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2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)最新文献

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Compositional autonomy for humanoid robots with risk-aware decision-making 具有风险感知决策的类人机器人组合自主
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246927
X. Long, P. Long, T. Padır
This paper lays the foundations of risk-aware decision-making within the context of compositional robot autonomy for humanoid robots. In a nutshell, the idea is to compose task-level autonomous robot behaviors into a holistic motion plan by selecting a sequence of actions from a feasible action set. In doing so, we establish a total risk function to evaluate and assign a risk value to individual robot actions which then can be used to find the total risk of executing a plan. As a result, various actions can be composed into a complete autonomous motion plan while the robot is being cognizant to risks associated with executing one composition over another. In order to illustrate the concept, we introduce two specific risk measures, namely, the collision risk and the fall risk. We demonstrate the results from this foundational study of risk-aware compositional robot autonomy in simulation using NASA's Valkyrie humanoid robot.
本文为类人机器人组合机器人自主环境下的风险意识决策奠定了基础。简而言之,这个想法是通过从一个可行的动作集中选择一系列动作,将任务级自主机器人的行为组合成一个整体的运动计划。在此过程中,我们建立了一个总风险函数来评估和分配单个机器人动作的风险值,然后可以用来找到执行计划的总风险。因此,不同的动作可以组成一个完整的自主运动计划,而机器人正在认识到执行一个组合而不是另一个组合的风险。为了说明这一概念,我们介绍了两个具体的风险度量,即碰撞风险和坠落风险。我们使用NASA的Valkyrie人形机器人在仿真中展示了风险感知合成机器人自主性的基础研究结果。
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引用次数: 3
Robots learning from robots: A proof of concept study for co-manipulation tasks 机器人向机器人学习:协同操作任务的概念验证研究
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246916
L. Peternel, A. Ajoudani
In this paper we study the concept of robots learning from collaboration with skilled robots. The advantage of this concept is that the human involvement is reduced, while the skill can be propagated faster among the robots performing similar collaborative tasks or the ones being executed in hostile environments. The expert robot initially obtains the skill through the observation of, and physical collaboration with the human. We present a novel approach to how a novice robot can learn the specifics of the co-manipulation task from the physical interaction with an expert robot. The method consists of a multi-stage learning process that can gradually learn the appropriate motion and impedance behaviour under given task conditions. The trajectories are encoded with Dynamical Movement Primitives and learnt by Locally Weighted Regression, while their phase is estimated by adaptive oscillators. The learnt trajectories are replicated by a hybrid force/impedance controller. To validate the proposed approach we performed experiments on two robots learning and executing a challenging co-manipulation task.
本文研究了机器人与熟练机器人协作学习的概念。这个概念的优点是减少了人类的参与,而技能可以在执行类似协作任务的机器人或在敌对环境中执行的机器人之间更快地传播。专家机器人最初是通过对人的观察,以及与人的物理协作来获得技能的。我们提出了一种新颖的方法,使新手机器人能够从与专家机器人的物理交互中学习协同操作任务的细节。该方法由一个多阶段学习过程组成,可以在给定的任务条件下逐步学习适当的运动和阻抗行为。轨迹用动态运动基元编码,通过局部加权回归学习,相位由自适应振子估计。学习到的轨迹由混合力/阻抗控制器复制。为了验证所提出的方法,我们在两个机器人上进行了学习和执行具有挑战性的协同操作任务的实验。
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引用次数: 5
Gaze and filled pause detection for smooth human-robot conversations 凝视和填充暂停检测平滑的人机对话
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246889
Miriam Bilac, Marine Chamoux, Angelica Lim
Let the human speak! Interactive robots and voice interfaces such as Pepper, Amazon Alexa, and OK Google are becoming more and more popular, allowing for more natural interaction compared to screens or keyboards. One issue with voice interfaces is that they tend to require a “robotic” flow of human speech. Humans must be careful to not produce disfluencies, such as hesitations or extended pauses between words. If they do, the agent may assume that the human has finished their speech turn, and interrupts them mid-thought. Interactive robots often rely on the same limited dialogue technology built for speech interfaces. Yet humanoid robots have the potential to also use their vision systems to determine when the human has finished their speaking turn. In this paper, we introduce HOMAGE (Human-rObot Multimodal Audio and Gaze End-of-turn), a multimodal turntaking system for conversational humanoid robots. We created a dataset of humans spontaneously hesitating when responding to a robot's open-ended questions such as, “What was your favorite moment this year?”. Our analyses found that users produced both auditory filled pauses such as “uhhh”, as well as gaze away from the robot to keep their speaking turn. We then trained a machine learning system to detect the auditory filled pauses and integrated it along with gaze into the Pepper humanoid robot's real-time dialog system. Experiments with 28 naive users revealed that adding auditory filled pause detection and gaze tracking significantly reduced robot interruptions. Furthermore, user turns were 2.1 times longer (without repetitions), suggesting that this strategy allows humans to express themselves more, toward less time pressure and better robot listeners.
