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2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)最新文献

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Walking control for feasibility at limit of kinematics based on virtual leader-follower 基于虚拟leader-follower的极限行走可行性控制
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246951
Robson Kenji Sato, T. Sugihara
Mismatch between a robot and its simplified COM-ZMP model happens as the latter does not consider the limits of kinematics. Conservative approaches restrain the robot mobility to avoid the kinematic constraints. The present work proposes the use of virtual leader-follower concept and a robust prioritized inverse kinematics solver over a walking controller based on COM-ZMP model to accomplish walking at the boundaries of workspace. Simulations with simplified dynamics showed the applicability of the method. In the case of whole-body dynamics included, a forward motion with stretched knees was achieved at the cost of longitudinal velocity. It is suggested that the proposed method is applicable to different controllers.
简化后的COM-ZMP模型不考虑运动学极限,导致机器人与其模型不匹配。保守方法约束机器人的移动,以避免运动学约束。本文提出了在基于COM-ZMP模型的行走控制器上使用虚拟领导-跟随概念和鲁棒优先逆运动学解算器来完成工作空间边界的行走。通过简化的动力学仿真验证了该方法的适用性。在包括全身动力学的情况下,以纵向速度为代价实现了膝盖伸展的向前运动。结果表明,该方法适用于不同的控制器。
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引用次数: 4
Electrical stimulation feedback for gait control of walking simulator 电刺激反馈在步行模拟器步态控制中的应用
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246963
Mengze Li, Zhaofan Yuan, T. Aoyama, Y. Hasegawa
When a paraplegic patient walks with the aid of an exoskeleton, the patient can only follow the preset walking trajectory and cannot receive any lower limb sensory feedback. This paper firstly proposes an index finger interface that allows a paraplegic patient to control the walking trajectory through an index finger voluntarily. The proposed interface consists of two rotatable links and one ring, and the interface is installed in the front of a crutch handle. The user controls the foot position of the foot position via a ring while keeping the balance with the crutch. On this basis, this paper also proposes an electrical stimulation feedback pattern that conveys the foot position to the user to assist the walking control. The electrical stimulation device contains 20 stimulation points that correspond to the spatial position. The electrical stimulus presents the foot position by switching the stimulation frequency and the stimulation position. For safety reasons, we conducted a preliminary study of the interface and feedback model with a healthy subject and a walking robot. We validated the effectiveness of the index finger interface and the electrical stimulation pattern through three experiments:1)pseudo-trajectory recognition under electrical stimulation feedback condition, 2) robot walking control under visual feedback condition, and 3) robot walking control under electrical stimulation feedback condition.
当截瘫患者在外骨骼的帮助下行走时,患者只能遵循预设的行走轨迹,无法接收任何下肢感官反馈。本文首先提出了一种允许截瘫患者通过食指自主控制行走轨迹的食指接口。所提出的接口由两个可旋转的连杆和一个环组成,接口安装在拐杖把手的前面。使用者通过环控制脚位的脚位,同时用拐杖保持平衡。在此基础上,本文还提出了一种电刺激反馈模式,将足部位置信息传递给用户,辅助行走控制。所述电刺激装置包含与所述空间位置相对应的20个刺激点。电刺激通过切换刺激频率和刺激位置来呈现足部位置。出于安全考虑,我们以健康受试者和行走机器人为实验对象,对其界面和反馈模型进行了初步研究。我们通过三个实验验证了食指界面和电刺激模式的有效性:1)电刺激反馈条件下的伪轨迹识别,2)视觉反馈条件下的机器人行走控制,3)电刺激反馈条件下的机器人行走控制。
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引用次数: 0
Towards intuitive rigid-body physics through parameter search 通过参数搜索实现直观的刚体物理
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246964
J. Felip, D. Gonzalez-Aguirre, Omesh Tickoo
The ability to predict the future location of objects is key for robots operating in unstructured and uncertain scenarios. It is even more important for general purpose humanoid robots that are meant to operate and adapt to multiple scenarios. They need to determine possible outcomes of actions, reason about their effect and plan subsequent movements accordingly to act preemptively. The prediction ability of current robotic systems in is far from that of humans. Neuroscience studies point out that humans have a predictive ability, called intuitive physics, to anticipate the behavior of dynamic environments enabling them to predict and take preemptive actions when necessary, for example to catch a flying ball or grab an object that is about to fall off a table. In this paper, we present a system that learns to predict based on previous observations. First, object's physical parameters are learned through observation using parameter search techniques. Second, the learned dynamic model of objects is used to generate probabilistic predictions through physics simulation. The parameter search update rules proposed, are compared to other approaches from the state-of-the-art in physical parameter learning. Finally, the predictive capability is evaluated through simulated and real experiments.
