首页 > 最新文献

2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)最新文献

英文 中文
Real-time sub-pixel binocular ranging based on FPGA 基于FPGA的实时亚像素双目测距
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9923492
Tao Zhou, Jun Ruan, Kehao Wang
Binocular stereo vision is an essential subject of computer vision research with numerous implications in 3D reconstruction. Binocular stereo vision algorithms, however, are computationally demanding and require a high processing units capability, Some conventional systems cannot meet the requirements of real-time and precision. To solve these issues, we employ a software-hardware co-design approach based on FPGA (Field Programmable Gate Arrays). According to the peculiarities of binocular stereo vision, We separate the system tasks into software and hardware portions that can fully utilize FPGA hardware acceleration and ARM (Advanced RISC Machine) data management. The parallel processing capabilities of FPGAs enable a comprehensive pipeline design synchronized with the same system clock to synchronously run multiple image processing components, considerably enhancing processing performance. This paper propose an improved image processing system that realizes binocular ranging through center point matching, We evaluated the design on the AXU3EG development board. The experimental results show that the system has high real-time performance. The system features a faster image processing rate and less expensive hardware than the conventional stereo matching ranging approach, and the ranging precision may be down to the sub-pixel level.
双目立体视觉是计算机视觉研究的一个重要课题,在三维重建中具有重要意义。然而双目立体视觉算法计算量大,对处理单元能力要求高,一些传统系统无法满足实时性和精度的要求。为了解决这些问题,我们采用了一种基于FPGA(现场可编程门阵列)的软硬件协同设计方法。根据双目立体视觉的特点,我们将系统任务分为软件和硬件两部分,充分利用FPGA硬件加速和ARM (Advanced RISC Machine)数据管理。fpga的并行处理能力使一个全面的管道设计与相同的系统时钟同步,以同步运行多个图像处理组件,大大提高了处理性能。本文提出了一种改进的图像处理系统,通过中心点匹配实现双目测距,并在AXU3EG开发板上对设计进行了评价。实验结果表明,该系统具有较高的实时性。与传统的立体匹配测距方法相比,该系统具有更快的图像处理速度和更便宜的硬件,测距精度可降至亚像素级。
{"title":"Real-time sub-pixel binocular ranging based on FPGA","authors":"Tao Zhou, Jun Ruan, Kehao Wang","doi":"10.1109/ICACSIS56558.2022.9923492","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9923492","url":null,"abstract":"Binocular stereo vision is an essential subject of computer vision research with numerous implications in 3D reconstruction. Binocular stereo vision algorithms, however, are computationally demanding and require a high processing units capability, Some conventional systems cannot meet the requirements of real-time and precision. To solve these issues, we employ a software-hardware co-design approach based on FPGA (Field Programmable Gate Arrays). According to the peculiarities of binocular stereo vision, We separate the system tasks into software and hardware portions that can fully utilize FPGA hardware acceleration and ARM (Advanced RISC Machine) data management. The parallel processing capabilities of FPGAs enable a comprehensive pipeline design synchronized with the same system clock to synchronously run multiple image processing components, considerably enhancing processing performance. This paper propose an improved image processing system that realizes binocular ranging through center point matching, We evaluated the design on the AXU3EG development board. The experimental results show that the system has high real-time performance. The system features a faster image processing rate and less expensive hardware than the conventional stereo matching ranging approach, and the ranging precision may be down to the sub-pixel level.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"729 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125444900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gamification-Based Online Collaborative Learning Feature Design on SoloLearn Application with Mechanics-Dynamics-Aesthetics Framework and User-Centered Design Method 基于力学-动态-美学框架和以用户为中心的设计方法的solollearn应用中基于游戏化的在线协同学习功能设计
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9922961
Gusti Ngurah Yama Adi Putra, K. Junus, H. Santoso
The use of gamification in an e-learning system has been shown to have a positive impact on motivation and learning achievement. Online collaborative learning that utilizes a gamification system has the potential to increase student engagement in the collaboration process. Unfortunately, current research related to the relationship between gamification elements and the participation of online collaborative learning is still limited. This study aims to design a gamification-based online collaborative learning feature in SoloLearn. This study uses the Mechanics, Dynamics, Aesthetics framework to analyze elements in gamification and user-centered design method to create interface design. This research is guided by theoretical foundations such as the influence factors of student participation in online collaborative learning, aspects of a game, and the interface design principles of Shneiderman's Eight Golden Rules of Interface Design, to produce seven alternative designs. Evaluation of the design was carried out by applying contextual interviews. The results showed that all alternative designs were accepted by the respondents in terms of motivating and helping the learning process in the SoloLearn application. The online survey involving 61 respondents exhibits that the proposed application on SoloLearn is satisfactory. However, some improvements are suggested.
