首页 > 最新文献

Behavioral and Quantitative Game Theory最新文献

英文 中文
Social networks analysis: a game experiment 社交网络分析:游戏实验
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807490
T. Ben-Zvi
This study examines how early business relationships in company networks may predict later performance and centrality. We define a way of classifying centrality trajectories in social networks, providing a method that can be used more generally to predict network change over time. Employing a game simulation, we show that there are strategies that correlate with eventual centrality and profit, and other strategies that correlate with poor performance.
本研究探讨了公司网络中的早期业务关系如何预测后来的绩效和中心性。我们定义了一种在社交网络中对中心性轨迹进行分类的方法,提供了一种可以更广泛地用于预测网络随时间变化的方法。通过游戏模拟,我们发现有些策略与最终的中心性和利润相关,而有些策略与糟糕的表现相关。
{"title":"Social networks analysis: a game experiment","authors":"T. Ben-Zvi","doi":"10.1145/1807406.1807490","DOIUrl":"https://doi.org/10.1145/1807406.1807490","url":null,"abstract":"This study examines how early business relationships in company networks may predict later performance and centrality. We define a way of classifying centrality trajectories in social networks, providing a method that can be used more generally to predict network change over time. Employing a game simulation, we show that there are strategies that correlate with eventual centrality and profit, and other strategies that correlate with poor performance.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132402631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Psychological games: theory & experiments 心理游戏:理论与实验
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807493
M. Dufwenberg
Belief-dependent motivation is important for understanding economic outcomes regarding e.g. anxiety & health, status & conformity, vengeance & wage rigidity, and guilt & contracts. The intellectual/mathematical home for describing belief-dependent motivation is an extension of traditional game theory labeled psychological game theory. My lecture will present this framework, as well as discuss how one can shed light on the empirical relevance of applications through experimental tests.
信念依赖动机对于理解经济结果非常重要,例如焦虑与健康、地位与顺从、复仇与工资僵化以及内疚与契约。描述信念依赖动机的智力/数学基础是传统博弈论的延伸,被称为心理博弈论。我的讲座将介绍这个框架,并讨论如何通过实验测试阐明应用程序的经验相关性。
{"title":"Psychological games: theory & experiments","authors":"M. Dufwenberg","doi":"10.1145/1807406.1807493","DOIUrl":"https://doi.org/10.1145/1807406.1807493","url":null,"abstract":"Belief-dependent motivation is important for understanding economic outcomes regarding e.g. anxiety & health, status & conformity, vengeance & wage rigidity, and guilt & contracts. The intellectual/mathematical home for describing belief-dependent motivation is an extension of traditional game theory labeled psychological game theory. My lecture will present this framework, as well as discuss how one can shed light on the empirical relevance of applications through experimental tests.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126953836","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Dynamic inventory competition with stockout-based substitution 基于缺货替代的动态库存竞争
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807443
Rodney P. Parker, T. Olsen
This paper continues the stream of literature observed in Olsen and Parker (2008) where retailers compete under a Markov equilibrium solution concept. In this presentation, we consider a duopoly where retailers compete by providing inventory under the circumstances where unsatisfied customers may seek satisfaction elsewhere or leave. A very general framework is formulated to address a variety of customer avenues when stock is unavailable. We find a base-stock inventory policy is the equilibrium policy in the infinite horizon (open loop) under several mild conditions; this model's solution is known as an equilibrium in stationary strategies (ESS). We consequently determine conditions under which the parsimonious base-stock policy is the Markov equilibrium (closed loop) in a discrete-time dynamic game for a general time horizon, coinciding with the ESS base-stock levels. Importantly, when these conditions do not apply, we have counterexamples where a firm has a unilateral incentive to deviate from the ESS, stocking at a higher level. These examples demonstrate a value of inventory commitment, where the retailer may extract a benefit over multiple periods through committing to a higher stocking level and forcing her rival to understock. Our conclusion is that when the Markov solution is base-stock, it coincides with the ESS, but other Markov solutions also exist.
