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Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)最新文献

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Micro-stereoscopic vision system for the determination of air bubbles and aqueous droplets content within oil drops in simulated processes of multiphase fermentations 微立体视觉系统用于测定模拟多相发酵过程中油滴内的气泡和水滴含量
J. B. Briere, M. S. Cordova, E. Galindo, G. Corkidi
Industrial fermentation procedures involve the mixing of multiple phases (solid, liquid, gaseous), where the interfacial area between the phases (air bubbles, oil drops and aqueous medium) determines the nutrients transfer and hence the performance of the culture. Interactions between phases occur, giving rise to the formation of complex structures containing air bubbles and small drops from the aqueous phase, trapped in oil drops (water-in-oil-in-water), A two-dimensional observation of this phenomenon may lead to an erroneous determination of the phenomena occurring since bubbles and droplets coming from different focal planes may appear overlapped. In the present work, an original strategy to solve this problem is described. Micro-stereoscopic on-line image acquisition techniques have been used, so as to obtain accurate images from the cultures for further three-dimensional analysis. Using this methodology, the three-dimensional spatial position of the trapped bubbles and droplets moving at high speed can be calculated in order to determine their relative concentration.. To evaluate the accuracy of this technique, the results obtained with our system have been compared with those obtained by an expert. An agreement of 95% was achieved. Also, this technique was able to evaluate 14% more bubbles and droplets corresponding to overlaps that the expert was not able to discern in non-stereoscopic images.
工业发酵过程涉及多相(固体、液体、气体)的混合,其中相(气泡、油滴和含水介质)之间的界面面积决定了营养物质的转移,从而决定了培养的性能。相之间发生相互作用,产生复杂结构,其中包含气泡和来自水相的小液滴,被困在油滴中(油包水)。对这种现象的二维观察可能导致错误的确定,因为来自不同焦平面的气泡和液滴可能出现重叠。本文提出了一种解决这一问题的新颖策略。利用微立体在线图像采集技术,从培养物中获得准确的图像,进行进一步的三维分析。利用这种方法,可以计算出高速运动的被困气泡和液滴的三维空间位置,从而确定它们的相对浓度。为了评估该技术的准确性,我们将系统得到的结果与专家得到的结果进行了比较。达成了95%的共识。此外,该技术能够评估14%以上的气泡和液滴,这些气泡和液滴对应于专家在非立体图像中无法识别的重叠。
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引用次数: 1
Discrete pose space estimation to improve ICP-based tracking 离散姿态空间估计改进基于icp的跟踪
Limin Shang, P. Jasiobedzki, M. Greenspan
Iterative closest point (ICP)-based tracking works well when the interframe motion is within the ICP minimum well space. For large interframe motions resulting from a limited sensor acquisition rate relative to the speed of the object motion, it suffers from slow convergence and a tendency to be stalled by local minima. A novel method is proposed to improve the performance of ICP-based tracking. The method is based upon the bounded Hough transform (BHT) which estimates the object pose in a coarse discrete pose space. Given an initial pose estimate, and assuming that the interframe motion is bounded in all 6 pose dimensions, the BHT estimates the current frame's pose. On its own, the BHT is able to track an object's pose in sparse range data both efficiently and reliably, albeit with a limited precision. Experiments on both simulated and real data show the BHT to be more efficient than a number of variants of the ICP for a similar degree of reliability. A hybrid method has also been implemented wherein at each frame the BHT is followed by a few ICP iterations. This hybrid method is more efficient than the ICP, and is more reliable than either the BHT or ICP separately.
