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2020 IEEE International Conference on Human-Machine Systems (ICHMS)最新文献

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Predicting Personality with Smartphone Cameras: A Pilot Study 用智能手机摄像头预测性格:一项试点研究
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209354
I. Liu, S. Ni, K. Peng
Heart rate variability (HRV) provides essential mental health information for clinical diagnosis, telemedicine, preventive medicine, and public health. However, the lack of a convenient detection method limits its potential. This study aimed to investigate the feasibility and credibility of using smartphone Photoplethysmogram (PPG)-based HRV analysis for personality prediction. Ninety-five records were collected from students and university employees in Shenzhen, China. An app recorded five-minute films of their fingertips and converted the frames into HRV measures. Participants who were more extraverted and stable had a higher root mean square of successive differences (rMSSD; p=0.03 and 0.005, respectively), and a higher percentage of successive normal-to-normal (NN) intervals that differed by more than 50 ms (pNN50; p=0.05 and 0.004, respectively), and standard deviation of NN intervals (SDNN; p=0.02 and 0.01, respectively). Stable people also had higher log high-frequency HRV (p=0.008). The results from correlation coefficients and the Bland–Altman analysis verified the accuracy of smartphone PPG in HRV assessment. The correlation coefficients of all HRV measures obtained using smartphone PPG and reference ECG were higher than 0.9. Moreover, the Bland–Altman ratios were less than 0.2 for all HRV measures except pNN50. Taken together, the results of this study provide the first empirical evidence that supports the usability of smartphone PPG as a predictor of personality.
心率变异性(HRV)为临床诊断、远程医疗、预防医学和公共卫生提供了基本的心理健康信息。然而,缺乏一种方便的检测方法限制了它的潜力。本研究旨在探讨基于智能手机光容积谱(PPG)的HRV分析用于人格预测的可行性和可信度。从中国深圳的学生和大学员工中收集了95份记录。一款应用录下了五分钟的指尖影像,并将画面转换成心率测量值。更外向和稳定的参与者具有更高的连续差异均方根(rMSSD;p=0.03和0.005),连续正态到正态(NN)间隔相差超过50 ms的百分比更高(pNN50;p=0.05和0.004),以及NN区间的标准差(SDNN;P分别=0.02和0.01)。稳定的人也有更高的对数高频HRV (p=0.008)。相关系数和Bland-Altman分析结果验证了智能手机PPG在HRV评估中的准确性。使用智能手机PPG与参考心电图获得的所有HRV指标的相关系数均大于0.9。此外,除pNN50外,所有HRV测量的Bland-Altman比值均小于0.2。综上所述,本研究的结果提供了第一个经验证据,支持智能手机PPG作为人格预测器的可用性。
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引用次数: 2
Human Factors and Requirements of People with Mild Cognitive Impairment, their Caregivers and Healthcare Professionals for eHealth Systems with Wearable Trackers 轻度认知障碍患者、他们的护理人员和医疗保健专业人员对带有可穿戴追踪器的电子卫生系统的人为因素和要求
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209340
Thanos G. Stavropoulos, Ioulietta Lazarou, Dimitris Strantsalis, S. Nikolopoulos, Y. Kompatsiaris, G. Koumanakos, Maria Frouda, M. Tsolaki
With the onset of dementia primarily, but not exclusively, on elders and the lack of pharmaceutical treatment, lifestyle monitoring through technology seems to be a prominent solution. The human effort, error and cost imposed by close monitoring can be largely mitigated by promising eHealth technological solutions. Wearable, wristband or wristwatch, trackers are flooding the retail market at affordable prices. However, their acceptability and effectiveness for clinical purposes and especially the growing elderly population and their caregivers are still being investigated. This explorative study aims to answer such questions after carefully designing a questionnaire tailored to 45 end-users distributed in three groups of 15 participants each: healthcare professionals (HCP), caregivers and people with Mild Cognitive impairment (MCI) related to AD. Findings include that HCP, caregivers and MCI participants are willing to adopt eHealth solutions based on wearables in order to assist in daily care through holistic and objective monitoring as well as the difficulties, peculiarities and priorities they are aspiring to alleviate through such systems.