在电子学习系统中使用游戏化已被证明对动机和学习成绩有积极的影响。利用游戏化系统的在线协作学习有可能提高学生在协作过程中的参与度。不幸的是,目前有关游戏化元素与在线协作学习参与之间关系的研究仍然有限。本研究旨在为solollearn设计一个基于游戏化的在线协作学习功能。本研究使用力学、动力学、美学框架来分析游戏化中的元素和以用户为中心的设计方法来创建界面设计。本研究以学生参与在线协作学习的影响因素、游戏的各个方面、Shneiderman’s Eight Golden Rules of interface design的界面设计原则等理论基础为指导,产生了七种可供选择的设计。通过应用上下文访谈对设计进行评估。结果表明,在solollearn应用程序的激励和帮助学习过程方面,所有备选设计都被受访者接受。这项涉及61名受访者的在线调查显示,solollearn提出的应用程序令人满意。然而,提出了一些改进建议。
{"title":"Gamification-Based Online Collaborative Learning Feature Design on SoloLearn Application with Mechanics-Dynamics-Aesthetics Framework and User-Centered Design Method","authors":"Gusti Ngurah Yama Adi Putra, K. Junus, H. Santoso","doi":"10.1109/ICACSIS56558.2022.9922961","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9922961","url":null,"abstract":"The use of gamification in an e-learning system has been shown to have a positive impact on motivation and learning achievement. Online collaborative learning that utilizes a gamification system has the potential to increase student engagement in the collaboration process. Unfortunately, current research related to the relationship between gamification elements and the participation of online collaborative learning is still limited. This study aims to design a gamification-based online collaborative learning feature in SoloLearn. This study uses the Mechanics, Dynamics, Aesthetics framework to analyze elements in gamification and user-centered design method to create interface design. This research is guided by theoretical foundations such as the influence factors of student participation in online collaborative learning, aspects of a game, and the interface design principles of Shneiderman's Eight Golden Rules of Interface Design, to produce seven alternative designs. Evaluation of the design was carried out by applying contextual interviews. The results showed that all alternative designs were accepted by the respondents in terms of motivating and helping the learning process in the SoloLearn application. The online survey involving 61 respondents exhibits that the proposed application on SoloLearn is satisfactory. However, some improvements are suggested.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128978811","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Business Process Architecture, Data and Information Architecture: a Public Sector Case 业务流程架构、数据和信息架构:一个公共部门案例
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9923493
Hayu Marta Ambarawati, Mahendrawathi Er, Raditvo Prasetianto Wibowo, Agus Imam Sonhaii
Electronic-Based Government System (SPBE) is one of the programs made by the Government of Indonesia to realize clean, effective, transparent, and accountable governance as well as quality and reliable public services. The Surabaya City Office for Population Administration & Civil Registration (COP ACR) must have the SPBE Architecture, especially the Business Process Architecture (BPA). However, until now, the Surabaya COPACR has not had BPA. The absence of BP A potentially causes problems and make the organization unable to assess its readiness to develop architecture in other domains. In this study, the BP A is designed based on its current condition. This is followed by an assessment of the readiness of the Surabaya COP ACR in designing the Data and Information Architecture (DIA). The BP A is developed based on the BPTrends Associates (BPTA) method to find out the value chain, the stakeholders involved, and the business processes being carried out. There are six value chains that are mapped using BPMN and categorized as core processes, support processes, and management processes. The core process value chain has 108 diagrams grouped into Levels 0 to 5. This BP A is used to develop a Conceptual Data Model (CDM), which produces 35 entities and their relationships. The comparison of the data entities in the CDM created with the current data entities yields a ratio of 24:35. Meanwhile, the ratio of the availability of inputs for the preparation of the DIA is 0:4, which indicates that the Surabaya COPACR needs to prepare these inputs before designing the DIA.
