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Distortion of perceived visual space after prolonged horizontal eccentric gaze holding 长时间水平偏心凝视后感知到的视觉空间扭曲。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-12-10 DOI: 10.1016/j.visres.2025.108729
Terence L. Tyson , Dennis F. Perez , Jorge Otero-Millan
Eye movements have long been used as a measure of underlying brain function and pathology. Specifically, rebound nystagmus has provided a behavioral window into the adaptive mechanisms of gaze holding. It is an eye movement aftereffect resulting from maintaining gaze eccentrically for a prolonged duration. Upon returning to central fixation, the eyes drift or “rebound” back toward the previously held gaze location, demonstrating an adaptive process. Little is known about how prolonged eccentric gaze holding, and the accompanying adaptation of the oculomotor system, influences the perception of visual space. Here, we used a variant of the landmark task to assess spatial bias (or lack thereof) with and without prior eccentric gaze holding. We found that perceived spatial bias after prolonged eccentric gaze holding was significantly different between gaze holding to the far left (−40 deg) and the far right (+40 deg). We also found that sensitivity in distinguishing relative distances between objects in space was marginally different between the left and right gaze holding conditions. This suggests that perceived visual space is differentially impacted by where gaze was previously held, reflecting a dependence on the history of eye positions.
长期以来,眼球运动一直被用来衡量潜在的大脑功能和病理。具体来说,反跳性眼球震颤为研究凝视的适应机制提供了一个行为窗口。这是一种眼动后遗症,是由于长时间保持偏心凝视而引起的。在回到中心注视时,眼睛会漂移或“反弹”回到先前的注视位置,这表明了一个适应过程。对于长时间的偏心凝视以及伴随的眼球运动系统的适应如何影响视觉空间的感知,我们知之甚少。在这里,我们使用了一个里程碑任务的变体来评估空间偏差(或缺乏空间偏差),无论是否事先偏心凝视。我们发现,长时间偏心凝视后的感知空间偏差在凝视极左(-40度)和极右(+40度)之间存在显著差异。我们还发现,在左凝视和右凝视的条件下,区分空间中物体之间相对距离的敏感度略有不同。这表明,被感知的视觉空间受到先前凝视位置的不同影响,反映了对眼睛位置历史的依赖。
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引用次数: 0
Hemispheric dominance for scene perception differs across different components of the navigation network 在导航网络的不同组成部分中,场景感知的半球优势是不同的
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-12-10 DOI: 10.1016/j.visres.2025.108731
David P. Carey , Emma M. Karlsson , Leah T. Johnstone
Patients who develop difficulties in orienting in familiar environments have been well-described in neurology and neuropsychology. This topographical disorientation, when it occurs, follows damage to occipitotemporal regions of the brain. The lesions are often bilateral, but when they are one-sided, disorientation is much more likely to follow from damage to the right hemisphere. However, the evidence from the neuroimaging literature on scene perception and spatial navigation rarely refers to cerebral dominance favoring the right hemisphere. This contradiction is in part explained by how threshold-dependent methods in neuroimaging are often not well suited for visualizing let alone quantifying brain asymmetry. In the present investigation, brain asymmetries for scene perception are quantified in a large sample, enriched with non-right-handed participants who are more heterogeneous for brain asymmetries. Results show a weak but consistent right hemispheric bias. A planned region of interest analysis provided only weak support for models of differential lateralization of perceptual and semantic nodes within the scene network. Surprisingly, right dominance was most prominent in retrosplenial cortex, contrary to models that suggest it functions in semantic/mnemonic rather than perceptual domains. Results are discussed in terms of the utility of such an approach for elucidating the functional nature of different scene network subregions, and how publicly-available datasets will prove exceptionally useful for doing so.
