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Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)最新文献

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3D digitization of a large model of imperial Rome 一个大的罗马帝国模型的3D数字化
Gabriele Guidi, L. Micoli, M. Russo, B. Frischer, M. D. Simone, A. Spinetti, Luca Carosso
This paper describes 3D acquisition and modeling of the "Plastico di Roma antica", a large plaster-of-Paris model of imperial Rome (16/spl times/17 meters) created in the last century. Its overall size demands an acquisition approach typical of large structures, but it is also characterized by extremely tiny details, typical of small objects: houses are a few centimeters high; their doors, windows, etc. are smaller than 1 cm. The approach followed to resolve this "contradiction" is described. The result is a huge but precise 3D model created by using a special metrology laser radar. We give an account of the procedures of reorienting the large point clouds obtained after each acquisition step (50-60 million points) into a single reference system by means of measuring fixed redundant reference points. Finally we show how the data set can be properly divided into 2/spl times/2 meters sub-areas for allowing data merging and mesh editing.
本文描述了“Plastico di Roma antica”的三维获取和建模,这是上个世纪创建的罗马帝国的大型巴黎石膏模型(16/spl倍/17米)。它的整体尺寸需要典型的大型结构的获取方法,但它也具有极其微小的细节,典型的小物体:房屋只有几厘米高;他们的门、窗等都小于1厘米。本文描述了解决这一“矛盾”的方法。结果是一个巨大但精确的3D模型创建使用特殊计量激光雷达。我们给出了通过测量固定的冗余参考点,将每个采集步骤(5000 - 6000万个点)获得的大型点云重新定向到单个参考系统的过程。最后,我们展示了如何将数据集适当地划分为2/ sp1倍/2米的子区域,以便进行数据合并和网格编辑。
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引用次数: 31
Projective surface matching of colored 3D scans 彩色3D扫描的投影表面匹配
K. Pulli, Simo Piiroinen, T. Duchamp, W. Stuetzle
We present a new method for registering multiple 3D scans of a colored object. Each scan is regarded as a color and range image of the object recorded by a pinhole camera. Consider a pair of cameras that see overlapping parts of the objects. For correct camera poses, the actual image of the overlap area in one camera matches the rendition of the overlap area as seen by the other camera. We define a mismatch score summarizing discrepancies in color, range, and silhouette between pairs of images, and we present an algorithm to efficiently minimize this mismatch score over camera poses.
我们提出了一种新的方法来注册多个三维扫描的一个彩色物体。每次扫描都被看作是由针孔相机记录的物体的彩色和范围图像。考虑一对可以看到物体重叠部分的相机。对于正确的相机姿势,一台相机中重叠区域的实际图像与另一台相机所看到的重叠区域的呈现相匹配。我们定义了一个不匹配分数,总结了图像对之间的颜色、范围和轮廓差异,并提出了一种算法来有效地最小化相机姿势上的不匹配分数。
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引用次数: 23
A complete U-V-disparity study for stereovision based 3D driving environment analysis 基于立体视觉的三维驾驶环境分析的整车视差研究
Zhencheng Hu, F. Lamosa, K. Uchimura
Reliable understanding of the 3D driving environment is vital for obstacle detection and adaptive cruise control (ACC) applications. Laser or millimeter wave radars have shown good performance in measuring relative speed and distance in a highway driving environment. However the accuracy of these systems decreases in an urban traffic environment as more confusion occurs due to factors such as parked vehicles, guardrails, poles and motorcycles. A stereovision based sensing system provides an effective supplement to radar-based road scene analysis with its much wider field of view and more accurate lateral information. This paper presents an efficient solution using a stereovision based road scene analysis algorithm which employs the "U-V-disparity" concept. This concept is used to classify a 3D road scene into relative surface planes and characterize the features of road pavement surfaces, roadside structures and obstacles. Real-time implementation of the disparity map calculation and the "U-V-disparity" classification is also presented.
