首页 > 最新文献

IEEE Transactions on Haptics最新文献

英文 中文
Fuzzy Evaluation Method for Haptic Perceptual Similarity 触觉感知相似性的模糊评价方法。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-10 DOI: 10.1109/TOH.2023.3331032
Yan Zhang;Riting Xia;Xiaoying Sun
Tactile rendering in virtual interactive scenes plays an important role in improving the quality of user experience. The subjective rating is currently the mainstream measurement to assess haptic rendering realism, which ignores various subjective and objective uncertainties in the evaluation process and also neglects the mutual influence among tactile renderings. In this paper, we extend the existing subjective evaluation and systematically propose a fuzzy evaluation method of haptic rendering realism. Hierarchical fuzzy scoring based on confidence interval is introduced to reduce the difficulty of expressing tactile feeling with deterministic rating. After the fuzzy statistics based on the membership function, we further use close-degree and transitive closure to calculate the fuzzy equivalence matrix between different tactile renderings. Fuzzy clustering is carried out to complete the comprehensive evaluation in the case of multiple indicators. Five tactile objects are used to simulate various situations of tactile rendering. The experimental results of haptic perceptual similarity evaluation show the existence of fuzziness in the subjective evaluation and verify the feasibility of the proposed method applied to multi-indicator evaluation. We also conclude that the proposed method outperforms the existing methods in terms of time cost and labor cost.
虚拟交互场景中的触觉渲染在提高用户体验质量方面发挥着重要作用。主观评级是目前评估触觉渲染真实性的主流衡量标准,它忽略了评估过程中的各种主客观不确定性,也忽略了触觉渲染之间的相互影响。在本文中,我们扩展了现有的主观评价,系统地提出了一种触觉渲染真实感的模糊评价方法。引入了基于置信区间的分层模糊评分,以降低确定性评分表达触觉的难度。在基于隶属函数的模糊统计之后,我们进一步使用贴近度和传递闭包来计算不同触觉渲染之间的模糊等价矩阵。在多指标的情况下,进行模糊聚类以完成综合评价。使用五个触觉对象来模拟触觉渲染的各种情况。触觉感知相似性评价的实验结果表明主观评价中存在模糊性,验证了该方法应用于多指标评价的可行性。我们还得出结论,所提出的方法在时间成本和劳动力成本方面优于现有方法。
{"title":"Fuzzy Evaluation Method for Haptic Perceptual Similarity","authors":"Yan Zhang;Riting Xia;Xiaoying Sun","doi":"10.1109/TOH.2023.3331032","DOIUrl":"10.1109/TOH.2023.3331032","url":null,"abstract":"Tactile rendering in virtual interactive scenes plays an important role in improving the quality of user experience. The subjective rating is currently the mainstream measurement to assess haptic rendering realism, which ignores various subjective and objective uncertainties in the evaluation process and also neglects the mutual influence among tactile renderings. In this paper, we extend the existing subjective evaluation and systematically propose a fuzzy evaluation method of haptic rendering realism. Hierarchical fuzzy scoring based on confidence interval is introduced to reduce the difficulty of expressing tactile feeling with deterministic rating. After the fuzzy statistics based on the membership function, we further use close-degree and transitive closure to calculate the fuzzy equivalence matrix between different tactile renderings. Fuzzy clustering is carried out to complete the comprehensive evaluation in the case of multiple indicators. Five tactile objects are used to simulate various situations of tactile rendering. The experimental results of haptic perceptual similarity evaluation show the existence of fuzziness in the subjective evaluation and verify the feasibility of the proposed method applied to multi-indicator evaluation. We also conclude that the proposed method outperforms the existing methods in terms of time cost and labor cost.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"826-835"},"PeriodicalIF":2.9,"publicationDate":"2023-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72209146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Teaching Motor Skills Without a Motor: A Semi-Passive Robot to Facilitate Learning 无马达运动技能教学:促进学习的半被动机器人。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-08 DOI: 10.1109/TOH.2023.3330368
Thomas E. Augenstein;C. David Remy;Edward S. Claflin;Rajiv Ranganathan;Chandramouli Krishnan
Semi-passive rehabilitation robots resist and steer a patient's motion using only controllable passive force elements (e.g., controllable brakes). Contrarily, passive robots use uncontrollable passive force elements (e.g., springs), while active robots use controllable active force elements (e.g., motors). Semi-passive robots can address cost and safety limitations of active robots, but it is unclear if they have utility in rehabilitation. Here, we assessed if a semi-passive robot could provide haptic guidance to facilitate motor learning. We first performed a theoretical analysis of the robot's ability to provide haptic guidance, and then used a prototype to perform a motor learning experiment that tested if the guidance helped participants learn to trace a shape. Unlike prior studies, we minimized the confounding effects of visual feedback during motor learning. Our theoretical analysis showed that our robot produced guidance forces that were, on average, 54$^circ$ from the current velocity (active devices achieve 90$^circ$). Our motor learning experiment showed, for the first time, that participants who received haptic guidance during training learned to trace the shape more accurately (97.57% error to 52.69%) than those who did not receive guidance (81.83% to 78.18%). These results support the utility of semi-passive robots in rehabilitation.
