首页 > 最新文献

Int. J. Hum. Comput. Interact.最新文献

英文 中文
Analysis of Information Utilization (AIU) 信息利用分析(AIU)
Pub Date : 1997-09-01 DOI: 10.1207/s15327590ijhc0903_4
J. Gulliksen, Magnus Lif, M. Lind, E. Nygren, B. Sandblad
Analysis of information utilisation (AIU) is a method for specifying how information entities encountered in information analysis are being physically manipulated in the work situation undergoing a ...
信息利用分析(AIU)是一种方法,用于指定在信息分析中遇到的信息实体如何在经历…
{"title":"Analysis of Information Utilization (AIU)","authors":"J. Gulliksen, Magnus Lif, M. Lind, E. Nygren, B. Sandblad","doi":"10.1207/s15327590ijhc0903_4","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0903_4","url":null,"abstract":"Analysis of information utilisation (AIU) is a method for specifying how information entities encountered in information analysis are being physically manipulated in the work situation undergoing a ...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"64 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121302984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Preference-Based Human Factors Knowledge Repository for Designing User Interfaces 基于偏好的用户界面设计人因知识库
Pub Date : 1997-09-01 DOI: 10.1207/s15327590ijhc0903_5
C. Stephanidis, D. Akoumianakis
This article proposes and describes a representational framework and a supporting tool environment for embedding and propagating human factors expertise into high level user interface design and development platforms. The proposed framework allows user interface designers to elicit, accommodate, and articulate user interface guidelines and results of experimental studies into reusable, evolutionary, and "living" design cases. The building blocks of the representational framework are a set of primitive constructs for consolidating the semantics of human factors knowledge into a design representation that characterizes the physical level of interaction. This is achieved through the development of a logical framework based on preference constraints and an initial set of preference and indifference expressions. The preference constraints provide a reasoning engine and a proof strategy for compiling a preference ordering of competing design alternatives and subsequently aggregating them into indifferent classe...
本文提出并描述了一个表示框架和支持工具环境,用于将人为因素专业知识嵌入和传播到高级用户界面设计和开发平台中。所提出的框架允许用户界面设计人员引出、容纳和阐明用户界面指南和实验研究结果,并将其转化为可重用的、进化的和“活的”设计案例。表示框架的构建块是一组基本构造,用于将人为因素知识的语义整合到表征交互物理层面的设计表示中。这是通过开发一个基于偏好约束的逻辑框架和一组初始偏好和冷漠表达来实现的。偏好约束提供了一个推理引擎和一种证明策略,用于编译竞争设计方案的偏好排序,并随后将它们聚合到无关的类别中。
{"title":"Preference-Based Human Factors Knowledge Repository for Designing User Interfaces","authors":"C. Stephanidis, D. Akoumianakis","doi":"10.1207/s15327590ijhc0903_5","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0903_5","url":null,"abstract":"This article proposes and describes a representational framework and a supporting tool environment for embedding and propagating human factors expertise into high level user interface design and development platforms. The proposed framework allows user interface designers to elicit, accommodate, and articulate user interface guidelines and results of experimental studies into reusable, evolutionary, and \"living\" design cases. The building blocks of the representational framework are a set of primitive constructs for consolidating the semantics of human factors knowledge into a design representation that characterizes the physical level of interaction. This is achieved through the development of a logical framework based on preference constraints and an initial set of preference and indifference expressions. The preference constraints provide a reasoning engine and a proof strategy for compiling a preference ordering of competing design alternatives and subsequently aggregating them into indifferent classe...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"126 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127000162","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
The Effect of the Interface on Learning Style in a Simulation-Based Learning Situation 基于模拟的学习情境中界面对学习风格的影响
Pub Date : 1997-09-01 DOI: 10.1207/s15327590ijhc0903_3
S. G. Schär, C. Schierz, Francois Stoll, H. Krueger
The applicability of a cognitive theory of implicit and explicit learning to computer-aided learning was tested with a two-factor experimental design. The interface factor tested whether a direct manipulation and a command-based interface can induce the users to implicit or explicit learning, respectively. The complexity factor tested whether the benefit of using one of the interfaces (i.e., learning modes) depends on the task complexity (high or low). According to the theory, the success of using one of the learning modes depends on characteristics of the tasks. The application of the theory to computer-aided learning would be to characterize the learning task and then choose the interface that best fits the task requirements. The ability of the user interfaces to induce the learning modes was supported by the results. The explicit learning mode observed in the users of the command-based interface resulted in better performance for both complexity conditions. Although the users of the direct manipulation...
