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Sonic Sleight of Hand: Sound Induces Illusory Distortions in the Perception and Prediction of Robot Action 声波诡计:声音诱发机器人动作感知和预测中的虚幻失真
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-02-17 DOI: 10.1007/s12369-024-01105-5
Joel Currie, Maria Elena Giannaccini, Patric Bach

For efficient human–robot interaction, human operators need to be able to efficiently represent the robot’s movements in space and predict its next steps. However, according to frameworks of Bayesian multisensory integration, features outside the motion itself—like the sounds a robot makes while it moves—should affect how otherwise identical motions are perceived. Here, we translate an established psychophysical task from experimental psychology to a human–robot interaction context, which can measure these distortions to motion perception. In two series of preregistered studies, participants watched a humanoid robot make forward and backward reaching movements. When the robot hand suddenly disappeared, they reported its last seen location, either with the mouse cursor (Experiment 1a and 1b) or by matching it to probe stimuli in different locations (Experiment 2a and 2b). The results revealed that even small changes to the robot’s sound robustly affect participants’ visuospatial representation of its motions, so that the motion appeared to extend further in space when accompanied by slightly (100 ms) longer sounds compared to slightly shorter sounds (100 ms shorter). Moreover, these sound changes do not only affect where people currently locate the robot’s motion, but where they anticipate its future steps. These findings show that sound design is an effective medium for manipulating how people represent otherwise identical robot actions and coordinate its interactions with it. The study acts as proof of concept that psychophysical tasks provide a promising tool to measure how design parameters influence the perception and prediction of robot motion.

为了实现高效的人机交互,人类操作员需要能够有效地呈现机器人在空间中的运动,并预测其下一步动作。然而,根据贝叶斯多感官整合框架,运动本身之外的特征--如机器人运动时发出的声音--应该会影响对相同运动的感知。在此,我们将实验心理学中一项成熟的心理物理任务转换到人机交互环境中,以测量这些对运动感知的扭曲。在两个系列的预先登记研究中,参与者观看一个仿人机器人做出向前和向后伸手的动作。当机器人的手突然消失时,他们通过鼠标光标(实验 1a 和 1b)或将其与不同位置的探针刺激相匹配(实验 2a 和 2b)来报告最后看到的位置。结果表明,即使机器人声音的微小变化也会强烈影响参与者对其运动的视觉空间表征,因此,与稍短的声音(100 毫秒)相比,当伴有稍长(100 毫秒)的声音时,运动似乎在空间中延伸得更远。此外,这些声音变化不仅会影响人们目前对机器人运动的定位,还会影响他们对机器人未来步骤的预期。这些研究结果表明,声音设计是一种有效的媒介,可以操纵人们如何表现原本相同的机器人动作,并协调与机器人的互动。这项研究证明,心理物理任务为测量设计参数如何影响机器人运动的感知和预测提供了一种很有前途的工具。
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引用次数: 0
Attention Sharing Handling Through Projection Capability Within Human–Robot Collaboration 在人机协作中通过投影能力处理注意力共享问题
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-02-16 DOI: 10.1007/s12369-024-01101-9
Benjamin Camblor, David Daney, Lucas Joseph, Jean-Marc Salotti

The link between situation awareness (SA) and the distribution of human attention, has been explored within a human robot collaboration framework. According to Endsley (1995), SA is divided into three levels: perception, comprehension and projection. It is involved in the process of making decisions and carrying out actions in a dynamic environment. This work investigates three hypotheses. First, that the ability to project a robot’s future actions improves performance in a collaborative task. Second, that the more participants are involved in tasks in a collaborative environment, the better their SA will be. Finally, that the use of a robot’s non-verbal communication motions attracts a participant’s attention more promptly than if the robot remains motionless. A within-participants study has been designed to investigate our three hypotheses. Participants were asked to perform a collaborative task with a robot. It required them to assist the robot at different moments while they were engaged in a distracting task that was catching their attention (tower of Hanoi puzzle). These moments could either be anticipated and taken into account in the human decision-making and action loop or not. Lastly, the robot could either use non-verbal communication gestures to draw human attention or not. The results have demonstrated the significance of considering the human capability to project a robot next actions in their own personal attention management. Moreover, the subjective measures showed no difference in the assessment of SA, in contrast to the objective measures, which are in line with our second hypothesis. Finally, it seems that standing stationary can be considered a gesture of non-verbal communication. In the present work, robot waiting was more salient in capturing human attention when the robot remained motionless rather than making a signaling motion.