半被动康复机器人仅使用可控的被动力元件(例如可控制动器)来抵抗和引导患者的运动。相反,被动机器人使用不可控的被动力元件(例如弹簧),而主动机器人使用可控的主动力元件(如电机)。半被动机器人可以解决主动机器人的成本和安全限制,但尚不清楚它们在康复中是否有用。在这里,我们评估了半被动机器人是否可以提供触觉指导来促进运动学习。我们首先对机器人提供触觉引导的能力进行了理论分析,然后使用原型进行了运动学习实验,测试引导是否有助于参与者学习追踪形状。与先前的研究不同,我们在运动学习过程中最大限度地减少了视觉反馈的混杂效应。我们的理论分析表明,我们的机器人产生的引导力平均与当前速度相差54°(有源设备达到90°)。我们的运动学习实验首次表明,在训练中接受触觉指导的参与者比没有接受指导的参与者(81.83%至78.18%)更准确地追踪形状(97.57%至52.69%)。这些结果支持了半被动机器人在康复中的实用性。
{"title":"Teaching Motor Skills Without a Motor: A Semi-Passive Robot to Facilitate Learning","authors":"Thomas E. Augenstein;C. David Remy;Edward S. Claflin;Rajiv Ranganathan;Chandramouli Krishnan","doi":"10.1109/TOH.2023.3330368","DOIUrl":"10.1109/TOH.2023.3330368","url":null,"abstract":"Semi-passive rehabilitation robots resist and steer a patient's motion using only controllable passive force elements (e.g., controllable brakes). Contrarily, passive robots use uncontrollable passive force elements (e.g., springs), while active robots use controllable active force elements (e.g., motors). Semi-passive robots can address cost and safety limitations of active robots, but it is unclear if they have utility in rehabilitation. Here, we assessed if a semi-passive robot could provide haptic guidance to facilitate motor learning. We first performed a theoretical analysis of the robot's ability to provide haptic guidance, and then used a prototype to perform a motor learning experiment that tested if the guidance helped participants learn to trace a shape. Unlike prior studies, we minimized the confounding effects of visual feedback during motor learning. Our theoretical analysis showed that our robot produced guidance forces that were, on average, 54\u0000<inline-formula><tex-math>$^circ$</tex-math></inline-formula>\u0000 from the current velocity (active devices achieve 90\u0000<inline-formula><tex-math>$^circ$</tex-math></inline-formula>\u0000). Our motor learning experiment showed, for the first time, that participants who received haptic guidance during training learned to trace the shape more accurately (97.57% error to 52.69%) than those who did not receive guidance (81.83% to 78.18%). These results support the utility of semi-passive robots in rehabilitation.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 3","pages":"346-359"},"PeriodicalIF":2.4,"publicationDate":"2023-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71521309","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Three-Dimensional Position Presentation via Head and Waist Vibrotactile Arrays 通过头部和腰部可控振动阵列的三维位置演示。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-03 DOI: 10.1109/TOH.2023.3329929
Syunsuke Tawa;Hikaru Nagano;Yuichi Tazaki;Yasuyoshi Yokokohji
This article introduces a novel system designed to convey the three-dimensional positions surrounding the user. The system incorporates circumferential vibrotactile arrays strategically positioned on both the user's head and waist. Through the synergy of this two-dimensional arrangement and modulations in vibration amplitude, the system adeptly presents comprehensive three-dimensional positional information. Two prototypes, namely a spherical model and a cylindrical model, were employed as mappings between three-dimensional positions and vibration amplitudes. In Experiment 1, we evaluated the system's performance in indicating positions in depth, orientation, and height. Notably, discrimination rates for depth (Task 1) and orientation (Task 2) were 60% and 54%, respectively. Regarding height discrimination in the head-to-waist condition (Tasks 3 and 4), the cylindrical model outperformed the spherical model (54% and 52% vs. 32% and 36%). Conversely, in the head-above and waist-below condition (Task 5), the cylindrical model achieved a discrimination rate of 45%, while the spherical model did not. In Experiment 2, we explored the use of the cylindrical model to convey a moving three-dimensional position. The results showed an impressive 81% correct response rate, affirming the system's effectiveness in presenting three-dimensional motion stimuli.
