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Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)最新文献

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Unsupervised 3D object recognition and reconstruction in unordered datasets 无序数据集中的无监督三维物体识别与重建
Matthew A. Brown, D. Lowe
This paper presents a system for fully automatic recognition and reconstruction of 3D objects in image databases. We pose the object recognition problem as one of finding consistent matches between all images, subject to the constraint that the images were taken from a perspective camera. We assume that the objects or scenes are rigid. For each image, we associate a camera matrix, which is parameterised by rotation, translation and focal length. We use invariant local features to find matches between all images, and the RANSAC algorithm to find those that are consistent with the fundamental matrix. Objects are recognised as subsets of matching images. We then solve for the structure and motion of each object, using a sparse bundle adjustment algorithm. Our results demonstrate that it is possible to recognise and reconstruct 3D objects from an unordered image database with no user input at all.
本文提出了一种图像数据库中三维物体的全自动识别与重建系统。我们将目标识别问题作为在所有图像之间找到一致匹配的问题之一,并受到从透视相机拍摄的图像的约束。我们假设物体或场景是刚性的。对于每个图像,我们关联一个相机矩阵,该矩阵由旋转、平移和焦距参数化。我们使用不变的局部特征来寻找所有图像之间的匹配,并使用RANSAC算法来寻找与基本矩阵一致的图像。物体被识别为匹配图像的子集。然后,我们使用稀疏束调整算法求解每个对象的结构和运动。我们的研究结果表明,在没有用户输入的情况下,从无序的图像数据库中识别和重建3D物体是可能的。
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引用次数: 300
Multi-resolution modeling and locally refined collision detection for haptic interaction 触觉交互的多分辨率建模和局部精细碰撞检测
Peiran Liu, Xiaojun Shen, N. Georganas, Gerhard Roth
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel "locally refined" approach is introduced in this paper for fast CD in haptic rendering applications, e.g. haptic surgery and haptic sculpture simulations. Exact interference detections are performed on proposed locally refined meshes, which are in multiresolution representation. The meshes are generated using mesh simplification and space partition. A new BVH algorithm called "active bounding tree", or AB-tree, handling collision queries is introduced. At runtime the meshes are dynamically refined to higher resolution in areas that are most likely to collide with other objects. The algorithms are successfully demonstrated in an interactive haptic environment. Compared to existing CD algorithms on single resolution models, noticeable performance improvement has been observed in terms of the precision of collision queries, frame rate, and memory usage.
多边形表面碰撞检测算法的计算量很大程度上取决于模型的复杂度。本文介绍了一种新的“局部细化”方法,用于触觉渲染应用中的快速CD,例如触觉手术和触觉雕塑模拟。在多分辨率表示的局部细化网格上进行精确的干扰检测。使用网格简化和空间划分生成网格。引入了一种新的BVH算法,称为“活动边界树”,或AB-tree,用于处理碰撞查询。在运行时,网格在最有可能与其他物体碰撞的区域被动态地细化到更高的分辨率。该算法在交互式触觉环境中得到了成功的验证。与现有的单分辨率模型的CD算法相比,在碰撞查询的精度、帧率和内存使用方面有了明显的性能改进。
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引用次数: 10
Stereo by multiperspective imaging under 6 DOF camera motion 在6 DOF相机运动下通过多视角成像立体
N. Ichimura
Multiperspective imaging has been used to recover the structure of a scene. Although several algorithms for structure recovery have been developed as typified by stereo panoramas, there exists no common framework which subsumes various camera motions to capture stereo images. This paper presents a framework for stereo by multiperspective imaging, which is general in that it can handle 6 degree-of-freedom (DOF) camera motion. We derive geometric constraints, equation for structure recovery and that for an epipolar curve by modeling the acquisition of stereo images using push-broom cameras (line sensors). We consider a class of camera motion called a vertical view plane class and demonstrate that several previous results are really special cases of our results. Numerical examples are given to show the correctness of the derived equations.
多透视成像已被用于恢复一个场景的结构。虽然以立体全景图为代表的几种结构恢复算法已经得到了发展,但目前还没有一个包含各种相机运动来捕获立体图像的通用框架。本文提出了一种多视角立体成像框架,该框架具有通用性,可以处理6个自由度的摄像机运动。我们通过使用推扫帚相机(线传感器)对立体图像的采集建模,推导出几何约束、结构恢复方程和极线曲线方程。我们考虑了一个叫做垂直视图平面类的相机运动,并证明了之前的几个结果是我们结果的特殊情况。通过数值算例验证了所推导方程的正确性。
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引用次数: 0
A light modulation/demodulation method for real-time 3D imaging 一种用于实时三维成像的光调制/解调方法
Qian Chen, T. Wada
This paper describes a novel method for digitizing the 3D shape of an object in real-time, which can be used for capturing live sequence of the 3D shape of moving or deformable objects such as faces. Two DMD (digital micro mirror) devices are used as high speed switches for modulating and demodulating light rays. One DMD is used to generate rays of light pulses, which are projected onto the object to be measured. Another DMD is used to demodulate the light reflected from the object illuminated by the light pulses into intensity image that describes the disparity. A prototype range finder implementing the proposed method has been built. The experimental results showed that the proposed method works and video sequences of disparity images can be captured in real time.