采用双因素实验设计,对内隐和外显学习的认知理论在计算机辅助学习中的适用性进行了检验。界面因素分别测试了直接操作和基于命令的界面是否能诱导用户进行内隐或外显学习。复杂性因素测试了使用其中一种接口(即学习模式)的好处是否取决于任务复杂性(高或低)。根据该理论,使用一种学习模式的成功与否取决于任务的特点。该理论在计算机辅助学习中的应用是对学习任务进行表征,然后选择最适合任务要求的界面。结果支持了用户界面诱导学习模式的能力。在基于命令的界面的用户中观察到的显式学习模式在两种复杂性条件下都具有更好的性能。虽然用户的直接操纵…
{"title":"The Effect of the Interface on Learning Style in a Simulation-Based Learning Situation","authors":"S. G. Schär, C. Schierz, Francois Stoll, H. Krueger","doi":"10.1207/s15327590ijhc0903_3","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0903_3","url":null,"abstract":"The applicability of a cognitive theory of implicit and explicit learning to computer-aided learning was tested with a two-factor experimental design. The interface factor tested whether a direct manipulation and a command-based interface can induce the users to implicit or explicit learning, respectively. The complexity factor tested whether the benefit of using one of the interfaces (i.e., learning modes) depends on the task complexity (high or low). According to the theory, the success of using one of the learning modes depends on characteristics of the tasks. The application of the theory to computer-aided learning would be to characterize the learning task and then choose the interface that best fits the task requirements. The ability of the user interfaces to induce the learning modes was supported by the results. The explicit learning mode observed in the users of the command-based interface resulted in better performance for both complexity conditions. Although the users of the direct manipulation...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117032732","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Heuristic Walkthroughs: Finding the Problems Without the Noise 启发式演练:在没有噪音的情况下找到问题
Pub Date : 1997-09-01 DOI: 10.1207/s15327590ijhc0903_2
A. Sears
Inspection-based evaluation techniques are popular because they require less formal training, are quick, can be used throughout the development process, do not require test users, and can result in finding numerous usability problems. A new technique is described that combines the benefits of heuristic evaluations, cognitive walkthroughs, and usability walkthroughs. This technique, a heuristic walkthrough, provide more structure than heuristic evaluations but less than cognitive walkthroughs. The result is an effective task-oriented evaluation technique that is easy to learn and apply. Methods are proposed for comparing the validity, thoroughness, and reliability of evaluation techniques. Finally, heuristic walkthroughs are compared to heuristic evaluations and cognitive walkthroughs in a controlled study. The results indicate that heuristic walkthroughs are more thorough than cognitive walkthroughs and more valid than heuristic evaluations. In other words, heuristic walkthroughs resulted in finding more ...
