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AI-generated feedback on writing: insights into efficacy and ENL student preference 人工智能生成的写作反馈:对效能和ENL学生偏好的洞察
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-27 DOI: 10.1186/s41239-023-00425-2
Juan Escalante, Austin Pack, Alex Barrett
Abstract The question of how generative AI tools, such as large language models and chatbots, can be leveraged ethically and effectively in education is ongoing. Given the critical role that writing plays in learning and assessment within educational institutions, it is of growing importance for educators to make thoughtful and informed decisions as to how and in what capacity generative AI tools should be leveraged to assist in the development of students’ writing skills. This paper reports on two longitudinal studies. Study 1 examined learning outcomes of 48 university English as a new language (ENL) learners in a six-week long repeated measures quasi experimental design where the experimental group received writing feedback generated from ChatGPT (GPT-4) and the control group received feedback from their human tutor. Study 2 analyzed the perceptions of a different group of 43 ENLs who received feedback from both ChatGPT and their tutor. Results of study 1 showed no difference in learning outcomes between the two groups. Study 2 results revealed a near even split in preference for AI-generated or human-generated feedback, with clear advantages to both forms of feedback apparent from the data. The main implication of these studies is that the use of AI-generated feedback can likely be incorporated into ENL essay evaluation without affecting learning outcomes, although we recommend a blended approach that utilizes the strengths of both forms of feedback. The main contribution of this paper is in addressing generative AI as an automatic essay evaluator while incorporating learner perspectives.
如何在教育中有效地利用大型语言模型和聊天机器人等生成式人工智能工具的问题正在进行中。鉴于写作在教育机构的学习和评估中发挥着至关重要的作用,对于教育者来说,就如何以及以何种能力利用生成式人工智能工具来帮助培养学生的写作技能,做出深思熟虑和明智的决定就变得越来越重要。本文报告了两项纵向研究。研究1在为期六周的重复测量准实验设计中检查了48名大学英语作为一门新语言(ENL)学习者的学习成果,实验组收到由ChatGPT (GPT-4)生成的写作反馈,对照组收到来自他们的人类导师的反馈。研究2分析了另一组43名enl的看法,他们从ChatGPT和他们的导师那里得到反馈。研究1的结果显示,两组之间的学习成果没有差异。研究2的结果显示,人们对人工智能生成的反馈和人工生成的反馈的偏好几乎持平,从数据中可以明显看出,这两种反馈形式都有明显的优势。这些研究的主要含义是,使用人工智能生成的反馈可能会被纳入ENL论文评估,而不会影响学习结果,尽管我们推荐一种利用两种反馈形式优势的混合方法。本文的主要贡献在于将生成式人工智能作为自动论文评估器,同时结合学习者的观点。
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引用次数: 0
Integrating Digital Storytelling into STEAM Teaching: Examining Young Language Learners’ Development of Self-regulation and English Literacy 将数字讲故事融入STEAM教学:考察青少年语言学习者自我调节和英语读写能力的发展
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.551
Maryam Amirinejad, Mehrak Rahimi
As an innovative pedagogical approach, STEAM Education uses science, technology, engineering, the arts, and mathematics to spark students’ learning motivation, problem-solving skills, and cognitive development. Despite widespread literature on STEAM pedagogy, evidence on the benefit of integrating STEAM with technology-enhanced language learning at elementary levels is insufficient. This study thus inspects the impact of incorporating digital storytelling (DST) into STEAM teaching on young language learners' development of self-regulation and English literacy. Thirty-three schoolchildren participated in the study as the experimental and control groups. Their English literacy and self-regulation were examined before and after the study. Both groups received STEAM instructional content in English for one semester. The DST group worked with the online platform StoryJumper to make digital books for their projects; meanwhile, the control group prepared their projects by reports and presentations. At the end of the experiment, the DST group’s academic self-regulation improved significantly which was the result of their enhanced introjected and external regulation. Also, the DST group outperformed the control group in English literacy. Due to the key role of STEAM education in making students interested in STEAM disciplines at elementary levels, planning and implementing best practices of STEAM pedagogy for schoolchildren is recommended.