本文描述了一种实时数字化物体三维形状的新方法,该方法可用于捕捉人脸等移动或可变形物体的三维形状的实时序列。两个DMD(数字微镜)装置被用作调制和解调光线的高速开关。一个DMD被用来产生光脉冲,投射到被测量的物体上。另一个DMD用于解调由光脉冲照射的物体反射的光到描述视差的强度图像。建立了实现该方法的原型测距仪。实验结果表明,该方法是有效的,可以实时捕获视差图像的视频序列。
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引用次数: 8
Determining characteristic views of a 3D object by visual hulls and Hausdorff distance 通过视觉船体和豪斯多夫距离确定3D物体的特征视图
A. Theetten, Jean-Philippe Vandeborre, M. Daoudi
Nowadays, with the exponential growing of 3D object representations in private databases or on the web, it is all the more required to match these objects from some views. To improve the results of their matching, we work on the characteristic views of an object. The aim of this study is to find how many characteristic views are required and what relative positions are optimal. This is the reason why the visual hulls are used. From some 2D masks, the nearest possible 3D mesh from the original object is computed. OpenGL views are used to build the visual hulls of 3D models from a given collection and then the distance between the visual hulls and the models are measured thanks to the Hausdorff distance. Then the best view parameters are deduced to reduce the distance. These shots show that three orthogonal views give results very close to the ones given by twelve views on a isocahedron. Some other results on the view resolution and the field of view are discussed.
如今,随着私有数据库或网络上的3D对象表示呈指数级增长,从某些角度匹配这些对象的需求越来越大。为了改进它们的匹配结果,我们对一个对象的特征视图进行了研究。本研究的目的是找出需要多少个特征视图以及什么相对位置是最优的。这就是为什么使用视觉船体的原因。从一些2D遮罩中,计算最接近原始对象的可能3D网格。OpenGL视图用于从给定集合中构建3D模型的视觉外壳,然后利用Hausdorff距离测量视觉外壳与模型之间的距离。然后推导出最佳视点参数以减小距离。这些照片表明,三个正交的视图所得到的结果非常接近于在一个等面体上12个视图所得到的结果。讨论了其他一些关于视场分辨率和视场的结果。
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引用次数: 5
A robust image-based method for 3D registration 一种鲁棒的基于图像的三维配准方法
Ting Li
Today modeling from reality receives more and more attention. In this paper, we present a novel image-based 3D registration method. Compared with a previous one it does not require accurate starting position, albedo and geometric invariants, but has to address the more apparent mismatch problems. First, distinctive corner points, which act as salient features for subsequent image matching, are detected via the minimal eigenvalue of the auto-correlation matrix. Then, a verification scheme discards the potential mismatches by thresholds of the correlation coefficients and point-to-point distances. Experimental results demonstrate the superiority of our proposed verification scheme to the previous one using only correlation coefficients under the relaxed conditions.
如今,贴近现实的建模越来越受到人们的关注。本文提出了一种新的基于图像的三维配准方法。与以前的方法相比,它不需要精确的起始位置、反照率和几何不变量,但必须解决更明显的失配问题。首先,通过自相关矩阵的最小特征值检测作为后续图像匹配的显著特征的独特角点。然后,验证方案通过相关系数和点对点距离的阈值来丢弃潜在的不匹配。实验结果表明,在宽松条件下,本文提出的验证方案优于仅使用相关系数的验证方案。
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引用次数: 1
Automatic Class Selection and Prototyping for 3-D Object Classification 三维物体分类的自动类选择和原型设计
Raghavendra Donamukkala, Daniel F. Huber, A. Kapuria, M. Hebert
Most research on 3-D object classification and recognition focuses on recognition of objects in 3-D scenes from a small database of known 3-D models. Such an approach does not scale well to large databases of objects and does not generalize well to unknown (but similar) object classification. This paper presents two ideas to address these problems (i) class selection, i.e., grouping similar objects into classes (ii) class prototyping, i.e., exploiting common structure within classes to represent the classes. At run time matching a query against the prototypes is sufficient for classification. This approach will not only reduce the retrieval time but also will help increase the generalizing power of the classification algorithm. Objects are segmented into classes automatically using an agglomerative clustering algorithm. Prototypes from these classes are extracted using one of three class prototyping algorithms. Experimental results demonstrate the effectiveness of the two steps in speeding up the classification process without sacrificing accuracy.
