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Co-creating Digital Services for Citizens: Activity Theory Analysis 为市民共同创造数字服务:活动理论分析
J. Jussila, Joni Kukkamäki, Nina Helander
Smart city development relies heavily on creation of digital services that are available for the citizens and for the city authorities. At best, these services are co-created by the authorities, citizens and the digital solution supplier companies. Digital service co-creation is, however, a complex process and includes several contradictions due to presence of several stakeholders. In this paper, we present a case study of smart city initiated digital service co-creation process through the analytical lenses of activity theory.
智慧城市的发展在很大程度上依赖于为市民和城市当局提供数字服务的创造。充其量,这些服务是由当局、公民和数字解决方案供应商公司共同创建的。然而,数字服务共同创造是一个复杂的过程,并且由于多个利益相关者的存在而包含一些矛盾。本文通过活动理论的分析视角,对智慧城市发起的数字服务协同创造过程进行了案例研究。
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引用次数: 1
Investigation and Identification of Quality Dimensions in e-Business 电子商务中质量维度的研究与识别
P. Chatzoglou, A. Christidis, Vasillis P. Aggelidis, S. Symeonidis
This paper attempts to develop and empirically test a research model that examines the relationship between various e-service quality dimensions and overall service quality, customer satisfaction and purchase intension. The adopted quality dimensions are based on SERVQUAL and its extensions proposed by various researchers which refer specifically to some of the critical factors of electronic services provided by e-shops. A structured questionnaire has been constructed and electronically distributed. Three hundred and sixty usable questionnaires were received. SEM (structural equation modeling) was mainly used to analyse the gathered data and test the validity of the proposed research model. The results showed that the dimensions of web site design, web site usability, information quality, service reliability, responsiveness, trust, and personalization are some of the most important dimensions of quality. Almost all of them have direct or indirect relationship with overall service quality and customer satisfaction which, in turn, have a strong relationship with purchase intentions. Overall, the results suggest that e-shops should develop specific marketing strategies to better address the proposed dimensions of e-services.
本文试图建立并实证检验电子服务质量各维度与整体服务质量、顾客满意度和购买意愿之间关系的研究模型。所采用的质量维度是基于SERVQUAL及其由不同研究者提出的扩展,专门指电子商店提供的电子服务的一些关键因素。已编制并以电子方式分发了一份结构化问卷。共收到可用问卷360份。SEM(结构方程模型)主要用于分析收集到的数据,并检验所提出的研究模型的有效性。结果表明,网站设计、网站可用性、信息质量、服务可靠性、响应性、信任和个性化是质量的一些最重要的维度。几乎所有这些都与整体服务质量和顾客满意度有直接或间接的关系,而顾客满意度又与购买意愿有很强的关系。总体而言,结果表明,电子商店应该制定具体的营销策略,以更好地解决所提出的电子服务的维度。
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引用次数: 0
Information Modeling of Rule-based Logistic Planning Processes Kanban Loop Planning Supported by a Workflow Engine 工作流引擎支持的基于规则的物流规划过程看板循环规划信息建模
Stephanie Bäuml, Daniel Hilpoltsteiner, S. Meissner, C. Seel
This paper discusses the modeling of rule-based logistics planning processes. These are mostly inadequately documented and modeled, especially for small and medium-sized enterprises (SMEs). As a starting point, the ways of representing rule-based logistics planning processes and the modeling languages suitable for the processes are introduced. In addition, it is shown how decision rules can be represented in modeling languages. Based on this, a prototypical representation for the planning of a kanban loop is presented as a technical model. This serves as the basis for a workflow, which is constructed by transforming the domain-oriented model into a technical model. A workflow engine is used to execute and evaluate the technical model.
本文讨论了基于规则的物流规划过程的建模。这些大多没有充分的文档和建模,特别是对于中小型企业(SMEs)。在此基础上,介绍了基于规则的物流规划过程的表示方法和适合于该过程的建模语言。此外,还展示了如何用建模语言表示决策规则。在此基础上,以技术模型的形式提出了看板循环规划的原型表示。这作为工作流的基础,工作流是通过将面向领域的模型转换为技术模型来构建的。工作流引擎用于执行和评估技术模型。
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引用次数: 3
Collaborative Knowledge Management in University Alliances with Information Models 基于信息模型的大学联盟协同知识管理
Claudia Döring, C. Seel
Alliances between enterprises, such as Star Alliance, are a well-known phenomenon and have been subject of research for the last decades. Today, universities are also beginning to form alliances among themselves. Especially in the area of knowledge transfer alliances matter, as they create synergies, increase the visibility and allow universities to carry out projects that cannot be done by a single university. However, a University alliance creates new processes and interfaces between the member Universities. The management of such an alliance is a knowledge management challenge on its own. Therefore, this paper gathers the requirements on a University alliance and outlines how the business processes, that are specific for a University alliance, can be structured in a framework. The framework indicates which processes are important for an alliance and on which level they have to be addressed, on the level of a single University, first at each University and afterwards in the alliance or on alliance level only.