基于检查的评估技术很受欢迎,因为它们需要较少的正式培训,速度快,可以在整个开发过程中使用,不需要测试用户,并且可以发现许多可用性问题。描述了一种结合了启发式评估、认知演练和可用性演练的优点的新技术。这种启发式演练技术比启发式评估提供了更多的结构,但比认知演练提供的结构少。其结果是一种有效的面向任务的评估技术,易于学习和应用。提出了比较评价技术的效度、彻底性和可靠性的方法。最后,在对照研究中将启发式演练与启发式评估和认知演练进行了比较。结果表明,启发式演练比认知演练更彻底,比启发式评价更有效。换句话说,启发式攻略导致找到更多……
{"title":"Heuristic Walkthroughs: Finding the Problems Without the Noise","authors":"A. Sears","doi":"10.1207/s15327590ijhc0903_2","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0903_2","url":null,"abstract":"Inspection-based evaluation techniques are popular because they require less formal training, are quick, can be used throughout the development process, do not require test users, and can result in finding numerous usability problems. A new technique is described that combines the benefits of heuristic evaluations, cognitive walkthroughs, and usability walkthroughs. This technique, a heuristic walkthrough, provide more structure than heuristic evaluations but less than cognitive walkthroughs. The result is an effective task-oriented evaluation technique that is easy to learn and apply. Methods are proposed for comparing the validity, thoroughness, and reliability of evaluation techniques. Finally, heuristic walkthroughs are compared to heuristic evaluations and cognitive walkthroughs in a controlled study. The results indicate that heuristic walkthroughs are more thorough than cognitive walkthroughs and more valid than heuristic evaluations. In other words, heuristic walkthroughs resulted in finding more ...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125488518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 269
Development and Evaluation of the Windows Computer Experience Questionnaire (WCEQ) windowscomputer Experience Questionnaire (WCEQ)的开发与评价
Pub Date : 1997-09-01 DOI: 10.1207/s15327590ijhc0903_1
L. A. Miller, K. Stanney, William Wooten
The software market has been inundated with Windows-based application programs claiming increased usability and convenience. Although this trend is indeed prolific, it has resulted in two important implications: (a) an increase in the need to select employees with high levels of Windows-based computer expertise or to identify current employees who require enhanced training, and (b) an increase in the need to measure user expertise to support human-computer interaction research. Despite these increasing demands, questionnaires used to determine general computer experience are scarce. Furthermore, questionnaires regarding computer experience in a Windows environment are seemingly nonexistent. A reliable means of measuring experience in a Windows environment could substantially facilitate both human-computer interaction research and training. This article describes the procedures used to develop and test the reliability of the Windows Computer Experience Questionnaire (WCEQ). A test-retest correlation reveal...
软件市场已经充斥着基于windows的应用程序,这些程序声称提高了可用性和便利性。虽然这一趋势确实是多产的,但它导致了两个重要的影响:(a)选择具有高水平基于windows的计算机专业知识的员工或确定需要加强培训的现有员工的需求增加,以及(b)测量用户专业知识以支持人机交互研究的需求增加。尽管需求不断增加,但用于确定一般计算机体验的问卷却很少。此外,关于Windows环境下的计算机体验的调查问卷似乎不存在。在Windows环境中测量体验的可靠方法可以极大地促进人机交互研究和培训。本文描述了用于开发和测试Windows计算机体验问卷(WCEQ)可靠性的程序。一项测试-重测相关性显示…
{"title":"Development and Evaluation of the Windows Computer Experience Questionnaire (WCEQ)","authors":"L. A. Miller, K. Stanney, William Wooten","doi":"10.1207/s15327590ijhc0903_1","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0903_1","url":null,"abstract":"The software market has been inundated with Windows-based application programs claiming increased usability and convenience. Although this trend is indeed prolific, it has resulted in two important implications: (a) an increase in the need to select employees with high levels of Windows-based computer expertise or to identify current employees who require enhanced training, and (b) an increase in the need to measure user expertise to support human-computer interaction research. Despite these increasing demands, questionnaires used to determine general computer experience are scarce. Furthermore, questionnaires regarding computer experience in a Windows environment are seemingly nonexistent. A reliable means of measuring experience in a Windows environment could substantially facilitate both human-computer interaction research and training. This article describes the procedures used to develop and test the reliability of the Windows Computer Experience Questionnaire (WCEQ). A test-retest correlation reveal...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126628708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Individual Differences in the Use of Command Line and Menu Computer Interfaces 使用命令行和菜单计算机接口的个体差异
Pub Date : 1997-06-01 DOI: 10.1207/s15327590ijhc0902_6
S. Westerman
This article presents an experimental investigation of the process of computer-based command generation. The comparative cognitive demands imposed by menu and command line interfaces are examined in relation to individual differences in expertise and cognitive ability. Three-way interactions between associative memory, expertise, and command generation method indicated similarities in the performance of expert participants with low associative memory and that of novices. Spatial memory also interacted with expertise, with novices with low spatial memory performing more poorly than any other group. Implications for interface design are considered.
