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Design and Evaluation of a Mobile Robotic Assistant for Emotional Learning in Individuals with ASD: Expert Evaluation Stage 设计和评估用于自闭症患者情感学习的移动机器人助手:专家评估阶段
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-06-03 DOI: 10.1007/s12369-024-01145-x
Luis F. Guerrero-Vásquez, Vladimir E. Robles-Bykbaev, Pedro A. Cordero-Jara, Pablo S. Jara-Jimbo

This article introduces the design and assessment of a robotic assistant aimed at generating therapeutic interventions for individuals with ASD. A uniform oval-shaped structure was considered for the design, featuring two arms, leg-like wheels, and a facial screen for displaying facial expressions. Six basic emotional states were generated, enriched with facial expressions, colors, sounds, and movements, aiming to emulate human nonverbal language to the greatest extent possible. The construction process was executed using additive manufacturing technology, specifically 3D printing. Once the functional prototype was developed, its appearance, therapeutic usability, generation of emotional states, and social skill development were evaluated through structured surveys on a Likert Scale. The evaluation took place in two stages: (a) expert peer evaluation, involving 5 experts in ASD, with consensus levels determined using Kendall’s Coefficient of Concordance ((omega )), that show a susbtantial agreement ((omega =0.709)) regarding the robot appearance and slight agreement ((omega =0.183)) in mood generation; (b) perception assessment with individuals who work daily with people with ASD, with 36 participants, and survey validation through Cronbach’s Alpha ((alpha = 0.94)), followed by results analysis using descriptive statistics, which indicates that the robot appearance is suitable for the majority of evaluators, but they differ in the robot dimensions. Outcomes highlighted the robotic assistant’s specific characteristics that warrant adjustments before piloting with ASD individuals. This study presents a replicable protocol for the preliminary evaluation of any technological support geared towards therapeutic interventions, preceding experimental processes involving the target audience.

本文介绍了一款机器人助手的设计和评估,该机器人助手旨在为自闭症患者提供治疗干预。设计考虑了统一的椭圆形结构,具有两个手臂、类似腿的轮子和一个用于显示面部表情的面部屏幕。设计生成了六种基本情绪状态,并通过面部表情、颜色、声音和动作加以丰富,旨在最大程度地模拟人类的非口头语言。制造过程采用了增材制造技术,特别是三维打印技术。功能原型开发完成后,通过利克特量表结构化调查对其外观、治疗可用性、情绪状态生成和社交技能发展进行了评估。评估分两个阶段进行:(a)专家同行评估,有5位ASD方面的专家参与,使用肯德尔一致系数(Kendall's Coefficient of Concordance)确定共识水平,结果显示,在机器人外观方面有基本一致(0.709),在情绪生成方面略有一致(0.183);(b)专家同行评估,有5位ASD方面的专家参与,使用肯德尔一致系数(Kendall's Coefficient of Concordance)确定共识水平,结果显示,在机器人外观方面有基本一致(0.709),在情绪生成方面略有一致(0.183)。183);(b)对每天与自闭症患者打交道的 36 名参与者进行感知评估,并通过 Cronbach's Alpha(0.94)进行调查验证,然后使用描述性统计进行结果分析,结果表明机器人外观适合大多数评估者,但他们在机器人维度上存在差异。研究结果凸显了机器人助手的特殊性,因此在与 ASD 患者进行试点之前需要对其进行调整。本研究提出了一个可复制的方案,用于在目标受众参与实验过程之前,对任何面向治疗干预的技术支持进行初步评估。
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引用次数: 0
The Critical Robot: Impact of Performance Feedback on Intrinsic Motivation, Self-Esteem and Psychophysiology in Human–Robot Interaction 关键机器人:性能反馈对人机交互中内在动机、自尊和心理生理学的影响
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-05-29 DOI: 10.1007/s12369-024-01147-9
Cyril Marx, Clemens Könczöl, Agnes Altmanninger, Bettina Kubicek