对3D驾驶环境的可靠理解对于障碍物检测和自适应巡航控制(ACC)应用至关重要。激光或毫米波雷达在高速公路行驶环境中显示出良好的相对速度和距离测量性能。然而,在城市交通环境中,由于停车车辆、护栏、电线杆和摩托车等因素导致更多混乱,这些系统的准确性会降低。基于立体视觉的传感系统以其更广阔的视野和更准确的横向信息,为基于雷达的道路场景分析提供了有效的补充。本文提出了一种基于立体视觉的道路场景分析算法,该算法采用了“u - v -视差”的概念。该概念用于将3D道路场景划分为相对的表面平面,并表征道路路面、路边结构和障碍物的特征。给出了视差图计算和“u - v -视差”分类的实时实现。
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引用次数: 87
From range data to animated anatomy-based faces: a model adaptation method 从距离数据到基于解剖的动画人脸:一种模型适应方法
Yu Zhang, T. Sim, C. Tan
This paper presents a new method for reconstructing animated, anatomy-based facial models of individuals from range data with minimal manual intervention. A prototype model with a multi-layer skin-muscle-skull structure serves as the starting point for our method. After the global adaptation, the skin mesh of the prototype model is represented as a dynamic deformable model which is deformed to fit scanned data according to internal force stemming from the elastic properties of the surface and external forces produced from the scanned data points and features. The underlying muscle layer that consists of three types of facial muscles is automatically adapted. According to the adapted skin and muscle structures, a set of automatically generated skull feature points is transformed to drive a volume morphing of the template skull model for skull fitting. The reconstructed model realistically reproduces the shape and features of a specific person and can be animated instantly.
本文提出了一种新的方法,以最小的人工干预,从距离数据重建动画,基于解剖的个人面部模型。一个具有多层皮肤-肌肉-颅骨结构的原型模型作为我们方法的起点。经过全局自适应后,将原型模型的蒙皮网格表示为动态可变形模型,该模型根据表面弹性特性产生的内力和扫描数据点和特征产生的外力进行变形以拟合扫描数据。由三种类型的面部肌肉组成的底层肌肉层会自动适应。根据适应的皮肤和肌肉结构,对一组自动生成的颅骨特征点进行变换,驱动颅骨模板模型的体积变形,进行颅骨拟合。重建的模型逼真地再现了一个特定的人的形状和特征,并可以即时动画。
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引用次数: 6
Efficient photometric stereo technique for three-dimensional surfaces with unknown BRDF 具有未知BRDF的三维表面的有效光度立体技术
Li Shen, Takashi Machida, H. Takemura
The present paper focuses on efficient inverse rendering using a photometric stereo technique for realistic surfaces. The technique primarily assumes the Lambertian reflection model only. For non-Lambertian surfaces, application of the technique to real surfaces in order to estimate 3D shape and spatially varying reflectance from sparse images remains difficult. In the present paper, we propose a new photometric stereo technique by which to efficiently recover a full surface model, starting from a small set of photographs. The proposed technique allows diffuse albedo to vary arbitrarily over surfaces while non-diffuse characteristics remain constant for a material. Specifically, the basic approach is to first recover the specular reflectance parameters of the surfaces by a novel optimization procedure. These parameters are then used to estimate the diffuse reflectance and surface normal for each point. As a result, a lighting-independent model of the geometry and reflectance properties of the surface is established using the proposed method, which can be used to re-render the images under novel lighting via traditional rendering methods.