人们在人类机器人协作框架内探讨了情境意识(SA)与人类注意力分配之间的联系。根据 Endsley(1995 年)的观点,情景意识分为三个层次:感知、理解和预测。它涉及在动态环境中做出决策和执行行动的过程。本研究提出了三个假设。首先,预测机器人未来行动的能力会提高机器人在协作任务中的表现。其次,参与协作环境任务的人数越多,他们的 SA 能力就越强。最后,使用机器人的非语言交流动作比机器人一动不动更能迅速吸引参与者的注意力。为了研究我们的三个假设,我们设计了一项参与者内部研究。参与者被要求与机器人共同完成一项协作任务。该任务要求参与者在不同的时刻协助机器人,而此时他们正在从事一项分散注意力的任务(河内塔拼图)。在人类决策和行动循环中,这些时刻既可以被预测和考虑到,也可以不被预测和考虑到。最后,机器人可以使用非语言交流手势来吸引人类的注意力,也可以不这样做。结果表明,考虑人类在个人注意力管理中预测机器人下一步行动的能力具有重要意义。此外,主观测量结果表明,与客观测量结果相比,对 SA 的评估没有差异,这符合我们的第二个假设。最后,站立不动似乎可以被视为一种非语言交流的姿态。在本研究中,当机器人一动不动而不是做出示意动作时,机器人的等待更能吸引人类的注意力。
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引用次数: 0
R2C3, A Rehabilitation Robotic Companion for Children and Caregivers: The Collaborative Design of a Social Robot for Children with Neurodevelopmental Disorders R2C3,儿童和护理人员的康复机器人伙伴:为神经发育障碍儿童合作设计社交机器人
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-02-16 DOI: 10.1007/s12369-024-01104-6

Abstract

Neurodevelopmental disorders (NDD) are a group of conditions affecting children’s neurodevelopment with consequences on personal, social, and educational functioning. Social robots have been used in the rehabilitation of children with NDD with encouraging results on learning outcomes. This study aims at understanding how a social robot should act to support caregivers during the rehabilitation of children with NDD. Through a Design-Based-Research approach, we investigate this question by considering the point of view of the most concerned and expert people, i.e., children with NDD and their caregivers. We present here the collaborative and iterative design of R2C3, a social robot used to support caregivers and children during rehabilitation sessions in a learning-by-teaching scenario. 27 caregivers and 6 children participated in the iterative design and/or the evaluation of R2C3, that resulted in the development of a Wizard-of-Oz interface and a library containing 120 robot behaviors. We then studied how caregivers used such behaviors during the rehabilitation sessions. We found they mainly used the robot to provide positive reinforcements to children, to elicit their reflection and knowledge toward shared handwriting activities, and to support children’s error acceptance. However, the utilization of Positive Reinforcement by caregivers tends to decrease significantly as the sessions progress.

