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What Does it Mean to Measure Mind Perception toward Robots? A Critical Review of the Main Self-Report Instruments 测量对机器人的心理感知意味着什么?主要自我报告工具评析
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-03-04 DOI: 10.1007/s12369-024-01113-5
Victor Galvez, Esther Hanono

Although most studies that seek to measure participants’ judgments and attitudes regarding humanoid robots’ possessing (or appearing to possess) a mind or mental capacities have been based on verbal measures, there is yet no standard psychometric instrument for this end. Using a COSMIN approach, this critical review seeks to summarize the most valid and reliable self-report instruments that aim to measure mental state attribution to humanoid robots. 501 papers were reviewed, but only 11 were included, finding that: (1) The instruments do not usually measure mental state attribution toward robots as an exclusive phenomenon but as a factor associated with the tendency to anthropomorphize non-human entities; (2) There is a lack of consensus regarding a definition of mental state attribution and the psychometric dimensions that underlie it; (3) The tendency to anthropomorphize does not by itself imply the attribution of mind to robots. In our discussion, we delve into the general problem of mind perception/attribution and speculate on the possible theoretical basis for a multifactorial model for measuring mind perception as part of a broader phenomenon we term “psycheidolia.”

尽管大多数旨在测量参与者对仿人机器人拥有(或似乎拥有)思想或心理能力的判断和态度的研究都是基于口头测量,但目前还没有这方面的标准心理测量工具。本评论采用 COSMIN 方法,旨在总结旨在测量仿人机器人心理状态归因的最有效、最可靠的自我报告工具。共审查了 501 篇论文,但只有 11 篇被收录,审查结果如下(1)这些工具通常并不将机器人的心理状态归因作为一个单独现象来测量,而是将其作为与非人类实体拟人化倾向相关的一个因素;(2)对于心理状态归因的定义以及作为其基础的心理测量维度缺乏共识;(3)拟人化倾向本身并不意味着将心理归因于机器人。在讨论中,我们深入探讨了心灵感知/归因的一般问题,并推测了测量心灵感知的多因素模型的可能理论基础,该模型是我们称之为 "心灵幻觉 "的更广泛现象的一部分。
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引用次数: 0
Social robot accessories for tailoring and appropriation of social robots 社交机器人配件,用于定制和挪用社交机器人
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-03-01 DOI: 10.1007/s12369-023-01077-y

Abstract

The design of robots for everyday use should take into account the specific nature of the individual end-user and the possibility of interactions with multiple users in diverse scenarios, promoting versatility and increasing the chances of their successful adoption in everyday environments. Most robots are designed, however, to perform tasks and interact in typical social scenarios with an abstract human user. We observed a recent surge in the use of accessories with social robots, which aligns with a broader trend of consumers’ preference for personalizing the technologies they interact with. Drawing from the concepts of adaptability and customizability in collaborative systems, we explore the potential use of accessory-like items for social robots to enable low-tech customization and user appropriation, thus enhancing their value and suitability in various social situations. We draw from Human-Computer Interaction and Computer-Supported Co-operative Work literature to show how end-user customizability and appropriation are essential, but less frequently considered, in the study and design of social robots. We conceptualize Social Robot Accessories (SRAs) as a way for end-users to customize robots, and present three studies - (1) a literature survey on accessory-like item use with social robots, (2) a survey of commercially available robot accessories, and (3) a Twitter-based analysis of accessory use for AIBO and LOVOT robots by their users. We use findings from these studies to envision a design space of SRAs for use by Human-Robot Interaction (HRI) researchers.

