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Usability Inspection by Metaphors of Human Thinking Compared to Heuristic Evaluation 人类思维隐喻的可用性检验与启发式评价的比较
Pub Date : 2004-09-01 DOI: 10.1207/s15327590ijhc1703_4
K. Hornbæk, E. Frøkjær
A new usability inspection technique based on metaphors of human thinking has been experimentally compared to heuristic evaluation (HE). The aim of metaphors of thinking (MOT) is to focus inspection on users' mental activity and to make inspection easily applicable to different devices and use contexts. Building on classical introspective psychology, MOT bases inspection on metaphors of habit formation, stream of thought, awareness and associations, the relation between utterances and thought, and knowing. An experiment was conducted in which 87 novices evaluated a large Web application, and its key developer assessed the problems found. Compared to HE, MOT uncovered usability problems that were assessed as more severe for users and also appeared more complex to repair. The evaluators using HE found more cosmetic problems. The time spent learning and performing an evaluation with MOT was shorter. A discussion of strengths and weaknesses of MOT and HE is provided, which shows how MOT can be an effective al...
本文将一种基于人类思维隐喻的可用性检验方法与启发式评价方法进行了实验比较。思维隐喻的目的是关注使用者的心理活动,并使其易于适用于不同的工具和使用语境。在经典内省心理学的基础上,MOT以习惯形成、思维流、意识和联想、话语与思想的关系、认知等隐喻为基础进行考察。在一项实验中,87名新手评估了一个大型Web应用程序,该应用程序的主要开发人员评估了发现的问题。与HE相比,MOT发现的可用性问题被评估为对用户来说更严重,而且修复起来也更复杂。使用HE的评估者发现了更多的表面问题。用MOT学习和执行评估所花费的时间更短。讨论了MOT和HE的优缺点,说明了MOT如何成为一个有效的人工智能系统。
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引用次数: 52
A Corporate Style Guide That Includes Domain Knowledge 包含领域知识的公司风格指南
Pub Date : 1999-12-01 DOI: 10.1207/S15327590IJHC1104_3
E. Olsson, J. Gulliksen
Different professions adopt their own language such that the semantics involve elements very specific to their domain. System developers approaching users in a new domain often experience initial d ...
不同的行业采用自己的语言,这样语义就包含了非常特定于其领域的元素。系统开发人员接触新领域的用户时,通常会遇到最初的困难。
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引用次数: 10
Identification of an Acceptable Mixture of Key and Speech Inputs in Bimodal Interfaces 双峰界面中可接受的键和语音输入混合的识别
Pub Date : 1999-12-01 DOI: 10.1207/S15327590IJHC1104_4
A. Murata
This study was designed to determine the acceptable mixture level of key and speech inputs in a bimodal interface in which users were permitted to use both key and speech input systems. The mixture level was a controlled experimental variable. Five mixture levels were used: 0%, 25%, 50%, 75%, and 100%. The experimental task was to edit a document. The 0% mixture level meant that the participant performed an editing task using only the keyboard. At the 100% mixture level, the participant performed an editing task using only speech input. After each experimental condition had been tested, the participants' mental workload was also measured using the National Aeronautics and Space Administration-Task Load Index. The results suggest that the mixture level between 25% and 50% was acceptable in view of both the completion time and workload.
本研究旨在确定在允许用户同时使用键盘和语音输入系统的双峰界面中,键盘和语音输入的可接受混合水平。混合水平为控制实验变量。5个混合水平:0%、25%、50%、75%和100%。实验任务是编辑一份文件。0%混合水平意味着参与者只使用键盘执行编辑任务。在100%混合水平,参与者只使用语音输入执行编辑任务。在测试完每个实验条件后,参与者的精神负荷也使用美国国家航空航天局任务负荷指数进行测量。结果表明,考虑到完成时间和工作量,25%和50%之间的混合水平是可以接受的。
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引用次数: 8
Decision Support for Indexing and Retrieval of Information in Hypertext Systems 超文本系统中信息索引与检索的决策支持
Pub Date : 1999-12-01 DOI: 10.1207/S15327590IJHC1104_5
Wenlie Zhu, M. Lehto
This study introduces and evaluates the performance of two statistical models intended to support the automatic creation of a subject-based index containing links to hypertext documents. The fuzzy Bayes model makes strong dependence assumptions, and only considers the strongest evidence presented by single words occurring in a document, whereas the classic Bayes model makes strong independence assumptions and attempts to aggregate all the evidence. The links or index terms suggested by both indexing models overlapped greatly with those assigned by a human indexer. However, the probabilities calculated using the classic Bayes model were unstable because of data sparseness and severe violations of the independence assumptions. Subsequent analysis therefore focused on the fuzzy Bayes model. The latter analysis revealed that human experts rated index terms suggested by the model significantly higher than randomly selected index terms. When the index terms assigned by the fuzzy Bayes model were implemented as ...