本文介绍了一种新颖的系统,旨在传达用户周围的三维位置。该系统结合了周向振动触觉阵列,该阵列战略性地定位在用户的头部和腰部。通过这种二维排列和振幅调制的协同作用,该系统熟练地呈现了全面的三维位置信息。两个原型,即球形模型和圆柱形模型,被用作三维位置和振幅之间的映射。在实验1中,我们评估了该系统在指示深度、方向和高度位置方面的性能。值得注意的是,深度(任务1)和定向(任务2)的辨别率分别为60%和54%。关于头到腰条件下的身高辨别(任务3和4),圆柱形模型的表现优于球形模型(54%和52%对32%和36%)。相反,在头部以上和腰部以下的情况下(任务5),圆柱形模型的识别率为45%,而球形模型则没有。在实验2中,我们探索了使用圆柱形模型来传递移动的三维位置。结果显示,81%的正确反应率令人印象深刻,肯定了该系统在呈现三维运动刺激方面的有效性。
{"title":"Three-Dimensional Position Presentation via Head and Waist Vibrotactile Arrays","authors":"Syunsuke Tawa;Hikaru Nagano;Yuichi Tazaki;Yasuyoshi Yokokohji","doi":"10.1109/TOH.2023.3329929","DOIUrl":"10.1109/TOH.2023.3329929","url":null,"abstract":"This article introduces a novel system designed to convey the three-dimensional positions surrounding the user. The system incorporates circumferential vibrotactile arrays strategically positioned on both the user's head and waist. Through the synergy of this two-dimensional arrangement and modulations in vibration amplitude, the system adeptly presents comprehensive three-dimensional positional information. Two prototypes, namely a spherical model and a cylindrical model, were employed as mappings between three-dimensional positions and vibration amplitudes. In Experiment 1, we evaluated the system's performance in indicating positions in depth, orientation, and height. Notably, discrimination rates for depth (Task 1) and orientation (Task 2) were 60% and 54%, respectively. Regarding height discrimination in the head-to-waist condition (Tasks 3 and 4), the cylindrical model outperformed the spherical model (54% and 52% vs. 32% and 36%). Conversely, in the head-above and waist-below condition (Task 5), the cylindrical model achieved a discrimination rate of 45%, while the spherical model did not. In Experiment 2, we explored the use of the cylindrical model to convey a moving three-dimensional position. The results showed an impressive 81% correct response rate, affirming the system's effectiveness in presenting three-dimensional motion stimuli.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 3","pages":"319-333"},"PeriodicalIF":2.4,"publicationDate":"2023-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71434240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Survey on Force Sensing Techniques in Robot-Assisted Minimally Invasive Surgery 机器人辅助微创手术中的力传感技术综述。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-03 DOI: 10.1109/TOH.2023.3329172
Wenjie Wang;Jie Wang;Yang Luo;Xiaohua Wang;Huajian Song
Minimally invasive surgery (MIS) is commonly used in some robotic-assisted surgery (RAS) systems. However, many RAS lack the strength and tactile sensation of surgical tools. Therefore, researchers have developed various force sensing techniques in robot-assisted minimally invasive surgery (RMIS). This paper provides a systematic classification and review of force sensing approaches in the field of RMIS, with a particular focus on direct and indirect force sensing. In this survey, the relevant literature on various sensing principles, haptic sensor design standards, and sensing technologies between 2000 and 2022 is reviewed. This survey can also serve as a roadmap for future developments by identifying the shortcomings of the field and discussing the emerging trends in force sensing methods.
