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Algorithmic bounded rationality, optimality and noise 算法有限理性,最优性和噪声
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807489
C. Ioannou, Ioannis Nompel
A model of learning, adaptation and innovation is used to simulate the evolution of Moore machines (executing strategies) in the repeated Prisoner's Dilemma stage-game. In contrast to previous simulations that assumed perfect informational and implementation accuracy, the agents' machines are prone to two types of errors: (a) action-implementation errors, and (b) perception errors. The impact of bounded rationality on the agents' machines is examined under different error-levels. The computations indicate that the incorporation of bounded rationality is sufficient to alter the evolutionary structure of the agents' machines. In particular, the evolution of cooperative machines becomes less likely as the likelihood of errors increases.
采用学习、适应和创新模型模拟了重复囚徒困境阶段博弈中摩尔机(执行策略)的演化过程。与之前假设完美的信息和执行准确性的模拟相比,智能体的机器容易出现两种类型的错误:(a)行动执行错误,(b)感知错误。在不同的错误水平下,研究了有限理性对智能体机器的影响。计算结果表明,有限理性的引入足以改变智能体机器的进化结构。特别是,随着错误可能性的增加,协作机器的进化变得不太可能。
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引用次数: 2
Collusion-free protocols Collusion-free协议
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807497
Abhi Shelat
Consider the clever cheating that occurred during an FCC spectrum auction in 1995 (see Cramton and J. Schwartz '02 for a history). Auction rules forbade companies from openly colluding to divide the spectrum cheaply; nonetheless, the major players circumvented the rules by using the least significant digits of their public messages to coordinate their overall bidding strategies. In other words, these parties used the auction protocol itself to cheat. Standard notions of security for cryptographic protocols do not prevent this type of cheating. In this talk, we propose the idea of collusion-free protocols. Such protocols do not create any new opportunities---such as using the protocol messages and headers themselves---for malicious participants to coordinate their cheating during the execution of the protocol. We discuss both positive and negative results regarding this notion by showing that it is possible to construct such protocols but special communication assumptions are provably necessary. The conceptual barrier to achieving this novel security property is captured in the following paradox: it is widely acknowledged that players must use randomness to pick their messages in any secure protocol, but the presence of randomized messages also enables perfect steganography and thus perfect collusion. We give an overview of two conceptually different approaches to overcome this paradox. The first method is based on the concept of verifiable determinism. This is a way to organize communication so that a player's next message is unpredictable, but once the message has been sent, everyone can verify that it was the one-and-only such message that an honest player could have sent. As a result, steganography becomes impossible. The second method takes an opposite approach: players generate arbitrary messages but send them to each other via a mediator who "re-randomizes"' the messages to eliminate steganographic channels. The goal is to design protocols where collusion-freeness is guaranteed as long as the mediator is honest, while standard security guarantees hold if the mediator is dishonest. This new approach enables us to use a less exotic communication channel to construct protocols that achieve a strong collusion-free property. This talk is based on 4 papers with the following set of coauthors: Matt Lepinski and Silvio Micali, Joel Alwen and Ivan Visconti, and Alwen, Jonathan Katz, Yehuda Lindell, Giuseppe Persiano, and Visconti.
想想1995年美国联邦通信委员会频谱拍卖期间发生的聪明的作弊行为(参见克拉姆顿和J.施瓦茨2002年的历史)。拍卖规则禁止公司公开串通低价分割频谱;然而,主要参与者通过使用公开信息中的最低有效数字来协调他们的整体竞标策略,从而规避了规则。换句话说,这些各方利用拍卖协议本身来作弊。加密协议的标准安全概念并不能防止这种类型的欺骗。在这次演讲中,我们提出了无合谋协议的想法。这样的协议不会创造任何新的机会——比如使用协议消息和报头本身——让恶意的参与者在协议执行期间协调他们的作弊行为。我们讨论了关于这一概念的积极和消极结果,表明有可能构建这样的协议,但可以证明特殊的通信假设是必要的。实现这种新型安全属性的概念障碍体现在以下悖论中:人们普遍认为,在任何安全协议中,玩家必须使用随机性来选择他们的消息,但随机消息的存在也会实现完美的隐写,从而实现完美的共谋。我们概述了克服这一悖论的两种概念上不同的方法。第一种方法是基于可验证决定论的概念。这是一种组织交流的方式,这样玩家的下一条信息是不可预测的,但一旦消息被发送,每个人都可以验证这是一个诚实的玩家可以发送的唯一的信息。因此,隐写术变得不可能。第二种方法则采取相反的方法:玩家生成任意信息,但通过中介将其发送给彼此,中介将“重新随机化”信息以消除隐写通道。我们的目标是设计这样的协议:只要中介者是诚实的,就可以保证无合谋,而如果中介者是不诚实的,就可以保证标准的安全保证。这种新方法使我们能够使用较少的外部通信通道来构建实现强无合谋特性的协议。本次演讲基于以下四篇论文:Matt Lepinski和Silvio Micali, Joel Alwen和Ivan Visconti, Alwen, Jonathan Katz, Yehuda Lindell, Giuseppe Persiano和Visconti。
