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Robot’s Gendering Trouble: A Scoping Review of Gendering Humanoid Robots and Its Effects on HRI 机器人的性别化问题:类人机器人性别化及其对HRI的影响
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-22 DOI: 10.1007/s12369-023-01061-6
Giulia Perugia, Dominika Lisy

The discussion around gendering humanoid robots has gained more traction in the last few years. To lay the basis for a full comprehension of how robots’ “gender” has been understood within the Human–Robot Interaction (HRI) community—i.e., how it has been manipulated, in which contexts, and which effects it has yielded on people’s perceptions and interactions with robots—we performed a scoping review of the literature. We identified 553 papers relevant for our review retrieved from 5 different databases. The final sample of reviewed papers included 35 papers written between 2005 and 2021, which involved a total of 3902 participants. In this article, we thoroughly summarize these papers by reporting information about their objectives and assumptions on gender (i.e., definitions and reasons to manipulate gender), their manipulation of robots’ “gender” (i.e., gender cues and manipulation checks), their experimental designs (e.g., demographics of participants, employed robots), and their results (i.e., main and interaction effects). The review reveals that robots’ “gender” does not affect crucial constructs for the HRI, such as likability and acceptance, but rather bears its strongest effect on stereotyping. We leverage our different epistemological backgrounds in Social Robotics and Gender Studies to provide a comprehensive interdisciplinary perspective on the results of the review and suggest ways to move forward in the field of HRI.

在过去的几年里,关于人形机器人性别的讨论获得了更多的关注。为充分理解人机交互(HRI)社区中如何理解机器人的“性别”奠定基础。它是如何被操纵的,在什么情况下,以及它对人们的感知和与机器人的互动产生了哪些影响——我们对文献进行了范围审查。我们从5个不同的数据库中检索到与我们的综述相关的553篇论文。评审论文的最终样本包括2005年至2021年间撰写的35篇论文,共涉及3902名参与者。在这篇文章中,我们通过报告他们关于性别的目标和假设(即,操纵性别的定义和原因),他们对机器人“性别”的操纵(即,性别线索和操纵检查),他们的实验设计(例如,参与者的人口统计数据,雇佣的机器人)以及他们的结果(即,主要和相互作用)的信息,彻底总结了这些论文。研究表明,机器人的“性别”并不影响人力资源指数的关键构念,比如讨人喜欢和接受度,但对刻板印象的影响最大。我们利用我们在社会机器人和性别研究中不同的认识论背景,对审查结果提供一个全面的跨学科视角,并提出在人力资源研究领域向前发展的方法。
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引用次数: 0
It’s Not UAV, It’s Me: Demographic and Self-Other Effects in Public Acceptance of a Socially Assistive Aerial Manipulation System for Fatigue Management 这不是无人机,这是我:在公众接受疲劳管理的社会辅助空中操纵系统中的人口统计学和自我-他者效应
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-17 DOI: 10.1007/s12369-023-01072-3
Jamy Li, Mohsen Ensafjoo

Modern developments in speech-enabled drones and aerial manipulation systems (AMS) enable drones to have social interactions with people, which is important for therapeutic applications involving flight and above-eye-level monitoring in people’s homes, but not everyone will accept drones into their daily lives. Consistently assessing who would accept a socially assistive drone into their home is a challenge for roboticists. An animation-based Mechanical Turk survey (N = 176) found that acceptance of a voice-enabled AMS for fatigue – i.e., physical or mental tiredness in the participant’s life – was higher among younger adults with higher education and longer symptoms of fatigue, suggesting demographics and a need for the task performed by the drone are critical factors for drone acceptance. Participants rated the drone as more acceptable for others than for themselves, demonstrating a self-other effect. A second video-based YouGov survey (N = 404) found that younger adults rated an AMS for managing the symptom of day-to-day fatigue as more acceptable than older adults. The self-other effect was reduced among participants who read a situation with specific versus general phrasing of the AMS’s imagined use, suggesting that it may be caused by an attribution bias. These results demonstrate how analyzing demographics and specifying the wording of technology use can more consistently assess to whom drones for fatigue are acceptable, which is of interest to public opinion researchers and roboticists.

