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2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)最新文献

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Deep reinforcement learning for conversational robots playing games 会话机器人玩游戏的深度强化学习
Pub Date : 2017-11-15 DOI: 10.1109/HUMANOIDS.2017.8246959
H. Cuayáhuitl
Deep reinforcement learning for interactive multimodal robots is attractive for endowing machines with trainable skill acquisition. But this form of learning still represents several challenges. The challenge that we focus in this paper is effective policy learning. To address that, in this paper we compare the Deep Q-Networks (DQN) method against a variant that aims for stronger decisions than the original method by avoiding decisions with the lowest negative rewards. We evaluated our baseline and proposed algorithms in agents playing the game of Noughts and Crosses with two grid sizes (3×3 and 5×5). Experimental results show evidence that our proposed method can lead to more effective policies than the baseline DQN method, which can be used for training interactive social robots.
交互式多模态机器人的深度强化学习对于赋予机器可训练的技能习得是有吸引力的。但是这种学习方式仍然存在一些挑战。我们在本文中关注的挑战是有效的政策学习。为了解决这个问题,在本文中,我们将Deep Q-Networks (DQN)方法与一种变体进行了比较,该变体通过避免具有最低负奖励的决策来实现比原始方法更强的决策。我们评估了我们的基线,并提出了两种网格大小(3×3和5×5)的智能体玩零叉游戏的算法。实验结果表明,我们提出的方法可以产生比基线DQN方法更有效的策略,可用于训练交互式社交机器人。
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引用次数: 8
Experimental evaluation of simple estimators for humanoid robots 类人机器人简单估计器的实验评价
Pub Date : 2017-11-15 DOI: 10.1109/HUMANOIDS.2017.8246977
T. Flayols, A. Prete, Patrick M. Wensing, Alexis Mifsud, M. Benallegue, O. Stasse
This paper introduces and evaluates a family of new simple estimators to reconstruct the pose and velocity of the floating base. The estimation of the floating-base state is a critical challenge to whole-body control methods that rely on full-state information in high-rate feedback. Although the kinematics of grounded limbs may be used to estimate the pose and velocity of the body, modelling errors from ground irregularity, foot slip, and structural flexibilities limit the utility of estimation from kinematics alone. These difficulties have motivated the development of sensor fusion methods to augment body-mounted IMUs with kinematic measurements. Existing methods often rely on extended Kalman filtering, which lack convergence guarantees and may present difficulties in tuning. This paper proposes two new simplifications to the floating-base state estimation problem that make use of robust off-the-shelf orientation estimators to bootstrap development. Experiments for in-place balance and walking with the HRP-2 show that the simplifications yield results on par with the accuracy reported in the literature for other methods. As further benefits, the structure of the proposed estimators prevents divergence of the estimates, simplifies tuning, and admits efficient computation. These benefits are envisioned to help accelerate the development of baseline estimators in future humanoids.
本文介绍并评价了一种新的简单估计方法,用于重建浮基的姿态和速度。对于依赖于高速率反馈全状态信息的全身控制方法来说,浮基状态的估计是一个关键的挑战。虽然接地肢体的运动学可以用来估计身体的姿态和速度,但地面不平整、脚滑和结构灵活性造成的建模误差限制了仅从运动学估计的效用。这些困难促使传感器融合方法的发展,以增加运动测量的车载imu。现有的方法通常依赖于扩展卡尔曼滤波,这种方法缺乏收敛保证,并且可能存在调谐困难。本文对浮点基状态估计问题提出了两种新的简化方法,即利用现成的鲁棒方向估计器来引导开发。用HRP-2进行原地平衡和行走的实验表明,简化后的结果与文献中报道的其他方法的准确性相当。作为进一步的好处,所提出的估计器的结构防止了估计的分歧,简化了调优,并允许有效的计算。预计这些好处将有助于加速未来类人机器人基线估计器的开发。
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引用次数: 32
Model-predictive control in multi-contact based on stability polyhedrons 基于稳定多面体的多接触模型预测控制
Pub Date : 2017-11-15 DOI: 10.1109/HUMANOIDS.2017.8246938
H. Audren, A. Kheddar
We propose a new linear model-predictive control scheme in multi-contact based on the center of mass reduced model. In order to linearize the dynamics of the CoM, we exploit the notion of stability polyhedrons associated to given contact stances, inside which the existence of contact forces is guaranteed. To compute stability polyhedrons, we have first to specify a convex polytope inside which the center of mass's acceleration lies. We then generate a minimum jerk trajectory inside these successive stability polyhedrons that also yields contact transitions timings, and integrate it with our quadratic programming whole-body controller as part of the multi-objective tasks.