企业之间的联盟,如星空联盟,是一个众所周知的现象,也是过去几十年研究的主题。今天,大学之间也开始结成联盟。特别是在知识转移领域,联盟很重要,因为它们创造了协同效应,提高了知名度,并使大学能够开展单个大学无法完成的项目。然而,大学联盟在成员大学之间创造了新的流程和接口。管理这样一个联盟本身就是一个知识管理的挑战。因此,本文收集了大学联盟的需求,并概述了如何在框架中构建特定于大学联盟的业务流程。该框架表明哪些流程对联盟来说是重要的,必须在哪个层面上解决这些问题,在单个大学的层面上,首先在每个大学,然后在联盟或仅在联盟层面上。
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引用次数: 3
InnoDeck: Card based Innovation Support - A Modular Human-Centered Approach to Facilitate Innovation Workshops InnoDeck:基于卡片的创新支持——以人为本的模块化创新研讨会
Harriet Kasper, Monika Kochanowski, Verena Pohl
Innovation drives economic growth and today innovation workshops are widely used to create new products, production methods etc. The InnoDeck is a low-tech knowledge management concept for information that is relevant for the facilitation of innovation workshops. In this context, InnoDeck is a tool for information sharing and organizational learning. It consists of two-sided self-contained cards that provide either methodological or inspirational content. Facilitators can choose a subset of cards for their design thinking project. The InnoDeck is human-centered because the main focus of each card is to be a quick read, easy to grasp and memorable. It not only engages its users but also is highly participatory. Everyone is encouraged to add cards to the expandable accumulative card deck. The concept has been developed, used and evaluated within a network of insurance companies and has proven to be beneficial for creating an innovation culture within these companies.
创新推动经济增长,如今创新车间被广泛用于创造新产品、新生产方法等。InnoDeck是一个低技术含量的知识管理概念,用于促进创新研讨会相关的信息。在这种情况下,InnoDeck是一个信息共享和组织学习的工具。它由两面独立的卡片组成,提供方法或鼓舞人心的内容。引导者可以为他们的设计思维项目选择卡片的子集。InnoDeck是以人为中心的,因为每张卡牌的主要焦点是快速阅读,易于掌握和记忆。它不仅吸引用户,而且具有高度的参与性。每个人都被鼓励向可扩展的累积卡组中添加卡片。该概念已在保险公司网络中得到开发、使用和评估,并已被证明有利于在这些公司中创造创新文化。
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引用次数: 3
A Multi Class Classification to Detect Original Form of Kaomoji using Neural Network 基于神经网络的考莫吉原形多类分类检测
Noriyuki Okumura, Rei Okumura
In this paper, we propose a multi-class classification method for Kaomoji using feed forward neural network. Neural network has some units in each layer, but the suitable number of units is not clear. This research investigated the relation between the number of units and the accuracy of multi-class classification method.
本文提出了一种基于前馈神经网络的考莫吉多类分类方法。神经网络的每一层都有一定的单元,但合适的单元个数并不明确。本研究探讨了多类分类方法的单位数与准确率之间的关系。
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引用次数: 0
Rethinking Strategies of Hackathons to Increase Team's Creativity: Findings of a Qualitative Research 重新思考黑客马拉松提高团队创造力的策略:一项定性研究的结果
Nelson N. Tenório, Gisele Caroline Urbano Lourenço, Mariana Oliveira, Steffi Aline Stark Becker, Fabrício Tomaz Bernardelli, Hassan Atifi, N. Matta
Hackathons are events that have become increasingly common around the world. This kind of event, described as a programming marathon, is based on problem-solving that can go beyond the technological boundary. This paper presents the findings of an international hackathon to aid its organizers to rethink their strategies to improve the development of the team’s creativity to solve the challenge proposed. The paper summarizes qualitative research based on interviews and observations which point out that the organizers should consider strategies to improve knowledge application, resolving conflicts, individual learning, and experienced emotions, during pre-hackathon as well as post-hackathon events. Our findings could leverage the innovation, creativity, and knowledge sharing and creation within hackathons.
黑客马拉松在世界各地变得越来越普遍。这种活动被称为编程马拉松,它的基础是可以超越技术边界的问题解决。本文提出了一项国际黑客马拉松的研究结果,以帮助其组织者重新思考他们的战略,以提高团队创造力的发展,以解决所提出的挑战。本文总结了基于访谈和观察的定性研究,指出组织者应该在黑客马拉松前和之后的活动中考虑提高知识应用、解决冲突、个人学习和体验情绪的策略。我们的发现可以利用黑客马拉松中的创新、创造、知识共享和创造。
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引用次数: 2
Exploring the Intra-organizational Journey of a Vague Management Concept through a Translation Theory Lens 从翻译理论视角看模糊管理理念的组织内部之旅
Åsa Devine, M. Sandell
In the quest for change, management at times introduces vague management concepts in organizations. The use of such a concept instigates translation journeys, which may end in affecting an organizations competitive advantage. While performance outcomes of change are pertinent, it is the journey towards change that is emphasized here based on translation theory. This study explores the intra-organizational journey of the vague concept “knowledge platform” within a business school. The empirical data originates from 102 written documents dating from 2009 to 2018 produced by faculty and departmental levels. The data coding reveals six distinct subseries which together depicts how the knowledge platform passes through phases of de-contextualization and contextualization as it travels iteratively between the source and recipient contexts.