语音无人机和空中操纵系统(AMS)的现代发展使无人机能够与人进行社交互动,这对于在人们家中进行飞行和眼以上监测的治疗应用非常重要,但并不是每个人都会接受无人机进入他们的日常生活。对于机器人专家来说,持续评估谁会接受社交辅助无人机进入他们的家中是一个挑战。一项基于动画的Mechanical Turk调查(N = 176)发现,在受过高等教育、疲劳症状持续时间较长的年轻人中,接受语音支持的AMS治疗疲劳(即参与者生活中的身体或精神疲劳)的比例更高,这表明人口统计数据和对无人机执行任务的需求是接受无人机的关键因素。参与者认为别人比自己更容易接受无人机,这显示出一种自我-他人效应。YouGov的另一项基于视频的调查(N = 404)发现,年轻人比老年人更容易接受AMS来管理日常疲劳症状。在阅读AMS想象使用的具体措辞与一般措辞的情景时,自我-他人效应在参与者中有所降低,这表明它可能是由归因偏见引起的。这些结果表明,如何分析人口统计数据并指定技术使用的措辞,可以更一致地评估哪些人可以接受无人机疲劳,这是民意研究人员和机器人专家感兴趣的。
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引用次数: 0
Personality-Based Adaptation of Robot Behaviour: Acceptability Results on Individuals with Cognitive Impairments 基于人格的机器人行为适应:认知障碍个体的可接受性结果
2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-11 DOI: 10.1007/s12369-023-01074-1
Silvia Rossi, Claudia Di Napoli, Federica Garramone, Elena Salvatore, Gabriella Santangelo
Abstract We performed a study to evaluate if the acceptance of a social humanoid robot used for monitoring the activities of elderly users with cognitive deficits increased after interacting with the robot. In addition, we evaluated if the robot’s acceptance is improved when the interaction with the robot occurred in different modalities modulated according to each user’s cognitive and personality profile. A group of 7 participants underwent assessment tools for cognitive and personality traits and for the level of acceptability of the robot. They interacted with the robot at their private home for a minimum of two weeks. The interaction with the robot occurred under two different modalities: standard modality where the robot performed tasks by approaching the subject at a fixed pre-defined frequency of interactions, and at fixed pre-defined times; modulated modality where the robot performed tasks by approaching the subject at different frequencies set according to some personality traits and cognitive profile of the user. The results showed no change in the acceptability level of the robot after direct interaction. Still, personality traits such as Neuroticism and Openness influenced the acceptability of the robot in the elderly only before an interaction. At the same time, these personality traits did not seem to influence the acceptability of the new technology after a direct interaction. Different is the case of cognitive profiles and demographic characteristics. Finally, the score on the pleasantness scale was higher when the interaction with the robot was set in modulated modality rather than standard modality. In conclusion, the identification of the personality traits and the cognitive status in the elderly with cognitive deficits seems to be useful to modulate the type and frequency of interaction of the robot with the user to increase the acceptability of the instrument and pleasures in every daily life.