作为一种创新的教学方法,STEAM教育运用科学、技术、工程、艺术和数学来激发学生的学习动机、解决问题的能力和认知发展。尽管关于STEAM教学法的文献很多,但在小学阶段将STEAM与技术增强的语言学习结合起来的好处的证据还不够。因此,本研究考察了将数字讲故事(DST)纳入STEAM教学对年轻语言学习者自我调节和英语读写能力发展的影响。33名小学生作为实验组和对照组参加了这项研究。在研究前后对他们的英语读写能力和自我调节能力进行了测试。两组都接受了一个学期的STEAM英语教学内容。DST小组与在线平台StoryJumper合作,为他们的项目制作电子书;与此同时,对照组通过报告和演示来准备他们的项目。在实验结束时,DST组的学术自我监管显著提高,这是他们的内部和外部监管加强的结果。此外,DST组在英语读写能力方面的表现优于对照组。由于STEAM教育在使学生对初级STEAM学科感兴趣方面的关键作用,建议为学童规划和实施STEAM教学法的最佳实践。
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引用次数: 0
Using a Survey and Discussion Forums on Students’ Satisfaction and Experience to inform the Development of a New Virtual Leaning Environment (VLE): A Data-driven Approach to Technology Use in Learning and Teaching 利用学生满意度和经验的调查和讨论论坛为新的虚拟学习环境(VLE)的开发提供信息:一种数据驱动的学习和教学技术使用方法
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.540
Stephanie Baines, Sofia Barbosa Boucas, Pauldy C.J. Otermans
The virtual learning environment (VLE) is of great importance in Higher Education as a repository for course content, communication and student support. Students’ satisfaction with the VLE may impact greatly on their engagement with the VLE itself, and, consequently, module content and learning more widely. In moving to a new VLE we wished to optimise its design for our students’ needs by determining features that impact students’ usage. As such, in this study we tested the satisfaction of psychology students with the layout used in our current VLE, Blackboard Learn (BbL). Using an online survey, students rated their satisfaction for each element of the BbL template on a 7-point Likert-type scale, from 1 (‘extremely dissatisfied)’ to 7 (‘extremely satisfied’). Eighty-seven students enrolled in the BSc Psychology (N = 68) and BSc Psychology (Sport, Health and Exercise) (N = 19) programmes completed the survey. Results showed that, overall, students were very satisfied with their BbL structure. Open-text comments indicated students appreciated the clear, organised structure, making it very easy to navigate. However, students suggested clearer labelling and greater consistency across modules would improve their learning. These findings will be used to inform the template of our new VLE.
虚拟学习环境(VLE)作为课程内容、交流和学生支持的存储库,在高等教育中具有重要意义。学生对VLE的满意度可能会极大地影响他们对VLE本身的参与,从而影响模块内容和更广泛的学习。在迁移到新的VLE时,我们希望通过确定影响学生使用的功能来优化其设计,以满足学生的需求。因此,在本研究中,我们测试了心理学专业学生对我们目前的VLE - Blackboard Learn (BbL)中使用的布局的满意度。通过一项在线调查,学生们对BbL模板中每个元素的满意度进行了打分,李克特量表为7分,从1(“非常不满意”)到7(“非常满意”)。87名参加心理学理学士(N = 68)和心理学理学士(运动、健康和运动)课程的学生完成了调查。结果显示,总体而言,学生对他们的BbL结构非常满意。开放文本的评论表明,学生们喜欢清晰、有组织的结构,这使得阅读非常容易。然而,学生们表示,更清晰的标签和更大的模块一致性将改善他们的学习。这些发现将用于通知我们的新VLE模板。
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引用次数: 0
The Effectiveness of Using Memrise Application to Learn Chinese Characters by American Middle School Students - A Pilot Study 美国中学生使用记忆软件学习汉字的有效性——一项初步研究
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.423
Lih-Ching Chen Wang, Eddie T. C. Lam, Chong Xiao
This study examined the effectiveness of Memrise application in motivating American middle school students to learn Chinese as a foreign language (CFL). Participants (N = 27) in the study were middle school students enrolled in CFL courses in an urban public middle school in the Midwestern region of the United States. During the study, the experimental group used the Memrise application while the control group used the traditional paper-made flashcards to learn new Chinese characters. Results of the mixed-design ANOVA indicated that there was no significant (p .05) difference in the scores between students in the experimental and control groups on Chinese characters acquisition. However, the Group main effect was significant (p .001), indicating that the students in the experimental group had stronger motivation in learning CFL than those in the control group. It is suggested that further research should include a larger sample size and other types of CFL learning applications.