电子政务系统(SPBE)是印度尼西亚政府为实现清洁、有效、透明和负责任的治理以及高质量和可靠的公共服务而制定的项目之一。泗水市人口管理和民事登记办公室(COP ACR)必须拥有SPBE架构,特别是业务流程架构(BPA)。然而,到目前为止,泗水COPACR还没有BPA。BP A的缺失可能会导致问题,并使组织无法评估其在其他领域开发体系结构的准备情况。在本研究中,BP A是根据其现状进行设计的。随后是对泗水COP ACR在设计数据和信息架构(DIA)方面的准备情况进行评估。BP A是基于BP trends Associates (BPTA)方法开发的,以找出价值链、所涉及的利益相关者和正在执行的业务流程。使用BPMN可以映射六个价值链,并将其分类为核心流程、支持流程和管理流程。核心过程价值链有108个图,分为0到5级。此BP A用于开发概念数据模型(CDM),该模型产生35个实体及其关系。将创建的CDM中的数据实体与当前数据实体进行比较,得出的比率为24:35。同时,准备DIA的可用输入的比例为0:4,这表明泗水COPACR需要在设计DIA之前准备这些输入。
{"title":"Business Process Architecture, Data and Information Architecture: a Public Sector Case","authors":"Hayu Marta Ambarawati, Mahendrawathi Er, Raditvo Prasetianto Wibowo, Agus Imam Sonhaii","doi":"10.1109/ICACSIS56558.2022.9923493","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9923493","url":null,"abstract":"Electronic-Based Government System (SPBE) is one of the programs made by the Government of Indonesia to realize clean, effective, transparent, and accountable governance as well as quality and reliable public services. The Surabaya City Office for Population Administration & Civil Registration (COP ACR) must have the SPBE Architecture, especially the Business Process Architecture (BPA). However, until now, the Surabaya COPACR has not had BPA. The absence of BP A potentially causes problems and make the organization unable to assess its readiness to develop architecture in other domains. In this study, the BP A is designed based on its current condition. This is followed by an assessment of the readiness of the Surabaya COP ACR in designing the Data and Information Architecture (DIA). The BP A is developed based on the BPTrends Associates (BPTA) method to find out the value chain, the stakeholders involved, and the business processes being carried out. There are six value chains that are mapped using BPMN and categorized as core processes, support processes, and management processes. The core process value chain has 108 diagrams grouped into Levels 0 to 5. This BP A is used to develop a Conceptual Data Model (CDM), which produces 35 entities and their relationships. The comparison of the data entities in the CDM created with the current data entities yields a ratio of 24:35. Meanwhile, the ratio of the availability of inputs for the preparation of the DIA is 0:4, which indicates that the Surabaya COPACR needs to prepare these inputs before designing the DIA.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127707966","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and Evaluation of AKP Application AKP应用的设计与评价
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9923548
Iustisia Natalia Simbolon, Devi Wahyuni Silitonga, Putri Era Waty Bakara
The Akuntabilitas Kinerja Pemerintah (AKP) Application is a website-based application that functions to collect, manage, measure, report, and store all reports of work in Kemenko Marves. The purpose of developing the AKP application is to centralize the mechanism for reporting work results with the same reporting standards. The AKP application interface to be built uses the User Centered Design (UCD) method. The AKP application interface will then carry out testing to find usability problems in the initial AKP application prototype. The AKP application testing in this study was carried out in two iterations. The first iteration test was carried out using the Cognitive Walkthrough and Heuristic Evaluation methods from the expert's point of view and the Think Aloud method from the end user side. While the second iteration test, only uses the Think Aloud method. After conducting usability testing, a final high-fidelity prototype of the AKP application will be built. Based on the results of the final prototype, usability testing was carried out using the SUS questionnaire to re-measure the usability level of the AKP application prototype. The target score for the usability value that is expected from this research is 80 (Grade Scale B). Before making improvements to the initial design of the AKP application, the SUS score was 79.5 (Grade Scale = C). However, after improvements were made to the AKP application design, the SUS score became 84 (Grade Scale = B). Based on the test results, the usability score increased by 4.5 and has reached the research target.