本文对基于计算机的命令生成过程进行了实验研究。菜单和命令行界面的比较认知需求与专业知识和认知能力的个体差异有关。联想记忆、专业知识和命令生成方法之间的三向交互作用表明,低联想记忆的专家型被试与新手的表现相似。空间记忆还与专业知识相互作用,空间记忆较差的新手比其他任何一组表现都要差。考虑了界面设计的含义。
{"title":"Individual Differences in the Use of Command Line and Menu Computer Interfaces","authors":"S. Westerman","doi":"10.1207/s15327590ijhc0902_6","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0902_6","url":null,"abstract":"This article presents an experimental investigation of the process of computer-based command generation. The comparative cognitive demands imposed by menu and command line interfaces are examined in relation to individual differences in expertise and cognitive ability. Three-way interactions between associative memory, expertise, and command generation method indicated similarities in the performance of expert participants with low associative memory and that of novices. Spatial memory also interacted with expertise, with novices with low spatial memory performing more poorly than any other group. Implications for interface design are considered.","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129537240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 50
Toward a Theory of the Effectiveness of Multimedia Systems 多媒体系统有效性理论探讨
Pub Date : 1997-06-01 DOI: 10.1207/s15327590ijhc0902_4
M. Hoogeveen
This article provides steps toward a theory of the basic effects that multimedia systems have on people. These effects are grouped into knowledge transfer, entertainment, and data processing. Although based on empirical investigations, several components of the theory are controversial and in need of further critical empirical investigation. This article criticizes the optimistic multimedia paradigm, the dominant conviction among multimedia system developers and users that adding multimedia functionality to information systems (always) leads to improved information and knowledge transfer. Adding multimedia functionality is not sufficient for these and other learning effects. The role of independent variables that facilitate multimedia effects is reviewed and a more moderate, realistic multimedia paradigm is proposed.
本文为多媒体系统对人的基本影响的理论提供了步骤。这些影响分为知识转移、娱乐和数据处理。虽然这一理论是基于实证研究,但其若干组成部分仍存在争议,需要进一步的批判性实证研究。本文批评了乐观的多媒体范式,即多媒体系统开发人员和用户的主流信念,即向信息系统添加多媒体功能(总是)会改善信息和知识的传递。仅仅增加多媒体功能是不足以达到这些和其他学习效果的。本文回顾了促进多媒体效果的自变量的作用,并提出了一个更温和、更现实的多媒体范式。
{"title":"Toward a Theory of the Effectiveness of Multimedia Systems","authors":"M. Hoogeveen","doi":"10.1207/s15327590ijhc0902_4","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0902_4","url":null,"abstract":"This article provides steps toward a theory of the basic effects that multimedia systems have on people. These effects are grouped into knowledge transfer, entertainment, and data processing. Although based on empirical investigations, several components of the theory are controversial and in need of further critical empirical investigation. This article criticizes the optimistic multimedia paradigm, the dominant conviction among multimedia system developers and users that adding multimedia functionality to information systems (always) leads to improved information and knowledge transfer. Adding multimedia functionality is not sufficient for these and other learning effects. The role of independent variables that facilitate multimedia effects is reviewed and a more moderate, realistic multimedia paradigm is proposed.","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122031909","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 66
Effects of Color Combination and Typography on Identification of Characters Briefly Presented on VDTs 色彩组合和排版对vdt字符识别的影响
Pub Date : 1997-06-01 DOI: 10.1207/s15327590ijhc0902_5
K. Shieh, Ming-Te Chen, Jiunn-Huei Chuang
This study examines the effects of text and background color combination and typography of characters on visual performance and visual fatigue of individuals working on a visual display termina] (VDT). Correct percentage of performance, critical fusion frequency, near point of convergence, subjective visual fatigue, and preference ranking of color combinations of 40 participants were collected and analyzed. Color combination had no significant effects on visual performance. Typography significantly affected performance. Aesthetically pleasing but more cluttered characters were detrimental to visual performance. Characters of higher frequency and fewer strokes were identified more accurately. Participants also showed differential preference for color combinations. Red-on-green was ranked inferior to color combinations generally used in computer software. Participants showed no visual fatigue during the VDT work.
