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Encoding Manual Rotations on a Motionless Knob 对静止旋钮上的手动旋转进行编码。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-30 DOI: 10.1109/TOH.2025.3584595
Yuri De Pra;Stefano Papetti;Hanna Järveläinen;Alessandro Morassut;Federico Fontana
Despite the robustness and versatility of touchscreens affording haptic rotation, physical knobs remain widely adopted in the control layout of professional machines and appliances. Their low cost, established design, and efficiency in encoding rotations– even when an operator’s attention is focused elsewhere – make them an optimal choice. However, physical knobs are often prone to electro-mechanical damage in settings such as food or cleaning service facilities. To overcome potential consequent safety and productivity issues, we have designed and prototyped a motionless cylindrical device capable of encoding manual rotation. The device tracks finger contact positions on its lateral surface through capacitive sensing, which are then processed by a neural network-based algorithm designed to encode manual rotations in real-time on low-cost embedded hardware. A user test evaluating manual rotation confirmed accuracy in line with a previous experiment conducted on a motionless knob. In parallel, a decrease in precision was observed, possibly as a consequence of the sensing technology and encoding algorithm. Subjective questionnaires assessing specific aspects of the interaction quality with the prototype reinforced previous findings, suggesting that achieving natural and intuitive gestures on a motionless knob requires adaptation of a deeply embodied interaction primitive such as manual rotation.
尽管触摸屏提供触觉旋转的坚固性和多功能性,但物理旋钮仍然广泛应用于专业机器和电器的控制布局。它们的低成本,成熟的设计和编码旋转的效率-即使当操作员的注意力集中在其他地方-使它们成为最佳选择。然而,在食物或清洁服务设施等环境中,物理旋钮往往容易受到机电损伤。为了克服潜在的安全和生产力问题,我们设计并制作了一个能够编码手动旋转的静止圆柱形装置的原型。该设备通过电容感应跟踪手指在其侧面的接触位置,然后通过基于神经网络的编码算法进行处理,该算法旨在对低成本嵌入式硬件上的手动旋转进行实时分类。评估手动旋转的用户测试证实了与先前在静止旋钮上进行的实验一致的准确性。同时,观察到精度下降,这可能是传感技术和编码算法的结果。主观调查问卷评估了与原型交互质量的具体方面,强化了之前的发现,表明在不动的旋钮上实现自然和直觉的手势需要适应深度体现的交互原语,如手动旋转。
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引用次数: 0
Exploring Interference Between Concurrent Skin Stretches 探索并发皮肤拉伸之间的干扰。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-27 DOI: 10.1109/TOH.2025.3583736
Ching Hei Cheng;Jonathan Eden;Denny Oetomo;Ying Tan
Proprioception is essential for coordinating human movements and enhancing the performance of assistive robotic devices. Skin stretch feedback, which is used within natural proprioception mechanisms, presents a promising method for conveying proprioceptive information. To better understand the impact of interference on skin stretch perception and to provide insights into how to best balance between perception performance and the workload required for its understanding, we conducted a user study with 30 participants that evaluated the effect of two simultaneous skin stretches on the user’s ability to perceive changes in skin stretch and the associated perceived workload. We observed that when participants experience simultaneous skin stretch stimuli, a masking effect occurs which deteriorates perception performance in the collocated skin stretch configurations without changing the perception of workload. These findings imply that multi-channel skin stretch designs should avoid locating modules in close proximity due to the lower sensitivity in perception.