在神经病学和神经心理学中,对在熟悉环境中出现定向困难的患者进行了很好的描述。这种地形定向障碍,当它发生时,是随着大脑枕颞区的损伤而发生的。病变通常是双侧的,但当病变是单侧的,定向障碍更可能是右半球损伤引起的。然而,关于场景感知和空间导航的神经影像学文献证据很少涉及大脑的右半球优势。这种矛盾在一定程度上可以解释为神经成像中依赖阈值的方法通常不太适合可视化,更不用说量化大脑的不对称性了。在本研究中,我们在一个大样本中量化了场景感知的大脑不对称,丰富了非右撇子参与者,他们在大脑不对称方面更具异质性。结果显示轻微但一致的右半球偏倚。计划的兴趣区域分析仅为场景网络中感知和语义节点的差异侧化模型提供了微弱的支持。令人惊讶的是,右主导权在脾后皮层最为突出,这与认为它在语义/助记而不是感知领域起作用的模型相反。结果讨论了这种方法在阐明不同场景网络子区域的功能性质方面的效用,以及如何公开可用的数据集将证明对这样做非常有用。
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引用次数: 0
Evaluation of motion perception and binocular vision following dichoptic treatment for amblyopia 弱视复视治疗后运动知觉和双眼视力的评价
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-12-09 DOI: 10.1016/j.visres.2025.108745
Akosua Kesewah Asare , Cindy S. Ho , Hee Yeon Im , Deborah Eileen Giaschi
Although poor monocular visual acuity is the main characteristic of amblyopia, binocular vision is also often disrupted in amblyopia. Motion perception deficits have also been reported to be impaired in both amblyopic and fellow eyes. Occlusion therapy, the gold-standard treatment for amblyopia, is usually unsuccessful at fully restoring binocular visual function or motion perception. We evaluated the effectiveness of a video game-based dichoptic treatment (Vivid Vision) for restoring these aspects of vision in amblyopia. Twenty-one participants (age 6 to 56 years) with strabismic, anisometropic or aniso-strabismic amblyopia were assessed before and after 8 weeks of binocular treatment. Treatment was not part of the research protocol and comprised at least 4 h of training through a local optometry practice in the clinic or at home. Monocular visual function measures included visual acuity, and coherence thresholds for discriminating motion-defined form orientation or global motion direction. Binocular measures included stereoacuity and interocular suppression measured as a contrast balance index on a dichoptic eye chart. Group analyses revealed abnormal performance before the treatment, relative to a large control dataset (N = 217), on every measure except fellow-eye visual acuity. After the treatment, there was a significant mean improvement in amblyopic-eye visual acuity, amblyopic-eye motion-defined form perception and fellow-eye global motion perception, with some participants improving to normal performance levels. Interocular suppression was reduced in 43 % of participants and stereoacuity improved in 14 % of participants following treatment. Visual acuity improvement was greater with clinic than home-based treatment, while global motion improvement was greater in the strabismic amblyopic group. There was no effect of participant age. The Vivid Vision dichoptic treatment improved monocular and binocular measures in some but not all participants.
虽然单眼视力差是弱视的主要特征,但双眼视力也经常受到影响。运动知觉缺陷也被报道在弱视和其他眼睛受损。遮挡治疗是治疗弱视的黄金标准,但通常不能完全恢复双眼视觉功能或运动知觉。我们评估了以视频游戏为基础的二分视治疗(生动视觉)对恢复弱视患者这些方面视力的有效性。21名患有斜视、屈光参差或屈光参差性弱视的参与者(6至56岁)在双眼治疗8周前后进行了评估。治疗不是研究方案的一部分,包括至少4小时的当地诊所或家庭验光培训。单眼视觉功能测量包括视敏度,以及区分运动定义的形式方向或整体运动方向的相干阈值。双眼测量包括立体视敏度和眼间抑制,在双视视力表上测量对比度平衡指数。组分析显示,相对于大型对照数据集(N = 217),治疗前除同眼视力外,其他各项指标均表现异常。治疗后,弱视视敏度、弱视运动定义形态感知和同眼整体运动感知均有显著改善,部分参与者的表现水平改善至正常水平。治疗后,43%的参与者眼间抑制减少,14%的参与者立体视力改善。临床治疗比家庭治疗的视力改善更大,而斜视弱视组的整体运动改善更大。没有受试者年龄的影响。生动视觉治疗改善了部分参与者的单眼和双眼测量,但不是所有参与者。
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引用次数: 0
The impact of dorsolateral prefrontal cortex stimulation on attention networks and saccadic performance in adults with amblyopia 背外侧前额叶皮层刺激对弱视成人注意网络和跳眼表现的影响。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-12-07 DOI: 10.1016/j.visres.2025.108733
Mohammad Maeiyat , Soomaayeh Heysieattalab , Khalil Esmaeilpour
Amblyopia, characterized by monocular visual deficits and impaired binocularity, attention, and oculomotor control, is often considered untreatable in adulthood due to reduced neuroplasticity. Conventional therapies target children within the critical period. This study investigated transcranial direct current stimulation (tDCS) over the dorsolateral prefrontal cortex (dlPFC) as a novel intervention to modulate attentional networks and saccadic performance in adults with amblyopia. Thirty adults (20--35 years) with unilateral amblyopia were randomized into active tDCS (anode: F3, cathode: F4; 2 mA; n = 15) or sham groups (n = 15). Participants received 10 sessions (20 min/day, 3x/week). Attentional performance (Attention Network Test − ANT) and saccadic metrics (eye-tracking: reaction time (RT), peak velocity, fixation duration) were assessed pre- and post-intervention. Active tDCS significantly improved all ANT components: alerting, orienting, and executive control, with reduced error rates and RT. Saccadic RT decreased, and fixation durations increased. Peak velocity remained unchanged. Anodal tDCS over the left dlPFC significantly enhances attentional efficiency and saccadic performance in adults with amblyopia. These findings highlight tDCS as a promising neuromodulatory tool for addressing cognitive and motor deficits in adult amblyopia, bridging a critical gap in non-invasive therapies beyond the critical period.
