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Evaluating Human-Care Robot Services for the Elderly: An Experimental Study 评估面向老年人的人类护理机器人服务:实验研究
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-07-08 DOI: 10.1007/s12369-024-01157-7
Miyoung Cho, Dohyung Kim, Minsu Jang, Jaeyeon Lee, Jaehong Kim, Woo-han Yun, Youngwoo Yoon, Jinhyeok Jang, Chankyu Park, Woo-Ri Ko, Jaeyoon Jang, Ho-Sub Yoon, Daeha Lee, Choulsoo Jang

The increase in elderly population is emerging as a serious social issue. The coronavirus pandemic has increased the number of elderly people suffering from depression and loneliness owing to the lack of face-to-face activities. In this study, we developed an integrated system for the human-care robot service, considering cognitive and emotional support for elderly people, and verified its stability and usefulness in the real world. We recruited 40 elderly people for an apartment testbed environment experiment and two elderly people living alone for a long time participated in the experiment at their homes. Quantitative experimental results were analyzed by comparing service success rates and user satisfaction in two different test environments to verify the stability of the service. Qualitative evaluations were also conducted through surveys and interviews to assess the usefulness of the service.

老年人口的增加正在成为一个严重的社会问题。冠状病毒大流行使老年人因缺乏面对面的活动而患抑郁症和孤独症的人数增加。在本研究中,我们开发了一套综合的人护机器人服务系统,考虑到了对老年人的认知和情感支持,并在现实世界中验证了其稳定性和实用性。我们招募了 40 名老人进行公寓试验台环境实验,并有两名长期独居老人在家中参与了实验。通过比较两种不同测试环境下的服务成功率和用户满意度,对定量实验结果进行了分析,以验证服务的稳定性。此外,还通过调查和访谈进行了定性评估,以评估服务的实用性。
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引用次数: 0
Intuitive and Interactive Robotic Avatar System for Tele-Existence: TEAM SNU in the ANA Avatar XPRIZE Finals 用于远程生存的直观交互式机器人头像系统:SNU 队参加全日空阿凡达 XPRIZE 总决赛
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-28 DOI: 10.1007/s12369-024-01152-y
Beomyeong Park, Donghyeon Kim, Daegyu Lim, Suhan Park, Junewhee Ahn, Seungyeon Kim, Jaeyong Shin, Eunho Sung, Jaehoon Sim, Junhyung Kim, Myeong-Ju Kim, Junhyeok Cha, Gyeongjae Park, Hokyun Lee, Seungbin You, Keunwoo Jang, Seung-Hun Kim, Mathew Schwartz, Jaeheung Park

Avatar robots enable the teleoperation and telepresence of an operator with a rich and meaningful sense of existence in another location. Robotic avatar systems rely on intuitive interactions to afford operators comfortable and accurate robot control to perform various tasks. The ability of operators to feel immersed within a robot has drawn interest in multiple research fields to explore the future capabilities of such systems. This paper presents a robotic avatar system based on a custom humanoid robot, TOCABI, with a mobile base. Its teleoperation system was developed in response to the ANA Avatar XPRIZE. Combining the life-size humanoid robot and the mobile base allows for improved mobility and dexterous manipulation. The robotic avatar system comprises the robot/base and an operator station that incorporates haptic feedback devices, trackers, a head-mounted display, gloves, and pedals. These devices connect the robot-environment interaction and operator-avatar robot experience through visual, auditory, tactile, haptic, and kinesthetic feedback. Combining the untethered battery-operated and Wi-Fi-enabled robot with these sensory experiences enables intuitive control through the operator’s body movement. The performance of the robotic avatar system was evaluated through user studies and demonstrated in the ANA Avatar XPRIZE Finals, represented by Team SNU, where it completed 8 of the 10 missions, placing the team eighth among the 17 finalists.

