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2020 IEEE International Conference on Human-Machine Systems (ICHMS)最新文献

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A Knowledge-based Multi-entity and Cooperative System Architecture 基于知识的多实体协同系统体系结构
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209421
Manuel Mühlig, Lydia Fischer, Stephan Hasler, J. Deigmöller
Future intelligent systems will become more complex and they will be composed of potentially very different artificial agents like mobile robots, smart home infrastructure, and smartphones that collect data and that have capabilities to perform certain tasks. The challenges will be that the elements such a system is composed of will not be known in advance and might change dynamically. Further, the tasks that need to be fulfilled will be unknown beforehand and might require cooperation with humans to make use of their abilities. In this paper we provide a description of a system with which we try to tackle these challenges. Our system uses available resources (robots, humans) and the actual state of the environment to provide a plan in order to satisfy a given request. We demonstrate the flexibility of our system through varying the available resources and the state of the environment. To our knowledge there are few approaches only that (i) explicitly model and use humans together with intelligent agents in the same plan in this kind of abstraction level, and (ii) that have a system using heterogeneous agents at the same time.
未来的智能系统将变得更加复杂,它们将由可能非常不同的人工代理组成,如移动机器人、智能家居基础设施和收集数据并具有执行某些任务能力的智能手机。挑战在于,组成这样一个系统的要素将无法事先知道,而且可能会动态变化。此外,需要完成的任务事先是未知的,可能需要与人类合作,以利用他们的能力。在本文中,我们提供了一个系统的描述,我们试图解决这些挑战。我们的系统使用可用的资源(机器人、人类)和环境的实际状态来提供一个计划,以满足给定的请求。我们通过改变可用资源和环境状态来展示系统的灵活性。据我们所知,只有几种方法(i)在这种抽象层次上显式地建模并将人类与智能代理一起在同一计划中使用,以及(ii)同时使用异构代理的系统。
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引用次数: 1
Throughput Improvement in Backscatter-based Wireless Body Area Network 基于后向散射的无线体域网络吞吐量改进
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209336
Weilin Zang, Fangmin Sun, Ye Li
We consider a wireless body sensor network (WBAN) which utilizes backscatter technology for transmission between sensor nodes and the gateway. Backscatter is a passive communication technology which enables a self-sustainable communication operation, thus it is effective and desired in energy constrained network such as WBAN. In this backscatter-based WBAN, gateway not only receives the sensor data but also has a role of power source continuously emitting RF carrier signal to stimulate the transmissions. As the backscatter communication can work in a battery-less fashion, the first priority design target is to improve the network throughput. Toward this, emitting power and transmission time are jointly optimized by leveraging the periodic fluctuation of WBAN channel. The idea of this work is based on that fact that the temporal fluctuation of WBAN channel caused by walking movements can be predicted, and the throughput improvement can be thus formulated as a convex optimization problem which derives a highly effective resources allocation strategy. Our experimental results show that the proposed solution can significantly improve the throughput performance.
我们考虑了一种利用反向散射技术在传感器节点和网关之间传输的无线身体传感器网络(WBAN)。后向散射是一种无源通信技术,能够实现自持续的通信运行,因此在WBAN等能量受限网络中是有效的和理想的。在这种基于后向散射的无线局域网中,网关不仅接收传感器数据,而且还充当电源的角色,不断发射射频载波信号来刺激传输。由于后向散射通信可以在无电池方式下工作,因此提高网络吞吐量是设计的首要目标。为此,利用WBAN信道的周期性波动对发射功率和发射时间进行联合优化。本工作的思想是基于可以预测WBAN信道由步行运动引起的时间波动,从而将吞吐量的提高表示为一个凸优化问题,从而推导出高效的资源分配策略。实验结果表明,该方案可以显著提高吞吐量性能。
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引用次数: 0
Managing Human-driven and Autonomous Vehicles at Smart Intersections 在智能十字路口管理人类驾驶和自动驾驶车辆
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209348
Giacomo Cabri, M. Montangero, Filippo Muzzini, P. Valente
Auction-based crossing management approaches are used to design coordination policies for autonomous vehicles and improve smart intersections by providing for differentiated latencies. In this paper we exploit auction-based mechanisms to design a management intersections system re-using traffic lights and coordinating human driven and autonomous vehicles. We first describe in detail this system that uses already present traffic lights and the bidding policy of our auction mechanisms. We then describe our experimental scenario and the research issue that will be addressed by means of future simulations.
