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Effectiveness of Speech Response Under Dual-Task Situations 双任务情境下言语反应的有效性
Pub Date : 1998-09-01 DOI: 10.1207/s15327590ijhc1003_5
A. Murata
The effectiveness of speech response under a dual-task situation in which participants entered 10 alphabetic strings while concurrently manipulating a robot was examined by an experimental design using response mode as a between-subject factor. The effect of the number of inputs in robot manipulation on dual-task efficiency was also investigated in order to discuss whether the performance benefits for the speech response are enhanced by increasing workload (number of inputs). A total of 12 male participants manipulated a robot using a speech input device. A second group of 12 male participants performed the task using a keyboard. The dual-task efficiency entry time of the speech response was better than that of the manual response. The dual-task percentage correct of the speech response was higher than that of the manual response. Increasing the workload (number of inputs required for robot manipulation) made the tendencies more noticeable. It was clarified that the manual input in the secondary robot man...
通过实验设计,以反应模式为主体间因素,考察了被试在操纵机器人的同时输入10个字母串的双任务情境下语音反应的有效性。本文还研究了机器人操作中输入次数对双任务效率的影响,以讨论语音响应的性能效益是否会随着工作量(输入次数)的增加而增强。共有12名男性参与者使用语音输入设备操纵机器人。第二组由12名男性参与者组成,他们使用键盘来完成这项任务。语音应答的双任务效率输入时间优于手动应答。语音响应的双任务正确率高于手动响应。增加工作量(机器人操作所需的输入数量)使这种趋势更加明显。澄清了人工输入在二级机器人人…
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引用次数: 6
Testing the Boundaries of Two User-Centered Design Principles: Metaphors and Memory Load 测试两个以用户为中心的设计原则的界限:隐喻和记忆负荷
Pub Date : 1998-09-01 DOI: 10.1207/s15327590ijhc1003_4
Misha W. Vaughan
This experiment examined how varying implementations of two user-centered design principles affected the usability of a computer program. Drawing from human-computer interaction, as well as cognitive psychology, the following principles were implemented and tested: maximizing use of the user's expectations and stereotypes and minimizing the user's memory load. Nine interfaces were created using Hypercard' s datebook program. On each interface, the graphics and text were manipulated according to the design principle and the related cognitive psychology research. A total of 108 people participated. Of the five hypotheses, only one was supported by the data. The data suggest that for less complicated programs and tasks, strict adherence to design principles may not be required.
这个实验检验了两个以用户为中心的设计原则的不同实现是如何影响计算机程序的可用性的。根据人机交互以及认知心理学,我们实施并测试了以下原则:最大限度地利用用户的期望和刻板印象,最大限度地减少用户的记忆负荷。使用Hypercard的记事本程序创建了9个接口。在每个界面上,根据设计原则和相关的认知心理学研究对图形和文本进行操作。共有108人参与。在五个假设中,只有一个得到了数据的支持。数据表明,对于不太复杂的程序和任务,可能不需要严格遵守设计原则。
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引用次数: 4
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments 虚拟环境中存在感的测量及其与恐高症的关系
Pub Date : 1998-09-01 DOI: 10.1207/s15327590ijhc1003_2
H. Regenbrecht, Thomas W. Schubert, F. Friedmann
This article describes a study in which a genuine effect of presence--the development of fear of virtual stimuli--was provoked. Using a self-report questionnaire, the sense of presence within this situation was measured. It was shown that fear increased with higher presence. The method, which involved 37 participants, was tested and validated with user tests at the Bauhaus University. A growing body of research in human-computer interface design for virtual environments (VE) concentrates on the problem of how to involve the user in the VE. This effect, usually called immersion or the sense of presence, has been the subject of much research activity. This research focuses on the influence of technical and technological parameters on the sense of presence. However, little work has been done on the effects of experienced sense of presence. One field in which a sense of presence is necessary for the successful application of VEs is the treatment of acrophobic patients. Our goals are to (a) create a theory-bas...
这篇文章描述了一项研究,在这项研究中,存在的真正影响——对虚拟刺激的恐惧的发展——被激发出来。使用自我报告问卷,测量在这种情况下的存在感。研究表明,存在感越高,恐惧感越强。该方法有37名参与者参与,在包豪斯大学进行了用户测试和验证。如何让用户参与到虚拟环境中,是当前虚拟环境人机界面设计的研究热点。这种效应,通常被称为沉浸感或存在感,一直是许多研究活动的主题。本研究的重点是技术和工艺参数对存在感的影响。然而,关于体验存在感的影响的研究却很少。在一个领域,存在感对于虚拟现实的成功应用是必要的,那就是治疗恐高症患者。我们的目标是(a)创建一个理论模型……
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引用次数: 203
Toward an Information Society for All: An International Research and Development Agenda 迈向人人共享的信息社会:国际研究与发展议程
Pub Date : 1998-06-01 DOI: 10.1207/s15327590ijhc1002_2
C. Stephanidis, G. Salvendy
This article introduces the visionary goal of an information society for all in which the principles of universal access and quality in use prevail and characterize computer-mediated human activities. The article is based on the outcome of the 1st meeting of the International Scientific Forum "Toward an Information Society for All," which took place during the Seventh International Conference on Human Computer Interaction (HCI International '97), The objective of this meeting was to define a short-, medium-, and long-term international research and development agenda in the context of the emerging information society, based on the principle of designing for all users. The proposed agenda addressed technological and user-oriented issues, application domains, and support measures, which are necessary for the establishment of a favorable environment: for the creation of an infatuation society acceptable to all citizens.
