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A Novel Kinematic Gait Parameter-Based Vibrotactile Cue for Freezing of Gait Mitigation among Parkinson's Patients: A Pilot Study. 基于运动步态参数的新型振动触觉线索用于缓解帕金森患者的步态冻结:一项试点研究
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-03-25 DOI: 10.1109/TOH.2024.3378917
Rohan Khatavkar, Ashutosh Tiwari, Priyanka Bhat, Achal Kumar Srivastava, S Senthil Kumaran, Deepak Joshi

Auditory and visual cues have been efficacious in laboratory-based freezing of gait (FoG) mitigation in Parkinson's disease (PD). However, real-life applications of these cues are restricted due to inconvenience to the users. Closed-loop vibrotactile cues based on temporal gait events have overcome the shortcomings of auditory and visual cueing. However, kinematic gait parameter-driven vibrotactile cueing has not been explored yet. Kinematic gait parameter-driven cueing is more effective than temporal cueing, according to FoG pathophysiology studies. Therefore, we developed and pilot-tested a novel cueing scheme in which the foot-to-ground angle at heel strike (FGA_HS) is estimated using indigenous instrumented shoes to drive vibrotactile cueing. Ten PD freezers underwent a 6-meter timed walk test in the off-medication state with and without the cue and after medication without the cue. The proposed system potentially mitigated FoG, quantified by a reduction in the ratio of time spent freezing to the total walking time and the number of FoGs. The FoG mitigation potential of the cue was further supported by increased anteroposterior center of pressure progression and FGA_HS. With a future comprehensive validation in a larger number of participants, the novel cue could likely be used in practice and commercialized.

在基于实验室的帕金森病(PD)步态冻结(FoG)缓解中,听觉和视觉提示非常有效。然而,由于给使用者带来不便,这些提示在现实生活中的应用受到了限制。基于时间步态事件的闭环振动触觉线索克服了听觉和视觉线索的缺点。然而,运动步态参数驱动的振动触觉提示尚未得到探索。根据 FoG 病理生理学研究,运动步态参数驱动的提示比时间提示更有效。因此,我们开发并试点测试了一种新颖的提示方案,即使用本土仪器鞋估算脚跟着地时的脚与地夹角(FGA_HS)来驱动振动触觉提示。十名患有帕金森氏症的冷冻患者在未服药状态下接受了 6 米定时步行测试,在服药后有无提示,以及服药后有无提示。所提议的系统可减轻 FoG,具体表现为减少冻结时间与总步行时间的比率以及 FoG 的次数。前胸中心压力进展和 FGA_HS 的增加进一步证明了该提示系统具有减轻 FoG 的潜力。如果将来在更多参与者中进行全面验证,这种新型提示很可能会被用于实践并实现商业化。
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引用次数: 0
Providing Skin Stretch On The Lower Back - Design And Psychophysical Evaluation With A Stepping Task. 在下背部提供皮肤拉伸--设计和通过踏步任务进行心理物理评估。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-03-25 DOI: 10.1109/TOH.2024.3381336
Erick Jimenez-Gonzalez, Chen Avraham, Asya Mikhaylov, Simona Bar-Haim, Ilana Nisky

Haptic devices are becoming popular in many applications, including medical, gaming, and consumer devices. Yet, the majority of studies focus on the use of haptics for the upper limbs, with much less attention to the stimulation of other regions of the body such as the lower back. In this study, we designed three types of skin stretch stimulation devices that can be placed on a belt and apply tactile stimulation on the lower back. We present these devices that apply lateral, longitudinal, and rotational skin stretch stimulation on the lower back, and evaluate their effectiveness in providing haptic commands for the lower limbs of healthy participants. We designed psychophysical experiments that quantify the discrimination accuracy of participants with a stepping task. The results demonstrate the ability of participants to discriminate two out of three features of stimulation provided on the lower back. These results demonstrate that skin stretch on the lower back can effectively transmit haptic signals and elicit responses in the lower limb for various applications. Future studies are needed to optimize providing skin stretch on the lower back to benefit various applications such as training, rehabilitation, gaming, and assistive devices.

