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Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)最新文献

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3D modeling of outdoor environments by integrating omnidirectional range and color images 结合全方位范围和彩色图像的户外环境三维建模
T. Asai, M. Kanbara, N. Yokoya
This paper describes a 3D modeling method for wide area outdoor environments which is based on integrating omnidirectional range and color images. In the proposed method, outdoor scenes can be efficiently digitized by an omnidirectional laser rangefinder which can obtain a 3D shape with high-accuracy and by an omnidirectional multi-camera system (OMS) which can capture a high-resolution color image. Multiple range images are registered by minimizing the distances between corresponding points in the different range images. In order to register multiple range images stably, points on plane portions detected from the range data are used in registration process. The position and orientation acquired by RTK-GPS and gyroscope are used as initial values of simultaneous registration. The 3D model obtained by registration of range data is mapped by textures selected from omnidirectional images in consideration of the resolution of texture and occlusions of the model. In experiments, we have carried out 3D modeling of our campus with the proposed method.
本文提出了一种基于全向距离和彩色图像相结合的广域室外环境三维建模方法。在该方法中,利用能够获得高精度三维形状的全向激光测距仪和能够捕获高分辨率彩色图像的全向多相机系统(OMS),可以有效地实现室外场景的数字化。通过最小化不同距离图像中对应点之间的距离来配准多幅距离图像。为了稳定地配准多幅距离图像,在配准过程中使用了从距离数据中检测到的平面部分上的点。利用RTK-GPS和陀螺仪获取的位置和方位作为同时配准的初始值。对距离数据进行配准得到的三维模型,在考虑纹理分辨率和模型遮挡的情况下,从全向图像中选择纹理进行映射。在实验中,我们利用所提出的方法对我们的校园进行了三维建模。
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引用次数: 29
Uncalibrated multiple image stereo system with arbitrarily movable camera and projector for wide range scanning 未经校准的多图像立体系统,可任意移动相机和投影仪进行大范围扫描
Furukawa Ryo, Hiroshi Kawasaki
In this paper, we propose an uncalibrated, multi-image 3D reconstruction, using coded structured light. Normally, a conventional coded structured light system consists of a camera and a projector and needs precalibration before scanning. Since the camera and the projector have to be fixed after calibration, reconstruction of a wide area of the scene or reducing occlusions by multiple scanning are difficult and sometimes impossible. In the proposed method, multiple scanning while moving the camera or the projector is possible by applying the uncalibrated stereo method, thereby achieving a multi-image 3D reconstruction. As compared to the conventional coded structured light method, our system does not require calibration of extrinsic camera parameters, occlusions are reduced, and a wide area of the scene can be acquired. As compared to image-based multi-image reconstruction, the proposed system can obtain dense shape data with higher precision. As a result of these advantages, users can freely move either the cameras or projectors to scan a wide range of objects, but not if both the camera and the projector are moved at the same time.
在本文中,我们提出了一种未经校准的,多图像三维重建,使用编码结构光。通常,传统的编码结构光系统由一个摄像机和一个投影仪组成,在扫描之前需要预先校准。由于相机和投影仪在校准后必须固定,因此重建大范围的场景或通过多次扫描来减少遮挡是困难的,有时甚至是不可能的。在该方法中,通过应用未校准的立体方法,可以在移动摄像机或投影仪的同时进行多次扫描,从而实现多图像3D重建。与传统的编码结构光方法相比,我们的系统不需要标定外部相机参数,减少了遮挡,可以获得更大的场景区域。与基于图像的多图像重建相比,该系统可以获得密度更高的形状数据,且精度更高。由于这些优点,用户可以自由移动相机或投影仪来扫描大范围的物体,但如果相机和投影仪同时移动,则不能。
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引用次数: 35
Multiresolution interactive modeling with efficient visualization 具有高效可视化的多分辨率交互建模
J. Deschênes, P. Hébert, Philippe Lambert, Jean-Nicolas Ouellet, D. Tubic
3D interactive modeling from range data aims at simultaneously producing and visualizing the surface model of an object while data is collected. The current research challenge is producing the final result in real-time. Using a recently proposed framework, a surface model is built in a volumetric structure encoding a vector field in the neighborhood of the object surface. In this paper, it is shown that the framework allows one to locally control the model resolution during acquisition. Using ray tracing, efficient visualization approaches of the multiresolution vector field are described and compared. More precisely, it is shown that volume traversal can be optimized while preventing holes and reducing aliasing in the rendered image.