让人类说话吧!交互式机器人和语音界面(如Pepper、Amazon Alexa和OK Google)正变得越来越受欢迎,与屏幕或键盘相比,它们允许更自然的交互。语音界面的一个问题是,它们往往需要一种“机器人式”的人类语言流。人们必须注意不要产生不流畅,比如单词之间的犹豫或长时间停顿。如果他们这样做,代理可能会认为人类已经完成了他们的演讲,并打断他们的思考。交互式机器人通常依赖于为语音界面构建的同样有限的对话技术。然而,人形机器人也有可能利用它们的视觉系统来确定人类何时完成了他们的讲话。在本文中,我们介绍了HOMAGE (Human-rObot Multimodal Audio and Gaze end -turn),这是一个用于会话类人机器人的多模态轮转系统。我们创建了一个数据集,记录了人类在回答机器人提出的开放式问题时的自发犹豫,比如“你今年最喜欢的时刻是什么?”我们的分析发现,用户既会发出“啊”这样充满听觉的停顿,也会把目光从机器人身上移开,以保持说话的顺序。然后,我们训练了一个机器学习系统来检测充满听觉的停顿,并将其与凝视整合到Pepper人形机器人的实时对话系统中。对28名天真用户的实验表明,添加听觉填充暂停检测和凝视跟踪显著减少了机器人的干扰。此外,用户的回合数增加了2.1倍(没有重复),这表明这种策略可以让人类更多地表达自己,减少时间压力,让机器人更好地倾听。
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引用次数: 9
Real-time evolutionary model predictive control using a graphics processing unit 使用图形处理单元的实时进化模型预测控制
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246929
Phillip Hyatt, Marc D. Killpack
With humanoid robots becoming more complex and operating in un-modeled or human environments, there is a growing need for control methods that are scalable and robust, while still maintaining compliance for safety reasons. Model Predictive Control (MPC) is an optimal control method which has proven robust to modeling error and disturbances. However, it can be difficult to implement for high degree of freedom (DoF) systems due to the optimization problem that must be solved. While evolutionary algorithms have proven effective for complex large-scale optimization problems, they have not been formulated to find solutions quickly enough for use with MPC. This work details the implementation of a parallelized evolutionary MPC (EMPC) algorithm which is able to run in real-time through the use of a Graphics Processing Unit (GPU). This parallelization is accomplished by simulating candidate control input trajectories in parallel on the GPU. We show that this framework is more flexible in terms of cost function definition than traditional MPC and that it shows promise for finding solutions for high DoF systems.