头像机器人可实现远程操作和远程存在,让操作员在另一地点拥有丰富而有意义的存在感。机器人化身系统依靠直观的交互,让操作员能够舒适而准确地控制机器人执行各种任务。操作员能够感受到机器人的存在,这引起了多个研究领域对探索此类系统未来功能的兴趣。本文介绍了一种基于定制仿人机器人 TOCABI 和移动底座的机器人化身系统。它的远程操作系统是为响应全日空阿凡达 XPRIZE 而开发的。将真人大小的仿人机器人和移动底座结合在一起,可以提高移动性和灵巧操作性。机器人化身系统包括机器人/底座和一个操作站,操作站集成了触觉反馈装置、跟踪器、头戴式显示器、手套和踏板。这些设备通过视觉、听觉、触觉、触觉和动觉反馈,将机器人与环境的互动和操作员与机器人化身的体验连接起来。将无绳电池操作和支持 Wi-Fi 的机器人与这些感官体验相结合,可通过操作员的身体运动实现直观控制。通过用户研究对机器人化身系统的性能进行了评估,并在 SNU 团队代表参加的全日空阿凡达 XPRIZE 总决赛中进行了展示,该团队完成了 10 项任务中的 8 项,在 17 个决赛团队中名列第八。
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引用次数: 0
Pilot Study on the Relationship Between Acceptance of Collaborative Robots and Stress 协作机器人接受度与压力之间关系的试点研究
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-27 DOI: 10.1007/s12369-024-01156-8
Erika Lutin, Shirley A. Elprama, Jan Cornelis, Patricia Leconte, Bart Van Doninck, Maarten Witters, Walter De Raedt, An Jacobs

Currently, collaborative robots (cobots) are mostly programmed to do one task repetitively. They can be programmed at different speeds and work near human operators. The goal of our research was to investigate the effect of robot speed on acceptance, subjective and objective stress, and cognitive workload of individuals. Therefore, we organized a repeated measures experiment in which participants (N = 25) conducted an assembly task with the YuMi cobot from ABB at a low and at a high speed. Subjective and physiological responses were collected, and participants were subjected to a standardized stress test. Our results indicate that when working with a cobot at a high speed, people believe they can work faster and be more productive but also experience a higher workload and higher perceived stress. We also found that tonic EDA is a significant physiological predictor for monitoring perceived stress in humans. We observed a greater relative increase in tonic EDA from baseline to task execution during high-speed mode compared to low-speed mode. Additionally, this increase in tonic EDA significantly correlated with participants’ perceived stress levels. However, workload could not be predicted by any of the physiological measures. Future research should explore the effect of higher cobot working speeds and the use of physiological measures (such as stress) as input to guide the collaboration between individuals and cobots.

目前,协作机器人(cobots)的编程大多是重复执行一项任务。它们可以以不同的速度编程,并在人类操作员附近工作。我们的研究目标是调查机器人速度对个人接受程度、主观和客观压力以及认知工作量的影响。因此,我们组织了一次重复测量实验,让参与者(25 人)分别以低速和高速使用 ABB 的 YuMi cobot 进行装配任务。我们收集了参与者的主观和生理反应,并对他们进行了标准化压力测试。我们的研究结果表明,当使用 cobot 以较高的速度工作时,人们认为自己可以工作得更快、更有成效,但同时也会经历较高的工作量和较高的感知压力。我们还发现,强直性 EDA 是监测人类感知压力的重要生理预测指标。我们观察到,与低速模式相比,在高速模式下,从基线到任务执行期间,强直性 EDA 的相对增幅更大。此外,强直性 EDA 的增加与参与者感知到的压力水平显著相关。然而,任何生理指标都无法预测工作量。未来的研究应探索更高的机器人工作速度的影响,以及将生理测量(如压力)作为指导个人与机器人协作的输入。
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引用次数: 0
Robot-Mediated Intergenerational Childcare: Experimental Study Based on Health-Screening Task in Nursery School 以机器人为媒介的代际儿童保育:基于幼儿园健康检查任务的实验研究
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-21 DOI: 10.1007/s12369-024-01149-7
Junya Nakanishi, Jun Baba, Wei-Chuan Chang, Aya Nakae, Hidenobu Sumioka, Hiroshi Ishiguro

Intergenerational interactions between children and older adults are gaining broader recognition because of their mutual benefits. However, such interactions face practical limitations owing to potential disease transmission and the poor health of older adults for face-to-face interactions. This study explores robot-mediated interactions as a potential solution to address these issues. In this study, older adults remotely controlled a social robot to perform a health-screening task for nursery school children, thereby overcoming the problems associated with face-to-face interactions while engaging in physical interactions. The results of this study suggested that the children responded favorably to the robot, and the rate of positive response increased over time. Older adults also found the task generally manageable and experienced a significant positive shift in their attitude toward children. These findings suggest that robot-mediated interactions can effectively facilitate intergenerational engagement and provide psychosocial benefits to both the parties to the engagement. This study provides valuable insights into the potential of robot-mediated interactions in childcare and other similar settings.

