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2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)最新文献

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Vision-based foothold contact reasoning using curved surface patches 基于视觉的曲面块触点推理
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239546
D. Kanoulas, Chengxu Zhou, Anh Nguyen, Georgios Kanoulas, D. Caldwell, N. Tsagarakis
Reasoning about contacts between a legged robot's foot and the ground is a critical aspect of locomotion in natural terrains. This interaction becomes even more critical when the robot must move on rough surfaces. This paper presents a new visual contact analysis, based on curved patches that model local contact surfaces both on the sole of the robot's foot and in the terrain. The focus is on rigid, flat feet that represent the majority of the designs for current humanoids, but we also show how the introduced framework could be extended to other foot profiles, such as spherical feet. The footholds are localized visually in the environment's point cloud through a fast patch fitting process and a contact analysis between patches on the sole of the foot and in the surrounding environment. These patches aim to compose a spatial patch map for contact reasoning. We experimentally validate the introduced visionbased framework, using range data for rough terrain stepping demonstrations on the COMAN and WALK-MAN humanoids.
推理有腿机器人的脚与地面之间的接触是在自然地形中运动的一个关键方面。当机器人必须在粗糙的表面上移动时,这种相互作用变得更加重要。本文提出了一种新的视觉接触分析方法,该方法基于曲面块来模拟机器人脚底和地形上的局部接触面。重点是刚性,平脚,代表了大多数的设计为目前的类人,但我们也展示了如何引入的框架可以扩展到其他足廓,如球形脚。通过快速贴片拟合过程以及脚底贴片与周围环境之间的接触分析,可以在环境的点云中直观地定位立足点。这些斑块旨在组成一个空间斑块图用于接触推理。我们通过实验验证了引入的基于视觉的框架,使用距离数据在COMAN和WALK-MAN类人机器人上进行了崎岖地形的步进演示。
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引用次数: 20
Enabling natural human-robot physical interaction using a robotic skin feedback and a prioritized tasks robot control architecture 使用机器人皮肤反馈和优先任务机器人控制架构实现自然的人机物理交互
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239543
A. Albini, S. Denei, G. Cannata
This paper describes a procedure aimed to integrate tactile sensors into a real robot in order to create a platform suitable for human-robot physical interaction experiments. Furthermore, a framework for human-robot physical interaction based on tactile feedback and prioritized tasks control is presented. The framework has been successfully tested by defining and executing three physical interaction tasks. A further experiment has been performed, simulating a human intervention during a task execution.
本文描述了一种将触觉传感器集成到真实机器人中的过程,以创建一个适合于人机物理交互实验的平台。在此基础上,提出了基于触觉反馈和任务优先级控制的人机物理交互框架。该框架已经通过定义和执行三个物理交互任务成功地进行了测试。还进行了进一步的实验,模拟任务执行过程中的人为干预。
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引用次数: 5
Jet-HR1: Two-dimensional bipedal robot step over large obstacle based on a ducted-fan propulsion system Jet-HR1:基于管道风扇推进系统的二维双足机器人跨越大型障碍物
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246905
Zhifeng Huang, Biao Liu, Jiapeng Wei, Qingsheng Lin, J. Ota, Yun Zhang
This paper proposes an innovative method to employ a ducted-fan propulsion system to drive the legs of a bipedal robot, named Jet-HR1 (Jet Humanoid Robot ver.1), over broad ditches. two-dimensional gaits are chosen along with trajectory planning to calculate the thrust torque offered by the ducted fan for balancing the gravitational moment. The effectiveness and practicality are validated by Jet-HR1 stepping over a wide ditch with 370 mm, using almost 80% of its leg, both in simulation and experiment.
本文提出了一种创新的方法,采用导管式风扇推进系统驱动双足机器人Jet- hr1 (Jet Humanoid robot ver.1)的腿通过宽沟渠。在规划轨迹的同时,选择二维步态,计算风道风扇平衡重力力矩所提供的推力力矩。通过仿真和实验,验证了Jet-HR1利用近80%的支腿跨过370 mm宽沟渠的有效性和实用性。
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引用次数: 8
Towards a better understanding of human sprinting motions with and without prostheses 为了更好地理解人类的短跑运动有和没有假肢
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239551
Anna Lena Kleesattel, W. Potthast, K. Mombaur
Amputee sprinting motions are of high interest due to the remarkable performances of individual athletes and the resulting question what the share of their running-specific prostheses is. The goal of our study was to compare twelve ablebodied and amputee sprinting motions which were synthesized by combinations of ten optimality criteria. We created rigid multi-body system models with 13 degrees of freedom in the sagittal plane for both an able-bodied and an amputee sprinter. The joints are powered by torque actuators, except for the prosthetic joint which is equipped with a passive linear springdamper system. The sprinting motions are the solutions of an optimal control problem with periodicity constraints and objective functions which combine different optimality criteria. For both athletes, we found realistic human-like sprinting motions. The analysis of the motions suggested that the amputee athlete applies less active joint torque in the hip and knee of his affected leg compared to the able-bodied athlete.