预测物体未来位置的能力是机器人在非结构化和不确定场景中操作的关键。对于一般用途的类人机器人来说,这一点更为重要,因为它们意味着要操作和适应多种场景。他们需要确定行动的可能结果,对其影响进行推理,并相应地计划后续行动以先发制人。目前的机器人系统的预测能力与人类相差甚远。神经科学研究指出,人类有一种被称为直觉物理学的预测能力,可以预测动态环境的行为,使他们能够在必要时预测并采取先发制人的行动,例如抓住一个飞行的球或抓住一个即将从桌子上掉下来的物体。在本文中,我们提出了一个基于先前观察学习预测的系统。首先,利用参数搜索技术,通过观测获取目标的物理参数。其次,利用学习到的物体动态模型,通过物理仿真生成概率预测。提出的参数搜索更新规则,并与其他物理参数学习的最新方法进行了比较。最后,通过模拟实验和实际实验对预测能力进行了评价。
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引用次数: 0
Affordance detection for task-specific grasping using deep learning 使用深度学习的特定任务抓取的可视性检测
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239542
Mia Kokic, J. A. Stork, Joshua A. Haustein, D. Kragic
In this paper we utilize the notion of affordances to model relations between task, object and a grasp to address the problem of task-specific robotic grasping. We use convolutional neural networks for encoding and detecting object affordances, class and orientation, which we utilize to formulate grasp constraints. Our approach applies to previously unseen objects from a fixed set of classes and facilitates reasoning about which tasks an object affords and how to grasp it for that task. We evaluate affordance detection on full-view and partial-view synthetic data and compute task-specific grasps for objects that belong to ten different classes and afford five different tasks. We demonstrate the feasibility of our approach by employing an optimization-based grasp planner to compute task-specific grasps.
在本文中,我们利用可视性的概念来建模任务、对象和抓取之间的关系,以解决特定任务的机器人抓取问题。我们使用卷积神经网络来编码和检测物体的可视性、类和方向,我们利用这些信息来制定抓取约束。我们的方法适用于一组固定的类中以前看不见的对象,并有助于推断对象提供哪些任务以及如何为该任务掌握它。我们评估了全视图和部分视图合成数据上的可视性检测,并计算了属于十个不同类别的对象的特定任务把握,并提供了五个不同的任务。我们通过使用基于优化的抓取计划器来计算特定任务的抓取来证明我们方法的可行性。
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引用次数: 77
Multi-level motion analysis for physical exercises assessment in kinaesthetic rehabilitation 动觉康复运动训练评价的多层次运动分析
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246923
M. Devanne, S. Nguyen
Analyzing and understanding human motion is a major research problem widely investigated in the last decades in various application domains. In this work, we address the problem of human motion analysis in the context of kinaesthetic rehabilitation using a robot coach system which should be able to learn how to perform a rehabilitation exercise as well as assess patients' movements. For that purpose, human motion analysis is crucial. We develop a human motion analysis method for learning a probabilistic representation of ideal movements from expert demonstrations. A Gaussian Mixture Model is employed from position and orientation features captured using a Microsoft Kinect v2. For assessing patients” movements, we propose a real-time multi-level analysis to both temporally and spatially identify and explain body part errors. This allows the robot to provide coaching advice to make the patient improve his movements. The evaluation on three rehabilitation exercises shows the potential of the proposed approach for learning and assessing kinaesthetic movements.
分析和理解人体运动是近几十年来在各个应用领域广泛研究的一个主要研究问题。在这项工作中,我们使用机器人教练系统解决了动感康复背景下的人体运动分析问题,该系统应该能够学习如何进行康复练习以及评估患者的运动。为此,人体运动分析至关重要。我们开发了一种人体运动分析方法,用于从专家演示中学习理想运动的概率表示。使用Microsoft Kinect v2捕获的位置和方向特征采用高斯混合模型。为了评估患者的运动,我们提出了一种实时的多层次分析,以在时间和空间上识别和解释身体部位的错误。这使得机器人可以提供指导建议,让病人改善他的动作。对三种康复练习的评估显示了所提出的方法在学习和评估动觉运动方面的潜力。
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引用次数: 12
Gait generation via intrinsically stable MPC for a multi-mass humanoid model 基于本质稳定MPC的多质量人形模型步态生成
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246926
Nicola Scianca, Valerio Modugno, L. Lanari, G. Oriolo
We consider the problem of generating a gait with no a priori assigned footsteps while taking into account the contribution of the swinging leg to the total Zero Moment Point (ZMP). This is achieved by considering a multi-mass model of the humanoid and distinguishing between secondary masses with known pre-defined motion and the remaining, primary, masses. In the case of a single primary mass with constant height, it is possible to transform the original gait generation problem for the multi-mass system into a single LIP-like problem. We can then take full advantage of an intrinsically stable MPC framework to generate a gait that takes into account the swinging leg motion.