本文延续了Olsen和Parker(2008)中观察到的文献流,其中零售商在马尔可夫均衡解概念下竞争。在本演示中,我们考虑一个双寡头垄断,零售商通过提供库存来竞争,在这种情况下,不满意的顾客可能会在其他地方寻求满意或离开。制定了一个非常通用的框架,以便在没有库存时处理各种客户渠道。在一些温和的条件下,我们发现基础库存策略是无限视界(开环)上的均衡策略;该模型的解称为平稳策略均衡(ESS)。因此,我们确定了在一般时间范围内与ESS基础库存水平相一致的离散时间动态博弈中节俭基础库存策略是马尔可夫均衡(闭环)的条件。重要的是,当这些条件不适用时,我们有反例,其中公司有单方面的动机偏离ESS,在更高的水平上库存。这些例子展示了库存承诺的价值,零售商可以通过承诺更高的库存水平并迫使其竞争对手库存不足,在多个时期内获取利益。我们的结论是,当马尔可夫解是基础股票时,它与ESS重合,但其他马尔可夫解也存在。
{"title":"Dynamic inventory competition with stockout-based substitution","authors":"Rodney P. Parker, T. Olsen","doi":"10.1145/1807406.1807443","DOIUrl":"https://doi.org/10.1145/1807406.1807443","url":null,"abstract":"This paper continues the stream of literature observed in Olsen and Parker (2008) where retailers compete under a Markov equilibrium solution concept. In this presentation, we consider a duopoly where retailers compete by providing inventory under the circumstances where unsatisfied customers may seek satisfaction elsewhere or leave. A very general framework is formulated to address a variety of customer avenues when stock is unavailable. We find a base-stock inventory policy is the equilibrium policy in the infinite horizon (open loop) under several mild conditions; this model's solution is known as an equilibrium in stationary strategies (ESS). We consequently determine conditions under which the parsimonious base-stock policy is the Markov equilibrium (closed loop) in a discrete-time dynamic game for a general time horizon, coinciding with the ESS base-stock levels. Importantly, when these conditions do not apply, we have counterexamples where a firm has a unilateral incentive to deviate from the ESS, stocking at a higher level. These examples demonstrate a value of inventory commitment, where the retailer may extract a benefit over multiple periods through committing to a higher stocking level and forcing her rival to understock. Our conclusion is that when the Markov solution is base-stock, it coincides with the ESS, but other Markov solutions also exist.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132519087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Industry equilibrium with sustaining and disruptive technology 可持续和颠覆性技术的产业平衡
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807473
Xiao Huang, Greys Sošić
This paper considers a special type of technology evolution, referred to in the literature as disruptive technology vs. sustaining technology. In general, "old" products based on sustaining technology are perceived to be superior to the "new" ones based on disruptive technology. However, the latter have distinctive features that allow them to attract an exclusive set of customers. Examples include notebooks vs. netbooks, hard-disk drives vs. solid-state drives, laser printers vs. inkjet printers, etc. We set up a model with an established firm and an entrant firm that have heterogeneous product-offering capabilities: the established firm can offer either or both types of products, while the entrant firm can only offer the new products. Firms make capacity, pricing, and quantity decisions that maximize their ex-ante profit. Within this framework, we analyze deterministic games with perfect information and stochastic games with uncertain valuation of the disruptive technology. Equilibriums decisions are discussed under various market conditions as well as dedicated vs. flexible capacity assumptions. While over-investment and over-production may occur in a stochastic game with dedicated capacities, the equilibrium capacity decision seems to be more rational if the establish firm utilizes flexibly capacity or if the dedicated capacity can be converted ex-post at some expense.
