Pub Date : 2023-02-05DOI: 10.37329/cetta.v6i1.1862
Risda Putri Indriani, Dian Sigit, M. Miarsyah
E-learning media is the result of technological developments that are currently used to support online and blended learning. Many researches on the development of e-learning media have been carried out, so a re-analysis is needed to find out how much influence the use of e-learning media has on critical and creative thinking skills. This study uses a meta-analysis technique by determining the effect size value. The sample used is 10 articles from 2011-2021. Based on the results of the analysis, it can be seen that the use of e-learning media has a major effect on critical and creative thinking skills. The e-learning media that has an effect on critical thinking skills is role play games (RPG). The e-learning media that has an effect on creative thinking skills is mobile learning. The effect of e-learning media on critical and creative thinking skills is highest at the high school education level. The biggest influence of the use of e-learning media on critical thinking skills is in Java Island, and on creative thinking skills is in the Maluku Islands.
{"title":"Meta-analisis: Pengaruh Media E-learning Terhadap Keterampilan Berpikir Kritis dan Kreatif","authors":"Risda Putri Indriani, Dian Sigit, M. Miarsyah","doi":"10.37329/cetta.v6i1.1862","DOIUrl":"https://doi.org/10.37329/cetta.v6i1.1862","url":null,"abstract":"E-learning media is the result of technological developments that are currently used to support online and blended learning. Many researches on the development of e-learning media have been carried out, so a re-analysis is needed to find out how much influence the use of e-learning media has on critical and creative thinking skills. This study uses a meta-analysis technique by determining the effect size value. The sample used is 10 articles from 2011-2021. Based on the results of the analysis, it can be seen that the use of e-learning media has a major effect on critical and creative thinking skills. The e-learning media that has an effect on critical thinking skills is role play games (RPG). The e-learning media that has an effect on creative thinking skills is mobile learning. The effect of e-learning media on critical and creative thinking skills is highest at the high school education level. The biggest influence of the use of e-learning media on critical thinking skills is in Java Island, and on creative thinking skills is in the Maluku Islands.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117234232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-05DOI: 10.37329/cetta.v6i1.2018
Winda Rahayuningtiyas, Ilmawati Fahmi Imron, E. Mujiwati
This research was obtained from observations as well and interviews conducted at SDN Mrican 1 Kediri City, where it is known that the use of media in learning Civics, particularly the Pancasila Values material, is still very limited. As a result, it is critical to create media that is engaging, innovative, and capable of engaging students in their learning. The goals of this study were to 1) describe the validity of interactive multimedia Nisila, 2) describe its effectiveness, and 3) describe teachers' and students' reactions to the development of interactive multimedia Nisila. The research method used in this study is R&D using the ADDIE model, which has five stages: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The validation of the media construction received an 89% score, while the validation of the media material received an 88% score. The effectiveness of Nisila's interactive multimedia received an average score of 92 in the limited test and a score of 92.5 in the broad test. The teacher's response to Nisila's interactive multimedia is 90%, and the student response is 98%. Based on these findings, it is possible to conclude that Nisila's interactive multimedia is highly valid, effective, and widely used.