基于距离数据的三维交互建模旨在在数据采集的同时生成和可视化物体的表面模型。目前的研究挑战是实时生成最终结果。利用最近提出的框架,在物体表面附近编码矢量场的体积结构中建立表面模型。本文的研究表明,该框架允许在获取过程中局部控制模型分辨率。利用光线追踪技术,对多分辨率矢量场的可视化方法进行了描述和比较。更精确地说,可以优化体遍历,同时防止渲染图像中的孔洞和减少混叠。
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引用次数: 5
Efficient discovery service for a digital library of 3D models 三维模型数字图书馆的高效发现服务
H. Anan, K. Maly, M. Zubair
Many geographically distributed experts in different areas such as medical imaging, e-commerce, and digital museums, are in need of 3D models. Although 3D models are becoming widely available due to the recent technological advancement and modeling tools, we lack a digital library system where they can be searched and retrieved efficiently. In this paper, we focus on an efficient discovery service consisting of multilevel hierarchical browsing service that enables users to navigate large sets of 3D models. For this purpose, we use shape based clustering to abstract a large set of 3D models to a small set of representative models (key models). Our service applies clustering recursively to limit the number of key models that a user views at a time. Clustering is derived from metrics that are based on a concept of compression and similarity computation using surface signatures. Signatures are the two-dimensional representations of a 3D model and they can be used to define similarity between 3D models. We integrated the proposed browsing capability with 3DLIB, (a digital library for 3D models that we are building at Old Dominion University), and evaluated the proposed browsing service using the Princeton Shape Benchmark (PSB). Our evaluation shows significant better precision and recall as compared to other approaches.
许多地理上分布在不同领域的专家,如医学成像、电子商务和数字博物馆,都需要3D模型。尽管由于最近的技术进步和建模工具,3D模型正变得广泛可用,但我们缺乏一个可以有效搜索和检索它们的数字图书馆系统。在本文中,我们重点研究了一种由多层分层浏览服务组成的高效发现服务,使用户能够在大型3D模型集中进行导航。为此,我们使用基于形状的聚类将大量3D模型抽象为一小组代表性模型(关键模型)。我们的服务递归地应用集群来限制用户一次查看的键模型的数量。聚类源自基于压缩概念和使用表面签名的相似性计算的度量。签名是三维模型的二维表示,可以用来定义三维模型之间的相似度。我们将建议的浏览功能与3DLIB(我们正在老道明大学建立的3D模型数字图书馆)集成在一起,并使用普林斯顿形状基准(PSB)评估建议的浏览服务。与其他方法相比,我们的评估显示出更高的精确度和召回率。
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引用次数: 2
Robust and accurate partial surface registration based on variational implicit surfaces for automatic 3D model building 基于变分隐式曲面的鲁棒精确局部曲面配准方法
P. Claes, D. Vandermeulen, L. Gool, P. Suetens
Three-dimensional models are often assembled from several partial reconstructions from unknown viewpoints. In order to provide a fully automatic, robust and accurate method for aligning and integrating partial reconstructions without any prior knowledge of the relative viewpoints of the sensor or the geometry of the imaging process, we propose a 4-step registration and integration algorithm based on a common Variational Implicit Surface (VIS) representation of the partial surface reconstructions. First, a global crude registration without a priori knowledge is performed followed by a pose refinement of partial reconstruction pairs. Pair-wise registrations are converted into a multi-view registration, before a final integration of the reconstructions into one entity or model occurs. Furthermore, making use of the smoothing properties of the VIS representations, the algorithm proves to be robust against noise in the reconstruction data. Experimental results on real-live, as well as noiseless and noisy simulated data are presented to show the feasibility, the accuracy and robustness of our registration scheme.
三维模型通常由若干未知视点的局部重建组合而成。为了提供一种全自动、鲁棒和精确的方法来对准和积分部分重建,而不需要事先知道传感器的相对视点或成像过程的几何形状,我们提出了一种基于部分表面重建的通用变分隐式表面(VIS)表示的四步配准和积分算法。首先,在没有先验知识的情况下进行全局粗配准,然后对部分重构对进行姿态细化。在将重建最终集成到一个实体或模型之前,成对注册被转换为多视图注册。此外,利用VIS表示的平滑特性,该算法对重构数据中的噪声具有较强的鲁棒性。实验结果表明了该配准方案的可行性、准确性和鲁棒性。
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引用次数: 9
Relighting acquired models of outdoor scenes 重新照明获取户外场景的模型
Alejandro J. Troccoli, P. Allen
In this paper we introduce a relighting algorithm for diffuse outdoor scenes that enables us to create geometrically correct and illumination consistent models from a series of range scans and a set of overlapping photographs that have been taken under different illumination conditions. To perform the relighting we compute a set of mappings from the overlap region of two images. We call these mappings irradiance ratio maps (IRMs). Our algorithm handles cast shadows, being able to relight shadowed regions into non-shadowed regions and vice-versa. We solve these cases by computing four different IRMs, to handle all four combinations of shadowed vs. non-shadowed surfaces. To relight the non-overlapping region of an image, we look into the appropriate IRM which we index on surface normal, and apply its value to the corresponding pixels. The result is an illumination consistent set of images.