当帧间运动在ICP最小井空间内时,基于迭代最近点(ICP)的跟踪效果良好。对于相对于物体运动速度有限的传感器采集速率导致的大帧间运动,它的收敛速度很慢,并且有被局部最小值所停滞的趋势。提出了一种提高基于icp的跟踪性能的新方法。该方法基于有界霍夫变换(BHT),该变换在粗糙离散姿态空间中估计目标姿态。给定初始姿态估计,并假设帧间运动在所有6个姿态维度上都是有界的,BHT估计当前帧的姿态。就其本身而言,BHT能够在稀疏范围数据中高效可靠地跟踪物体的姿态,尽管精度有限。在模拟和真实数据上的实验表明,在相似的可靠性程度上,BHT比ICP的许多变体更有效。还实现了一种混合方法,其中在每一帧BHT之后进行一些ICP迭代。这种混合方法比ICP方法更有效,比单独使用BHT或ICP方法更可靠。
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引用次数: 18
A MRF formulation for coded structured light 编码结构光的MRF公式
J. Tardif, S. Roy
Multimedia projectors and cameras make possible the use of structured light to solve problems such as 3D reconstruction, disparity map computation and camera or projector calibration. Each projector displays patterns over a scene viewed by a camera, thereby allowing automatic computation of camera-projector pixel correspondences. This paper introduces a new algorithm to establish this correspondence in difficult cases of image acquisition. A probabilistic model formulated as a Markov random field uses the stripe images to find the most likely correspondences in the presence of noise. Our model is specially tailored to handle the unfavorable projector-camera pixel ratios that occur in multiple-projector single-camera setups. For the case where more than one camera is used, we propose a robust approach to establish correspondences between the cameras and compute an accurate disparity map. To conduct experiments, a ground truth was first reconstructed from a high quality acquisition. Various degradations were applied to the pattern images which were then solved using our method. The results were compared to the ground truth for error analysis and showed very good performances, even near depth discontinuities.
多媒体投影仪和摄像机使得使用结构光来解决诸如3D重建、视差图计算和摄像机或投影仪校准等问题成为可能。每个投影仪显示由摄像机观看的场景上的图案,从而允许自动计算摄像机-投影仪像素对应。本文介绍了一种新的算法来在图像采集困难的情况下建立这种对应关系。用马尔科夫随机场表示的概率模型使用条纹图像在存在噪声的情况下找到最可能的对应。我们的模型是专门为处理不利的投影机-相机像素比,出现在多投影机单相机设置。对于使用多个相机的情况,我们提出了一种健壮的方法来建立相机之间的对应关系并计算准确的视差图。为了进行实验,首先从高质量的采集中重建一个基础真值。对图案图像进行了不同程度的退化,然后用我们的方法进行了求解。结果与地面真实值进行了误差分析,显示出非常好的性能,即使在近深度不连续处也是如此。
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引用次数: 15
Bootstrapped real-time ego motion estimation and scene modeling bootstrap实时自我运动估计和场景建模
Xiang Zhang, Yakup Genç
Estimating the motion of a moving camera in an unknown environment is essential for a number of applications ranging from as-built reconstruction to augmented reality. It is a challenging problem especially when real-time performance is required. Our approach is to estimate the camera motion while reconstructing the shape and appearance of the most salient visual features in the scene. In our 3D reconstruction process, correspondences are obtained by tracking the visual features from frame to frame with optical flow tracking. Optical-flow-based tracking methods have limitations in tracking the salient features. Often larger translational motions and even moderate rotational motions can result in drifts. We propose to augment flow-based tracking by building a landmark representation around reliably reconstructed features. A planar patch around the reconstructed feature point provides matching information that prevents drifts in flow-based feature tracking and allows establishment of correspondences across the frames with large baselines. Selective and periodic such correspondence mappings drastically improve scene and motion reconstruction while adhering to the real-time requirements. The method is experimentally tested to be both accurate and computational efficient.
在未知环境中估计移动摄像机的运动对于从建成重建到增强现实的许多应用都是必不可少的。这是一个具有挑战性的问题,特别是当需要实时性能时。我们的方法是估计摄像机的运动,同时重建场景中最显著的视觉特征的形状和外观。在我们的三维重建过程中,我们利用光流跟踪技术对每一帧的视觉特征进行跟踪,从而获得对应关系。基于光流的跟踪方法在跟踪显著特征方面存在局限性。通常较大的平移运动和甚至适度的旋转运动都可能导致漂移。我们建议通过构建可靠重构特征周围的地标表示来增强基于流的跟踪。重构特征点周围的平面补丁提供匹配信息,防止基于流的特征跟踪中的漂移,并允许在具有大基线的帧之间建立对应关系。选择性和周期性的这种对应映射极大地改善了场景和运动重建,同时坚持实时要求。实验证明,该方法计算精度高,计算效率高。
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引用次数: 2
Semi-automatic range to range registration: a feature-based method 半自动距离到距离配准:一种基于特征的方法
Chen Chao, I. Chao
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is a large number of unregistered 3D and 2D photographs of an urban site. The generated 3D representations, after automated registration, are useful for urban planning, historical preservation, or virtual reality (entertainment) applications. A major bottleneck in the process of 3D scene acquisition is the automated registration of a large number of geometrically complex 3D range scans in a common frame of reference. We have developed novel methods for the accurate and efficient registration of a large number of 3D range scans. The methods utilize range segmentation and feature extraction algorithms. We have also developed a context-sensitive user interface to overcome problems emerging from scene symmetry.