本体感觉对于协调人体运动和提高辅助机器人设备的性能是必不可少的。在自然本体感觉机制中使用的皮肤拉伸反馈是一种很有前途的本体感觉信息传递方法。为了更好地理解干扰对皮肤拉伸感知的影响,并为如何最好地平衡感知性能和理解所需的工作量提供见解,我们对30名参与者进行了一项用户研究,评估了两次同时进行的皮肤拉伸对用户感知皮肤拉伸变化和相关感知工作量的影响。我们观察到,当被试同时经历皮肤拉伸刺激时,会产生一种掩蔽效应,这种效应会在不改变工作量感知的情况下恶化皮肤拉伸配置的感知表现。这些发现表明,由于感知灵敏度较低,多通道皮肤拉伸设计应避免将模块定位在近距离。
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引用次数: 0
Optimizing Vibrotactile Feedback for Sensory Substitution in the Thigh: Spatial Acuity and Frequency Characteristics 优化振动触觉反馈在大腿的感觉替代:空间敏锐度和频率特性。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-27 DOI: 10.1109/TOH.2025.3583962
Daniel E. Genaro;Laura C. Marrelli;Erika E. Howe;Emma B. Plater;Michael Apollinaro;John Zettel;Leah R. Bent
Amputation of a lower limb not only affects mobility but also interferes with sensory feedback, leading to an elevated risk of falls among individuals living with amputation. Sensory substitution, achieved through tactile displays embedded in transfemoral prosthetic sockets, presents a promising non-invasive solution to provide artificial sensation to users. However, for this approach to be effective, users must accurately perceive distinct combinations of vibrations, a capacity limited by their two-point discrimination ability. This study examined whether spacing two vibrotactile stimuli within the 20-30 mm range, on the thigh, enabled the perception of distinct points and whether vibration frequency affected spatial acuity. We defined the ability to perceive two distinct points as achieving at least a 75% accuracy in responses, and based on this criterion, we determined that the minimum distance required for two-point discrimination lies between 25 mm and 30 mm. Notably, our study revealed that spatial acuity was not altered when vibrating at either low (30 Hz) or high (150 Hz) frequencies, provided the vibrations were at the perceptual threshold. Lastly, our findings consistently favoured stimuli that were spaced out vertically over horizontal ones. These findings contribute to the improvement of tactile displays intended for sensory substitution in transfemoral prostheses.
下肢截肢不仅会影响活动能力,还会干扰感觉反馈,导致截肢者跌倒的风险增加。通过嵌入经股假体插座的触觉显示器实现的感觉替代,为用户提供人工感觉提供了一种有前途的非侵入性解决方案。然而,为了使这种方法有效,用户必须准确地感知振动的不同组合,这种能力受到他们两点辨别能力的限制。这项研究考察了在20-30毫米范围内,在大腿上间隔两个振动触觉刺激是否能够感知不同的点,以及振动频率是否会影响空间敏锐度。我们将感知两个不同点的能力定义为在响应中达到至少75%的准确度,并根据这一标准,我们确定两点识别所需的最小距离在25毫米到30毫米之间。值得注意的是,我们的研究表明,在低(30赫兹)或高(150赫兹)频率振动时,只要振动处于感知阈值,空间敏切度都不会改变。最后,我们的研究结果始终支持垂直间隔的刺激而不是水平间隔的刺激。这些发现有助于改善经股假体中用于感觉替代的触觉显示。
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引用次数: 0
A Role for Finger Properties in Exploration and Perception of Softness 手指特性在柔软度探索和感知中的作用。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-23 DOI: 10.1109/TOH.2025.3582077
Didem Katircilar;Roland Bennewitz;Knut Drewing
Individuals with more elastic, more hydrated or smaller fingers usually show better performance in several passive touch tasks. In active touch, people use different exploratory procedures when evaluating object properties, and tune their exploratory parameters. For example, they indent stimuli to assess softness and optimize their peak forces to get relevant information. In this study, we aim to understand whether finger pad size, elasticity and hydration affect individuals’ force-tuning and discrimination performance in active softness perception. Participants performed two softness tasks in two different sessions. In one session, hyaluronic acid was applied to their finger pads to soften it, in the other they received no treatment. We assessed individual elasticity and hydration values with cutometer and corneometer in each session, and measured finger pad size in three dimension by caliper. In each task, two pairs of stimuli were presented to the participants (Young’s Modulus: 41.5 vs. 45.0; 28.7 vs. 31.3 kPa) who chose the softer stimulus. In the restricted task, they could apply force only up to 2 Newton, whereas there was no force limit in the unconstrained task. We found that participants with smaller finger pad size exerted less force in the restricted task and participants with more hydrated and elastic fingers exerted less force in the unconstrained task. The force-tuning disappeared in the unconstrained task when treatment was applied. These results indicate that people employ strategies according to their finger parameters and to the availability of cues whereas adaptation to treatment is likely to need longer practice.
