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Behavioral and Quantitative Game Theory最新文献

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Industry equilibrium with sustaining and disruptive technology 可持续和颠覆性技术的产业平衡
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807473
Xiao Huang, Greys Sošić
This paper considers a special type of technology evolution, referred to in the literature as disruptive technology vs. sustaining technology. In general, "old" products based on sustaining technology are perceived to be superior to the "new" ones based on disruptive technology. However, the latter have distinctive features that allow them to attract an exclusive set of customers. Examples include notebooks vs. netbooks, hard-disk drives vs. solid-state drives, laser printers vs. inkjet printers, etc. We set up a model with an established firm and an entrant firm that have heterogeneous product-offering capabilities: the established firm can offer either or both types of products, while the entrant firm can only offer the new products. Firms make capacity, pricing, and quantity decisions that maximize their ex-ante profit. Within this framework, we analyze deterministic games with perfect information and stochastic games with uncertain valuation of the disruptive technology. Equilibriums decisions are discussed under various market conditions as well as dedicated vs. flexible capacity assumptions. While over-investment and over-production may occur in a stochastic game with dedicated capacities, the equilibrium capacity decision seems to be more rational if the establish firm utilizes flexibly capacity or if the dedicated capacity can be converted ex-post at some expense.
本文考虑了一种特殊类型的技术进化,在文献中称为破坏性技术与持续技术。一般来说,基于持续性技术的“旧”产品被认为优于基于破坏性技术的“新”产品。然而,后者有独特的特点,使他们能够吸引一组独特的客户。例子包括笔记本与上网本、硬盘驱动器与固态驱动器、激光打印机与喷墨打印机等。我们建立了一个具有异构产品提供能力的老牌企业和新进入企业的模型:老牌企业可以提供其中一种或两种产品,而新进入企业只能提供新产品。企业做出产能、定价和数量决策,使事前利润最大化。在此框架下,我们分析了具有完全信息的确定性博弈和具有不确定估值的随机博弈。讨论了在各种市场条件下的均衡决策,以及专用与灵活的产能假设。在有专用产能的随机博弈中,可能会出现过度投资和过度生产,但如果企业灵活利用产能,或者专用产能可以在事后花费一定费用进行转换,则均衡产能决策似乎更为合理。
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引用次数: 1
Pareto stability in matching marketplaces 匹配市场中的帕累托稳定性
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807468
Ning Chen
Motivated by online matching marketplaces such as social lending, we study markets where capacity-constrained bidders participate in multiple auctions that they have preferences over. While bidders have explicit preferences over auctions, we observe that the auctioneer side of the market has implicit preferences over bidders induced by the bids; this allows us to model these marketplaces in a matching framework with two-sided preferences. The problem of clearing the market leads naturally to the algorithmic question of computing Pareto-optimal stable matchings in a many-to-many setting with ties and incomplete lists. We will provide a fast algorithm for computing Pareto-stable assignments for this very general multi-unit matching problem with arbitrary preference lists on both sides, with running time that is polynomial in the number of agents in the market, rather than the sum of capacities of all agents.
在社交借贷等在线匹配市场的激励下,我们研究了能力受限的竞标者参与多个他们有偏好的拍卖的市场。虽然竞标者对拍卖有明确的偏好,但我们观察到,市场的拍卖方对竞标者有隐性偏好;这使我们能够在具有双边偏好的匹配框架中对这些市场进行建模。出清市场的问题自然导致了一个算法问题,即在带有不完全列表的多对多环境下计算帕累托最优稳定匹配。我们将提供一种快速算法来计算这种非常一般的多单元匹配问题的帕累托稳定分配,双方都有任意偏好列表,运行时间是市场中代理数量的多项式,而不是所有代理能力的总和。
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引用次数: 0
Social networks analysis: a game experiment 社交网络分析:游戏实验
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807490
T. Ben-Zvi
This study examines how early business relationships in company networks may predict later performance and centrality. We define a way of classifying centrality trajectories in social networks, providing a method that can be used more generally to predict network change over time. Employing a game simulation, we show that there are strategies that correlate with eventual centrality and profit, and other strategies that correlate with poor performance.