弱视的特征是单眼视力缺陷,双眼视力、注意力和动眼力控制受损。由于神经可塑性降低,弱视通常被认为是无法治愈的。传统疗法针对的是处于关键时期的儿童。本研究探讨了经颅直流电刺激(tDCS)在背外侧前额叶皮层(dlPFC)上作为一种新的干预措施来调节弱视成人的注意网络和跳眼表现。30名成人(20- 35岁)单侧弱视患者被随机分为活跃tDCS组(正极:F3,正极:F4; 2 mA; n = 15)和假手术组(n = 15)。参与者接受10次疗程(每天20分钟,每周3次)。对干预前后的注意力表现(注意网络测试- ANT)和眼动指标(眼动追踪:反应时间(RT)、峰值速度、注视时间)进行评估。主动tDCS显著改善了所有ANT成分:警报、定向和执行控制,降低了错误率和RT。跳步RT减少,注视时间增加。峰值速度保持不变。在成人弱视患者中,左侧dlPFC上的阳极tDCS可显著提高注意力效率和跳眼表现。这些发现强调了tDCS作为一种有前途的神经调节工具来解决成人弱视的认知和运动缺陷,填补了非侵入性治疗在关键时期之后的关键空白。
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引用次数: 0
Expecting the irrelevant: the role of attentional resources in spatial and temporal distribution of attention to expected distractors 期望不相关:注意资源在对预期干扰物的注意时空分布中的作用。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-12-07 DOI: 10.1016/j.visres.2025.108716
Makayla Szu-Yu Chen , Kyle R. Cave , Zhe Chen
The Preparation Effect (PE) refers to the allocation of attention to expected task-irrelevant stimuli (i.e., distractors) when the target and distractors are in separate displays. In two experiments, we investigated the deployment and the time course of attention in an expected-distractor paradigm as a function of the learned attentional set. Participants performed a memory-based change detection task that contained distractors in a separate display in one block but no distractors in the other block. During the retention interval, a small probe dot would appear unpredictably on a small number of trials, and the task was to detect the dot as quickly as possible. Only the participants who started with the distractor-absent block responded to the dot faster in the distractor-present block than in the distractor-absent block, thus showing the PE. Moreover, the PE was comparable regardless of whether the dot in the distractor-present block appeared at an expected distractor location or an expected empty location (Experiment 1), or whether the dot occurred before, during, or after the expected distractor onset (Experiment 2). In contrast, for the participants who performed the distractor-present block first, a reversed PE was found when the onset of the dot was 400 ms before the onset of the expected distractors. These results indicate that participants normally adopt a “process-all” approach with attention diffusely distributed within a relatively long temporal window. However, the enhanced attention is contingent on the availability of attentional resources. When attentional resources are insufficient, attentional control can be evoked to override the default “process-all” approach.