摘要 日常使用机器人的设计应考虑到最终用户个人的特殊性,以及在不同场景中与多个用户进行交互的可能性,从而促进机器人的多功能性,增加其在日常环境中成功应用的机会。然而,大多数机器人的设计目的是在典型的社交场景中与抽象的人类用户一起执行任务和进行互动。我们注意到,最近社交机器人配件的使用激增,这与消费者偏爱个性化交互技术的大趋势相吻合。借鉴协作系统中的适应性和可定制性概念,我们探讨了社交机器人使用类似配件的可能性,以实现低技术定制和用户占用,从而提高它们在各种社交场合中的价值和适用性。我们借鉴人机交互和计算机支持的协同工作文献,说明最终用户的可定制性和占用性在社交机器人的研究和设计中是至关重要的,但却较少得到考虑。我们将社交机器人配件(SRAs)概念化为终端用户定制机器人的一种方式,并介绍了三项研究--(1) 关于社交机器人配件类物品使用的文献调查,(2) 关于市售机器人配件的调查,(3) 基于 Twitter 的 AIBO 和 LOVOT 机器人用户配件使用分析。我们利用这些研究结果,为人机交互(HRI)研究人员设想了一个社会性机器人附件的设计空间。
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引用次数: 0
Previous Experience Matters: An in-Person Investigation of Expectations in Human–Robot Interaction 上一篇 体验很重要:人机交互中的期望值亲身调查
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-02-29 DOI: 10.1007/s12369-024-01107-3
Julia Rosén, Jessica Lindblom, Maurice Lamb, Erik Billing

The human–robot interaction (HRI) field goes beyond the mere technical aspects of developing robots, often investigating how humans perceive robots. Human perceptions and behavior are determined, in part, by expectations. Given the impact of expectations on behavior, it is important to understand what expectations individuals bring into HRI settings and how those expectations may affect their interactions with the robot over time. For many people, social robots are not a common part of their experiences, thus any expectations they have of social robots are likely shaped by other sources. As a result, individual expectations coming into HRI settings may be highly variable. Although there has been some recent interest in expectations within the field, there is an overall lack of empirical investigation into its impacts on HRI, especially in-person robot interactions. To this end, a within-subject in-person study ((N=31)) was performed where participants were instructed to engage in open conversation with the social robot Pepper during two 2.5 min sessions. The robot was equipped with a custom dialogue system based on the GPT-3 large language model, allowing autonomous responses to verbal input. Participants’ affective changes towards the robot were assessed using three questionnaires, NARS, RAS, commonly used in HRI studies, and Closeness, based on the IOS scale. In addition to the three standard questionnaires, a custom question was administered to capture participants’ views on robot capabilities. All measures were collected three times, before the interaction with the robot, after the first interaction with the robot, and after the second interaction with the robot. Results revealed that participants to large degrees stayed with the expectations they had coming into the study, and in contrast to our hypothesis, none of the measured scales moved towards a common mean. Moreover, previous experience with robots was revealed to be a major factor of how participants experienced the robot in the study. These results could be interpreted as implying that expectations of robots are to large degrees decided before interactions with the robot, and that these expectations do not necessarily change as a result of the interaction. Results reveal a strong connection to how expectations are studied in social psychology and human-human interaction, underpinning its relevance for HRI research.

人机交互(HRI)领域超越了开发机器人的单纯技术层面,通常研究人类如何看待机器人。人类的感知和行为在一定程度上是由期望决定的。考虑到期望对行为的影响,我们有必要了解人类在进行人机交互时会产生哪些期望,以及这些期望会如何长期影响他们与机器人的互动。对许多人来说,社交机器人并不是他们经历中常见的一部分,因此他们对社交机器人的任何期望都可能是由其他来源形成的。因此,进入 HRI 环境的个人期望可能会有很大差异。尽管最近该领域对期望值产生了一些兴趣,但总体而言,还缺乏有关期望值对人类资源创新(尤其是人机交互)影响的实证调查。为此,我们进行了一项主体内的人机交互研究((N=31)),要求参与者在两次2.5分钟的对话中与社交机器人Pepper进行开放式对话。该机器人配备了基于GPT-3大语言模型的定制对话系统,可以对语言输入做出自主反应。参与者对机器人的情感变化通过三种问卷进行评估:NARS、HRI 研究中常用的 RAS 和基于 IOS 量表的 Closeness。除了这三种标准问卷外,还设计了一个自定义问题,以了解参与者对机器人能力的看法。所有测量均分三次进行,分别在与机器人互动前、与机器人第一次互动后以及与机器人第二次互动后进行。结果显示,参与者在很大程度上保持了他们在研究开始时的预期,与我们的假设相反,没有一个测量量表向共同的平均值移动。此外,以往使用机器人的经验也是影响参与者在研究中体验机器人的一个重要因素。这些结果可以解释为,对机器人的期望在很大程度上是在与机器人互动之前就已经决定的,而这些期望并不一定会因为互动而改变。研究结果表明,期望与社会心理学和人机交互中的研究方法有着密切联系,这也是其与人机交互研究相关性的基础。
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引用次数: 0
A Psychological Need-Fulfillment Perspective for Designing Social Robots that Support Well-Being 从心理需求满足的角度设计支持幸福的社交机器人
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-02-25 DOI: 10.1007/s12369-024-01102-8
Suzanne Janssen, Bob R. Schadenberg