由于痴呆症的发病主要(但不完全)在老年人身上,而且缺乏药物治疗,通过技术监测生活方式似乎是一个突出的解决方案。通过有前途的电子卫生技术解决方案,可以在很大程度上减轻密切监测带来的人力、错误和成本。可穿戴式腕带或腕表追踪器正以可承受的价格涌入零售市场。然而,他们的可接受性和有效性的临床目的,特别是日益增长的老年人口和他们的照顾者仍在调查。本探索性研究旨在通过精心设计一份针对45名最终用户的调查问卷来回答这些问题,这些最终用户被分为三组,每组15名参与者:医疗保健专业人员(HCP)、护理人员和与AD相关的轻度认知障碍(MCI)患者。调查结果包括,HCP、护理人员和MCI参与者愿意采用基于可穿戴设备的电子健康解决方案,以便通过全面和客观的监测来协助日常护理,以及他们希望通过此类系统缓解的困难、特点和优先事项。
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引用次数: 3
How Human Likeness, Gender and Ethnicity affect Elders’Acceptance of Assistive Robots 人类的相似性、性别和种族如何影响老年人对辅助机器人的接受
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209546
A. Esposito, T. Amorese, M. Cuciniello, M. Riviello, G. Cordasco
The present study investigates the extent to which robots’ 1) degree of human likeness, 2) gender and 3) ethnicity affect elders’ attitude towards using robots as healthcare assistants. To this aim 2 groups of 45 seniors, aged 65 + years, were asked to watch video clips showing three speaking female and male robots, respectively. Each set of stimuli consisted in 2 androids, one with Caucasian and one with Asian aspect, and 1 humanoid robot. After each video clip elders were asked to assess, through the Robot Acceptance Questionnaire (RAQ) their willingness to interact with them, as well as robots’ Pragmatic, Hedonic and Attractive qualities. Through this investigation it was found that male seniors were more proactive than female ones in their attitude toward robots showing more willingness to interact with them and attributing more positive scores to robots’ qualities. It was also observed that androids were clearly more preferred than humanoid robots no matter their gender. Finally, seniors’ preferences were for female android robots with Asian traits and male android with Caucasian traits suggesting that both gender and ethnical features are intermingled in defining robot’s appearance that generate seniors’ acceptance.
本研究调查了机器人在多大程度上与人类相似,2)性别和3)种族影响老年人对使用机器人作为医疗助手的态度。为此,研究人员要求两组45名65岁以上的老年人分别观看三个会说话的女性和男性机器人的视频片段。每组刺激物包括2个机器人(高加索人和亚洲人各1个)和1个人形机器人。在每个视频片段之后,老年人被要求通过机器人接受度问卷(RAQ)来评估他们与机器人互动的意愿,以及机器人的实用主义、享乐主义和吸引力。通过调查发现,男性老年人对机器人的态度比女性老年人更主动,表现出更愿意与机器人互动,并对机器人的品质给予更多的积极评价。研究还发现,无论性别如何,机器人显然比人形机器人更受欢迎。最后,老年人对具有亚洲特征的女性机器人和具有高加索特征的男性机器人的偏好表明,性别和种族特征在定义机器人的外观时相互交织,从而产生老年人的接受度。
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引用次数: 11
A Knowledge-based Multi-entity and Cooperative System Architecture 基于知识的多实体协同系统体系结构
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209421
Manuel Mühlig, Lydia Fischer, Stephan Hasler, J. Deigmöller
Future intelligent systems will become more complex and they will be composed of potentially very different artificial agents like mobile robots, smart home infrastructure, and smartphones that collect data and that have capabilities to perform certain tasks. The challenges will be that the elements such a system is composed of will not be known in advance and might change dynamically. Further, the tasks that need to be fulfilled will be unknown beforehand and might require cooperation with humans to make use of their abilities. In this paper we provide a description of a system with which we try to tackle these challenges. Our system uses available resources (robots, humans) and the actual state of the environment to provide a plan in order to satisfy a given request. We demonstrate the flexibility of our system through varying the available resources and the state of the environment. To our knowledge there are few approaches only that (i) explicitly model and use humans together with intelligent agents in the same plan in this kind of abstraction level, and (ii) that have a system using heterogeneous agents at the same time.
