Manipulating virtual objects with bare hands is a key interaction in Augmented Reality (AR) applications. However, there are still several limitations that affect the manipulation, including the lack of mutual visual occlusion between virtual and real content as well as the lack of haptic sensations. To address the two abovementioned matters, the role of the visuo-haptic rendering of the hand as sensory feedback is investigated. The first experiment explores the effect of showing the hand of the user as seen by the AR system through an avatar, comparing six visual hand rendering. The second experiment explores the effect of the visuo-haptic hand rendering by comparing two vibrotactile contact techniques provided at four delocalized positions on the hand and combined with the two most representative visual hand renderings from the first experiment. Results show that delocalized vibrotactile haptic hand rendering improved perceived effectiveness, realism, and usefulness when provided close to the contact point. However, the farthest rendering position, i.e., on the contralateral hand, gave the best performance even though it was largely disliked. The visual hand rendering was perceived as less necessary for manipulation when the haptic hand rendering was available, but still provided useful feedback on the hand tracking.
徒手操控虚拟物体是增强现实(AR)应用中的一种关键交互方式。然而,在操作过程中仍存在一些限制因素,包括虚拟内容和现实内容之间缺乏相互视觉遮挡以及缺乏触觉。为了解决上述两个问题,我们研究了手的视觉-触觉渲染作为感觉反馈的作用。第一个实验探索了 AR 系统通过头像显示用户手部的效果,并对六种视觉手部渲染进行了比较。第二个实验通过比较在手的四个局部位置提供的两种振动触觉接触技术,并结合第一个实验中最具代表性的两种视觉手部效果图,来探索视觉触觉手部效果图的效果。结果表明,在靠近接触点的位置提供的局部振动触觉手部渲染提高了感知效果、真实性和实用性。然而,最远的渲染位置(即在对侧手掌上)的表现最好,尽管它在很大程度上不受欢迎。在有触觉手部渲染的情况下,视觉手部渲染被认为对操作的必要性较低,但仍能提供有用的手部跟踪反馈。
{"title":"Visuo-Haptic Rendering of the Hand during 3D Manipulation in Augmented Reality","authors":"Erwan Normand;Claudio Pacchierotti;Eric Marchand;Maud Marchal","doi":"10.1109/TOH.2024.3358910","DOIUrl":"10.1109/TOH.2024.3358910","url":null,"abstract":"Manipulating virtual objects with bare hands is a key interaction in Augmented Reality (AR) applications. However, there are still several limitations that affect the manipulation, including the lack of mutual visual occlusion between virtual and real content as well as the lack of haptic sensations. To address the two abovementioned matters, the role of the visuo-haptic rendering of the hand as sensory feedback is investigated. The first experiment explores the effect of showing the hand of the user as seen by the AR system through an avatar, comparing six visual hand rendering. The second experiment explores the effect of the visuo-haptic hand rendering by comparing two vibrotactile contact techniques provided at four delocalized positions on the hand and combined with the two most representative visual hand renderings from the first experiment. Results show that delocalized vibrotactile haptic hand rendering improved perceived effectiveness, realism, and usefulness when provided close to the contact point. However, the farthest rendering position, i.e., on the contralateral hand, gave the best performance even though it was largely disliked. The visual hand rendering was perceived as less necessary for manipulation when the haptic hand rendering was available, but still provided useful feedback on the hand tracking.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 2","pages":"277-291"},"PeriodicalIF":2.4,"publicationDate":"2024-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139567097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-25DOI: 10.1109/TOH.2024.3357751
Qian Wu;Jianguang Li
It is currently unclear how sharpness discrimination ability is distributed across a wide range of edge sharpness and the effect of contact area on haptic perception. We 3D printed triangular prisms with various edge sharpness and half-edge widths in the full-scale range and conducted 2AFC tasks to gain the haptic threshold distribution. Results show that the distribution curves of the sharpness threshold and its contact area have a similar inflection point at 115 $^circ$