摘要:我们进行了一项研究,以评估在与机器人互动后,用于监测有认知缺陷的老年用户活动的社交类人机器人的接受度是否增加。此外,我们还评估了根据每个用户的认知和个性特征以不同的方式与机器人进行交互时,机器人的接受度是否得到了提高。一组7名参与者接受了认知和人格特征以及机器人可接受程度的评估工具。他们在自己的私人家中与机器人进行了至少两周的互动。与机器人的交互发生在两种不同的模式下:标准模式,机器人通过以固定的预先定义的交互频率和固定的预先定义的时间接近受试者来执行任务;在这种模式下,机器人根据用户的个性特征和认知特征,以不同的频率接近被试,从而完成任务。结果表明,直接交互后,机器人的可接受程度没有变化。尽管如此,神经质和开放性等人格特征仅在互动前影响老年人对机器人的接受程度。与此同时,在直接互动之后,这些个性特征似乎并没有影响新技术的可接受性。认知概况和人口特征的情况不同。最后,当与机器人的互动设置在调制模态而不是标准模态时,愉快度量表的得分更高。总之,识别有认知缺陷的老年人的人格特征和认知状态似乎有助于调节机器人与用户交互的类型和频率,以增加仪器的可接受性和日常生活中的乐趣。
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引用次数: 0
Crowd-Aware Socially Compliant Robot Navigation via Deep Reinforcement Learning 基于深度强化学习的群体感知社会适应性机器人导航
2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-11 DOI: 10.1007/s12369-023-01071-4
Bingxin Xue, Ming Gao, Chaoqun Wang, Yao Cheng, Fengyu Zhou
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引用次数: 0
Type of Education Affects Individuals’ Adoption of Intentional Stance Towards Robots: An EEG Study 教育类型影响个体对机器人的意向姿态:一项脑电图研究
2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-10 DOI: 10.1007/s12369-023-01073-2
Cecilia Roselli, Uma Prashant Navare, Francesca Ciardo, Agnieszka Wykowska
Abstract Research has shown that, under certain circumstances, people can adopt the Intentional Stance towards robots and thus treat them as intentional agents. Previous evidence showed that there are factors at play in modulating the Intentional Stance, for example individuals’ years of education. In the present study, we aimed at investigating whether, given the same years of education, participants’ type of formal education- in terms of theoretical background- affected their adoption of the Intentional Stance. To do so, we recruited two samples of participants varying in their type of formal education, namely, a sample of participants comprised individuals with a background in robotics, whereas the other comprised individuals with a background in psychotherapy. To measure their likelihood of adopting the Intentional Stance, we asked them to complete the InStance Test (IST). To do it at the neural level, we recorded their neural activity during a resting state via electroencephalography (EEG). Results showed that therapists attributed higher IST scores of intentionality to the robot than roboticists, i.e., they were more likely to attribute Intentional Stance to explain robot’s behaviour. This result was mirrored by participants’ EEG neural activity during resting state, as we found higher power in the gamma frequency range (associated with mentalizing and the adoption of Intentional Stance) for therapists compared to roboticists. Therefore, we conclude that the type of education that promotes mentalizing skills increases the likelihood of attributing intentionality to robots.
研究表明,在某些情况下,人们可以对机器人采取有意识的立场,从而将它们视为有意识的代理人。先前的证据表明,有一些因素在调节意向立场,例如个人的受教育年限。在本研究中,我们的目的是调查,给定相同的教育年限,参与者的正规教育类型-就理论背景而言-是否影响他们对意向立场的采用。为了做到这一点,我们招募了两个不同类型正规教育的参与者样本,也就是说,一个样本的参与者包括具有机器人背景的人,而另一个样本的参与者包括具有心理治疗背景的人。为了衡量他们采用意向立场的可能性,我们要求他们完成实例测试(IST)。为了在神经水平上做到这一点,我们通过脑电图(EEG)记录了他们在休息状态下的神经活动。结果表明,治疗师比机器人专家将更高的意向性IST分数归因于机器人,即他们更有可能将有意姿态归因于机器人的行为。这一结果反映在参与者在静息状态下的脑电图神经活动上,因为我们发现与机器人专家相比,治疗师的伽马频率范围(与心智化和有意识姿态的采用有关)的功率更高。因此,我们得出结论,促进心智化技能的教育类型增加了将意向性归因于机器人的可能性。
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引用次数: 1
Editorial Special Issue Special Issue on GENDERING ROBOTS (GenR): Ongoing (Re)Configurations of Gender in Robotics 编辑特刊特刊性别机器人(GenR):正在进行的(重新)配置性别在机器人
2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-07 DOI: 10.1007/s12369-023-01078-x
Giulia Perugia, Katie Winkle, Dominika Lisy
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引用次数: 0
Autonomous Systems and Technology Resistance: New Tools for Monitoring Acceptance, Trust, and Tolerance 自主系统和技术阻力:监测接受、信任和容忍的新工具
2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-06 DOI: 10.1007/s12369-023-01065-2
Massimiliano L. Cappuccio, Jai C. Galliott, Friederike Eyssel, Alessandro Lanteri
