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The effect of degree of upper arm flexion on shoulder-neck discomfort at the VDT 上臂屈曲度对VDT时肩颈不适的影响
Pub Date : 1996-12-15 DOI: 10.1080/10447319609526160
James A. Balliett, M. Dainoff, L. Mark
Two experiments investigated the effect of upper extremity posture on reported discomfort in the shoulder‐neck region. In Experiment 1, 12 participants worked in two postures that only differed in the position of the arms. The 7° posture” required 7° of upper arm flexion and a 90° upper arm‐forearm angle. The “30° posture” required 30° of upper arm flexion and a 90° upper arm‐forearm angle. Location and intensity of discomfort were reported every 5 min while participants performed a simple tracking task at the computer. Experiment 2 was identical to the first except participants worked in one of the postures for both work sessions. The 30° posture generally resulted in more frequent and intense reports of shoulder‐neck discomfort than the 7° posture. However, the 7° posture was not nearly as effective when it was assumed after the 30° posture. The implications of such carry over effects for VDT work in a seated posture are discussed.
两个实验研究了上肢姿势对报告的肩颈区域不适的影响。在实验1中,12名参与者以两种姿势工作,只有手臂的位置不同。“7°姿势”要求上臂弯曲7°,上臂与前臂夹角90°。“30°姿势”要求上臂弯曲30°,上臂与前臂夹角90°。当参与者在电脑上完成一项简单的跟踪任务时,每5分钟报告一次不适的位置和强度。实验2与第一个相同,只是参与者在两个工作阶段都以一种姿势工作。与7°体位相比,30°体位通常导致更频繁和强烈的肩颈不适报告。然而,在30°的姿势之后,7°的姿势几乎没有那么有效。讨论了这种携带效应对坐姿VDT工作的影响。
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引用次数: 4
Multimodal virtual reality: Input-output devices, system integration, and human factors 多模态虚拟现实:输入输出设备、系统集成和人为因素
Pub Date : 1996-12-01 DOI: 10.1080/10447319609526138
G. Burdea, P. Richard, P. Coiffet
Virtual reality (VR) involves multimodal interactions with computer‐simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special‐purpose input‐output devices, such as trackers, sensing gloves, 3‐D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network‐distributed VR simulation systems is subsequently discussed. Finally, we present human‐factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.
虚拟现实(VR)涉及通过视觉、听觉和触觉反馈与计算机模拟世界进行多模态交互。本文回顾了特殊用途输入输出设备的最新进展,如跟踪器、传感手套、3d声卡、立体声显示器和触觉反馈大师。随后讨论了这些设备在本地和网络分布式VR仿真系统中的集成。最后,我们提出了人为因素的研究,量化了几种反馈模式对模拟真实感和感官沉浸的好处。具体来说,当提供图形、音频和触觉反馈时,我们从错误率和学习时间方面考虑跟踪和灵巧操作任务的性能。
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引用次数: 90
Ergonomic, job task, and psychosocial risk factors for work-related musculoskeletal disorders among teleservice center representatives 远程服务中心代表工作相关肌肉骨骼疾病的人体工程学、工作任务和社会心理风险因素
Pub Date : 1996-10-01 DOI: 10.1080/10447319609526162
E. Hoekstra, J. Hurrell, N. Swanson, A. Tepper
A cross‐sectional study was conducted to evaluate the association between work‐related musculoskeletal disorders (WRMDs) and work conditions, perceived exhaustion, job dissatisfaction, and job‐stress issues at two teleservice centers (TSCs). The study covered teleservice representatives who respond to toll‐free calls for assistance. The work involves a computer or manual search for information, and data entry using keyboards. One facility had upgraded the furniture at the workstations; the other facility had not. A questionnaire survey among 114 teleservice representatives and an ergonomic evaluation were conducted to determine WRMDs and their risk factors and perceived job stress. A high prevalence of symptoms of WRMDs was found at both TSCs. Suboptimal ergonomic conditions were associated with neck, shoulder, elbow, and back WRMDs, as well as with increased job dissatisfaction. Perceived increased workload variability and lack of job control were associated with the occurrence of neck and back WRMDs, re...