Social, anthropomorphic robots are increasingly used in professional work environments to collaborate with humans. However, little is known about how these robots affect human workers in performance-critical aspects, such as feedback. The present study investigates differences between the effects of a robot and a human feedback giver on self-esteem, intrinsic motivation, and psychophysiological reactions. Using a mixed model design for subjective data and a between-subject design for psychophysiological data, we tested 72 participants who performed a cognitive task on working memory, namely the 3-back task. The results indicate that people are more motivated to perform the task when receiving feedback from a robot, but their electrodermal activity and heart rate are higher after receiving positive feedback from a human. There is no difference in electrodermal activity following negative feedback from a human or a robot. Additional analyses show that individuals report feeling less comfortable and perceiving less social warmth when receiving feedback from a robot compared to a human. Furthermore, individuals exhibit higher skin conductance responses when perceiving greater social warmth in their interactions, regardless of whether their interaction partner is a human or a robot. The results suggest that social robots may serve as surrogates for social interaction. However, they seem to have less social presence, which leads to reduced psychophysiological reactions. This knowledge may be used to calibrate arousal in feedback situations.

在专业工作环境中,越来越多地使用社交拟人机器人与人类协作。然而,人们对这些机器人在反馈等对工作表现至关重要的方面如何影响人类工作者却知之甚少。本研究调查了机器人和人类反馈者对自尊、内在动力和心理生理反应的影响差异。我们采用混合模型设计(主观数据)和主体间设计(心理生理数据),对 72 名参加工作记忆认知任务(即 3 回任务)的人进行了测试。结果表明,当收到机器人的反馈时,人们执行任务的积极性更高,但当收到人类的积极反馈时,他们的皮电活动和心率更高。在收到人类或机器人的负面反馈后,人们的皮电活动没有差异。其他分析表明,与人类相比,当接收到机器人的反馈时,个体会感觉不那么舒适,社会温暖感也较低。此外,无论互动伙伴是人类还是机器人,当个体在互动中感知到更大的社会温暖时,都会表现出更高的皮肤传导反应。研究结果表明,社交机器人可以作为社交互动的替代品。不过,它们的社交存在感似乎较低,从而导致心理生理反应降低。这一知识可用于校准反馈情况下的唤醒。
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引用次数: 0
Comfortable Crossing Strategies for Robots 机器人的舒适穿越策略
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-05-27 DOI: 10.1007/s12369-024-01127-z
Margot M. E. Neggers, Simon Belgers, Raymond H. Cuijpers, Peter A. M. Ruijten, Wijnand A. IJsselsteijn

Increasingly often robots are deployed in human environments, where they will encounter people. An example of a challenge robots encounter is crossing paths with a human. Based on human-robot proxemics research one would expect that people would keep a certain distance to maintain an appropriate comfort level. However it is unclear whether this also holds for crossing scenarios between a robot and a person. In the first experiment presented in this paper, a humanoid robot crossed paths with a person in which the crossing angle and acceleration of the robot were manipulated. Results showed that participants deviated more from a straight path when the robot arrived earlier at the crossing point compared to the other trials and when it accelerated or when the robot itself deviated from a straight path. If participants had to deviate from their path, it was regarded as less comfortable and it required more effort. In the second experiment, an autonomous guided vehicle was used, and we tested the moving speed of the robot. Similar to the first experiment, when the robot kept a straight path or stopped, it was regarded as the most comfortable. The results show that it is more comfortable if a robot does not change its direction while crossing paths with the robot. These findings indicate that perceived comfort is not merely determined by distance, but is more strongly affected by how predictable the robot is.