我们考虑的问题是产生一个步态没有先验分配的脚步,同时考虑摆动腿的贡献总零力矩点(ZMP)。这是通过考虑人形机器人的多质量模型和区分具有已知预定义运动的次要质量和剩余的主要质量来实现的。在具有恒定高度的单一主质量的情况下,可以将原多质量系统的步态生成问题转化为单一的类lip问题。然后,我们可以充分利用一个内在稳定的MPC框架来生成一个考虑到摆动腿运动的步态。
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引用次数: 3
Closed loop control of walking motions with adaptive choice of directions for the iCub humanoid robot iCub仿人机器人自适应方向选择步行运动的闭环控制
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246873
Kevin Stein, Yue Hu, M. Kudruss, M. Naveau, K. Mombaur
The widely spread iCub humanoid robot has proved to be able to walk straight forward by means of an offline pattern generator, which did not allow for online adjustments and interactions. In this paper, we present a closed-loop control framework based on a Nonlinear Model Predictive Control pattern generator with feedback at the Center of Mass (CoM) position. This framework allows us to extend the walking capabilities of iCub to different walking directions, such as curved, sideways and backward walking. When compared to existing methods, the walking speed of iCub is increased by approximately 75% and the step period decreased by 45%. It was successfully tested with a reduced version of the iCub (HeiCub), but it was also shown to be applicable to the full iCub in simulation. The measured outcomes of the experiments are the walking velocity, the cost of transport, tracking precision of the Zero-Moment Point (ZMP), CoM and joint trajectories. The online feedback was shown to improve the walking stability by means of an improvement of the CoM tracking precision by 30% and the ZMP tracking precision by 60% compared to the same method without CoM position feedback control.
广泛传播的仿人机器人iCub已经被证明能够通过离线模式生成器直接向前行走,而离线模式生成器不允许在线调整和交互。本文提出了一种基于质心位置反馈非线性模型预测控制模式发生器的闭环控制框架。这个框架允许我们将iCub的行走能力扩展到不同的行走方向,比如弯曲行走、侧身行走和向后行走。与现有方法相比,iCub的步行速度提高了约75%,步长缩短了45%。它成功地测试了一个缩小版的iCub (HeiCub),但它也被证明适用于完整的iCub模拟。实验的测量结果是行走速度、运输成本、零力矩点(ZMP)的跟踪精度、CoM和关节轨迹。结果表明,与不加位置反馈控制的方法相比,采用在线反馈控制可使机器人的CoM跟踪精度提高30%,ZMP跟踪精度提高60%,从而改善了机器人的行走稳定性。
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引用次数: 3
Robot and 3D-sensor calibration using a planar part of a robot hand 机器人和3d传感器校准使用机器人手的平面部分
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246967
Y. Kita, Y. Goi, Y. Kawai
A generally applicable method of calibrating robot coordinates and three-dimensional sensor coordinates without using a calibration tool is proposed. Most calibration methods require an elaborate calibration tool, such as a marker board with a black and white pattern. However, making an accurate calibration board and making observations of the board attached to/grasped by/touched by a robot hand are both troublesome tasks. Aiming at reducing the labor and time required for calibration and enabling on-line registration, we propose using the robot hand itself as a “calibration object” without making any special marks. Because the position and orientation of the hand as an end-effector are known in the robot coordinates, the calibration problem is replaced by the problem of registering the geometric model of the hand to observed three-dimensional data to determine its location in the vision coordinates. To robustly carry out the registration for variously shaped hands, only a planar part of the hand is used for the registration in the iterative closest-point framework. To realize least manual interaction, a two-step approach that consists of registration with manual interaction and accuracy improvement using multiple observations is taken. The practical usefulness of the proposed method was examined using four differently shaped hands.