本文考虑了一种特殊类型的技术进化,在文献中称为破坏性技术与持续技术。一般来说,基于持续性技术的“旧”产品被认为优于基于破坏性技术的“新”产品。然而,后者有独特的特点,使他们能够吸引一组独特的客户。例子包括笔记本与上网本、硬盘驱动器与固态驱动器、激光打印机与喷墨打印机等。我们建立了一个具有异构产品提供能力的老牌企业和新进入企业的模型:老牌企业可以提供其中一种或两种产品,而新进入企业只能提供新产品。企业做出产能、定价和数量决策,使事前利润最大化。在此框架下,我们分析了具有完全信息的确定性博弈和具有不确定估值的随机博弈。讨论了在各种市场条件下的均衡决策,以及专用与灵活的产能假设。在有专用产能的随机博弈中,可能会出现过度投资和过度生产,但如果企业灵活利用产能,或者专用产能可以在事后花费一定费用进行转换,则均衡产能决策似乎更为合理。
{"title":"Industry equilibrium with sustaining and disruptive technology","authors":"Xiao Huang, Greys Sošić","doi":"10.1145/1807406.1807473","DOIUrl":"https://doi.org/10.1145/1807406.1807473","url":null,"abstract":"This paper considers a special type of technology evolution, referred to in the literature as disruptive technology vs. sustaining technology. In general, \"old\" products based on sustaining technology are perceived to be superior to the \"new\" ones based on disruptive technology. However, the latter have distinctive features that allow them to attract an exclusive set of customers. Examples include notebooks vs. netbooks, hard-disk drives vs. solid-state drives, laser printers vs. inkjet printers, etc. We set up a model with an established firm and an entrant firm that have heterogeneous product-offering capabilities: the established firm can offer either or both types of products, while the entrant firm can only offer the new products. Firms make capacity, pricing, and quantity decisions that maximize their ex-ante profit. Within this framework, we analyze deterministic games with perfect information and stochastic games with uncertain valuation of the disruptive technology. Equilibriums decisions are discussed under various market conditions as well as dedicated vs. flexible capacity assumptions. While over-investment and over-production may occur in a stochastic game with dedicated capacities, the equilibrium capacity decision seems to be more rational if the establish firm utilizes flexibly capacity or if the dedicated capacity can be converted ex-post at some expense.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131880299","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Procedural justice in bargaining games 议价博弈中的程序公正
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807487
Mikhael Shor
I consider several variants of dictator and ultimatum games in which the proposer not only offers an allocation of funds but also selects the rules that will govern that distribution. In the dictator/ultimatum choice game, the proposer first selects whether or not the receiver will have the power to reject the offer. Effectively, the proposer decides between playing a dictator and an ultimatum game. Whether a player is self-regarding or motivated by distributive concerns, the player should elect the dictator game as it enables full control over the allocation. Yet, a majority of subjects select the ultimatum game. Further, even those selecting the dictator game make substantially higher offers than those in a control dictator experiment. Additional experiments and surveys explore various explanations for these results. The additional experiments suggest that players' willingness to share decision-making power with other players is quite robust. I conclude that subjects have an innate preference for "voice," a key component of procedural justice.
我考虑了独裁者和最后通牒博弈的几种变体,在这些博弈中,提议者不仅提供资金分配,而且还选择管理这种分配的规则。在独裁者/最后通牒选择博弈中,提议者首先选择接受者是否有权拒绝提议。实际上,提议者在玩独裁者和最后通牒游戏之间做出选择。无论玩家是出于自我考虑还是出于分配考虑,玩家都应该选择独裁者游戏,因为它能够完全控制分配。然而,大多数受试者选择了最后通牒游戏。此外,甚至那些选择独裁者游戏的人也比那些选择控制独裁者实验的人提供了更高的出价。额外的实验和调查探索了对这些结果的各种解释。额外的实验表明,玩家与其他玩家分享决策权的意愿相当强大。我的结论是,实验对象天生偏爱“声音”,这是程序正义的关键组成部分。
{"title":"Procedural justice in bargaining games","authors":"Mikhael Shor","doi":"10.1145/1807406.1807487","DOIUrl":"https://doi.org/10.1145/1807406.1807487","url":null,"abstract":"I consider several variants of dictator and ultimatum games in which the proposer not only offers an allocation of funds but also selects the rules that will govern that distribution. In the dictator/ultimatum choice game, the proposer first selects whether or not the receiver will have the power to reject the offer. Effectively, the proposer decides between playing a dictator and an ultimatum game. Whether a player is self-regarding or motivated by distributive concerns, the player should elect the dictator game as it enables full control over the allocation. Yet, a majority of subjects select the ultimatum game. Further, even those selecting the dictator game make substantially higher offers than those in a control dictator experiment. Additional experiments and surveys explore various explanations for these results. The additional experiments suggest that players' willingness to share decision-making power with other players is quite robust. I conclude that subjects have an innate preference for \"voice,\" a key component of procedural justice.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125776207","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Matching mechanisms and their application to school choice 配对机制及其在择校中的应用
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807478
J. Sethuraman
The talk will be an overview of mechanisms for the one-sided matching problem, also called the house-allocation problem. This and related problems serve as useful models for many allocation problems that arise in practice: prominent recent examples include organizing kidney exchanges and assigning students to schools. We'll briefly discuss these applications, and discuss a recent result that establishes the equivalence of a broad class of mechanisms to the uniform lottery mechanism (also called the random priority mechanism).