机器人越来越多地被部署在人类环境中,与人类相遇。机器人遇到挑战的一个例子就是与人类交叉。根据人与机器人的近距离研究,人们会期望机器人与人保持一定距离,以保持适当的舒适度。但是,目前还不清楚这是否也适用于机器人与人的交叉场景。在本文介绍的第一个实验中,一个仿人机器人与人进行了穿越,在这个实验中,机器人的穿越角度和加速度都受到了控制。结果显示,与其他试验相比,当机器人提前到达交叉点时,以及当机器人加速或机器人本身偏离直线路径时,参与者偏离直线路径的程度更大。如果参与者不得不偏离自己的路径,则会被认为不太舒服,而且需要付出更多努力。在第二个实验中,我们使用了一辆自动制导车,测试机器人的移动速度。与第一个实验类似,当机器人保持直线行驶或停止时,被认为是最舒适的。结果表明,如果机器人在与机器人交叉时不改变方向,则会更舒适。这些结果表明,感知舒适度不仅仅取决于距离,机器人的可预测性对其影响更大。
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引用次数: 0
Dual-Path Transformer-Based GAN for Co-speech Gesture Synthesis 基于双路变换器的协同语音手势合成广义网络(GAN
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-05-13 DOI: 10.1007/s12369-024-01136-y
Xinyuan Qian, Hao Tang, Jichen Yang, Hongxu Zhu, Xu-Cheng Yin

Co-speech gestures have significant impacts on conveying information. For social agents, producing realistic and smooth gestures are crucial to enable natural interactions with humans, which is a challenging task depending on many impact factors (e.g., speech audio, content, and the interacting person). In this paper, we tackle the cross-modal fusion problem through a novel fusion mechanism for end-to-end learning-based co-speech gesture generation. In particular, we facilitate parallel directional cross-modal transformers, and an interactive and cascaded 2D attention module, to achieve selective fusion of the gesture-related cues. Besides, we propose new metrics to evaluate gesture diversity and speech-gesture correspondence, without 3D pose annotation requirements. Experiments on a public dataset indicate that the proposed method can successfully produce diverse human-like poses, which outperform the other competitive state-of-the-art methods, with the evaluations conducted both objectively and subjectively.

协同语音手势对传递信息有重大影响。对于社交代理来说,生成逼真流畅的手势对于实现与人类的自然交互至关重要,而这是一项具有挑战性的任务,取决于许多影响因素(如语音音频、内容和交互对象)。在本文中,我们通过一种新颖的融合机制来解决跨模态融合问题,从而实现基于端到端学习的协同语音手势生成。特别是,我们利用并行定向跨模态变换器和交互式级联二维注意力模块,实现了手势相关线索的选择性融合。此外,我们还提出了评估手势多样性和语音-手势对应性的新指标,而无需三维姿势注释要求。在一个公共数据集上进行的实验表明,所提出的方法可以成功生成多样化的类人姿势,其性能优于其他具有竞争力的先进方法。
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引用次数: 0
“No, I Won't Do That.” Assertive Behavior of Robots and its Perception by Children "不,我不会那么做"。机器人的自信行为及儿童对其的感知
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-05-08 DOI: 10.1007/s12369-024-01139-9
Konrad Maj, Paulina Grzybowicz, Julia Kopeć

This paper contributes to the understanding of child-robot interaction through the investigation of child interactions with and anthropomorphization of humanoid robots when manipulating robot-related variables such as behavior and gender. In this study, children observe a robot demonstration in a classroom setting, during which the robot showcases either assertive or submissive behavior and is attributed a gender, either robot-female or robot-male. Afterwards, participant anthropomorphization is measured using the Attributed Mental States Questionnaire (AMS-Q). Results suggest that when prompted to select a response directed at the robot, children used significantly more commanding phrases when addressing the assertively behaving robot when compared to the submissively behaving robot. Further, younger children ages 7–9 anthropomorphize robots at a higher degree than older children 10–12 and assertive behavior from the robot lead to higher rates of anthropomorphization. Results also suggest that children are more likely to respond to female robots in an imperative way than male robots. This widened understanding of child perception of and interaction with humanoid robots can contribute to the design of acceptable robot interaction patterns in various settings.