本研究考察了Memrise应用在激励美国中学生学习汉语的有效性。本研究的参与者(N = 27)为美国中西部地区一所城市公立中学CFL课程的中学生。在学习过程中,实验组使用Memrise软件学习汉字,对照组使用传统的纸质抽认卡学习汉字。混合设计方差分析结果显示,实验组学生与对照组学生汉字习得成绩差异无统计学意义(p . 0.05)。然而,组主效应显著(p .001),表明实验组学生学习CFL的动机比对照组学生强。建议进一步的研究应包括更大的样本量和其他类型的CFL学习应用。
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引用次数: 0
The Effects of a Constructively Aligned Virtual Reality Setting on Professionals' Knowledge, Motivation and Perceptions 建设性对齐的虚拟现实环境对专业人员知识、动机和感知的影响
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.462
Bo Sichterman, Stan Van Ginkel, Melanie Van Halteren, Richard Van Tilborg, Omid Noroozi
Although previous research on Virtual Reality (VR) demonstrated the effects of particular learning environment characteristics on learning, none of these studies constructed their virtual learning environment from a constructive alignment perspective. Therefore, this experimental study aims to investigate the impact of a constructively aligned virtual classroom setting, adopting an Artificial Intelligence (AI) training, on professionals’ knowledge on AI. This experimental condition was compared with a control condition, consisting of a similar constructively aligned AI-training within a traditional face-to-face setting. Learning outcomes were measured using a pre-test post-test validated multiple-choice test. Additionally, motivation and perceptions, which are considered as crucial intermediate variables, were assessed using questionnaires. Results revealed significant improvements in learning from pre-test to post-test with no statistical difference between the conditions. Following the principle of constructive alignment, professionals perceived the VR classroom environment as motivating as the traditional setting. As a result, professionals perceived the VR classroom setting to the same extent as the traditional learning environment. These findings reveal that improvements in learning outcomes of professionals can be realized if environments are designed based on the principle of constructive alignment irrespective of the VR or traditional settings.
虽然以往的研究表明了特定的学习环境特征对学习的影响,但这些研究都没有从建设性对齐的角度构建虚拟学习环境。因此,本实验研究旨在探讨采用人工智能(AI)培训的建设性对齐虚拟教室设置对专业人员人工智能知识的影响。该实验条件与控制条件进行了比较,控制条件包括在传统的面对面设置中进行类似的建设性对齐人工智能训练。学习成果采用测试前、测试后验证的多项选择测验进行测量。此外,动机和观念,这被认为是关键的中间变量,评估使用问卷。结果显示,从测试前到测试后,学习能力有显著提高,两种情况之间没有统计学差异。遵循建设性对齐原则,专业人士认为VR教室环境与传统环境一样具有激励作用。因此,专业人士对VR课堂环境的感知程度与传统学习环境相同。这些发现表明,如果环境是基于建设性对齐原则设计的,无论虚拟现实还是传统设置,专业人员的学习成果都可以得到改善。
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引用次数: 0
An Investigation of High School Students' Social Media Use, Internet Addiction and Self-Confidence Levels 高中生社交媒体使用、网络成瘾与自信水平的调查
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.521
Omer Duzenli, Feray Ugur-Erdogmus, Ozgen Korkmaz, Recep Cakir
This mixed-methods study examines high school students' self-confidence, social media use, and internet addiction. The data were collected from 340 high school students in Samsun during the 2019-2020 academic year. Participants completed self-confidence, internet addiction, and social media use scales, and interviews. Descriptive analyses, t-tests, ANOVA, and Pearson correlation tests were used. Results showed that self-confidence levels varied among participants, and 6.5% of participants were addicted to the Internet. Self-confidence levels were higher among 9th-grade students, while social media use differed significantly among 11th-grade students. No significant differences were found by gender. Internet addiction increased as social media use and self-confidence levels decreased. Qualitative findings revealed that participants use the internet and social media for various purposes, and some struggle to control their internet use. These results suggest that social media use, self-confidence levels, and age predict internet addiction. Future studies could explore these variables in more detail.
