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The Effect of Self-efficacy and Course Design Quality on Students’ Satisfaction with Online Courses: A Structural Equation Modeling Approach 自我效能感和课程设计质量对学生网络课程满意度的影响:结构方程建模方法
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.549
S. Alshammari, A. Z. Almankory, M. Alshammari
Students’ satisfaction with online courses is considered as one of the most critical components in the continued use, as well as, adoption of e-learning applications. The study aimed at determining and analyzing the constructs that affect students’ satisfaction. It examined the effect of students’ self-efficacy and the quality of course design on students’ satisfaction, mediated by their attitudes toward online courses. The study was conducted at University of Ha’il. Responses of 202 students were used for the data analysis. The collected data was analyzed using two steps in AMOS: The proposed measurement model was developed using confirmatory factor analysis (CFA), and the relationships were examined using structural equation modeling (SEM). The results revealed that both students’ self-efficacy and the quality of course design had a significant positive effect on students’ satisfaction, mediated by their attitudes towards online courses. The outcomes of this study can help decision-makers and policymakers in higher education take essential steps to enhance students’ satisfaction with online courses and ensure that they continue to be used.
学生对在线课程的满意度被认为是继续使用和采用电子学习应用程序的最关键因素之一。本研究旨在确定和分析影响学生满意度的构念。本研究考察了学生自我效能感和课程设计质量对学生满意度的影响,并以学生对网络课程的态度为中介。这项研究是在哈伊勒大学进行的。使用202名学生的回答进行数据分析。收集的数据采用AMOS中的两个步骤进行分析:采用验证性因子分析(CFA)建立拟议的测量模型,并使用结构方程模型(SEM)检验其关系。结果发现,学生的自我效能感和课程设计质量对学生满意度都有显著的正向影响,并以学生对网络课程的态度为中介。本研究的结果可以帮助高等教育的决策者和政策制定者采取必要的措施来提高学生对在线课程的满意度,并确保他们继续使用。
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引用次数: 0
Investigation of Pre-Service Teachers' Levels of Digital Citizenship, Digital Wisdom, and Digital Fluency 职前教师数字公民、数字智慧和数字流畅性水平调查
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.427
Gulsemin Durmuş Cemcem, Ozgen Korkmaz, R. Çakır
This research aims to examine the levels of pre-service teachers' digital citizenship, digital wisdom, and digital fluency. Data were collected from 841 pre-service teachers studying at a state university. The obtained data were analyzed using t-test, ANOVA, MANOVA, and regression tests. As a result of the research, it is obvious that the digital fluency scores of the male teacher candidates were higher than the gender of the teacher candidates. It is evident that the common effect of the prospective teachers' classes and departments differs significantly from the effect on the digital citizenship and digital wisdom levels. A significant difference was found regarding the joint and class effects of pre-service teachers' digital fluency, digital citizenship, and digital wisdom. According to the results of the regression analysis, it was seen that the digital citizenship of the teacher candidates significantly predicted the digital fluency and digital wisdom variables. At the end of the research, recommendations regarding the findings were made.
本研究旨在考察职前教师的数字公民、数字智慧和数字流畅性水平。数据收集自一所州立大学的841名职前教师。所得资料采用t检验、方差分析、方差分析和回归检验进行分析。研究结果表明,男性教师候选人的数字流畅性得分明显高于性别教师候选人。显然,准教师所在班级和院系的共同效应与对数字公民和数字智慧水平的影响存在显著差异。职前教师的数字流利度、数字公民和数字智慧的联合效应和班级效应存在显著差异。回归分析结果显示,教师候选人的数字公民身份显著预测数字流畅性和数字智慧变量。在研究结束时,对研究结果提出了建议。
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引用次数: 0
Bibliometric Analysis of the Studies on Web-Based Language Teaching 网络语言教学研究的文献计量学分析
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.543
M. Bulut, Ayhan Bulut, Abdullatif Kaban
This study aims to build a bibliometric mapping of research on web-based language instruction. By identifying the elements of author, publication, keyword, journal, country, and citation, the bibliometric mapping approach was utilized to examine trends in web-based language instruction research from an international viewpoint. The Turkish Online Journal of Distance Education has published most of the research on the topic. According to the findings, Xie H. and Zou, D. are the most pertinent writers. The most significant university is Anadolu University. The USA leads the world in terms of total publications, co-authored publications, national publications, and cited articles. Frequently used keywords include "language," "students," "education," and "technology." The authors' cluster analysis revealed that the papers are mainly divided into 5 classes. The names of the web-based teaching methods are assigned to each group. It is anticipated that this study will significantly advance future research in web-based language instruction.
