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Should I Just Stick to the Wall? Evaluating the Social Acceptance and Preferred Driving Side of Wall Following 我应该贴墙行驶吗?评估 "贴墙行驶 "的社会接受度和驾驶偏好
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-06-05 DOI: 10.1007/s12369-024-01141-1
Nicole Robinson, Christopher Tsz-Hang Yeung, Akansel Cosgun

The need for safe, predictable, and reliable robot navigation is fundamental for mobile robots to move around in home and office environments. Shortest-path navigation is a popular robot navigation method that uses the most efficient path to get to the desired goal. This behaviour is not always easy to interpret, understand, and avoid in a congested hallway. Instead, more predictable navigation methods, such as a robot following a wall, can help increase social acceptance and help avoid the robot crossing the pedestrian path. If a robot follows along a wall, a key variable to consider is the preferred driving side of the robot (left or right) in areas such as in narrow passages, and its perceived impact on social acceptance. This international user study (n = 143) involved an online video-based test to compare robot evaluation and social acceptance for two types of mobile navigation (Wall-Following and Shortest Path), including the preferred driving side for Wall-Following. A Fetch robot navigated from start to goal position in a series of indoor scenarios with a pedestrian. Select scenarios included a hallway, doorway, and intersection. Independent Sample T-Tests results found that Wall-Following was rated significantly higher than Shortest Path for being perceived as more comfortable and predictable, regardless of robot driving side. The preference for the driver side of the robot did not match the country of residence, nor did it have a significant impact on robot ratings. There were significant interaction effects for comfort, safety and predictable scores across two timepoints. Given the popularity of Shortest Path navigation, the findings indicate that this approach might not be the most appropriate for human settings. Additional investigation into Wall-Following behaviours is recommended for social acceptance, even if the method compromises the efficiency of the robot to acheive its objective.

安全、可预测和可靠的机器人导航是移动机器人在家庭和办公环境中移动的基础。最短路径导航是一种流行的机器人导航方法,它使用最有效的路径来达到预期目标。在拥挤的走廊中,这种行为并不总是容易解释、理解和避免。取而代之的是更可预测的导航方法,例如机器人沿着墙壁前进,这有助于提高社会认可度,避免机器人横穿人行道。如果机器人沿着墙壁前进,则需要考虑的一个关键变量是机器人在狭窄通道等区域的首选驾驶侧(左侧或右侧),以及其对社会接受度的影响。这项国际用户研究(n = 143)通过在线视频测试,比较了两种移动导航(沿墙导航和最短路径导航)的机器人评估和社会接受度,包括沿墙导航的首选驾驶侧。在一系列室内场景中,Fetch 机器人与行人一起从起点导航到目标位置。选择的场景包括走廊、门口和十字路口。独立样本 T 检验结果发现,无论机器人驾驶员在哪一侧,"墙壁跟随 "的舒适度和可预测性都明显高于 "最短路径"。对机器人驾驶员一侧的偏好与居住国无关,对机器人的评分也没有显著影响。在两个时间点上,舒适度、安全性和可预测性得分之间存在明显的交互效应。鉴于 "最短路径 "导航的流行,研究结果表明这种方法可能并不最适合人类环境。为了获得社会的认可,建议对 "墙壁跟随 "行为进行更多调查,即使这种方法会影响机器人实现目标的效率。
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引用次数: 0
From the Definition to the Automatic Assessment of Engagement in Human–Robot Interaction: A Systematic Review 从定义到自动评估人机交互中的参与度:系统回顾
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-06-04 DOI: 10.1007/s12369-024-01146-w
Alessandra Sorrentino, Laura Fiorini, Filippo Cavallo

The concept of engagement is widely adopted in the human–robot interaction (HRI) field, as a core social phenomenon in the interaction. Despite the wide usage of the term, the meaning of this concept is still characterized by great vagueness. A common approach is to evaluate it through self-reports and observational grids. While the former solution suffers from a time-discrepancy problem, since the perceived engagement is evaluated at the end of the interaction, the latter solution may be affected by the subjectivity of the observers. From the perspective of developing socially intelligent robots that autonomously adapt their behaviors during the interaction, replicating the ability to properly detect engagement represents a challenge in the social robotics community. This systematic review investigates the conceptualization of engagement, starting with the works that attempted to automatically detect it in interactions involving robots and real users (i.e., online surveys are excluded). The goal is to describe the most worthwhile research efforts and to outline the commonly adopted definitions (which define the authors’ perspective on the topic) and their connection with the methodology used for the assessment (if any). The research was conducted within two databases (Web of Science and Scopus) between November 2009 and January 2023. A total of 590 articles were found in the initial search. Thanks to an accurate definition of the exclusion criteria, the most relevant papers on automatic engagement detection and assessment in HRI were identified. Finally, 28 papers were fully evaluated and included in this review. The analysis illustrates that the engagement detection task is mostly addressed as a binary or multi-class classification problem, considering user behavioral cues and context-based features extracted from recorded data. One outcome of this review is the identification of current research barriers and future challenges on the topic, which could be clustered in the following fields: engagement components, annotation procedures, engagement features, prediction techniques, and experimental sessions.