这项混合方法的研究考察了高中生的自信、社交媒体使用和网络成瘾。这些数据是在2019-2020学年从三星的340名高中生中收集的。参与者完成了自信心、网络成瘾、社交媒体使用量表和访谈。采用描述性分析、t检验、方差分析和Pearson相关检验。结果显示,参与者的自信水平各不相同,6.5%的参与者沉迷于网络。9年级学生的自信水平较高,而11年级学生的社交媒体使用差异显著。性别间无显著差异。随着社交媒体的使用和自信水平的下降,网瘾增加。定性调查结果显示,参与者使用互联网和社交媒体的目的各不相同,有些人在努力控制自己的互联网使用。这些结果表明,社交媒体的使用、自信水平和年龄可以预测网络成瘾。未来的研究可以更详细地探索这些变量。
{"title":"An Investigation of High School Students' Social Media Use, Internet Addiction and Self-Confidence Levels","authors":"Omer Duzenli, Feray Ugur-Erdogmus, Ozgen Korkmaz, Recep Cakir","doi":"10.46328/ijte.521","DOIUrl":"https://doi.org/10.46328/ijte.521","url":null,"abstract":"This mixed-methods study examines high school students' self-confidence, social media use, and internet addiction. The data were collected from 340 high school students in Samsun during the 2019-2020 academic year. Participants completed self-confidence, internet addiction, and social media use scales, and interviews. Descriptive analyses, t-tests, ANOVA, and Pearson correlation tests were used. Results showed that self-confidence levels varied among participants, and 6.5% of participants were addicted to the Internet. Self-confidence levels were higher among 9th-grade students, while social media use differed significantly among 11th-grade students. No significant differences were found by gender. Internet addiction increased as social media use and self-confidence levels decreased. Qualitative findings revealed that participants use the internet and social media for various purposes, and some struggle to control their internet use. These results suggest that social media use, self-confidence levels, and age predict internet addiction. Future studies could explore these variables in more detail.","PeriodicalId":13871,"journal":{"name":"International Journal of Educational Technology in Higher Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135413665","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Global Trends of Educational Data Mining in Online Learning 在线学习中教育数据挖掘的全球趋势
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.558
Nie Hui Ling, Chwen Jen Chen, Chee Siong Teh, Dexter Sigan John, Looi Chin Ch’ng, Yoon Fah Lay
Educational data mining (EDM) in online learning involves data mining techniques to analyze data from online environments to gain insights into student behavior, performance, and engagement. This study explored EDM in online learning publication trends and focuses. It involved a bibliometric analysis of 615 scholarly works related to EDM in online learning as recorded in Scopus, the largest peer-reviewed citation database, on February 1, 2023. The study examined EDM in online learning publications regarding its evolution and distribution, key focus areas, impact and performance, and prominent authors and collaborations in the last decade, in which the timespan is the period from 2012 to 2022. This bibliometric analysis shows that EDM in online learning is a dynamic area of scientific research as related publications grow steadily throughout the years and involve worldwide collaborations. The study reveals current research trends, offering valuable insights for future researchers to guide their investigations in this field.
