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What makes good exemplars of a scene category good? Evidence from deep neural nets 是什么让一个场景类别的优秀范例变得优秀?来自深度神经网络的证据。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-11-13 DOI: 10.1016/j.visres.2025.108719
Pei-Ling Yang , Diane M. Beck
Some exemplars are more representative of their category than other exemplars. Here we ask whether good exemplars (high representativeness) of real-world scene categories are more informative with respect to their category than bad exemplars (low representativeness) by leveraging machine learning methods and a set of deep neural networks, including convolutional neural network (AlexNet, PlaceNet, ResNet), and transformer models (Vision transformer, transformer-based CLIP). We use a one-shot Support Vector Machine, in which the training set only contains one exemplar per category (two images in total) to ask whether good exemplars generalize to other members of their category better than bad. The resulting classification accuracy is interpreted as reflecting the degree to which information regarding category is present in the training exemplars. We used four natural scene categories (beaches, cities, highways, mountains). Experiment 1 showed good exemplars produced higher classification accuracy than bad exemplars in all the features tested. Experiment 2 demonstrated that multiple bad training exemplars were needed to reach the category information of a single good exemplar. Both experiments indicate that there is more category-related information in good exemplars than bad. Experiment 3 showed that the most informative images and the good exemplars did not fall in the center of the category space but rather towards the edge of the space, and this was true of the category spaces derived from the feature spaces and human similarity judgements. Overall, this work demonstrated that DNNs can capture human representativeness and provide a useful measure for capturing human scene category spaces.
有些范例比其他范例更能代表他们的类别。在这里,我们通过利用机器学习方法和一组深度神经网络,包括卷积神经网络(AlexNet, PlaceNet, ResNet)和变压器模型(Vision transformer,基于变压器的CLIP),来询问真实场景类别的好示例(高代表性)是否比坏示例(低代表性)更能提供关于其类别的信息。我们使用单镜头支持向量机,其中训练集每个类别只包含一个样本(总共两个图像),以询问好的样本是否比坏的样本更好地推广到其类别的其他成员。所得到的分类准确性被解释为反映关于类别的信息在训练范例中存在的程度。我们使用了四种自然场景类别(海滩、城市、高速公路、山脉)。实验1表明,在所有测试的特征中,好样例的分类准确率高于差样例。实验2表明,需要多个坏的训练样例才能得到一个好样例的类别信息。这两个实验都表明,好的样本比坏的样本有更多的类别相关信息。实验3表明,信息量最大的图像和好的样本不是落在类别空间的中心,而是落在空间的边缘,从特征空间和人类相似性判断得出的类别空间也是如此。总的来说,这项工作表明dnn可以捕获人类的代表性,并为捕获人类场景类别空间提供了有用的度量。
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引用次数: 0
The Twinkle-Goes illusion impacts motor planning, and is likely perceptual in origin 闪烁错觉影响运动计划,可能是感性的起源。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-11-09 DOI: 10.1016/j.visres.2025.108714
Blake W. Saurels , Benjamin R. Jilek , Derek H. Arnold
The Twinkle-Goes illusion is an apparent perceptual extrapolation of moving objects that suddenly disappear. Object disappearance must occur against a white noise background that is dynamically updating, or against an initially static white noise background that becomes dynamic within a brief time window after disappearance. Here, we have refined the critical time window for dynamic noise onset to just ∼ 20 ms after moving object disappearance. We have also successfully measured the illusion using a sensory reproduction task, that minimizes decisional biases that could have influenced the binary forced choice tasks that have previously been used to measure the illusion. This suggests that the Twinkle-Goes illusion is likely perceptual in origin. We also measured the illusion using a task where people made a saccade to the perceived moving object disappearance position, showing the illusion impacts motor planning. The magnitude of the effect in our data was ∼ 22 ms, at most. This is too slight to reflect on full compensation for delayed sensory processing in early visual brain regions (∼67 ms). However, it is possible that our measures have only partially captured the activity of an extrapolation process that is involved in a full compensation for information processing delays, in order to facilitate motor planning – but this possibility remains speculative, and we review counter arguments and evidence.