本文通过研究儿童与仿人机器人的互动以及在操纵机器人相关变量(如行为和性别)时对仿人机器人的拟人化,加深了对儿童与机器人互动的理解。在这项研究中,儿童在教室里观看机器人演示,在此期间,机器人会表现出自信或顺从的行为,并被赋予一种性别,即机器人-女性或机器人-男性。之后,使用归因心理状态问卷(AMS-Q)对参与者的拟人化进行测量。结果表明,当被要求选择针对机器人的回答时,儿童在与表现自信的机器人对话时使用的命令短语明显多于表现顺从的机器人。此外,7-9 岁的低龄儿童比 10-12 岁的高龄儿童更容易将机器人拟人化,而机器人的自信行为会导致更高的拟人化率。研究结果还表明,与男性机器人相比,儿童更倾向于以命令的方式对女性机器人做出反应。扩大对儿童对仿人机器人的感知以及与之互动的了解,有助于在各种环境中设计可接受的机器人互动模式。
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引用次数: 0
Social Elastic Band with Prediction and Anticipation: Enhancing Real-Time Path Trajectory Optimization for Socially Aware Robot Navigation 具有预测和预期功能的社会弹性带:增强社交意识机器人导航的实时路径轨迹优化
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-04-29 DOI: 10.1007/s12369-024-01135-z
Gerardo Pérez, Noé Zapata-Cornejo, Pablo Bustos, Pedro Núñez

As social robots are projected to become an integral part of human life in the coming decades, their ability to adapt movement and trajectory when in proximity to people is essential for ensuring social acceptance during human-robot interaction. A key aspect of this adaptability involves predicting and anticipating human intents during robot navigation. Despite significant strides in the social navigation of autonomous robots within human environments, opportunities for advancements in related algorithms persist. This paper presents a novel real-time path trajectory optimization algorithm for socially aware robot navigation, grounded in the social elastic band concept, incorporating prediction and anticipation of human movements to adapt its forward velocity. Building upon the elastic band framework introduced in the 1990s for adapting robot trajectories in dynamic environments, our proposal of social elastic band differentiates between objects and human presence. This distinction allows for the definition of social interaction spaces and their relationship to the elastic band, facilitating the generation of socially accepted paths that rapidly adapt to environmental changes without causing a disturbance. Integrated into the SNAPE social navigation framework, the algorithm has been tested and validated through simulations and real-world experiments in various environments.

由于社交机器人预计将在未来几十年内成为人类生活中不可或缺的一部分,因此它们在接近人类时调整运动和轨迹的能力对于确保人机交互过程中的社会认可度至关重要。这种适应能力的一个关键方面是在机器人导航过程中预测和预知人类的意图。尽管自主机器人在人类环境中的社交导航方面取得了长足进步,但相关算法仍有进步的空间。本文提出了一种新颖的实时路径轨迹优化算法,用于社会感知机器人导航,该算法以社会弹力带概念为基础,结合了对人类动作的预测和预期,以调整其前进速度。在 20 世纪 90 年代推出的用于在动态环境中调整机器人轨迹的松紧带框架基础上,我们提出的社交松紧带区分了物体和人的存在。通过这种区分,可以定义社会互动空间及其与松紧带的关系,从而有助于生成社会认可的路径,在不造成干扰的情况下快速适应环境变化。该算法已集成到 SNAPE 社交导航框架中,并在各种环境中通过模拟和实际实验进行了测试和验证。
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引用次数: 0
“I Want to Send a Message to My Friend”: Exploring the Shift of Agency to Older Adults in HRI "我想给我的朋友发个信息":探索人力资源研究所中的代理权向老年人的转移
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-04-22 DOI: 10.1007/s12369-024-01128-y
Hugo Simão, David Gonçalves, Ana C. Pires, Lúcia Abreu, Alexandre Bernardino, Jodi Forlizzi, Tiago Guerreiro

Communication among some older adults is affected by cognitive and mobility impairments. This increases isolation, particularly for those residing in care homes, and leads to accelerated cognitive decline. Previous research has leveraged assistive robots to promote recreational routines and communication among older adults, with the robot leading the interaction. However, older adults could have more agency in the interaction, as robots could extend elders’ intentions and needs. Therefore, we explored an approach whereby the robot’s agency is shifted to the older adults who lead the interaction by commanding a robot’s actions using interactive physical blocks (tangible blocks). We conducted sessions with 22 care home dwellers where they could exchange messages and objects using the robot. Based on older adults’ observed behaviors during the sessions and perspectives gathered from interviews with geriatric professionals, we reflect on the opportunities and challenges for increased user agency and the asymmetries that emerged from differing abilities and personality traits. Our qualitative results highlight the potential of robotic approaches to extend the agency and communication of older adults, anchored on human values, such as the exchange of affection, collaboration, and competition.