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引用次数: 10
Fair cost allocation mechanisms in electronic waste collection and recycling networks 电子废物收集和回收网络的公平成本分配机制
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807420
Luyi Gui, A. Atasu, Özlem Ergun, L. B. Toktay
The collection and recycling of electronic waste (e-waste) has become one of the key issues in environmental protection, and many state-operated programs have been launched to mandate the recycling of e-waste state-wide in the US. The costs incurred under the state-run operations are allocated to manufacturers according to collective Extended Producer Responsibility (EPR) legislation which is widely adopted in e-waste programs. In this paper, we study the problem of allocating cost among manufacturers in a fair manner, which is essential for maintaining an efficient and stable state-operated program. We introduce a new cooperative game model where sub-coalitions can access external resources that are not owned by their members at predesigned unit prices. It is indicated in (Kalai and Zemel 1982) that the existence of external resources accessible to sub-coalitions may lead to an empty core of the resulting game and thus undermines the stability of a collaborative system. Our result shows that by proper pricing mechanisms of the external resources that are centrally controlled, such potential negative impacts on the coalition stability can be eliminated and a fair cost allocation is guaranteed to exist.
电子垃圾的收集和回收已经成为环境保护的关键问题之一,美国已经启动了许多州立项目来强制回收全州的电子垃圾。根据在电子垃圾处理项目中广泛采用的集体生产者延伸责任(EPR)立法,国营运营产生的成本分配给制造商。本文研究了在制造商之间公平分配成本的问题,这是维持一个高效和稳定的国营计划所必需的。我们引入一个新的合作博弈模型,sub-coalitions可以访问外部资源不属于他们的成员以预先设计单位的价格。Kalai和Zemel(1982)指出,子联盟可获得的外部资源的存在可能导致最终博弈的核心空虚,从而破坏合作系统的稳定性。我们的研究结果表明,通过适当的外部资源集中控制定价机制,可以消除这种对联盟稳定性的潜在负面影响,保证公平的成本分配。
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引用次数: 2
Clearing supply and demand under bilateral constraints 在双边约束下清理供求关系
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807436
Olivier Bochet, H. Moulin, Rahmi Ilkiliç
In a moneyless market, a non storable, non transferable homogeneous commodity is reallocated between agents with single-peaked preferences. Agents are either suppliers or demanders. Transfers between a supplier and a demander are feasible only if they are linked, and the links form an arbitrary bipartite graph. Typically, supply is short in one segment of the market, while demand is short in another. Information about individual preferences is private, and so is information about feasible links: an agent may unilaterally close one of her links if it is in her interest to do so. Our egalitarian transfer solution rations only the long side in each market segment, equalizing the net transfers of rationed agents as much as permitted by the bilateral constraints. It elicits a truthful report of both preferences and links: removing a feasible link is never profitable to either one of its two agents. Together with efficiency, and a version of equal treatment of equals, these properties are characteristic.
在无货币市场中,一种不可储存、不可转让的同质商品在具有单峰偏好的代理人之间被重新分配。代理商要么是供应商,要么是需求方。供给方和需求方之间的转移只有在相互连接的情况下才是可行的,并且这些连接形成一个任意的二部图。通常情况下,市场的某一部分出现供应短缺,而另一部分出现需求短缺。关于个人偏好的信息是私有的,关于可行联系的信息也是私有的:一个代理人可以单方面关闭她的一个联系,如果这样做符合她的利益。我们的平等主义转移解决方案只配给每个细分市场的长端,在双边约束允许的情况下,平衡分配代理的净转移。它引出了一个关于偏好和联系的真实报告:删除一个可行的联系对它的两个代理中的任何一个都没有好处。再加上效率,以及一种平等对待平等的方式,这些特性都是有特色的。
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引用次数: 7
Information paradoxes in traffic networks 交通网络中的信息悖论
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807459
Eyran J. Gisches, R. Lindsey, Terry Daniel, A. Rapoport
In this paper, we examine the impact of information on the routing decisions that drivers make in a congestible two route traffic network. We present a model and theoretical predictions of driver choices in this network and compare outcomes under conditions of full information and partial information regarding the capacities of each route. In certain circumstances, the model predicts a paradox: aggregate travel delays increase once drivers are a priori informed regarding (stochastic) travel conditions such as adverse weather. We report evidence supporting this paradox in a computerized laboratory experiment in which a large group of subjects repeatedly interact with one another. We analyze both the travel costs associated with each information condition and the individual and aggregate route choices that generate these costs.