本研究介绍并评估了两种统计模型的性能,这两种模型旨在支持自动创建包含超文本文档链接的基于主题的索引。模糊贝叶斯模型做了强依赖性假设,只考虑文档中出现的单个单词所提供的最强证据,而经典贝叶斯模型做了强独立性假设,并试图汇总所有证据。两种索引模型建议的链接或索引项与人工索引器分配的链接或索引项有很大的重叠。然而,使用经典贝叶斯模型计算的概率由于数据稀疏性和严重违反独立性假设而不稳定。因此,随后的分析集中在模糊贝叶斯模型上。后一种分析表明,人类专家对模型建议的索引项的评价明显高于随机选择的索引项。当模糊贝叶斯模型分配的指标项实现为…
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引用次数: 9
Templates for Search Queries: A User-Centered Feature for Improving Web Search Tools 搜索查询模板:以用户为中心的功能,用于改进Web搜索工具
Pub Date : 1999-12-01 DOI: 10.1207/S15327590IJHC1104_2
Xiaowen Fang, G. Salvendy
A template for search queries was developed based on user-centered design principles and was proposed to assist users in formulating Web search queries. The user-centered design was characterized by predefined search queries organized as a hierarchy. Two experimental search engines and browsers were developed: One was based on currently available search engines and the other was based on the user-centered template design. An experiment was conducted to test the effectiveness of the template design. The dependent variables were (a) the number of relevant Web sites identified during a 1-hr test period, (b) the time to find the first relevant Web site, and (c) satisfaction. The independent variable was type of search engine. The experimental results indicated that the user-centered template design improved users' search performance by 70% and satisfaction of use by 23% as compared to the current search engine.
搜索查询模板是基于以用户为中心的设计原则开发的,旨在帮助用户制定Web搜索查询。以用户为中心的设计的特点是组织为层次结构的预定义搜索查询。开发了两个实验性的搜索引擎和浏览器:一个是基于当前可用的搜索引擎,另一个是基于以用户为中心的模板设计。通过实验验证了模板设计的有效性。因变量是(a)在1小时的测试期间确定的相关网站的数量,(b)找到第一个相关网站的时间,以及(c)满意度。自变量为搜索引擎类型。实验结果表明,与现有的搜索引擎相比,以用户为中心的模板设计将用户的搜索性能提高了70%,使用满意度提高了23%。
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引用次数: 2
How Experienced Users Avoid Getting Lost in Large Display Networks 经验丰富的用户如何避免在大型显示网络中迷路
Pub Date : 1999-12-01 DOI: 10.1207/S15327590IJHC1104_1
Jennifer Watts-Perotti, D. Woods
This article provides a cognitive analysis of how people navigate in the computer medium. As the complexity of computerized information systems increases, interface designers face the formidable challenge of supporting navigation within these systems to allow users to quickly obtain relevant information. Instead of focusing on the comparison of a small subset of proposed techniques for aiding navigation, this study investigates how people handle navigation within the natural context of a familiar computer environment and reveals cognitive processes that can be better supported to aid navigation. The results of a field study and a field experiment converge to support previous navigation-related theories and contribute to a pattern of navigation behavior that has been noticed in domains like anesthesiology and nuclear power. This article describes the characteristics of the computer medium that influence people's ability to navigate, discusses typical navigation problems that arise in this medium, and descr...
本文提供了人们如何在计算机媒体中导航的认知分析。随着计算机信息系统复杂性的增加,界面设计者面临着在这些系统中支持导航以使用户快速获取相关信息的巨大挑战。本研究没有将重点放在辅助导航的一小部分技术的比较上,而是调查了人们如何在熟悉的计算机环境的自然环境中处理导航,并揭示了可以更好地支持辅助导航的认知过程。实地研究和实地实验的结果汇集在一起,支持了先前与导航相关的理论,并有助于在麻醉和核能等领域注意到的导航行为模式。本文描述了影响人们导航能力的计算机媒体的特点,讨论了在这种媒体中出现的典型导航问题,并描述了这些问题。
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引用次数: 40
Facilitate Complex Search Tasks in Hypertext by Externalizing Functional Properties of a Work Domain 通过外化工作域的功能属性来简化超文本中的复杂搜索任务
Pub Date : 1999-09-01 DOI: 10.1207/S15327590IJHC1103_2
W. Xu, M. Dainoff, L. Mark
The premise of this study was that practical problem solving within a complex work domain (ergonomic design and integration of computer workstations) could be enhanced by a hypertext representation of that work domain. Two alternative hypertext representations were developed. The first consisted of an ecological interface design based on the means-end abstraction hierarchy (AH) approach (Vicente & Rasmussen, 1992). In this design, the goal-relevant constraints and functional relations within the domain were explicitly represented on the interface. The second hypertext interface was based on a more traditional classification hierarchy (CH) in which supraordinate categories were broken down into their components (part-whole relation). The relative effectiveness of the 2 approaches was compared using an experimental procedure in which participants solved ergonomic problems of increasing complexity. The results supported the following research hypotheses: (a) When performing a complex or problem-solving task,...