{"title":"Pengembangan Media Pembelajaran Berbasis Aplikasi Nisila Nilai Pancasila untuk Siswa Kelas V Sekolah Dasar","authors":"Winda Rahayuningtiyas, Ilmawati Fahmi Imron, E. Mujiwati","doi":"10.37329/cetta.v6i1.2018","DOIUrl":"https://doi.org/10.37329/cetta.v6i1.2018","url":null,"abstract":"This research was obtained from observations as well and interviews conducted at SDN Mrican 1 Kediri City, where it is known that the use of media in learning Civics, particularly the Pancasila Values material, is still very limited. As a result, it is critical to create media that is engaging, innovative, and capable of engaging students in their learning. The goals of this study were to 1) describe the validity of interactive multimedia Nisila, 2) describe its effectiveness, and 3) describe teachers' and students' reactions to the development of interactive multimedia Nisila. The research method used in this study is R&D using the ADDIE model, which has five stages: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The validation of the media construction received an 89% score, while the validation of the media material received an 88% score. The effectiveness of Nisila's interactive multimedia received an average score of 92 in the limited test and a score of 92.5 in the broad test. The teacher's response to Nisila's interactive multimedia is 90%, and the student response is 98%. Based on these findings, it is possible to conclude that Nisila's interactive multimedia is highly valid, effective, and widely used.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133794197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-05DOI: 10.37329/cetta.v6i1.2104
Nur ‘Azah
The focus of this research is to find out the application of the CTL model in the arts and culture subject to manage the soft skills of students at MTsN 1 Jombang which has the goal of becoming an inspiring batik madrasa. The purpose of this study is to describe the implementation of the CTL model in the arts and culture subject and explain the inhibiting and supporting factors for the application of the CTL model. The research method uses a qualitative approach with the type of case study. Sources of data are Arts and Culture teachers, Head of Madrasah and others. Collecting data using interviews and observation. Data analysis using triangulation. The results showed that the application of the CTL model in arts and culture subjects followed the steps of the CTL model (constructivism, inquiry, questioning, learning community, modeling, reflection, authentic assessment) and the inhibiting factors obtained were the obstacles, namely the lack of human resources and natural resources, motivation lacking, differences in enthusiasm between students, inadequate infrastructure, insufficient funds, less time allocation. The supporting factors are support from madrasa organizations, collaboration between art and culture teachers and calligraphy, good responses from batik craftsmen, good responses from various parties, students are more active and focus on learning with group friends, providing insight into job opportunities and training skills. the spirit of entrepreneurship and learning is more colorful and varied. The conclusion is that the application of the CTL model is able to manage students' soft skills well in arts and culture subjects at MTsN 1 Jombang.
{"title":"Penerapan Model CTL Dalam Mengelola Softskill Pada Mata Pelajaran Seni Budaya","authors":"Nur ‘Azah","doi":"10.37329/cetta.v6i1.2104","DOIUrl":"https://doi.org/10.37329/cetta.v6i1.2104","url":null,"abstract":"The focus of this research is to find out the application of the CTL model in the arts and culture subject to manage the soft skills of students at MTsN 1 Jombang which has the goal of becoming an inspiring batik madrasa. The purpose of this study is to describe the implementation of the CTL model in the arts and culture subject and explain the inhibiting and supporting factors for the application of the CTL model. The research method uses a qualitative approach with the type of case study. Sources of data are Arts and Culture teachers, Head of Madrasah and others. Collecting data using interviews and observation. Data analysis using triangulation. The results showed that the application of the CTL model in arts and culture subjects followed the steps of the CTL model (constructivism, inquiry, questioning, learning community, modeling, reflection, authentic assessment) and the inhibiting factors obtained were the obstacles, namely the lack of human resources and natural resources, motivation lacking, differences in enthusiasm between students, inadequate infrastructure, insufficient funds, less time allocation. The supporting factors are support from madrasa organizations, collaboration between art and culture teachers and calligraphy, good responses from batik craftsmen, good responses from various parties, students are more active and focus on learning with group friends, providing insight into job opportunities and training skills. the spirit of entrepreneurship and learning is more colorful and varied. The conclusion is that the application of the CTL model is able to manage students' soft skills well in arts and culture subjects at MTsN 1 Jombang.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130991553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-05DOI: 10.37329/cetta.v6i1.2187
Nur ‘Azah, Sirojuddin Abror
The increasing role of information and communication technology in human life has an impact on the development of learning activities in educational institutions. Both lecturers and students are required to master and have insight regarding learning models that have been integrated with information and communication technology, one of the integrated models is the blended learning model. This study aims to determine the effect of the flipped classroom type blended learning model on the learning independence of Hasyim Asy'ari Tebuireng University students, Jombang. The research method uses a quantitative approach with a quasi-experimental research type (none equivalent control group design). The research subjects were 2 classes in semester 3 class of 2021 totaling 50 students, 2 class samples in the form of an experimental group, there were 25 children and a control group, there were 25 children. Collecting data using a Liket scale questionnaire related to learning independence. Data analysis used the normality test, then homogeneity test and hypothesis testing. The results of the study showed that there was a significant influence of the flipped classroom type model on the learning independence of Hasyim Asy'ari Tebuireng University students in Jombang significantly with the results of the independent sample t test value of 0.006.