基于拍卖的交叉口管理方法用于设计自动驾驶车辆的协调策略,并通过提供差异化延迟来改善智能交叉口。在本文中,我们利用基于拍卖的机制来设计一个交叉路口管理系统,重复使用交通信号灯,协调人类驾驶和自动驾驶车辆。我们首先详细描述了这个系统,它使用了已经存在的交通信号灯和我们的拍卖机制的竞标策略。然后,我们描述了我们的实验场景和研究问题,将通过未来的模拟来解决。
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引用次数: 7
The Role of Good Human Uniqueness in Social Robot Anthropomorphism Influenced by Chronic Loneliness 良好的人类独特性在慢性孤独影响下的社会机器人拟人化中的作用
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209343
Sijia Li, S. Ni, K. Peng
Social robot companion will become pervasive in the near future as a result of technological development and social work robotization to confront long-time loneliness. Chronic loneliness is not only a painful individual experience but an increasingly serious social problem. It is thus crucial to drill down the relationship between people’s chronic loneliness and how they see humans in this artificial intelligent agent. Based on the designed human-robot interactions, we measured participants’ anthropomorphic tendency on our social robot prototype as well as their chronic loneliness, and found that chronic loneliness — permanent disposition caused by person, not easily relieved — deterred participants from making anthropomorphic inference of the robot (i.e., to perceive human essence, warmth and competence, from the robot). In particular, mediation analysis revealed that reduced attribution of positive human uniqueness traits (i.e., Humble, Thorough, Organized, Broadminded, and Polite) to the robot explained the negative relation between being chronically lonely and anthropomorphizing the robot. We further corroborated this result by enabling the robot to conversationally manifest the five traits and successfully verified a substantial reduction in the negative effect of chronic loneliness on robot anthropomorphism. The findings suggest good human uniqueness, exemplifying secondary emotions, is vital not only in interpersonal contexts but in establishing connections with social robots.
随着技术的发展和社会工作的自动化,社交机器人伴侣将在不久的将来变得普遍,以应对长期的孤独。长期的孤独不仅是个人痛苦的经历,也是一个日益严重的社会问题。因此,深入研究人们的长期孤独与他们如何看待这个人工智能代理中的人类之间的关系至关重要。基于设计的人机交互,我们测量了被试对我们的社交机器人原型的拟人化倾向以及他们的慢性孤独感,发现慢性孤独感——由人引起的永久性倾向,不易缓解——阻碍了被试对机器人进行拟人化推理(即从机器人身上感知人类的本质、温暖和能力)。特别是,中介分析显示,机器人的积极的人类独特性特征(即谦逊、彻底、有组织、心胸宽广和礼貌)的减少解释了长期孤独与拟人化机器人之间的负相关关系。我们进一步证实了这一结果,使机器人能够通过对话表现出这五种特征,并成功地证实了慢性孤独感对机器人拟人化的负面影响大大减少。研究结果表明,良好的人类独特性,即次要情感,不仅在人际关系中至关重要,而且在与社交机器人建立联系时也至关重要。
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引用次数: 3
Trust Repair in Performance, Process, and Purpose Factors of Human-Robot Ttust 人机信任绩效、过程和目的因素的信任修复
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209453
Gene M. Alarcon, Anthony M. Gibson, Sarah A. Jessup
The current study explored the influence of trust and distrust behaviors on performance, process, and purpose (trustworthiness) perceptions over time when participants were paired with a robot partner. We examined the changes in trustworthiness perceptions after trust violations and trust repair after those violations. Results indicated performance, process, and purpose perceptions were all affected by trust violations, but perceptions of process and purpose decreased more than performance following a distrust behavior. Similarly, trust repair was achieved in performance perceptions, but trust repair in perceived process and purpose was absent. When a trust violation occurred, process and purpose perceptions deteriorated and failed to recover from the violation. In addition, the trust violation resulted in untrustworthy perceptions of the robot. In contrast, trust violations decreased partner performance perceptions, and subsequent trust behaviors resulted in a trust repair. These findings suggest that people are more sensitive to distrust behaviors in their perceptions of process and purpose than they are in performance perceptions.