准备效应(PE)是指当目标和干扰物处于不同的显示状态时,注意力会被分配到与预期任务无关的刺激(即干扰物)上。在两个实验中,我们研究了期望-干扰物范式下的注意部署和时间过程作为习得注意集的函数。参与者执行了一项基于记忆的变化检测任务,该任务在一个块中包含单独显示的干扰物,而在另一个块中没有干扰物。在保留间隔期间,一个小的探测点会在少数试验中不可预测地出现,任务是尽可能快地检测到这个点。只有从无干扰物组开始的参与者对有干扰物组的点的反应比无干扰物组快,从而显示出PE。此外,无论存在分心物的记忆块中的圆点出现在预期的分心物位置还是预期的空位置(实验1),也无论圆点出现在预期的分心物出现之前、期间还是之后(实验2),PE都具有可比性。相比之下,对于首先进行干扰物存在阻断的参与者,当点的出现比预期的干扰物的出现早400 毫秒时,发现了反向PE。这些结果表明,参与者通常采用“全部过程”的方法,注意力分散分布在一个相对较长的时间窗口内。然而,注意力的增强取决于注意力资源的可用性。当注意力资源不足时,可以调用注意力控制来覆盖默认的“全部过程”方法。
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引用次数: 0
Our machines need new eyes 我们的机器需要新的眼睛。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-12-04 DOI: 10.1016/j.visres.2025.108732
Gregory W. Schwartz
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引用次数: 0
Aftereffects of variance in the perception of facial expressions in crowds 人群中面部表情感知差异的后效
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-11-28 DOI: 10.1016/j.visres.2025.108730
Moe Kudaka , Sachiyo Ueda , Hideki Tamura , Tetsuto Minami , Shigeki Nakauchi
Humans frequently encounter crowds in daily life, and the collective emotional state of these groups provides vital social information that influences behavior and decision-making. Variance in facial expressions within a crowd serves as an indicator of the diversity of emotions, modulating the strength and stability of the group’s emotional signal. Previous studies of low-level visual features have shown that the visual system adapts to the statistical properties of variance, producing systematic aftereffects in subsequent variance perception, such that the perceived level of variance shifts in the direction opposite to the adaptor. However, it remains unclear whether similar adaptation to variance occurs for complex, socially meaningful information such as facial expressions. In this study, we examined whether adaptation to the variance of facial expressions in crowds leads to aftereffects in perceived variance. Using morphed facial stimuli that varied incrementally between happy and angry expressions, we created crowd images composed of individuals with different degrees of emotional variability. In Experiment 1, participants judged the variance of facial expressions before and after adapting to stimuli with small or large variance. Experiment 2 examined adaptation using more intense expressions to enhance perceived variability. Across both experiments, perceived emotional variance shifted in the opposite direction to the adaptor, indicating robust aftereffects of facial-expression variance. These findings provide behavioral evidence consistent with the idea that the human visual system encodes the variance of facial expressions, and that adaptation to ensemble variance dynamically recalibrates perception in social contexts.
人类在日常生活中经常遇到人群,这些群体的集体情绪状态提供了影响行为和决策的重要社会信息。人群中面部表情的变化是情绪多样性的一个指标,调节着群体情绪信号的强度和稳定性。以往对低水平视觉特征的研究表明,视觉系统适应方差的统计特性,在随后的方差感知中产生系统性的后效应,使感知到的方差水平向与适应者相反的方向移动。然而,对于复杂的、有社会意义的信息,如面部表情,是否也会出现类似的对差异的适应,目前尚不清楚。在本研究中,我们考察了对人群中面部表情变化的适应是否会导致感知变化的后遗症。我们使用在快乐和愤怒表情之间逐渐变化的变形面部刺激,创建了由情绪变化程度不同的个体组成的人群图像。在实验1中,被试对小方差和大方差刺激适应前后的面部表情方差进行判断。实验2通过使用更强烈的表情来增强感知变异性来检验适应性。在这两个实验中,感知到的情绪变异向适应者相反的方向移动,表明面部表情变异有很强的后效。这些发现提供了与人类视觉系统编码面部表情变化的观点一致的行为证据,并且对整体变化的适应动态地重新校准了社会环境中的感知。
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引用次数: 0
Emerging therapies for improving stereoacuity in amblyopia. A systematic review and meta-analysis 改善弱视立体敏锐度的新疗法。系统回顾和荟萃分析
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-11-26 DOI: 10.1016/j.visres.2025.108717
Laura Asensio-Jurado , Marc Argilés , Lluïsa Quevedo-Junyent , Dennis M. Levi