闪烁错觉是一种明显的感知外推,即移动的物体突然消失。对象消失必须在动态更新的白噪声背景下发生,或者在消失后的短时间内变为动态的初始静态白噪声背景下发生。在这里,我们将动态噪声发生的临界时间窗口细化到运动物体消失后仅20毫秒。我们还成功地使用感官再现任务测量了错觉,这将可能影响二元强迫选择任务的决策偏差降至最低,而二元强迫选择任务之前曾被用来测量错觉。这表明,“闪烁”错觉可能源于感知。我们还通过一项任务测量了这种错觉,在这项任务中,人们扫视到感知到的移动物体消失的位置,表明这种错觉影响了运动计划。在我们的数据中,影响的幅度最多为~ 22 ms。这太轻微了,无法反映早期视觉脑区域(~ 67 ms)对延迟感觉处理的完全补偿。然而,为了促进运动规划,我们的措施可能只是部分地捕获了外推过程的活动,这一过程涉及对信息处理延迟的完全补偿,但这种可能性仍然是推测性的,我们回顾了相反的论点和证据。
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引用次数: 0
Effect of cone-opponent modulation on visual discomfort from chromatic flicker 视锥对抗调制对色光闪烁视觉不适的影响。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-11-09 DOI: 10.1016/j.visres.2025.108715
Junna Matsumoto , Aiko Morita , Arnold J. Wilkins , Sanae Yoshimoto
Visual patterns with large shifts in chromaticity can be perceived as uncomfortable and may even trigger photosensitive epilepsy. In the temporal domain, not only does large chromatic contrast tend to increase discomfort, but red flicker also appears to evoke strong aversion. The mechanisms underlying this red-specific discomfort, however, remain unclear. To address this issue, the present study measured discomfort ratings for two-color alternating stimuli defined in the MB-DKL cone-opponent space, in which the magnitudes of modulation along the L/(L + M) and S/(L + M) axes were systematically manipulated. We found that modulation along the L/(L + M) axis showed a positive correlation with discomfort ratings, whereas modulation along the S/(L + M) axis also predicted discomfort but with a comparatively weaker effect. We also replicated previous findings that greater temporal chromatic contrast, quantified in a uniform color space, was associated with increased discomfort. Importantly, the relationship between L/(L + M) modulation and discomfort remained robust even when chromatic contrast was controlled. These results suggest that visual discomfort from temporal chromatic variation involves multiple stages of color processing. Specifically, the aversion to red flicker may originate at early stages of cone-opponent processing, prior to the formation of categorical red perception.
色度变化大的视觉模式可以被认为是不舒服的,甚至可能引发光敏性癫痫。在时间域,不仅大的色差倾向于增加不适,而且红色闪烁也似乎引起强烈的厌恶。然而,这种特定红色的不适背后的机制尚不清楚。为了解决这一问题,本研究测量了在MB-DKL锥体对抗空间中定义的双色交替刺激的不适等级,其中沿L/(L + M)和S/(L + M)轴的调制幅度被系统地操纵。我们发现沿L/(L + M)轴的调制与不适等级呈正相关,而沿S/(L + M)轴的调制也预测不适,但影响相对较弱。我们还重复了先前的研究结果,即在统一的色彩空间中量化的更大的时间色差与增加的不适有关。重要的是,L/(L + M)调制和不适感之间的关系即使在色差控制下也保持稳定。这些结果表明,由时间颜色变化引起的视觉不适涉及多个颜色处理阶段。具体而言,对红色闪烁的厌恶可能起源于锥体对手加工的早期阶段,在明确红色感知形成之前。
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引用次数: 0
Object recognition from sparse simulated phosphenes and curved segments 稀疏模拟光幻视和曲线片段的目标识别
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-11-07 DOI: 10.1016/j.visres.2025.108718
Elsa Scialom , Udo A. Ernst , David Rotermund , Michael H. Herzog
Cortical prostheses offer the potential for partial vision restoration in individuals with blindness by stimulating neurons to produce phosphenes. However, the low number of discrete phosphenes that can be simultaneously elicited in practice makes encoding of whole objects difficult, hindering recognition. Hence, we aim at determining the minimal number of discrete visual elements needed for object recognition. To answer this question, we replaced object contours by a varying number of round patches, serving as idealized phosphene simulation. Forty-six sighted participants identified the fragmented objects in a free-naming task. We increased the number as well as the patch density gradually until the objects were correctly identified. Depending on the object, we found that a minimum of 29 and a maximum of 65 round patches were necessary for recognition. While this still exceeds the current number of phosphenes which can simultaneously be elicited in cortical visual protheses, we found much smaller estimates than previous studies of simulated prosthetic vision. We next investigated whether local visual information of non-circular patches could be leveraged to reduce the number of discrete elements necessary for object recognition. For this, objects were fragmented into straight and curved segments matching the size, density, and location of the previously used round patches. Participants required 27% fewer segments than round patches for recognition, indicating that contour information leads to perceptual benefits. Our study provides a lower bound estimate on the minimal number of phosphenes needed to recognize objects, should simultaneous stimulation protocols be pursued. These findings provide realistic bounds for the design of visual prostheses.