本研究的前提是在复杂的工作领域(人体工程学设计和计算机工作站的集成)中解决实际问题可以通过该工作领域的超文本表示来增强。开发了两种替代的超文本表示。第一种是基于手段-目的抽象层次(AH)方法的生态界面设计(Vicente & Rasmussen, 1992)。在这种设计中,领域内与目标相关的约束和功能关系被显式地表示在界面上。第二个超文本界面基于更传统的分类层次结构(CH),其中上级类别被分解为它们的组件(部分-整体关系)。使用实验程序对两种方法的相对有效性进行了比较,其中参与者解决了日益复杂的人体工程学问题。结果支持以下研究假设:(a)在执行复杂或解决问题的任务时,……
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引用次数: 41
An Investigation of Groupware Support for Collaborative Awareness Through Distortion-Oriented Views 基于扭曲导向视角的群件协同意识支持研究
Pub Date : 1999-09-01 DOI: 10.1207/S15327590IJHC1103_3
A. Cockburn, P. Weir
This article reviews models and theoretical frameworks of collaborative awareness in the use of real-time groupware systems. The review is used to motivate and guide an investigation of distortion-oriented mechanisms for supporting collaborators' fluid and dynamic awareness requirements. We describe our development and evaluation of DOME, a distortion-oriented multiuser editor. Although we designed DOME to provide a realistic and useful platform for the investigation of awareness concepts, our evaluation revealed major flaws in its support for distortion-oriented awareness. We analyze the cause of these errors, some of which were not detected in prior work, and provide precise formulations that will overcome them.
本文回顾了实时群件系统中协作意识的模型和理论框架。该审查用于激励和指导对面向扭曲的机制的调查,以支持合作者的流体和动态感知要求。我们描述了我们的发展和评价DOME,一个面向扭曲的多用户编辑器。虽然我们设计DOME是为了提供一个现实而有用的平台来研究意识概念,但我们的评估显示,它在支持面向扭曲的意识方面存在重大缺陷。我们分析了这些错误的原因,其中一些在以前的工作中没有发现,并提供了精确的公式来克服它们。
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引用次数: 13
Cognitive Walkthroughs: Understanding the Effect of Task-Description Detail on Evaluator Performance 认知演练:理解任务描述细节对评估者绩效的影响
Pub Date : 1999-09-01 DOI: 10.1207/S15327590IJHC1103_1
A. Sears, David J. Hess
Inspection-based evaluation techniques are popular because they can be fast, require limited formal training, and can find numerous usability problems. Cognitive walkthroughs are one of the most studied techniques, and as a result, the technique has undergone a series of revisions. One such revision, made to speed the evaluation process and reduce the need for formal training in cognitive psychology, incorporated detailed step-by-step task descriptions to guide the evaluation process. This article reports on the first study that investigated the effects of this change when evaluators were learning to apply the technique. The results indicate that providing detailed task descriptions rather than shorter descriptions, as are often used in usability tests, significantly changes the types of problems found. Evaluators given detailed task descriptions found significantly more problems related to the feedback provided by the system but significantly fewer problems related to difficulties locating the necessary ...
基于检查的评估技术很受欢迎,因为它们速度快,需要的正式培训有限,并且可以发现许多可用性问题。认知演练是研究最多的技术之一,因此,该技术经历了一系列的修订。其中一项修订是为了加快评估过程,减少对认知心理学正式培训的需求,其中纳入了详细的分步任务描述,以指导评估过程。本文报告了第一项研究,该研究调查了评估人员在学习应用该技术时这种变化的影响。结果表明,提供详细的任务描述,而不是可用性测试中经常使用的较短的描述,会显著改变所发现问题的类型。给出详细任务描述的评价者发现,与系统提供的反馈相关的问题明显更多,但与难以找到必要……相关的问题明显更少。
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引用次数: 36
Extending Effective Target Width in Fitts' Law to a Two-Dimensional Pointing Task 将Fitts定律中的有效目标宽度扩展到二维指向任务
Pub Date : 1999-08-22 DOI: 10.1207/S153275901102_4
A. Murata
This research was designed to develop the definition of effective target width in a 2-dimensional pointing task. The idea of effective target width in a 1-dimensional pointing task was extended to effective target width in a 2-dimensional pointing task using the 2-dimensional joint probability density function. The validity of this theoretical definition was empirically verified. In the experiment, the moving direction of the mouse was from lower left to upper right. The approach angle was fixed to 45°. The fit of conventional and new models to the experimental data was compared by means of contribution of the regression line that showed the relation between the index of difficulty and the mean pointing time. As a result, we could obtain higher values of contribution for the modeling that introduced effective target width than that for the conventional modeling without it. In conclusion, the proposed 2-dimensional definition of effective target width may be promising for predicting and modeling pointing t...
本研究旨在发展二维指向任务中有效目标宽度的定义。利用二维联合概率密度函数,将一维瞄准任务的有效目标宽度思想推广到二维瞄准任务的有效目标宽度。这一理论定义的有效性得到了实证验证。在实验中,鼠标的移动方向是从左下到右上。进近角固定为45°。通过对难度指数与平均指向时间关系的回归线的贡献,比较了传统模型与新模型对实验数据的拟合。结果表明,引入有效目标宽度的模型比不引入有效目标宽度的模型的贡献率更高。综上所述,有效靶宽的二维定义可能有助于预测和建模指向。
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引用次数: 71
期刊
Int. J. Hum. Comput. Interact.
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