Akuntabilitas Kinerja Pemerintah (AKP)应用程序是一个基于网站的应用程序,其功能是收集,管理,测量,报告和存储Kemenko Marves的所有工作报告。开发AKP应用程序的目的是用相同的报告标准来集中报告工作结果的机制。要构建的AKP应用程序接口使用以用户为中心的设计(UCD)方法。然后,AKP应用程序接口将进行测试,以发现初始AKP应用程序原型中的可用性问题。本研究的AKP应用测试分两次迭代进行。第一次迭代测试从专家的角度使用认知演练和启发式评估方法,从最终用户的角度使用大声思考方法。而第二次迭代测试,只使用Think Aloud方法。在进行可用性测试后,将构建AKP应用程序的最终高保真原型。基于最终原型的结果,使用SUS问卷进行可用性测试,重新测量AKP应用原型的可用性水平。本研究期望的可用性值目标得分为80分(等级量表B),在对AKP应用程序的初始设计进行改进之前,SUS得分为79.5分(等级量表= C),而在对AKP应用程序设计进行改进后,SUS得分为84分(等级量表= B),根据测试结果,可用性得分提高了4.5分,达到了研究目标。
{"title":"Design and Evaluation of AKP Application","authors":"Iustisia Natalia Simbolon, Devi Wahyuni Silitonga, Putri Era Waty Bakara","doi":"10.1109/ICACSIS56558.2022.9923548","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9923548","url":null,"abstract":"The Akuntabilitas Kinerja Pemerintah (AKP) Application is a website-based application that functions to collect, manage, measure, report, and store all reports of work in Kemenko Marves. The purpose of developing the AKP application is to centralize the mechanism for reporting work results with the same reporting standards. The AKP application interface to be built uses the User Centered Design (UCD) method. The AKP application interface will then carry out testing to find usability problems in the initial AKP application prototype. The AKP application testing in this study was carried out in two iterations. The first iteration test was carried out using the Cognitive Walkthrough and Heuristic Evaluation methods from the expert's point of view and the Think Aloud method from the end user side. While the second iteration test, only uses the Think Aloud method. After conducting usability testing, a final high-fidelity prototype of the AKP application will be built. Based on the results of the final prototype, usability testing was carried out using the SUS questionnaire to re-measure the usability level of the AKP application prototype. The target score for the usability value that is expected from this research is 80 (Grade Scale B). Before making improvements to the initial design of the AKP application, the SUS score was 79.5 (Grade Scale = C). However, after improvements were made to the AKP application design, the SUS score became 84 (Grade Scale = B). Based on the test results, the usability score increased by 4.5 and has reached the research target.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127872776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ICACSIS Cover ICACSIS封面
Pub Date : 2022-10-01 DOI: 10.1109/icacsis56558.2022.9923483
{"title":"ICACSIS Cover","authors":"","doi":"10.1109/icacsis56558.2022.9923483","DOIUrl":"https://doi.org/10.1109/icacsis56558.2022.9923483","url":null,"abstract":"","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127030805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring an Integrated Model of Tracking and Tracing Application: Insights from PeduliLindungi in Indonesia 探索跟踪和跟踪应用的集成模型:来自印度尼西亚PeduliLindungi的见解
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9923498
Jonathan Filbert Liysanto, M. R. Shihab
The impact of COVID-19 in Indonesia has been tremendous. Starting from the announcement of the multi-tiered activity restrictions (PPKM) by the government to the national regulations for the enforcement of the tracking and tracing e-government application, PeduliLindungi, for several regions in Indonesia. Due to the application's significant adoption impact, understanding the integration of its factor and impacts are crucial to gaining a holistic understanding of COVID-19 prevention in Indonesia. This research aims to explore an integrated model consisting of factors affecting and impacts of the adoption of e-government applications in Indonesia, specifically towards PeduliLindungi. This research uses an exploratory research model with constructs adapted from various past research inspired by the Unified theory of acceptance and use of technology (UTAUT) dan Technology Acceptance Model (TAM) research models. The analysis process of this research utilizes the Partial Least Square Structural Equation Modelling (PLS-SEM). This research shows that perceived ease of use, perceived benefits, hedonic motivation, and trust in government prove to predict tracking and tracing e-government adoption. On the other hand, Information transparency, government accessibility, social awareness, dan intention to recommend are proven impacts of tracking and tracing e-government adoption. Theoretically, this research theoretically enriches the e-government research field in Indonesia by exploring PeduliLindungi and providing a baseline for future research. Preictally, this research gives insights and suggestions about the impact of adopting tracking and tracing e-government in Indonesia.