儿童与老年人之间的代际互动因其互惠互利而得到越来越广泛的认可。然而,由于潜在的疾病传播和老年人的健康状况不佳,这种互动面临着面对面互动的实际限制。本研究探讨了以机器人为媒介的互动,作为解决这些问题的潜在方案。在这项研究中,老年人遥控社交机器人为幼儿园的孩子们执行健康检查任务,从而在进行身体互动的同时克服了与面对面互动相关的问题。研究结果表明,孩子们对机器人的反应很好,而且随着时间的推移,积极反应的比例也在增加。老年人也认为这项任务总体上是可控的,而且他们对儿童的态度也发生了显著的积极转变。这些研究结果表明,以机器人为媒介的互动可以有效促进代际参与,并为参与双方带来心理社会效益。这项研究为机器人中介互动在儿童保育和其他类似环境中的潜力提供了宝贵的见解。
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引用次数: 0
How Does Children’s Anthropomorphism of a Social Robot Develop Over Time? A Six-Wave Panel Study 儿童对社交机器人的拟人化是如何随着时间的推移而发展的?六波小组研究
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-18 DOI: 10.1007/s12369-024-01155-9
Rinaldo Kühne, Jochen Peter, Chiara de Jong, Alex Barco

Research on children’s anthropomorphism of social robots is mostly cross-sectional and based on a single measurement. However, because social robots are new type of technology with which children have little experience, children’s initial responses to social robots may be biased by a novelty effect. Accordingly, a single measurement of anthropomorphism may not accurately reflect how children anthropomorphize social robots over time. Thus, we used data from a six-wave panel study to investigate longitudinal changes in 8- to 9-year-old children’s anthropomorphism of a social robot. Latent class growth analyses revealed that anthropomorphism peaked after the first interaction with the social robot, remained stable for a brief period of time, and then decreased. Moreover, two distinct longitudinal trajectories of anthropomorphism could be identified: one with moderate to high anthropomorphism and one with low to moderate anthropomorphism. Previous media exposure to non-fictional robots increased the probability that children experienced higher levels of anthropomorphism.

有关儿童对社交机器人的拟人化的研究大多是横断面的,并且基于单一的测量方法。然而,由于社交机器人是一种新型技术,儿童很少接触过,因此儿童对社交机器人的最初反应可能会受到新奇效应的影响。因此,对拟人化的单一测量可能无法准确反映儿童随着时间的推移如何拟人化社交机器人。因此,我们利用六波面板研究的数据,调查了 8 至 9 岁儿童对社交机器人拟人化的纵向变化。潜类增长分析表明,拟人化在与社交机器人进行第一次互动后达到顶峰,在一段短暂的时间内保持稳定,然后下降。此外,还可以发现两种不同的拟人化纵向轨迹:一种是中度到高度拟人化,另一种是低度到中度拟人化。以前在媒体上接触过非虚构机器人的儿童更有可能经历较高程度的拟人化。
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引用次数: 0
Effects of Demonstrating Consensus Between Robots to Change User’s Opinion 展示机器人之间的共识以改变用户观点的效果
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-18 DOI: 10.1007/s12369-024-01151-z
Kazuki Sakai, Koh Mitsuda, Yuichiro Yoshikawa, Ryuichiro Higashinaka, Takashi Minato, Hiroshi Ishiguro

In recent years, the research of humanoid robots that can change users’ opinions has been conducted extensively. In particular, two robots have been found to be able to improve their persuasiveness by cooperating with each other in a sophisticated manner. Previous studies have evaluated the changes in opinions when robots showed consensus building. However, users did not participate in the conversations, and the optimal strategy may change depending on their prior opinions. Therefore, in this study, we developed a system that adaptively changes conversations between robots based on user opinions. We investigate the effect on the change in opinions when the discussion converges to the same position as the user and when it converges to a different position. We conducted two subject experiments in which a user and virtual robotic agents talked to each other using buttons in a crowded setting. The results showed that users with confidence in their opinions increased their confidence when the robot agents’ opinions converged to the same position and decreased their confidence when the robot agents’ opinions converged to a different position. This will significantly contribute to persuasion research using multiple robots and the development of advanced dialogue coordination between robots.