摘要 神经发育障碍(NDD)是一组影响儿童神经发育的疾病,会对个人、社会和教育功能造成影响。社交机器人已被用于 NDD 儿童的康复治疗,并取得了令人鼓舞的学习效果。本研究旨在了解社交机器人应如何在 NDD 儿童康复过程中为护理人员提供支持。通过基于设计的研究方法,我们从最关心和最专业的人员(即 NDD 儿童及其护理人员)的角度出发,对这一问题进行了研究。我们在此介绍 R2C3 的合作与迭代设计,这是一款社交机器人,用于在边学边教的情景下,在康复训练过程中为护理人员和儿童提供支持。27 名护理人员和 6 名儿童参与了 R2C3 的迭代设计和/或评估,最终开发出了一个 Wizard-of-Oz 界面和一个包含 120 种机器人行为的库。我们随后研究了护理人员在康复训练中如何使用这些行为。我们发现,他们主要利用机器人为儿童提供正面强化,激发他们对共同手写活动的反思和认识,并支持儿童接受错误。不过,随着康复训练的进行,照料者对正面强化的使用会明显减少。
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引用次数: 0
Analysis of the Application of the Bee-Bot Robot for the Development of Social Reciprocity Skills in Students with Autism Spectrum Disorder 分析蜜蜂机器人在自闭症谱系障碍学生社交互惠能力发展中的应用
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-02-13 DOI: 10.1007/s12369-024-01099-0
Elena Pérez-Vázquez, Gonzalo Lorenzo, Alejandro Lorenzo-Lledó, Asunción Lledó

Increasingly, Information and Communication Technologies (ICT) are being used as a resource in the teaching–learning process of students with special educational needs. Specifically, the needs of children with autism spectrum disorder (ASD) seem to align perfectly with ICT, especially with Pedagogical Robotics, as it enables the creation of predictable and controllable environments. For this reason, the main aim of this research has been to apply the Bee-Bot robot to improve the social-emotional reciprocity responses of students with ASD. Therefore, a quantitative research based on a quasi-experimental methodology and a pre-test-post-test design has been developed. The sample of participants was composed by 22 children with ASD. In this sense, the experimental group was composed by 11 students who developed the activities through the mediation of the Bee-Bot robot. While the control group was composed by 11 other students who developed non-robotics mediated activities. An ad hoc instrument consisting of 44 items divided into three dimensions, related to the communication and social interaction area, was used. Each participant participated in ten individual sessions lasting fifteen minutes. The results indicate improvements in the post-test because of the use of robotics as a mediating learning tool. For example, there are improvements in items 1 and 2 related to attention with p values less than 0.05, as well as improvements in items 13, 15 and 16 related to the identification and discrimination of emotions. Furthermore, the results of the intra-group analysis show, on the one hand, significant differences on the part of the control group in item 13, related to emotion identification and discrimination skills. On the other hand, in the case of the experimental group, the number of items in which there are significant differences is greater. Specifically, participants in the experimental group show significant differences in items related to attention, basic social skills, conversational skills and emotion identification skills. In conclusion, the Bee-Bot robot, accompanied by a pedagogical programme, has potential for learning social-emotional reciprocity skills in these students.

信息和通信技术(ICT)越来越多地被用作有特殊教育需求学生的教学资源。具体而言,自闭症谱系障碍(ASD)儿童的需求似乎与信息和通信技术,特别是教学机器人技术完全吻合,因为它可以创造可预测和可控制的环境。因此,本研究的主要目的是应用 Bee-Bot 机器人来改善自闭症谱系障碍学生的社会情感互惠反应。因此,本研究基于准实验方法和前测-后测设计开展了一项定量研究。参与者样本由 22 名患有 ASD 的儿童组成。从这个意义上说,实验组由 11 名学生组成,他们通过 Bee-Bot 机器人开展活动。对照组由另外 11 名学生组成,他们开展的活动与机器人无关。实验组使用了一个由 44 个项目组成的特别工具,这些项目分为三个维度,与交流和社会互动领域有关。每位参与者都参加了十次单独的课程,每次十五分钟。结果表明,由于使用了机器人作为辅助学习工具,学员在后期测试中取得了进步。例如,与注意力有关的第 1 和第 2 题的 P 值小于 0.05,与情绪的识别和辨别有关的第 13、15 和 16 题的 P 值小于 0.05。此外,组内分析的结果表明,一方面,对照组在与情绪识别和辨别能力有关的第 13 项上存在显著差异。另一方面,实验组存在显著差异的项目数量更多。具体来说,实验组学员在与注意力、基本社交技能、会话技能和情绪识别技能有关的项目上存在显著差异。总之,Bee-Bot 机器人配以教学计划,对这些学生学习社会情感互惠技能具有潜力。
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引用次数: 0
Folk Beliefs of Artificial Intelligence and Robots 关于人工智能和机器人的民间信仰
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-02-08 DOI: 10.1007/s12369-024-01097-2
Liying Xu, Yuyan Zhang, Feng Yu, Xiaojun Ding, Jiahua Wu

