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Unraveling the factors that influence connectedness and relationship performance with augmented reality apps 利用增强现实应用程序揭示影响连接性和关系绩效的因素
Pub Date : 2024-06-04 DOI: 10.1108/itp-06-2023-0596
Waqar Nadeem, Saifeddin Alimamy, Abdul R. Ashraf
PurposeAugmented reality (AR) technology presents novel opportunities for marketers to captivate consumers, enhancing their experiences with brands. Although recent research underscores consumers' favorable responses to AR within retail contexts, there remains a paucity of studies examining the specific factors motivating these responses, i.e. reasons for, such as the appeal of entertainment, trendiness, customization, interaction and augmentation quality. Conversely, reasons against AR acceptance, such as perceived lack of realism, skepticism or perceived deception, are also underexplored.Design/methodology/approachGuided by the behavioral reasoning theory, the current study delves into consumers' personal values and beliefs, their reasons for and reasons against using AR apps and how these factors influence their engagement and relationship performance with AR apps. The data were collected from 343 AR app users to test the developed theoretical framework.FindingsResults reveal that while perceived value compatibility does not influence reasons for using AR apps, it negatively influences reasons against using AR apps and positively influences connectedness to AR apps. Interestingly, openness to change does not significantly influence users’ connection to AR apps, and no association was found between reasons-against and connectedness to AR apps and relationship performance. However, a positive relationship was observed between users’ connectedness to AR apps and their relationship performance.Originality/valueBy offering these insights, this study contributes to a foundational understanding of the behavioral intricacies and dynamic interaction patterns within the rapidly emerging AR user base.
目的增强现实(AR)技术为营销人员提供了吸引消费者的新机遇,增强了他们对品牌的体验。尽管最近的研究强调了消费者在零售环境中对 AR 的良好反应,但仍然很少有研究探讨促使消费者做出这些反应的具体因素,即原因,如娱乐性、潮流性、定制化、互动性和增强质量的吸引力。设计/方法/途径在行为推理理论的指导下,本研究深入探讨了消费者的个人价值观和信念、他们使用 AR 应用程序的理由和反对理由,以及这些因素如何影响他们对 AR 应用程序的参与和关系表现。研究结果表明,虽然感知价值兼容性不会影响使用 AR 应用程序的原因,但会对反对使用 AR 应用程序的原因产生负面影响,并对 AR 应用程序的关联性产生正面影响。有趣的是,对变化的开放性对用户与 AR 应用程序的联系没有显著影响,而且在反对使用 AR 应用程序的原因和与 AR 应用程序的联系与关系表现之间没有发现任何关联。原创性/价值通过提供这些见解,本研究有助于人们对迅速崛起的AR用户群中错综复杂的行为和动态互动模式有一个基本的了解。
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引用次数: 0
Audience analytics and tensions in digital news work: evidence from Swiss news media 受众分析与数字新闻工作中的紧张关系:来自瑞士新闻媒体的证据
Pub Date : 2024-05-17 DOI: 10.1108/itp-08-2023-0864
Afshin Omidi, Cinzia Dal Zotto, Robert G. Picard
PurposeTracing audience preferences via audience analytics software has become a vital strategy for many news organizations to ensure their competitiveness in media markets. Extant research also confirms the growing presence of these tools in digital news work in recent years across many local and international news media. However, little is understood about the analytics-driven tensions emerging among journalists and media managers. This paper aims to address this gap by drawing on the labor process theory, which critically analyzes labor and workplace transformations under capitalism.Design/methodology/approachThe present study employs an interview-based qualitative methodology to deeply understand the factors at the base of the emerging tensions between news workers and managers brought about by audience metrics tools.FindingsResults show how some perceptions, activities and contextual triggers related to analytics could make relationships between workers and managers problematic. The pressures felt by some journalists stemmed from the way their media managers introduced, interpreted, communicated and applied analytics in the workplace, which were not tied to the quality and learning goals related to journalists’ aspirations. As our evidence suggests, the analytics-induced tensions among news workers were rather an outcome of managerial deficits than of systematic plans to exploit journalists.Originality/valueBy identifying the nature of fundamental analytics-driven tensions in newsrooms, this paper contributes to our understanding of how media managers can embrace more effective approaches toward audience analytics, workforce and organizational performance.