COVID-19对印度尼西亚的影响是巨大的。从政府宣布多层次活动限制(PPKM)开始,到印尼多个地区实施跟踪和追踪电子政务应用程序PeduliLindungi的国家法规。由于该应用程序的重大采用影响,了解其因素和影响的整合对于全面了解印度尼西亚的COVID-19预防至关重要。本研究旨在探索一个综合模型,包括印度尼西亚,特别是PeduliLindungi采用电子政务应用的影响因素和影响。本研究采用了一种探索性的研究模型,其结构改编自以往的各种研究,受到技术接受与使用统一理论(UTAUT)和技术接受模型(TAM)研究模型的启发。本研究的分析过程采用偏最小二乘结构方程模型(PLS-SEM)。本研究表明,感知易用性、感知收益、享乐动机和对政府的信任证明可以预测跟踪和跟踪电子政务的采用。另一方面,信息透明度、政府可及性、社会意识、推荐意愿是跟踪和追踪电子政务采用的有效影响因素。理论上,本研究通过对PeduliLindungi的探索,在理论上丰富了印尼电子政务研究领域,为今后的研究提供了一个基线。在此基础上,本研究对印尼采用跟踪和追溯电子政务的影响提出了见解和建议。
{"title":"Exploring an Integrated Model of Tracking and Tracing Application: Insights from PeduliLindungi in Indonesia","authors":"Jonathan Filbert Liysanto, M. R. Shihab","doi":"10.1109/ICACSIS56558.2022.9923498","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9923498","url":null,"abstract":"The impact of COVID-19 in Indonesia has been tremendous. Starting from the announcement of the multi-tiered activity restrictions (PPKM) by the government to the national regulations for the enforcement of the tracking and tracing e-government application, PeduliLindungi, for several regions in Indonesia. Due to the application's significant adoption impact, understanding the integration of its factor and impacts are crucial to gaining a holistic understanding of COVID-19 prevention in Indonesia. This research aims to explore an integrated model consisting of factors affecting and impacts of the adoption of e-government applications in Indonesia, specifically towards PeduliLindungi. This research uses an exploratory research model with constructs adapted from various past research inspired by the Unified theory of acceptance and use of technology (UTAUT) dan Technology Acceptance Model (TAM) research models. The analysis process of this research utilizes the Partial Least Square Structural Equation Modelling (PLS-SEM). This research shows that perceived ease of use, perceived benefits, hedonic motivation, and trust in government prove to predict tracking and tracing e-government adoption. On the other hand, Information transparency, government accessibility, social awareness, dan intention to recommend are proven impacts of tracking and tracing e-government adoption. Theoretically, this research theoretically enriches the e-government research field in Indonesia by exploring PeduliLindungi and providing a baseline for future research. Preictally, this research gives insights and suggestions about the impact of adopting tracking and tracing e-government in Indonesia.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125447926","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
A Correlational Study Between User Interfaces Attributes to User Experience in a Website 网站用户界面属性与用户体验的相关性研究
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9923425
Christopher Angelo, Diven Clementius, Kensi Chandrawan, Anderies, Irene Anindaputri Iswanto
In this paper, we explain how website's symmetry, colorfulness and visual complexity weights to user experience as a whole. For this study, 15 random websites with varying levels of user interface attributes were chosen, and 10 people volunteered to be the research subject for this study. The user interface attributes are symmetry, colorfulness, and visual complexity. We use UMUX to measure the user experience of a website numerically and compare it to the user interface attributes score using scatterplots. We found a positive correlation between the symmetric website and the UMUX score and an inverse correlation between Visually complex websites and UMUX scores.
