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2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)最新文献

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Real-time collision detection based on one class SVM for safe movement of humanoid robot 基于一类支持向量机的人形机器人安全运动实时碰撞检测
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246962
Kaname Narukawa, T. Yoshiike, Kenta Tanaka, Mitsuhide Kuroda
In this paper, a new real-time collision detection method based on the one class support vector machine method for the safe movement of humanoid robots is proposed. To generate a representational model for collision detection requires only normal movement data and does not require collision data which is not easy to obtain. With this method, a real-time emergency stop function for humanoid robots is activated during collisions while walking quadruped. It is important for the operator who operates the robot remotely to be able to interpret collision information properly. To support the operator with information to understand situations, localization of a collision point is also implemented with a multi class support vector machine method.
本文提出了一种基于一类支持向量机方法的人形机器人安全运动实时碰撞检测方法。生成用于碰撞检测的表示模型只需要正常的运动数据,而不需要不易获得的碰撞数据。采用该方法,四足行走的人形机器人在发生碰撞时,实时启动紧急停止功能。对于远程操作机器人的操作员来说,能够正确地解释碰撞信息是很重要的。为了给操作者提供了解情况的信息,采用多类支持向量机方法实现了碰撞点的定位。
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引用次数: 13
Graph-based visual semantic perception for humanoid robots 基于图的人形机器人视觉语义感知
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246974
Markus Grotz, P. Kaiser, E. Aksoy, Fabian Paus, T. Asfour
Semantic understanding of unstructured environments plays an essential role in the autonomous planning and execution of whole-body humanoid locomotion and manipulation tasks. We introduce a new graph-based and data-driven method for semantic representation of unknown environments based on visual sensor data streams. The proposed method extends our previous work, in which loco-manipulation scene affordances are detected in a fully unsupervised manner. We build a geometric primitive-based model of the perceived scene and assign interaction possibilities, i.e. affordances, to the individual primitives. The major contribution of this paper is the enrichment of the extracted scene representation with semantic object information through spatio-temporal fusion of primitives during the perception. To this end, we combine the primitive-based scene representation with object detection methods to identify higher semantic structures in the scene. The qualitative and quantitative evaluation of the proposed method in various experiments in simulation and on the humanoid robot ARMAR-III demonstrates the effectiveness of the approach.
非结构化环境的语义理解在仿人全身运动和操作任务的自主规划和执行中起着至关重要的作用。基于视觉传感器数据流,提出了一种新的基于图和数据驱动的未知环境语义表示方法。提出的方法扩展了我们之前的工作,其中以完全无监督的方式检测局部操作场景的可视性。我们建立了一个基于感知场景的几何原语模型,并将交互可能性(即可视性)分配给各个原语。本文的主要贡献是通过感知过程中对原语的时空融合,丰富了提取的场景表示中语义对象信息。为此,我们将基于原语的场景表示与目标检测方法相结合,以识别场景中更高的语义结构。在各种仿真实验和仿人机器人ARMAR-III上对该方法进行了定性和定量评价,证明了该方法的有效性。
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引用次数: 5
Tool force adaptation in soil-digging task for humanoid robot 仿人机器人挖土作业中刀具力的自适应
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246901
Shintaro Komatsu, Youhei Kakiuchi, Shunichi Nozawa, Yuta Kojio, Fumihito Sugai, K. Okada, M. Inaba
Simultaneous control of position and force of robots is one of the difficult and important problems in the field of robotics. Even if we can get a desirable positional trajectory of robots' end effectors or tools that they use, it is not easy to know how much force we should apply in order to execute planned tasks. We propose a method that enables robots to exert the required force to successfully carry out tasks. In this paper, we introduce a method to realize online updating of the force applied to the environment through tools and modification of Center of Gravity (CoG) based on the reference force. The update direction of the force is set in advance considering the interaction between tools and environment. We take manipulation of a shovel as an example. To verify the effect of our method, a humanoid robot JAXON demonstrates the soil-digging task under various conditions.