我们的目标是在最少的人类交互和提高计算效率的情况下,对3D世界进行高度精确的逼真描述。我们的输入是大量未注册的城市场地的3D和2D照片。自动注册后生成的3D表示对于城市规划、历史保护或虚拟现实(娱乐)应用程序非常有用。三维场景采集过程中的一个主要瓶颈是在一个共同的参考框架内自动配准大量几何复杂的三维距离扫描。我们已经开发了新的方法,用于准确和有效的注册大量的3D范围扫描。该方法利用距离分割和特征提取算法。我们还开发了一个上下文敏感的用户界面,以克服场景对称出现的问题。
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引用次数: 39
From range data to animated anatomy-based faces: a model adaptation method 从距离数据到基于解剖的动画人脸:一种模型适应方法
Yu Zhang, T. Sim, C. Tan
This paper presents a new method for reconstructing animated, anatomy-based facial models of individuals from range data with minimal manual intervention. A prototype model with a multi-layer skin-muscle-skull structure serves as the starting point for our method. After the global adaptation, the skin mesh of the prototype model is represented as a dynamic deformable model which is deformed to fit scanned data according to internal force stemming from the elastic properties of the surface and external forces produced from the scanned data points and features. The underlying muscle layer that consists of three types of facial muscles is automatically adapted. According to the adapted skin and muscle structures, a set of automatically generated skull feature points is transformed to drive a volume morphing of the template skull model for skull fitting. The reconstructed model realistically reproduces the shape and features of a specific person and can be animated instantly.
本文提出了一种新的方法,以最小的人工干预,从距离数据重建动画,基于解剖的个人面部模型。一个具有多层皮肤-肌肉-颅骨结构的原型模型作为我们方法的起点。经过全局自适应后,将原型模型的蒙皮网格表示为动态可变形模型,该模型根据表面弹性特性产生的内力和扫描数据点和特征产生的外力进行变形以拟合扫描数据。由三种类型的面部肌肉组成的底层肌肉层会自动适应。根据适应的皮肤和肌肉结构,对一组自动生成的颅骨特征点进行变换,驱动颅骨模板模型的体积变形,进行颅骨拟合。重建的模型逼真地再现了一个特定的人的形状和特征,并可以即时动画。
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引用次数: 6
3D vision technology for occupant detection and classification 用于乘员检测和分类的3D视觉技术
P. Devarakota, B. Mirbach, M. Castillo-Franco, B. Ottersten
This paper describes a 3D vision system based on a new 3D sensor technology for the detection and classification of occupants in a car. New generation of so-called "smart airbags" require the information about the occupancy type and position of the occupant. This information allows a distinct control of the airbag inflation. In order to reduce the risk of injuries due to airbag deployment, the airbag can be suppressed completely in case of a child seat oriented in reward direction. In this paper, we propose a 3D vision system based on a 3D optical time-of-flight (TOF) sensor, for the detection and classification of the occupancy on the passenger seat. Geometrical shape features are extracted from the 3D image sequences. Polynomial classifier is considered for the classification task. A comparison of classifier performance with principle components (eigen-images) is presented. This paper also discusses the robustness of the features with variation of the data. The full scale tests have been conducted on a wide range of realistic situations (adults/children/child seats etc.) which may occur in a vehicle.