Abstract We introduce the notion of Tolerance for autonomous artificial agents (and its antithetical concept, Intolerance ), motivating its theoretical adoption in the fields of social robotics and human—agent interaction, where it can effectively complement two contiguous, but essentially distinct, constructs— Acceptance and Trust— that are broadly used by researchers. We offer a comprehensive conceptual model of Tolerance, construed as a user’s insusceptibility or resilience to Autonomy Estrangement (i.e., the uncanny sense of isolation and displacement experienced by the humans who believe, for right or wrong reasons, that robots can subvert and/or control their lives). We also refer to Intolerance to indicate the opposite property, that is the user’s susceptibility or proneness to Autonomy Estrangement. Thus, Tolerance and Intolerance are inverse representations of the same phenomenological continuum, with Intolerance increasing when Tolerance decreases and vice versa. While Acceptance and Trust measure how the user’s interaction with a particular robot is satisfying and efficacious, the dyad Tolerance/Intolerance reflects how the user’s attitude is affected by deeply held normative beliefs about robots in general. So defined, a low Tolerance (that is a high Intolerance) is expected to correlate to antagonistic responses toward the prospect of adoption: specifically, Intolerant attitudes predict the kind of anxious and hostile behaviours toward Agents that originate from the concerns that autonomous systems could deeply disrupt the lives of humans (affecting their work cultures, ways of living, systems of values, etc.) or dominate them (making humans redundant, undermining their authority, threatening their uniqueness, etc.). Thus, Negative beliefs and worldviews about Agents are the cause of the Intolerant attitude toward Agents, which predicts Autonomy Estrangement, which in turn correlates to low Adoption Propensity and avoidance and rejection behaviours.
我们介绍了自主人工智能体的容忍概念(及其对立概念,不容忍),激励其在社交机器人和人类智能体交互领域的理论采用,在那里它可以有效地补充两个连续的,但本质上不同的结构-接受和信任-被研究人员广泛使用。我们提供了一个全面的宽容概念模型,将其解释为用户对自主性隔阂的不敏感或恢复力(即,由于正确或错误的原因,相信机器人可以颠覆和/或控制他们的生活的人类所经历的不可思议的孤立和位移感)。我们也用不容忍来表示相反的属性,即用户对自治疏远的敏感性或倾向性。因此,宽容和不宽容是同一现象连续体的逆表示,宽容减少时不宽容增加,反之亦然。虽然接受度和信任度衡量用户与特定机器人的互动是否令人满意和有效,但二分制宽容/不宽容反映了用户的态度如何受到对机器人根深蒂固的规范信念的影响。如此定义,低耐受性(即高耐受性)预计与对采用前景的对抗反应相关:具体来说,不宽容的态度预测了对agent的焦虑和敌对行为,这些行为源于对自治系统可能会严重破坏人类生活(影响他们的工作文化、生活方式、价值体系等)或支配人类(使人类冗余、破坏他们的权威、威胁他们的独特性等)的担忧。因此,对代理人的消极信念和世界观是对代理人的不宽容态度的原因,这预示着自主性隔阂,自主性隔阂反过来又与低采纳倾向和回避和拒绝行为相关。
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引用次数: 0
“It Brings the Good Vibes”: Exploring Biomorphic Aesthetics in the Design of Soft Personal Robots “它带来了良好的氛围”:探索柔性个人机器人设计中的生物形态美学
2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-02 DOI: 10.1007/s12369-023-01037-6
Mads Bering Christiansen, Ahmad Rafsanjani, Jonas Jørgensen
Abstract The flexible bodies of soft robots provide exciting new possibilities for interaction with humans. In this paper, we propose a novel design paradigm, Soft Biomorphism, for soft robots centered on the idea of amplifying their inherent biomorphic aesthetic qualities and activating these as affordances for human interaction. Following this approach, we developed a set of biomorphic soft robotic prototypes and conducted two studies to understand the effects of biomorphic design aesthetics on people’s impressions of these prototypes. Based on qualitative data collected through five workshop sessions, the first exploratory study (n = 10) sought to investigate the envisioned uses and types of interactions that prototypes elicited within the context of personal robots. We found that various uses were considered and that most participants associated the biomorphic aesthetic design with soft robots contributing to emotional and physical well-being. Building on these results, we conducted a second study (n = 32) to investigate if soft robots with enhanced biomorphic qualities are perceived as more appealing and appropriate for physical human–robot interaction aimed at supporting well-being. We did not find any statistically significant preference for biomorphic soft robots. However, we found statistically significant differences in appeal ratings post-interaction for some prototypes, suggesting that physical interaction with soft robots can impact the perceived appeal. Based on our findings, we highlight key issues to bear in mind when considering biomorphic aesthetics in soft personal robot designs and provide tentative design recommendations to combine biomorphic and geometric elements and align visual appearance, tactility, and movement in future robot designs.