作为交互过程中的一种核心社会现象,"参与 "这一概念在人机交互(HRI)领域被广泛采用。尽管这一术语被广泛使用,但其含义仍然非常模糊。一种常见的方法是通过自我报告和观察网格进行评估。前一种方法存在时间差问题,因为感知到的参与度是在互动结束时进行评估的,而后一种方法则可能受到观察者主观性的影响。从开发能在交互过程中自主调整行为的社交智能机器人的角度来看,复制正确检测参与度的能力是社交机器人领域的一项挑战。本系统综述从试图自动检测机器人与真实用户(即不包括在线调查)互动中的 "参与 "的作品入手,对 "参与 "的概念化进行了研究。目的是描述最有价值的研究工作,并概述普遍采用的定义(定义了作者对该主题的看法)及其与评估方法(如有)之间的联系。研究是在 2009 年 11 月至 2023 年 1 月期间在两个数据库(Web of Science 和 Scopus)中进行的。初步搜索共发现 590 篇文章。由于对排除标准进行了准确定义,因此确定了与人力资源创新中的自动参与检测和评估最相关的论文。最后,对 28 篇论文进行了全面评估,并将其纳入本综述。分析表明,参与度检测任务大多是作为二元或多类分类问题来处理的,考虑到了从记录数据中提取的用户行为线索和基于上下文的特征。本综述的成果之一是确定了该主题当前的研究障碍和未来的挑战,这些障碍和挑战可归纳为以下领域:参与组件、注释程序、参与特征、预测技术和实验环节。
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引用次数: 0
Design and Evaluation of a Mobile Robotic Assistant for Emotional Learning in Individuals with ASD: Expert Evaluation Stage 设计和评估用于自闭症患者情感学习的移动机器人助手:专家评估阶段
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-06-03 DOI: 10.1007/s12369-024-01145-x
Luis F. Guerrero-Vásquez, Vladimir E. Robles-Bykbaev, Pedro A. Cordero-Jara, Pablo S. Jara-Jimbo

This article introduces the design and assessment of a robotic assistant aimed at generating therapeutic interventions for individuals with ASD. A uniform oval-shaped structure was considered for the design, featuring two arms, leg-like wheels, and a facial screen for displaying facial expressions. Six basic emotional states were generated, enriched with facial expressions, colors, sounds, and movements, aiming to emulate human nonverbal language to the greatest extent possible. The construction process was executed using additive manufacturing technology, specifically 3D printing. Once the functional prototype was developed, its appearance, therapeutic usability, generation of emotional states, and social skill development were evaluated through structured surveys on a Likert Scale. The evaluation took place in two stages: (a) expert peer evaluation, involving 5 experts in ASD, with consensus levels determined using Kendall’s Coefficient of Concordance ((omega )), that show a susbtantial agreement ((omega =0.709)) regarding the robot appearance and slight agreement ((omega =0.183)) in mood generation; (b) perception assessment with individuals who work daily with people with ASD, with 36 participants, and survey validation through Cronbach’s Alpha ((alpha = 0.94)), followed by results analysis using descriptive statistics, which indicates that the robot appearance is suitable for the majority of evaluators, but they differ in the robot dimensions. Outcomes highlighted the robotic assistant’s specific characteristics that warrant adjustments before piloting with ASD individuals. This study presents a replicable protocol for the preliminary evaluation of any technological support geared towards therapeutic interventions, preceding experimental processes involving the target audience.