手指更有弹性、水分更充足或手指更小的人通常在一些被动触摸任务中表现得更好。在主动触摸中,人们在评估物体属性时使用不同的探索程序,并调整他们的探索参数。例如,他们缩进刺激来评估柔软度,并优化他们的峰值力以获得相关信息。在本研究中,我们旨在了解指垫大小、弹性和水合作用是否影响个体在主动柔软感知中的力调谐和辨别表现。参与者在两个不同的环节中执行两个柔软任务。在一组中,研究人员将透明质酸涂在他们的指垫上以软化它,而在另一组中,他们没有接受任何治疗。在每个疗程中,我们用量尺和角质尺评估个体的弹性和水合值,用卡尺测量手指垫的三维尺寸。在每个任务中,向参与者呈现两对刺激(杨氏模量:41.5 vs. 45.0;28.7对31.3 kPa)。在受限任务中,他们只能施加2牛顿的力,而在无约束任务中则没有力的限制。我们发现手指垫尺寸较小的参与者在受限任务中施加的力较小,而手指含水量和弹性较大的参与者在无约束任务中施加的力较小。在无约束任务中,施加处理后力调谐消失。这些结果表明,人们根据自己的手指参数和线索的可用性使用策略,而适应治疗可能需要更长的练习。
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引用次数: 0
Beyond Funneling: Subjective Experiences of Spatial Vibrotactile Feedback on the Back 超越漏斗:背部空间振动触觉反馈的主观体验。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-20 DOI: 10.1109/TOH.2025.3580297
Diana Khater;Louis-Pierre Guidetti;Stuart Mansbridge;Oliver Schneider
Vibrotactile feedback is a common target for wearables, often making use of illusions like funneling, which produces a phantom sensation in-between actuators. However, prior work has assumed funneling produces a point sensation rather than a region across the body. To better understand how people experience spatial vibrotactile feedback, we approach this question with a qualitative study. We placed vibrotactile actuators at different locations on the back, asking participants to draw what they experienced on a map of an individual’s back, and conducted open- and closed-coding analysis. Results show a range of experiences more diverse than previously described. For example, sometimes a phantom sensation was perceived in-between the actuators (“funneling”), while other times participants also indicated a region including one or both actuators (we call this “fusing”). We also document masking effects and conduction across bone and soft tissue. These findings can serve as a taxonomy guiding new research for understanding vibrotactile perception as a total experience, and provide a visual vocabulary documenting felt vibrations on the skin.
振动触觉反馈是可穿戴设备的常见目标,通常利用像漏斗这样的错觉,在驱动器之间产生幻觉。然而,先前的工作已经假设漏斗产生一个点的感觉,而不是一个横跨身体的区域。为了更好地理解人们是如何体验空间振动触觉反馈的,我们对这个问题进行了定性研究。我们将振动触觉致动器放置在背部的不同位置,要求参与者在个人背部的地图上画出他们的经历,并进行开放和封闭编码分析。结果显示,经历的范围比之前描述的更多样化。例如,有时在驱动器之间会感知到幻像(“漏斗”),而其他时候参与者也会指出包含一个或两个驱动器的区域(我们称之为“融合”)。我们也记录掩蔽效应和传导跨越骨和软组织。这些发现可以作为一种分类法来指导新的研究,以理解振动触觉感知作为一种整体体验,并提供一种记录皮肤上感受到的振动的视觉词汇。
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引用次数: 0
Haptic Relocation Away From the Fingertip: Where, Why, and How 远离指尖的触觉重新定位:在哪里,为什么,如何。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-20 DOI: 10.1109/TOH.2025.3581779
Mine Sarac
Tactile haptic devices are often designed to render meaningful, complex, and realistic touch-based information on users’ skin. While fingertips and hands are the most preferred body locations to render haptic feedback, recent trends allow such feedback to be extended to alternative body locations (e.g., wrist, arm, torso, foot) for various scenarios due to reasons such as wearability and needs of the application. In this paper, I address the new concept of haptic relocation. It refers to scenarios in which the expected feedback is related to the fingertips but rendered on a different body location instead – e.g., contact forces registered by two robotic fingers during teleoperation rendered to the users’ wrist instead of the fingers. I investigated the design choices of wearable haptic devices for haptic relocation concerning different body locations, targeted applications, and actuator selection. I discuss approaches and design choices from the literature by speculating on the possible reasons, and conclude the paper by highlighting some challenges and issues to be mindful of in the future. This paper will guide engineers and researchers in searching for alternative haptic rendering solutions – especially when fingers and hands are not available for haptic interaction.