随着人形机器人变得越来越复杂,并在未建模或人类环境中操作,对可扩展和健壮的控制方法的需求越来越大,同时仍然出于安全原因保持合规性。模型预测控制(MPC)是一种对建模误差和干扰具有鲁棒性的最优控制方法。然而,由于必须解决的优化问题,对于高自由度系统来说,这种方法很难实现。虽然进化算法已被证明对复杂的大规模优化问题是有效的,但它们还不能快速找到MPC的解决方案。这项工作详细介绍了并行进化MPC (EMPC)算法的实现,该算法能够通过使用图形处理单元(GPU)实时运行。这种并行化是通过在GPU上并行模拟候选控制输入轨迹来实现的。我们表明,该框架在成本函数定义方面比传统的MPC更灵活,并且它显示了为高自由度系统寻找解决方案的希望。
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引用次数: 12
Humanoid navigation in uneven terrain using learned estimates of traversability 利用可穿越性学习估计在不平坦地形中进行人形导航
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239531
Yu-Chi Lin, D. Berenson
In this paper we explore discrete search-based contact space planning for humanoids using both palm and foot contact in complex unstructured environments. With a high branching factor and sparse contactable regions, it is challenging for the planner to find a contact sequence in such environments quickly. Therefore, we propose to learn a function which predicts traversability — a measure of how quickly the contact space planner can generate contact sequences to traverse a certain region. By including a learned traversability estimate into the heuristic function of the contact space planner, we can bias the planner to search the areas with more contactable regions, and thus find contact sequences more efficiently. In this paper we propose and evaluate two kinds of feature vectors for estimating traversability: Exact Contact Checking (ECC) and Approximate Contact Checking (ACC), which make different trade-offs between speed and accuracy. The experimental results show that the proposed approach using ACC outperforms both ECC and the baseline heuristic for contact space planning; ACC increases the planning success rate by 19% and reduces average planning time by 24% compared to the baseline in difficult environments with uneven terrain.
在本文中,我们探索了在复杂的非结构化环境中使用手掌和足部接触的基于离散搜索的类人接触空间规划。由于分支因子高,接触区域稀疏,在这种环境下快速找到接触序列是一个挑战。因此,我们建议学习一个预测可遍历性的函数——一个衡量接触空间规划器生成接触序列以遍历特定区域的速度有多快的函数。通过在接触空间规划器的启发式函数中加入学习到的可遍历性估计,我们可以使规划器偏向于搜索具有更多可接触区域的区域,从而更有效地找到接触序列。在本文中,我们提出并评估了两种用于估计可遍历性的特征向量:精确接触检查(ECC)和近似接触检查(ACC),它们在速度和精度之间做出了不同的权衡。实验结果表明,基于ACC的接触空间规划方法优于ECC和基线启发式方法;在地形不平坦的复杂环境中,与基线相比,ACC的规划成功率提高了19%,平均规划时间缩短了24%。
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引用次数: 11
An online interactive method for guided calibration of multi-dimensional force/torque transducers 多维力/扭矩传感器的在线交互式导向标定方法
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246904
Francesco Cursi, J. Malzahn, N. Tsagarakis, D. Caldwell
In this paper, an alternative novel method for calibrating a non-redundant six-axis force/torque sensor is presented. Calibration is conducted online, with the aid of a visual interactive interface, and is based on robust regression, allowing to discard outliers from the data and continuously monitor the sensor's calibration quality online while calibration data are being collected. The method is experimentally applied and validated in the calibration of the custom six-dimensional force/torque load-cells used in the feet of WALK-MAN humanoid.