本论文的重点是利用光度计立体技术对现实表面进行有效的反向渲染。该技术主要只采用朗伯反射模型。对于非朗伯曲面,将该技术应用于真实曲面以从稀疏图像中估计三维形状和空间变化反射率仍然是困难的。在本文中,我们提出了一种新的光度立体技术,通过该技术可以从一小组照片开始有效地恢复完整的表面模型。所提出的技术允许漫射反照率在表面上任意变化,而非漫射特性对材料保持恒定。具体来说,基本方法是首先通过一种新的优化程序恢复表面的镜面反射参数。然后使用这些参数来估计每个点的漫反射和表面法线。利用该方法建立了一个与光照无关的曲面几何和反射率模型,该模型可用于在新的光照条件下使用传统的渲染方法对图像进行重新渲染。
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引用次数: 9
Shape reconstruction of human foot from multi-camera images based on PCA of human shape database 基于人体形状数据库PCA的多相机图像人体足部形状重建
Jiahui Wang, H. Saito, M. Kimura, M. Mochimaru, T. Kanade
Recently, researches and developments for measuring and modeling of human body are taking much attention. Our aim is to capture accurate shape of human foot, using 2D images acquired by multiple cameras, which can capture dynamic behavior of the object. In this paper, 3D active shape models is used for accurate reconstruction of surface shape of human foot. We apply principal component analysis (PCA) of human shape database, so that we can represent human's foot shape by approximately 12 principal component shapes. Because of the reduction of dimensions for representing the object shape, we can efficiently recover the object shape from multi-camera images, even though the object shape is partially occluded in some of input views. To demonstrate the proposed method, two kinds of experiments are presented: high accuracy reconstruction of human foot in a virtual reality environment with CG multi-camera images and in real world with eight CCD cameras. In those experiments, the recovered shape error with our method is around 2mm, while the error is around 4mm with volume intersection method.
近年来,人体测量与建模的研究与发展备受关注。我们的目标是利用多台摄像机获取的二维图像来捕捉人体足部的精确形状,这些图像可以捕捉物体的动态行为。本文采用三维主动形状模型对人足表面形状进行精确重建。利用人体形状数据库的主成分分析(PCA),可以用大约12个主成分形状来表示人的足形。由于减少了表示物体形状的维数,即使在某些输入视图中物体形状被部分遮挡,我们也可以有效地从多相机图像中恢复物体形状。为了验证所提出的方法,提出了两种实验:在虚拟现实环境中使用CG多摄像机图像进行人体足部的高精度重建,以及在现实世界中使用8台CCD摄像机进行人体足部的高精度重建。在这些实验中,我们的方法恢复的形状误差在2mm左右,而体积相交法的误差在4mm左右。
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引用次数: 14
Identifying the interface between two sand materials 识别两种砂材料之间的界面
A. Kaestner, P. Lehmann, H. Fluehler
To study the behavior of water flow at interfaces between different soil materials we made computed tomography scans of sand samples using synchrotron light. The samples were prepared with an interface between two sand materials. The contact points between grains at the interface between the sands were identified using a combination of watershed segmentation and a classifier that used the grain-size and -location. The process from a bilevel image to a classified image is described. In the classified image five classes are represented; two for the grains and three for the contact points to represent intra- and inter-class contact points.
为了研究水流在不同土壤材料界面上的行为,我们使用同步加速器光对沙土样品进行了计算机断层扫描。制备了两种砂材料之间的界面样品。采用分水岭分割和基于粒度和位置的分类器相结合的方法,确定了砂粒界面上颗粒之间的接触点。描述了从双层图像到分类图像的过程。分类后的图像分为五类;两个代表颗粒,三个代表接触点,代表阶级内部和阶级之间的接触点。
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引用次数: 3
Capturing 2 1/2 D depth and texture of time-varying scenes using structured infrared light 利用结构红外光捕捉时变场景的2 1/2 D深度和纹理
Christian Früh, A. Zakhor
In this paper, we describe an approach to simultaneously capture visual appearance and depth of a time-varying scene. Our approach is based on projecting structured infrared (IR) light. Specifically, we project a combination of (a) a static vertical IR stripe pattern, and (b) a horizontal IR laser line sweeping up and down the scene; at the same time, the scene is captured with an IR-sensitive camera. Since IR light is invisible to the human eye, it does not disturb human subjects or interfere with human activities in the scene; in addition, it does not affect the scene's visual appearance as recorded by a color video camera. Vertical lines in the IR frames are identified using the horizontal line, intra-frame tracking, and inter-frame tracking; depth along these lines is reconstructed via triangulation. Interpolating these sparse depth lines within the foreground silhouette of the recorded video sequence, we obtain a dense depth map for every frame in the video sequence. Experimental results corresponding to a dynamic scene with a human subject in motion are presented to demonstrate the effectiveness of our proposed approach.