机器人的位置和力的同步控制是机器人领域的难点和重点问题之一。即使我们可以得到机器人末端执行器或它们使用的工具的理想位置轨迹,也不容易知道我们应该施加多大的力来执行计划的任务。我们提出了一种方法,使机器人能够施加所需的力来成功地完成任务。本文介绍了一种基于参考力,通过工具和重心(CoG)的修改来实现对施加于环境的力的在线更新的方法。考虑工具与环境的相互作用,预先确定了力的更新方向。我们以操纵铲子为例。为了验证我们的方法的效果,一个人形机器人JAXON演示了各种条件下的挖土任务。
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引用次数: 3
A framework for evaluating motion segmentation algorithms 一个评估运动分割算法的框架
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239541
Christian R. G. Dreher, Nicklas Kulp, Christian Mandery, Mirko Wächter, T. Asfour
There have been many proposals for algorithms segmenting human whole-body motion in the literature. However, the wide range of use cases, datasets, and quality measures that were used for the evaluation render the comparison of algorithms challenging. In this paper, we introduce a framework that puts motion segmentation algorithms on a unified testing ground and provides a possibility to allow comparing them. The testing ground features both a set of quality measures known from the literature and a novel approach tailored to the evaluation of motion segmentation algorithms, termed Integrated Kernel approach. Datasets of motion recordings, provided with a ground truth, are included as well. They are labelled in a new way, which hierarchically organises the ground truth, to cover different use cases that segmentation algorithms can possess. The framework and datasets are publicly available and are intended to represent a service for the community regarding the comparison and evaluation of existing and new motion segmentation algorithms.
文献中已经提出了许多分割人体全身运动的算法。然而,广泛的用例、数据集和用于评估的质量度量使得算法的比较具有挑战性。在本文中,我们引入了一个框架,将运动分割算法放在一个统一的测试平台上,并提供了一种允许比较它们的可能性。测试场地的特点是一套从文献中已知的质量措施和一种专门用于评估运动分割算法的新方法,称为集成核方法。运动记录的数据集,提供了一个基本的事实,也包括在内。它们以一种新的方式被标记,这种方式分层地组织基础事实,以涵盖分割算法可以拥有的不同用例。该框架和数据集是公开的,旨在为社区提供关于现有和新的运动分割算法的比较和评估的服务。
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引用次数: 4
Dynamic gait transition between walking, running and hopping for push recovery 动态步态转换之间的步行,跑步和跳跃的推动恢复
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239530
Takumi Kamioka, Hiroyuki Kaneko, Mitsuhide Kuroda, C. Tanaka, Shinya Shirokura, M. Takeda, T. Yoshiike
Re-planning of gait trajectory is a crucial ability to compensate for external disturbances. To date, a large number of methods for re-planning footsteps and timing have been proposed. However, robots with the ability to change locomotion from walking to running or from walking to hopping were never proposed. In this paper, we propose a method for replanning not only for footsteps and timing but also locomotion mode which consists of walking, running and hopping. The re-planning method of locomotion mode consists of parallel computing and a ranking system with a novel cost function. To validate the method, we conducted push recovery experiments which were pushing in the forward direction when walking on the spot and pushing in the lateral direction when walking in the forward direction. Results of experiments showed that the proposed algorithm effectively compensated for external disturbances by making a locomotion transition.