皮质假体通过刺激神经元产生光幻视,为盲人提供了部分视力恢复的潜力。然而,在实践中,可以同时引出的离散光幻视的数量很少,使得对整个物体的编码变得困难,阻碍了识别。因此,我们的目标是确定物体识别所需的离散视觉元素的最小数量。为了回答这个问题,我们用不同数量的圆形补丁替换了物体的轮廓,作为理想的磷光模拟。46名视力正常的参与者在一项自由命名任务中识别碎片状的物体。我们逐渐增加贴片的数量和密度,直到物体被正确识别。根据物体的不同,我们发现至少需要29个圆形补丁,最多需要65个圆形补丁才能进行识别。虽然这仍然超过了目前皮质视觉假体中可以同时激发的磷幻视的数量,但我们发现比以前的模拟假体视觉研究要小得多。接下来,我们研究了是否可以利用非圆形斑块的局部视觉信息来减少物体识别所需的离散元素的数量。为此,物体被分割成与之前使用的圆形补丁的大小、密度和位置相匹配的直线和弯曲段。参与者需要比圆形补丁少27%的片段来识别,这表明轮廓信息会带来感知上的好处。我们的研究提供了识别物体所需的最小光幻视数量的下限估计,如果同时进行刺激方案。这些发现为视觉假体的设计提供了现实的界限。
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引用次数: 0
fMRI measures of interocular luminance masking reflect rapid binocular plasticity 眼间亮度掩蔽的fMRI测量反映了快速的双眼可塑性
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-10-31 DOI: 10.1016/j.visres.2025.108712
Sujeevini Sujanthan , Asa Farahani , Frederick A.A. Kingdom , Amir Shmuel , Janine D. Mendola
Recent behavioral studies suggest that rapid short-term plasticity in adult binocular vision may occur over several minutes. In the example of adult monocular patching, a difference in luminance between the eyes may cause plasticity. Analogous work in animal models exists, but relevant physiological data from humans is sparse. We measured human binocular function with fMRI by determining how the BOLD signal evoked by test stimuli in one eye is modified by the effects of fellow eye stimulation. The tested eye viewed moving checkerboard patterns that varied in contrast. Three fellow eye viewing conditions were compared over various time periods: black screen, gray screen, or the same checkerboard as the tested eye. Overall, the same checkerboard in both eyes elicited the highest brain activity in early visual cortices and area MT+. In addition, we found higher brain activity for a black screen compared to gray screen in early visual areas, consistent with luminance masking. However, this effect is absent if the luminance presented to the fellow eye changes several times per minute, rather than remaining constant for several minutes. We suggest that longer viewing periods allow for greater fellow eye adaptation effects to accumulate over time. Results are discussed along with previous studies of monocular patching and contrast normalization models of vision.