软体机器人的柔性体为与人类的互动提供了令人兴奋的新可能性。在本文中,我们提出了一种新的设计范式,即“软生物形态”(Soft Biomorphism),其核心思想是放大软机器人固有的生物形态美学品质,并将其激活为人类互动的启示。根据这种方法,我们开发了一套生物形态的软体机器人原型,并进行了两项研究,以了解生物形态设计美学对人们对这些原型印象的影响。基于通过五次研讨会收集的定性数据,第一项探索性研究(n = 10)试图调查个人机器人原型的设想用途和交互类型。我们发现,考虑了各种用途,大多数参与者将生物形态美学设计与软机器人的情感和身体健康联系在一起。在这些结果的基础上,我们进行了第二项研究(n = 32),以调查具有增强生物形态品质的软机器人是否被认为更有吸引力,更适合以支持福祉为目的的人机物理交互。我们没有发现任何统计上显著的生物形态软机器人偏好。然而,我们发现一些原型在互动后的吸引力评分有统计学上的显著差异,这表明与软机器人的物理互动会影响感知的吸引力。基于我们的研究结果,我们强调了在软个人机器人设计中考虑生物形态美学时要牢记的关键问题,并提供了初步的设计建议,以结合生物形态和几何元素,并在未来的机器人设计中协调视觉外观,触感和运动。
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引用次数: 0
A Robotic Assistant for Disabled Chess Players in Competitive Games 在竞技比赛中为残疾棋手设计的机器人助手
2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-11-01 DOI: 10.1007/s12369-023-01069-y
Luca Pozzi, Silvia Guerini, Stefano Arrigoni, Alessandra Pedrocchi, Marta Gandolla
Abstract Access to regular sports competitions is often precluded for disabled people. Chess, which has been recognized as a sport by the International Olympic Committee in 1999, is a rare exception. Nevertheless, to compete in official tournaments, people suffering from a high level of motor impairment must rely on the assistance of a person to move their pieces on the chessboard, under their indications. This can result in a reduction of the feeling of independence and self-esteem. In this work, a service robot is employed as an assistant for competitive chess players, moving pieces on a standard chessboard for competitions, and adhering to the rules of the international chess federation (e.g. not relying on a custom sensorized chess-set). The robot is controlled through an intuitive graphical user interface. The user interface can be navigated with easy-to-use devices, such as a mouse, a touchpad, or a commodity joystick for motion-impaired people (Ottobock calibratable Mini joystick). An effective framework for the opponent’s move identification from RGB-D images is proposed and used to keep track of the live game situation. The application is implemented in ROS on a PAL Robotics TIAGo robot, a service robot with a 7 degrees-of-freedom arm, an extensible torso, and a re-orientable RGB-D camera. The robustness of the application is tested by reproducing six famous chess games several times on a standard wooden competition chessboard, making TIAGo play on behalf of the player with white or black pieces, alternatively. The application is properly working without the need of operator intervention in the $$91.6%$$ 91.6 % of the performed moves. The proposed approach successfully opens the door to independent competitive chess playing for motor disabled people in official tournaments.