{"title":"Pengaruh Model Blended Learning Tipe Flipped Classroom Terhadap Kemandirian Belajar Mahasiswa","authors":"Nur ‘Azah, Sirojuddin Abror","doi":"10.37329/cetta.v6i1.2187","DOIUrl":"https://doi.org/10.37329/cetta.v6i1.2187","url":null,"abstract":"The increasing role of information and communication technology in human life has an impact on the development of learning activities in educational institutions. Both lecturers and students are required to master and have insight regarding learning models that have been integrated with information and communication technology, one of the integrated models is the blended learning model. This study aims to determine the effect of the flipped classroom type blended learning model on the learning independence of Hasyim Asy'ari Tebuireng University students, Jombang. The research method uses a quantitative approach with a quasi-experimental research type (none equivalent control group design). The research subjects were 2 classes in semester 3 class of 2021 totaling 50 students, 2 class samples in the form of an experimental group, there were 25 children and a control group, there were 25 children. Collecting data using a Liket scale questionnaire related to learning independence. Data analysis used the normality test, then homogeneity test and hypothesis testing. The results of the study showed that there was a significant influence of the flipped classroom type model on the learning independence of Hasyim Asy'ari Tebuireng University students in Jombang significantly with the results of the independent sample t test value of 0.006.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132576735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-09-17DOI: 10.37329/cetta.v5i3.1737
A. Laili, D. A. Akmalia, Elvara Nabilla Silmi, Siti Nailatul Ummah, Zulfi Nayyiroh, Imron Fauzi
Some obstacles will certainly be encountered in the online, but that is where the challenge is for teachers to face these obstacles and find the right solution to overcome the problems that occur in the midst of online. This study aims to describe the problems of educators in online learning in mathematics subjects in junior high schools. This research uses a qualitative approach with the type of library research. The qualitative approach is an approach that can be used to examine the condition of natural objects, where the researcher is the key instrument, the data analysis is qualitative. The results of this study indicate that the problems experienced by educators during online learning, especially in mathematics subjects in junior high school, are the understanding that students have of the mathematical concepts of junior high school students, the low motivation of students towards learning mathematics, especially junior high schools, attitudes from students who show negative attitudes, namely feelings of boredom, and internet quotas.
{"title":"Analisis Problematika Pendidik dalam Pembelajaran Daring pada Mata Pelajaran Matematika di Sekolah Menengah Pertama","authors":"A. Laili, D. A. Akmalia, Elvara Nabilla Silmi, Siti Nailatul Ummah, Zulfi Nayyiroh, Imron Fauzi","doi":"10.37329/cetta.v5i3.1737","DOIUrl":"https://doi.org/10.37329/cetta.v5i3.1737","url":null,"abstract":"Some obstacles will certainly be encountered in the online, but that is where the challenge is for teachers to face these obstacles and find the right solution to overcome the problems that occur in the midst of online. This study aims to describe the problems of educators in online learning in mathematics subjects in junior high schools. This research uses a qualitative approach with the type of library research. The qualitative approach is an approach that can be used to examine the condition of natural objects, where the researcher is the key instrument, the data analysis is qualitative. The results of this study indicate that the problems experienced by educators during online learning, especially in mathematics subjects in junior high school, are the understanding that students have of the mathematical concepts of junior high school students, the low motivation of students towards learning mathematics, especially junior high schools, attitudes from students who show negative attitudes, namely feelings of boredom, and internet quotas.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130398519","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The aim of this study is to determine the worthiness of electronically based learning problems on material changes. Research methods use development this research are the stages of analysis, design and development. The subject in this study is an e-lon-based PBL on matter changes in matter. Data collection techniques are done using technical measurements. Expert validation sheets are used as data collection tools. The feasibility of the product covers three aspects: material, media, language and is done by three scholars for each aspect. Based on the results of research conducted on the feasibility of this product, it was obtained as much as validating 94,25%. based on the validation of spherical material experts based on media validation 97,024% and 92,709% based on language validation. Data processing shows that the e-lon-based based learning problems is categorized as highly feasible from all three aspects. This result suggests that the e-lto this can be explained as a learning mediumresearch methods through an addie model. The stages in addie models applied to.