一些老年人的交流受到认知和行动障碍的影响。这增加了孤独感,尤其是那些居住在护理院的老年人,并导致认知能力加速衰退。以前的研究利用辅助机器人促进老年人的娱乐活动和交流,由机器人主导互动。然而,老年人在互动中可以有更多的自主权,因为机器人可以扩展老年人的意图和需求。因此,我们探索了一种方法,通过使用交互式物理积木(有形积木)指挥机器人的行动,将机器人的代理权转移给老年人,由他们主导互动。我们与 22 名居住在护理院的老年人进行了交流,让他们使用机器人交换信息和物品。根据我们观察到的老年人在互动过程中的行为,以及与老年医学专业人士的访谈中收集到的观点,我们反思了增强用户代理权的机遇和挑战,以及不同能力和个性特征所导致的不对称现象。我们的定性结果凸显了机器人方法在扩展老年人的代理权和交流方面的潜力,它以人类价值观为基础,如感情交流、合作和竞争。
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引用次数: 0
Personality Traits and Willingness to Use a Robot: Extending Emic/Etic Personality Concept 性格特征与使用机器人的意愿:扩展Emic/Etic人格概念
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-04-16 DOI: 10.1007/s12369-024-01129-x
Mohammad Babamiri, Rashid Heidarimoghadam, Fakhradin Ghasemi, Leili Tapak, Alireza Mortezapour

Examining personality traits can enhance the likelihood of a successful interaction between humans and robots in forthcoming work settings. Employing the emic/etic approach stands out as a crucial method for investigating personality types in the context of future environments. Currently, no study has explored the impact of this approach on individuals’ willingness to engage with a robot. In the present study, our aim is to determine whether emic characteristics can influence the connection between etic traits and the willingness to use a robot. In the current study, 367 male workers participated. All data were collected using valid and reliable questionnaires. The Five-Factor model of personality was regarded as etic personality characteristics, while the moderating roles of technology affinity and STARA were assessed as emic personality characteristics. The analytical process followed the method presented by Hayes et al. for analyzing moderators. Technology affinity, as a primary emic factor, exerts a moderating influence on the association between neuroticism, openness, agreeableness, conscientiousness, and the willingness to use robots. Conversely, STARA serves as a mediator exclusively in the relationship with neuroticism among workers. Notably, extroversion does not exhibit mediation with any of the emic factors. Both emic and etic personality characteristics were recognized as significant facilitators of the inclination to use robots. In addition to technology affinity and STARA, it is advisable to explore new emic traits and their interactive effects with etic personality characteristics.

在即将到来的工作环境中,研究个性特征可以提高人类与机器人成功互动的可能性。在未来环境中,采用情绪/情感方法是研究人格类型的重要方法。目前,还没有研究探讨过这种方法对个人与机器人互动意愿的影响。在本研究中,我们的目的是确定情感特征是否会影响行为特征与使用机器人意愿之间的联系。本研究共有 367 名男性工人参与。所有数据均通过有效、可靠的问卷收集。人格五因素模型被视为等位人格特征,而技术亲和力和 STARA 的调节作用则被评估为显性人格特征。分析过程遵循 Hayes 等人提出的调节因素分析方法。技术亲和力作为一个主要的情绪因素,对神经质、开放性、合意性、自觉性与使用机器人意愿之间的关联产生了调节作用。相反,STARA 在工人的神经质关系中只起中介作用。值得注意的是,外向性与任何情绪因素都不存在中介关系。情感型和行为型人格特征都被认为是使用机器人倾向的重要促进因素。除了技术亲和力和 STARA 之外,我们还应该探索新的情感特征及其与行为个性特征之间的互动效应。
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引用次数: 0
Comparison of Outcomes Between Robot-Assisted Language Learning System and Human Tutors: Focusing on Speaking Ability 机器人辅助语言学习系统与人类辅导员的成果比较:以口语能力为重点
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-04-11 DOI: 10.1007/s12369-024-01134-0
Takamasa Iio, Yuichiro Yoshikawa, Kohei Ogawa, Hiroshi Ishiguro