在两个远程服务中心(tsc)进行了一项横断面研究,以评估与工作相关的肌肉骨骼疾病(wrmd)与工作条件、感知疲劳、工作不满和工作压力问题之间的关系。这项研究涵盖了接听免费求助电话的电话服务代表。这项工作包括使用计算机或人工搜索信息,以及使用键盘输入数据。一个设施升级了工作站的家具;另一家工厂则没有。对114名远程服务代表进行问卷调查和人机工程学评估,以确定wrmd及其风险因素和感知工作压力。在两个tsc中发现wrmd症状的高患病率。不理想的人体工程学状况与颈部、肩部、肘部和背部的wrmd有关,也与工作不满增加有关。感知到的工作量可变性增加和缺乏工作控制与颈部和背部wrmd的发生有关。
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引用次数: 21
Introduction: ML meets HCI 简介:ML与HCI的结合
Pub Date : 1996-08-01 DOI: 10.1080/10447319609526149
V. Moustakis
This special issue is devoted to invited articles on machine learning (ML). Most of the articles included in this issue were also presented in a special session on ML at the 8th International Conference on Human-Compute r Interaction that was held at Yokohama, Japan in July 1995 (Anzai, Ogawa, & Mori, 1995). Since the publication of the first volume of Machine Learning: An Artificial Intelligence Approach (Michalski, Carbonell, & Mitchell, 1983), ML has progressed significantly and several applications have been reported, whereas several others have remained unpublished. In the same volume, the Nobel prize winner Herbert A. Simon places ML in context with learning by stating that learning denotes changes in the system that are adaptive in the sense that they enable the system to do the same task or tasks drawn from the same population more efficiently and more effectively the next time. Many scientific journals and international conferences have hosted special sections and sessions reporting on ML or on applications of ML. Knowledge acquisition, planning, scheduling, decision support, transportation, medicine, and engineering, among others, compose the domains in which ML has been both applied, proved effective, and continues to do so. An attempt to review all ML applications or theory developments would render this introduction or even the special issue endless. In part, a goal of this issue is to extend hands between the two communities: human-computer interaction (HCI) and ML. To a large degree, both share a common goal: Each one tries to improve the human performance and adaptability to changing conditions of some system. Enhancing systems with learning ability may prove conducive to building better systems. Humans come in life with built-in learning potential and excluding artifacts from learning may seriously impede user acceptability of new technology. The article by Moustakis, Lehto, and Salvendy captures expert judgment about a critical question: Which ML method should be used for a given task? The article is based on an extensive survey of ML experts and statistical analysis of responses. It also kicks off the special issue because it briefly introduces the reader to the various ML methods and tasks in which ML may be used. The article by Yoshida and Motoda presents a framework for using ML to automate user modeling and behavior in a user adaptive interface system. It uses
本期特刊致力于邀请有关机器学习(ML)的文章。本期中包含的大多数文章也在1995年7月在日本横滨举行的第8届人机交互国际会议上的ML特别会议上发表(Anzai, Ogawa, & Mori, 1995)。自从第一卷《机器学习:人工智能方法》(Michalski, Carbonell, & Mitchell, 1983)出版以来,机器学习取得了重大进展,已经报道了一些应用,而其他一些应用仍未发表。在同一卷中,诺贝尔奖获得者Herbert A. Simon将机器学习置于学习的背景中,他指出学习是指系统中的自适应变化,即它们使系统能够在下一次更有效地完成相同的任务或从相同人群中提取的任务。许多科学期刊和国际会议都举办了关于机器学习或机器学习应用的专题部分和会议。知识获取、计划、调度、决策支持、运输、医学和工程等领域都是机器学习得到应用、证明有效并将继续发挥作用的领域。试图回顾所有ML应用或理论发展将使本介绍甚至特刊无穷无尽。在某种程度上,这个问题的目标是在两个社区之间伸出手:人机交互(HCI)和ML。在很大程度上,两者都有一个共同的目标:每个人都试图提高人类的表现和对某些系统不断变化的条件的适应性。增强具有学习能力的系统可能有助于构建更好的系统。人类天生就有学习的潜力,将人工制品排除在学习之外可能会严重阻碍用户接受新技术。Moustakis、Lehto和Salvendy撰写的这篇文章抓住了专家对一个关键问题的判断:对于给定的任务,应该使用哪种ML方法?这篇文章是基于对ML专家的广泛调查和对回应的统计分析。它还开启了专题,因为它简要地向读者介绍了可能使用ML的各种ML方法和任务。Yoshida和Motoda的文章提出了一个框架,用于在用户自适应界面系统中使用ML自动化用户建模和行为。它使用
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引用次数: 1
Sharing knowledge with robots 与机器人分享知识
Pub Date : 1996-08-01 DOI: 10.1080/10447319609526155
K. Hiraki, Y. Anzai
Intelligent robots need to share knowledge with human beings for flexible interaction. However, the gap between low‐level sensory data and abstract human knowledge makes it difficult to preencode robot behavior against human's various complex demands. This article presents a way of enabling robots to learn abstract concepts from sensory and perceptual data. In order to overcome the gap between the low‐level sensory data and higher level concept description, a method called feature abstraction is used. Feature abstraction dynamically defines abstract sensors from primitive sensory devices and makes it possible to learn appropriate sensory‐motor constraints. This method has been implemented on a real mobile robot as a learning system called Acorn‐II. Acorn‐II was evaluated with some empirical results and it was shown that the system can learn some abstract concepts more accurately than other existing systems.