未来的智能系统将变得更加复杂,它们将由可能非常不同的人工代理组成,如移动机器人、智能家居基础设施和收集数据并具有执行某些任务能力的智能手机。挑战在于,组成这样一个系统的要素将无法事先知道,而且可能会动态变化。此外,需要完成的任务事先是未知的,可能需要与人类合作,以利用他们的能力。在本文中,我们提供了一个系统的描述,我们试图解决这些挑战。我们的系统使用可用的资源(机器人、人类)和环境的实际状态来提供一个计划,以满足给定的请求。我们通过改变可用资源和环境状态来展示系统的灵活性。据我们所知,只有几种方法(i)在这种抽象层次上显式地建模并将人类与智能代理一起在同一计划中使用,以及(ii)同时使用异构代理的系统。
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引用次数: 1
Social Simulation with RBC 基于RBC的社交模拟
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209455
Haibin Zhu
Social simulation is a cutting edge topic in an interdisciplinary field where Information Technology and Social Science overlap. In this paper, we set out the fundamental requirements for social simulation systems and demonstrate that Role-Based Collaboration (RBC) and the Environments – Classes, Agents, Roles, Groups, and Objects (E-CARGO) model is highly qualified to meet these requirements.As a case study, peer review is a typical social process, a part of which can be modeled as a role assignment problem. After we present the basics of a current typical peer review process, we apply RBC and E-CARGO model to renovate the process. Simulation experiments show the benefits of this improvement.
社会模拟是信息技术和社会科学交叉领域的前沿课题。在本文中,我们提出了社会模拟系统的基本需求,并证明了基于角色的协作(RBC)和环境-类、代理、角色、组和对象(E-CARGO)模型非常适合满足这些需求。作为一个案例,同行评议是一个典型的社会过程,其中一部分可以建模为角色分配问题。在介绍了当前典型同行评审流程的基础之后,我们应用RBC和E-CARGO模型来更新该流程。仿真实验表明了这种改进的好处。
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引用次数: 0
Finite Time Sliding Mode Control of Connected Vehicle Platoons Guaranteeing String Stability 保证串稳定性的联网车辆队列有限时间滑模控制
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209466
M. P. Aghababa, M. Saif
We consider the control design problem for a connected vehicle platoon. It is known that the platooning of vehicles in highways brings several advantages such as reduction of air pollution, increase of safety and facilitating the traffic flow. So, in this paper, a fast control algorithm is proposed to enhance the stability convergence rate of smart platoons. Subsequently, a robust terminal sliding mode controller is derived so that to not only guarantee the finite time fast stability of the connected vehicles, but also to ensure that the global string stability of the platoon is achieved via defining a new spacing error variable. The proposed sliding mode controller gets benefits of a non-singular switching sliding manifold to result in an exact finite time sliding motion dynamics. Considering the effects of uncertainties in the vehicle model as well as time varying external perturbations (such as the effects of wind, snow, etc) affecting the vehicle dynamics, a second-order nonlinear model is adopted for the vehicles and the robustness of the proposed control algorithm is theoretically proved using Lyapunov theory. At last, computer simulations illustrate the effective and fast performance of the introduced platooning strategy.