Artificial intelligence (AI) and robots have the potential to revolutionize society, with impacts ranging from the broadest reaches of industry and policy to the minutiae of daily life. The extent to which AI-based technologies can bring benefits to human society depends on how people perceive them––folk beliefs of AI and robots. The present paper aims to gain insights into people’s perspectives on artificial intelligence and robots by examining their folk beliefs. In Study 1, we explored folk beliefs regarding general artificial intelligence and robots using metaphor nomination (Phase 1, N = 99), factor analysis (Phase 2, N = 267), and semantic analysis (Phase 3). Results indicated three primary folk beliefs for AI: the unknown, the assistants, and the machines. For robots, three primary folk beliefs emerged: the assistants, the companions, and the tools. In Study 2, we investigated folk beliefs about robots in various application contexts through free listing (Phase 1, N = 82) and factor analysis (Phase 2, N = 300). Results revealed four folk beliefs for companion robots: companion ability, applicable target, social consequence, and technology. Additionally, four folk beliefs emerged for education robots: educational ability, advantage, disadvantage, and technology, while medical robots were associated with five folk beliefs: medical ability, advancement, social consequence, disadvantage, and technology. This research is the first step in examining how ordinary people conceptualize artificial intelligence and robots through folk theories, unveiling several directions for future research reference. Our findings also revealed that lay people’s perceptions of artificial intelligence and robots are shaped by social cognitive processes. This also implies that the methods of folk theories can be utilized to investigate people’s social cognitive processes. The current study carries practical significance for the designers and manufacturers of AI and robots, guiding aspects such as the professional capabilities of artificial intelligence and robots, potential negative social consequences, and the needs of specific user groups.

人工智能(AI)和机器人有可能彻底改变社会,影响范围从最广泛的产业和政策到日常生活的细枝末节。人工智能技术能在多大程度上造福人类社会,取决于人们如何看待它们--即民间对人工智能和机器人的看法。本文旨在通过研究人们的民间信仰,深入了解他们对人工智能和机器人的看法。在研究 1 中,我们使用隐喻提名(第 1 阶段,人数 = 99)、因子分析(第 2 阶段,人数 = 267)和语义分析(第 3 阶段)探讨了有关一般人工智能和机器人的民间信仰。结果显示,人工智能有三种主要的民间信念:未知、助手和机器。对于机器人,则出现了三种主要的民间信念:助手、伙伴和工具。在研究 2 中,我们通过自由列表(第 1 阶段,N = 82)和因子分析(第 2 阶段,N = 300)调查了在各种应用背景下有关机器人的民间信念。结果显示,陪伴机器人有四种民间信念:陪伴能力、适用目标、社会后果和技术。此外,教育机器人出现了四种民间信念:教育能力、优势、劣势和技术,而医疗机器人则与五种民间信念相关:医疗能力、进步、社会后果、劣势和技术。这项研究是通过民间理论研究普通人如何看待人工智能和机器人的第一步,揭示了未来研究的几个参考方向。我们的研究结果还显示,普通人对人工智能和机器人的认知是由社会认知过程形成的。这也意味着可以利用民间理论的方法来研究人们的社会认知过程。本研究对人工智能和机器人的设计者和制造商具有现实意义,对人工智能和机器人的专业能力、潜在的负面社会后果以及特定用户群体的需求等方面具有指导意义。
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引用次数: 0
How do Robot Touch Characteristics Impact Users’ Emotional Responses: Evidence from ECG and fNIRS 机器人触摸特征如何影响用户的情绪反应?来自心电图和 fNIRS 的证据
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-02-02 DOI: 10.1007/s12369-024-01110-8
Fu Guo, Chen Fang, Mingming Li, Zenggen Ren, Zeyu Zhang