智能机器人需要与人类共享知识,实现灵活的交互。然而,低层次的感官数据与抽象的人类知识之间的差距使得机器人的行为难以针对人类的各种复杂需求进行预编码。本文提出了一种使机器人能够从感觉和感知数据中学习抽象概念的方法。为了克服低级感知数据与高级概念描述之间的差距,采用了一种称为特征抽象的方法。特征抽象动态地从原始感觉设备中定义抽象传感器,并使学习适当的感觉-运动约束成为可能。该方法已经在一个真实的移动机器人上实现,作为一个学习系统,称为Acorn‐II。用一些经验结果对Acorn‐II进行了评估,结果表明该系统可以比其他现有系统更准确地学习一些抽象概念。
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引用次数: 4
A machine learning approach to knowledge acquisitions from text databases 从文本数据库获取知识的机器学习方法
Pub Date : 1996-08-01 DOI: 10.1080/10447319609526154
Y. Sakakibara, Kazuo Misue, Takeshi Koshiba
The rapid growth of data in large databases, such as text databases and scientific databases, requires efficient computer methods for automating analyses of the data with the goal of acquiring knowledges or making discoveries. Because the analyses of data are generally so expensive, most parts in databases remains as raw, unanalyzed primary data. Technology from machine learning (ML) will offer efficient tools for the intelligent analyses of the data using generalization ability. Generalization is an important ability specific to inductive learning that will predict unseen data with high accuracy based on learned concepts from training examples. In this article, we apply ML to text‐database analyses and knowledge acquisitions from text databases. We propose a completely new approach to the problem of text classification and extracting keywords by using ML techniques. We introduce a class of representations for classifying text data based on decision trees; (i.e., decision trees over attributes on strings)...
大型数据库(如文本数据库和科学数据库)中数据的快速增长,需要有效的计算机方法来自动分析数据,以获取知识或做出发现。由于对数据的分析通常非常昂贵,因此数据库中的大多数部分仍然是原始的、未分析的主要数据。机器学习(ML)技术将为利用泛化能力对数据进行智能分析提供有效的工具。泛化是归纳学习的一项重要能力,它将基于从训练示例中学习到的概念,以高精度预测未见过的数据。在本文中,我们将机器学习应用于文本数据库分析和从文本数据库获取知识。本文提出了一种全新的基于机器学习的文本分类和关键词提取方法。我们引入了一类基于决策树的文本数据分类表示;(即,字符串属性的决策树)…
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引用次数: 4
The application of genetic algorithms in a career planning environment: CAPTAINS 遗传算法在职业规划环境中的应用:船长
Pub Date : 1996-08-01 DOI: 10.1080/10447319609526156
E. D. Heijer, P. Adriaans
In this article, we present experiences with the Crew Availability Planning and Training System (CAPTAINS). CAPTAINS is a complex planning‐aid system that assists professional career planners. This article describes the learning component of CAPTAINS—the Learning Classifier System (LCS)—which predicts the bids on functions of pilots. We also present experiments with the LCS and their results.
在本文中,我们介绍了船员可用性计划和培训系统(船长)的经验。船长是一个复杂的规划-援助系统,协助职业生涯规划师。本文描述了机长的学习组件-学习分类器系统(LCS) -预测飞行员的功能出价。我们还介绍了LCS的实验及其结果。
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引用次数: 10
Survey of expert opinion: Which machine learning method may be used for which task? 专家意见调查:哪种机器学习方法可以用于哪种任务?
Pub Date : 1996-08-01 DOI: 10.1080/10447319609526150
V. Moustakis, M. Lehto, G. Salvendy
Determining the most appropriate Machine Learning (ML) method, system, or algorithm for a particular application is not trivial. This article reports on a survey of 103 experts specializing in ML who were asked to rate ML method appropriateness to intelligent tasks. Ratings were captured via a structured questionnaire including 12 ML methods and 9 task categories. Results showed that the experts mapped particular ML methods to task categories. Factor analysis revealed three fundamental factors, which explained most of the variance in the expert ratings. Machine learning methods could be grouped on the basis of these factors into six application categories, wherein one or more methods were deemed most appropriate by the evaluated group of experts. This, in turn, concludes that cooperation between alternative ML methods may be necessary to support one or more intelligent tasks.