本文提出了一种用于标定非冗余六轴力/扭矩传感器的新方法。校准是在可视化交互界面的帮助下在线进行的,并且基于稳健回归,允许从数据中丢弃异常值,并在收集校准数据时在线持续监控传感器的校准质量。该方法在WALK-MAN人形机器人足部的自定义六维力/扭矩称重传感器的校准中得到了实验应用和验证。
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引用次数: 5
Feedback design for multi-contact push recovery via LMI approximation of the Piecewise-Affine Quadratic Regulator 基于分段仿射二次型调节器LMI逼近的多触点推力恢复反馈设计
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246970
Weiqiao Han, Russ Tedrake
To recover from large perturbations, a legged robot must make and break contact with its environment at various locations. These contact switches make it natural to model the robot as a hybrid system. If we apply Model Predictive Control to the feedback design of this hybrid system, the on/off behavior of contacts can be directly encoded using binary variables in a Mixed Integer Programming problem, which scales badly with the number of time steps and is too slow for online computation. We propose novel techniques for the design of stabilizing controllers for such hybrid systems. We approximate the dynamics of the system as a discrete-time Piecewise Affine (PWA) system, and compute the state feedback controllers across the hybrid modes offline via Lyapunov theory. The Lyapunov stability conditions are translated into Linear Matrix Inequalities. A Piecewise Quadratic Lyapunov function together with a Piecewise Linear (PL) feedback controller can be obtained by Semidefinite Programming (SDP). We show that we can embed a quadratic objective in the SDP, designing a controller approximating the Piecewise-Affine Quadratic Regulator. Moreover, we observe that our formulation restricted to the linear system case appears to always produce exactly the unique stabilizing solution to the Discrete Algebraic Riccati Equation. In addition, we extend the search from the PL controller to the PWA controller via Bilinear Matrix Inequalities. Finally, we demonstrate and evaluate our methods on a few PWA systems, including a simplified humanoid robot model.
为了从大的扰动中恢复,一个有腿的机器人必须在不同的位置与环境建立或断开接触。这些触点开关使得将机器人建模为混合系统变得很自然。如果将模型预测控制应用于该混合系统的反馈设计中,那么在混合整数规划问题中,触点的开/关行为可以直接用二进制变量进行编码,但该问题随着时间步长的增加而恶化,并且在线计算速度太慢。我们提出了一种新的方法来设计这种混合系统的稳定控制器。我们将系统的动力学近似为离散时间分段仿射(PWA)系统,并通过李雅普诺夫理论计算了跨混合模式的状态反馈控制器。将李雅普诺夫稳定性条件转化为线性矩阵不等式。利用半定规划(SDP)可以得到分段二次Lyapunov函数和分段线性反馈控制器。我们证明我们可以在SDP中嵌入一个二次目标,设计一个近似分段仿射二次调节器的控制器。此外,我们观察到,我们的公式限制在线性系统的情况下,似乎总是产生唯一的稳定解的离散代数Riccati方程。此外,我们利用双线性矩阵不等式将搜索范围从PL控制器扩展到PWA控制器。最后,我们在几个PWA系统上演示和评估了我们的方法,包括一个简化的人形机器人模型。
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引用次数: 14
Analysis of position tracking in torque control of humanoid robots considering joint elasticity and time delay 考虑关节弹性和时滞的人形机器人转矩控制中的位置跟踪分析
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246921
Jaesug Jung, Soonwook Hwang, Yisoo Lee, Jaehoon Sim, Jaeheung Park
This study investigates the position tracking performance of torque controlled humanoid robots in the presence of joint elasticity and time delay in torque command. One of the main purposes using torque control for humanoid robots is to achieve compliant behaviors on uncertain external disturbance such as uneven terrain and interaction with human. On the other hand, high performance of position tracking is also required to implement motion control of robots. In this study, the effects of joint elasticity and time delay in torque command area investigated in terms of position tracking. First, a joint model is derived and validated, which reflects the elasticity and time delay. Frequency response analysis is exploited to theoretically evaluate the performance of the control system for position tracking. This joint model with the elasticity and time delay is used to estimate the limitations in the controller design for our torque controlled humanoid robot. Theoretical analysis and its comparison with experimental results demonstrate that the joint elasticity and time delay significantly affect the system performance.