本文介绍了一个面向所有人的信息社会的远景目标,在这个社会中,普遍访问和使用质量的原则占主导地位,并以计算机为媒介的人类活动为特征。这篇文章是基于在第七届人机交互国际会议(HCI International '97)期间举行的“迈向全民信息社会”国际科学论坛第一次会议的结果,该会议的目标是在新兴信息社会的背景下,基于为所有用户设计的原则,定义短期、中期和长期的国际研究和发展议程。提议的议程涉及技术和面向用户的问题,应用领域和支持措施,这些都是建立有利环境的必要条件:创造一个所有公民都能接受的迷恋社会。
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引用次数: 91
Relation Between Quantitative and Qualitative Measures of Information Use 信息利用的定量与定性度量的关系
Pub Date : 1998-03-01 DOI: 10.1207/s15327590ijhc1001_1
B. Booske, F. Sainfort
Understanding how people use information and measuring information use are essential in the successful design and testing of information technologies. This study reports on the relation between selected quantitative and qualitative approaches of measuring the use of information in the context of making decisions. Four quantitative measures were developed: information access, information time, search redundancy, and time per access. Three qualitative constructs were developed addressing participant reports of the amount of information, the usability of the information, and the adequacy of the information. The context for the study is the choice of a health plan. A Windows-based system was developed with process-tracing capabilities to track participants' information search patterns. Analysis of variance and correlation analysis showed relations between the quantitative measure of information access and the qualitative measures of amount of information and between information time and one component of the a...
了解人们如何使用信息和衡量信息使用是信息技术成功设计和测试的关键。本研究报告了在决策过程中测量信息使用情况的定量和定性方法之间的关系。开发了四个定量度量:信息访问、信息时间、搜索冗余和每次访问时间。开发了三个定性结构来处理参与者报告的信息量、信息的可用性和信息的充分性。这项研究的背景是健康计划的选择。开发了一个基于windows的系统,具有过程跟踪功能,可以跟踪参与者的信息搜索模式。方差分析和相关分析表明,信息获取的定量指标与信息量的定性指标之间存在一定的关系,信息时间与信息量的一个分量之间存在一定的关系。
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引用次数: 9
Information Flow and Development of Coordination in Distributed Supervisory Control Teams 分布式监控团队的信息流与协调发展
Pub Date : 1998-03-01 DOI: 10.1207/s15327590ijhc1001_4
B. Caldwell, Nick C. Everhart
This article presents results of a study to examine the flow of information between members of a new task team conducting a distributed supervisory control task. The emphasis of this project was on the effects of information presentation and message transmission delays on the development of effective information flow among human operators. The project focused on the earliest stages of team performance to explore how teams begin to refine distributed task coordination. The task simulation used in this project was a distributed navigation task based on a commercially available computer game (Spectre VRTM). Teams of three ("out the window" [OTW] observer, "long-range radar" observer, and a driver without direct visual information) were required to navigate a vehicle in a dynamic and potentially hostile environment containing obstacles and moving hazards. The goal of the task was to accumulate points through capturing flags. Information presentation was manipulated through standard game selections of wirefram...
本文介绍了一项研究的结果,该研究检查了执行分布式监督控制任务的新任务小组成员之间的信息流。这个项目的重点是信息呈现和消息传输延迟对人类操作员之间有效信息流发展的影响。该项目关注于团队绩效的早期阶段,以探索团队如何开始细化分布式任务协调。本项目中使用的任务模拟是基于市售电脑游戏(Spectre VRTM)的分布式导航任务。三个小组(“窗外”观察者、“远程雷达”观察者和一名没有直接视觉信息的驾驶员)被要求在一个充满障碍和移动危险的动态和潜在敌对环境中驾驶车辆。这个任务的目标是通过捕获旗帜来积累积分。通过线框图的标准游戏选择来操纵信息呈现。
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引用次数: 31
Reliability of User Proficiency Measurement Technique 用户熟练度测量技术的可靠性
Pub Date : 1998-03-01 DOI: 10.1207/s15327590ijhc1001_3
Catherine Kelley, E. A. Bosman, N. Charness, Melvin A. Mottram
An important goal of human-computer interaction research is the reliable measurement of user performance. Although a fair amount of attention has been devoted to assessing the reliability and validity of paper-and-pencil measures of user satisfaction and other components of usability, reliability statistics for performance measures are rarely presented. Issues in reliability assessment of performance measures are discussed, and the reliability analysis of a scoring scheme used in our work is presented.