步态轨迹的重新规划是补偿外部干扰的关键能力。迄今为止,已经提出了大量的重新规划脚步和时间的方法。然而,能够将运动从步行变为跑步或从步行变为跳跃的机器人从未被提出过。在本文中,我们提出了一种重新规划的方法,不仅是脚步和时间,而且是由步行,跑步和跳跃组成的运动模式。运动模式的重新规划方法由并行计算和具有新型代价函数的排序系统组成。为了验证该方法,我们进行了原地行走时向前推和向前行走时横向推的推恢复实验。实验结果表明,该算法通过运动过渡有效地补偿了外部干扰。
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引用次数: 30
Analyzing children's expectations from robotic companions in educational settings 分析儿童对教育环境中机器人同伴的期望
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246956
M. Blancas, V. Vouloutsi, Samuel Fernando, Martí Sánchez-Fibla, R. Zucca, T. Prescott, A. Mura, P. Verschure
The use of robots as educational partners has been extensively explored, but less is known about the required characteristics these robots should have to meet children's expectations. Thus the purpose of this study is to analyze children's assumptions regarding morphology, functionality, and body features, among others, that robots should have to interact with them. To do so, we analyzed 142 drawings from 9 to 10 years old children and their answers to a survey provided after interacting with different robotic platforms. The main results convey on a gender-less robot with anthropomorphic (but machine-like) characteristics.
机器人作为教育伙伴的使用已经得到了广泛的探索,但人们对这些机器人应该具备的满足儿童期望的必要特征知之甚少。因此,本研究的目的是分析儿童对机器人应该与他们互动的形态、功能和身体特征等方面的假设。为此,我们分析了142张9至10岁儿童的图画,以及他们在与不同机器人平台互动后对一项调查的回答。主要结果传达在一个没有性别的机器人上,具有拟人化(但像机器)的特征。
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引用次数: 9
Biomimetic upper limb mechanism of humanoid robot for shock resistance based on viscoelasticity 基于粘弹性的仿人机器人仿生上肢抗冲击机构
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246939
Zezheng Zhang, Huaxin Liu, Zhangguo Yu, Xuechao Chen, Qiang Huang, Qinqin Zhou, Zhaoyang Cai, X. Guo, Weimin Zhang
Humanoid robots encounter high falling risks when they walk or operate in an uncertain environment. In this paper, we propose a biomimetic mechanism for the upper limb of a humanoid robot that provides shock resistance when the robot falls forward. This biomimetic mechanism is based on viscoelasticity, and was modeled on human bones and muscles to achieve supporting and buffering. We install a series elastic component within the robot's elbow and also install a viscoelastically active pneumatically actuated impact protection device. We perform the falling forward experiments using our experimental platform, and we employ encoder, IMU, air gauge and F-T sensor to collect the experimental data. Based on the analysis of the experimental data, we conclude that the proposed biomimetic mechanism which is modeled on actual human bones and muscles can support the robot body, absorb the falling impact and against falling damage.
人形机器人在不确定环境中行走或操作时,会遇到很高的坠落风险。在本文中,我们提出了一种仿人机器人上肢的仿生机制,当机器人向前摔倒时,它提供了抗冲击的能力。这种仿生机制是基于粘弹性的,并以人体骨骼和肌肉为模型来实现支撑和缓冲。我们在机器人的肘部内安装了一系列弹性元件,并安装了粘弹主动气动冲击保护装置。实验平台采用编码器、IMU、气压计、F-T传感器采集实验数据。通过对实验数据的分析,提出了以人体骨骼和肌肉为模型的仿生机构,可以支撑机器人身体,吸收跌落冲击,抵御跌落损伤。
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引用次数: 5
Emergence of human-comparable balancing behaviours by deep reinforcement learning 通过深度强化学习,出现了与人类相当的平衡行为
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246900
Chuanyu Yang, Taku Komura, Zhibin Li
This paper presents a hierarchical framework based on deep reinforcement learning that naturally acquires control policies that are capable of performing balancing behaviours such as ankle push-offs for humanoid robots, without explicit human design of controllers. Only the reward for training the neural network is specifically formulated based on the physical principles and quantities, and hence explainable. The successful emergence of human-comparable behaviours through the deep reinforcement learning demonstrates the feasibility of using an AI-based approach for humanoid motion control in a unified framework. Moreover, the balance strategies learned by reinforcement learning provides a larger range of disturbance rejection than that of the zero moment point based methods, suggesting a research direction of using learning-based controls to explore the optimal performance.
