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2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)最新文献

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Design and implementation of a simple user interface of a smartphone for the elderly 老年人智能手机简单用户界面的设计与实现
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031146
Ying-Wen Bai, C. Chan, Chia Hao Yu
In this paper we present a simple and convenient user interface for the elderly with an open source system platform used in smartphones. This design provides a simplified interface, a large font, a big button and a simple user interface starter for easy operation, and offers the elderly a method for those who are more accustomed to dial phones. Our design includes an improved selective reply text message function, medication reminders, return appointments and a calendar with a list of the simple chores of daily living, and an easy to operate browser for sharing photos with relatives and friends.
在本文中,我们提出了一个简单方便的老年人使用的开源系统平台,用于智能手机的用户界面。本设计提供了简化的界面,大字体,大按钮和简单的用户界面启动器,便于操作,为老年人提供了一种更习惯拨打电话的方法。我们的设计包括一个改进的选择性回复短信功能,药物提醒,返回预约和一个日历,其中列出了日常生活的简单琐事,以及一个易于操作的浏览器,用于与亲朋好友分享照片。
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引用次数: 6
Binary feature-based image retrieval with effective indexing and scoring 基于二进制特征的图像检索,具有有效的索引和评分
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031244
Yusuke Uchida, S. Sakazawa, S. Satoh
In this paper, we propose a stand-alone mobile visual search system based on binary features and bag of visual words framework. The contribution of this paper is two-fold: (1) a visual word-dependent substring extraction method is proposed; (2) a modified version of the local NBNN scoring method is proposed in the context of image retrieval. The proposed system improves retrieval accuracy by 11% compared with a conventional method without increasing the database size.
本文提出了一种基于二进制特征和视觉词袋框架的独立移动视觉搜索系统。本文的贡献有两个方面:(1)提出了一种视觉词相关子串提取方法;(2)在图像检索环境下,提出了一种改进的局部NBNN评分方法。该系统在不增加数据库大小的情况下,检索精度比传统方法提高了11%。
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引用次数: 2
Patterns - The key to game amusement studies 模式——游戏娱乐研究的关键
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031152
K. Jantke, O. Arnold
Studies of digital games bridge the gap from game design and technology to the impact of play, thus, being highly interdisciplinary by nature. The scientific discourse is difficult. Pattern is a key term used with largely varying semantics in mind and, even worse, sometimes without any precise meaning. Patterns are general and somehow abstract phenomena that do not show directly, but occur implicitly by means of their instances. Within knowledge processing in studies of game play and its impact, it is decisive to observe instances and to deduce patterns. By its very nature, this is learning from incomplete information. To avoid speculative guesses, studies of learning necessarily need to be based on precise concepts of what to learn and how to learn. The present paper investigates lucid concepts of patterns and their instances, addresses the crucial problem of learning patterns, and illustrates the deployment of a sound theory in practical studies.
数字游戏研究弥合了从游戏设计和技术到游戏影响的差距,因此本质上是高度跨学科的。科学的论述是困难的。模式是一个使用的关键术语,其语义变化很大,更糟糕的是,有时没有任何精确的含义。模式是一般的和某种程度上抽象的现象,不直接显示,而是通过它们的实例隐含地发生。在研究游戏玩法及其影响的知识处理过程中,观察实例并推断模式至关重要。就其本质而言,这是从不完整的信息中学习。为了避免猜测,学习研究必须建立在学习什么和如何学习的精确概念的基础上。本文探讨了模式及其实例的清晰概念,解决了学习模式的关键问题,并说明了在实际研究中合理的理论部署。
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引用次数: 3
Development of immersive display system of web service in living space 生活空间web服务沉浸式展示系统的开发
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031106
Hiroshi Sugimura, Kazuki Utsumi, Masayuki Kaneko, Kazuki Arima, M. Sakamoto, Yuki Imaizumi, Tomoki Watanabe, M. Isshiki
In this paper, we propose a system to superpose information of web services into living space. The system is controlled by natural actions which are gestures and voice in order to simple control apparatus. The system is assembled by three major modules which the sound recognition, the gesture recognition and a projector. We describe the entire process, the implementation and the evaluation of a prototype system, and confirmed an usefulness of proposal system by using a questionnaire.