在本文中,我们研究了信息对司机在拥挤的两条路线交通网络中做出路线决策的影响。我们提出了该网络中驾驶员选择的模型和理论预测,并比较了关于每条路线容量的完全信息和部分信息条件下的结果。在某些情况下,该模型预测了一个悖论:一旦司机先验地得知(随机)旅行条件(如恶劣天气),总旅行延误就会增加。我们报告了在计算机实验室实验中支持这一悖论的证据,在该实验中,一大群受试者反复相互作用。我们分析了与每个信息条件相关的旅行成本,以及产生这些成本的个人和总体路线选择。
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引用次数: 0
Bosses and kings: asymmetric power in paired common pool and public good games boss和国王:配对公共池和公共利益游戏中的不对称权力
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807488
James C. Cox, E. Ostrom, James M. Walker
Social dilemmas characterize environments in which individuals' exclusive pursuit of their own material self-interest can produce inefficient allocations. Two such environments are those characterized by public goods and common pool resources, in which the social dilemmas can be manifested in free riding and tragedy of the commons outcomes. Much field and laboratory research has focused on the effectiveness of alternative political-economic institutions in counteracting individuals' tendencies to under-provide public goods and over-extract common pool resources. Previous research has not focused on the implications of power asymmetries in paired public good and common pool resource environments. In our baseline treatments, we experiment with simultaneous move games in which paired comparisons can be made across environments with public goods and common pool resources. In our central treatments, we experiment with pairs of sequential move games in which second movers with asymmetric power -- bosses and kings -- can have large effects on efficiency and equity. The central questions are whether the bosses and kings do have significant effects on outcomes, and whether those effects differ across the paired public good and common pool resource environments.
社会困境的特点是,在这种环境中,个人只追求自己的物质利益,可能导致分配效率低下。这两种环境以公共产品和公共资源为特征,其中社会困境可以表现为搭便车和公地结果的悲剧。许多实地和实验室研究都集中在替代性政治经济制度在抵消个人倾向于提供公共产品不足和过度提取公共资源方面的有效性。以往的研究并未关注公共物品和公共资源池环境下权力不对称的影响。在我们的基线处理中,我们使用同步移动游戏进行实验,其中可以在具有公共物品和公共资源的环境中进行配对比较。在我们的中心处理中,我们实验了成对的连续移动游戏,其中第二个具有不对称权力的移动者(boss和国王)可以对效率和公平性产生很大影响。核心问题是老板和国王是否对结果有显著影响,以及这些影响是否在成对的公共产品和公共资源环境中有所不同。
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引用次数: 18
Endogenous arrivals in batch queues with constant or variable capacity 具有恒定或可变容量的批队列中的内生到达
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807460
A. Rapoport, W. Stein, Vincent Mak, R. Zwick, Darryl A. Seale
We study batch queueing systems with continuous time, finite commuter populations, single server, and endogenously determined arrival times. Symmetric equilibrium solutions in mixed strategies are constructed and subsequently tested in two experiments that examine two different batch queueing systems, one with a fixed server capacity, and the other with a variable server capacity. With experience in playing the stage queueing game repeatedly, experimental results from groups of twenty subjects support equilibrium play on the aggregate level when the server capacity is fixed and commonly known. When it is known to be variable, randomly changing from round to round, subjects diverge from equilibrium play and increase their individual payoffs substantially by significantly shortening their waiting time.
研究了具有连续时间、有限通勤人数、单服务器和内定到达时间的批排队系统。构建了混合策略中的对称均衡解,并随后在两个实验中进行了测试,该实验检查了两个不同的批排队系统,一个具有固定的服务器容量,另一个具有可变的服务器容量。通过对阶段排队博弈的多次博弈经验,在服务器容量固定且已知的情况下,20人一组的实验结果支持总体水平上的均衡博弈。当它是可变的,从一轮到一轮随机变化时,受试者偏离均衡玩法,并通过显著缩短等待时间来大幅增加他们的个人收益。
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引用次数: 21
Bayesian algorithmic mechanism design 贝叶斯算法机制设计
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807425
Jason D. Hartline, Brendan Lucier
The principal problem in algorithmic mechanism design is in merging the incentive constraints imposed by selfish behavior with the algorithmic constraints imposed by computational intractability. This field is motivated by the observation that the preeminent approach for designing incentive compatible mechanisms, namely that of Vickrey, Clarke, and Groves; and the central approach for circumventing computational obstacles, that of approximation algorithms, are fundamentally incompatible: natural applications of the VCG approach to an approximation algorithm fails to yield an incentive compatible mechanism. We consider relaxing the desideratum of (ex post) incentive compatibility (IC) to Bayesian incentive compatibility (BIC), where truthtelling is a Bayes-Nash equilibrium (the standard notion of incentive compatibility in economics). For welfare maximization in single-parameter agent settings, we give a general black-box reduction that turns any approximation algorithm into a Bayesian incentive compatible mechanism with essentially the same approximation factor.