本研究旨在建立网络语言教学研究的文献计量图谱。通过识别作者、出版物、关键词、期刊、国家和引文等要素,利用文献计量映射方法从国际视角考察网络语言教学研究的趋势。土耳其远程教育在线杂志发表了关于该主题的大部分研究。根据调查结果,谢宏和邹博士是最中肯的作家。最重要的大学是阿纳多卢大学。美国在总出版物、合著出版物、国家出版物和被引用文章方面领先世界。经常使用的关键词包括“语言”、“学生”、“教育”和“技术”。聚类分析表明,论文主要分为5类。网络教学方法的名称分配给每个小组。本研究对未来网络语言教学的研究具有重要的推动作用。
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引用次数: 0
Video Clip and Its Impact on Students’ Academic Performance in Learning Creative Nonfiction 视频剪辑及其对学生创造性非虚构学习成绩的影响
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.461
Mary Anne C. Dela Cruz, Michael G. Albino, Genre Marlyn Daffodil M. Tejome, Femia S. Albino, Ernesto P. Delos Santos
The study focused on the use of video clips as instructional material and its impact on learning Creative Non-Fiction among Humanities and Social Sciences students in Subic National High School. The researchers used an experimental research design that involved a control group and an experimental group with a total of 60 participants. The researchers utilized a researcher-made pre-test and post-test and a survey questionnaire. The pre-test and post-test results of the control group and experimental group both showed a significant increase. Results show that the experimental group achieved a very satisfactory remark after receiving treatment which is the use of video clips presentation in learning Creative Nonfiction. Moreover, students perceived that video clips with subtitles will serve as better instructional material because they help them in learning Creative Nonfiction, understand difficult concepts, keep them engaged, and motivate them to suit their learning style. The study concluded that there is a significant difference in learning Creative Nonfiction according to the students’ gender and age profile. The researchers strongly recommend that teachers should be encouraged to use video clip presentations as a supplementary tool for better academic achievement and teachers can also integrate the use of video clips in other subjects if it is applicable and suitable.
本研究聚焦于苏比克国家高中人文社会科学专业学生使用视频片段作为教学材料及其对创造性非小说学习的影响。研究人员采用了一种实验研究设计,包括一个对照组和一个总共有60名参与者的实验组。研究人员采用了研究人员自制的前测和后测以及调查问卷。对照组和实验组的前测和后测结果均有显著提高。结果表明,实验组学生在接受视频片段教学后,取得了非常满意的成绩。此外,学生们认为带字幕的视频片段将成为更好的教学材料,因为它们有助于他们学习创造性非小说,理解困难的概念,保持他们的注意力,并激励他们适应自己的学习方式。研究发现,不同性别和年龄的学生在学习创造性非小说方面存在显著差异。研究人员强烈建议,应该鼓励教师使用视频片段作为辅助工具,以获得更好的学习成绩,教师也可以在其他学科中整合视频片段的使用,如果它是适用和合适的。
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引用次数: 0
EFL Students’ Perspectives on Activities Designed for Asynchronous Discussion Forums: Transformative Practices 英语学生对异步论坛活动的看法:变革实践
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.519
Mohammad Tawalbeh, Naima Al-husban
The current study aimed to examine the perspectives of EFL students regarding the types of pedagogical activities they found engaging while using asynchronous discussion forums (ADF), as well as the practices of educators in encouraging the participation of their students. An interview with ten university students who were enrolled in an English language methodology course was used to construct data. The results of the study revealed that university students preferred open-ended activities to knowledge-based tasks such as quizzes or direct tasks. They found open-ended activities to be more challenging and engaging. The results also unveiled that the participants of the study expressed appreciation for tutors who provided clear instructions for tasks uploaded on the online discussion forum. They also valued the tutors who motivated them and offered constructive feedback. These factors were crucial in enhancing students’ engagement and participation in ADF. Based on these results, the study recommends empowering tutors with the skills and knowledge necessary to design engaging assignments that align with students’ expectations and provide them with direct and constructive feedback that would enhance ensuing research.
