulary documenting felt vibrations on the skin.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"18 3","pages":"699-709"},"PeriodicalIF":2.8,"publicationDate":"2025-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144336485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
IEEE Transactions on Haptics
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1