残疾人经常无法参加正规的体育比赛。国际象棋在1999年被国际奥林匹克委员会(ioc)认可为体育项目,这是一个罕见的例外。然而,要参加正式的比赛,患有严重运动障碍的人必须依靠别人的帮助,在他们的指示下移动棋盘上的棋子。这可能会导致独立性和自尊感的减少。在这项工作中,使用服务机器人作为国际象棋选手的助手,在标准棋盘上移动棋子进行比赛,并遵守国际象棋联合会的规则(例如不依赖于定制的传感器棋盘)。机器人通过直观的图形用户界面进行控制。用户界面可以通过易于使用的设备进行导航,例如鼠标,触摸板或用于运动障碍人士的商品操纵杆(Ottobock可校准的迷你操纵杆)。提出了一种从RGB-D图像中识别对手移动的有效框架,并将其用于跟踪实时比赛情况。该应用程序在PAL机器人公司的TIAGo机器人上以ROS实现,TIAGo机器人是一种服务机器人,具有7个自由度的手臂,可扩展的躯干和可重新定向的RGB-D相机。应用程序的健壮性是通过在标准的木制比赛棋盘上多次重现六种著名的国际象棋游戏来测试的,让TIAGo代表玩家使用白色或黑色棋子,交替进行。应用程序正常工作,无需操作员干预$$91.6%$$ 91.6 % of the performed moves. The proposed approach successfully opens the door to independent competitive chess playing for motor disabled people in official tournaments.
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引用次数: 0
Multi-modal Affect Detection Using Thermal and Optical Imaging in a Gamified Robotic Exercise 在游戏化机器人演习中使用热成像和光学成像的多模态影响检测
2区 计算机科学 Q1 Arts and Humanities Pub Date : 2023-10-31 DOI: 10.1007/s12369-023-01066-1
Youssef Mohamed, Arzu Güneysu, Séverin Lemaignan, Iolanda Leite
Abstract Affect recognition, or the ability to detect and interpret emotional states, has the potential to be a valuable tool in the field of healthcare. In particular, it can be useful in gamified therapy, which involves using gaming techniques to motivate and keep the engagement of patients in therapeutic activities. This study aims to examine the accuracy of machine learning models using thermal imaging and action unit data for affect classification in a gamified robot therapy scenario. A self-report survey and three machine learning models were used to assess emotions including frustration, boredom, and enjoyment in participants during different phases of the game. The results showed that the multimodal approach with the combination of thermal imaging and action units with LSTM model had the highest accuracy of 77% for emotion classification over a 7-s sliding window, while thermal imaging had the lowest standard deviation among participants. The results suggest that thermal imaging and action units can be effective in detecting affective states and might have the potential to be used in healthcare applications, such as gamified therapy, as a promising non-intrusive method for recognizing internal states.
情感识别,或检测和解释情绪状态的能力,有可能成为医疗保健领域的一个有价值的工具。特别是,它可以在游戏化治疗中发挥作用,这涉及到使用游戏技术来激励和保持患者参与治疗活动。本研究旨在检验在游戏化机器人治疗场景中使用热成像和动作单元数据进行情感分类的机器学习模型的准确性。一项自我报告调查和三种机器学习模型被用来评估参与者在游戏不同阶段的情绪,包括沮丧、无聊和享受。结果表明,基于LSTM模型的多模态热成像与动作单元相结合的方法在7-s滑动窗口内的情绪分类准确率最高,达到77%,而热成像的标准偏差最低。结果表明,热成像和动作单元可以有效地检测情感状态,并且可能有潜力用于医疗保健应用,如游戏化治疗,作为一种有前途的非侵入性方法来识别内部状态。
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引用次数: 0
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International Journal of Social Robotics
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