讲座将概述单边匹配问题的机制,也称为房屋分配问题。这个和相关的问题为实践中出现的许多分配问题提供了有用的模型:最近的突出例子包括组织肾脏交换和分配学生到学校。我们将简要讨论这些应用程序,并讨论最近的一个结果,该结果建立了一类广泛的机制与统一抽签机制(也称为随机优先级机制)的等价性。
{"title":"Matching mechanisms and their application to school choice","authors":"J. Sethuraman","doi":"10.1145/1807406.1807478","DOIUrl":"https://doi.org/10.1145/1807406.1807478","url":null,"abstract":"The talk will be an overview of mechanisms for the one-sided matching problem, also called the house-allocation problem. This and related problems serve as useful models for many allocation problems that arise in practice: prominent recent examples include organizing kidney exchanges and assigning students to schools. We'll briefly discuss these applications, and discuss a recent result that establishes the equivalence of a broad class of mechanisms to the uniform lottery mechanism (also called the random priority mechanism).","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122167634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Subgame-perfection in positive recursive games 正递归博弈中的子博弈完美性
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807415
J. Flesch, G. Schoenmakers, J. Kuipers, K. Vrieze
We consider a class of n-player stochastic games with the following properties: (1) in every state, the transitions are controlled by one player, (2) the payoffs are equal to zero in every non-absorbing state, (3) the payoffs are non-negative in every absorbing state. We propose a new iterative method to analyze these games. With respect to the expected average reward, we prove the existence of a subgame-perfect ε-equilibrium in pure strategies, for every ε > 0. Moreover, if all transitions are deterministic, we obtain a subgame-perfect 0-equilibrium in pure strategies.
我们考虑一类n人随机博弈,具有以下性质:(1)在每个状态下,过渡由一个参与者控制,(2)在每个非吸收状态下收益等于零,(3)在每个吸收状态下收益非负。我们提出了一种新的迭代方法来分析这些博弈。对于期望平均奖励,我们证明了在纯策略中,对于每一个ε > 0,存在子博弈完美ε-均衡。此外,如果所有的转移都是确定性的,我们得到了纯策略下的子博弈完美0-均衡。
{"title":"Subgame-perfection in positive recursive games","authors":"J. Flesch, G. Schoenmakers, J. Kuipers, K. Vrieze","doi":"10.1145/1807406.1807415","DOIUrl":"https://doi.org/10.1145/1807406.1807415","url":null,"abstract":"We consider a class of n-player stochastic games with the following properties: (1) in every state, the transitions are controlled by one player, (2) the payoffs are equal to zero in every non-absorbing state, (3) the payoffs are non-negative in every absorbing state. We propose a new iterative method to analyze these games. With respect to the expected average reward, we prove the existence of a subgame-perfect ε-equilibrium in pure strategies, for every ε > 0. Moreover, if all transitions are deterministic, we obtain a subgame-perfect 0-equilibrium in pure strategies.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114735523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
On the complexity of equilibria in markets with additively separable utilities 效用可加可分市场均衡的复杂性
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807467
X. Chen, Decheng Dai, Ye Du, S. Teng
We show that the problem of computing an approximate Arrow-Debreu market equilibrium is PPAD-hard, even when all traders use additively separable, piecewise-linear, and concave utility functions. We will also discuss the extension of this result to Fisher's model.