触觉设备在医疗、游戏和消费类设备等众多应用领域越来越受欢迎。然而,大多数研究都集中在上肢触觉装置的使用上,对身体其他部位(如腰部)的刺激关注较少。在这项研究中,我们设计了三种皮肤拉伸刺激装置,它们可以放在腰带上,对腰部进行触觉刺激。我们展示了这些可对下背部施加横向、纵向和旋转皮肤拉伸刺激的装置,并评估了它们为健康参与者的下肢提供触觉指令的有效性。我们设计了心理物理实验,通过步进任务量化参与者的辨别准确性。实验结果表明,参与者能够分辨出下肢刺激的三个特征中的两个。这些结果表明,下背部皮肤拉伸可以有效地传输触觉信号,并在下肢引起反应,适用于各种应用。未来的研究需要优化在下背部提供皮肤拉伸的效果,使其有利于各种应用,如训练、康复、游戏和辅助设备。
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引用次数: 0
Identification and Analysis of Human-Exoskeleton Coupling Parameters in Lower Extremities. 下肢人体-外骨骼耦合参数的识别与分析
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-03-20 DOI: 10.1109/TOH.2024.3375295
Cheng Huang, Shuang Ji, Zhenlei Chen, Tianyi Sun, Qing Guo, Yao Yan

This paper proposed linear and non-linear models for predicting human-exoskeleton coupling forces to enhance the studies of human-exoskeleton coupling dynamics. Then the parameters of these models were identified with a newly designed platform and the help of ten adult male and ten adult female volunteers (Age: 23.65 ±4.03 years, Height: 165.60 ±8.32 mm, Weight: 62.35 ±14.09 kg). Comparing the coupling force error predicted by the models with experimental measurements, one obtained a more accurate and robust prediction of the coupling forces with the non-linear model. Moreover, statistical analysis of the experimental data was performed to reveal the correlation between the coupling parameters and coupling positions and looseness. Finally, backpropagation (BP) neural network and Gaussian Process Regression (GPR) were used to predict the human-exoskeleton coupling parameters. The significance of each input parameter to the human-exoskeleton coupling parameters was assessed by analyzing the sensitivity of GPR performance to its inputs. The novelty and contribution are the establishment of the non-linear coupling model, the design of the coupling experimental platform and a regression model which provides a possibility to obtain human-exoskeleton without experimental measurement and identification. Based on this work, one can optimize control algorithm and design comfortable human-exoskeleton interaction.

本文提出了预测人体-骨骼耦合力的线性和非线性模型,以加强对人体-骨骼耦合动力学的研究。然后,利用新设计的平台和 10 名成年男性和 10 名成年女性志愿者(年龄:23.65 ±4.03 岁;身高:165.60 ±8.32 毫米;体重:62.35 ±14.09 千克)的帮助,确定了这些模型的参数。将模型预测的耦合力误差与实验测量结果相比较,非线性模型对耦合力的预测更准确、更稳健。此外,还对实验数据进行了统计分析,以揭示耦合参数与耦合位置和松紧度之间的相关性。最后,使用反向传播(BP)神经网络和高斯过程回归(GPR)预测人-外骨骼耦合参数。通过分析 GPR 性能对其输入的敏感性,评估了每个输入参数对人体-骨骼耦合参数的重要性。这项研究的新颖性和贡献在于建立了非线性耦合模型,设计了耦合实验平台和回归模型,为无需实验测量和识别即可获得人体-骨骼耦合参数提供了可能。在此基础上,可以优化控制算法,设计舒适的人-骨架交互。
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引用次数: 0
Motor Learning in Robot-Based Haptic Dyads: A Review 基于机器人的触觉二人组中的运动学习:综述
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-03-19 DOI: 10.1109/toh.2024.3379035
Erica L. Waters, Michelle J. Johnson
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引用次数: 0
The CUFF, Clenching Upper-Limb Force Feedback Wearable Device: Design, Characterization and Validation. CUFF,紧握上肢力反馈可穿戴设备:设计、特征描述和验证
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-03-13 DOI: 10.1109/TOH.2024.3375010
Barontini F, Catalano M G, Fani S, Grioli G, Bianchi M, Bicchi A

This paper outlines the design, characterization, and validation of a novel wearable haptic device capable of delivering skin stretch, force feedback, or a combination of both, to the user's arm. In this study, we conducted physical and perceptual characterization with eleven able-bodied participants, and two separate experiments involving discrimination and manipulation tasks, encompassing a total of 32 participants. In both experiments, we used the CUFF device in conjunction with the Pisa/IIT SoftHand. The first experiment was a discrimination task in which participants were required to differentiate between pairs of cylinders based on their dimensions and perceived softness. The second experiment called for participants to control the robotic hand in order to grasp objects. Following the experiments, participants provided a subjective evaluation of the device. The results from the experiments and the participants' feedback underscored the effectiveness of the proposed device. Thanks to its versatility and structural design, the device shows promise as a viable solution for a variety of applications, including teleoperation, guidance, rehabilitation tasks, and prosthetic applications.