提出了一种基于质心简化模型的多接触线性模型预测控制方法。为了线性化CoM的动力学,我们利用与给定接触姿态相关的稳定性多面体的概念,其中接触力的存在是保证的。为了计算稳定多面体,我们必须首先指定一个凸多面体,质心的加速度在其中。然后,我们在这些连续的稳定多面体中生成最小的震动轨迹,也产生接触过渡时间,并将其与我们的二次规划全身控制器集成,作为多目标任务的一部分。
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引用次数: 3
Walking on gravel with soft soles using linear inverted pendulum tracking and reaction force distribution 采用线性倒立摆跟踪和反力分布在软底砾石上行走
Pub Date : 2017-11-15 DOI: 10.1109/HUMANOIDS.2017.8246909
Adrien Pajon, Stéphane Caron, Giovanni De Magistris, S. Miossec, A. Kheddar
Soft soles absorb impacts and cast ground unevenness during locomotion on rough terrains. However, they introduce passive degrees of freedom (deformations under the feet) that complexify the tasks of state estimation and overall robot stabilization. We address this problem by developing a control loop that stabilizes humanoid robots when walking with soft soles on flat and uneven terrain. Our closed-loop controller minimizes the errors on the center of mass (COM) and the zero moment point (ZMP) with an admittance control of the feet based on a simple deformation estimator. We demonstrate its effectiveness in real experiments on the HRP-4 humanoid.
软底吸收冲击和铸造地面不均匀运动期间在粗糙的地形。然而,它们引入了被动自由度(脚下的变形),使状态估计和机器人整体稳定的任务复杂化。我们通过开发一个控制回路来解决这个问题,该控制回路可以稳定人形机器人在平坦和不平坦的地形上行走时的软底。我们的闭环控制器通过基于简单变形估计器的足部导纳控制,将质心(COM)和零力矩点(ZMP)上的误差最小化。我们在HRP-4人形机器人的实际实验中证明了其有效性。
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引用次数: 15
Real-time stabilization of a falling humanoid robot using hand contact: An optimal control approach 基于手接触的人形机器人跌落的实时稳定:一种最优控制方法
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246912
Shihao Wang, Kris K. Hauser
This paper introduces a real-time strategy to stabilize a falling humanoid robot by making hand contact with rails or walls in the environment. It uses an optimal control strategy with a simplified three-link model and finds an optimal hand contact using a direct shooting method. The objective function is designed to maintain stability while minimizing the probability of the contact slipping and minimizing impact that may damage the robot's arm. To achieve real-time performance, the method uses a precomputed database of necessary sticking friction coefficients at the contact points for all possible postimpact states. Validation is performed on a number of simulated falls in several rails and walls.
本文介绍了一种通过手与环境中的轨道或墙壁接触来实现人形机器人下落时的实时稳定策略。该方法采用简化三连杆模型的最优控制策略,采用直射法寻找最优手接触点。目标函数旨在保持稳定性,同时使接触滑动的概率最小化,并使可能损坏机器人手臂的冲击最小化。为了实现实时性能,该方法使用预先计算的接触点上所有可能的碰撞后状态的必要粘着摩擦系数数据库。在几个轨道和墙壁上进行了许多模拟坠落验证。
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引用次数: 8
Real-time smart stereo camera based on FPGA-SoC 基于FPGA-SoC的实时智能立体摄像头
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246891
Soenke Michalik, S. Michalik, J. Naghmouchi, Mladen Berekovic
Stereo image processing is one of the most demanding tasks in the field of 3D computer vision and robot vision requiring high-performance computing capabilities within embedded systems. Real-time constraints for autonomous vehicles such as humanoid robots, lead to hardware acceleration approaches for high resolution stereo imaging in human-like vision systems, where commonly FPGA device are employed to handle very high sensor data rates. This work presents a realtime smart stereo camera system implementation resembling the full stereo processing pipeline in a single FPGA device. We introduce the novel memory optimized stereo processing algorithm ”Sparse Retina Census Correlation” (SRCC) that embodies a combination of two well established window based stereo matching approaches. We have leveraged a Sum of Absolute Difference (SAD) of Sobel-filtered images and a Sum of Hamming Distance (SHD) using a modified Retina based Census Transform for increased robustness to lighting variations and for high accuracy. A color rectification module has been implemented to cope with the high frame rate of the stereo pipelining calculating image transformations and rectified pixel coordinates in real-time using parameters for camera intrinsic, image rotation, image distortion and image projection. In addition multiple post-processing algorithms like texture filtering, uniqueness filtering, speckle removal and disparity to depth conversion have been implemented to further enhance the output results. The presented smart camera solution has demonstrated real-time stereo processing of 1280×720 pixel depth images with 256 disparities on a Zynq XC7Z030 FPGA device at 60fps. Due to the universal USB3.0 UVC interface and the onboard depth calculation it is a replacement for RGBD 3D-Sensors with improved image quality and outdoor performance. The camera can easily be used in conjunction with ROS-enabled robots and in automotive or industrial applications.