目的通过受众分析软件追踪受众偏好已成为许多新闻机构确保其媒体市场竞争力的重要战略。现有研究也证实,近年来这些工具在许多地方和国际新闻媒体的数字新闻工作中的应用日益广泛。然而,人们对记者和媒体管理者之间因分析而产生的紧张关系知之甚少。本研究采用了基于访谈的定性方法,以深入了解受众度量工具在新闻工作者和管理者之间造成紧张关系的基本因素。一些记者感受到的压力来自于他们的媒体管理者在工作场所引入、解释、交流和应用分析的方式,而这些方式与记者期望的质量和学习目标无关。正如我们的证据所表明的那样,由分析引发的新闻工作者之间的紧张关系是管理缺陷的结果,而不是剥削记者的系统计划的结果。原创性/价值通过确定新闻编辑室中由分析驱动的基本紧张关系的性质,本文有助于我们理解媒体管理者如何才能采用更有效的方法来实现受众分析、员工队伍和组织绩效。
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引用次数: 0
Unraveling the dark side of ChatGPT: a moderated mediation model of technology anxiety and technostress 揭开 ChatGPT 的阴暗面:技术焦虑和技术压力的调节中介模型
Pub Date : 2024-05-17 DOI: 10.1108/itp-11-2023-1151
Cong Doanh Duong, Thi Q. N. Ngo, The Anh Khuc, Nhat Minh Tran, Thi Phuong Thu Nguyen
PurposeLimited knowledge exists regarding the adverse effects of artificial intelligence adoption, including platforms like ChatGPT, on users’ mental well-being. The current research seeks to adopt the insight from the stressor-strain-outcome paradigm and a moderated mediation model to examine how technology anxiety moderates the direct and indirect relationships between compulsive use of ChatGPT, technostress, and life satisfaction.Design/methodology/approachDrawing data from a sample of 2,602 ChatGPT users in Vietnam, PROCESS macro was approached to test the moderated mediation model.FindingsThe findings indicate that compulsive use of ChatGPT exhibited a substantial and positive impact on technostress, while technostress was found to have a negative influence on life satisfaction. Moreover, although compulsive use of ChatGPT did not show a significant direct effect, it indirectly impacts life satisfaction via technostress. Remarkably, technology anxiety was found to significantly moderate both direct and indirect associations between compulsive use of ChatGPT, technostress, and life satisfaction.Practical implicationsBased on the findings of this research, some practical implications are provided.Originality/valueThe research offers a fresh perspective by applying the stressor-strain-outcome perspective to provide empirical evidence on the moderated mediation effects of technology anxiety and technostress on the relationship between compulsive use of ChatGPT and users’ life satisfaction. The research thus sheds new light on artificial intelligence adoption and its effects on users’ mental health.