本文介绍了一款机器人助手的设计和评估,该机器人助手旨在为自闭症患者提供治疗干预。设计考虑了统一的椭圆形结构,具有两个手臂、类似腿的轮子和一个用于显示面部表情的面部屏幕。设计生成了六种基本情绪状态,并通过面部表情、颜色、声音和动作加以丰富,旨在最大程度地模拟人类的非口头语言。制造过程采用了增材制造技术,特别是三维打印技术。功能原型开发完成后,通过利克特量表结构化调查对其外观、治疗可用性、情绪状态生成和社交技能发展进行了评估。评估分两个阶段进行:(a)专家同行评估,有5位ASD方面的专家参与,使用肯德尔一致系数(Kendall's Coefficient of Concordance)确定共识水平,结果显示,在机器人外观方面有基本一致(0.709),在情绪生成方面略有一致(0.183);(b)专家同行评估,有5位ASD方面的专家参与,使用肯德尔一致系数(Kendall's Coefficient of Concordance)确定共识水平,结果显示,在机器人外观方面有基本一致(0.709),在情绪生成方面略有一致(0.183)。183);(b)对每天与自闭症患者打交道的 36 名参与者进行感知评估,并通过 Cronbach's Alpha(0.94)进行调查验证,然后使用描述性统计进行结果分析,结果表明机器人外观适合大多数评估者,但他们在机器人维度上存在差异。研究结果凸显了机器人助手的特殊性,因此在与 ASD 患者进行试点之前需要对其进行调整。本研究提出了一个可复制的方案,用于在目标受众参与实验过程之前,对任何面向治疗干预的技术支持进行初步评估。
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引用次数: 0
The Critical Robot: Impact of Performance Feedback on Intrinsic Motivation, Self-Esteem and Psychophysiology in Human–Robot Interaction 关键机器人:性能反馈对人机交互中内在动机、自尊和心理生理学的影响
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-05-29 DOI: 10.1007/s12369-024-01147-9
Cyril Marx, Clemens Könczöl, Agnes Altmanninger, Bettina Kubicek

Social, anthropomorphic robots are increasingly used in professional work environments to collaborate with humans. However, little is known about how these robots affect human workers in performance-critical aspects, such as feedback. The present study investigates differences between the effects of a robot and a human feedback giver on self-esteem, intrinsic motivation, and psychophysiological reactions. Using a mixed model design for subjective data and a between-subject design for psychophysiological data, we tested 72 participants who performed a cognitive task on working memory, namely the 3-back task. The results indicate that people are more motivated to perform the task when receiving feedback from a robot, but their electrodermal activity and heart rate are higher after receiving positive feedback from a human. There is no difference in electrodermal activity following negative feedback from a human or a robot. Additional analyses show that individuals report feeling less comfortable and perceiving less social warmth when receiving feedback from a robot compared to a human. Furthermore, individuals exhibit higher skin conductance responses when perceiving greater social warmth in their interactions, regardless of whether their interaction partner is a human or a robot. The results suggest that social robots may serve as surrogates for social interaction. However, they seem to have less social presence, which leads to reduced psychophysiological reactions. This knowledge may be used to calibrate arousal in feedback situations.

在专业工作环境中,越来越多地使用社交拟人机器人与人类协作。然而,人们对这些机器人在反馈等对工作表现至关重要的方面如何影响人类工作者却知之甚少。本研究调查了机器人和人类反馈者对自尊、内在动力和心理生理反应的影响差异。我们采用混合模型设计(主观数据)和主体间设计(心理生理数据),对 72 名参加工作记忆认知任务(即 3 回任务)的人进行了测试。结果表明,当收到机器人的反馈时,人们执行任务的积极性更高,但当收到人类的积极反馈时,他们的皮电活动和心率更高。在收到人类或机器人的负面反馈后,人们的皮电活动没有差异。其他分析表明,与人类相比,当接收到机器人的反馈时,个体会感觉不那么舒适,社会温暖感也较低。此外,无论互动伙伴是人类还是机器人,当个体在互动中感知到更大的社会温暖时,都会表现出更高的皮肤传导反应。研究结果表明,社交机器人可以作为社交互动的替代品。不过,它们的社交存在感似乎较低,从而导致心理生理反应降低。这一知识可用于校准反馈情况下的唤醒。
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引用次数: 0
Comfortable Crossing Strategies for Robots 机器人的舒适穿越策略
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-05-27 DOI: 10.1007/s12369-024-01127-z
Margot M. E. Neggers, Simon Belgers, Raymond H. Cuijpers, Peter A. M. Ruijten, Wijnand A. IJsselsteijn

Increasingly often robots are deployed in human environments, where they will encounter people. An example of a challenge robots encounter is crossing paths with a human. Based on human-robot proxemics research one would expect that people would keep a certain distance to maintain an appropriate comfort level. However it is unclear whether this also holds for crossing scenarios between a robot and a person. In the first experiment presented in this paper, a humanoid robot crossed paths with a person in which the crossing angle and acceleration of the robot were manipulated. Results showed that participants deviated more from a straight path when the robot arrived earlier at the crossing point compared to the other trials and when it accelerated or when the robot itself deviated from a straight path. If participants had to deviate from their path, it was regarded as less comfortable and it required more effort. In the second experiment, an autonomous guided vehicle was used, and we tested the moving speed of the robot. Similar to the first experiment, when the robot kept a straight path or stopped, it was regarded as the most comfortable. The results show that it is more comfortable if a robot does not change its direction while crossing paths with the robot. These findings indicate that perceived comfort is not merely determined by distance, but is more strongly affected by how predictable the robot is.