在线学习中的教育数据挖掘(EDM)涉及数据挖掘技术,用于分析来自在线环境的数据,以深入了解学生的行为、表现和参与度。本研究探讨EDM在线学习出版的趋势与焦点。它涉及到2023年2月1日在最大的同行评审引文数据库Scopus中记录的615篇与在线学习中EDM相关的学术著作的文献计量学分析。该研究调查了在线学习出版物中EDM的演变和分布、重点领域、影响和表现,以及过去十年(时间跨度为2012年至2022年)的杰出作者和合作。这一文献计量分析表明,在线学习中的EDM是一个动态的科学研究领域,相关出版物多年来稳步增长,并涉及全球合作。该研究揭示了当前的研究趋势,为未来的研究人员在该领域的研究提供了有价值的见解。
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引用次数: 0
An Examination of the Attitudes of Teacher Candidates towards Mobile Learning 教师候选人对移动学习态度的调查
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.663
Abdulkadir Kirbas, Mesut Bulut
This study aims to ascertain how potential Turkish language and literature and Turkish teacher candidates tend to mobile learning. In this context, it investigates whether there are any notable differences in these aspiring teachers' attitudes toward mobile learning based on elements like gender, age, major field of study, grade level, personal tablet ownership, computer ownership, income level, social media usage, and enrollment in computer courses. A relational survey model, a quantitative research method, is used in this study. 209 females and 65 males who willingly joined the study at a university in Turkey's east comprise its participant pool. The findings reveal that prospective teachers of Turkish language and literature, as well as Turkish language teaching, strongly endorse the statements in the Mobile Learning Attitude Scale. Furthermore, their attitudes towards mobile learning do not exhibit significant variations concerning variables such as gender, major field of study, grade level, personal tablet ownership, possession of a computer, income level, social media usage, and participation in a computer course. Nevertheless, a noteworthy difference is identified in attitudes towards mobile learning across different age groups. The outcomes imply that while substantial distinctions exist among age groups, the attitudes of prospective teachers in the aforementioned fields do not significantly differ in terms of demographic or technological aspects. These results underscore the importance of integrating mobile learning into teaching and learning. Encouraging positive attitudes towards mobile learning and conducting additional research on this subject are strongly recommended.
本研究旨在确定潜在的土耳其语言文学和土耳其教师候选人如何倾向于移动学习。在此背景下,本研究根据性别、年龄、专业领域、年级水平、个人平板电脑拥有量、电脑拥有量、收入水平、社交媒体使用情况、计算机课程注册情况等因素,调查这些有志教师对移动学习的态度是否存在显著差异。本研究采用关系调查模型作为定量研究方法。209名女性和65名男性自愿加入了土耳其东部一所大学的研究。研究结果显示,未来的土耳其语言文学教师以及土耳其语言教学强烈支持移动学习态度量表中的陈述。此外,他们对移动学习的态度在性别、专业研究领域、年级水平、个人平板电脑所有权、拥有计算机、收入水平、社交媒体使用和参加计算机课程等变量方面没有表现出显著的变化。然而,不同年龄组对移动学习的态度存在显著差异。结果表明,虽然各年龄组之间存在显著差异,但上述领域未来教师的态度在人口统计学或技术方面并没有显著差异。这些结果强调了将移动学习融入教与学的重要性。强烈建议鼓励对移动学习的积极态度,并对这一主题进行进一步的研究。
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引用次数: 0
Teachers’ Perceptions of STEAM Education 教师对STEAM教育的看法
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.563
Ana Breda, Vanelson Garcia, Nelson Santos
The support of academics, professionals, and researchers from the most diverse scientific areas to STEAM education is due to the strong impact it has on preparing citizens for a world of continuous scientific and technological development. Among its benefits, we highlight the improvement of critical, innovative, and creative thinking; the development of problem-solving, collaborative, cooperative, and communication skills; the gain of self-confidence, self-motivation, empathy, and resilience. However, the pace of implementation is not the same in all world regions. Developing and less developed countries have limitations of assorted nature in almost all areas of scientific-technological knowledge. With a consensus on the impact of STEAM Education on the progress of any society, its implementation in developing countries becomes fundamental and urgent. The study described here focuses on Cape Verdean teachers' perception of STEAM education and its integration into their pedagogical practices. It includes the analysis of data collected via a questionnaire adapted from one developed by the community for science education in Europe, SCIENTIX, and reported information on official documents. The findings reflect not only teachers' ideas and beliefs about STEAM education, but also their pedagogical approaches, the resources they (do not) use, and the obstacles they face.