本文概述了一种新型可穿戴触觉设备的设计、表征和验证,该设备能够向用户手臂提供皮肤拉伸、力反馈或两者的结合。在这项研究中,我们对 11 名身体健全的参与者进行了物理和感知特征描述,并分别进行了涉及辨别和操作任务的两项实验,共有 32 名参与者参加。在这两项实验中,我们将 CUFF 设备与 Pisa/IIT SoftHand 结合使用。第一项实验是一项辨别任务,要求参与者根据圆柱的尺寸和感知的柔软度来区分成对的圆柱。第二个实验要求参与者控制机械手抓取物体。实验结束后,参与者对设备进行了主观评价。实验结果和参与者的反馈都证明了该装置的有效性。由于其多功能性和结构设计,该装置有望成为远程操作、引导、康复任务和假肢应用等各种应用的可行解决方案。
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引用次数: 0
HaptiYarn: Development of an Actuator Yarn That Can Transform Everyday Textiles Into Haptic Devices. HaptiYarn:开发可将日常纺织品转化为触觉设备的执行器纱线。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-03-04 DOI: 10.1109/TOH.2024.3371831
Pasindu Lugoda, Richard Arm, Angus Wooler, Lincoln Barnes, Ahmed Tamkin Butt, Carlos Oliveira, Arash Shahidi, William Navaraj

A method of providing localised haptic feedback at precise locations on the body, utilising a lightweight textile garment is presented in this short paper. The textile comprises of subtly integrated actuator yarns (HaptiYarns) which are controlled by electropneumatic circuitry. Each yarn has two functional layers, an inner porous textile layer with limited extensibility and a second, durable outer layer made from an extensible elastomer. The HaptiYarns can provide radial forces and a maximum radial displacement of 28.09 ± 0.14 mm. It was found that the intrinsic addition of graphite powder (5% by weight), during elastomer preparation, offered better resistance to layer delamination and increased the ability of the yarn to withstand higher internal air pressures by 48%. Both the graphite-filled composite and the graphite free yarns demonstrated high durability, withstanding cyclic testing of >7500 cycles while having no significant impact on the force feedback. Finally, a wearable prototype knitted textile garment is presented with eight HaptiYarns subtly integrated within it and connected to a virtual reality (VR) program providing an immersive haptic experience. These yarns offer the potential to transform everyday clothing into wearable haptic devices with potential to revolutionise healthcare, VR-based training, gaming, and entertainment sectors.

本短文介绍了一种利用轻质纺织服装在身体精确位置提供局部触觉反馈的方法。这种纺织品由微妙集成的致动器纱线(HaptiYarns)组成,这些纱线由电气动电路控制。每根纱线都有两个功能层,一个是具有有限延伸性的多孔纺织内层,另一个是由可延伸弹性体制成的耐用外层。HaptiYarns 可以提供径向力和 28.09 ± 0.14 毫米的最大径向位移。研究发现,在弹性体制备过程中添加石墨粉(按重量计为 5%),可以更好地防止层间分层,并将纱线承受较高内部气压的能力提高 48%。填充石墨的复合材料和不含石墨的纱线都具有很高的耐用性,可承受大于 7500 次的循环测试,同时对力反馈没有明显影响。最后,展示了一件可穿戴的针织服装原型,服装中巧妙地集成了八根 HaptiYarns,并与虚拟现实(VR)程序相连,提供了身临其境的触觉体验。这些纱线具有将日常服装改造成可穿戴触觉设备的潜力,有望为医疗保健、基于 VR 的培训、游戏和娱乐行业带来变革。
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引用次数: 0
Analog Position Estimation for Enhanced Stability and Fidelity of Haptic Systems. 模拟位置估计,提高触觉系统的稳定性和保真度
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-03-01 DOI: 10.1109/TOH.2024.3371389
Leonam Pecly, Keyvan Hashtrudi-Zaad