立体图像处理是三维计算机视觉和机器人视觉领域中要求最高的任务之一,需要嵌入式系统中的高性能计算能力。类人机器人等自动驾驶车辆的实时性限制导致了类人视觉系统中高分辨率立体成像的硬件加速方法,其中通常采用FPGA器件来处理非常高的传感器数据速率。本工作提出了一个实时智能立体相机系统的实现,类似于单个FPGA器件中的全立体处理管道。我们介绍了一种新的内存优化立体处理算法“稀疏视网膜普查相关”(SRCC),它结合了两种基于窗口的立体匹配方法。我们利用sobel滤波图像的绝对差之和(SAD)和汉明距离之和(SHD),使用改进的基于视网膜的人口普查变换来增加对照明变化的鲁棒性和高精度。为了解决立体流水线的高帧率问题,实现了色彩校正模块,利用摄像机内禀参数、图像旋转参数、图像畸变参数和图像投影参数,实时计算图像变换并校正像素坐标。此外,还实现了纹理滤波、唯一性滤波、斑点去除、视差深度转换等多种后处理算法,进一步增强了输出结果。所提出的智能相机解决方案在Zynq XC7Z030 FPGA器件上以60fps的速度演示了1280×720像素深度图像的实时立体处理,具有256个差异。由于通用USB3.0 UVC接口和板载深度计算,它是RGBD 3d传感器的替代品,具有改进的图像质量和户外性能。该相机可以很容易地与ros机器人结合使用,并用于汽车或工业应用。
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引用次数: 11
Variable impedance walking using Time-Varying Lyapunov Stability Margins 时变Lyapunov稳定性裕度的变阻抗行走
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246892
Emmanouil Spyrakos-Papastavridis, P. Childs, N. Tsagarakis
This paper introduces novel methods for a humanoid robot's online balance monitoring, as well as for the tuning of its impedance parameters, based on Time-Varying Lyapunov Stability Margins (TVLSMs). It distinguishes itself from previous works by considering TVLSMs whose values evolve in real-time, in accordance with the references supplied to a trajectory tracking controller, as opposed to the previously-considered static LSMs that revolve around the use of set-point regulators. As a result, an analytical relationship between the system's energy and its Centre-of-Pressure (CoP) is derived, providing a means of predicting the robot's balancing behaviour based on the evolution of the closed-loop system's actual and critical, energy values. An appropriate manipulation of this expression facilitates a real-time tuning of the active stiffness gains, which may be viewed as a process of constraining the robot's energy to residing within a ‘safe region’ of operation. Walking experiments performed using the COmpliant huMANoid (COMAN), reveal the proposed technique's accuracy in terms of predicting stable states, in addition to its capability of enabling an automated real-time tuning of a robot's impedance levels. The proposed strategy has permitted the stable replication of a wide range of joint impedance values, which is imperative for ground interaction during walking.