为特定应用程序确定最合适的机器学习(ML)方法、系统或算法并非易事。本文报告了一项对103名ML专家的调查,他们被要求评价ML方法对智能任务的适当性。通过包含12 ML方法和9个任务类别的结构化问卷来获取评分。结果表明,专家将特定的ML方法映射到任务类别。因子分析揭示了三个基本因素,它们解释了专家评级的大部分差异。基于这些因素,机器学习方法可以分为六个应用类别,其中一种或多种方法被评估的专家组认为是最合适的。这反过来又得出结论,为了支持一个或多个智能任务,可能需要在不同的ML方法之间进行合作。
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引用次数: 16
Different ways to support intelligent assistant systems by use of machine learning methods 通过使用机器学习方法来支持智能辅助系统的不同方法
Pub Date : 1996-08-01 DOI: 10.1080/10447319609526153
J. Herrmann
Intelligent assistant systems provide an adequate organization of human‐computer interaction for complex problem solving. These knowledge‐based systems are characterized by a cooperative problem‐solving procedure. User and system cooperate intensively to produce the aimed result. Machine learning methods can provide significant support for assistant systems. In this article, it is pointed out how assistant systems can be supported in various ways. For instance, machine learning methods can extend, revise, optimize, and adapt the knowledge base of an assistant system. In this way, they can contribute to the utility and maintainability of an intelligent assistant system. They can also increase the flexibility and effectiveness of human‐computer interaction. The learning apprentice system COSIMA is presented which acquires knowledge about single problem‐solving steps from observation of the user. Production rules for floorplanning, a sub‐task of VLSI design, are acquired and refined cooperatively by differen...
智能辅助系统为复杂问题的解决提供了充分的人机交互组织。这些以知识为基础的系统的特点是合作解决问题的过程。用户与系统紧密合作,以达到预期效果。机器学习方法可以为辅助系统提供重要的支持。在本文中,指出了如何以各种方式支持辅助系统。例如,机器学习方法可以扩展、修改、优化和调整辅助系统的知识库。通过这种方式,它们可以为智能辅助系统的实用性和可维护性做出贡献。它们还可以增加人机交互的灵活性和有效性。提出了学习学徒系统COSIMA,该系统通过对用户的观察获取单个问题解决步骤的知识。平面规划是VLSI设计的一个子任务,它的生成规则是由不同的…
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引用次数: 4
Teaching intelligent agents: The disciple approach 教导智能体:弟子方法
Pub Date : 1996-08-01 DOI: 10.1080/10447319609526152
G. Tecuci, M. Hieb
The ability to build intelligent agents is significantly constrained by the knowledge acquisition effort required. Many iterations by human experts and knowledge engineers are currently necessary to develop knowledge‐based agents with acceptable performance. We have developed a novel approach, called Disciple, for building intelligent agents that relies on an interactive tutoring paradigm, rather than the traditional knowledge engineering paradigm. In the Disciple approach, an expert teaches an agent through five basic types of interactions. Such rich interaction is rare among machine learning (ML) systems, but is necessary to develop more powerful systems. These interactions, from the point of view of the expert, include specifying knowledge to the agent, giving the agent a concrete problem and its solution that the agent is to learn a general rule for, validating analogical problems and solutions proposed by the agent, explaining to the agent reasons for the validation, and being guided to provide new k...
构建智能代理的能力受到所需知识获取工作的极大限制。为了开发具有可接受性能的基于知识的智能体,目前需要人类专家和知识工程师进行多次迭代。我们开发了一种新颖的方法,称为“门徒”,用于构建依赖于交互式辅导范式的智能代理,而不是传统的知识工程范式。在门徒方法中,专家通过五种基本类型的交互来教导智能体。如此丰富的交互在机器学习(ML)系统中是罕见的,但对于开发更强大的系统是必要的。从专家的角度来看,这些交互包括向智能体指定知识,给智能体一个具体的问题及其解决方案,智能体要学习一个一般规则,验证智能体提出的类比问题和解决方案,向智能体解释验证的原因,并被引导提供新的k…
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引用次数: 20
期刊
Int. J. Hum. Comput. Interact.
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