微创手术(MIS)通常用于一些机器人辅助手术(RAS)系统。然而,许多RAS缺乏手术工具的强度和触感。因此,研究人员在机器人辅助微创手术(RMIS)中开发了各种力传感技术。本文对RMIS领域的力传感方法进行了系统的分类和综述,特别关注直接和间接力传感。在这项调查中,回顾了2000年至2022年间关于各种传感原理、触觉传感器设计标准和传感技术的相关文献。这项调查还可以作为未来发展的路线图,通过确定该领域的缺点和讨论力传感方法的新趋势。
{"title":"A Survey on Force Sensing Techniques in Robot-Assisted Minimally Invasive Surgery","authors":"Wenjie Wang;Jie Wang;Yang Luo;Xiaohua Wang;Huajian Song","doi":"10.1109/TOH.2023.3329172","DOIUrl":"10.1109/TOH.2023.3329172","url":null,"abstract":"Minimally invasive surgery (MIS) is commonly used in some robotic-assisted surgery (RAS) systems. However, many RAS lack the strength and tactile sensation of surgical tools. Therefore, researchers have developed various force sensing techniques in robot-assisted minimally invasive surgery (RMIS). This paper provides a systematic classification and review of force sensing approaches in the field of RMIS, with a particular focus on direct and indirect force sensing. In this survey, the relevant literature on various sensing principles, haptic sensor design standards, and sensing technologies between 2000 and 2022 is reviewed. This survey can also serve as a roadmap for future developments by identifying the shortcomings of the field and discussing the emerging trends in force sensing methods.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"702-718"},"PeriodicalIF":2.9,"publicationDate":"2023-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71434239","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dual-Modality Haptic Feedback Improves Dexterous Task Execution With Virtual EMG-Controlled Gripper 双模态触觉反馈通过虚拟EMG控制的抓握器提高了任务执行的灵活性。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-30 DOI: 10.1109/TOH.2023.3328256
Kezi Li;Jeremy D. Brown
Individuals with upper-extremity limb difference who use myoelectric prostheses currently lack the haptic sensory information needed to perform dexterous activities of daily living. While considerable research has focused on restoring this haptic information, these approaches often rely on single-modality feedback schemes which are necessary but insufficient for the feedforward and feedback control strategies employed by the central nervous system. Multi-modality feedback approaches have been gaining attention in several application domains, however, the utility for myoelectric prosthesis use remains unclear. In this study, we investigated the utility of dual-modality haptic feedback in a virtual EMG-controlled grasp-and-hold task with a brittle object and variable load force. We recruited N = 20 participants without limb difference to perform the task in four conditions: no feedback, vibration feedback of incipient slip, squeezing feedback of grip force, and dual (vibration + squeezing) feedback of incipient slip and grip force. Results suggest that receiving any haptic feedback is better than receiving none, however, dual-modality feedback is far superior to either single-modality feedback approach in terms of preventing the object from breaking or dropping. Control with dual-modality feedback was also seen as more intuitive than with either of the single-modality feedback approaches.
使用肌电假肢的上肢肢体有差异的个体目前缺乏进行日常生活中灵巧活动所需的触觉感觉信息。虽然相当多的研究集中在恢复这种触觉信息上,但这些方法通常依赖于单模态反馈方案,这对于中枢神经系统所采用的前馈和反馈控制策略是必要的,但并不充分。多模态反馈方法在多个应用领域得到了关注,然而,肌电假体的实用性尚不清楚。在这项研究中,我们研究了双模态触觉反馈在具有脆性物体和可变负载力的虚拟EMG控制的抓握任务中的效用。我们招募了N=20名没有肢体差异的参与者,在四种条件下执行任务:无反馈、初滑的振动反馈、握力的挤压反馈以及初滑和握力的双重(振动+挤压)反馈。结果表明,接收任何触觉反馈都比不接收要好,然而,在防止物体破碎或掉落方面,双模态反馈远优于单模态反馈方法。双模态反馈的控制也被认为比单模态反馈方法更直观。
{"title":"Dual-Modality Haptic Feedback Improves Dexterous Task Execution With Virtual EMG-Controlled Gripper","authors":"Kezi Li;Jeremy D. Brown","doi":"10.1109/TOH.2023.3328256","DOIUrl":"10.1109/TOH.2023.3328256","url":null,"abstract":"Individuals with upper-extremity limb difference who use myoelectric prostheses currently lack the haptic sensory information needed to perform dexterous activities of daily living. While considerable research has focused on restoring this haptic information, these approaches often rely on single-modality feedback schemes which are necessary but insufficient for the feedforward and feedback control strategies employed by the central nervous system. Multi-modality feedback approaches have been gaining attention in several application domains, however, the utility for myoelectric prosthesis use remains unclear. In this study, we investigated the utility of dual-modality haptic feedback in a virtual EMG-controlled grasp-and-hold task with a brittle object and variable load force. We recruited N = 20 participants without limb difference to perform the task in four conditions: no feedback, vibration feedback of incipient slip, squeezing feedback of grip force, and dual (vibration + squeezing) feedback of incipient slip and grip force. Results suggest that receiving any haptic feedback is better than receiving none, however, dual-modality feedback is far superior to either single-modality feedback approach in terms of preventing the object from breaking or dropping. Control with dual-modality feedback was also seen as more intuitive than with either of the single-modality feedback approaches.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"816-825"},"PeriodicalIF":2.9,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71412052","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring Perceptual Intensity Properties Using Electrotactile Stimulation on Fingertips 利用指尖的电触觉刺激探索感知强度特性。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-30 DOI: 10.1109/TOH.2023.3327765