{"title":"Pengembangan Elektronik Lembar Kerja Peserta Didik Berbasis Problem Based Learning Pada Materi Perubahan Materi","authors":"Widiana Uluk Naikofi, Eny Enawaty, Rody Putra Sartika, Rachamat Sahputra, Rini Muharini","doi":"10.37329/cetta.v5i3.1707","DOIUrl":"https://doi.org/10.37329/cetta.v5i3.1707","url":null,"abstract":"The aim of this study is to determine the worthiness of electronically based learning problems on material changes. Research methods use development this research are the stages of analysis, design and development. The subject in this study is an e-lon-based PBL on matter changes in matter. Data collection techniques are done using technical measurements. Expert validation sheets are used as data collection tools. The feasibility of the product covers three aspects: material, media, language and is done by three scholars for each aspect. Based on the results of research conducted on the feasibility of this product, it was obtained as much as validating 94,25%. based on the validation of spherical material experts based on media validation 97,024% and 92,709% based on language validation. Data processing shows that the e-lon-based based learning problems is categorized as highly feasible from all three aspects. This result suggests that the e-lto this can be explained as a learning mediumresearch methods through an addie model. The stages in addie models applied to.\u0000 ","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130036041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-09-17DOI: 10.37329/cetta.v5i3.1852
Rieca Nona Mutia, Nara Shakti Salsabillah, L. R. Susanti, Dedi Irwanto
The Majapahit Kingdom is one of the major Hindu-Buddha kingdoms in the Nusantara. The kingdom that has been around for a long time certainly has a lot of history that deserves to be studied, such as the education system, and the system of economic life. Both certainly have an inseparable relationship, between education and the agrarian system of life. The purpose of this study was to determine the relationship between non-formal education and agrarian life in the Majapahit kingdom, both in terms of the economic system and knowledge of the people at that time in their agrarian life, besides that the purpose of this study was to educate readers about informal education. During the Majapahit era and its relationship with the orientation of the agrarian life of the Majapahit kingdom, this discussion is expected to further broaden the reader's insight into the history of the Nusantara. This study uses qualitative methods and historical data collection in order to describe an event, social activity, thought, belief either individually or in groups. As for the results obtained from this study, the Majapahit kingdom was an agrarian kingdom, where the economic sector was in the agricultural sector. The technology used in agriculture has existed since ancient times, but it is still simple. Based on the discussion with this method, we come to a conclusion that, Majapahit was a very developed kingdom in its time, both in terms of education and agrarian life and the relationship between the two was very closely related.