This study explores how much current mainstream Robot-Assisted Language Learning (RALL) systems produce outcomes compared to human tutors instructing a typical English conversation lesson. To this end, an experiment was conducted with 26 participants divided in RALL (14 participants) and human tutor (12 participants) groups. All participants took a pre-test on the first day, followed by 30 min of study per day for 7 days, and 3 post-tests on the last day. The test results indicated that the RALL group considerably improved lexical/grammatical error rates and fluency of speech compared to that for the human tutor group. The other characteristics, such as rhythm, pronunciation, complexity, and task achievement of speech did not indicate any differences between the groups. The results suggested that exercises with the RALL system enabled participants to commit the learned expressions to memory, whereas those with human tutors emphasized on communication with the participants. This study demonstrated the benefits of using RALL systems that can work well in lessons that human tutors find hard to teach.

本研究探讨了当前主流的机器人辅助语言学习(RALL)系统与人类辅导员指导典型的英语会话课程相比,能产生多大的效果。为此,我们对 26 名参与者进行了实验,分为机器人辅助语言学习系统组(14 人)和人类导师组(12 人)。所有参与者都在第一天进行了前测,然后在 7 天内每天学习 30 分钟,并在最后一天进行了 3 次后测。测试结果表明,与人类辅导员组相比,RALL 组的词法/语法错误率和语音流畅性都有很大提高。而在其他方面,如节奏、发音、复杂性和任务完成度等,两组之间没有任何差异。研究结果表明,使用 RALL 系统进行的练习可使学员将所学表达方式牢记于心,而使用真人辅导员进行的练习则强调与学员的交流。这项研究证明了使用 RALL 系统的益处,该系统可以在人类辅导员认为难以教授的课程中发挥良好作用。
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引用次数: 0
Having Different Dialog Roles in Telecommunication by Using Two Teleoperated Robots Reduces an Operator’s Guilt 使用两个远程操作机器人在电信中扮演不同的对话角色可减少操作员的内疚感
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-04-10 DOI: 10.1007/s12369-024-01125-1
Reina Nozawa, Kazuki Sakai, Megumi Kawata, Hiroshi Ishiguro, Yuichiro Yoshikawa

In recent years, applications of social robots as the operator’s avatar have been widely studied for remote conversation with rich nonverbal information. Having another side-participant robot beside the avatar robot of the operator was found to be effective for providing long-lasting backchannels to the interlocutor. The side-participant robot is also expected to play a role in assisting human participation in multiparty conversations. However, such a focus has not been applied to remote conversations with multiple robots. Here, we propose a multiple-robot telecommunication system with which the operator can use a side-participant robot to assist conversation that is developed by the operator through the main speaker robot to verify its effectiveness. In the laboratory experiment where the subjects were made to feel stressed by being forced to provide rude questions to the interlocutor, the proposed system was shown to reduce guilt and to improve the overall mood of operators. The result encourages the application of a multi robot remote conversation system to allow the user to participate in remote conversations with less anxiety of potential failure in maintaining the conversation.

近年来,人们广泛研究了社交机器人作为操作者化身的应用,以实现具有丰富非语言信息的远程对话。研究发现,在操作者的化身机器人旁边配备另一个侧面参与者机器人,可以有效地为对话者提供持久的后方通道。人们还期望旁听机器人在协助人类参与多方对话方面发挥作用。然而,这一重点尚未应用于多个机器人的远程对话。在这里,我们提出了一种多机器人远程通信系统,操作员可以使用旁听机器人协助对话,对话由操作员通过主讲机器人进行开发,以验证其有效性。在实验室实验中,受试者被迫向对话者提出粗鲁的问题,从而感到压力,结果表明所提出的系统能够减轻操作员的内疚感,并改善其整体情绪。这一结果鼓励了多机器人远程会话系统的应用,使用户在参与远程会话时减少了对维持会话可能失败的焦虑。
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引用次数: 0
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International Journal of Social Robotics
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