Ziliang Zhou;Xiaoxin Wang;Yicheng Yang;Jia Zeng;Honghai Liu
Understanding electrotactile parametric properties is a crucial milestone in achieving intuitive haptics. Perceptual intensity is a primary property, but its exploration remains challenging due to subjectivity. To address this problem, this study conducted two experiments on fingertips and proposed two metrics based on significant findings. Experiment 1 found a significant linear relationship (R$^{2}$ = 0.981) between pulse amplitude (PA) and pulse width (PW) in the logarithmic plane, and proposed a metric of parameter intensity (PI) to estimate the intensity of parameters. In Experiment 2, subjective intensity (SI) was defined and measured using a scale of 0 to 10. A metric model of SI (SI model) was derived based on the linear relationship (R$^{2}>$0.78) between PI and measured SI. A calibration method was proposed and its prediction accuracy has been verified. An average RMSE of 11.2$%$ indicated an accuracy close to the subjective judgment error of 8.7$%$. Results are consistent across subjects and four different electrode-skin conditions (ESC). The findings of this study provide theoretical support for SI prediction and regulation, which is significant for electrotactile feedback.
理解电活动参数特性是实现直观触觉的重要里程碑。感知强度是一种主要性质,但由于主观性,其探索仍然具有挑战性。为了解决这个问题,本研究在指尖上进行了两次实验,并根据重要发现提出了两个指标。实验1发现脉冲幅度(PA)和脉冲宽度(PW)在对数平面上存在显著的线性关系(R2=0.981),并提出了参数强度(PI)的度量来估计参数的强度。在实验2中,使用0至10的量表来定义和测量主观强度(SI)。基于PI与实测SI之间的线性关系(RR2>0.78),推导了SI的度量模型(SI模型),提出了一种校准方法,并验证了其预测精度。11.2%的平均RMSE表明准确率接近8.7%的主观判断误差。受试者和四种不同电极皮肤状况(ESC)的结果一致。该研究结果为SI的预测和调节提供了理论支持,对电活动反馈具有重要意义。
{"title":"Exploring Perceptual Intensity Properties Using Electrotactile Stimulation on Fingertips","authors":"Ziliang Zhou;Xiaoxin Wang;Yicheng Yang;Jia Zeng;Honghai Liu","doi":"10.1109/TOH.2023.3327765","DOIUrl":"10.1109/TOH.2023.3327765","url":null,"abstract":"Understanding electrotactile parametric properties is a crucial milestone in achieving intuitive haptics. Perceptual intensity is a primary property, but its exploration remains challenging due to subjectivity. To address this problem, this study conducted two experiments on fingertips and proposed two metrics based on significant findings. Experiment 1 found a significant linear relationship (R\u0000<inline-formula><tex-math>$^{2}$</tex-math></inline-formula>\u0000 = 0.981) between pulse amplitude (PA) and pulse width (PW) in the logarithmic plane, and proposed a metric of parameter intensity (PI) to estimate the intensity of parameters. In Experiment 2, subjective intensity (SI) was defined and measured using a scale of 0 to 10. A metric model of SI (SI model) was derived based on the linear relationship (R\u0000<inline-formula><tex-math>$^{2}&gt;$</tex-math></inline-formula>\u00000.78) between PI and measured SI. A calibration method was proposed and its prediction accuracy has been verified. An average RMSE of 11.2\u0000<inline-formula><tex-math>$%$</tex-math></inline-formula>\u0000 indicated an accuracy close to the subjective judgment error of 8.7\u0000<inline-formula><tex-math>$%$</tex-math></inline-formula>\u0000. Results are consistent across subjects and four different electrode-skin conditions (ESC). The findings of this study provide theoretical support for SI prediction and regulation, which is significant for electrotactile feedback.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"805-815"},"PeriodicalIF":2.9,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71412053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mediated Social Touch With Mobile Devices: A Review of Designs and Evaluations 移动设备的媒介社交接触:设计和评估综述。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-25 DOI: 10.1109/TOH.2023.3327506
Qianhui Wei;Min Li;Jun Hu
Background: Mediated social touch has been widely studied for remote affective communication in the field of human-computer interaction. Goal: We conducted this literature review to comprehensively understand the state of the art of the designs and evaluations of mediated social touch for mobile devices. Method: We selected 52 articles based on related keywords from four main digital libraries, i.e., ACM, IEEE, Springer, and Scopus. Results: We summarized from these articles how mediated social touch signal is designed, prototyped, and evaluated, and what the main research findings are. Based on the analysis, we identified opportunities for later work.