人机交互研究的一个重要目标是用户性能的可靠测量。虽然相当多的注意力已经投入到评估用户满意度和其他可用性组成部分的纸笔测量的可靠性和有效性,但很少提出性能测量的可靠性统计。讨论了性能指标可靠性评估中的一些问题,并对我们工作中使用的一种评分方案进行了可靠性分析。
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引用次数: 2
Improvement of Pointing Time by Predicting Targets in Pointing With a PC Mouse 用PC鼠标预测目标提高瞄准时间
Pub Date : 1998-03-01 DOI: 10.1207/s15327590ijhc1001_2
A. Murata
A method was proposed for the prediction of a target to which a user is to point with a mouse on the basis of the trajectory of the mouse cursor. An empirical study was carried out in order to evaluate the validity of the proposed prediction algorithm to reduce the pointing time with the prediction accuracy remaining high. The effects of the distance between the edges of two adjacent targets and the position of the indicated target on the prediction accuracy were investigated. Pointing with no prediction mode was also conducted. In the prediction method, the angle between the cursor movement vector and the vector that connected the current cursor position and the center of each target was calculated respectively at various sampling frequencies and intervals, and the minimum cumulative value was determined as the prediction target. The pointing time of the prediction method was shown to be less than that of the control condition for various combinations of the sampling interval and frequency. The trade-off...
提出了一种基于鼠标光标运动轨迹预测用户鼠标指向目标的方法。为了评估所提出的预测算法在减少指向时间的同时保持较高的预测精度的有效性,进行了实证研究。研究了相邻目标边缘距离和指示目标位置对预测精度的影响。在没有预测模式的情况下也进行了指向。在预测方法中,在不同的采样频率和采样间隔下,分别计算光标移动向量和当前光标位置与每个目标中心的连接向量之间的夹角,并确定最小累积值作为预测目标。结果表明,在不同的采样间隔和频率组合下,预测方法的指向时间小于控制条件的指向时间。权衡……
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引用次数: 77
External Statistical Data: Understanding Users and Improving Access 外部统计数据:了解用户并改善访问
Pub Date : 1998-03-01 DOI: 10.1207/s15327590ijhc1001_5
P. Hyland, T. Gould
Every year, government agencies, financial institutions, and other businesses spend millions of dollars gathering and publishing statistical data, presumably intended for use by other organizations in planning. From the point of view of the end user, these data are external statistical data (ESD) because they are provided by external sources over which the end user has little control. Typical sources of ESD include national statistical agencies, such as the Australian Bureau of Statistics (ABS), regional information services, and various state and national government departments.
每年,政府机构、金融机构和其他企业花费数百万美元收集和发布统计数据,可能是为了供其他组织在规划中使用。从最终用户的角度来看,这些数据是外部统计数据(ESD),因为它们是由最终用户几乎无法控制的外部来源提供的。可持续发展战略的典型来源包括澳大利亚统计局(ABS)等国家统计机构、地区信息服务机构以及各州和国家政府部门。
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引用次数: 9
Toward a Multilevel Model in Longitudinal Studies on Computerization in Offices 面向办公室电脑化纵向研究的多层次模型
Pub Date : 1997-12-01 DOI: 10.1207/s15327590ijhc0904_4
P. Huuhtanen
The theoretical framework of longitudinal field studies on office automation has expanded from the stress paradigm to the implementation and planning of chance. Research has started to focus on the design processes of both the computer applications and work organizations simultaneously as opposed to the earlier descriptions of the effects of automation stress and well-being. New technology should have a variety increasing rather than a variety-decreasing effect on operations, by supporting flexible and adaptive work organizations instead of formalized hierarchical control and tight standardization of work routines. The goals of planning, the ways of organizing it, and leadership styles are decisive, as regards the benefits and quality of changes. In addition, assessment of possible new health and safety risks at the worksite level should be organized. One future risk factor is information overflow in a multimedia environment with increasing productivity demands. In this article, key psychological question...
办公自动化纵向实地研究的理论框架已经从应力范式扩展到机会的实施与规划。研究已经开始同时关注计算机应用程序和工作组织的设计过程,而不是早期对自动化压力和幸福感影响的描述。通过支持灵活和适应性的工作组织,而不是形式化的等级控制和严格的工作程序标准化,新技术对操作的影响应该是多样化的增加而不是多样化的减少。计划的目标、组织计划的方式和领导风格对于变革的效益和质量都是决定性的。此外,应组织在工作场所一级对可能出现的新的健康和安全风险进行评估。未来的一个风险因素是随着生产力需求的增加,多媒体环境中的信息溢出。在这篇文章中,关键的心理问题是……
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引用次数: 11
期刊
Int. J. Hum. Comput. Interact.
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