本研究探讨了公司网络中的早期业务关系如何预测后来的绩效和中心性。我们定义了一种在社交网络中对中心性轨迹进行分类的方法,提供了一种可以更广泛地用于预测网络随时间变化的方法。通过游戏模拟,我们发现有些策略与最终的中心性和利润相关,而有些策略与糟糕的表现相关。
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引用次数: 1
Psychological games: theory & experiments 心理游戏:理论与实验
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807493
M. Dufwenberg
Belief-dependent motivation is important for understanding economic outcomes regarding e.g. anxiety & health, status & conformity, vengeance & wage rigidity, and guilt & contracts. The intellectual/mathematical home for describing belief-dependent motivation is an extension of traditional game theory labeled psychological game theory. My lecture will present this framework, as well as discuss how one can shed light on the empirical relevance of applications through experimental tests.
信念依赖动机对于理解经济结果非常重要,例如焦虑与健康、地位与顺从、复仇与工资僵化以及内疚与契约。描述信念依赖动机的智力/数学基础是传统博弈论的延伸,被称为心理博弈论。我的讲座将介绍这个框架,并讨论如何通过实验测试阐明应用程序的经验相关性。
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引用次数: 1
Matching mechanisms and their application to school choice 配对机制及其在择校中的应用
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807478
J. Sethuraman
The talk will be an overview of mechanisms for the one-sided matching problem, also called the house-allocation problem. This and related problems serve as useful models for many allocation problems that arise in practice: prominent recent examples include organizing kidney exchanges and assigning students to schools. We'll briefly discuss these applications, and discuss a recent result that establishes the equivalence of a broad class of mechanisms to the uniform lottery mechanism (also called the random priority mechanism).
讲座将概述单边匹配问题的机制,也称为房屋分配问题。这个和相关的问题为实践中出现的许多分配问题提供了有用的模型:最近的突出例子包括组织肾脏交换和分配学生到学校。我们将简要讨论这些应用程序,并讨论最近的一个结果,该结果建立了一类广泛的机制与统一抽签机制(也称为随机优先级机制)的等价性。
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引用次数: 0
Subgame-perfection in positive recursive games 正递归博弈中的子博弈完美性
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807415
J. Flesch, G. Schoenmakers, J. Kuipers, K. Vrieze
We consider a class of n-player stochastic games with the following properties: (1) in every state, the transitions are controlled by one player, (2) the payoffs are equal to zero in every non-absorbing state, (3) the payoffs are non-negative in every absorbing state. We propose a new iterative method to analyze these games. With respect to the expected average reward, we prove the existence of a subgame-perfect ε-equilibrium in pure strategies, for every ε > 0. Moreover, if all transitions are deterministic, we obtain a subgame-perfect 0-equilibrium in pure strategies.
我们考虑一类n人随机博弈,具有以下性质:(1)在每个状态下,过渡由一个参与者控制,(2)在每个非吸收状态下收益等于零,(3)在每个吸收状态下收益非负。我们提出了一种新的迭代方法来分析这些博弈。对于期望平均奖励,我们证明了在纯策略中,对于每一个ε > 0,存在子博弈完美ε-均衡。此外,如果所有的转移都是确定性的,我们得到了纯策略下的子博弈完美0-均衡。
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引用次数: 4
Procedural justice in bargaining games 议价博弈中的程序公正
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807487
Mikhael Shor
I consider several variants of dictator and ultimatum games in which the proposer not only offers an allocation of funds but also selects the rules that will govern that distribution. In the dictator/ultimatum choice game, the proposer first selects whether or not the receiver will have the power to reject the offer. Effectively, the proposer decides between playing a dictator and an ultimatum game. Whether a player is self-regarding or motivated by distributive concerns, the player should elect the dictator game as it enables full control over the allocation. Yet, a majority of subjects select the ultimatum game. Further, even those selecting the dictator game make substantially higher offers than those in a control dictator experiment. Additional experiments and surveys explore various explanations for these results. The additional experiments suggest that players' willingness to share decision-making power with other players is quite robust. I conclude that subjects have an innate preference for "voice," a key component of procedural justice.