在本文中,我们介绍了一种用于漫射户外场景的重光照算法,该算法使我们能够从一系列距离扫描和在不同光照条件下拍摄的一组重叠照片中创建几何正确且光照一致的模型。为了执行重光照,我们从两个图像的重叠区域计算一组映射。我们称这些映射为辐照比映射(IRMs)。我们的算法处理投射阴影,能够将阴影区域重新照亮为非阴影区域,反之亦然。我们通过计算四种不同的irm来解决这些情况,以处理阴影与非阴影表面的所有四种组合。为了重新照亮图像的非重叠区域,我们寻找在表面法线上索引的适当IRM,并将其值应用于相应的像素。其结果是一组照明一致的图像。
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引用次数: 13
Non-parametric 3D surface completion 非参数三维曲面完井
T. Breckon, Robert B. Fisher
We consider the completion of the hidden or missing portions of 3D objects after the visible portions have been acquired with 2 1/2 D (or 3D) range capture. Our approach uses a combination of global surface fitting, to derive the underlying geometric surface completion, together with an extension, from 2D to 3D, of nonparametric texture synthesis in order to complete localised surface texture relief and structure. Through this combination and adaptation of existing completion techniques we are able to achieve realistic, plausible completion of 2 1/2 D range captures.
我们考虑在使用2 1/2 D(或3D)距离捕获获得可见部分后完成3D对象的隐藏或缺失部分。我们的方法使用全局曲面拟合的组合,以获得底层几何表面完成,以及非参数纹理合成的扩展,从2D到3D,以完成局部表面纹理浮雕和结构。通过对现有完井技术的结合和调整,我们能够实现真实的、合理的2 1/2 D范围捕获完井。
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引用次数: 26
Digitizing archaeological excavations from multiple views 从多个角度数字化考古发掘
Xenophon Zabulis, Alexander Patterson, Kostas Daniilidis
We present a novel approach on digitizing large scale unstructured environments like archaeological excavations using off-the-shelf digital still cameras. The cameras are calibrated with respect to few markers captured by a theodolite system. Having all cameras registered in the same coordinate system enables a volumetric approach. Our new algorithm has as input multiple calibrated images and outputs an occupancy voxel space where occupied pixels have a local orientation and a confidence value. Both, orientation and confidence facilitate an efficient rendering and texture mapping of the resulting point cloud. Our algorithm combines the following new features: Images are back-projected to hypothesized local patches in the world and correlated on these patches yielding the best orientation. Adjacent cameras build tuples which yield a product of pair-wise correlations, called strength. Multiple camera tuples compete each other for the best strength for each voxel. A voxel is regarded as occupied if strength is maximum along the normal. Unlike other multi-camera algorithms using silhouettes, photoconsistency, or global correspondence, our algorithm makes no assumption on camera locations being outside the convex hull of the scene. We present compelling results of outdoors excavation areas.