背景:在人机交互领域,中介社交触摸已被广泛研究用于远程情感交流。目标:我们进行了这篇文献综述,以全面了解移动设备中介社交触摸的设计和评估的最新技术。方法:我们从ACM、IEEE、Springer和Scopus四个主要数字图书馆中根据相关关键词选择了52篇文章。结果:我们从这些文章中总结了中介社交触摸信号是如何设计、原型化和评估的,以及主要的研究结果。根据分析,我们确定了以后工作的机会。
{"title":"Mediated Social Touch With Mobile Devices: A Review of Designs and Evaluations","authors":"Qianhui Wei;Min Li;Jun Hu","doi":"10.1109/TOH.2023.3327506","DOIUrl":"10.1109/TOH.2023.3327506","url":null,"abstract":"Background: Mediated social touch has been widely studied for remote affective communication in the field of human-computer interaction. Goal: We conducted this literature review to comprehensively understand the state of the art of the designs and evaluations of mediated social touch for mobile devices. Method: We selected 52 articles based on related keywords from four main digital libraries, i.e., ACM, IEEE, Springer, and Scopus. Results: We summarized from these articles how mediated social touch signal is designed, prototyped, and evaluated, and what the main research findings are. Based on the analysis, we identified opportunities for later work.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"785-804"},"PeriodicalIF":2.9,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50161497","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interpersonal Transmission of Vibrotactile Feedback via Smart Bracelets: Mechanics and Perception 通过智能手环的可控振动反馈的人际传递:力学和感知。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-25 DOI: 10.1109/TOH.2023.3327394
Taku Hachisu;Gregory Reardon;Yitian Shao;Kenji Suzuki;Yon Visell
The importance of interpersonal touch for social well-being is widely recognized, and haptic technology offers a promising avenue for augmenting these interactions. We presented smart bracelets that use vibrotactile feedback to augment social interactions, such as handshakes, by transmitting vibrations between two people. This work conducts mechanical and perceptual experiments to investigate key factors affecting the delivery of interpersonal vibrotactile feedback via bracelets. Our results show that low-frequency vibrations elicited through tangential actuation are efficiently transmitted from the wrist to the hand, with amplitude varying based on distance, frequency, and actuation direction. We also found that vibrations transmitted to different locations on the hand can be felt by a second person, with perceptual intensity correlated with oscillation magnitude at the touched location. Additionally, we demonstrate how wrist-interfaced devices can elicit spatial vibration patterns throughout the hand surface, which can be manipulated by the frequency and direction of actuation at the wrist. Our experiments provide important insights into the human factors associated with interpersonal vibrotactile feedback and have significant implications for the design of technologies that promote social well-being.
人际接触对社会幸福的重要性得到了广泛认可,触觉技术为增强这些互动提供了一条很有前途的途径。我们展示了一种智能手环,它使用振动触觉反馈,通过在两个人之间传递振动来增强社交互动,比如握手。这项工作进行了机械和感知实验,以研究影响通过手镯传递人际振动触觉反馈的关键因素。我们的研究结果表明,通过切向驱动引起的低频振动可以有效地从手腕传递到手部,振幅根据距离、频率和驱动方向而变化。我们还发现,传递到手上不同位置的振动可以被第二个人感觉到,感知强度与触摸位置的振荡幅度相关。此外,我们还演示了手腕接口设备如何在整个手表面引发空间振动模式,这可以通过手腕处的驱动频率和方向来操纵。我们的实验为与人际振动触觉反馈相关的人类因素提供了重要的见解,并对促进社会福祉的技术设计具有重要意义。
{"title":"Interpersonal Transmission of Vibrotactile Feedback via Smart Bracelets: Mechanics and Perception","authors":"Taku Hachisu;Gregory Reardon;Yitian Shao;Kenji Suzuki;Yon Visell","doi":"10.1109/TOH.2023.3327394","DOIUrl":"10.1109/TOH.2023.3327394","url":null,"abstract":"The importance of interpersonal touch for social well-being is widely recognized, and haptic technology offers a promising avenue for augmenting these interactions. We presented smart bracelets that use vibrotactile feedback to augment social interactions, such as handshakes, by transmitting vibrations between two people. This work conducts mechanical and perceptual experiments to investigate key factors affecting the delivery of interpersonal vibrotactile feedback via bracelets. Our results show that low-frequency vibrations elicited through tangential actuation are efficiently transmitted from the wrist to the hand, with amplitude varying based on distance, frequency, and actuation direction. We also found that vibrations transmitted to different locations on the hand can be felt by a second person, with perceptual intensity correlated with oscillation magnitude at the touched location. Additionally, we demonstrate how wrist-interfaced devices can elicit spatial vibration patterns throughout the hand surface, which can be manipulated by the frequency and direction of actuation at the wrist. Our experiments provide important insights into the human factors associated with interpersonal vibrotactile feedback and have significant implications for the design of technologies that promote social well-being.