在本文中,我们解释了网站的对称性、色彩和视觉复杂性对用户体验的整体影响。在本研究中,我们随机选择了15个具有不同用户界面属性的网站,10个人自愿成为本研究的研究对象。用户界面的属性是对称、丰富多彩和视觉复杂性。我们使用UMUX以数字方式衡量网站的用户体验,并使用散点图将其与用户界面属性得分进行比较。我们发现对称型网站与UMUX得分呈正相关,而视觉复杂型网站与UMUX得分呈负相关。
{"title":"A Correlational Study Between User Interfaces Attributes to User Experience in a Website","authors":"Christopher Angelo, Diven Clementius, Kensi Chandrawan, Anderies, Irene Anindaputri Iswanto","doi":"10.1109/ICACSIS56558.2022.9923425","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9923425","url":null,"abstract":"In this paper, we explain how website's symmetry, colorfulness and visual complexity weights to user experience as a whole. For this study, 15 random websites with varying levels of user interface attributes were chosen, and 10 people volunteered to be the research subject for this study. The user interface attributes are symmetry, colorfulness, and visual complexity. We use UMUX to measure the user experience of a website numerically and compare it to the user interface attributes score using scatterplots. We found a positive correlation between the symmetric website and the UMUX score and an inverse correlation between Visually complex websites and UMUX scores.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121884815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Optimizing Time and Cost Activity based on Discrete Event Simulation with Multi-Objective Optimization Method by Ratio Analysis (MOORA) 基于比率分析(MOORA)的离散事件仿真多目标优化方法的时间成本作业优化
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9923512
K. R. Sungkono, Tio Arya Dewa Prakasa, Alfado Rafly Hermawan, Ganendra Aby Bhamakerti, R. Sarno
Medical waste management in a hospital is critical and must be treated properly. Waste management negligence can lead to accumulation of waste, which can trigger new diseases. One of the reasons for the accumulation of waste is insufficient number of resources. Optimization of the number of workers is important, because it will have an impact on the costs incurred and the complete time of the waste treatment. A simulation of medical waste management processes can portray many situations to provide optimal resources. Several existing research utilize Discrete Event Simulation (DES) to simulate waste processes; however, those publications have not determined optimal amount of resources based on cost and time in different rations and identified the effect of difference in the ratio of cost and time to the number of resources. This paper proposes a combination of Discrete Event Simulation (DES) and MOORA to determine amount of resources in different ratio of time and cost. Then, this paper implements two simulations, i.e., a simulation with small amount of incoming waste and a simulation with high amount of incoming waste, to identify the significant between the ratio of cost and time to the number of workers. This study uses a process model of medical waste management of a hospital in East Java to establish the DES. The results of this study indicate that in the case where there is less waste going in, fewer workers will be required than in the case where there is a lot of waste going in. The difference between the balanced ratio and the unbalanced ratio in the case where there is a small amount of incoming waste also does not have a big impact on the resource requirements of workers. In contrast to the case of a lot of incoming waste, the difference in the ratio will be seen significantly in terms of the number of workers needed for each activity.