我们提出了一种新的方法来数字化大规模的非结构化环境,如使用现成的数码相机进行考古发掘。摄像机是根据经纬仪系统捕获的几个标记进行校准的。将所有摄像机注册在同一坐标系统中可以使用体积方法。我们的新算法输入多个校准图像,并输出占用体素空间,其中占用的像素具有局部方向和置信度值。方向和置信度都有助于有效地渲染和纹理映射结果点云。我们的算法结合了以下新特征:将图像反向投影到世界上假设的局部斑块上,并在这些斑块上进行关联,从而产生最佳方向。相邻摄像机构建元组,产生成对相关的产物,称为强度。多个相机元组相互竞争,以获得每个体素的最佳强度。如果沿法线的强度最大,则认为一个体素已被占用。与其他使用轮廓、光一致性或全局对应的多相机算法不同,我们的算法不假设相机位置在场景的凸壳之外。我们提出了令人信服的结果,户外挖掘领域。
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引用次数: 9
Automatic burr detection on surfaces of revolution based on adaptive 3D scanning 基于自适应三维扫描的旋转曲面毛刺自动检测
Kasper Claes, T. Koninckx, H. Bruyninckx
This paper describes how to automatically extract the presence and location of geometrical irregularities on a surface of revolution. To this end a partial 3D scan of the workpiece under consideration is acquired by structured light ranging. The application we focus on is the detection and removal of burrs on industrial workpieces. Cylindrical metallic objects cause a strong specular reflection in every direction. These highlights are compensated for in the projected patterns, hence 'adaptive 3D scanning'. The triangular mesh produced is then used to identify the axis and generatrix of the corresponding surface of revolution. The search space for finding this axis is four dimensional: a valid choice of parameters is two orientation angles (as in spherical coordinates) and the 2D intersection point with the plane spanned by two out of three axis of the local coordinate system. For finding the axis we test the circularity of the planar intersections of the mesh in different directions, using statistical estimation methods to deal with noise. Finally the 'ideal' generatrix derived from the scan data is compared to the real surface topology. The difference identifies the burr. The algorithm is demonstrated on a metal wheel that has burrs on both sides. Visual servoing of a robotic arm based on this detection is work in progress.
本文描述了如何自动提取旋转曲面上几何不规则的存在和位置。为此,通过结构光测距获得所考虑的工件的部分3D扫描。我们关注的应用是工业工件毛刺的检测和去除。圆柱形金属物体在各个方向上都会产生强烈的镜面反射。这些亮点在投影模式中得到补偿,因此是“自适应3D扫描”。然后用生成的三角网格来识别相应旋转曲面的轴和母线。寻找这个轴的搜索空间是四维的:一个有效的参数选择是两个方向角(如在球坐标中)和与平面的2D交点,该平面由局部坐标系的三个轴中的两个轴跨越。为了找到坐标轴,我们使用统计估计方法来处理噪声,测试网格在不同方向上的平面交点的圆度。最后,将从扫描数据中得到的“理想”生成矩阵与实际表面拓扑结构进行比较。这种差异可以识别毛刺。该算法在一个两侧都有毛刺的金属轮上进行了验证。基于这种检测的机械臂视觉伺服系统正在研究中。
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引用次数: 2
Coordination of appearance and motion data for virtual view generation of traditional dances 传统舞蹈虚拟视图生成中外观与动作数据的协调
Y. Kamon, R. Yamane, Y. Mukaigawa, Takeshi Shakunaga
A novel method is proposed for virtual view generation of traditional dances. In the proposed framework, a traditional dance is captured separately for appearance registration and motion registration. By coordinating the appearance and motion data, we can easily control virtual camera motion within a dancer-centered coordinate system. For this purpose, a coordination problem should be solved between the appearance and motion data, since they are captured separately and the dancer moves freely in the room. The present paper shows a practical algorithm to solve it. A set of algorithms are also provided for appearance and motion registration, and virtual view generation from archived data. In the appearance registration, a 3D human shape is recovered in each time from a set of input images after suppressing their backgrounds. By combining the recovered 3D shape and a set of images for each time, we can compose archived dance data. In the motion registration, stereoscopic tracking is accomplished for color markers placed on the dancer. A virtual view generation is formalized as a color blending among multiple views, and a novel and efficient algorithm is proposed for the composition of a natural virtual view from a set of images. In the proposed method, weightings of the linear combination are calculated from both an assumed viewpoint and a surface normal.
提出了一种新的传统舞蹈虚拟视图生成方法。在提出的框架中,传统舞蹈被分别捕获用于外观注册和动作注册。通过协调外观和运动数据,我们可以很容易地在以舞者为中心的坐标系中控制虚拟摄像机的运动。为此,必须解决外观和动作数据之间的协调问题,因为它们是分开捕获的,舞者在房间里自由移动。本文给出了一种实用的求解算法。此外,还提供了一套用于外观和运动配准以及从存档数据生成虚拟视图的算法。在外观配准中,每次从一组输入图像中对其背景进行压制后恢复出一个三维人体形状。通过将恢复的三维形状和每次的一组图像结合起来,我们可以组成存档的舞蹈数据。在运动配准中,对放置在舞者身上的彩色标记进行立体跟踪。将虚拟视图生成形式化为多个视图之间的颜色混合,并提出了一种新的高效算法,用于从一组图像中合成自然虚拟视图。在该方法中,从假设视点和表面法线两个角度计算线性组合的权重。
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引用次数: 1
期刊
Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)
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