目的 关于采用人工智能(包括像 ChatGPT 这样的平台)对用户心理健康的不利影响的知识有限。目前的研究试图采用压力源-应变-结果范式和调节中介模型来研究技术焦虑如何调节强迫性使用 ChatGPT、技术压力和生活满意度之间的直接和间接关系。研究结果研究结果表明,强迫性使用 ChatGPT 对技术压力产生了实质性的积极影响,而技术压力则对生活满意度产生了消极影响。此外,尽管强迫性使用 ChatGPT 并未显示出显著的直接影响,但它通过技术压力间接影响了生活满意度。值得注意的是,研究发现技术焦虑对强迫使用 ChatGPT、技术压力和生活满意度之间的直接和间接关联都有显著的调节作用。原创性/价值本研究提供了一个全新的视角,运用压力源-应变-结果的视角,为技术焦虑和技术压力对强迫使用 ChatGPT 和用户生活满意度之间关系的调节作用提供了实证证据。因此,该研究为人工智能的应用及其对用户心理健康的影响提供了新的启示。
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引用次数: 0
See it, share it: what makes social media content viral in the higher education context? The power of positive affective content 看到它,分享它:是什么让社交媒体内容在高等教育中产生病毒式传播?积极情感内容的力量
Pub Date : 2024-05-17 DOI: 10.1108/itp-02-2023-0126
Hsiao-Pei (Sophie) Yang, Tommy K. H. Chan, Hai-Anh Tran, Bach Nguyen, Han Lin
PurposeThis research examines how universities enhance the virality of their social media messages among students. Specifically, we explore whether and how positive affective content in universities’ social media posts can influence sharing behavior. We also investigate the mediating roles of perceived effort and positive emotional reaction, as well as the moderating effect of visual content (i.e. photos).Design/methodology/approachDrawing upon the emotions as social information model, we conducted (1) an online experiment (N = 222) and (2) text analysis of 1,269,798 Twitter posts extracted from the accounts of 94 UK universities over 11 years (2010–2020) to test our hypotheses.FindingsThe findings show that social media posts containing positive affective content encourage sharing behavior and the relationship is mediated by both perceived effort and positive emotional reaction. An additional finding suggests that the use of visual content (photos) strengthens the relationship between positive affective content and sharing behaviors through an interaction effect.Originality/valueThis study contributes to the scant research focusing on positive affective content in the higher education context. The findings shed light on how universities could create social media communications that engage current and prospective students.
目的 本研究探讨了大学如何增强其社交媒体信息在学生中的病毒式传播。具体而言,我们探讨了大学社交媒体帖子中的积极情感内容是否以及如何影响分享行为。我们还研究了感知到的努力和积极情绪反应的中介作用,以及视觉内容(即照片)的调节作用。设计/方法/途径我们借鉴情绪作为社会信息的模型,进行了(1)在线实验(N = 222)和(2)文本分析,分析了 11 年(2010-2020 年)内从 94 所英国大学的账户中提取的 1,269,798 篇 Twitter 帖子,以检验我们的假设。研究结果研究结果表明,包含积极情感内容的社交媒体帖子会鼓励分享行为,这种关系受感知到的努力和积极情感反应的调节。另外一项发现表明,视觉内容(照片)的使用通过交互效应加强了积极情感内容与分享行为之间的关系。研究结果揭示了大学如何通过社交媒体传播来吸引在校生和潜在学生。
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引用次数: 0
Behavioral dedication, constraint or obligation? A tripartite model of active participation in multiplayer online battle arena game community 行为奉献、约束还是义务?积极参与多人在线竞技场游戏社区的三方模型
Pub Date : 2024-05-16 DOI: 10.1108/itp-08-2020-0575
Xiang Gong, Zhenxin Xiao, Xiaoxiao Liu, Matthew K.O. Lee
PurposeActive participation is critical to the survival and development of the multiplayer online battle arena (MOBA) game community. However, this issue has not received much attention in the information systems literature. To address this issue, we develop a tripartite model that accounts for the roles of behavioral dedication, constraint, obligation mechanisms on active participation in the MOBA community.Design/methodology/approachThe research model is empirically validated by online survey data among 971 users of a popular MOBA community.FindingsThe results show that perceived enjoyment, perceived escapism, and affective commitment are key behavioral dedication factors, which further promote active participation in the MOBA community. In addition, past investment, self-efficacy for change, and calculative commitment are important behavioral constraint factors, which ultimately influence active participation in the MOBA community. Finally, subjective norm, group norm, social identity, and normative commitment are influential behavioral obligation factors, which in turn facilitate active participation in the MOBA community.Originality/valueThis study contributes to the theoretical understanding of active participation in the MOBA community and offers practical guidance for promoting active participation in the community.