In this paper, we propose three methods to compute low-latency analog position where two of them fuse encoder and rate gyro signals. While one method is based on gyro with bias correction using encoder information, the other one is encoder-referenced combined with a resettable integrator to minimize the staircase form of encoder signals. Experiments on a one degree-of-freedom haptic simulation system have shown that a low-latency analog position with an accuracy over 98% compared to the sampled encoder signal can be obtained. The analog position signals are then utilized to produce analog viscoelastic virtual environments to assess and benchmark the proposed methods through uncoupled stability and perceived fidelity tests. The results have shown that a virtual stiffness range larger than 400% can be obtained with enhanced fidelity compared to common digital implementations.

在本文中,我们提出了三种计算低延迟模拟位置的方法,其中两种方法融合了编码器和速率陀螺仪信号。其中一种方法基于陀螺仪,并利用编码器信息进行偏差校正,另一种方法则是将编码器参考与可重置积分器相结合,以尽量减少编码器信号的阶梯形式。在一个一自由度触觉模拟系统上进行的实验表明,与采样编码器信号相比,可以获得精度超过 98% 的低延迟模拟位置信号。然后,利用模拟位置信号生成模拟粘弹性虚拟环境,通过非耦合稳定性和感知保真度测试对所提出的方法进行评估和基准测试。结果表明,与普通的数字实现方法相比,可以获得大于 400% 的虚拟刚度范围,并提高了保真度。
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引用次数: 0
Integrating Point Spread Function into Taxel-based Tactile Pattern Super Resolution. 将点展函数整合到基于 Taxel 的触觉图案超分辨率中。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-28 DOI: 10.1109/TOH.2024.3371092
Bing Wu, Qian Liu

The past decade has witnessed the development of tactile sensors, which have been increasingly considered as an essential equipment in robotics, especially the dexterous manipulation and collaborative human-robot interactions. There are two major types of tactile sensors, i.e., the vision-based and taxel-based sensors. The latter is capable of achieving lower integration complexity with existing robotic systems, but unable to provide high-resolution (HR) tactile information as that of the vision-based counterpart due to the manufacturing limitations. Therefore, we propose a novel tactile pattern super-resolution (SR) scheme for taxel-based sensors, which is a data-driven scheme enabling customized selection on the number of applied "tapping" actions to achieve improvable performance from single tapping SR (STSR) to the multi-tapping SR (MTSR). In addition, we develop a new dataset for the proposed tactile SR scheme. In order to obtain scalable resolutions (e.g. ×4, ×10, ×20, etc.) of ground-truth HR tactile patterns, we propose a novel tactile point spread function (PSF) scheme to generate HR tactile patterns by leveraging the low-resolution (LR) data gathered directly from the taxel-based sensor and the depth information of contact surfaces. This is in strong contrast to the conventional ground-truth generation approach with overlapped multi-sampling and registration strategy, which can only provide a fixed resolution. Experimental results confirm the efficiency of the proposed scheme.

过去十年见证了触觉传感器的发展,触觉传感器日益被视为机器人技术,特别是灵巧操作和人机协作交互领域的重要设备。触觉传感器主要有两类,即基于视觉的传感器和基于滑轨的传感器。后者能与现有机器人系统实现较低的集成复杂度,但由于制造工艺的限制,无法像基于视觉的传感器那样提供高分辨率(HR)触觉信息。因此,我们为基于分类标签的传感器提出了一种新的触觉模式超分辨率(SR)方案,这是一种数据驱动方案,可对应用 "敲击 "动作的次数进行定制选择,以实现从单次敲击 SR(STSR)到多次敲击 SR(MTSR)的性能提升。此外,我们还为拟议的触觉 SR 方案开发了一个新的数据集。为了获得可扩展分辨率(如×4、×10、×20 等)的地面实况 HR 触觉模式,我们提出了一种新颖的触觉点扩散函数(PSF)方案,利用直接从基于分类标签的传感器收集的低分辨率(LR)数据和接触表面的深度信息生成 HR 触觉模式。这与采用重叠多重采样和配准策略的传统地面实况生成方法形成鲜明对比,后者只能提供固定的分辨率。实验结果证实了所提方案的高效性。
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引用次数: 0
The high/low frequency balance drives tactile perception of noisy vibrations. 高/低频的平衡带动了对嘈杂振动的触觉感知。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-28 DOI: 10.1109/TOH.2024.3371264
Corentin Bernard, Etienne Thoret, Nicolas Huloux, Solvi Ystad