目前的研究探索了信任和不信任行为对表现、过程和目的(可信度)感知的影响,当参与者与机器人搭档配对时。我们研究了信任被破坏后信任感知的变化和信任被破坏后的信任修复。结果表明,绩效、过程和目的感知都受到信任违反的影响,但过程和目的感知在不信任行为后的下降幅度大于绩效。同样,信任修复在绩效感知中实现,但在感知过程和目的中信任修复缺失。当信任违反发生时,过程和目的感知恶化,无法从违反中恢复。此外,信任违反导致对机器人的不可信感知。相反,信任违反降低了合作伙伴的绩效感知,随后的信任行为导致信任修复。这些发现表明,人们对过程和目的的感知比对绩效感知的不信任行为更为敏感。
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引用次数: 6
Development of an Autonomous Manager for Dynamic Human-Machine Task Allocation in Operational Surveillance 运行监控中动态人机任务分配自主管理器的开发
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209414
Mary E. Frame, A. S. Boydstun, Jennifer S. Lopez
Surveillance environments require simultaneous performance of multiple complex tasks. These increasing demands require the effective leveraging of automated teammates. However, the degree of assistance autonomous systems can provide is still limited for cognitively complex tasks. Balancing the workload requires intelligent and dynamic redistribution of tasks between humans and autonomy. To address this challenge of maintaining performance in a Human-Machine Team (HMT), we developed an Autonomous Manager (AM) to dynamically redistribute tasks between a human and automation based on task performance and physiological indicators of workload. We tested the AM's decision logic across multiple scenarios using simulation, allowing us to examine the benefits and limitations of the AM.
监视环境需要同时执行多个复杂任务。这些不断增长的需求需要有效地利用自动化团队。然而,对于复杂的认知任务,自主系统所能提供的辅助程度仍然有限。平衡工作负载需要在人类和自治之间智能和动态地重新分配任务。为了解决在人机团队(HMT)中维持性能的挑战,我们开发了一个自治管理器(AM),可以根据任务性能和工作负载的生理指标在人和自动化之间动态地重新分配任务。我们使用模拟测试了AM在多个场景下的决策逻辑,使我们能够检查AM的优点和局限性。
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引用次数: 3
Assessment of an upper limb exosuit with textile coupling 具有纺织耦合的上肢外套的评估
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209462
J. L. Samper-Escudero, A. Contreras-González, D. Pont-Esteban, F. Sáez, M. A. S. Urán, M. Ferre
Exoskeletons are human-machine interaction devices that can either assist or oppose the user’s motion. Soft exoskeletons are lightweight devices whose lack of rigid pieces provides them with soft behaviour. These exosuits use textiles and soft actuation mechanisms to enhance compliance and comfort during user interaction. The absence of a rigid structure, thereby, provokes drawbacks related to force transfer and fixation of the system to the wearer’s anatomy. Commonly-reported issues include textile-slippery phenomena, pressure-related discomfort, actuation perturbations due to muscle volume variability and joint misalignment during human motion. This paper introduces the fixation solution adopted in LuxBit, a textile-wearable cable-driven exoskeleton to assist elbow and shoulder flexion. Different textiles and sewing patterns are combined in this coupling-interface to promote force distribution and adaption to the wearer’s anatomy. Then, the document assesses the assistance capability of the device by measuring the trajectory and electromyography signals of four subjects while flexing the elbow and shoulder up to 90 degrees. The experiments also allow discussing the benefits for a healthy user in both cases, when carrying a 0.75kg load and not.