最近的行为研究表明,成人双眼视觉的快速短期可塑性可能在几分钟内发生。在成人单眼补片的例子中,眼睛之间亮度的差异可能导致可塑性。在动物模型中存在类似的工作,但来自人类的相关生理数据很少。我们用功能磁共振成像(fMRI)测量了人的双眼功能,通过确定一只眼睛的测试刺激所诱发的BOLD信号是如何被另一只眼睛的刺激所改变的。被测试的眼睛看到的是不同对比度的移动棋盘图案。在不同的时间段内比较了三种不同的眼睛观看条件:黑屏、灰屏或与被测试眼睛相同的棋盘。总体而言,两只眼睛中相同的棋盘在早期视觉皮层和MT+区域引发了最高的大脑活动。此外,我们发现,与灰色屏幕相比,黑色屏幕在早期视觉区域的大脑活动更高,这与亮度掩蔽一致。然而,如果呈现给另一只眼睛的亮度每分钟变化几次,而不是保持几分钟不变,则这种效果就不存在了。我们认为,随着时间的推移,更长的观看时间可以使更大的同伴眼睛适应效应积累起来。讨论了以往的单眼补片和对比度归一化视觉模型的研究结果。
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引用次数: 0
Dragonfly target-detecting neurons adapt to stimulus saliency 蜻蜓目标探测神经元适应刺激显著性。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-10-29 DOI: 10.1016/j.visres.2025.108713
Matthew B. Schwarz , Bernard J.E. Evans , David C. O’Carroll , Joseph M. Fabian , Steven D. Wiederman
The dragonfly visual system contains neurons that respond to the movement of small targets, even when embedded in visual clutter. Some of these target-detecting neurons facilitate their spiking activity to targets moving along continuous trajectories and selectively attend to one target when presented in a pair. When a target is rapidly repeated, the spiking activity of these ‘small target motion detector’ (STMD) neurons decreases. This ‘adaptation’ is spatially localised with a time course dependent on the frequency of stimulation. Here, we presented rapidly repeating targets of varying contrast and direction, as well as perturbing facilitatory and selective pathways by evoking localised adaptation.
Using extracellular electrophysiology, we show that higher target contrast elicits stronger adaptation; however, the time course of diminishing responses was similar across contrasts. This relationship between target saliency and adaptation is also observed with targets moving in the preferred direction causing stronger adaptation. Targets that jitter, as is likely the case during rapid head foveation of prey, induce less adaptation as the jitter radius increases. We observed that the strengthening effect of facilitation competes against suppressive adaptation. Moreover, we observed that STMDs are unlikely to selectively attend to targets that traverse an adapted location. These results provide insight into how dragonfly target-detecting neurons adapt their responsiveness to visual targets in their environment that would be encountered during flight when pursuing prey or conspecifics.
蜻蜓的视觉系统包含对小目标的运动做出反应的神经元,即使是在视觉混乱的情况下。这些目标探测神经元中的一些促进了它们对沿着连续轨迹运动的目标的尖峰活动,并在成对出现时选择性地关注一个目标。当一个目标被快速重复时,这些“小目标运动检测器”(STMD)神经元的尖峰活动会减少。这种“适应”在空间上是局部的,其时间过程取决于刺激的频率。在这里,我们提出了不同对比度和方向的快速重复目标,以及通过唤起局部适应来干扰促进和选择途径。利用细胞外电生理学,我们发现更高的目标对比度引发更强的适应性;然而,在不同的对比中,反应减弱的时间过程是相似的。这种目标显著性和适应之间的关系也被观察到,目标在首选方向上移动会导致更强的适应。抖动的目标,就像猎物头部快速注视时可能出现的情况一样,随着抖动半径的增加,诱导的适应性降低。我们观察到,促进的强化效应与抑制性适应相竞争。此外,我们观察到stmd不太可能选择性地关注穿过适应位置的靶标。这些结果为蜻蜓的目标探测神经元如何调整它们对环境中视觉目标的反应提供了见解,这些目标是在追逐猎物或同种生物时在飞行中遇到的。
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引用次数: 0
Real objects maintain superior size-distance scaling to afterimages under sudden and adapted darkness conditions 真实物体在突然和适应的黑暗条件下保持优越的尺寸距离缩放到后像
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-10-23 DOI: 10.1016/j.visres.2025.108711
Amy Siobhan Millard , Irene Sperandio , Philippe A. Chouinard
Human vision must adapt to varying lighting conditions, particularly in low-light environments where depth perception and size constancy are challenged. This study examined size-distance scaling for real objects and afterimages under sudden and adapted darkness conditions. Real objects exhibited more stable scaling than afterimages, closely aligning with Emmert’s law, while afterimages showed substantial deviations. Although dark adaptation modestly improved size-distance scaling for both stimulus types, it did not fully restore veridical perception. Contrary to expectations, afterimages did not benefit more from adaptation than real objects, suggesting that their reliance on external depth cues exceeds what mesopic adaptation alone can compensate for. Additionally, perceived brightness influenced distance misperceptions, with brighter stimuli associated with greater errors—particularly for real objects. These findings highlight the limitations of internally generated stimuli in maintaining perceptual stability in darkness and emphasise the critical role of environmental and stimulus-based depth cues in supporting size constancy.