医院的医疗废物管理至关重要,必须得到妥善处理。废物管理疏忽可导致废物堆积,从而引发新的疾病。垃圾堆积的原因之一是资源数量不足。工人数量的优化是很重要的,因为它会对产生的成本和废物处理的完成时间产生影响。医疗废物管理过程的模拟可以描绘许多情况,以提供最佳资源。现有的一些研究利用离散事件模拟(DES)来模拟废物处理过程;但是,这些出版物没有根据不同配给的成本和时间确定最佳资源量,也没有确定成本和时间之比的差异对资源数量的影响。本文提出将离散事件仿真(DES)与MOORA相结合,在不同的时间和成本比下确定资源的数量。然后,本文实现了两个仿真,即少量传入废物的仿真和大量传入废物的仿真,以确定成本和时间的比率与工人数量之间的显著性。本研究使用东爪哇一家医院医疗废物管理的过程模型来建立DES。本研究的结果表明,在废物较少的情况下,所需的工人数量少于废物大量进入的情况。在有少量废物进入的情况下,平衡比例与不平衡比例的差异对工人的资源需求也没有太大的影响。与大量废物流入的情况相反,就每项活动所需的工人数量而言,这一比例的差异将被显著地看到。
{"title":"Optimizing Time and Cost Activity based on Discrete Event Simulation with Multi-Objective Optimization Method by Ratio Analysis (MOORA)","authors":"K. R. Sungkono, Tio Arya Dewa Prakasa, Alfado Rafly Hermawan, Ganendra Aby Bhamakerti, R. Sarno","doi":"10.1109/ICACSIS56558.2022.9923512","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9923512","url":null,"abstract":"Medical waste management in a hospital is critical and must be treated properly. Waste management negligence can lead to accumulation of waste, which can trigger new diseases. One of the reasons for the accumulation of waste is insufficient number of resources. Optimization of the number of workers is important, because it will have an impact on the costs incurred and the complete time of the waste treatment. A simulation of medical waste management processes can portray many situations to provide optimal resources. Several existing research utilize Discrete Event Simulation (DES) to simulate waste processes; however, those publications have not determined optimal amount of resources based on cost and time in different rations and identified the effect of difference in the ratio of cost and time to the number of resources. This paper proposes a combination of Discrete Event Simulation (DES) and MOORA to determine amount of resources in different ratio of time and cost. Then, this paper implements two simulations, i.e., a simulation with small amount of incoming waste and a simulation with high amount of incoming waste, to identify the significant between the ratio of cost and time to the number of workers. This study uses a process model of medical waste management of a hospital in East Java to establish the DES. The results of this study indicate that in the case where there is less waste going in, fewer workers will be required than in the case where there is a lot of waste going in. The difference between the balanced ratio and the unbalanced ratio in the case where there is a small amount of incoming waste also does not have a big impact on the resource requirements of workers. In contrast to the case of a lot of incoming waste, the difference in the ratio will be seen significantly in terms of the number of workers needed for each activity.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133064981","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Malware Classification and Visualization Using EfficientNet and B2IMG Algorithm 基于EfficientNet和B2IMG算法的恶意软件分类和可视化
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9923524
H. Pratama, Jeckson Sidabutar
The growth of malware has been significantly high in the last few years. Signature-based and heuristic methods have already been used in malware classification for a long time, but since the growth of polymorphic, both methods have become irrelevant. This problem makes machine learning and deep learning popular to overcome this problem. EfficientNet is one of the transfer learning models, a deep learning subfield. It said that this model could beat the state of the art of deep learning classification in ImageNet. In this paper, the researcher already implemented several EffiicientNet models into two type of Malware BIG 2015 that had been visualized into grayscale and RGB format. From the experiment, we found that EfficientNetB7 implemented into RGB dataset got 99.63% of accuracy, 98.36% of precision, 98.35% of recall, 98.34% of F1-Score, and 98.30% of AUC, with only takes 10 epochs in training process. It could outperformed other pretrained model within a few epochs.