Emerging treatments, including virtual reality (VR)-based therapies, video games, and movies, have been proposed to enhance stereoacuity in individuals with binocular vision disorders such as amblyopia and strabismus. However, their comparative effectiveness remains uncertain. This systematic review and meta-analysis aimed to evaluate the effectiveness of these emerging treatments in improving stereoacuity through within-group analyses, and to compare their outcomes with occlusion, in studies with direct group comparisons. We conducted comprehensive literature searches in PubMed, MEDLINE, Cochrane Library, Scopus, and Web of Science. Eligible studies included randomized controlled trials, cohort studies, and case-control studies reporting stereoacuity outcomes. The primary outcome was the change in stereoacuity (log arcsec). A random-effects meta-analysis, subgroup comparisons, and meta-regressions were performed. Twenty-six studies were included. The pooled mean improvement in stereoacuity was 0.26 log arcsec, i.e. a factor of 1.82 (95 % CI: 0.19–0.33). Emerging treatments yielded significant within-group improvements, with no significant difference compared to occlusion therapy. VR-based interventions did not show statistically significant advantages over non-VR binocular treatments. Movies showed slightly greater gains than video games, but differences were not significant after correction. In regression analyses, no predictors remained significant after Bonferroni correction. Heterogeneity was moderate, reflecting variability across studies. In conclusion, emerging therapies demonstrate measurable benefits in enhancing stereoacuity. However, they have not consistently outperformed occlusion.
新兴疗法,包括基于虚拟现实(VR)的疗法、视频游戏和电影,已被提出用于提高双眼视力障碍(如弱视和斜视)患者的立体灵敏度。然而,它们的相对有效性仍然不确定。本系统综述和荟萃分析旨在通过组内分析评估这些新兴治疗方法在改善立体视力方面的有效性,并在直接组内比较研究中将其与闭塞的结果进行比较。我们在PubMed, MEDLINE, Cochrane Library, Scopus和Web of Science中进行了全面的文献检索。符合条件的研究包括报告立体视力结果的随机对照试验、队列研究和病例对照研究。主要结果是立体视敏度(log arcsec)的变化。进行随机效应meta分析、亚组比较和meta回归。纳入了26项研究。综合平均立体视力改善为0.26 log arcsec,即1.82因子(95% CI: 0.19-0.33)。新兴疗法在组内取得了显著的改善,与闭塞疗法相比无显著差异。与非vr双目治疗相比,基于vr的干预没有统计学上的显著优势。电影的收益略高于视频游戏,但修正后差异并不显著。在回归分析中,经Bonferroni校正后,没有预测因子保持显著性。异质性为中等,反映了研究间的可变性。总之,新兴疗法在增强立体视敏度方面显示出可测量的益处。然而,它们的表现并不总是优于闭塞。
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引用次数: 0
Peripheral filling in causes illusory afterimages 外周填充引起虚幻的后像
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-11-19 DOI: 10.1016/j.visres.2025.108721
Marte Otten, Nina Fitzmaurice, Yair Pinto
In a uniformity illusion, participants experience that peripheral stimuli appear identical to the central stimulus even though they are different. The uniformity illusion generally occurs after prolonged central fixation. The uniformity illusion thus seems to evoke illusory peripheral perceptions of colour, shape, size, and even movement. This could be the result of a passive process where the periphery is unattended and ignored, resulting in erroneous reporting of peripheral stimulus properties. The current experiment, however, points to an active filling-in process that resulted in an actual percept of the periphery by showing that the illusory periphery is “sticky”: Even after the central stimuli inducing the illusion were removed, the peripheral illusion persisted, and continued to influence perceptual reports of the participants. Participants viewed displays featuring colour or size variations between the center and periphery for a set time to induce the uniformity illusion, reporting if they experienced a uniform screen. Subsequently, the central patch was altered to match the original periphery, creating a truly uniform display. Participants then evaluated whether the new display appeared uniform and reproduced the size or colour of the peripheral texture. Reaction time and reproduction accuracy revealed that experiencing an illusory periphery interfered with processing subsequent physical stimuli, especially in trials where participants explicitly reported the illusion. These findings suggest that the uniformity illusion can produce a persistent illusory periphery, which disrupts the perception of the actual peripheral stimulus even seconds after the original display has been modified. The results underscore the active, hierarchical nature of perceptual reconstruction in visual processing.