{"title":"The Educational Relations and Agrarian Life Orientation in the Majapahit Period","authors":"Rieca Nona Mutia, Nara Shakti Salsabillah, L. R. Susanti, Dedi Irwanto","doi":"10.37329/cetta.v5i3.1852","DOIUrl":"https://doi.org/10.37329/cetta.v5i3.1852","url":null,"abstract":"The Majapahit Kingdom is one of the major Hindu-Buddha kingdoms in the Nusantara. The kingdom that has been around for a long time certainly has a lot of history that deserves to be studied, such as the education system, and the system of economic life. Both certainly have an inseparable relationship, between education and the agrarian system of life. The purpose of this study was to determine the relationship between non-formal education and agrarian life in the Majapahit kingdom, both in terms of the economic system and knowledge of the people at that time in their agrarian life, besides that the purpose of this study was to educate readers about informal education. During the Majapahit era and its relationship with the orientation of the agrarian life of the Majapahit kingdom, this discussion is expected to further broaden the reader's insight into the history of the Nusantara. This study uses qualitative methods and historical data collection in order to describe an event, social activity, thought, belief either individually or in groups. As for the results obtained from this study, the Majapahit kingdom was an agrarian kingdom, where the economic sector was in the agricultural sector. The technology used in agriculture has existed since ancient times, but it is still simple. Based on the discussion with this method, we come to a conclusion that, Majapahit was a very developed kingdom in its time, both in terms of education and agrarian life and the relationship between the two was very closely related.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124046720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-09-17DOI: 10.37329/cetta.v5i3.1841
Ari Mawarni, Muhammad Halim Munandar, Kasinyo Harto, Ermis Suryana
This research looks at education in adult development and how it affects education. This study is motivated by the rapid advancement of science, technology, and communication at this time, which necessitates the development and improvement of human quality as a solution to face the current of modernization; thus, an educational process is required that can play an active role in following changes and developments that exist both now and in the future. Recognize that adulthood is a time when you have reached a mature and complete view of life, which can be achieved through consistent decision-making. However, it frequently appears when people fail to recognize the significance of adulthood and middle age. The goal of this study was to examine and analyze education during the adult development period, as well as its surprise in education. This study employs an approach approach in data processing through literature analysis, particularly literature descriptions. Helping people face life's problems objectively, assisting adults with problem-solving skills, assisting people in changing social circumstances, and assisting people in acquiring or skills required to complete their life needs are all realizations of adult education practices that are frequently overlooked.
{"title":"Education in The Period of Adult Development and Its Implications on Education","authors":"Ari Mawarni, Muhammad Halim Munandar, Kasinyo Harto, Ermis Suryana","doi":"10.37329/cetta.v5i3.1841","DOIUrl":"https://doi.org/10.37329/cetta.v5i3.1841","url":null,"abstract":"This research looks at education in adult development and how it affects education. This study is motivated by the rapid advancement of science, technology, and communication at this time, which necessitates the development and improvement of human quality as a solution to face the current of modernization; thus, an educational process is required that can play an active role in following changes and developments that exist both now and in the future. Recognize that adulthood is a time when you have reached a mature and complete view of life, which can be achieved through consistent decision-making. However, it frequently appears when people fail to recognize the significance of adulthood and middle age. The goal of this study was to examine and analyze education during the adult development period, as well as its surprise in education. This study employs an approach approach in data processing through literature analysis, particularly literature descriptions. Helping people face life's problems objectively, assisting adults with problem-solving skills, assisting people in changing social circumstances, and assisting people in acquiring or skills required to complete their life needs are all realizations of adult education practices that are frequently overlooked.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130848681","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-09-17DOI: 10.37329/cetta.v5i3.1760
Neneng Humairoh, Zahruddin
Strategic management is one of the right choices in dealing with problems, because strategic management is management that is oriented towards the future and is based on the analysis of the internal and external environment. By following the process of strategic management stages, schools can consider decisions, follow-ups and the right choice of strategies in the face of the development and changes in the educational situation. This study aims to analyze the factors of curriculum development at SMP Yamis Jakarta using SWOT analysis to produce appropriate strategies and in accordance with applicable educational standards. Descriptive-qualitative research methods were used in this study. From this research, several factors were found that must be addressed in curriculum development, including the unclear focus of human resources and the lack of socialization in certain fields in curriculum development at the school and infrastructure that has not been maximized. Competition in the area of intense education because it is surrounded by quality schools is a joint task in improving the quality of schools.