目的 积极参与对于多人在线竞技场(MOBA)游戏社区的生存和发展至关重要。然而,这一问题在信息系统文献中并未得到广泛关注。为了解决这个问题,我们建立了一个三方模型,解释了行为奉献、约束和义务机制对 MOBA 社区积极参与的作用。研究结果结果表明,感知到的乐趣、感知到的逃避现实和情感承诺是关键的行为奉献因素,它们进一步促进了 MOBA 社区的积极参与。此外,过去的投资、改变的自我效能感和计算承诺是重要的行为约束因素,它们最终会影响 MOBA 社区的积极参与。最后,主观规范、群体规范、社会认同和规范承诺是有影响力的行为义务因素,它们反过来又促进了对 MOBA 社区的积极参与。
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引用次数: 0
Gender differences in remote work: a study on the boundary management tactics of women and men 远程工作中的性别差异:关于男女边界管理策略的研究
Pub Date : 2024-05-09 DOI: 10.1108/itp-06-2023-0547
Menghan Shen, E. Zamani
PurposeThe purpose of this study is to identify potential differences in experiences and their causes from a gender-based perspective.Design/methodology/approachWe use secondary data, and we conduct a thematic analysis, to identify whether and how women and men negotiate differently.FindingsDespite remote work being considered as creating a level-playing field for both genders, women are still vulnerable to work and life demands, and pre-existing stereotypes become exacerbated. In addition, we show how technology might be used to manage physical and temporal boundaries, through integration or segmentation tactics.Originality/valueThere is a growing body of literature that focuses on work-life conflict among teleworkers. Yet, there is limited research that explores such conflicts from a gender perspective, specifically whether and how different genders manage boundaries between work and life differently.
研究结果尽管远程工作被认为是为两性创造了一个公平竞争的环境,但女性仍然很容易受到工作和生活需求的影响,原有的刻板印象也变得更加严重。此外,我们还展示了如何通过整合或分割策略,利用技术来管理物理和时间界限。然而,从性别角度探讨此类冲突的研究却非常有限,特别是不同性别是否以及如何以不同方式管理工作与生活之间的界限。
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引用次数: 0
The study of social commerce in Generation Z context: the role of social support and privacy risk Z 世代背景下的社交商务研究:社交支持和隐私风险的作用
Pub Date : 2024-05-06 DOI: 10.1108/itp-01-2022-0042
Hsiao-Ting Tseng, Shizhen (Jasper) Jia, Tahir M. Nisar, Nick Hajli, Haseeb Shabbir
PurposeThe recent proliferation of social media platforms has witnessed a growth in social commerce by using social media to facilitate interactivity between customers and vendors. While emergent studies on social commerce are growing, their focus tends to be on millennials and cross-age groups. Given the growth of digital natives in shaping the online shopping experience of the future, we deemed an application to Generation Z necessary and overdue.Design/methodology/approachWe draw on the existing literature and develop a framework to understand social commerce dynamics for digital natives. We employ PLS and CB-SEM to test our proposed model.FindingsOur findings demonstrate the importance of social commerce information sharing activities in facilitating social support, a sense of warmth and belongingness, and online trust for Generation Z platform users. We also investigate the roles of online trust and perceived risk on intention to purchase and find support for both relationships. Finally, we discuss the findings in terms of theoretical and managerial contributions and conclude the study with limitations and future research directions.Originality/valueThis research is unique by using social commerce theory to explore Gen Z platform users. The finding will contribute to information system literature by expanding the social commerce research stream.