大多数关于三维物体分类和识别的研究都集中在从已知三维模型的小数据库中识别三维场景中的物体。这种方法不能很好地扩展到大型对象数据库,也不能很好地推广到未知(但相似)的对象分类。本文提出了两个解决这些问题的思路:(i)类选择,即将相似的对象分组到类中;(ii)类原型,即利用类中的公共结构来表示类。在运行时,针对原型匹配查询就足以进行分类。这种方法不仅减少了检索时间,而且有助于提高分类算法的泛化能力。使用聚合聚类算法将对象自动分割为类。使用三种类原型算法中的一种从这些类中提取原型。实验结果表明,这两步在不牺牲准确率的情况下,可以有效地加快分类过程。
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引用次数: 8
Multisensor fusion for volumetric reconstruction of large outdoor areas 基于多传感器融合的大型室外区域体积重建
M. Fiocco, G. Boström, J. Gonçalves, V. Sequeira
This paper presents techniques for the merging of 3D data coming from different sensors, such as ground and aerial laser range scans. The 3D models created are reconstructed to give a photo-realistic scene enabling interactive virtual walkthroughs, measurements and scene change analysis. The reconstructed model is based on a weighted integration of all available data based on sensor-specific parameters such as noise level, accuracy, inclination and reflectivity of the target, spatial distribution of points. The geometry is robustly reconstructed with a volumetric approach. Once registered and weighed, all data is re-sampled in a multi-resolution distance field using out-of-core techniques. The final mesh is extracted by contouring the iso-surface with a feature preserving dual contouring algorithm. The paper shows results of the above technique applied to Verona (Italy) city centre.
本文介绍了融合来自不同传感器的三维数据的技术,如地面和空中激光距离扫描。创建的3D模型被重建,以提供一个逼真的场景,可以进行交互式虚拟漫游,测量和场景变化分析。重建模型是基于基于传感器特定参数的所有可用数据的加权积分,如噪声水平、精度、目标的倾角和反射率、点的空间分布。采用体积法对几何结构进行了鲁棒重建。一旦进行了登记和加权,所有数据将使用岩心外技术在多分辨率距离场中重新采样。采用特征保持对偶轮廓算法对等值面进行轮廓化,提取最终网格。本文展示了上述技术应用于维罗纳(意大利)市中心的结果。
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引用次数: 27
Fast alignment of 3D geometrical models and 2D color images using 2D distance maps 使用2D距离地图快速对齐3D几何模型和2D彩色图像
Y. Iwashita, R. Kurazume, T. Hasegawa, K. Hara
This paper presents a fast pose estimation algorithm of a 3D free form object in 2D images using 2D distance maps. One of the popular techniques of the pose estimation of 3D object in 2D image is the point-based method such as the ICP algorithm. However, the calculation cost for determining point correspondences is expensive. To overcome this problem, the proposed method utilizes a distance map on the 2D image plane, which is constructed quite rapidly by the fast marching method. For pose estimation of the object, contour lines of the 2D image and the projection of the 3D object are aligned using the distance map iteratively by the robust m-estimator. Some experimental results with simulated models and actual images of the endoscopic operation are successfully carried out.
提出了一种利用二维距离图对二维图像中三维自由形状物体进行快速姿态估计的算法。二维图像中三维物体姿态估计的常用方法之一是基于点的方法,如ICP算法。然而,确定点对应的计算成本是昂贵的。为了克服这一问题,该方法利用了二维图像平面上的距离图,该距离图通过快速推进法快速构建。对于目标的姿态估计,采用鲁棒m估计器,利用距离图迭代对齐二维图像的轮廓线和三维物体的投影。通过模拟模型和实际图像成功地进行了一些实验结果。
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引用次数: 17
An adaptive dandelion model for reconstructing spherical terrain-like visual hull surfaces 一种自适应蒲公英模型重建球形类地形视觉船体表面
Xin Liu, H. Yao, Wen Gao
In this paper we present an adaptive dandelion model for reconstructing spherical terrain-like visual hull (VH) surfaces. The dandelion model represents a solid by a pencil of organized line segments emitted from a common point. The directions and the topology of the line segments are derived from the triangle facets of a geodesic sphere, which are recursively subdivided until the desired precision is achieved. The initial lines are cut by silhouettes in 2D and then lifted back to 3D to determine the ending points of the line segments defining sampling points on the spherical terrain-like VH surface. A mesh model can be easily constructed from the dandelion model. Our algorithm has the advantages of controllable precision, adaptive resolution, simplicity and speediness. We validate our algorithm by theories and experiments.
本文提出了一种自适应蒲公英模型,用于重建球形类地形视觉船体(VH)表面。蒲公英模型通过从一个公共点发出的有组织线段的铅笔来表示一个实体。线段的方向和拓扑由测地线球的三角形面导出,这些三角形面递归细分,直到达到所需的精度。初始线在2D中被轮廓切割,然后提升回3D,以确定在球形地形状VH表面上定义采样点的线段的端点。网格模型可以很容易地从蒲公英模型构建。该算法具有精度可控、分辨率自适应、简单快捷等优点。我们通过理论和实验验证了我们的算法。
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引用次数: 2
期刊
Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)
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