人类的视觉必须适应不同的照明条件,特别是在低光环境中,深度感知和尺寸恒定受到挑战。本研究考察了在突然和适应的黑暗条件下真实物体和后像的尺寸-距离缩放。真实物体比后像表现出更稳定的缩放,与Emmert定律基本一致,而后像则有较大的偏差。尽管黑暗适应适度地改善了两种刺激类型的尺寸-距离尺度,但它并没有完全恢复真实知觉。与预期相反,后像并没有从适应中获得比真实物体更多的好处,这表明它们对外部深度线索的依赖超过了中视适应本身所能弥补的。此外,感知到的亮度影响距离的错误感知,更亮的刺激与更大的错误相关——尤其是对真实物体。这些发现强调了内部产生的刺激在维持黑暗中知觉稳定性方面的局限性,并强调了环境和基于刺激的深度线索在支持尺寸恒定方面的关键作用。
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引用次数: 0
NEST: Neural estimation by sequential testing NEST:通过顺序测试的神经估计。
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-10-16 DOI: 10.1016/j.visres.2025.108710
Sjoerd Bruin, Jiří Kosinka, Cara Tursun
Adaptive psychophysical procedures aim to increase the efficiency and reliability of measurements. With increasing stimulus and experiment complexity in the last decade, estimating multi-dimensional psychometric functions has become a challenging task for adaptive procedures. If the experimenter has limited information about the underlying psychometric function, it is not possible to use parametric techniques developed for the multi-dimensional stimulus space. Although there are non-parametric approaches that use Gaussian process methods and specific hand-crafted acquisition functions, their performance is sensitive to proper selection of the kernel function, which is not always straightforward. In this work, we use a neural network as the psychometric function estimator and introduce a novel acquisition function for stimulus selection. We thoroughly benchmark our technique both using simulations and by conducting psychovisual experiments under realistic conditions. We show that our method outperforms the state of the art without the need to select a kernel function and significantly reduces the experiment duration.