外骨骼是一种人机交互设备,可以帮助或反对用户的运动。软外骨骼是一种重量轻的设备,它缺少刚性部件,因此具有柔软的性能。这些外套使用纺织品和软驱动机制,以提高用户交互过程中的依从性和舒适性。因此,缺乏刚性结构会引起与力传递和系统对佩戴者解剖结构的固定有关的缺点。通常报道的问题包括织物滑现象,压力相关的不适,由于肌肉体积变化和人体运动时关节错位引起的驱动扰动。本文介绍了LuxBit所采用的固定解决方案,LuxBit是一种可穿戴的纺织电缆驱动外骨骼,用于辅助肘部和肩部的屈曲。不同的纺织品和缝纫图案结合在这个耦合界面上,以促进力的分布和适应穿着者的解剖结构。然后,该文件通过测量四名受试者肘部和肩部弯曲90度时的轨迹和肌电信号来评估该设备的辅助能力。实验还允许讨论在两种情况下对健康用户的好处,分别是负重0.75千克和不负重0.75千克。
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引用次数: 8
Exploring an Agent Interaction Modeling System (AIMS) for Human Autonomy Teams: Towards the Development of Intelligent Models of Interaction 面向人类自治团队的智能体交互建模系统(AIMS)探索:迈向智能交互模型的发展
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209542
J. Waters, Olinda Rodas, K. Orden, Michael Hricko
This position paper describes an Agent Interaction Model and framework, i.e. the ability to define interaction roles (e.g. professor, student, parent, child, police, civilian) identified by varying amounts of standardized role features (e.g. Curiosity, Responsibility, Deference, Scientific Knowledge) mapped to physical interaction features (e.g. likelihood of interaction, likelihood of knowledge transfer). The framework can be used to enable exploration of amount, types and patterns of knowledge flow through agent interactions based on agent roles. The hypothesis is that in teams of humans and systems there is a distribution of roles that optimizes knowledge transfer. Empathy, i.e. the ability to change roles quickly based on the needs of others, is hypothesized to be an enabler of improved knowledge flow. The framework allows exploration of these hypotheses. In this paper, the authors report on initial development of the model and their proposed next steps to extend the model and the framework for use in human-agent experiments by mapping the features to user-interface components such as text, voice, gesture, appearance, signs and symbols..
本立场文件描述了一个Agent交互模型和框架,即定义交互角色(如教授、学生、父母、孩子、警察、平民)的能力,通过不同数量的标准化角色特征(如好奇心、责任、顺从、科学知识)映射到物理交互特征(如交互的可能性、知识转移的可能性)来识别。该框架可用于通过基于代理角色的代理交互来探索知识流的数量、类型和模式。假设是,在人类和系统的团队中,存在优化知识转移的角色分配。同理心,即根据他人的需求快速改变角色的能力,被认为是改善知识流动的推动者。该框架允许对这些假设进行探索。在本文中,作者报告了模型的初步发展,并提出了下一步扩展模型和框架的步骤,以便通过将特征映射到用户界面组件(如文本、语音、手势、外观、符号和符号)来用于人类代理实验。
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引用次数: 1
Semantic Framework for Creating an Instance of the IoE in Urban Transport: A Study of Traffic Management with Driverless Vehicles 城市交通中创建物联网实例的语义框架——基于无人驾驶车辆的交通管理研究
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209469
R. Juric, Olav Madland
Automation in transport has already gained momentum across the world and there are plethora of pilot schemes for managing urban traffic, mixed with semi and fully automated vehicles. We expect that modern software solutions for managing situations in modern traffic would react to existing computational algorithms for traffic decision making, and tune them according to the semantic of situations we encounter or contextualize in traffic. A combination of software artifacts/computations, data repositories, automated and manual vehicles, human intervention, cognition and communication links enable an ad-hoc existence of various instances of Internet-of-Everything (IoE), in which we have to make constant decisions in order to participate in or manage urban traffic. In this paper we propose a framework for creating an instance of IoE, using semantics stored in such an environment and reasoning upon the best possible instance of IoE suitable for vehicle(s). The framework uses reasoning upon SWRL enabled OWL ontologies and learning technologies in order to a) understand and manipulate the semantics of the IoE and b) assist in driving decisions for any type of vehicle, which happens to be within that IoE instance. We illustrate the framework by creating a software architectural proposal from it and explain mechanisms, which would create a software application for managing modern traffic. Instances of IoE would follow and accommodate various changes we experience in traffic today