机器人越来越多地被部署在人类环境中,与人类相遇。机器人遇到挑战的一个例子就是与人类交叉。根据人与机器人的近距离研究,人们会期望机器人与人保持一定距离,以保持适当的舒适度。但是,目前还不清楚这是否也适用于机器人与人的交叉场景。在本文介绍的第一个实验中,一个仿人机器人与人进行了穿越,在这个实验中,机器人的穿越角度和加速度都受到了控制。结果显示,与其他试验相比,当机器人提前到达交叉点时,以及当机器人加速或机器人本身偏离直线路径时,参与者偏离直线路径的程度更大。如果参与者不得不偏离自己的路径,则会被认为不太舒服,而且需要付出更多努力。在第二个实验中,我们使用了一辆自动制导车,测试机器人的移动速度。与第一个实验类似,当机器人保持直线行驶或停止时,被认为是最舒适的。结果表明,如果机器人在与机器人交叉时不改变方向,则会更舒适。这些结果表明,感知舒适度不仅仅取决于距离,机器人的可预测性对其影响更大。
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引用次数: 0
“I have the Feeling that the Person is Here”: Older Adults’ Attitudes, Usage Intentions, and Requirements for a Telepresence Robot "我感觉人就在这里":老年人对网真机器人的态度、使用意向和要求
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-05-22 DOI: 10.1007/s12369-024-01143-z
Melisa Conde, V. Mikhailova, Nicola Döring
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引用次数: 0
Investigation of Relationships Between Embodiment Perceptions and Perceived Social Presence in Human–Robot Interactions 调查人与机器人互动中的体现感知与感知到的社会存在之间的关系
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-05-15 DOI: 10.1007/s12369-024-01138-w
J. Sasser, Daniel S. McConnell, J. Smither
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引用次数: 0
Dual-Path Transformer-Based GAN for Co-speech Gesture Synthesis 基于双路变换器的协同语音手势合成广义网络(GAN
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-05-13 DOI: 10.1007/s12369-024-01136-y
Xinyuan Qian, Hao Tang, Jichen Yang, Hongxu Zhu, Xu-Cheng Yin

Co-speech gestures have significant impacts on conveying information. For social agents, producing realistic and smooth gestures are crucial to enable natural interactions with humans, which is a challenging task depending on many impact factors (e.g., speech audio, content, and the interacting person). In this paper, we tackle the cross-modal fusion problem through a novel fusion mechanism for end-to-end learning-based co-speech gesture generation. In particular, we facilitate parallel directional cross-modal transformers, and an interactive and cascaded 2D attention module, to achieve selective fusion of the gesture-related cues. Besides, we propose new metrics to evaluate gesture diversity and speech-gesture correspondence, without 3D pose annotation requirements. Experiments on a public dataset indicate that the proposed method can successfully produce diverse human-like poses, which outperform the other competitive state-of-the-art methods, with the evaluations conducted both objectively and subjectively.

协同语音手势对传递信息有重大影响。对于社交代理来说,生成逼真流畅的手势对于实现与人类的自然交互至关重要,而这是一项具有挑战性的任务,取决于许多影响因素(如语音音频、内容和交互对象)。在本文中,我们通过一种新颖的融合机制来解决跨模态融合问题,从而实现基于端到端学习的协同语音手势生成。特别是,我们利用并行定向跨模态变换器和交互式级联二维注意力模块,实现了手势相关线索的选择性融合。此外,我们还提出了评估手势多样性和语音-手势对应性的新指标,而无需三维姿势注释要求。在一个公共数据集上进行的实验表明,所提出的方法可以成功生成多样化的类人姿势,其性能优于其他具有竞争力的先进方法。
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引用次数: 0
“No, I Won't Do That.” Assertive Behavior of Robots and its Perception by Children "不,我不会那么做"。机器人的自信行为及儿童对其的感知
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-05-08 DOI: 10.1007/s12369-024-01139-9
Konrad Maj, Paulina Grzybowicz, Julia Kopeć

