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Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)最新文献

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Real-time image based rendering from uncalibrated images 基于实时图像的未校准图像渲染
Geert Willems, F. Verbiest, M. Vergauwen, L. Gool
We present a novel real-time image-based rendering system for generating realistic novel views of complex scenes from a set of uncalibrated images. A combination of structure-and-motion and stereo techniques is used to obtain calibrated cameras and dense depth maps for all recorded images. These depth maps are converted into restrictive quadtrees, which allow for adaptive, view-dependent tessellations while storing per-vertex quality. When rendering a novel view, a subset of suitable cameras is selected based upon a ranking criterion. In the spirit of the unstructured lumigraph rendering approach a blending field is evaluated, although the implementation is adapted on several points. We alleviate the need for the creation of a geometric proxy for each novel view while the camera blending field is sampled in a more optimal, non-uniform way and combined with the per-vertex quality to reduce texture artifacts. In order to make real-time visualization possible, all critical steps of the visualization pipeline are programmed in a highly optimized way on commodity graphics hardware using the OpenGL Shading Language. The proposed system can handle complex scenes such as large outdoor scenes as well as small objects with a large number of acquired images.
我们提出了一种新的基于实时图像的渲染系统,用于从一组未校准的图像中生成复杂场景的逼真新颖视图。结构-运动和立体技术的组合被用来获得校准的相机和密集的深度图为所有记录的图像。这些深度图被转换成限制性四叉树,允许自适应,视图相关的镶嵌,同时存储每个顶点的质量。在呈现新视图时,根据排序标准选择合适的相机子集。在非结构化光图渲染方法的精神中,对混合场进行评估,尽管实现在几个点上进行了调整。我们减少了为每个新视图创建几何代理的需要,同时以更优化、不均匀的方式对相机混合场进行采样,并结合逐顶点质量来减少纹理伪影。为了使实时可视化成为可能,可视化管道的所有关键步骤都是使用OpenGL着色语言在商用图形硬件上以高度优化的方式编程的。该系统既可以处理大型户外场景等复杂场景,也可以处理具有大量采集图像的小物体。
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引用次数: 8
Transform-based methods for indexing and retrieval of 3D objects 基于转换的三维对象索引和检索方法
H. Dutagaci, B. Sankur, Y. Yemez
We compare two transform-based indexing methods for retrieval of 3D objects. We apply 3D discrete Fourier transform (DFT) and 3D radial cosine transform (RCT) to the voxelized data of 3D objects. Rotation invariant features are derived from the coefficients of these transforms. Furthermore we compare two different voxel representations, namely, binary denoting object and background space, and continuous after distance transformation. In the binary voxel representation the voxel values are simply set to 1 on the surface of the object and 0 elsewhere. In the continuous-valued representation the space is filled with a function of distance transform. The rotation invariance properties of the DFT and RCT schemes are analyzed. We have conducted retrieval experiments on the Princeton Shape Benchmark and investigated the retrieval performance of the methods using several quality measures.
我们比较了两种基于变换的三维对象检索索引方法。将三维离散傅立叶变换(DFT)和三维径向余弦变换(RCT)应用于三维物体体素化数据。旋转不变特征是由这些变换的系数导出的。此外,我们比较了两种不同的体素表示,即二值表示对象和背景空间,以及经过距离变换后的连续体素表示。在二进制体素表示中,体素值在物体表面简单地设置为1,在其他地方设置为0。在连续值表示中,空间用距离变换的函数填充。分析了DFT和RCT格式的旋转不变性。我们在普林斯顿形状基准上进行了检索实验,并使用几种质量度量来研究方法的检索性能。
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引用次数: 29
期刊
Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)
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