研究了一个联网车辆排的控制设计问题。众所周知,车辆在高速公路上排队带来了一些好处,如减少空气污染,增加安全性和促进交通流量。为此,本文提出了一种快速控制算法,以提高智能队列的稳定收敛速度。在此基础上,推导了鲁棒末端滑模控制器,通过定义新的间距误差变量,既保证了连接车辆的有限时间快速稳定,又保证了队列的全局串稳定。所提出的滑模控制器利用非奇异切换滑流形的优点,实现精确的有限时间滑动运动动力学。考虑到车辆模型中的不确定性以及时变外部扰动(如风、雪等)对车辆动力学的影响,采用二阶非线性模型,并利用李雅普诺夫理论从理论上证明了所提控制算法的鲁棒性。最后,通过计算机仿真验证了所提出的队列策略的有效性和快速性。
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引用次数: 4
Towards trustworthiness and transparency in social human-robot interaction 迈向人机社会互动的诚信与透明
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209397
Filippo Cantucci, R. Falcone
Cooperation between autonomous robots and humans is becoming more and more demanding. Robots have to be able to capable of possessing and expose a wide range of cognitive functions, once humans require their help. This paper describes a cognitive architecture for human-robot interaction that allows a robot to dynamically modulate its own level of social autonomy every time a human user delegates to it a task to accomplish in her/his place. The task adoption process leverages on multiple robot’s cognitive capabilities (i.e. the ability to have a theory of mind of the user, to build a model of the world, to profile the user and to make an evaluation about its own skill trustworthiness for building the user’s profile). On the basis of these capabilities the robot is able to adapt its own level of intelligent collaboration by adopting the task at the different levels of help defined in the theory of delegation and adoption conceived by Castelfranchi and Falcone. Besides that, the architecture enhances robot’s behavior transparency because gives to it the ability to provide a comprehensive explanation of the strategy it has adopted for accomplishing the delegated task. We propose an implementation of the cognitive architecture based on JaCaMo framework, which provides support for implementing multi-agent systems and integrates different multi-agent programming dimensions.
自主机器人与人类之间的合作要求越来越高。一旦人类需要它们的帮助,机器人必须能够拥有并展示广泛的认知功能。本文描述了一种人机交互的认知架构,该架构允许机器人在每次人类用户委托它代替他/她完成任务时动态地调整自己的社会自治水平。任务采用过程利用了多个机器人的认知能力(即拥有用户心智理论的能力,建立世界模型的能力,对用户进行画像的能力,以及对自己的技能可信度进行评估以建立用户画像的能力)。在这些能力的基础上,机器人能够适应自己的智能协作水平,通过采用卡斯特弗兰奇和法尔科内构想的委托和采用理论中定义的不同级别的帮助任务。此外,该体系结构增强了机器人的行为透明度,因为它能够全面解释它为完成委托任务所采用的策略。我们提出了一种基于JaCaMo框架的认知架构实现,该框架支持多智能体系统的实现,并集成了不同的多智能体编程维度。
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引用次数: 7
Understanding Automatic Diagnosis and Classification Processes with Data Visualization 理解自动诊断和分类过程与数据可视化
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209499
Pierangela Bruno, Francesco Calimeri, Alexandre Sébastien Kitanidis, E. Momi
Providing accurate diagnosis of diseases generally requires complex analyses of many clinical, biological and pathological variables. In this context, solutions based on machine learning techniques achieved relevant results in specific disease detection and classification, and can hence provide significant clinical decision support. However, such approaches suffer from the lack of proper means for interpreting the choices made by the models, especially in case of deep-learning ones. In order to improve interpretability and explainability in the process of making qualified decisions, we designed a system that allows for a partial opening of this black box by means of proper investigations on the rationale behind the decisions; this can provide improved understandings into which pre-processing steps are crucial for better performance. We tested our approach over artificial neural networks trained for automatic medical diagnosis based on high-dimensional gene expression and clinical data. Our tool analyzed the internal processes performed by the networks during the classification tasks in order to identify the most important elements involved in the training process that influence the network’s decisions.We report the results of an experimental analysis aimed at assessing the viability of the proposed approach.