在过去的几年里,恶意软件的增长速度非常快。基于签名的方法和启发式方法已经在恶意软件分类中使用了很长时间,但随着多态技术的发展,这两种方法都变得无关紧要。这个问题使得机器学习和深度学习流行起来,以克服这个问题。effentnet是迁移学习模型之一,是深度学习的一个分支。该公司表示,该模型可以击败ImageNet中最先进的深度学习分类技术。在本文中,研究人员已经将几个efficientnet模型实现到两种类型的恶意软件BIG 2015中,并将其可视化为灰度和RGB格式。通过实验,我们发现在RGB数据集上实现的效率netb7准确率达到99.63%,精密度达到98.36%,召回率达到98.35%,F1-Score达到98.34%,AUC达到98.30%,训练过程只需要10个epoch。它可以在几个时代内超越其他预训练模型。
{"title":"Malware Classification and Visualization Using EfficientNet and B2IMG Algorithm","authors":"H. Pratama, Jeckson Sidabutar","doi":"10.1109/ICACSIS56558.2022.9923524","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9923524","url":null,"abstract":"The growth of malware has been significantly high in the last few years. Signature-based and heuristic methods have already been used in malware classification for a long time, but since the growth of polymorphic, both methods have become irrelevant. This problem makes machine learning and deep learning popular to overcome this problem. EfficientNet is one of the transfer learning models, a deep learning subfield. It said that this model could beat the state of the art of deep learning classification in ImageNet. In this paper, the researcher already implemented several EffiicientNet models into two type of Malware BIG 2015 that had been visualized into grayscale and RGB format. From the experiment, we found that EfficientNetB7 implemented into RGB dataset got 99.63% of accuracy, 98.36% of precision, 98.35% of recall, 98.34% of F1-Score, and 98.30% of AUC, with only takes 10 epochs in training process. It could outperformed other pretrained model within a few epochs.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125247453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Developing a Singlish Neural Language Model using ELECTRA 利用ELECTRA建立新加坡式英语神经语言模型
Pub Date : 2022-10-01 DOI: 10.1109/ICACSIS56558.2022.9923521
Galangkangin Gotera, Radityo Eko Prasojo, Y. K. Isal
We develop and benchmark a Singlish pretrained neural language model. To this end, we build a novel 3 GB Singlish freetext dataset collected through various Singaporean websites. Then, we leverage ELECTRA (Efficiently Learning an Encoder that Classifies Token Replacements Accurately) to train a transformer-based Singlish language model. ELECTRA is chosen due to its resource-efficiency to better ensure reproducibility. We further build two text classification datasets in Singlish: sentiment analysis and language identification. We use the two datasets to fine-tune our ELECTRA model and benchmark the results against other available pretrained models in English and Singlish. Our experiments show that our Singlish ELECTRA model is competitive against the best open-source models we found despite being pretrained within a significantly less amount of time. We publicly release the benchmarking dataset.
我们开发并测试了一个新加坡英语预训练的神经语言模型。为此,我们建立了一个新颖的3gb的新加坡英语免费文本数据集,这些数据集是通过各种新加坡网站收集的。然后,我们利用ELECTRA(高效学习编码器,准确分类Token替换)来训练基于转换器的新加坡英语语言模型。选择ELECTRA是因为其资源效率高,可以更好地确保再现性。我们进一步建立了新加坡英语的两个文本分类数据集:情感分析和语言识别。我们使用这两个数据集来微调我们的ELECTRA模型,并将结果与其他可用的英语和新加坡英语预训练模型进行基准测试。我们的实验表明,我们的Singlish ELECTRA模型与我们发现的最好的开源模型相比具有竞争力,尽管我们在更少的时间内进行了预训练。我们公开发布基准测试数据集。
{"title":"Developing a Singlish Neural Language Model using ELECTRA","authors":"Galangkangin Gotera, Radityo Eko Prasojo, Y. K. Isal","doi":"10.1109/ICACSIS56558.2022.9923521","DOIUrl":"https://doi.org/10.1109/ICACSIS56558.2022.9923521","url":null,"abstract":"We develop and benchmark a Singlish pretrained neural language model. To this end, we build a novel 3 GB Singlish freetext dataset collected through various Singaporean websites. Then, we leverage ELECTRA (Efficiently Learning an Encoder that Classifies Token Replacements Accurately) to train a transformer-based Singlish language model. ELECTRA is chosen due to its resource-efficiency to better ensure reproducibility. We further build two text classification datasets in Singlish: sentiment analysis and language identification. We use the two datasets to fine-tune our ELECTRA model and benchmark the results against other available pretrained models in English and Singlish. Our experiments show that our Singlish ELECTRA model is competitive against the best open-source models we found despite being pretrained within a significantly less amount of time. We publicly release the benchmarking dataset.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130700763","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1