本文提出了一种将web服务信息叠加到生活空间中的系统。为了简化控制装置,该系统由手势和声音等自然动作来控制。该系统由声音识别、手势识别和投影仪三个主要模块组成。我们描述了一个原型系统的整个过程、实现和评估,并通过问卷调查的方式证实了提案系统的有效性。
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引用次数: 2
High-speed visible light communication with image sensor of the low frame rate and polygon mirror 高速可见光通信与图像传感器的低帧率和多边形反射
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031305
Yoshihito Imai, T. Ebihara, K. Mizutani
Visible light communication using LED and high-frame-rate image sensor is one of the critical technologies for intelligent transport systems (ITS). However, current visible light communication system requires complicated and expensive devices, such as high-frame-rate image sensor. To provide high-speed visible light communication with existing simple devices, we propose visible light communication with image sensor of the low-frame-rate and polygon mirror. In our system, the fast-blinking visible light signal is obtained as residual image by low-frame-rate image sensor. We evaluated performance of the proposed system in experiment. The obtained results suggest that the proposed system could achieve data rate of 300 bps; 27 times faster than conventional communication system with image sensor of 11 fps.
采用LED和高帧率图像传感器的可见光通信是智能交通系统的关键技术之一。然而,目前的可见光通信系统需要复杂和昂贵的设备,如高帧率图像传感器。为了在现有的简单设备上实现高速可见光通信,我们提出了基于低帧率和多边形镜的图像传感器的可见光通信。在本系统中,快速闪烁的可见光信号通过低帧率图像传感器作为残差图像获取。我们在实验中对系统的性能进行了评估。实验结果表明,该系统可实现300 bps的数据速率;比传统的11帧/秒图像传感器通信系统快27倍。
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引用次数: 7
New robust watermarking approach for image authentication 一种新的图像认证鲁棒水印方法
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031326
Bharat Singh, K. Sharma, Lal Singh Jatav
Digital watermarking is a process of embedding watermark signal with its host image to prove its authenticity. In this paper, Embedding and extraction process are applied on the higher frequency domain of Discrete Wavelet Transform (DWT). Using DWT prior to the Discrete Cosine Transform (DCT) provides improved imperceptibility and higher robustness against Signal processing attacks. Arnold transformation is used to scramble the watermarking object for security purpose. This approach improves the similarity ratio and PSNR over previous schemas so provides efficient authentication.
数字水印是将水印信号嵌入其宿主图像以证明其真实性的过程。本文在离散小波变换(DWT)的高频域上进行嵌入和提取处理。在离散余弦变换(DCT)之前使用DWT提供了更好的不可感知性和更高的抗信号处理攻击的鲁棒性。为了保证水印对象的安全性,采用阿诺德变换对水印对象进行置乱。与以前的模式相比,这种方法提高了相似性比率和PSNR,从而提供了高效的身份验证。
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引用次数: 2
Aerial imaging display based on a heterogeneous imaging system consisting of roof mirror arrays 基于顶镜阵列异构成像系统的航空成像显示
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031217
Yuki Maeda, D. Miyazaki, S. Maekawa
A novel aerial imaging system consisting of two roof mirror arrays is proposed. The proposed imaging system is based on heterogeneous imaging, which means that the system forms an aerial real image in a crosswise direction and a virtual image in a lengthwise direction. The aerial image formed by the proposed system is not distorted by Seidel aberrations because the imaging is based on retro reflection. We developed an experimental display system and confirmed an aerial image that can be seen naturally in spite of the aerial image was formed only in a crosswise direction.