This conceptual paper presents a novel framework for the design and study of social robots that support well-being. Building upon the self-determination theory and the associated Motivation, Engagement, and Thriving in User Experience (METUX) model, this paper argues that users’ psychological basic needs for autonomy, competence, and relatedness should be put at the center of social robot design. These basic needs are essential to people’s psychological well-being, engagement, and self-motivation. However, current literature offers limited insights into how human–robot interactions are related to users’ experiences of the satisfaction of their basic psychological needs and thus, to their well-being and flourishing. We propose that a need-fulfillment perspective could be an inspiring lens for the design of social robots, including socially assistive robots. We conceptualize various ways in which a psychological need-fulfillment perspective may be incorporated into future human–robot interaction research and design, ranging from the interface level to the specific tasks performed by a robot or the user’s behavior supported by the robot. The paper discusses the implications of the framework for designing social robots that promote well-being, as well as the implications for future research.

这篇概念性论文为设计和研究支持幸福感的社交机器人提出了一个新颖的框架。本文以自我决定理论和相关的用户体验动机、参与和繁荣(METUX)模型为基础,认为用户对自主性、能力和相关性的心理基本需求应成为社交机器人设计的核心。这些基本需求对人们的心理健康、参与和自我激励至关重要。然而,目前的文献对于人与机器人的互动如何与用户基本心理需求的满足体验相关,进而与用户的幸福感和蓬勃发展相关,提供的见解十分有限。我们建议,需求满足的视角可以成为设计社交机器人(包括社交辅助机器人)的启发性视角。我们构思了将心理需求满足观点纳入未来人机交互研究和设计的各种方法,从界面层面到机器人执行的具体任务或机器人支持的用户行为。本文讨论了该框架对设计促进幸福感的社交机器人的意义,以及对未来研究的影响。
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引用次数: 0
Being in a Crowd Shifts People’s Attitudes Toward Humanoids 身处人群中会改变人们对人形机器人的态度
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-02-22 DOI: 10.1007/s12369-024-01108-2
Rae Yule Kim

Humanoid store staff is increasingly common. Many retailers rely on automation to address the mounting pressure for cost savings. Meanwhile, humanoid store staff can influence customer experience negatively. People feel stressed and eerie about interacting with humanoids. In this article, I investigate one way to improve people’s attitudes toward humanoids. People’s negative attitudes towards humanoids, such as fear or a sense of eeriness, can be substantially mitigated when they are in a crowded environment. People in a crowded environment do not fear robots or find robots uncanny while people in a relatively uncrowded environment do. I refer to this phenomenon as the “crowd effect.” Being in a crowded environment substantially changes how people evaluate and respond to humanoids. The effect is mediated by risk aversion tendency.

人形店员越来越常见。许多零售商依靠自动化来应对日益增长的成本节约压力。与此同时,人形店员可能会对顾客体验产生负面影响。人们在与人形机器人互动时会感到压力和阴森恐怖。在本文中,我将探讨一种改善人们对人形机器人态度的方法。当人们处于拥挤的环境中时,他们对人形机器人的负面态度,如恐惧或阴森感,可以大大减轻。在拥挤的环境中,人们不会害怕机器人,也不会觉得机器人怪异,而在相对不拥挤的环境中,人们却会这样做。我把这种现象称为 "人群效应"。在拥挤的环境中,人们对人形机器人的评价和反应会发生很大变化。这种效应受风险规避倾向的影响。
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引用次数: 0
Interaction Assessment of a Social-Care Robot in Day center Patients with Mild to Moderate Cognitive Impairment: A Pilot Study 日托中心轻度至中度认知障碍患者与社交护理机器人的互动评估:试点研究
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-02-21 DOI: 10.1007/s12369-024-01106-4
María Trinidad Rodríguez-Domínguez, María Isabel Bazago-Dómine, María Jiménez-Palomares, Gerardo Pérez-González, Pedro Núñez, Esperanza Santano-Mogena, Elisa María Garrido-Ardila