我考虑了独裁者和最后通牒博弈的几种变体,在这些博弈中,提议者不仅提供资金分配,而且还选择管理这种分配的规则。在独裁者/最后通牒选择博弈中,提议者首先选择接受者是否有权拒绝提议。实际上,提议者在玩独裁者和最后通牒游戏之间做出选择。无论玩家是出于自我考虑还是出于分配考虑,玩家都应该选择独裁者游戏,因为它能够完全控制分配。然而,大多数受试者选择了最后通牒游戏。此外,甚至那些选择独裁者游戏的人也比那些选择控制独裁者实验的人提供了更高的出价。额外的实验和调查探索了对这些结果的各种解释。额外的实验表明,玩家与其他玩家分享决策权的意愿相当强大。我的结论是,实验对象天生偏爱“声音”,这是程序正义的关键组成部分。
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引用次数: 1
On the complexity of equilibria in markets with additively separable utilities 效用可加可分市场均衡的复杂性
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807467
X. Chen, Decheng Dai, Ye Du, S. Teng
We show that the problem of computing an approximate Arrow-Debreu market equilibrium is PPAD-hard, even when all traders use additively separable, piecewise-linear, and concave utility functions. We will also discuss the extension of this result to Fisher's model.
我们证明了计算近似的Arrow-Debreu市场均衡的问题是PPAD-hard的,即使所有交易者都使用可加可分的、分段线性的和凹效用函数。我们还将讨论这一结果在费雪模型中的推广。
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引用次数: 1
The power of foregone payoffs: a mousetracking study 放弃回报的力量:一项老鼠追踪研究
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807465
Taisuke Imai, Alec Smith, Stephanie W. Wang, Colin Camerer
Behavior in two-player laboratory games has been observed to depend upon choices that the other player "could have made," in violation of the principle of subgame perfection. Models of other-regarding preferences that only transform payoffs at end-nodes (e.g. inequality aversion) cannot explain this behavior, and various explanations (e.g. models of intention-based reciprocity) have been proposed. We explore the mechanisms by which foregone payoffs influence decision-making in a variety of two-player, two-stage games using mousetracking, a technology that allows us to observe which payoffs subjects attend to, and for how long, when making strategic decisions.
双人实验游戏中的行为依赖于其他玩家“本可以做出”的选择,这违反了子游戏完美原则。仅在终端节点(如不平等厌恶)改变收益的与他人相关的偏好模型不能解释这种行为,并且已经提出了各种解释(如基于意图的互惠模型)。我们利用鼠标追踪技术,探索了放弃收益影响各种二人两阶段博弈决策的机制。鼠标追踪技术允许我们观察受试者在做出战略决策时关注哪些收益,以及关注多长时间。
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引用次数: 0
Fair cost allocation mechanisms in electronic waste collection and recycling networks 电子废物收集和回收网络的公平成本分配机制
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807420
Luyi Gui, A. Atasu, Özlem Ergun, L. B. Toktay
The collection and recycling of electronic waste (e-waste) has become one of the key issues in environmental protection, and many state-operated programs have been launched to mandate the recycling of e-waste state-wide in the US. The costs incurred under the state-run operations are allocated to manufacturers according to collective Extended Producer Responsibility (EPR) legislation which is widely adopted in e-waste programs. In this paper, we study the problem of allocating cost among manufacturers in a fair manner, which is essential for maintaining an efficient and stable state-operated program. We introduce a new cooperative game model where sub-coalitions can access external resources that are not owned by their members at predesigned unit prices. It is indicated in (Kalai and Zemel 1982) that the existence of external resources accessible to sub-coalitions may lead to an empty core of the resulting game and thus undermines the stability of a collaborative system. Our result shows that by proper pricing mechanisms of the external resources that are centrally controlled, such potential negative impacts on the coalition stability can be eliminated and a fair cost allocation is guaranteed to exist.
电子垃圾的收集和回收已经成为环境保护的关键问题之一,美国已经启动了许多州立项目来强制回收全州的电子垃圾。根据在电子垃圾处理项目中广泛采用的集体生产者延伸责任(EPR)立法,国营运营产生的成本分配给制造商。本文研究了在制造商之间公平分配成本的问题,这是维持一个高效和稳定的国营计划所必需的。我们引入一个新的合作博弈模型,sub-coalitions可以访问外部资源不属于他们的成员以预先设计单位的价格。Kalai和Zemel(1982)指出,子联盟可获得的外部资源的存在可能导致最终博弈的核心空虚,从而破坏合作系统的稳定性。我们的研究结果表明,通过适当的外部资源集中控制定价机制,可以消除这种对联盟稳定性的潜在负面影响,保证公平的成本分配。
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引用次数: 2
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Behavioral and Quantitative Game Theory
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