触觉触觉设备通常被设计为在用户的皮肤上呈现有意义的、复杂的和真实的基于触摸的信息。虽然指尖和手是提供触觉反馈的首选身体位置,但最近的趋势允许这种反馈扩展到其他身体位置(例如手腕,手臂,躯干,脚),用于各种场景,如可穿戴性和应用程序的需求。在本文中,我提出了触觉定位的新概念。它指的是预期的反馈与指尖相关,但呈现在不同的身体位置的场景——例如,在远程操作期间,由两个机器人手指记录的接触力呈现在用户的手腕上,而不是手指上。我从不同的身体位置、目标应用和致动器的选择等方面研究了可穿戴式触觉设备的设计选择。我通过推测可能的原因来讨论文献中的方法和设计选择,并通过强调未来需要注意的一些挑战和问题来总结本文。本文将指导工程师和研究人员寻找替代的触觉渲染解决方案-特别是当手指和手无法进行触觉交互时。
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引用次数: 0
Tactile Enhancement of Mid-Air Ultrasonic Stimulation by Wrist Vibration: Perceived Intensity and Pattern Recognition 腕部振动对空中超声刺激的触觉增强:感知强度和模式识别。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-19 DOI: 10.1109/TOH.2025.3581196
Dong-Geun Kim;Seungmoon Choi
This study investigates methods to enhance the perceived intensity of mid-air ultrasonic tactile stimuli through the perceptual phenomenon of tactile enhancement. By presenting a brief vibrotactile stimulus to the wrist before stimulating the palm with a mid-air ultrasonic stimulus of the same frequency, we demonstrated that the perceived intensity could be increased by up to 1.7 times. A second user study further examined the effectiveness of this method, revealing that recognition of number-patterned mid-air stimuli was significantly improved by 7.8% with the presence of wrist vibration. These findings offer promising directions for improving the usability of mid-air haptic devices using common wearable technology.
本研究探讨了通过触觉增强的感知现象来增强空中超声触觉刺激感知强度的方法。在用相同频率的空中超声波刺激手掌之前,对手腕进行短暂的振动触觉刺激,我们证明感知强度可以增加1.7倍。另一项用户研究进一步检验了这种方法的有效性,结果显示,在手腕振动的情况下,对空中数字图案刺激的识别能力显著提高了7.8%。这些发现为使用普通可穿戴技术提高空中触觉设备的可用性提供了有希望的方向。
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引用次数: 0
Effects of Distributed Friction During Sliding Touch 滑动接触过程中分布摩擦的影响。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-19 DOI: 10.1109/TOH.2025.3581009
MacKenzie Harnett;Paras Kumar;Rebecca F. Friesen
Friction modulation allows for a range of different tactile sensations and textures to be simulated on flat touchscreens, yet is largely unable to render fundamental interactions such as tracing the edge of a line or shape; an edge consists of straddling two different states, yet friction modulating screens traditionally apply only one friction force at a time to the whole finger. In order to expand the range of sensations rendered via friction modulation, in this paper we explore the possibility of applying spatial feedback on the fingerpad via differing friction forces on flat touchscreens. To this end, we fabricated six distinct flat surfaces with different spatial distributions of friction and calculated deformation of the fingerpad skin in response to motion along these physical samples. In our study, friction changes that occur sequentially along the sliding direction introduced little transitory spatial warping such as compression or stretching to the fingerpad, suggesting limited perceptual differences in comparison to ‘classic’ friction modulation. Distributing friction across the direction of motion, however, showed pattern-dependent shearing of the fingertip skin, opening avenues for new sensations and illusions heretofore unachievable on flat touchscreen surfaces.
摩擦调制允许在平面触摸屏上模拟一系列不同的触觉和纹理,但在很大程度上无法呈现基本的相互作用,例如跟踪线条或形状的边缘;一个边缘由跨越两种不同的状态组成,然而摩擦调节屏幕传统上一次只对整个手指施加一个摩擦力。为了扩大通过摩擦调制呈现的感觉范围,在本文中,我们探索了通过平面触摸屏上不同的摩擦力在指垫上应用空间反馈的可能性。为此,我们制作了六个具有不同空间摩擦分布的不同平面,并计算了手指垫皮肤在沿着这些物理样品运动时的变形。在我们的研究中,沿着滑动方向顺序发生的摩擦变化几乎没有引入短暂的空间翘曲,例如对指垫的压缩或拉伸,这表明与“经典”摩擦调制相比,感知差异有限。然而,在整个运动方向上分配摩擦,显示出指尖皮肤的模式依赖剪切,为迄今为止在平面触摸屏表面上无法实现的新感觉和幻觉开辟了道路。
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引用次数: 0
Lightweight Fingernail Haptic Device: Unobstructed Fingerpad Force and Vibration Feedback for Enhanced Virtual Dexterous Manipulation 轻量级指甲触觉装置:无阻碍指垫力和振动反馈增强虚拟灵巧操作。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-19 DOI: 10.1109/TOH.2025.3581014
Yunxiu Xu;Siyu Wang;Shoichi Hasegawa
This study presents a lightweight, wearable fingertip haptic device that provides physics-based haptic feedback for dexterous manipulation in virtual environments without hindering real-world interactions. The device, designed with thin strings and actuators attached to the fingernails, ensures minimal weight (1.55 g per finger) and preserves finger flexibility. Integrating the software with a physics engine renders multiple types of haptic feedback (grip force, collision, and sliding vibration feedback). We evaluated the device’s performance in pressure perception, slip feedback, typical dexterous manipulation tasks, and daily operations, and we gathered user experience through subjective assessments. Our results show that participants could perceive and respond to pressure and vibration feedback. Through dexterous manipulation experiments, we further demonstrated that these minimal haptic cues significantly improved virtual task efficiency, showcasing how lightweight haptic feedback can enhance manipulation performance without complex mechanisms. The device’s ability to preserve tactile sensations and minimize hindrance to real-world operations is a key advantage over glove-type haptic devices. This research offers a potential solution for designing haptic interfaces that balance lightweight construction, haptic feedback for dexterous manipulation, and daily wearability.