本文介绍了一种基于时变李雅普诺夫稳定裕度(TVLSMs)的仿人机器人在线平衡监测和阻抗参数整定的新方法。它与以前的工作不同,它考虑了tvlsm,其值根据提供给轨迹跟踪控制器的参考实时演变,而不是以前考虑的静态lsm,围绕着使用设定点调节器。结果,导出了系统能量与其压力中心(CoP)之间的分析关系,提供了一种基于闭环系统实际和临界能量值的演变预测机器人平衡行为的方法。对该表达式的适当操作有助于实时调整主动刚度增益,这可以被视为将机器人的能量限制在操作的“安全区域”内的过程。使用柔性人形机器人(COMAN)进行的行走实验表明,除了能够自动实时调整机器人的阻抗水平外,所提出的技术在预测稳定状态方面的准确性也很高。所提出的策略允许大范围关节阻抗值的稳定复制,这对于行走期间的地面相互作用是必不可少的。
{"title":"Variable impedance walking using Time-Varying Lyapunov Stability Margins","authors":"Emmanouil Spyrakos-Papastavridis, P. Childs, N. Tsagarakis","doi":"10.1109/HUMANOIDS.2017.8246892","DOIUrl":"https://doi.org/10.1109/HUMANOIDS.2017.8246892","url":null,"abstract":"This paper introduces novel methods for a humanoid robot's online balance monitoring, as well as for the tuning of its impedance parameters, based on Time-Varying Lyapunov Stability Margins (TVLSMs). It distinguishes itself from previous works by considering TVLSMs whose values evolve in real-time, in accordance with the references supplied to a trajectory tracking controller, as opposed to the previously-considered static LSMs that revolve around the use of set-point regulators. As a result, an analytical relationship between the system's energy and its Centre-of-Pressure (CoP) is derived, providing a means of predicting the robot's balancing behaviour based on the evolution of the closed-loop system's actual and critical, energy values. An appropriate manipulation of this expression facilitates a real-time tuning of the active stiffness gains, which may be viewed as a process of constraining the robot's energy to residing within a ‘safe region’ of operation. Walking experiments performed using the COmpliant huMANoid (COMAN), reveal the proposed technique's accuracy in terms of predicting stable states, in addition to its capability of enabling an automated real-time tuning of a robot's impedance levels. The proposed strategy has permitted the stable replication of a wide range of joint impedance values, which is imperative for ground interaction during walking.","PeriodicalId":143992,"journal":{"name":"2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116034930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
A method for evaluating humanoid robots using anthropometric and biomechanical data 一种利用人体测量学和生物力学数据评估类人机器人的方法
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239540
N. Thoma, James Holley, W. Verdeyen
Humanoids are generalists, often lacking specific tasks or goals that can be used to evaluate or compare robot performance. Evaluating humanoids through a standardized, generalizable approach can yield a measure of robot performance on yet to be defined tasks. Anthropometric and biomechanical data from human factors design guides can be used as a baseline for evaluating humanoid performance in human-engineered environments. Past humanoid designs have used anthropometric data to define their design parameters, but no standard exists for evaluating humanoid performance. By creating a standard for humanoids, a robots capabilities can be characterized without explicitly testing every conceivable task. NASAs Valkyrie robot was tested against the anthropometric, range of motion, mass property, and strength data from NASAs Constellation Program Human-Systems Integration Requirements. The robot model offered anthropometric and range of motion data, and hardware tests were used to collect mass proportion and strength data. According to the standard used, Valkyrie fell within acceptable bounds for 59% of anthropometry, 64% of range of motion, 13% of mass property and 35% of criticality 1 strength measurements. Evaluating humanoids against the standards upon which human systems are built yields a quantitative measure of robot performance in human-engineered environments. This proposed approach can be generalized to evaluate other humanoids against a common standard. Failures or weaknesses in the humanoid design can be identified and reevaluated over time. Metric performance can be improved through advancements in robot control, operator skill, and hardware redesign.