适应性心理物理程序旨在提高测量的效率和可靠性。近十年来,随着刺激和实验复杂性的不断增加,对多维心理测量函数的估计已成为自适应过程中一个具有挑战性的任务。如果实验者对潜在的心理测量功能的信息有限,就不可能使用为多维刺激空间开发的参数化技术。虽然有非参数方法使用高斯过程方法和特定的手工采集函数,但它们的性能对核函数的正确选择很敏感,这并不总是直截了当的。在这项工作中,我们使用神经网络作为心理测量函数估计器,并引入了一种新的获取函数来进行刺激选择。我们通过模拟和在现实条件下进行心理视觉实验来彻底测试我们的技术。我们表明,我们的方法在不需要选择核函数的情况下优于目前的技术状态,并显着缩短了实验持续时间。
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引用次数: 0
Orientation mechanisms in stereoscopic vision: an individual differences approach 立体视觉的定向机制:个体差异研究
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-10-09 DOI: 10.1016/j.visres.2025.108709
Ichasus Llamas-Cornejo , David H. Peterzell , Ignacio Serrano-Pedraza
The stereoscopic system is typically tested by measuring its response to sinusoidal disparity corrugations. Previous research using psychophysical methods like masking and adaptation has provided evidence about the existence of disparity mechanisms tuned to spatial frequency and orientation. Analyses based on individual differences have confirmed only the existence of disparity mechanisms tuned to spatial frequency. The main objective of this study is to investigate the existence of orientation-selective disparity mechanisms using an individual differences approach. We measured the disparity thresholds of 37 subjects using sinusoidal disparity corrugations constructed from dynamic random-dot stereograms with spatial frequencies of 0.1, 0.4, and 0.8 cpd and 7 orientations (ranging from 0° to 90° in steps of 15°). Stereo thresholds for 0.1 cpd showed a strong anisotropy with disparity thresholds increasing from 90° (horizontal) to 0° (vertical). This anisotropy was reduced for the other two spatial frequencies. Component and factor analyses revealed that closer orientations tend to group together, suggesting the presence of underlying orientation-selective mechanisms in stereovision. These results provide new evidence for disparity channels tuned to orientation underlying the processing of disparity corrugations.
立体系统通常通过测量其对正弦视差波纹的响应来测试。先前使用心理物理方法(如掩蔽和适应)的研究已经提供了证据,证明存在调整到空间频率和方向的差异机制。基于个体差异的分析只证实了空间频率的差异机制的存在。本研究的主要目的是利用个体差异的方法来探讨取向选择差异机制的存在。我们使用动态随机点立体图(空间频率为0.1、0.4和0.8 cpd)和7个方向(从0°到90°,步长为15°)构建的正弦视差波形测量了37名受试者的视差阈值。0.1 cpd立体阈值表现出较强的各向异性,视差阈值从90°(水平)增加到0°(垂直)。对于其他两个空间频率,这种各向异性被减小了。成分分析和因子分析表明,较近的定向倾向于聚集在一起,表明立体视觉中存在潜在的定向选择机制。这些结果为视差波折加工背后的视差通道定向调谐提供了新的证据。
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引用次数: 0
Rapid cortical responses to the unpleasantness of natural surfaces and their relationship to image statistics 皮层对自然表面不愉快的快速反应及其与图像统计的关系
IF 1.4 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-10-04 DOI: 10.1016/j.visres.2025.108707
Narumi Ogawa , Isamu Motoyoshi
Humans not only perceive material properties of natural surfaces but also evaluate their affective qualities, such as pleasantness or unpleasantness. Recent psychophysical studies suggest that such emotional impressions can arise directly from low-level image statistics, independent of object recognition. To elucidate the neural mechanisms underlying these immediate affective responses, we recorded visual evoked potentials (VEPs) while participants viewed 150 images of natural surfaces varying in affective valence. We identified occipital VEP components emerging around 100–150 ms after stimulus onset that were significantly correlated with subjective unpleasantness ratings. Moreover, these unpleasantness-related VEPs were accurately predicted by a linear combination of VEP components associated with a small set of diagnostic image statistics. Our findings indicate that early visual cortical activity encodes image features that give rise to unpleasant affective responses, supporting the notion that rapid, low-level visual processing can directly contribute to the emotional evaluation of visual textures and materials.
人类不仅能感知自然表面的物质特性,还能评估其情感品质,如愉悦或不愉悦。最近的心理物理学研究表明,这种情绪印象可以直接产生于低水平的图像统计,独立于物体识别。为了阐明这些即时情感反应背后的神经机制,我们在参与者观看150张不同情感效价的自然表面图像时记录了视觉诱发电位(vep)。我们发现在刺激开始后100-150毫秒左右出现的枕部VEP成分与主观不愉快评分显著相关。此外,通过与一小组诊断图像统计相关的VEP成分的线性组合,可以准确预测这些与不愉快相关的VEP。我们的研究结果表明,早期视觉皮质活动编码的图像特征会引起不愉快的情感反应,这支持了快速、低水平的视觉处理可以直接促进视觉纹理和材料的情感评价的观点。
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引用次数: 0
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Vision Research
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