As dementia-induced impairments of daily functioning escalate, novel cognitive stimulation techniques utilizing technological advances, like social robots, have surfaced. This study examines the interaction level of the EBO social-care robot with day center patients in Cáceres, Extremadura, Spain. The study uses systematic video analysis as a method of interaction assessment. This observational pilot study was performed on patients above 65 with mild to moderate cognitive impairment (Minimental State Examination (ge ) 21) receiving cognitive therapy at the AZTIDE social and health center. Two individualized 10–15 min sessions, replicating the Wizard of Oz technique, were conducted per participant, with the human operator’s commands being unnoticeably executed by the EBO robot. Of the six participants involved, all maintained complete eye contact with the robot, with 83.3(%) of the interactions recording maximum attention. Participants felt comfortable and calm, rating conversational factors such as attentiveness and naturalness as ’good’ or ‘excellent’. The high interaction level with the EBO robot suggests it as a promising tool for cognitive stimulation in patients with mild to moderate cognitive impairment. The systematic video evaluation also appears effective in assessing user–robot interaction, thus underscoring its potential utility in future social robotics research.

随着痴呆症导致的日常功能障碍不断加剧,社交机器人等利用先进技术的新型认知刺激技术应运而生。本研究探讨了 EBO 社交护理机器人与西班牙埃斯特雷马杜拉省卡塞雷斯日托中心患者的互动水平。研究采用系统视频分析作为互动评估方法。这项观察性试点研究的对象是在AZTIDE社会健康中心接受认知疗法的65岁以上轻度至中度认知障碍患者(明尼苏达州考试21分)。每位参与者接受了两次10-15分钟的个性化治疗,模仿绿野仙踪技术,人类操作员的指令由EBO机器人在不知不觉中执行。六名参与者都与机器人保持了完全的目光接触,83.3%的互动记录了最大注意力。参与者感到舒适和平静,并将专注度和自然度等对话因素评为 "良好 "或 "优秀"。与EBO机器人的高互动水平表明,它是对轻度至中度认知障碍患者进行认知刺激的一种很有前途的工具。系统性的视频评估在评估用户与机器人的互动方面似乎也很有效,因此强调了其在未来社交机器人研究中的潜在用途。
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引用次数: 0
Exploring the Role of Sociability, Ownership, and Affinity for Technology in Shaping Acceptance and Intention to Use Personal Assistance Robots. 探索社交能力、所有权和对技术的亲和力对接受和有意使用个人辅助机器人的影响。
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-02-19 DOI: 10.1007/s12369-024-01098-1
Eileen Roesler, Sophie Rudolph, Felix Wilhelm Siebert

Personal assistance robots are making inroads into our private and public life. At the same time, most humans are still unfamiliar with this technology and hesitate to accept and use it for daily tasks. Fortunately, the designs of robots can be adjusted to yield greater acceptance, subsequently enabling their utilization across various tasks. Using a scenario-based online experiment, we explored how sociability (low vs. high), ownership (private vs. public), and affinity for technology influence the acceptance and intention to use a robot for grocery shopping. Moreover, to assess users’ preference for robots’ morphology, participants were asked to choose a robot (technical vs. anthropomorphic design) that they would prefer to use in a supermarket. We found that low sociability of the service robot and a higher affective affinity for technology led to a higher level of acceptance. For more sociable robots, higher levels of anthropomorphism were preferred. Our results point to the importance of task-specific robot design that exceeds functional considerations.

个人辅助机器人正逐渐进入我们的私人和公共生活。与此同时,大多数人对这项技术还很陌生,在接受和使用它来完成日常任务时犹豫不决。幸运的是,可以通过调整机器人的设计来提高其接受度,从而使其在各种任务中得到应用。通过基于情景的在线实验,我们探究了社交能力(低与高)、所有权(私人与公共)以及对技术的亲和力如何影响人们接受和使用机器人购物的意愿。此外,为了评估用户对机器人形态的偏好,我们要求参与者选择一个他们更愿意在超市使用的机器人(技术设计与拟人设计)。我们发现,如果服务机器人的社交能力较低,而且对技术的情感亲和力较高,那么用户的接受程度就会较高。对于社交能力较强的机器人来说,拟人化程度越高越受欢迎。我们的研究结果表明,针对特定任务的机器人设计必须超越功能性考虑。
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引用次数: 0
Sonic Sleight of Hand: Sound Induces Illusory Distortions in the Perception and Prediction of Robot Action 声波诡计:声音诱发机器人动作感知和预测中的虚幻失真
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-02-17 DOI: 10.1007/s12369-024-01105-5
Joel Currie, Maria Elena Giannaccini, Patric Bach