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 3","pages":"372-383"},"PeriodicalIF":2.4,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10296001","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50161496","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Integration of Independent Heat Transfer Mechanisms for Non-Contact Cold Sensation Presentation With Low Residual Heat 集成独立的热传递机制,实现低余热的非接触式冷感觉呈现。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-16 DOI: 10.1109/TOH.2023.3324754
Jiayi Xu;Shoichi Hasegawa;Kiyoshi Kiyokawa;Naoto Ienaga;Yoshihiro Kuroda
Thermal sensation is crucial to enhancing our comprehension of the world and enhancing our ability to interact with it. Therefore, the development of thermal sensation presentation technologies holds significant potential, providing a novel method of interaction. Traditional technologies often leave residual heat in the system or the skin, affecting subsequent presentations. Our study focuses on presenting thermal sensations with low residual heat, especially cold sensations. To mitigate the impact of residual heat in the presentation system, we opted for a non-contact method, and to address the influence of residual heat on the skin, we present thermal sensations without significantly altering skin temperature. Specifically, we integrated two highly responsive and independent heat transfer mechanisms: convection via cold air and radiation via visible light, providing non-contact thermal stimuli. By rapidly alternating between perceptible decreases and imperceptible increases in temperature on the same skin area, we maintained near-constant skin temperature while presenting continuous cold sensations. In our experiments involving 15 participants, we observed that when the cooling rate was $-$0.2 to $-$0.24 $^circ$C/s and the cooling time ratio was 30 to 50%, more than 86.67% of the participants perceived only persistent cold without any warmth.
热感对于增强我们对世界的理解和与世界互动的能力至关重要。因此,热感呈现技术的发展具有巨大的潜力,为互动提供了一种新的方法。传统技术往往会在系统或皮肤中留下余热,影响后续演示。我们的研究重点是呈现低热的热感觉,尤其是冷感觉。为了减轻演示系统中余热的影响,我们选择了非接触式方法,并为了解决余热对皮肤的影响,在不显著改变皮肤温度的情况下呈现热感觉。具体而言,我们集成了两种高度响应和独立的传热机制:通过冷空气的对流和通过可见光的辐射,提供非接触式热刺激。通过在同一皮肤区域的可感知温度下降和不可感知温度上升之间快速交替,我们保持了接近恒定的皮肤温度,同时呈现出持续的寒冷感。在我们涉及15名参与者的实验中,我们观察到,当冷却速度为-0.2至-0.24°C/s,冷却时间比为30%至50%时,超过86.67%的参与者只感觉到持续的寒冷而没有任何温暖。
{"title":"Integration of Independent Heat Transfer Mechanisms for Non-Contact Cold Sensation Presentation With Low Residual Heat","authors":"Jiayi Xu;Shoichi Hasegawa;Kiyoshi Kiyokawa;Naoto Ienaga;Yoshihiro Kuroda","doi":"10.1109/TOH.2023.3324754","DOIUrl":"10.1109/TOH.2023.3324754","url":null,"abstract":"Thermal sensation is crucial to enhancing our comprehension of the world and enhancing our ability to interact with it. Therefore, the development of thermal sensation presentation technologies holds significant potential, providing a novel method of interaction. Traditional technologies often leave residual heat in the system or the skin, affecting subsequent presentations. Our study focuses on presenting thermal sensations with low residual heat, especially cold sensations. To mitigate the impact of residual heat in the presentation system, we opted for a non-contact method, and to address the influence of residual heat on the skin, we present thermal sensations without significantly altering skin temperature. Specifically, we integrated two highly responsive and independent heat transfer mechanisms: convection via cold air and radiation via visible light, providing non-contact thermal stimuli. By rapidly alternating between perceptible decreases and imperceptible increases in temperature on the same skin area, we maintained near-constant skin temperature while presenting continuous cold sensations. In our experiments involving 15 participants, we observed that when the cooling rate was \u0000<inline-formula><tex-math>$-$</tex-math></inline-formula>\u00000.2 to \u0000<inline-formula><tex-math>$-$</tex-math></inline-formula>\u00000.24 \u0000<inline-formula><tex-math>$^circ$</tex-math></inline-formula>\u0000C/s and the cooling time ratio was 30 to 50%, more than 86.67% of the participants perceived only persistent cold without any warmth.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"770-784"},"PeriodicalIF":2.9,"publicationDate":"2023-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41234952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