在一致性错觉中,参与者体验到外围刺激和中心刺激看起来是一样的,即使它们是不同的。均匀错觉通常发生在长时间的中心固定后。因此,一致性错觉似乎唤起了对颜色、形状、大小甚至运动的虚幻的外围感知。这可能是一个被动过程的结果,在这个被动过程中,外周被忽视,导致外周刺激特性的错误报告。然而,目前的实验指出了一个积极的填充过程,通过显示错觉的外围是“粘性的”,导致了对外围的实际感知:即使在诱导错觉的中心刺激被移除后,外围错觉仍然存在,并继续影响参与者的感知报告。参与者在一段时间内观看具有中心和外围之间颜色或大小变化的显示器,以诱导均匀错觉,并报告他们是否经历了均匀的屏幕。随后,中心补丁被改变以匹配原始外围,创造一个真正均匀的显示。然后,参与者评估新的显示是否一致,是否再现了周边纹理的大小或颜色。反应时间和再现准确性表明,体验幻觉周边干扰了对后续物理刺激的处理,尤其是在参与者明确报告幻觉的试验中。这些发现表明,均匀性错觉可以产生持久的错觉外围,甚至在原始显示被修改后的几秒钟内,它会破坏对实际外围刺激的感知。研究结果强调了视觉加工中感知重建的主动性和层次性。
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引用次数: 0
Visual discomfort for flickering sinusoids is not predicted by the spatio-temporal contrast sensitivity function 闪烁正弦波的视觉不适不能用时空对比敏感度函数来预测
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-11-14 DOI: 10.1016/j.visres.2025.108720
Paul B. Hibbard , Jordi M. Asher , Louise O’Hare , Caitlin Evans , Caelan Dow
Visual discomfort, the unpleasant, aversive experience associated with some visual stimuli, is most pronounced for flickering and spatially repetitive stimuli. It has been proposed that the degree of visual discomfort for such stimuli can be predicted by the contrast sensitivity function, peaking at midrange spatial and temporal frequencies. We evaluated the spatio-temporal tuning of visual discomfort for flickering, sinusoidal stimuli. Discomfort increased with spatial frequency for static and slowly flickering stimuli, but decreased with spatial frequency for stimuli flickering at 16 Hz. Discomfort increased with temporal frequency for spatially uniform stimuli, and for all spatial frequencies. Flickering stimuli were more uncomfortable than static stimuli of any spatial frequency. Spatially uniform stimuli flickering at 16 Hz, the highest frequency tested, were rated as the most uncomfortable. These results deviate from the contrast sensitivity function, which predicts that discomfort should be highest for static stimuli, with bandpass spatial frequency tuning. This discrepancy indicates that threshold-level visual sensitivity is not a good predictor of visual discomfort for high contrast stimuli. Our results are however consistent with efficient coding models, which predict higher levels of excitation for high spatial and temporal frequencies when stimuli are presented at a high contrast. They are also consistent with physiological measures of cortical responses to high contrast stimuli.
视觉不适,与某些视觉刺激相关的不愉快、厌恶的体验,在闪烁和空间重复的刺激中最为明显。有人提出,这种刺激的视觉不适程度可以通过对比敏感度函数来预测,在中程空间和时间频率处达到峰值。我们评估了闪烁、正弦刺激对视觉不适的时空调节。对于静态和缓慢闪烁的刺激,不适感随着空间频率的增加而增加,而对于16赫兹闪烁的刺激,不适感随着空间频率的增加而减少。对于空间均匀的刺激和所有的空间频率,不适感随时间频率的增加而增加。闪烁的刺激比任何空间频率的静态刺激更不舒服。空间均匀的刺激在16hz(测试的最高频率)闪烁,被认为是最不舒服的。这些结果偏离对比灵敏度函数,该函数预测不适应该是最高的静态刺激,带通空间频率调谐。这一差异表明阈值水平的视觉敏感性并不是一个很好的预测高对比度刺激的视觉不适。然而,我们的结果与有效的编码模型是一致的,该模型预测当刺激以高对比度呈现时,高空间和时间频率的激发水平更高。它们也与大脑皮层对高对比刺激的生理反应相一致。
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