在寻求变革的过程中,管理层有时会在组织中引入模糊的管理概念。这种概念的使用引发了翻译过程,最终可能会影响组织的竞争优势。虽然变革的绩效结果是相关的,但这里强调的是基于翻译理论的变革之旅。本研究探讨了“知识平台”这一模糊概念在某商学院的组织内部发展历程。实证数据来自2009年至2018年期间由教师和部门编制的102份书面文件。数据编码揭示了六个不同的子系列,它们共同描述了知识平台在源和接收上下文之间迭代传播时如何经历去语境化和语境化阶段。
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引用次数: 0
A Mixed Neural Network and Support Vector Machine Model for Tender Creation in the European Union TED Database 欧盟TED数据库标书创建的混合神经网络和支持向量机模型
Sangramsing Kayte, Peter Schneider-Kamp
This research article proposes a new method of automatized text generation and subsequent classification of the European Union (EU) Tender Electronic Daily (TED) text documents into predefined technological categories of the dataset. The TED dataset provides information about the respective tenders includes features like Name of project, Title, Description, Types of contract, Common procurement vocabulary (CPV) code, and Additional CPV codes. The dataset is obtained from the SIMAP-Information system for the European public procurement website, which is comprised of tenders described in XML files. The dataset was preprocessed using tokenization, removal of stop words, removal of punctuation marks etc. We implemented a neural machine learning model based on Long Short-Term Memory (LSTM) nodes for text generation and subsequent code classification. Text generation means that given a single line or just two or three words of the title, the model generates the sequence of a whole sentence. After generating the title, the model predicts the main applicable CPV code for that title. The LSTM model reaches an accuracy of 97% for the text generation and 95% for code classification using Support Vector Machine(SVM). This experiment is a first step towards developing a system that based on TED data is able to auto-generate and code classify tender documents, easing the process of creating and disseminating tender information to TED and ultimately relevant vendors. The development and automation of this system will future vision and understand current undergoing projects and the deliveries by a SIMAP-Information system for European public procurement tenders organisation based on the tenders published by it.
本文提出了一种新的自动文本生成方法,并将欧盟(EU)招标电子日报(TED)文本文档分类为数据集的预定义技术类别。TED数据集提供了有关各自招标的信息,包括项目名称、标题、描述、合同类型、通用采购词汇(CPV)代码和附加CPV代码等特征。数据集是从欧洲公共采购网站的simap信息系统获得的,该系统由XML文件中描述的标书组成。对数据集进行了标记化、去除停止词、去除标点符号等预处理。我们实现了一个基于长短期记忆(LSTM)节点的神经机器学习模型,用于文本生成和随后的代码分类。文本生成意味着给定单行或仅两三个单词的标题,该模型生成整个句子的序列。生成标题后,模型预测该标题的主要适用CPV代码。LSTM模型的文本生成准确率达到97%,支持向量机(SVM)的代码分类准确率达到95%。这个实验是开发一个基于TED数据的系统的第一步,该系统能够自动生成和编码分类招标文件,简化创建和传播招标信息给TED和最终相关供应商的过程。该系统的开发和自动化将着眼于未来,了解当前正在进行的项目,并通过simap信息系统为欧洲公共采购招标组织提供基于其发布的标书。
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引用次数: 2
A Classification Method for Japanese Sentences based on the Difficulty Level of Emotion Estimation 基于情感估计难度的日语句子分类方法
Sanae Yamashita, Y. Kami, Noriyuki Okumura
The existing systems to estimate emotions extract some emotions from the given sentences in any and all circumstances. However, there are many sentences whoever cannot estimate emotional features. It follows that the systems should not extract some emotions all the time. Systems should return "It is difficult to estimate" as we humans do so. This paper proposes a method to classify Japanese sentences based on the difficulty level of emotion estimation. Proposed system judges the difficulty level to estimate emotions using three conditions (negative expressions, emotive expression, and machine-learned classifications). As a result, proposed system achieved 0.8 of F1 score based on mechanical evaluation.
现有的情绪评估系统在任何情况下都会从给定的句子中提取一些情绪。然而,有许多句子是无法估计情感特征的。因此,系统不应该一直提取某些情绪。系统应该像我们人类那样返回“难以估计”。提出了一种基于情感估计难度的日语句子分类方法。该系统使用三种条件(负面表达、情绪表达和机器学习分类)来判断情绪估计的难度等级。结果表明,本文提出的系统在力学评价方面达到了F1的0.8分。
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引用次数: 0
期刊
International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management
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