来自最不同科学领域的学者、专业人士和研究人员对STEAM教育的支持,是因为它对公民为一个不断科学和技术发展的世界做好准备产生了强大的影响。在它的好处中,我们强调了批判性、创新性和创造性思维的提高;解决问题、协作、合作和沟通技巧的发展;获得自信、自我激励、同理心和适应力。然而,世界各区域的执行速度不尽相同。发展中国家和欠发达国家在几乎所有科学技术知识领域都有各种性质的限制。随着人们对STEAM教育对任何社会进步的影响达成共识,它在发展中国家的实施变得至关重要和紧迫。这里描述的研究重点是佛得角教师对STEAM教育的看法及其与教学实践的结合。它包括分析通过一份调查问卷收集的数据,该调查问卷改编自欧洲科学教育界为SCIENTIX开发的一份调查问卷,以及官方文件报告的信息。调查结果不仅反映了教师对STEAM教育的想法和信念,还反映了他们的教学方法、他们(不)使用的资源以及他们面临的障碍。
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引用次数: 0
Stakeholders’ Perspective on the Quality of Virtual Learning Material in Google Classroom 利益相关者对谷歌课堂虚拟学习材料质量的看法
1区 教育学 Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.46328/ijte.571
Mary Rose Briones, Maricar Prudente, Denis Dyvee Errabo
The COVID-19 pandemic stimulated education system worldwide to employ online learning to support learning despite difficult times. To respond to this challenge and to promote Sustainable Development Goal (SDG) 4, advocating quality education, a virtual learning material (VLM) for Biology was articulated in Google Classroom. Accordingly, this study aimed to evaluate its acceptability and conformity to the international standards for online courses using the Open SUNY Course Quality Review (OSCQR) rubric as the questionnaire. Respondents (N=40) involved four stakeholders: Senior High School Students, Pre-service Science Teachers, High School Teachers, and Science Instructors/Professors, with n=10 representatives each group. Their perspectives of the VLM acceptability in terms of Overview and Information, Technology and Tool, Design and Layout, Content and Activities, Interaction, and Assessment and Feedback were obtained through a Google Form by rating the 50-item questionnaire on a 4-point Likert scale together with two open-ended questions. With a grand mean of 3.81(SD=0.40), the findings revealed highly acceptable results. The qualitative responses also substantiated this result. Significant differences in the responses are also discussed, while the Cronbach alpha reliability test is high (α=0.923). Significantly, the VLM conforms with the international standards for online course design, suggesting it can be implemented among target students.
新冠肺炎疫情促使全球教育系统在困难时期采用在线学习来支持学习。为了应对这一挑战,并促进可持续发展目标(SDG) 4,倡导优质教育,谷歌课堂阐述了生物虚拟学习材料(VLM)。因此,本研究旨在评估其可接受性和符合国际标准的在线课程,使用开放纽约州立大学课程质量审查(OSCQR)的标题作为问卷。受访者(N=40)涉及四个利益相关者:高中学生、职前科学教师、高中教师和科学讲师/教授,每组N= 10名代表。他们在概述和信息、技术和工具、设计和布局、内容和活动、互动、评估和反馈方面对VLM可接受性的看法是通过谷歌表格通过对50个问题的4分李克特量表和两个开放式问题进行评分来获得的。大平均值为3.81(SD=0.40),结果显示高度可接受。定性反应也证实了这一结果。问卷调查结果显示,问卷调查结果具有显著性差异,Cronbach α信度检验较高(α=0.923)。值得注意的是,VLM符合网络课程设计的国际标准,可以在目标学生中实施。
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引用次数: 0
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International Journal of Educational Technology in Higher Education
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