近年来,人们对能够改变用户观点的仿人机器人进行了广泛的研究。其中,人们发现两个机器人可以通过精密的相互合作来提高说服力。以前的研究评估了机器人在建立共识时的意见变化。然而,用户并不参与对话,而且最佳策略可能会因用户之前的意见而改变。因此,在本研究中,我们开发了一种系统,可根据用户意见自适应地改变机器人之间的对话。我们研究了当讨论收敛到与用户相同的位置和收敛到不同位置时对意见变化的影响。我们进行了两个主题实验,让用户和虚拟机器人代理在拥挤的环境中使用按钮进行对话。结果表明,当机器人代理的意见趋同于同一位置时,对自己意见有信心的用户会增加信心,而当机器人代理的意见趋同于不同位置时,他们的信心会降低。这将对使用多个机器人的说服研究和机器人之间高级对话协调的发展做出重大贡献。
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引用次数: 0
Enhancing the Mobile Humanoid Robot’s Emotional Expression with Affective Vertical-Oscillations 利用情感垂直振荡增强移动仿人机器人的情感表达能力
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-14 DOI: 10.1007/s12369-024-01142-0
Changzeng Fu, Meneses Alexis, Y. Yoshikawa, Hiroshi Ishiguro
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引用次数: 0
Analysing Children’s Responses from Multiple Modalities During Robot-Assisted Assessment of Mental Wellbeing 在机器人辅助心理健康评估过程中分析儿童在多种模式下的反应
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-13 DOI: 10.1007/s12369-024-01137-x
N. I. Abbasi, Micol Spitale, Joanna Anderson, Tamsin Ford, Peter B. Jones, Hatice Gunes
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引用次数: 0
Does giving students feedback on their concept maps through an on-screen avatar or a humanoid robot make a difference? 通过屏幕上的头像或仿人机器人向学生提供概念图的反馈意见是否会产生影响?
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-06 DOI: 10.1007/s12369-024-01144-y
Burak Sisman, J. Steinrücke, Ton de Jong
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引用次数: 0
A Taxonomy of Explanation Types and Need Indicators in Human–Agent Collaborations 人机协作中的解释类型和需求指标分类法
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-06-05 DOI: 10.1007/s12369-024-01148-8
Lennart Wachowiak, Andrew Coles, Gerard Canal, Oya Celiktutan

In recent years, explanations have become a pressing matter in AI research. This development was caused by the increased use of black-box models and a realization of the importance of trustworthy AI. In particular, explanations are necessary for human–agent interactions to ensure that the user can trust the agent and that collaborations are effective. Human–agent interactions are complex social scenarios involving a user, an autonomous agent, and an environment or task with its own distinct properties. Thus, such interactions require a wide variety of explanations, which are not covered by the methods of a single AI discipline, such as computer vision or natural language processing. In this paper, we map out what types of explanations are important for human–agent interactions, surveying the field via a scoping review. In addition to the typical introspective explanation tackled by explainability researchers, we look at assistive explanations, aiming to support the user with their task. Secondly, we survey what causes the need for an explanation in the first place. We identify a variety of human–agent interaction-specific causes and categorize them by whether they are centered on the agent’s behavior, the user’s mental state, or an external entity. Our overview aims to guide robotics practitioners in designing agents with more comprehensive explanation-related capacities, considering different explanation types and the concrete times when explanations should be given.

近年来,解释已成为人工智能研究中亟待解决的问题。这一发展是由于黑盒模型的使用越来越多,以及人们意识到值得信赖的人工智能的重要性。特别是在人机交互中,为了确保用户能够信任人工智能,并保证合作的有效性,解释是必不可少的。人机交互是一种复杂的社会场景,涉及用户、自主代理以及具有自身独特属性的环境或任务。因此,这种交互需要各种各样的解释,而计算机视觉或自然语言处理等单一人工智能学科的方法无法涵盖这些解释。在本文中,我们将通过范围综述的方式,对该领域进行调查,从而找出哪些类型的解释对于人机交互是重要的。除了可解释性研究人员研究的典型内省式解释外,我们还研究了辅助性解释,旨在为用户完成任务提供支持。其次,我们首先调查了需要解释的原因。我们确定了各种人机交互特有的原因,并根据这些原因是以机器人的行为、用户的心理状态还是外部实体为中心进行了分类。我们的概述旨在指导机器人从业人员设计具有更全面解释相关能力的代理,同时考虑不同的解释类型和应作出解释的具体时间。
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引用次数: 0
期刊
International Journal of Social Robotics
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