提供准确的疾病诊断通常需要对许多临床、生物学和病理变量进行复杂的分析。在此背景下,基于机器学习技术的解决方案在特定疾病的检测和分类方面取得了相关的结果,因此可以提供重要的临床决策支持。然而,这种方法缺乏适当的手段来解释模型做出的选择,特别是在深度学习模型的情况下。为了在做出合格决策的过程中提高可解释性和可解释性,我们设计了一个系统,通过对决策背后的理由进行适当的调查,允许部分打开这个黑匣子;这可以提供更好的理解,其中预处理步骤对更好的性能至关重要。我们在基于高维基因表达和临床数据的自动医疗诊断训练的人工神经网络上测试了我们的方法。我们的工具分析了网络在分类任务中执行的内部过程,以确定影响网络决策的训练过程中涉及的最重要元素。我们报告了一项实验分析的结果,旨在评估所提出的方法的可行性。
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引用次数: 3
Exploiting Marked Temporal Point Processes for Predicting Activities of Daily Living 利用标记时间点过程预测日常生活活动
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209398
G. Fortino, A. Guzzo, M. Ianni, F. Leotta, Massimo Mecella
The increasingly large availability of sensors in modern houses, due to the establishment of home assistants, allow to think in terms of smart houses where behaviours can be automatized based on user habits. Common tasks required to this aim include activity prediction, i.e., the task of forecasting what is the next activity a human is going to perform in the smart space based on past sensor logs. In this paper, we propose a novel activity prediction method for smart houses based on the seminal probabilistic method named Marked Temporal Point Process Prediction.
由于家庭助理的建立,传感器在现代房屋中的可用性越来越大,可以从智能房屋的角度来思考,在智能房屋中,行为可以根据用户的习惯自动化。实现这一目标所需的常见任务包括活动预测,即根据过去的传感器日志预测人类将在智能空间中执行的下一个活动。在本文中,我们提出了一种基于开创性概率方法的智能房屋活动预测方法,即标记时间点过程预测。
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引用次数: 12
A Comparative Study to Assess Human Machine Interaction Mechanisms for Large Scale Displays 大型显示器人机交互机制的比较研究
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209353
Naveed Ahmed, H. Kharoub, S. Medjden, Areej Alsaafin, M. Lataifeh
This work presents a new comparative study for manipulating animated 3D content on a large scale display using two user interaction mechanisms. The first interaction mechanism relies on a traditional cursor-based user interface (UI) with onscreen interaction elements. The second interaction mechanism adopts a gesture-based UI without any visible interaction elements. The user’s distance from the display is significantly farther compared to a traditional desktop to correctly gauge the impact of a cursor-based UI compared to a gesture-based UI on a large scale display. Both interaction mechanisms are extensively evaluated via a user study in terms of usability, user experience (UX), and ergonomics. Through both quantitative and the qualitative evaluation, the results show that a gesture-based interface is a preferred method to manipulate animated 3D content compared to a cursor-based UI on a large scale display in terms of usability and UX. The results also demonstrate that using a gesture-based UI does not rank higher in terms of physical and cognitive ergonomics compared to a cursor-based UI.
这项工作提出了一项新的比较研究,使用两种用户交互机制在大规模显示上操纵动画3D内容。第一种交互机制依赖于传统的基于光标的用户界面(UI)和屏幕上的交互元素。第二种交互机制采用基于手势的UI,没有任何可见的交互元素。与传统桌面相比,用户与显示器的距离要远得多,以便在大规模显示器上正确衡量基于光标的UI与基于手势的UI的影响。这两种交互机制都通过用户研究在可用性、用户体验(UX)和人体工程学方面进行了广泛的评估。通过定量和定性的评估,结果表明,在大规模显示器上,基于手势的界面在可用性和用户体验方面优于基于光标的界面。结果还表明,与基于光标的UI相比,使用基于手势的UI在物理和认知人体工程学方面并不排名更高。
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引用次数: 2
期刊
2020 IEEE International Conference on Human-Machine Systems (ICHMS)
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