交通运输自动化已经在全球范围内获得了发展势头,管理城市交通的试点计划过多,混合了半自动和全自动车辆。我们期望用于管理现代交通情况的现代软件解决方案能够对现有的交通决策计算算法做出反应,并根据我们在交通中遇到的情况或上下文的语义对它们进行调整。软件构件/计算、数据存储库、自动和手动车辆、人为干预、认知和通信链接的组合,使各种各样的万物互联(IoE)实例的临时存在成为可能,在这种情况下,我们必须不断做出决策,以便参与或管理城市交通。在本文中,我们提出了一个框架,用于创建一个IoE实例,使用存储在这样一个环境中的语义,并在适合车辆的最佳IoE实例上进行推理。该框架在支持SWRL的OWL本体和学习技术上使用推理,以便a)理解和操纵IoE的语义,b)协助在该IoE实例内的任何类型的车辆进行驾驶决策。我们通过从它创建一个软件架构建议来说明框架,并解释机制,这将创建一个管理现代流量的软件应用程序。物联网的实例将遵循并适应我们今天在交通方面所经历的各种变化
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引用次数: 5
Interactive Watershed Optimization in the Presence of Spatially-varying and Uncertain Stakeholder Preferences 空间变化和不确定利益相关者偏好下的交互流域优化
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209569
M. Babbar‐Sebens, Kenneth R. Cannady-Shultz, S. Mukhopadhyay
Watershed planning over a geographic area is a difficult task primarily due to the presence of large number of stakeholders and decision makers whose intrinsic conflicting and/or subjective preferences often lead to uncertainty in perceived fitness of planning decisions. Deciding which watershed strategy should be implemented at what location requires a participatory approach to design and decision making, if adoption of landscape decisions is critical to success. Analytical participatory design (APD) approaches aim to enable farmers, environmentalists, government agencies, and other stakeholders to visualize the landscape, explore and design competitive scenarios of implementing certain management practices on the landscape. Since these approaches improve decision makers’ awareness of opportunities and constraints in the co-existing physical and human systems, it is hypothesized that they can be used to generate acceptable decisions that are robust to uncertainties in stakeholder preferences.An APD method based on Interactive optimization is described in this paper and tested for design of wetlands in a study watershed site (Eagle Creek Watershed) in the state of Indiana. The method is then used to test research hypothesis by involving multiple virtual stakeholders as surrogates to diverse human users and their preferences. The results indicate that, while, as expected, the interactive optimization approach results in lower values of the financial and environmental objective criteria (which are being traded off against users’ diverse subjective personal criteria), it also results in a relatively high degree of user consensus, indicating high likelihood of adoption of the generated solutions by the stakeholders.
一个地理区域的流域规划是一项艰巨的任务,主要是因为存在大量的利益相关者和决策者,他们内在的冲突和/或主观偏好往往导致规划决策的感知适应性的不确定性。如果采用景观决策对成功至关重要,那么决定在什么地点实施哪种流域战略需要采用参与式的设计和决策方法。分析参与式设计(APD)方法旨在使农民、环保人士、政府机构和其他利益相关者能够可视化景观,探索和设计在景观上实施某些管理实践的竞争性方案。由于这些方法提高了决策者对共存的物理和人类系统中的机会和约束的认识,因此假设它们可以用于生成可接受的决策,这些决策对利益相关者偏好的不确定性具有鲁棒性。本文描述了一种基于交互优化的APD方法,并在印第安纳州的一个研究流域(Eagle Creek watershed)进行了湿地设计试验。然后,该方法通过涉及多个虚拟利益相关者作为不同人类用户及其偏好的代理人来测试研究假设。结果表明,正如预期的那样,交互优化方法导致财务和环境客观标准的值较低(这是与用户多样化的主观个人标准相权衡的),但它也导致了相对较高的用户共识程度,表明利益相关者采用生成的解决方案的可能性很高。
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引用次数: 0
期刊
2020 IEEE International Conference on Human-Machine Systems (ICHMS)
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