在本文中,我们描述了一种同时捕获时变场景的视觉外观和深度的方法。我们的方法是基于投射结构红外(IR)光。具体来说,我们投射了(a)静态垂直红外条纹图案和(b)上下扫过场景的水平红外激光线的组合;同时,现场被红外敏感相机捕捉到。由于红外光对人眼来说是不可见的,所以它不会干扰人体主体或干扰场景中的人类活动;此外,它不影响现场的视觉外观,由彩色摄像机记录。利用水平线、帧内跟踪和帧间跟踪识别红外帧中的垂直线;沿着这些线的深度通过三角测量重建。将这些稀疏的深度线插值到录制视频序列的前景轮廓中,我们得到了视频序列中每一帧的密集深度图。最后给出了一个动态场景的实验结果,验证了该方法的有效性。
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引用次数: 27
Evaluating collinearity constraint for automatic range image registration 自动距离图像配准的共线性约束评价
Yonghuai Liu, Longzhuang Li, Baogang Wei
While most of the existing range image registration algorithms either have to extract and match structural (geometric or optical) features or have to estimate the motion parameters of interest from outliers corrupted point correspondence data for the elimination of false matches in the process of image registration, the registration error and the collinearity error derived directly from the traditional closest point criterion are also capable of doing the same job. However, the latter has an advantage of easy implementation. The purpose of this paper is to investigate which definition of collinearity is more accurate and stable in eliminating false matches inevitably introduced by the closest point criterion. The experiments based on real images show the advantages and disadvantages of different definitions of collinearity.
虽然现有的距离图像配准算法要么提取和匹配结构(几何或光学)特征,要么从异常点损坏的对应数据中估计感兴趣的运动参数,以消除图像配准过程中的错误匹配,但直接从传统的最接近点准则中得出的配准误差和共线性误差也能够完成相同的工作。但是,后者具有易于实现的优点。本文的目的是研究哪种共线性定义在消除由最近点准则不可避免地引入的错误匹配时更准确和稳定。基于真实图像的实验显示了不同共线性定义的优缺点。
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引用次数: 3
Accurate principal directions estimation in discrete surfaces 离散曲面中主方向的精确估计
G. Agam, Xiaojing Tang
Accurate local surface geometry estimation in discrete surfaces is an important problem with numerous applications. Principal curvatures and principal directions can be used in applications such as shape analysis and recognition, object segmentation, adaptive smoothing, anisotropic fairing of irregular meshes, and anisotropic texture mapping. In this paper, a novel approach for accurate principal direction estimation in discrete surfaces is described. The proposed approach is based on local directional curve sampling of the surface where the sampling frequency can be controlled. This local model has a large number of degrees of freedoms compared with known techniques and so can better represent the local geometry. The proposed approach is quantitatively evaluated and compared with known techniques for principal direction estimation. In order to perform an unbiased evaluation in which smoothing effects are factored out, we use a set of randomly generated Bezier surface patches for which the principal directions can be computed analytically.
离散曲面的精确局部几何估计是许多应用中的一个重要问题。主曲率和主方向可用于形状分析和识别、目标分割、自适应平滑、不规则网格的各向异性整光和各向异性纹理映射等应用。本文提出了一种在离散曲面上精确估计主方向的新方法。该方法基于曲面的局部方向曲线采样,采样频率可控制。该局部模型与已知的技术相比具有大量的自由度,因此可以更好地表示局部几何。对该方法进行了定量评价,并与已知的主方向估计技术进行了比较。为了在剔除平滑效应的情况下进行无偏评估,我们使用了一组随机生成的贝塞尔曲面补丁,其主方向可以解析计算。
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引用次数: 3
期刊
Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)
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