This paper contributes to the understanding of child-robot interaction through the investigation of child interactions with and anthropomorphization of humanoid robots when manipulating robot-related variables such as behavior and gender. In this study, children observe a robot demonstration in a classroom setting, during which the robot showcases either assertive or submissive behavior and is attributed a gender, either robot-female or robot-male. Afterwards, participant anthropomorphization is measured using the Attributed Mental States Questionnaire (AMS-Q). Results suggest that when prompted to select a response directed at the robot, children used significantly more commanding phrases when addressing the assertively behaving robot when compared to the submissively behaving robot. Further, younger children ages 7–9 anthropomorphize robots at a higher degree than older children 10–12 and assertive behavior from the robot lead to higher rates of anthropomorphization. Results also suggest that children are more likely to respond to female robots in an imperative way than male robots. This widened understanding of child perception of and interaction with humanoid robots can contribute to the design of acceptable robot interaction patterns in various settings.

本文通过研究儿童与仿人机器人的互动以及在操纵机器人相关变量(如行为和性别)时对仿人机器人的拟人化,加深了对儿童与机器人互动的理解。在这项研究中,儿童在教室里观看机器人演示,在此期间,机器人会表现出自信或顺从的行为,并被赋予一种性别,即机器人-女性或机器人-男性。之后,使用归因心理状态问卷(AMS-Q)对参与者的拟人化进行测量。结果表明,当被要求选择针对机器人的回答时,儿童在与表现自信的机器人对话时使用的命令短语明显多于表现顺从的机器人。此外,7-9 岁的低龄儿童比 10-12 岁的高龄儿童更容易将机器人拟人化,而机器人的自信行为会导致更高的拟人化率。研究结果还表明,与男性机器人相比,儿童更倾向于以命令的方式对女性机器人做出反应。扩大对儿童对仿人机器人的感知以及与之互动的了解,有助于在各种环境中设计可接受的机器人互动模式。
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引用次数: 0
Social Elastic Band with Prediction and Anticipation: Enhancing Real-Time Path Trajectory Optimization for Socially Aware Robot Navigation 具有预测和预期功能的社会弹性带:增强社交意识机器人导航的实时路径轨迹优化
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-04-29 DOI: 10.1007/s12369-024-01135-z
Gerardo Pérez, Noé Zapata-Cornejo, Pablo Bustos, Pedro Núñez

As social robots are projected to become an integral part of human life in the coming decades, their ability to adapt movement and trajectory when in proximity to people is essential for ensuring social acceptance during human-robot interaction. A key aspect of this adaptability involves predicting and anticipating human intents during robot navigation. Despite significant strides in the social navigation of autonomous robots within human environments, opportunities for advancements in related algorithms persist. This paper presents a novel real-time path trajectory optimization algorithm for socially aware robot navigation, grounded in the social elastic band concept, incorporating prediction and anticipation of human movements to adapt its forward velocity. Building upon the elastic band framework introduced in the 1990s for adapting robot trajectories in dynamic environments, our proposal of social elastic band differentiates between objects and human presence. This distinction allows for the definition of social interaction spaces and their relationship to the elastic band, facilitating the generation of socially accepted paths that rapidly adapt to environmental changes without causing a disturbance. Integrated into the SNAPE social navigation framework, the algorithm has been tested and validated through simulations and real-world experiments in various environments.

由于社交机器人预计将在未来几十年内成为人类生活中不可或缺的一部分,因此它们在接近人类时调整运动和轨迹的能力对于确保人机交互过程中的社会认可度至关重要。这种适应能力的一个关键方面是在机器人导航过程中预测和预知人类的意图。尽管自主机器人在人类环境中的社交导航方面取得了长足进步,但相关算法仍有进步的空间。本文提出了一种新颖的实时路径轨迹优化算法,用于社会感知机器人导航,该算法以社会弹力带概念为基础,结合了对人类动作的预测和预期,以调整其前进速度。在 20 世纪 90 年代推出的用于在动态环境中调整机器人轨迹的松紧带框架基础上,我们提出的社交松紧带区分了物体和人的存在。通过这种区分,可以定义社会互动空间及其与松紧带的关系,从而有助于生成社会认可的路径,在不造成干扰的情况下快速适应环境变化。该算法已集成到 SNAPE 社交导航框架中,并在各种环境中通过模拟和实际实验进行了测试和验证。
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引用次数: 0
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International Journal of Social Robotics
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