本文介绍了一种基于新型三维传感器技术的汽车乘员三维视觉检测与分类系统。新一代所谓的“智能安全气囊”需要有关乘员的占用类型和位置的信息。这个信息允许一个明显的控制安全气囊膨胀。为了减少由于安全气囊展开造成的伤害风险,在儿童座椅朝向奖励方向的情况下,安全气囊可以被完全抑制。本文提出了一种基于三维光学飞行时间(TOF)传感器的三维视觉系统,用于对乘客座位上的占用情况进行检测和分类。从三维图像序列中提取几何形状特征。在分类任务中考虑多项式分类器。对分类器与主成分(特征图像)的性能进行了比较。本文还讨论了特征随数据变化的鲁棒性。全尺寸测试是在车辆中可能发生的各种现实情况(成人/儿童/儿童座椅等)下进行的。
{"title":"3D vision technology for occupant detection and classification","authors":"P. Devarakota, B. Mirbach, M. Castillo-Franco, B. Ottersten","doi":"10.1109/3DIM.2005.1","DOIUrl":"https://doi.org/10.1109/3DIM.2005.1","url":null,"abstract":"This paper describes a 3D vision system based on a new 3D sensor technology for the detection and classification of occupants in a car. New generation of so-called \"smart airbags\" require the information about the occupancy type and position of the occupant. This information allows a distinct control of the airbag inflation. In order to reduce the risk of injuries due to airbag deployment, the airbag can be suppressed completely in case of a child seat oriented in reward direction. In this paper, we propose a 3D vision system based on a 3D optical time-of-flight (TOF) sensor, for the detection and classification of the occupancy on the passenger seat. Geometrical shape features are extracted from the 3D image sequences. Polynomial classifier is considered for the classification task. A comparison of classifier performance with principle components (eigen-images) is presented. This paper also discusses the robustness of the features with variation of the data. The full scale tests have been conducted on a wide range of realistic situations (adults/children/child seats etc.) which may occur in a vehicle.","PeriodicalId":170883,"journal":{"name":"Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117261418","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
3D digitization of a large model of imperial Rome 一个大的罗马帝国模型的3D数字化
Gabriele Guidi, L. Micoli, M. Russo, B. Frischer, M. D. Simone, A. Spinetti, Luca Carosso
This paper describes 3D acquisition and modeling of the "Plastico di Roma antica", a large plaster-of-Paris model of imperial Rome (16/spl times/17 meters) created in the last century. Its overall size demands an acquisition approach typical of large structures, but it is also characterized by extremely tiny details, typical of small objects: houses are a few centimeters high; their doors, windows, etc. are smaller than 1 cm. The approach followed to resolve this "contradiction" is described. The result is a huge but precise 3D model created by using a special metrology laser radar. We give an account of the procedures of reorienting the large point clouds obtained after each acquisition step (50-60 million points) into a single reference system by means of measuring fixed redundant reference points. Finally we show how the data set can be properly divided into 2/spl times/2 meters sub-areas for allowing data merging and mesh editing.
本文描述了“Plastico di Roma antica”的三维获取和建模,这是上个世纪创建的罗马帝国的大型巴黎石膏模型(16/spl倍/17米)。它的整体尺寸需要典型的大型结构的获取方法,但它也具有极其微小的细节,典型的小物体:房屋只有几厘米高;他们的门、窗等都小于1厘米。本文描述了解决这一“矛盾”的方法。结果是一个巨大但精确的3D模型创建使用特殊计量激光雷达。我们给出了通过测量固定的冗余参考点,将每个采集步骤(5000 - 6000万个点)获得的大型点云重新定向到单个参考系统的过程。最后,我们展示了如何将数据集适当地划分为2/ sp1倍/2米的子区域,以便进行数据合并和网格编辑。
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引用次数: 31
An efficient scattered data approximation using multilevel B-splines based on quasi-interpolants 基于准插值的多水平b样条的有效离散数据逼近
Byung-Gook Lee, Joon-Jae Lee, Jaechil Yoo
In this paper, we propose an efficient approximation algorithm using multilevel B-splines based on quasi-interpolants. Multilevel technique uses a coarse to fine hierarchy to generate a sequence of bicubic B-spline functions whose sum approaches the desired interpolation function. To compute a set of control points, quasi-interpolants gives a procedure for deriving local spline approximation methods where a B-spline coefficient only depends on data points taken from the neighborhood of the support corresponding the B-spline. Experimental results show that the smooth surface reconstruction with high accuracy can be obtained from a selected set of scattered or dense irregular samples.