本研究提出了一种轻量级、可穿戴的指尖触觉设备,该设备为虚拟环境中的灵巧操作提供基于物理的触觉反馈,而不会妨碍现实世界的交互。该装置由细绳和驱动器连接在指甲上,确保了最小的重量(每根手指1.55克),并保持了手指的灵活性。将软件与物理引擎集成可以呈现多种类型的触觉反馈(握力、碰撞和滑动振动反馈)。我们评估了设备在压力感知、滑动反馈、典型灵巧操作任务和日常操作方面的表现,并通过主观评估收集用户体验。我们的研究结果表明,参与者可以感知和响应压力和振动反馈。通过灵巧操作实验,我们进一步证明了这些最小的触觉线索显著提高了虚拟任务效率,展示了轻量级的触觉反馈如何在没有复杂机制的情况下提高操作性能。与手套式触觉设备相比,该设备能够保持触觉感觉并最大限度地减少对实际操作的阻碍,这是一个关键优势。这项研究为设计触觉界面提供了一种潜在的解决方案,可以平衡轻量化结构、灵巧操作的触觉反馈和日常可穿戴性。
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引用次数: 0
DIBLF-Based Adaptive Optimal Constrained Control for Collaborative Robots Under Different Human-Robot Interactive Tasks 基于diblf的不同人机交互任务下协作机器人自适应最优约束控制。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2025-06-17 DOI: 10.1109/TOH.2025.3580544
Yan Wei;Yu Feng;Linlin Ou;Yueying Wang;Xinyi Yu
The flexibility and safety of physical human-robot interaction are essential for real-world applications. Therefore, this study investigates adaptive optimal control for physical human-robot interaction under dynamic output constraints. We develop an admittance-based approach to reconstruct reference trajectories, facilitating smooth online transitions between different interactive tasks. Additionally, we introduce a regulation function that establishes the relationship between interaction force and various collaborative robot behaviors. To accommodate more general dynamic output constraints, we propose a dynamic integral barrier Lyapunov function (DIBLF)-based adaptive dynamic programming control scheme, which extends the applicability of the integral barrier Lyapunov function (IBLF) to a wider range of cases. Stability analysis shows that all signals in the closed-loop system remain bounded, and the output constraints are consistently upheld. Finally, a Franka EMIKA Panda robot is utilized as a test platform to perform a material deposition task, thereby validating the effectiveness of the proposed methodology.
物理人机交互的灵活性和安全性对于现实世界的应用至关重要。因此,本研究探讨了动态输出约束下人机交互的自适应最优控制。我们开发了一种基于准入的方法来重建参考轨迹,促进不同交互任务之间的顺利在线转换。此外,我们还引入了一个调节函数来建立作用力与各种协作机器人行为之间的关系。为了适应更一般的动态输出约束,我们提出了一种基于动态积分势垒Lyapunov函数(DIBLF)的自适应动态规划控制方案,将积分势垒Lyapunov函数(IBLF)的适用性扩展到更广泛的情况。稳定性分析表明,闭环系统中所有信号保持有界,输出约束一致。最后,利用Franka EMIKA Panda机器人作为测试平台执行材料沉积任务,从而验证了所提出方法的有效性。
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引用次数: 0
期刊
IEEE Transactions on Haptics
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