本文提出了一个基于深度强化学习的分层框架,该框架自然地获得了能够执行平衡行为的控制策略,例如人形机器人的脚踝推动,而无需明确的人类控制器设计。只有训练神经网络的奖励是根据物理原理和物理量具体制定的,因此是可解释的。通过深度强化学习成功地出现了与人类相似的行为,证明了在统一框架中使用基于人工智能的方法进行类人运动控制的可行性。此外,通过强化学习学习到的平衡策略比基于零矩点的方法提供了更大的干扰抑制范围,这表明利用基于学习的控制来探索最优性能是一个研究方向。
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引用次数: 18
A distributed control architecture for collaborative multi-robot task allocation 多机器人协同任务分配的分布式控制体系结构
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246931
Janelle Blankenburg, S. Banisetty, S. P. H. Alinodehi, Luke Fraser, David Feil-Seifer, M. Nicolescu, M. Nicolescu
This paper addresses the problem of task allocation for multi-robot systems that perform tasks with complex, hierarchical representations which contain different types of ordering constraints and multiple paths of execution. We propose a distributed multi-robot control architecture that addresses the above challenges and makes the following contributions: i) it allows for on-line, dynamic allocation of robots to various steps of the task, ii) it ensures that the collaborative robot system will obey all of the task constraints and iii) it allows for opportunistic, flexible task execution given different environmental conditions. This architecture uses a distributed messaging system to allow the robots to communicate. Each robot uses its own state and team member states to keep track of the progress on a given task and identify which subtasks to perform next using an activation spreading mechanism. We demonstrate the proposed architecture on a team of two humanoid robots (a PR2 and a Baxter) performing hierarchical tasks.
本文解决了多机器人系统的任务分配问题,该系统执行的任务具有复杂的分层表示,其中包含不同类型的排序约束和多条执行路径。我们提出了一种分布式多机器人控制体系结构,解决了上述挑战,并做出了以下贡献:i)它允许机器人在线,动态分配到任务的各个步骤,ii)它确保协作机器人系统将遵守所有的任务约束,iii)它允许机会主义,灵活的任务执行给定不同的环境条件。该体系结构使用分布式消息传递系统来允许机器人进行通信。每个机器人使用自己的状态和团队成员的状态来跟踪给定任务的进度,并使用激活扩散机制确定下一步要执行的子任务。我们在一个由两个人形机器人(一个PR2和一个Baxter)组成的团队中演示了所提出的架构,这些机器人执行分层任务。
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引用次数: 8
Gaussian process based model predictive controller for imitation learning 基于高斯过程的模仿学习模型预测控制器
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246971
V. Joukov, D. Kulić
Humans still outperform robots in most manipulation and locomotion tasks. Research suggests that humans minimize a task specific cost function when performing movements. In this paper we present a Gaussian Process based method to learn the underlying cost function, without making assumptions on its structure, and reproduce the demonstrated movement on a robot using a linear model predictive control framework. We show that the learned cost function can be used to prioritize between tracking and additional cost functions based on exemplar variance, and satisfy task and joint space constraints. Tuning the weighting between learned position and velocity costs produces trajectories of the desired shape even in the presence of constraints. The approach is validated in simulation with a simple 2dof manipulator showing joint and task space tracking and with a 4dof manipulator reproducing trajectories based on a human handwriting dataset.
在大多数操作和运动任务中,人类仍然优于机器人。研究表明,人类在执行动作时,会将特定任务的成本函数最小化。在本文中,我们提出了一种基于高斯过程的方法来学习潜在的成本函数,而不需要对其结构进行假设,并使用线性模型预测控制框架在机器人上重现演示的运动。我们表明,学习到的代价函数可以用于基于样本方差的跟踪和附加代价函数之间的优先级,并满足任务和联合空间约束。调整学习到的位置和速度代价之间的权重,即使在存在约束条件的情况下,也会产生期望形状的轨迹。仿真验证了该方法的有效性,一个简单的2自由度机械臂显示关节和任务空间跟踪,一个4自由度机械臂基于人类手写数据集再现轨迹。
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引用次数: 6
期刊
2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)
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