我们证明了计算近似的Arrow-Debreu市场均衡的问题是PPAD-hard的,即使所有交易者都使用可加可分的、分段线性的和凹效用函数。我们还将讨论这一结果在费雪模型中的推广。
{"title":"On the complexity of equilibria in markets with additively separable utilities","authors":"X. Chen, Decheng Dai, Ye Du, S. Teng","doi":"10.1145/1807406.1807467","DOIUrl":"https://doi.org/10.1145/1807406.1807467","url":null,"abstract":"We show that the problem of computing an approximate Arrow-Debreu market equilibrium is PPAD-hard, even when all traders use additively separable, piecewise-linear, and concave utility functions. We will also discuss the extension of this result to Fisher's model.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132871288","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The power of foregone payoffs: a mousetracking study 放弃回报的力量:一项老鼠追踪研究
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807465
Taisuke Imai, Alec Smith, Stephanie W. Wang, Colin Camerer
Behavior in two-player laboratory games has been observed to depend upon choices that the other player "could have made," in violation of the principle of subgame perfection. Models of other-regarding preferences that only transform payoffs at end-nodes (e.g. inequality aversion) cannot explain this behavior, and various explanations (e.g. models of intention-based reciprocity) have been proposed. We explore the mechanisms by which foregone payoffs influence decision-making in a variety of two-player, two-stage games using mousetracking, a technology that allows us to observe which payoffs subjects attend to, and for how long, when making strategic decisions.
双人实验游戏中的行为依赖于其他玩家“本可以做出”的选择,这违反了子游戏完美原则。仅在终端节点(如不平等厌恶)改变收益的与他人相关的偏好模型不能解释这种行为,并且已经提出了各种解释(如基于意图的互惠模型)。我们利用鼠标追踪技术,探索了放弃收益影响各种二人两阶段博弈决策的机制。鼠标追踪技术允许我们观察受试者在做出战略决策时关注哪些收益,以及关注多长时间。
{"title":"The power of foregone payoffs: a mousetracking study","authors":"Taisuke Imai, Alec Smith, Stephanie W. Wang, Colin Camerer","doi":"10.1145/1807406.1807465","DOIUrl":"https://doi.org/10.1145/1807406.1807465","url":null,"abstract":"Behavior in two-player laboratory games has been observed to depend upon choices that the other player \"could have made,\" in violation of the principle of subgame perfection. Models of other-regarding preferences that only transform payoffs at end-nodes (e.g. inequality aversion) cannot explain this behavior, and various explanations (e.g. models of intention-based reciprocity) have been proposed. We explore the mechanisms by which foregone payoffs influence decision-making in a variety of two-player, two-stage games using mousetracking, a technology that allows us to observe which payoffs subjects attend to, and for how long, when making strategic decisions.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133988060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Game theory and operations management 博弈论与运营管理
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807458
Gérard P. Cachon
A firm is more than a black box production function described by its labor and capital inputs. Firms have capacity constraints that lead to inventory, shortages, queues and markdown prices. Consumers are aware of these messy details and they respond accordingly and strategically. Recent research in operations management, using tools from game theory, has concentrated on how such operational realities influence the dynamics of competition among firms. This talk will survey results from this literature and discuss opportunities for future directions.
企业不仅仅是一个由其劳动力和资本投入描述的黑箱生产函数。企业有能力限制,导致库存、短缺、排队和降价。消费者知道这些混乱的细节,他们会相应地做出有策略的反应。最近在运营管理方面的研究,利用博弈论的工具,集中于这些运营现实如何影响公司之间的竞争动态。这次演讲将调查这些文献的结果,并讨论未来发展方向的机会。
{"title":"Game theory and operations management","authors":"Gérard P. Cachon","doi":"10.1145/1807406.1807458","DOIUrl":"https://doi.org/10.1145/1807406.1807458","url":null,"abstract":"A firm is more than a black box production function described by its labor and capital inputs. Firms have capacity constraints that lead to inventory, shortages, queues and markdown prices. Consumers are aware of these messy details and they respond accordingly and strategically. Recent research in operations management, using tools from game theory, has concentrated on how such operational realities influence the dynamics of competition among firms. This talk will survey results from this literature and discuss opportunities for future directions.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114073102","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Behavioral and Quantitative Game Theory
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1