本研究探讨文字与背景颜色组合及文字排版对视觉显示终端(VDT)工作个体视觉表现及视觉疲劳的影响。收集和分析了40名参与者的表现正确率、临界融合频率、近收敛点、主观视觉疲劳和颜色组合偏好排序。颜色组合对视觉表现无显著影响。排版明显影响性能。美观但杂乱的字符不利于视觉表现。频率越高、笔划越少的特征识别越准确。参与者还表现出对颜色组合的不同偏好。红配绿的排名不如计算机软件中通常使用的颜色组合。参与者在VDT工作期间没有出现视觉疲劳。
{"title":"Effects of Color Combination and Typography on Identification of Characters Briefly Presented on VDTs","authors":"K. Shieh, Ming-Te Chen, Jiunn-Huei Chuang","doi":"10.1207/s15327590ijhc0902_5","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0902_5","url":null,"abstract":"This study examines the effects of text and background color combination and typography of characters on visual performance and visual fatigue of individuals working on a visual display termina] (VDT). Correct percentage of performance, critical fusion frequency, near point of convergence, subjective visual fatigue, and preference ranking of color combinations of 40 participants were collected and analyzed. Color combination had no significant effects on visual performance. Typography significantly affected performance. Aesthetically pleasing but more cluttered characters were detrimental to visual performance. Characters of higher frequency and fewer strokes were identified more accurately. Participants also showed differential preference for color combinations. Red-on-green was ranked inferior to color combinations generally used in computer software. Participants showed no visual fatigue during the VDT work.","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114623241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 54
The Effect of Pictogram-Based Interface Design on Human-Computer Performance 基于象形文字的界面设计对人机性能的影响
Pub Date : 1997-06-01 DOI: 10.1207/s15327590ijhc0902_2
L. A. Miller, K. Stanney
Metaphors are commonly used in human-computer interface design. These metaphoric designs, however, often do not extend beyond the surface-level interface. It stands to reason that more valid test of the benefits of such context-based designs would be derived from an analysis of metaphors that more closely approximate human-environment interaction. In this study, the influence of pictogram-based versus symbolic interface designs on human-computer performance was empirically evaluated. First, a Goals, Operators, Methods, Selection rules analysis was performed to determine how closely each of the designs assimilated the actual procedures an individual would use in real life. As expected, the symbolic design was found to break from the analogy at an earlier stage than the pictogram-based design, thus providing impetus for empirical testing. Novice and expert participants were given a set of computer-based tasks to perform using both designs, Dependent variables were performance time, total number of steps to ...