由于运动员个人的卓越表现和由此产生的问题,截肢者短跑运动引起了人们的高度兴趣,他们的跑步专用假肢的份额是多少。本研究的目的是比较由10个最优标准组合而成的12种健全人与截肢人短跑动作。我们为健全人短跑运动员和截肢短跑运动员创建了矢状面13个自由度的刚性多体系统模型。除了假体关节配备被动线性弹簧阻尼器系统外,其他关节均由扭矩执行器驱动。短跑运动是一个具有周期性约束和目标函数的最优控制问题的解,它结合了不同的最优准则。对于这两名运动员,我们发现了逼真的人类冲刺动作。对运动的分析表明,与健全的运动员相比,截肢运动员在受影响的腿的臀部和膝盖上施加的主动关节扭矩更少。
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引用次数: 3
Rappelling by a humanoid robot based on transition motion generation and reliable rope manipulation 基于过渡运动生成和可靠的绳索操作的仿人机器人降绳
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239547
Masahiro Bando, Masaki Murooka, Iori Yanokura, Shunichi Nozawa, K. Okada, M. Inaba
For robots to act in outdoor environments, the ability for locomotion is an important factor because it influences the range of activities. Humanoid robots are acquiring the ability for locomotion in horizontal directions so far, and the ability for vertical locomotion is now required in order to extend their range of activities further. Therefore, we propose rappelling as a method for vertical locomotion. Rappelling is a method to descend from a high place using a rope and a belay device. With this method, humanoid robots are expected to get the ability for vertical locomotion without additional actuators. In this paper, we propose a full-body motion for rappelling based on the sequential transition of the centroid position and the contact states. We also propose the reliable manipulation of a rope grasped by both hands. With the proposed methods, we conducted an experiment of rappelling with HRP2, and it could successfully descend from a height of 2m50cm in 277 seconds.
对于在室外环境中活动的机器人来说,运动能力是一个重要的因素,因为它影响着机器人的活动范围。人形机器人目前已经具备了水平方向的运动能力,为了进一步扩大其活动范围,现在需要具备垂直方向的运动能力。因此,我们建议用绳索下降作为垂直运动的一种方法。绳降是一种利用绳索和保护装置从高处下降的方法。利用这种方法,仿人机器人有望在没有附加作动器的情况下获得垂直运动的能力。在本文中,我们提出了一种基于质心位置和接触状态顺序转换的全身运动。我们还提出了用双手抓住绳子的可靠操作方法。利用所提出的方法,我们用HRP2进行了绳降实验,它在277秒内成功地从2m50cm的高度下降。
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引用次数: 1
Quantifying balance capabilities using momentum gain 使用动量增益量化平衡能力
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246928
Brandon J. DeHart, D. Kulić
The ability of a legged system to balance depends on both the control strategy used and the system's physical design. To quantify a system's inherent balance capabilities, we define momentum gains for general 2D and 3D models. We provide two methods for calculating these gains, and relate both velocity and momentum gains to the centroidal momentum of a system, a commonly used measure of aggregate system behavior. Finally, we compare velocity and momentum gains as criteria for the design of simple balancing systems using a parameterized optimization framework.
腿式系统的平衡能力取决于所使用的控制策略和系统的物理设计。为了量化系统固有的平衡能力,我们定义了一般2D和3D模型的动量增益。我们提供了计算这些增益的两种方法,并将速度和动量增益与系统的质心动量联系起来,这是一种常用的总体系统行为度量。最后,我们比较了速度和动量增益作为简单平衡系统设计的标准,使用参数化优化框架。
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引用次数: 2
Rapid state machine assembly for modular robot control using meta-scripting, templating and code generation 使用元脚本、模板和代码生成快速组装模块化机器人控制的状态机
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246943
Barry Ridge, Timotej Gaspar, A. Ude
As robotic systems have become more and more complex and difficult to manage, various software architectures, libraries and programming paradigms have been introduced aimed at high-level control and integration of their constituent parts. The Robot Operating System (ROS) has, for many, become the de facto software framework for communication standardisation and hardware interface abstraction, and various packages within its ecosystem have come to the fore as being reliable design choices for dictating control flow. ROSbased software packages that use state machines as their core methodology to bridge the gap between low-level imperative task scripting and higher-level task planning have proven particularly popular. However, while they provide much in terms of power and flexibility, their overall task-level simplicity can often be obfuscated at the script-level by boilerplate code, intricate structure and lack of code reuse between state machine prototypes. In this paper, we aim to address this deficit by proposing a code generation, templating and metascripting methodology for state machine assembly, as well as an accompanying application programming interface (API), for the rapid, modular development of robot control programs. The API has been developed to function effectively as either a frontend for concise scripting or a back-end for code generation for visual programming systems. Its capabilities are demonstrated in an experiment using a simulated humanoid robot platform.