本文提出了一种基于拟插值的多水平b样条近似算法。多层技术使用从粗到细的层次结构来生成一个双三次b样条函数序列,其和接近所需的插值函数。为了计算一组控制点,拟插值给出了一种推导局部样条近似方法的过程,其中b样条系数仅取决于从b样条对应的支持的邻域取的数据点。实验结果表明,选取一组分散或密集的不规则样本,可以获得高精度的光滑表面重建。
{"title":"An efficient scattered data approximation using multilevel B-splines based on quasi-interpolants","authors":"Byung-Gook Lee, Joon-Jae Lee, Jaechil Yoo","doi":"10.1109/3DIM.2005.18","DOIUrl":"https://doi.org/10.1109/3DIM.2005.18","url":null,"abstract":"In this paper, we propose an efficient approximation algorithm using multilevel B-splines based on quasi-interpolants. Multilevel technique uses a coarse to fine hierarchy to generate a sequence of bicubic B-spline functions whose sum approaches the desired interpolation function. To compute a set of control points, quasi-interpolants gives a procedure for deriving local spline approximation methods where a B-spline coefficient only depends on data points taken from the neighborhood of the support corresponding the B-spline. Experimental results show that the smooth surface reconstruction with high accuracy can be obtained from a selected set of scattered or dense irregular samples.","PeriodicalId":170883,"journal":{"name":"Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122514364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Partial surface integration based on variational implicit functions and surfaces for 3D model building 基于变分隐式函数和曲面的局部曲面积分方法
P. Claes, D. Vandermeulen, L. Gool, P. Suetens
Most three-dimensional acquisition systems generate several partial reconstructions that have to be registered and integrated for building a complete 3D model. In this paper, we propose a volumetric shape integration method, consisting of weighted signed distance functions represented as variational implicit functions (VIF) or surfaces (VIS). Texture integration is solved similarly by using three weighted color junctions also based on VIFs. Using these continuous (not grid-based) representations solves current limitations of volumetric methods: no memory inefficient and resolution limiting grid representation is required. The built-in smoothing properties of the VIS representations also improve the robustness of the final integration against noise in the input data. Experimental results are performed on real-live, noiseless and noisy synthetic data of human faces in order to show the robustness and accuracy of the integration algorithm.
大多数三维采集系统生成几个部分重建,必须进行注册和集成以构建完整的三维模型。本文提出了一种体积形状积分方法,该方法由加权符号距离函数表示为变分隐函数(VIF)或曲面(VIS)组成。纹理整合同样是通过使用同样基于vif的三个加权颜色结点来解决的。使用这些连续的(不是基于网格的)表示解决了当前体积方法的局限性:不需要内存效率低下和分辨率限制的网格表示。VIS表示的内置平滑特性也提高了最终集成对输入数据噪声的鲁棒性。在真实、无噪声和有噪声的人脸合成数据上进行了实验,验证了该算法的鲁棒性和准确性。
{"title":"Partial surface integration based on variational implicit functions and surfaces for 3D model building","authors":"P. Claes, D. Vandermeulen, L. Gool, P. Suetens","doi":"10.1109/3DIM.2005.62","DOIUrl":"https://doi.org/10.1109/3DIM.2005.62","url":null,"abstract":"Most three-dimensional acquisition systems generate several partial reconstructions that have to be registered and integrated for building a complete 3D model. In this paper, we propose a volumetric shape integration method, consisting of weighted signed distance functions represented as variational implicit functions (VIF) or surfaces (VIS). Texture integration is solved similarly by using three weighted color junctions also based on VIFs. Using these continuous (not grid-based) representations solves current limitations of volumetric methods: no memory inefficient and resolution limiting grid representation is required. The built-in smoothing properties of the VIS representations also improve the robustness of the final integration against noise in the input data. Experimental results are performed on real-live, noiseless and noisy synthetic data of human faces in order to show the robustness and accuracy of the integration algorithm.","PeriodicalId":170883,"journal":{"name":"Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121555043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
期刊
Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)
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