本研究旨在考察英语学生在使用异步论坛(ADF)时对教学活动类型的看法,以及教育工作者鼓励学生参与的做法。对10名参加英语语言方法论课程的大学生进行访谈来构建数据。研究结果显示,大学生更喜欢开放式活动,而不是以知识为基础的任务,如测验或直接任务。他们发现开放式活动更具挑战性和吸引力。研究结果还显示,研究参与者对导师在在线论坛上上传的任务提供明确的指导表示赞赏。他们也重视那些激励他们并提供建设性反馈的导师。这些因素对于提高学生对ADF的参与度至关重要。基于这些结果,该研究建议赋予导师必要的技能和知识,以设计符合学生期望的引人入胜的作业,并为他们提供直接和建设性的反馈,以加强后续的研究。
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引用次数: 0
Investigation of Technological Pedagogical and Content Knowledge (TPACK) Competencies of University Students 大学生技术教学与内容知识能力调查
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.524
Mahmut Sami Ozturk, M. Kinik, Mine Ulku Ozturk
Just as technology has entered every aspect of our lives today, it has significantly changed the fields of art and graphic design as well. Developing technologies and new teaching approaches have also affected fine arts education and therefore the students studying in this field. The aim of this study is to examine the Technological Pedagogical and Content Knowledge (TPACK) competencies of students studying at the Faculty of Fine Arts. The study, which was conducted with the survey model, was conducted with the participation of 212 students studying at the Faculty of Fine Arts of Necmettin Erbakan University and Selçuk University in the 2022-2023 academic year. According to the findings of the study, the TPACK competencies of the students of the Faculty of Fine Arts are at medium level. The technological knowledge of the participant students differs according to their gender. The technological knowledge of male students was found to be significantly higher. In the study, TPACK competencies of the students showed significant differences according to their grade and achievement levels. Students in 3rd and 4th grades were found to have high TPACK competence compared to students in lower grades. Again, students with high achievement level obtained high TPACK scores compared to their middle and low achieving peers.
正如技术已经进入我们生活的方方面面一样,它也极大地改变了艺术和平面设计领域。不断发展的技术和新的教学方法也影响了美术教育,因此也影响了在这一领域学习的学生。本研究的目的是考察美术学院学生的技术教学和内容知识(TPACK)能力。该研究采用调查模型进行,在2022-2023学年,在Necmettin Erbakan大学和sel uk大学美术学院学习的212名学生参与了研究。根据研究结果,美术学院学生的TPACK能力处于中等水平。参与学生的技术知识因性别而异。男生的科技知识水平显著高于男生。在研究中,学生的TPACK能力在年级和成绩水平上存在显著差异。三年级和四年级学生的TPACK能力高于低年级学生。同样,高成就水平的学生与中等和低成就的同龄人相比,获得了更高的TPACK分数。
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引用次数: 2
Students’ Argumentation Performance in Online Learning Environments: Bridging Culture and Gender 网络学习环境下学生的论证表现:文化与性别的桥梁
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.460
F. Ranjbaran, Maryam Babaee, Marzieh Parvaneh Akhteh Khaneh, Mehrnaz Gohari, Babak Daneshvar Ghorbani, Nafiseh Taghizadeh Kerman, S. K. Banihashem, O. Noroozi
Performing complex tasks such as writing an argumentative essay and providing high-quality argumentative peer feedback are challenging for higher education students. This study aims to explore whether and how students’ argumentation performance during peer feedback activities and essay writing is related to their culture and gender. In this exploratory study, 240 students participated from a Dutch university. Since this study was conducted in a Dutch context, students’ culture was categorized as either Dutch or non-Dutch. Both Dutch and non-Dutch students followed an online module for three consecutive weeks and completed three tasks each week. In week one, students wrote an argumentative essay. In week two, students were invited to provide two sets of feedback on two peers’ essays. In week three, students were requested to revise their essays based on the received feedback from peers. Finally, students’ culture and gender were collected. The results showed that non-Dutch students provide higher-quality feedback than Dutch students in terms of justifying the identified problem in the essays. Similarly, non-Dutch students outperformed Dutch students regarding their essay writing performance by providing deeper arguments against the position, justifications for arguments against the position, and responses to counter-arguments. Although the overall differences between Dutch and non-Dutch students in peer feedback and argumentative essays were not significant between males and females, non-Dutch male students provided more affective feedback than Dutch male students. The results of this study provide insights for teachers regarding how to support international students in performing complex skills such as peer feedback and argumentative essay writing.