目的最近社交媒体平台的激增见证了社交商务的发展,它利用社交媒体促进客户与供应商之间的互动。虽然有关社交商务的新兴研究越来越多,但其重点往往集中在千禧一代和跨年龄段群体上。鉴于数字原生代在塑造未来网上购物体验方面的增长,我们认为有必要将其应用于 Z 世代,而且早该这样做了。设计/方法/途径我们借鉴现有文献,建立了一个框架,以了解数字原生代的社交商务动态。研究结果我们的研究结果表明了社交商务信息共享活动在促进 Z 世代平台用户的社会支持、温暖感和归属感以及在线信任方面的重要性。我们还调查了在线信任和感知风险对购买意向的影响,并发现这两种关系都得到了支持。最后,我们从理论和管理贡献的角度讨论了研究结果,并总结了研究的局限性和未来的研究方向。研究结果将通过扩展社交商务研究流对信息系统文献做出贡献。
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引用次数: 0
How do people search for knowledge? Ask-directed searching and browsing strategies in professional virtual communities 人们如何搜索知识?专业虚拟社区中以提问为导向的搜索和浏览策略
Pub Date : 2024-04-19 DOI: 10.1108/itp-02-2023-0190
Hui-Min Lai, Shin-Yuan Hung, David C. Yen
PurposeSeekers who visit professional virtual communities (PVCs) are usually motivated by knowledge-seeking, which is a complex cognitive process. How do seekers search for knowledge, and how is their search linked to prior knowledge or PVC situation factors? From the cognitive process and interactional psychology perspectives, this study investigated the three-way interactions between seekers’ expertise, task complexity, and perceptions of PVC features (i.e. knowledge quality and system quality) on knowledge-seeking strategies and resultant outcomes.Design/methodology/approachA field experiment was conducted with 119 seekers in a PVC using a 2 × 2 factorial design of seekers’ expertise (i.e. expert versus novice) and task complexity (i.e. low versus high).FindingsThe study reveals three significant insights: (1) For a high-complexity task, experts adopt an ask-directed searching strategy compared to novices, whereas novices adopt a browsing strategy; (2) For a high-complexity task, experts who perceive a high system quality are more likely than novices to adopt an ask-directed searching strategy; and (3) Task completion time and task quality are associated with the adoption of ask-directed searching strategies, whereas knowledge seekers’ satisfaction is more associated with the adoption of browsing strategy.Originality/valueWe draw on the perspectives of cognitive process and interactional psychology to explore potential two- and three-way interactions of seekers’ expertise, task complexity, and PVC features on the adoption of knowledge-seeking strategies in a PVC context. Our findings provide deep insights into seekers’ behavior in a PVC, given the popularity of the search for knowledge in PVCs.
目的访问专业虚拟社区(PVC)的求知者通常以求知为动机,而求知是一个复杂的认知过程。求知者是如何搜索知识的,他们的搜索又是如何与已有知识或 PVC 情境因素相关联的呢?本研究从认知过程和交互心理学的角度,研究了求知者的专业知识、任务复杂性和对 PVC 特征(即知识质量和系统质量)的感知对求知策略和结果的三方交互作用。设计/方法/途径在一个 PVC 中对 119 名求知者进行了现场实验,采用了求知者专业知识(即专家与新手)和任务复杂性(即低与高)的 2 × 2 因子设计。研究结果这项研究揭示了三个重要观点:(1) 对于高复杂性任务,专家比新手更倾向于采用询问导向搜索策略,而新手则更倾向于采用浏览策略;(2) 对于高复杂性任务,认为系统质量高的专家比新手更倾向于采用询问导向搜索策略;(3) 任务完成时间和任务质量与采用询问导向搜索策略相关,而知识寻求者的满意度与采用浏览策略更相关。原创性/价值我们从认知过程和交互心理学的角度出发,探讨了求知者的专业知识、任务复杂性和聚氯乙烯(PVC)特征对在聚氯乙烯(PVC)情境中采用求知策略的潜在双向和三向交互作用。鉴于PVC中知识搜索的普及性,我们的研究结果为PVC中求知者的行为提供了深刻的见解。
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引用次数: 0
Disentangling e-commerce gamification affordances on recommendation acceptances from a perceived value perspective 从感知价值角度分析电子商务游戏化对推荐接受度的影响
Pub Date : 2024-04-16 DOI: 10.1108/itp-03-2023-0242
Furong Jia, Jie Yu
PurposeGamification is a strategic approach employed by practitioners to foster meaningful engagement and enhance the acceptance of recommendations. Gamification affordances (e.g. achievement, self-expression, interaction, and cooperation) catalyze significant psychological processes in consumers, leading to behavioral changes. Despite its application, a gap remains in understanding how these gamification affordances in e-commerce contexts impact customers' perceived values and drive recommendation acceptances.Design/methodology/approachEmploying affordance theory and perceived value theory as our foundation, we have crafted a comprehensive framework that addresses the multifaceted nature of e-commerce gamification, thereby unifying the fragmented knowledge in this area. We implemented a quantitative research design to empirically test the proposed model.FindingsThe research reveals that the four principal affordances of gamification – achievement, self-expression, interaction, and cooperation – significantly enrich consumer values across hedonic, utilitarian, and social dimensions. This enrichment facilitates an increased propensity for accepting recommendations.Originality/valueThis study provides a novel lens through which to view the influence of gamification affordances on recommendation acceptance within gamified e-commerce settings. It delineates the effects of each affordance on consumers' perceived value and highlights the pivotal affordances that shape gamified e-commerce experiences. These insights yield actionable strategies for practitioners aiming to refine e-commerce gamification designs and cultivate more engaging consumer interactions.