提出了一种由两个顶镜阵列组成的新型航空成像系统。所提出的成像系统基于异构成像,即系统在横向上形成航空实像,在纵向上形成虚拟像。该系统形成的航拍图像不受赛德尔像差的影响,因为成像是基于复古反射的。我们开发了一种实验显示系统,并确认了一种可以自然看到的航拍图像,尽管航拍图像只是在横向形成的。
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引用次数: 9
An interactive concierge for independent living 为独立生活提供互动礼宾服务
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031297
O. Arnold, L. Kirsch, A. Schulz
Real estates and housing associations have to incorporate modern mobile and internet technologies in their service offerings to stay attractive for clients. While doing so, they must take into account the special needs of their target audience. The elderly is an increasing target group which refuses modern consumer electronics with overwhelming features. Therefore, easy-to-use interaction models based on natural language processing are essential. With IBM's Watson a new area for deep answering systems and semantic understanding of utterances arises. Our paper investigates the Watson approach, combines the used techniques with other artificial intelligence methods and develops an interactive concierge service.
房地产和住房协会必须将现代移动和互联网技术纳入其服务产品中,以保持对客户的吸引力。在这样做时,它们必须考虑到目标受众的特殊需要。老年人是一个越来越多的目标群体,他们拒绝现代消费电子产品的压倒性功能。因此,基于自然语言处理的易于使用的交互模型是必不可少的。有了IBM的沃森,深度回答系统和话语语义理解的新领域就出现了。我们的论文研究了沃森方法,将使用的技术与其他人工智能方法相结合,开发了一种交互式礼宾服务。
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引用次数: 6
Estimation of metabolic rate for heart rate-based self-adaptive home appliance 基于心率的自适应家用电器代谢率估计
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031329
Ju-Kyoung Lee, Hyeong-Jun Kim, Suk Lee, J. Sohn, Hyun Hee Kim, K. Lee
In this study, we propose an algorithm that enables home appliances (air conditioners) and lighting fixtures to estimate real-time occupant metabolic rate based on their heart rate and provide better thermal conditions for occupants in smart home environment. Occupant metabolic rate refers to the heat production of occupants, and smart home appliances can use this data to control environment factors, including temperature and humidity for the optimal indoor climate. We also compared this heart rate-based method with the pre-existing location-based method in test bed to evaluate the effectiveness of both methods in estimating metabolic rate.
在本研究中,我们提出了一种算法,使家用电器(空调)和照明装置能够根据其心率估计居住者的实时代谢率,并为智能家居环境中的居住者提供更好的热条件。乘员代谢率是指乘员产生的热量,智能家电可以利用这些数据来控制环境因素,包括温度和湿度,以达到最佳的室内气候。我们还将这种基于心率的方法与现有的基于位置的方法在试验台上进行了比较,以评估两种方法在估计代谢率方面的有效性。
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引用次数: 1
Framework and software to build large scale digital city for virtual walking / cycling system 构建大型数字城市虚拟步行/骑行系统的框架和软件
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031338
T. Kikuchi
Dementia is one of the most serious problems in aging society. Aerobic exercise has good evidence for its prevention. Walking and cycling are popular and practical aerobic exercises. However, elderly people have problems in the walking and cycling, which come from lacks of physical / mental functionalities and unsuitable traffic environment. To provide safe and human-friendly environment for walking / cycling, we have developed virtual reality walking / cycling system. In this paper, a framework, which can easily and rapidly construct large-scale computer graphic data for the systems, was described. As an application, we reported about the trials for the psychophysics experiment on the traffic environment with the framework.
老年痴呆症是老龄化社会中最严重的问题之一。有氧运动有很好的预防效果。步行和骑自行车是流行的、实用的有氧运动。然而,老年人在步行和骑自行车方面存在问题,这是由于身体/精神功能的缺乏和不合适的交通环境。为了提供安全、人性化的步行/骑行环境,我们开发了虚拟现实步行/骑行系统。本文描述了一个能够方便、快速地为系统构建大规模计算机图形数据的框架。作为一种应用,我们报道了用该框架进行交通环境心理物理实验的试验情况。
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引用次数: 3
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2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)
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