For efficient human–robot interaction, human operators need to be able to efficiently represent the robot’s movements in space and predict its next steps. However, according to frameworks of Bayesian multisensory integration, features outside the motion itself—like the sounds a robot makes while it moves—should affect how otherwise identical motions are perceived. Here, we translate an established psychophysical task from experimental psychology to a human–robot interaction context, which can measure these distortions to motion perception. In two series of preregistered studies, participants watched a humanoid robot make forward and backward reaching movements. When the robot hand suddenly disappeared, they reported its last seen location, either with the mouse cursor (Experiment 1a and 1b) or by matching it to probe stimuli in different locations (Experiment 2a and 2b). The results revealed that even small changes to the robot’s sound robustly affect participants’ visuospatial representation of its motions, so that the motion appeared to extend further in space when accompanied by slightly (100 ms) longer sounds compared to slightly shorter sounds (100 ms shorter). Moreover, these sound changes do not only affect where people currently locate the robot’s motion, but where they anticipate its future steps. These findings show that sound design is an effective medium for manipulating how people represent otherwise identical robot actions and coordinate its interactions with it. The study acts as proof of concept that psychophysical tasks provide a promising tool to measure how design parameters influence the perception and prediction of robot motion.

为了实现高效的人机交互,人类操作员需要能够有效地呈现机器人在空间中的运动,并预测其下一步动作。然而,根据贝叶斯多感官整合框架,运动本身之外的特征--如机器人运动时发出的声音--应该会影响对相同运动的感知。在此,我们将实验心理学中一项成熟的心理物理任务转换到人机交互环境中,以测量这些对运动感知的扭曲。在两个系列的预先登记研究中,参与者观看一个仿人机器人做出向前和向后伸手的动作。当机器人的手突然消失时,他们通过鼠标光标(实验 1a 和 1b)或将其与不同位置的探针刺激相匹配(实验 2a 和 2b)来报告最后看到的位置。结果表明,即使机器人声音的微小变化也会强烈影响参与者对其运动的视觉空间表征,因此,与稍短的声音(100 毫秒)相比,当伴有稍长(100 毫秒)的声音时,运动似乎在空间中延伸得更远。此外,这些声音变化不仅会影响人们目前对机器人运动的定位,还会影响他们对机器人未来步骤的预期。这些研究结果表明,声音设计是一种有效的媒介,可以操纵人们如何表现原本相同的机器人动作,并协调与机器人的互动。这项研究证明,心理物理任务为测量设计参数如何影响机器人运动的感知和预测提供了一种很有前途的工具。
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引用次数: 0
Attention Sharing Handling Through Projection Capability Within Human–Robot Collaboration 在人机协作中通过投影能力处理注意力共享问题
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-02-16 DOI: 10.1007/s12369-024-01101-9
Benjamin Camblor, David Daney, Lucas Joseph, Jean-Marc Salotti

The link between situation awareness (SA) and the distribution of human attention, has been explored within a human robot collaboration framework. According to Endsley (1995), SA is divided into three levels: perception, comprehension and projection. It is involved in the process of making decisions and carrying out actions in a dynamic environment. This work investigates three hypotheses. First, that the ability to project a robot’s future actions improves performance in a collaborative task. Second, that the more participants are involved in tasks in a collaborative environment, the better their SA will be. Finally, that the use of a robot’s non-verbal communication motions attracts a participant’s attention more promptly than if the robot remains motionless. A within-participants study has been designed to investigate our three hypotheses. Participants were asked to perform a collaborative task with a robot. It required them to assist the robot at different moments while they were engaged in a distracting task that was catching their attention (tower of Hanoi puzzle). These moments could either be anticipated and taken into account in the human decision-making and action loop or not. Lastly, the robot could either use non-verbal communication gestures to draw human attention or not. The results have demonstrated the significance of considering the human capability to project a robot next actions in their own personal attention management. Moreover, the subjective measures showed no difference in the assessment of SA, in contrast to the objective measures, which are in line with our second hypothesis. Finally, it seems that standing stationary can be considered a gesture of non-verbal communication. In the present work, robot waiting was more salient in capturing human attention when the robot remained motionless rather than making a signaling motion.