目的游戏化是从业人员为促进有意义的参与和提高建议的接受度而采用的一种战略方法。游戏化的能力(如成就感、自我表现、互动和合作)会催化消费者的重要心理过程,从而导致行为改变。设计/方法/途径我们以承受力理论和感知价值理论为基础,精心设计了一个综合框架,以解决电子商务游戏化的多面性,从而统一该领域的零散知识。研究结果研究表明,游戏化的四种主要能力--成就感、自我表达、互动和合作--极大地丰富了消费者在享乐、功利和社交方面的价值。原创性/价值这项研究提供了一个新的视角,通过这个视角,我们可以看到游戏化能力对游戏化电子商务环境中推荐接受度的影响。它描述了每种能力对消费者感知价值的影响,并强调了塑造游戏化电子商务体验的关键能力。这些见解为旨在完善电子商务游戏化设计和培养更具吸引力的消费者互动的从业人员提供了可行的策略。
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引用次数: 0
Sharing information about medical crowdfunding projects on social networking sites: the integration of attribution-affect model of helping and social capital theory 在社交网站上分享医疗众筹项目信息:帮助的归因-影响模型与社会资本理论的结合
Pub Date : 2024-04-12 DOI: 10.1108/itp-02-2023-0120
Zhaohua Deng, Jiaxin Xue, Tailai Wu, Zhuo Chen
PurposeSharing project information is critical for the success of medical crowdfunding campaigns. However, few users share medical crowdfunding projects on their social networks, and the sharing behavior of medical crowdfunding projects on social networking sites has not been well studied. Therefore, this study explored the factors and potential mechanisms influencing users’ sharing behaviors on networking sites.Design/methodology/approachA research model was developed based on the attribution-affect model of helping and social capital theory. Data were collected using a longitudinal survey. Partial least squares structural equation modeling was used to analyze the collected data. We conducted post hoc analyses to validate the results of the quantitative analysis.FindingsThe analysis results verified the effects of perceived external attribution, perceived uncontrollable attributions, and perceived unstable attributions on sympathy and identified the effect of sympathy and social characteristics of medical crowdfunding users on sharing behavior.Originality/valueThis research provides a comprehensive theoretical understanding of users’ sharing behavior characteristics and provides implications for enhancing the efficiency of medical crowdfunding activities.
目的分享项目信息对于医疗众筹活动的成功至关重要。然而,很少有用户在其社交网络上分享医疗众筹项目,而社交网站上的医疗众筹项目分享行为也没有得到很好的研究。因此,本研究探讨了影响用户在社交网站上分享行为的因素和潜在机制。设计/方法/途径根据帮助的归因-影响模型和社会资本理论建立了研究模型。通过纵向调查收集数据。采用偏最小二乘法结构方程模型对收集到的数据进行分析。研究结果分析结果验证了感知外部归因、感知不可控归因和感知不稳定归因对同情的影响,并确定了同情和医疗众筹用户的社会特征对分享行为的影响。
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引用次数: 0
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Information Technology & People
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