算法机制设计的主要问题是如何将自私行为带来的激励约束与计算难解性带来的算法约束结合起来。这个领域的动机是观察到设计激励相容机制的卓越方法,即Vickrey, Clarke和Groves;和规避计算障碍的中心方法,即近似算法,从根本上是不相容的:VCG方法在近似算法中的自然应用未能产生激励相容机制。我们考虑将(事后)激励兼容性(IC)的要求放宽为贝叶斯激励兼容性(BIC),其中讲真话是贝叶斯-纳什均衡(经济学中激励兼容性的标准概念)。对于单参数代理设置中的福利最大化,我们给出了一个一般的黑盒约简,它将任何近似算法转化为具有本质上相同近似因子的贝叶斯激励兼容机制。
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引用次数: 16
Approximation in mechanism design 机构设计中的逼近
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807441
Jason D. Hartline
This talk surveys three challenge areas for mechanism design and describes the role approximation plays in resolving them. Challenge 1: optimal mechanisms are parameterized by knowledge of the distribution of agent's private types. Challenge 2: optimal mechanisms require precise distributional information. Challenge 3: in multi-dimensional settings economic analysis has failed to characterize optimal mechanisms. The theory of approximation is well suited to address these challenges. While the optimal mechanism may be parameterized by the distribution of agent's private types, there may be a single mechanism that approximates the optimal mechanism for any distribution. While the optimal mechanism may require precise distributional assumptions, there may be approximately optimal mechanism that depends only on natural characteristics of the distribution. While the multi-dimensional optimal mechanism may resist precise economic characterization, there may be simple description of approximately optimal mechanisms. Finally, these approximately optimal mechanisms, because of their simplicity and tractability, may be much more likely to arise in practice, thus making the theory of approximately optimal mechanism more descriptive than that of (precisely) optimal mechanisms. The talk will cover positive resolutions to these challenges with emphasis on basic techniques, relevance to practice, and future research directions.
这篇演讲概述了机制设计的三个挑战领域,并描述了近似在解决这些挑战方面所起的作用。挑战1:最优机制是由智能体私有类型分布的知识参数化的。挑战2:最优机制需要精确的分布信息。挑战3:在多维环境中,经济分析未能描述最优机制。近似理论很适合解决这些挑战。虽然最优机制可以通过代理私有类型的分布参数化,但可能存在一种近似于任何分布的最优机制的单一机制。虽然最优机制可能需要精确的分布假设,但可能存在仅取决于分布的自然特征的近似最优机制。虽然多维最优机制可能难以精确的经济表征,但可能存在近似最优机制的简单描述。最后,这些近似最优机制,由于它们的简单性和可追溯性,在实践中更有可能出现,从而使近似最优机制的理论比(精确)最优机制的理论更具描述性。本次讲座将讨论解决这些挑战的积极方法,重点是基本技术、与实践的相关性以及未来的研究方向。
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引用次数: 48
Some new cooperative coverage facility location games 一些新的合作覆盖设施定位游戏
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807484
J. Puerto, A. Tamir, Federico Perea
In this paper we introduce and analyze new classes of cooperative games related to facility location models defined on general metric spaces. The players are the customers (demand points) in the location problem and the characteristic value of a coalition is the cost of serving its members. Specifically, the cost in our games is either the service radius or the diameter of the coalition. We study the existence of core allocations for these games, focusing on network spaces, i.e., finite metric spaces induced by undirected graphs and positive edge lengths, and on finite dimension vector spaces endowed with a norm (Rd).
本文引入并分析了与一般度量空间上定义的设施位置模型相关的新型合作对策。参与者是定位问题中的顾客(需求点),联盟的特征值是为其成员提供服务的成本。具体来说,我们游戏中的成本要么是服务半径,要么是联盟的直径。我们研究了这些博弈的核心分配的存在性,重点关注网络空间,即由无向图和正边长度诱导的有限度量空间,以及赋予范数(Rd)的有限维向量空间。
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引用次数: 0
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Behavioral and Quantitative Game Theory
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