提出了一种不使用标定工具标定机器人坐标和三维传感器坐标的通用方法。大多数校准方法需要一个精心制作的校准工具,例如带有黑白图案的标记板。然而,制作精确的校准板和观察机器人手附着/抓住/触摸的板都是棘手的任务。为了减少校准所需的人力和时间,并实现在线注册,我们建议使用机械手本身作为“校准对象”,而不做任何特殊标记。由于作为末端执行器的手的位置和方向在机器人坐标中是已知的,因此校准问题被将手的几何模型注册到观察到的三维数据以确定其在视觉坐标中的位置的问题所取代。为了对不同形状的手进行鲁棒配准,在迭代最近点框架中只使用手的平面部分进行配准。为了实现最少的人工交互,采用了手动交互配准和使用多个观测值提高精度两步方法。用四种不同形状的手来检验该方法的实用性。
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引用次数: 2
Heuristically initialized motion planning in a low cost consumer robot 一种低成本消费型机器人的启发式初始化运动规划
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246879
Nandan Banerjee, Erik Amaral, Benjamin Axelrod, Steven V. Shamlian, Mark Moseley
In this paper we address the problem of designing a consumer robot capable of manipulating objects typically present in a home. One reason for lack of consumer adoption of manipulator robots is that planning for grasps while negotiating obstacles is costly in terms of time, power, and computational resources. Also, robot arms are generally expensive, thus confining their usage to research labs and the industry. The contribution of this paper is twofold. First we present the hardware design of robot arms resulting in an order of magnitude reduction in cost over the state of the art. Second, we propose an efficient motion planning algorithm which is able to generate motion plans for grasping consistently within 1s everytime using heuristic initialization. We evaluate the algorithm on a challenging task of grasping objects in a cluttered home environment, using a proprietary physical system using two low-cost 7 DoF arms, 3 fingered underactuated hands, and a 1 DoF torso and neck on a holonomic drive base.
在本文中,我们解决了设计一个能够操纵家庭中通常存在的物体的消费机器人的问题。缺乏消费者采用机械手机器人的一个原因是,在跨越障碍时规划抓取在时间,功率和计算资源方面是昂贵的。此外,机械臂通常都很昂贵,因此限制了它们在研究实验室和工业中的使用。本文的贡献是双重的。首先,我们提出了机器人手臂的硬件设计,使成本比目前的技术水平降低了一个数量级。其次,我们提出了一种高效的运动规划算法,该算法能够在每次15秒内使用启发式初始化生成一致的抓取运动计划。我们在一个具有挑战性的任务中评估了该算法,该任务是在混乱的家庭环境中抓取物体,使用专有的物理系统,使用两个低成本的7自由度手臂,3指欠驱动手,以及在完整驱动基础上的1自由度躯干和颈部。
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引用次数: 0
Safe trajectory optimization for whole-body motion of humanoids 类人机器人全身运动安全轨迹优化
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246958
Valerio Modugno, Gabriele Nava, D. Pucci, F. Nori, G. Oriolo, S. Ivaldi
Multi-task prioritized controllers generate complex behaviors for humanoids that concurrently satisfy several tasks and constraints. In our previous work we automatically learned the task priorities that maximized the robot performance in whole-body reaching tasks, ensuring that the optimized priorities were leading to safe behaviors. Here, we take the opposite approach: we optimize the task trajectories for whole-body balancing tasks with switching contacts, ensuring that the optimized movements are safe and never violate any of the robot and problem constraints. We use (1+1)-CMA-ES with Constrained Covariance Adaptation as a constrained black box stochastic optimization algorithm, with an instance of (1+1)-CMA-ES for bootstrapping the search. We apply our learning framework to the prioritized whole-body torque controller of iCub, to optimize the robot's movement for standing up from a chair.
多任务优先控制器为同时满足多个任务和约束的类人机器人生成复杂的行为。在我们之前的工作中,我们自动学习了在全身到达任务中最大化机器人性能的任务优先级,确保优化的优先级导致安全行为。在这里,我们采取了相反的方法:我们优化了具有切换触点的全身平衡任务的任务轨迹,确保优化的运动是安全的,并且不会违反任何机器人和问题约束。我们使用带约束协方差适应的(1+1)-CMA-ES作为约束黑盒随机优化算法,并使用(1+1)-CMA-ES实例进行自引导搜索。我们将我们的学习框架应用于iCub的优先全身扭矩控制器,以优化机器人从椅子上站起来的运动。
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引用次数: 4
期刊
2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)
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