随着机器人系统变得越来越复杂和难以管理,各种软件体系结构、库和编程范式被引入,旨在对其组成部分进行高层控制和集成。对于许多人来说,机器人操作系统(ROS)已经成为通信标准化和硬件接口抽象的事实上的软件框架,其生态系统中的各种软件包已经成为指示控制流的可靠设计选择。基于ros的软件包使用状态机作为其核心方法,以弥合低级命令式任务脚本和高级任务计划之间的差距,这些软件包已被证明特别受欢迎。然而,尽管它们在功能和灵活性方面提供了很多,但它们在任务级的总体简单性常常会在脚本级被样板代码、复杂的结构和状态机原型之间缺乏代码重用所混淆。在本文中,我们的目标是通过提出一种用于状态机组装的代码生成、模板和元脚本方法,以及伴随的应用程序编程接口(API)来解决这一缺陷,用于机器人控制程序的快速、模块化开发。开发API的目的是有效地充当简洁脚本的前端或可视化编程系统的代码生成的后端。在模拟人形机器人平台的实验中验证了其功能。
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引用次数: 6
Simulating a wearable lower-body exoskeleton device for torque and power estimation 模拟一个可穿戴的下半身外骨骼装置,用于扭矩和功率估计
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246906
Z. Aftab, Asad Ali
The article presents design and preliminary simulation results for a lower-body exoskeleton system. The device has 5DoF per leg and a common hip rotation degree between both legs. The mathematical model of the combined human-exoskeleton system is developed using the Robotics Toolbox in Matlab. Simulations are carried out to observe joint torque and power profiles for straight-line on-ground walking in the sagittal plane. The results indicate the validity of developed model and show promise for the design of links and actuation systems in future.
本文介绍了一个下体外骨骼系统的设计和初步仿真结果。该装置每条腿有5DoF,两条腿之间有共同的髋关节旋转度。利用Matlab中的机器人工具箱建立了人外骨骼联合系统的数学模型。通过仿真研究了关节在矢状面直线行走时的关节力矩和动力分布。结果表明所建立的模型是有效的,为今后连杆和作动系统的设计提供了参考。
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引用次数: 4
A projection approach to equality constrained iterative linear quadratic optimal control 等式约束迭代线性二次最优控制的投影方法
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239538
Markus Giftthaler, J. Buchli
This paper presents a state and state-input constrained variant of the discrete-time iterative Linear Quadratic Regulator (iLQR) algorithm, with linear time-complexity in the number of time steps. The approach is based on a projection of the control input onto the nullspace of the linearized constraints. We derive a fully constraint-compliant feedforward-feedback control update rule, for which we can solve efficiently with Riccati-style difference equations. We assume that the relative degree of all constraints in the discrete-time system model is equal to one, which often holds for robotics problems employing rigid-body dynamic models. Simulation examples, including a 6 DoF robotic arm, are given to validate and illustrate the performance of the method.
本文提出了一种状态约束和状态输入约束的离散时间迭代线性二次调节器(iLQR)算法,该算法在时间步长数上具有线性时间复杂度。该方法基于控制输入在线性化约束的零空间上的投影。导出了一种完全符合约束的前馈-反馈控制更新规则,该规则可以用利卡蒂差分方程有效地求解。我们假设离散系统模型中所有约束的相对程度等于1,这通常适用于采用刚体动力学模型的机器人问题。最后以一个6自由度机械臂为例进行了仿真,验证了该方法的有效性。
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引用次数: 24
Combining deep learning for visuomotor coordination with object identification to realize a high-level interface for robot object-picking 将视觉运动协调的深度学习与物体识别相结合,实现机器人物体拾取的高级接口
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246935
Manfred Eppe, Matthias Kerzel, Sascha S. Griffiths, Hwei Geok Ng, S. Wermter
We present a proof of concept to show how a deep network for end-to-end visuomotor learning to grasp is coupled with an attention focus mechanism for state-of-the-art object detection with convolutional neural networks. The cognitively motivated integration of both methods in a single robotic system allows us to realize a high-level interface to use the visuomotor network in environments with several objects, which otherwise would only be usable in environments with a single object. The resulting system is deployed on a humanoid robot, and we perform several real-world grasping experiments that demonstrate the feasibility of our approach.
我们提出了一个概念证明,展示了端到端视觉运动学习的深度网络如何与卷积神经网络中用于最先进目标检测的注意力聚焦机制相结合。在一个机器人系统中,两种方法的认知动机集成使我们能够实现一个高级接口,在具有多个对象的环境中使用视觉运动网络,否则只能在具有单个对象的环境中使用。最终的系统部署在人形机器人上,我们进行了几个真实世界的抓取实验,证明了我们方法的可行性。
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引用次数: 6
期刊
2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)
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