隐喻在人机界面设计中是常用的。然而,这些隐喻性的设计通常不会超出表面的界面。有理由认为,对这种基于情境的设计的好处的更有效的测试将来自对更接近人类与环境相互作用的隐喻的分析。在本研究中,实证评估了基于象形图和符号的界面设计对人机性能的影响。首先,进行目标、操作符、方法、选择规则分析,以确定每个设计与个人在现实生活中使用的实际程序的接近程度。正如预期的那样,符号设计比基于象形文字的设计更早地脱离了类比,从而为实证检验提供了动力。新手和专家参与者被给予一组基于计算机的任务,使用两种设计来执行,因变量是执行时间,总步数…
{"title":"The Effect of Pictogram-Based Interface Design on Human-Computer Performance","authors":"L. A. Miller, K. Stanney","doi":"10.1207/s15327590ijhc0902_2","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0902_2","url":null,"abstract":"Metaphors are commonly used in human-computer interface design. These metaphoric designs, however, often do not extend beyond the surface-level interface. It stands to reason that more valid test of the benefits of such context-based designs would be derived from an analysis of metaphors that more closely approximate human-environment interaction. In this study, the influence of pictogram-based versus symbolic interface designs on human-computer performance was empirically evaluated. First, a Goals, Operators, Methods, Selection rules analysis was performed to determine how closely each of the designs assimilated the actual procedures an individual would use in real life. As expected, the symbolic design was found to break from the analogy at an earlier stage than the pictogram-based design, thus providing impetus for empirical testing. Novice and expert participants were given a set of computer-based tasks to perform using both designs, Dependent variables were performance time, total number of steps to ...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128478779","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Workload When Using a Mouse as an Input Device 使用鼠标作为输入设备时的工作量
Pub Date : 1997-06-01 DOI: 10.1207/s15327590ijhc0902_1
A. Aarås, O. Ro
A newly developed mouse, which seemed to give the operator a more neutral forearm position was compared with a traditional mouse. The muscle load was recorded by electromyography from the extensor digitorum communis, extensor carpi ulnaris, and trapezius muscles. The muscle load of the forearm was significantly less when using the new mouse compared with the traditional one. This was true for the extensor digitorum communis regarding the static (p = .0005) and the median (p = .001) values of the amplitude distribution function (ADF) and the number of periods per minute when the muscle load was below 1% of maximum voluntary contraction (p = .03). The same dear tendency was also found regarding the static muscle load from the extensor carpi ulnaris (p = .06). These results indicate the need for reducing the pronation of the forearm when, working with a mouse.
与传统的鼠标相比,一种新开发的鼠标似乎给了操作员一个更中立的前臂位置。通过肌电图记录了指跖伸肌、尺方腕伸肌和斜方肌的肌肉负荷。与传统小鼠相比,使用新型小鼠的前臂肌肉负荷明显减少。对于指共伸肌来说,静态(p = 0.0005)和振幅分布函数(ADF)的中位数(p = 0.001)值以及肌肉负荷低于最大自愿收缩的1%时每分钟的周期数(p = 0.03)都是如此。尺侧腕伸肌的静态肌肉负荷也有相同的升高趋势(p = 0.06)。这些结果表明,在小鼠实验中,需要减少前臂内旋。
{"title":"Workload When Using a Mouse as an Input Device","authors":"A. Aarås, O. Ro","doi":"10.1207/s15327590ijhc0902_1","DOIUrl":"https://doi.org/10.1207/s15327590ijhc0902_1","url":null,"abstract":"A newly developed mouse, which seemed to give the operator a more neutral forearm position was compared with a traditional mouse. The muscle load was recorded by electromyography from the extensor digitorum communis, extensor carpi ulnaris, and trapezius muscles. The muscle load of the forearm was significantly less when using the new mouse compared with the traditional one. This was true for the extensor digitorum communis regarding the static (p = .0005) and the median (p = .001) values of the amplitude distribution function (ADF) and the number of periods per minute when the muscle load was below 1% of maximum voluntary contraction (p = .03). The same dear tendency was also found regarding the static muscle load from the extensor carpi ulnaris (p = .06). These results indicate the need for reducing the pronation of the forearm when, working with a mouse.","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116998372","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 65
期刊
Int. J. Hum. Comput. Interact.
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1