Noisy vibrotactile signals transmitted during tactile explorations of an object provide precious information on the nature of its surface. Understanding the link between signal properties and how they are interpreted by the tactile sensory system remains challenging. In this paper, we investigated human perception of broadband, stationary vibrations recorded during exploration of textures and reproduced using a vibrotactile actuator. Since intensity is a well-established perceptual attribute, we here focused on the relevance of the spectral content. The stimuli were first equalized in perceived intensity and subsequently used to identify the most salient spectral features using dissimilarity estimations between pairs of successive vibration. Based on dimensionally reduced spectral representations, models of dissimilarity ratings showed that the balance between low and high frequencies was the most important cue. Formal validation of this result was achieved through a Mushra experiment, in which participants assessed the fidelity of resynthesized vibrations with various distorted frequency balances. These findings offer valuable insights into human vibrotactile perception and establish a computational framework for analyzing vibrations as humans do. Moreover, they pave the way for signal synthesis and compression based on sparse representations, holding significance for applications involving complex vibratory feedback.

在对物体进行触觉探索的过程中传输的噪声振动触觉信号提供了有关物体表面性质的宝贵信息。了解信号特性与触觉系统如何解读信号之间的联系仍具有挑战性。在本文中,我们研究了人类对纹理探索过程中记录的宽带静态振动的感知,并使用振动触觉致动器进行了重现。由于强度是一种公认的感知属性,我们在此重点研究了光谱内容的相关性。首先对刺激的感知强度进行均衡,然后利用连续振动对之间的不相似性估计来识别最显著的频谱特征。基于维度缩小的频谱表征,差异评级模型显示,低频和高频之间的平衡是最重要的线索。通过 Mushra 实验对这一结果进行了正式验证,在该实验中,参与者评估了具有各种扭曲频率平衡的再合成振动的保真度。这些发现为人类的振动触觉感知提供了宝贵的见解,并建立了一个像人类一样分析振动的计算框架。此外,它们还为基于稀疏表示的信号合成和压缩铺平了道路,对涉及复杂振动反馈的应用具有重要意义。
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引用次数: 0
Synthesis, dynamic modeling, prototyping and control of a handheld rotational inertia generator. 手持式旋转惯性发生器的合成、动态建模、原型制作和控制。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-02-27 DOI: 10.1109/TOH.2024.3370111
Samuel Verret, Thierry Laliberte, Raphael Cloutier, Clement Gosselin

This paper explores the design and experimental validation of a three-degree-of-freedom variable inertia generator. An inertia generator is a handheld haptic device that renders a prescribed inertia. In the mechanism proposed in this paper, three-dimensional torque feedback is achieved by accelerating three pairs of flywheels mounted on orthogonal axes. While the primary objective of this work is to design an inertia generator, this study also includes developing other functionalities for the device that exploit its torque generation capabilities. These include the ability to generate a predefined torque profile and to simulate a viscous environment through damping, which are both utilized to assess the device's performance. The device proved to accurately render the necessary torques for every functionality while presenting some limitations for damping and rendering an inertia smaller than the device's inherent inertia.

本文探讨了三自由度可变惯性发生器的设计和实验验证。惯性发生器是一种手持式触觉装置,可呈现规定的惯性。在本文提出的机制中,三维扭矩反馈是通过加速安装在正交轴上的三对飞轮来实现的。虽然这项工作的主要目标是设计惯性发生器,但本研究还包括为该装置开发其他功能,以利用其扭矩发生能力。这些功能包括生成预定义扭矩曲线和通过阻尼模拟粘性环境的能力,这两项功能都可用于评估该装置的性能。事实证明,该设备能够准确地为每种功能生成必要的扭矩,同时在阻尼和生成小于设备固有惯性的惯性方面存在一些限制。
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引用次数: 0
期刊
IEEE Transactions on Haptics
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