研究了存在关节弹性和力矩指令时滞的力矩控制人形机器人的位置跟踪性能。对仿人机器人进行力矩控制的主要目的之一是在不确定的外部干扰(如不平坦地形和与人的交互)下实现柔性行为。另一方面,要实现机器人的运动控制,对位置跟踪性能也提出了很高的要求。从位置跟踪的角度出发,研究了关节弹性和时间延迟对力矩指令区的影响。首先,推导并验证了反映弹性和时滞的关节模型;利用频响分析从理论上评价了位置跟踪控制系统的性能。利用这种具有弹性和时滞的关节模型来估计力矩控制类人机器人控制器设计的局限性。理论分析及其与实验结果的对比表明,关节弹性和时间延迟对系统性能有显著影响。
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引用次数: 11
Footwear discrimination using dynamic tactile information 利用动态触觉信息识别鞋类
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246886
A. Drimus, Vedran Mikov
This paper shows that it is possible to differentiate among various type of footwear solely by using highly dimensional pressure information provided by a sensorised insole. In order to achieve this, a person equipped with two sensorised insoles streaming real-time tactile data to a computer performs normal walking patterns. The sampled data is further transformed and reduced to sets of time series which are used for the classification of footwear. The pressure sensor is formed as a footwear inlay and is based on piezoresistive rubber having 1024 tactile cells providing normal pressure information in the form of a tactile image. The data is transmitted in realtime wirelessly at 30 fps from two such sensors. The online classification is using the dynamic time warping distances for different extracted features to assess the most similar type of footwear based on time series similarities. The paper shows that various footwear types yield distinct tactile patterns which can be assessed by the proposed algorithm.
这篇论文表明,它是有可能区分不同类型的鞋类仅通过使用高尺寸的压力信息提供了一个传感鞋垫。为了实现这一目标,一个装有两个感应鞋垫的人将实时触觉数据传输给计算机,以执行正常的行走模式。将采样数据进一步转换并简化为用于鞋类分类的时间序列集。该压力传感器形成为鞋类镶嵌物,并且基于具有1024个触觉单元的压阻性橡胶,以触觉图像的形式提供正常的压力信息。数据以每秒30帧的速度从两个这样的传感器实时无线传输。在线分类是利用不同提取特征的动态时间翘曲距离,基于时间序列相似性来评估最相似的鞋类类型。本文表明,不同的鞋类类型产生不同的触觉模式,可以通过所提出的算法进行评估。
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引用次数: 1
A deep probabilistic framework for heterogeneous self-supervised learning of affordances 异构自监督学习的深度概率框架
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246915
Atabak Dehban, L. Jamone, A. R. Kampff, J. Santos-Victor
The perception of affordances provides an action-centered parametric representation of the environment. By perceiving an object's visual features in terms of what actions they afford, novel behavior opportunities can be inferred about previously unseen objects. In this paper, a flexible deep probabilistic framework is proposed which allows an explorative agent to learn tool-object affordances in continuous space. To this end, we use a deep variational auto-encoder with heterogeneous probabilistic distributions to infer the most probable action that achieves a desired effect or to predict a parametric probability distribution over action consequences i.e. effects. Our experiments show the generalization of the method to unseen objects and tools and we have analyzed the influence of different design choices. Our framework goes beyond other proposals by incorporating various probability distributions tailored for each individual modality and by eliminating the need for any pre-processing of the data.
对启示的感知提供了以行动为中心的环境参数表示。通过感知物体的视觉特征,我们就可以从之前未见过的物体中推断出新的行为机会。本文提出了一种灵活的深度概率框架,该框架允许探索性智能体在连续空间中学习工具-对象的可视性。为此,我们使用具有异构概率分布的深度变分自编码器来推断达到预期效果的最可能动作或预测动作结果(即效果)的参数概率分布。实验结果表明,该方法适用于不可见的物体和工具,并分析了不同设计选择的影响。我们的框架超越了其他建议,它结合了为每个模态量身定制的各种概率分布,并且消除了对数据进行任何预处理的需要。
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引用次数: 12
期刊
2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)
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