类人机器人是通才,通常缺乏可用于评估或比较机器人性能的具体任务或目标。通过标准化的、可推广的方法来评估类人机器人,可以衡量机器人在尚未定义的任务上的表现。来自人因设计指南的人体测量学和生物力学数据可以用作评估人类工程环境中仿人性能的基线。过去的仿人设计使用人体测量数据来定义其设计参数,但没有标准来评估仿人的性能。通过为类人机器人创建一个标准,机器人的能力可以不需要明确地测试每一个可以想象到的任务。nasa的Valkyrie机器人根据nasa星座计划人类系统集成要求的人体测量、运动范围、质量特性和强度数据进行了测试。机器人模型提供人体测量和运动范围数据,硬件测试收集质量比例和强度数据。根据使用的标准,瓦尔基里在59%的人体测量、64%的运动范围、13%的质量特性和35%的临界强度测量中都处于可接受范围内。根据人类系统建立的标准对类人机器人进行评估,可以定量衡量机器人在人类工程环境中的表现。这种方法可以推广到根据共同标准评估其他类人机器人。随着时间的推移,可以识别和重新评估人形设计中的失败或弱点。度量性能可以通过机器人控制、操作员技能和硬件重新设计的进步来改进。
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引用次数: 1
Humanoid robot performing jump-and-hit motions using structure-integrated pneumatic cable cylinders 使用结构集成气动电缆气缸进行跳撞运动的仿人机器人
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246948
Kazutoshi Tanaka, Satoshi Nishikawa, Ryuma Niiyama, Y. Kuniyoshi
In this study, a structure-integrated pneumatic cable cylinder has been developed to serve as an actuator for a humanoid robot. The performance of a robot in jumping and hitting a flying object (jump-and-hit motions) has been tested in order to predict its performance during immediate and dynamic whole-body motions. The authors tested the movement of the robofs arms using a cylinder, and jumping motions were simulated to determine the design parameters for the robot performing jump-and-hit operations. Test results for the robofs arms demonstrated that a two-kilogram arm, constructed using a C3, linder with a piston, 32 mm in diameter, moves 75 degrees in 0.44 s. Simulation results for a bipedal robot's forward jumping motion demonstrated that the top of its trunk, with a 50 mm joint force — torque ratio, moves forward by 3.0 m. Using the cylinder for the robofs arms and a joint with the above force — torque ratio in its legs, a prototype of a humanoid robot has been developed that performs a variety of jump-and-hit motions with a ball flying at it from different directions. Thus, the proposed design allows robots to conveniently perform immediate and dynamic whole-body motions.
在本研究中,开发了一种结构集成的气动索筒作为人形机器人的执行器。为了预测机器人在即时和动态全身运动中的表现,我们测试了机器人在跳跃和撞击飞行物体(跳跃和撞击运动)中的表现。作者使用圆柱体测试了机器人手臂的运动,并模拟了跳跃运动,以确定机器人执行跳击操作的设计参数。机器人手臂的测试结果表明,一个两公斤重的手臂,由一个直径32毫米的C3圆柱体和活塞组成,在0.44秒内移动75度。对两足机器人向前跳跃运动的仿真结果表明,在关节力-扭矩比为50 mm时,其躯干顶部向前移动了3.0 m。使用圆柱体作为机器人的手臂,并在其腿上使用上述力-扭矩比的关节,开发了一个人形机器人的原型,该机器人可以在不同方向的球飞向它时执行各种跳跃和击打动作。因此,提出的设计允许机器人方便地执行即时和动态的全身运动。
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引用次数: 4
Towards ergonomie control of human-robot co-manipulation and handover 面向人机协同操作与切换的人机工效控制
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239537
L. Peternel, Wansoo Kim, J. Babič, A. Ajoudani
In this paper, we propose a novel method for the control of human-robot eo-manipulation that takes into aeeount the ergonomie requirements for the human eo-worker. The robot uses a whole-body dynamic model of the human to optimise for the position of the eo-manipulation task in the workspace. In this configuration, the overloading joint torques, i.e. the effects of an external load in human body joints, are minimised. In addition, the optimisation process ineludes several constraints, sueh as human arm manipulability properties, to ensure that the human has a good manipulation eapaeity in the given eonfiguration. The main advantage of this approaeh is that the robot ean potentially help to reduee the work-related strain and increase the productivity of the human eo-worker. In addition, the on-line estimation of the overloading joint torques does not require an external foree plate or sensor insoles. We validated the proposed method with experiments in two eo-manipulation tasks: human using a device to polish an object that is delivered by the robot and a human-robot object handover. The results show that the proposed method is successful in achieving the ergonomie conditions for the human during the eollaboration.
在本文中,我们提出了一种新的人机操作控制方法,该方法考虑了对人类机器人的工效学要求。该机器人使用人体的全身动力学模型来优化eo操作任务在工作空间中的位置。在这种结构中,过载关节扭矩,即外部负载对人体关节的影响,被最小化。此外,优化过程还包含了人体手臂可操纵性等约束条件,以确保人体在给定构型下具有良好的操作能力。这种方法的主要优点是,机器人可以潜在地帮助减少与工作有关的压力,提高人类eo工人的生产力。此外,过载关节扭矩的在线估计不需要外部前板或传感器鞋垫。我们通过实验验证了所提出的方法在两个eo操作任务中:人类使用设备抛光机器人交付的物体和人机物体移交。结果表明,所提出的方法成功地满足了人体在协同过程中的工效条件。
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引用次数: 72
期刊
2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)
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