完成复杂的任务,如写一篇议论文和提供高质量的议论文对高等教育的学生来说是具有挑战性的。本研究旨在探讨学生在同伴反馈活动和论文写作中的论证表现是否以及如何与他们的文化和性别相关。在这项探索性研究中,来自荷兰一所大学的240名学生参与了这项研究。由于这项研究是在荷兰的背景下进行的,学生的文化被分为荷兰和非荷兰两类。荷兰学生和非荷兰学生都连续三周遵循一个在线模块,每周完成三个任务。在第一周,学生们写了一篇议论文。在第二周,学生们被邀请对两位同学的论文提供两组反馈。在第三周,学生们被要求根据从同学那里收到的反馈修改他们的论文。最后,收集了学生的文化和性别。结果表明,在证明论文中发现的问题方面,非荷兰学生比荷兰学生提供了更高质量的反馈。同样,非荷兰学生在论文写作方面的表现优于荷兰学生,他们提供了更深入的反对观点的论据,反对观点的理由,以及对反论点的回应。虽然荷兰和非荷兰学生在同伴反馈和议论文方面的总体差异在男性和女性之间并不显著,但非荷兰男学生提供的情感反馈比荷兰男学生更多。本研究的结果为教师提供了关于如何支持国际学生执行复杂技能(如同伴反馈和议论文写作)的见解。
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引用次数: 1
The Effect of Video Games and Video Game Playing Time on the Performance of Computerized Accounting Lesson 电子游戏及游戏时间对会计电算化课成绩的影响
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.525
Feden Koç
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Uşak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study were analyzed with the SPSS 26 statistical analysis program. The findings obtained from the study revealed that the majority of the students played video games for 1-2 hours a day on average and preferred Akınsoft software in the computerized accounting course. Other findings obtained from the study show that playing video games accelerates the learning process, using computer, keyboard, mouse, etc. in computerized accounting course. It has been revealed that it provides practicality in the use of technological tools, provides practicality in the creation of accounting slips, facilitates the detection of errors in incorrectly created accounting slips, and enables the different accounting package programs to be investigated curiously. In addition, another finding obtained within the scope of the study revealed that the duration of playing video games contributed to the academic performance of the computerized accounting course at a low level
本研究旨在确定电子游戏玩时间对在我校学习电算化会计课程并参加电算化会计课程的学生学业成绩的影响。对研究范围内共70名学生进行问卷调查所得数据,使用SPSS 26统计分析程序进行分析。研究结果显示,大多数学生平均每天玩1-2小时的电子游戏,在电算化会计课程中更喜欢Akınsoft软件。其他研究结果表明,玩电子游戏可以加快学习过程,在电算化会计课程中使用电脑、键盘、鼠标等。据透露,它在使用技术工具方面提供了实用性,在创建会计凭证方面提供了实用性,便于在错误创建的会计凭证中发现错误,并使不同的会计软件包程序能够被好奇地调查。此外,在研究范围内获得的另一项发现显示,玩电子游戏的时间对电算化会计课程的学习成绩的影响程度较低
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引用次数: 0
Creating Virtual Field Trips for Education: A Comparison of Software and Tools for Creating Virtual Field Trips with 360° Images 为教育创建虚拟实地考察:360°图像创建虚拟实地考察的软件和工具的比较
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.441
Nina Heuke genannt Jurgensmeier, Rene Schmidt, Britta Stumpe
Virtual Reality (VR) has gained more importance in the educational sector. A possibility of using VR in education can be Virtual Field Trips (VFTs). This work analyses the possibilities of creating VFTs with different software/tools, output devices, and 360° cameras in the educational sector. The preparatory work, with the recording of own 360° images, is described, including the involved time and comparison of 360° cameras. With a comparison, four categories of software/tools for creating a VFT are analyzed under the aspects of the needed technical equipment, the time effort, the needed skills to create the VFT and the level of immersion and interactivity, and the convey of technical content through the VFT. For the creation and use of a VFT a software/tool and an output device is necessary. The creation of 360° images requires a 360° camera, which is very time-consuming, concerning the everyday workload of teachers. Three of the tested software/tools require through a graphical user interface a low level of skills for creating a VFT. The created VFT with the different software/tools offers different levels of immersion and interaction. It is possible for teachers to create their own VFT, but the accompanying time and cost can limit the possibilities during the everyday work.