Robot touch is a vital interaction mode for emotional communication and human mental support in HRI. However, little is known about how robot touch characteristics influence the users’ subjective perception of emotion and physiological reactions. Therefore, a within-subject experiment of robot touches was conducted with the touch type (contact versus grip), length (long versus short), and location (hand versus forearm) as independent variables. The subjective perception was measured with PANAS scales. Electrocardiography (ECG) and functional near-infrared spectroscopy (fNIRS) were utilized to measure the participant’s cardiac autonomic nervous system responses and cerebral central nervous system responses. Results showed that touch type and length jointly affected users’ subjective perception of emotion and cerebral activity, and location affected users’ heart rate variability and cerebral activity. The results suggest that robot short-grip and long-contact behaviors might bring users more positive emotions. Although robot touch on forearms might not induce more positive emotional perception, it might be helpful for emotional regulation and might mobilize more cognitive resources.

在人机交互技术中,机器人触摸是情感交流和人类心理支持的重要交互模式。然而,人们对机器人触摸特征如何影响用户的主观情感感知和生理反应知之甚少。因此,我们以触摸类型(接触式与抓握式)、长度(长与短)和位置(手与前臂)为自变量,对机器人触摸进行了受试者内实验。主观感知采用 PANAS 量表进行测量。心电图(ECG)和功能性近红外光谱(fNIRS)用于测量受试者的心脏自主神经系统反应和大脑中枢神经系统反应。结果表明,触摸类型和长度共同影响了用户的主观情绪感知和大脑活动,位置影响了用户的心率变异性和大脑活动。结果表明,机器人的短握和长触行为可能会给用户带来更多积极情绪。虽然机器人触摸前臂可能不会引起更多的积极情绪感知,但它可能有助于情绪调节,并可能调动更多的认知资源。
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引用次数: 0
Analysis and Perspectives on the ANA Avatar XPRIZE Competition 对全日空阿凡达 XPRIZE 竞赛的分析和展望
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-01-30 DOI: 10.1007/s12369-023-01095-w
Kris Hauser, Eleanor ‘Nell’ Watson, Joonbum Bae, Josh Bankston, Sven Behnke, Bill Borgia, Manuel G. Catalano, Stefano Dafarra, Jan B. F. van Erp, Thomas Ferris, Jeremy Fishel, Guy Hoffman, Serena Ivaldi, Fumio Kanehiro, Abderrahmane Kheddar, Gaëlle Lannuzel, Jacquelyn Ford Morie, Patrick Naughton, Steve NGuyen, Paul Oh, Taskin Padir, Jim Pippine, Jaeheung Park, Jean Vaz, Daniele Pucci, Peter Whitney, Peggy Wu, David Locke

The ANA Avatar XPRIZE was a four-year competition to develop a robotic “avatar” system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human–machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges’ task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition’s execution and impact to inform the future development of telerobotics and telepresence.