人们在人类机器人协作框架内探讨了情境意识(SA)与人类注意力分配之间的联系。根据 Endsley(1995 年)的观点,情景意识分为三个层次:感知、理解和预测。它涉及在动态环境中做出决策和执行行动的过程。本研究提出了三个假设。首先,预测机器人未来行动的能力会提高机器人在协作任务中的表现。其次,参与协作环境任务的人数越多,他们的 SA 能力就越强。最后,使用机器人的非语言交流动作比机器人一动不动更能迅速吸引参与者的注意力。为了研究我们的三个假设,我们设计了一项参与者内部研究。参与者被要求与机器人共同完成一项协作任务。该任务要求参与者在不同的时刻协助机器人,而此时他们正在从事一项分散注意力的任务(河内塔拼图)。在人类决策和行动循环中,这些时刻既可以被预测和考虑到,也可以不被预测和考虑到。最后,机器人可以使用非语言交流手势来吸引人类的注意力,也可以不这样做。结果表明,考虑人类在个人注意力管理中预测机器人下一步行动的能力具有重要意义。此外,主观测量结果表明,与客观测量结果相比,对 SA 的评估没有差异,这符合我们的第二个假设。最后,站立不动似乎可以被视为一种非语言交流的姿态。在本研究中,当机器人一动不动而不是做出示意动作时,机器人的等待更能吸引人类的注意力。
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引用次数: 0
R2C3, A Rehabilitation Robotic Companion for Children and Caregivers: The Collaborative Design of a Social Robot for Children with Neurodevelopmental Disorders R2C3,儿童和护理人员的康复机器人伙伴:为神经发育障碍儿童合作设计社交机器人
IF 4.7 2区 计算机科学 Q1 Arts and Humanities Pub Date : 2024-02-16 DOI: 10.1007/s12369-024-01104-6

Abstract

Neurodevelopmental disorders (NDD) are a group of conditions affecting children’s neurodevelopment with consequences on personal, social, and educational functioning. Social robots have been used in the rehabilitation of children with NDD with encouraging results on learning outcomes. This study aims at understanding how a social robot should act to support caregivers during the rehabilitation of children with NDD. Through a Design-Based-Research approach, we investigate this question by considering the point of view of the most concerned and expert people, i.e., children with NDD and their caregivers. We present here the collaborative and iterative design of R2C3, a social robot used to support caregivers and children during rehabilitation sessions in a learning-by-teaching scenario. 27 caregivers and 6 children participated in the iterative design and/or the evaluation of R2C3, that resulted in the development of a Wizard-of-Oz interface and a library containing 120 robot behaviors. We then studied how caregivers used such behaviors during the rehabilitation sessions. We found they mainly used the robot to provide positive reinforcements to children, to elicit their reflection and knowledge toward shared handwriting activities, and to support children’s error acceptance. However, the utilization of Positive Reinforcement by caregivers tends to decrease significantly as the sessions progress.

摘要 神经发育障碍(NDD)是一组影响儿童神经发育的疾病,会对个人、社会和教育功能造成影响。社交机器人已被用于 NDD 儿童的康复治疗,并取得了令人鼓舞的学习效果。本研究旨在了解社交机器人应如何在 NDD 儿童康复过程中为护理人员提供支持。通过基于设计的研究方法,我们从最关心和最专业的人员(即 NDD 儿童及其护理人员)的角度出发,对这一问题进行了研究。我们在此介绍 R2C3 的合作与迭代设计,这是一款社交机器人,用于在边学边教的情景下,在康复训练过程中为护理人员和儿童提供支持。27 名护理人员和 6 名儿童参与了 R2C3 的迭代设计和/或评估,最终开发出了一个 Wizard-of-Oz 界面和一个包含 120 种机器人行为的库。我们随后研究了护理人员在康复训练中如何使用这些行为。我们发现,他们主要利用机器人为儿童提供正面强化,激发他们对共同手写活动的反思和认识,并支持儿童接受错误。不过,随着康复训练的进行,照料者对正面强化的使用会明显减少。
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引用次数: 0
期刊
International Journal of Social Robotics
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