虚拟现实(VR)在教育领域得到了越来越多的重视。在教育中使用虚拟现实的一种可能性是虚拟实地考察(VFTs)。这项工作分析了在教育部门使用不同的软件/工具、输出设备和360°摄像机创建vft的可能性。介绍了准备工作,并记录了自己的360°图像,包括涉及的时间和360°摄像机的比较。通过比较,从所需的技术设备、所需的时间、所需的技能、制作视频视频的沉浸性和互动性以及通过视频视频视频传达技术内容的程度等方面,分析了制作视频视频视频所需的四类软件/工具。为了创建和使用VFT,软件/工具和输出设备是必要的。创建360°图像需要360°摄像机,这是非常耗时的,涉及到教师的日常工作量。三个被测试的软件/工具需要通过图形用户界面来创建VFT的低水平技能。使用不同软件/工具创建的VFT提供不同程度的沉浸和交互。教师有可能创建自己的VFT,但随之而来的时间和成本会限制日常工作中的可能性。
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引用次数: 0
Examining the Relationships of the Students’ Participation Patterns with their Learning Satisfaction and Learning Achievement in Asynchronous Online Discussions 异步在线讨论中学生参与模式与学习满意度、学习成就的关系研究
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-08-12 DOI: 10.46328/ijte.420
Beomkyu Choi
Examining how people learn in various learning environments is at the core of the science of learning. The more we understand how students learn from different dimensions and aspects, the better equipped we are to support their learning. This study aims to expand our understanding of how learning occurs within the context of an asynchronous online discussion. Several studies have investigated and reported on how to effectively structure and facilitate an asynchronous online discussion to promote high-quality discourse from an interventionist perspective. From the situative, participatory perspective on knowing and learning, this study aims at examining the quality of participation in an asynchronous online discussion. This includes the examination of students’ participation patterns in asynchronous online discussions and the analyses of how these patterns explain their learning satisfaction and achievement. The present study identified the following participation patterns: Efficientist, Facilitator, Synthesizer, and Slacker found that there was a strong relationship of the participation patterns with learning satisfaction and learning achievement. The results indicate that participation patterns could be an important factor influencing student learning experience in an asynchronous online discussion. Future directions for research are discussed, including the analysis of social dynamics that could have an impact on participation patterns
研究人们如何在不同的学习环境中学习是学习科学的核心。我们越了解学生如何从不同的维度和方面学习,我们就越能更好地支持他们的学习。本研究旨在扩展我们对异步在线讨论中学习如何发生的理解。一些研究调查并报道了如何从干预主义的角度有效地组织和促进异步在线讨论,以促进高质量的话语。本研究从认知与学习的情境性、参与性视角出发,旨在考察异步在线讨论的参与质量。这包括检查学生在异步在线讨论中的参与模式,并分析这些模式如何解释他们的学习满意度和成就。本研究确定了效率型、Facilitator型、Synthesizer型和Slacker型的参与模式,发现参与模式与学习满意度和学习成就之间存在较强的关系。结果表明,在异步在线讨论中,参与模式可能是影响学生学习体验的重要因素。讨论了未来的研究方向,包括分析可能对参与模式产生影响的社会动态
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引用次数: 0
期刊
International Journal of Educational Technology in Higher Education
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