ANA Avatar XPRIZE 是一项为期四年的竞赛,旨在开发一种机器人 "化身 "系统,使人类操作员能够在远程环境中像亲临现场一样进行感知、交流和行动。该竞赛有一个独特的要求,即评委在接受不到一小时的人机界面培训后即可操作 "化身","化身 "系统的评判标准既包括客观评分标准,也包括主观评分标准。本文从技术、评判和组织角度对比赛进行了统一总结和分析。我们研究了参赛团队在其虚拟化身系统中使用的远程机器人技术和追求的创新,并将这些技术的使用与评委的任务表现和主观调查评分联系起来。报告还总结了团队领导、评委和组织者对比赛执行和影响的看法,为远程机器人和网真技术的未来发展提供参考。
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引用次数: 0
A Cybernetic Avatar System to Embody Human Telepresence for Connectivity, Exploration, and Skill Transfer 体现人类远程呈现的网络虚拟化系统,用于连接、探索和技能传授
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-01-29 DOI: 10.1007/s12369-023-01096-9
Rafael Cisneros-Limón, Antonin Dallard, Mehdi Benallegue, Kenji Kaneko, Hiroshi Kaminaga, Pierre Gergondet, Arnaud Tanguy, Rohan Pratap Singh, Leyuan Sun, Yang Chen, Carole Fournier, Guillaume Lorthioir, Masato Tsuru, Sélim Chefchaouni-Moussaoui, Yukiko Osawa, Guillaume Caron, Kevin Chappellet, Mitsuharu Morisawa, Adrien Escande, Ko Ayusawa, Younes Houhou, Iori Kumagai, Michio Ono, Koji Shirasaka, Shiryu Wada, Hiroshi Wada, Fumio Kanehiro, Abderrahmane Kheddar

This paper describes the cybernetic avatar system developed by Team JANUS for connectivity, exploration, and skill transfer: the core domains targeted by the ANA Avatar XPRIZE competition, for which Team JANUS was a finalist. We used as an avatar a humanoid robot with a human-like appearance and shape that is capable of reproducing facial expressions and walking, and built an avatar control system that allowed the operator to control the avatar through equivalent mechanisms of motion; that is, by replicating the upper-body movement with naturalness and by stepping to command locomotion. In this way, we aimed to achieve high-fidelity telepresence and managed to be well evaluated from the point of view of the operator during the competition. We introduce our solutions to the integration challenges and present experimental results to asses our avatar system, together with current limitations and how we are planning to mitigate them in future work.

本文介绍了JANUS团队开发的用于连接、探索和技能传授的控制论化身系统:这是ANA Avatar XPRIZE竞赛的核心目标领域,JANUS团队入围了该竞赛的决赛。我们使用了一个外观和形状与人类相似、能够再现面部表情和行走的仿人机器人作为化身,并建立了一个化身控制系统,使操作者能够通过等效的运动机制控制化身,即通过自然地复制上半身运动和通过步进来指挥运动。通过这种方式,我们实现了高保真远程呈现的目标,并在比赛期间从操作员的角度对其进行了良好的评估。我们介绍了我们应对集成挑战的解决方案,并展示了实验结果,以评估我们的虚拟化身系统,以及当前的局限性和我们计划在未来工作中如何缓解这些局限性。
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引用次数: 0
Practical Approaches Towards Transparent and Stable Bilateral Teleoperation Under Time-Varying Network Delay 在时变网络延迟条件下实现透明、稳定的双边远程操作的实用方法
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-01-22 DOI: 10.1007/s12369-023-01092-z
Chunpeng Wang, Rui Luo, John Peter Whitney, Taskin Padir

In real-life teleoperation scenarios, the presence of time-varying network delays, particularly in wireless networks, poses significant challenges in maintaining stability in a bilateral teleoperation system. Various approaches have been proposed in the past to address stability concerns; however, these often come at the expense of system transparency. Nevertheless, increasing transparency is crucial in a teleoperation system to enable precise and safe operations, as well as to provide real-time decision-making capabilities for the operator. This paper presents our comprehensive approaches to maximize teleoperation transparency by minimizing system impedance, enhance the wave variable method to handle time-varying network delays, and alleviate non-smooth effects caused by network jitters in bilateral teleoperation. The proposed methodologies take into account the real-world challenges and considerations to ensure the practical applicability and effectiveness of the teleoperation system. Throughout these implementations, passivity analysis is employed to ensure system stability, guaranteeing a reliable and safe teleoperation experience. The proposed approaches were successfully validated in Team Northeastern’s Avatar telepresence system, which achieved the 3rd place in ANA Avatar XPRIZE challenge.