{"title":"Analisis Manajemen Srategi Pengembangan Kurikulum Di SMP Yamis Jakarta","authors":"Neneng Humairoh, Zahruddin","doi":"10.37329/cetta.v5i3.1760","DOIUrl":"https://doi.org/10.37329/cetta.v5i3.1760","url":null,"abstract":"Strategic management is one of the right choices in dealing with problems, because strategic management is management that is oriented towards the future and is based on the analysis of the internal and external environment. By following the process of strategic management stages, schools can consider decisions, follow-ups and the right choice of strategies in the face of the development and changes in the educational situation. This study aims to analyze the factors of curriculum development at SMP Yamis Jakarta using SWOT analysis to produce appropriate strategies and in accordance with applicable educational standards. Descriptive-qualitative research methods were used in this study. From this research, several factors were found that must be addressed in curriculum development, including the unclear focus of human resources and the lack of socialization in certain fields in curriculum development at the school and infrastructure that has not been maximized. Competition in the area of intense education because it is surrounded by quality schools is a joint task in improving the quality of schools.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"17 2-3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116684451","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-09-17DOI: 10.37329/cetta.v5i3.1923
Kadek Yunita Adriyanti, M. Santosa, G. Suprianti
Both teacher and students faced difficulties in teaching and learning English during remote learning and they need English learning materials which can be easily accessed during learning from home. This study aimed at developing android-based English Folktales learning materials to promote primary school students’ communication skills. This research applied Design and Development (D&D) method proposed by Richey and Klein (2007) which underwent four stages namely; 1) Analysis, 2) Design, 3) Development, and 4) Evaluation. The research subjects were an English teacher and sixth graders of SDN 1 Banjar Jawa in the academic year of 2020/2021, Bali. The research instruments used questionnaires and interview guide. The results showed that digital folktales application as the product was developed in the form of android package kit (APK) file using Microsoft Office Power Point, iSpring, and APK Builder Pro. It provided 9 Indonesian folktales and 8 follow-up learning activities. The product was tested and evaluated by a technology expert and an EFL learning expert. digital folktales application has an excellent quality as an android-based English learning material. Thus, the digital folktales application was beneficial for students and teacher as English learning material to develop communication skills.
在远程学习中,教师和学生都面临着英语教学和学习的困难,他们需要在家学习中方便获取的英语学习材料。本研究旨在开发基于android的英语民间故事学习材料,以提高小学生的沟通能力。本研究采用了Richey和Klein(2007)提出的设计与开发(D&D)方法,该方法经历了四个阶段:1)分析,2)设计,3)开发,4)评估。研究对象为巴厘岛班加尔爪哇中学2020/2021学年一名英语教师和六年级学生。研究工具采用问卷调查和访谈指南。结果表明,数字民间故事应用程序作为产品,采用Microsoft Office Power Point、isspring、APK Builder Pro等工具,以android软件包工具包(APK)文件的形式进行开发。提供9个印尼民间故事和8个后续学习活动。该产品由技术专家和英语学习专家进行测试和评估。数字民间故事应用程序作为基于android的英语学习材料具有优异的品质。因此,数字民间故事的应用有利于学生和教师作为英语学习材料培养沟通能力。
{"title":"Developing Android-Based English Folktales Learning Materials to Develop Communication Skills of Primary School Students","authors":"Kadek Yunita Adriyanti, M. Santosa, G. Suprianti","doi":"10.37329/cetta.v5i3.1923","DOIUrl":"https://doi.org/10.37329/cetta.v5i3.1923","url":null,"abstract":"Both teacher and students faced difficulties in teaching and learning English during remote learning and they need English learning materials which can be easily accessed during learning from home. This study aimed at developing android-based English Folktales learning materials to promote primary school students’ communication skills. This research applied Design and Development (D&D) method proposed by Richey and Klein (2007) which underwent four stages namely; 1) Analysis, 2) Design, 3) Development, and 4) Evaluation. The research subjects were an English teacher and sixth graders of SDN 1 Banjar Jawa in the academic year of 2020/2021, Bali. The research instruments used questionnaires and interview guide. The results showed that digital folktales application as the product was developed in the form of android package kit (APK) file using Microsoft Office Power Point, iSpring, and APK Builder Pro. It provided 9 Indonesian folktales and 8 follow-up learning activities. The product was tested and evaluated by a technology expert and an EFL learning expert. digital folktales application has an excellent quality as an android-based English learning material. Thus, the digital folktales application was beneficial for students and teacher as English learning material to develop communication skills.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133030375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}