It Sounds Cool: Exploring Sonification of Mid-Air Haptic Textures Exploration on Texture Judgments, Body Perception, and Motor Behaviour 听起来很酷:探索半空中触觉纹理的声音化探索纹理判断、身体感知和运动行为。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-13 DOI: 10.1109/TOH.2023.3320492
Roberto Montano-Murillo;Dario Pittera;William Frier;Orestis Georgiou;Marianna Obrist;Patricia Cornelio
Ultrasonic mid-air haptic technology allows for the perceptual rendering of textured surfaces onto the user's hand. Unlike real textured surfaces, however, mid-air haptic feedback lacks implicit multisensory cues needed to reliably infer a texture's attributes (e.g., its roughness). In this article, we combined mid-air haptic textures with congruent sound feedback to investigate how sonification could influence people's 1) explicit judgment of the texture attributes, 2) explicit sensations of their own hand, and 3) implicit motor behavior during haptic exploration. Our results showed that audio cues (presented solely or combined with haptics) influenced participants' judgment of the texture attributes (roughness, hardness, moisture and viscosity), produced some hand sensations (the feeling of having a hand smoother, softer, looser, more flexible, colder, wetter and more natural), and changed participants' speed (moving faster or slower) while exploring the texture. We then conducted a principal component analysis to better understand and visualize the found results and conclude with a short discussion on how audio-haptic associations can be used to create embodied experiences in emerging application scenarios in the metaverse.
超声波半空中触觉技术允许将纹理表面感知呈现到用户的手上。然而,与真实的纹理表面不同,半空中触觉反馈缺乏可靠推断纹理属性(例如粗糙度)所需的隐含多感官线索。在本文中,我们将半空中触觉纹理与一致的声音反馈相结合,以研究声音处理如何影响人们(1)对纹理属性的明确判断,(2)对自己手的明确感觉,以及(3)触觉探索过程中的隐含运动行为。我们的研究结果表明,音频提示(单独或与触觉相结合)影响了参与者对纹理属性(粗糙度、硬度、水分和粘度)的判断,产生了一些手的感觉(手更光滑、更柔软、更松、更灵活、更冷、更湿、更自然的感觉),并在探索纹理时改变参与者的速度(移动得更快或更慢)。然后,我们进行了主成分分析,以更好地理解和可视化所发现的结果,并就如何在元宇宙中的新兴应用场景中使用音频触觉关联来创建具体体验进行了简短讨论。
{"title":"It Sounds Cool: Exploring Sonification of Mid-Air Haptic Textures Exploration on Texture Judgments, Body Perception, and Motor Behaviour","authors":"Roberto Montano-Murillo;Dario Pittera;William Frier;Orestis Georgiou;Marianna Obrist;Patricia Cornelio","doi":"10.1109/TOH.2023.3320492","DOIUrl":"10.1109/TOH.2023.3320492","url":null,"abstract":"Ultrasonic mid-air haptic technology allows for the perceptual rendering of textured surfaces onto the user's hand. Unlike real textured surfaces, however, mid-air haptic feedback lacks implicit multisensory cues needed to reliably infer a texture's attributes (e.g., its roughness). In this article, we combined mid-air haptic textures with congruent sound feedback to investigate how sonification could influence people's 1) explicit judgment of the texture attributes, 2) explicit sensations of their own hand, and 3) implicit motor behavior during haptic exploration. Our results showed that audio cues (presented solely or combined with haptics) influenced participants' judgment of the texture attributes (roughness, hardness, moisture and viscosity), produced some hand sensations (the feeling of having a hand smoother, softer, looser, more flexible, colder, wetter and more natural), and changed participants' speed (moving faster or slower) while exploring the texture. We then conducted a principal component analysis to better understand and visualize the found results and conclude with a short discussion on how audio-haptic associations can be used to create embodied experiences in emerging application scenarios in the metaverse.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 2","pages":"237-248"},"PeriodicalIF":2.4,"publicationDate":"2023-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10285051","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41199481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
IEEE Transactions on Haptics
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1