在现实生活中的远程操作场景中,时变网络延迟的存在,尤其是在无线网络中,对保持双边远程操作系统的稳定性构成了巨大挑战。过去曾提出过多种方法来解决稳定性问题,但这些方法往往以牺牲系统透明度为代价。然而,提高透明度对于远程操纵系统来说至关重要,不仅能实现精确安全的操作,还能为操作员提供实时决策能力。本文介绍了我们的综合方法,通过最小化系统阻抗来最大限度地提高遥操作透明度,增强波形变量法以处理时变网络延迟,以及减轻双边遥操作中网络抖动引起的非平稳效应。所提出的方法考虑到了现实世界中的挑战和因素,以确保远程操纵系统的实用性和有效性。在整个实施过程中,采用了被动性分析来确保系统的稳定性,从而保证可靠和安全的远程操作体验。东北大学团队的阿凡达远程呈现系统成功地验证了所提出的方法,该系统在 ANA 阿凡达 XPRIZE 挑战赛中获得了第三名。
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引用次数: 0
Facets of Trust and Distrust in Collaborative Robots at the Workplace: Towards a Multidimensional and Relational Conceptualisation 工作场所协作机器人的信任和不信任面面观:实现多维和关系概念化
IF 4.7 2区 计算机科学 Q2 ROBOTICS Pub Date : 2024-01-22 DOI: 10.1007/s12369-023-01082-1
Tobias Kopp

The relevance of trust on the road to successful human-robot interaction is widely acknowledged. Thereby, trust is commonly understood as a monolithic concept characterising dyadic relations between a human and a robot. However, this conceptualisation seems oversimplified and neglects the specific interaction context. In a multidisciplinary approach, this conceptual analysis synthesizes sociological notions of trust and distrust, psychological trust models, and ideas of philosophers of technology in order to pave the way for a multidimensional, relational and context-sensitive conceptualisation of human-robot trust and distrust. In this vein, trust is characterised functionally as a mechanism to cope with environmental complexity when dealing with ambiguously perceived hybrid robots such as collaborative robots, which enable human-robot interactions without physical separation in the workplace context. Common definitions of trust in the HRI context emphasise that trust is based on concrete expectations regarding individual goals. Therefore, I propose a three-dimensional notion of trust that binds trust to a reference object and accounts for various coexisting goals at the workplace. Furthermore, the assumption that robots represent trustees in a narrower sense is challenged by unfolding influential relational networks of trust within the organisational context. In terms of practical implications, trust is distinguished from acceptance and actual technology usage, which may be promoted by trust, but are strongly influenced by contextual moderating factors. In addition, theoretical arguments for considering distrust not only as the opposite of trust, but as an alternative and coexisting complexity reduction mechanism are outlined. Finally, the article presents key conclusions and future research avenues.

信任对于人与机器人成功互动的重要性已得到广泛认可。因此,信任通常被理解为一个单一的概念,是人与机器人之间二元关系的特征。然而,这一概念似乎过于简单化,忽略了具体的交互环境。本概念分析采用多学科方法,综合了社会学中的信任和不信任概念、心理学中的信任模型以及技术哲学家的观点,从而为人类与机器人之间信任和不信任的多维、关系和情境概念化铺平道路。在这一思路下,信任被描述为一种功能性机制,在处理协作机器人等感知模糊的混合机器人时可应对环境的复杂性。人机交互背景下信任的常见定义强调,信任是基于对个人目标的具体期望。因此,我提出了一个三维信任概念,将信任与参考对象结合起来,并考虑到工作场所中各种共存的目标。此外,机器人代表狭义上的受信任者这一假设也受到了挑战,因为在组织环境中,有影响力的信任关系网络正在展开。就实际意义而言,信任与接受和实际技术使用是有区别的,后者可能会受到信任的促进,但也受到环境调节因素的强烈影响。此外,文章还从理论上论证了不信任不仅是信任的对立面,也是一种替代性的、共存的复杂性降低机制。最后,文章提出了主要结论和未来的研究方向。
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International Journal of Social Robotics
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