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Meta-analisis: Pengaruh Media E-learning Terhadap Keterampilan Berpikir Kritis dan Kreatif 元分析:媒介学习对批判性和创造性思维技能的影响
Pub Date : 2023-02-05 DOI: 10.37329/cetta.v6i1.1862
Risda Putri Indriani, Dian Sigit, M. Miarsyah
E-learning media is the result of technological developments that are currently used to support online and blended learning. Many researches on the development of e-learning media have been carried out, so a re-analysis is needed to find out how much influence the use of e-learning media has on critical and creative thinking skills. This study uses a meta-analysis technique by determining the effect size value. The sample used is 10 articles from 2011-2021. Based on the results of the analysis, it can be seen that the use of e-learning media has a major effect on critical and creative thinking skills. The e-learning media that has an effect on critical thinking skills is role play games (RPG). The e-learning media that has an effect on creative thinking skills is mobile learning. The effect of e-learning media on critical and creative thinking skills is highest at the high school education level. The biggest influence of the use of e-learning media on critical thinking skills is in Java Island, and on creative thinking skills is in the Maluku Islands.
电子学习媒体是技术发展的结果,目前用于支持在线和混合学习。关于电子学习媒体的发展已经进行了许多研究,因此需要重新分析电子学习媒体的使用对批判性和创造性思维技能的影响有多大。本研究采用元分析技术确定效应大小值。使用的样本是2011-2021年的10篇文章。根据分析结果,可以看出,使用电子学习媒体对批判性和创造性思维技能有重大影响。影响批判性思维能力的电子学习媒体是角色扮演游戏(RPG)。对创造性思维技能有影响的电子学习媒体是移动学习。在高中教育阶段,电子学习媒体对批判性和创造性思维技能的影响最大。使用电子学习媒体对批判性思维技能的影响最大的是爪哇岛,对创造性思维技能的影响最大的是马鲁古群岛。
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引用次数: 3
Pengembangan Media Pembelajaran Berbasis Aplikasi Nisila Nilai Pancasila untuk Siswa Kelas V Sekolah Dasar 基于Nisila应用Nisila成绩单的学习媒体开发给五年级的学生
Pub Date : 2023-02-05 DOI: 10.37329/cetta.v6i1.2018
Winda Rahayuningtiyas, Ilmawati Fahmi Imron, E. Mujiwati
This research was obtained from observations as well and interviews conducted at SDN Mrican 1 Kediri City, where it is known that the use of media in learning Civics, particularly the Pancasila Values material, is still very limited. As a result, it is critical to create media that is engaging, innovative, and capable of engaging students in their learning. The goals of this study were to 1) describe the validity of interactive multimedia Nisila, 2) describe its effectiveness, and 3) describe teachers' and students' reactions to the development of interactive multimedia Nisila. The research method used in this study is R&D using the ADDIE model, which has five stages: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The validation of the media construction received an 89% score, while the validation of the media material received an 88% score. The effectiveness of Nisila's interactive multimedia received an average score of 92 in the limited test and a score of 92.5 in the broad test. The teacher's response to Nisila's interactive multimedia is 90%, and the student response is 98%. Based on these findings, it is possible to conclude that Nisila's interactive multimedia is highly valid, effective, and widely used.
这项研究是在SDN美国1 Kediri市进行的观察和采访中获得的,在那里,媒体在公民学学习中的使用,特别是Pancasila价值观材料,仍然非常有限。因此,创造吸引人的、创新的、能够吸引学生学习的媒体是至关重要的。本研究的目的是1)描述交互式多媒体Nisila的效度;2)描述其有效性;3)描述教师和学生对交互式多媒体Nisila开发的反应。本研究采用的研究方法是采用ADDIE模型进行R&D,分为五个阶段:1)分析,2)设计,3)开发,4)实施,5)评估。媒体结构的验证得分为89%,而媒体材料的验证得分为88%。Nisila交互式多媒体的有效性在有限测试中平均得分为92分,在广泛测试中得分为92.5分。教师对Nisila交互式多媒体的响应率为90%,学生响应率为98%。基于这些发现,可以得出结论,Nisila的交互式多媒体是高度有效的,有效的,广泛使用的。
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引用次数: 0
Penerapan Model CTL Dalam Mengelola Softskill Pada Mata Pelajaran Seni Budaya CTL模式在文化艺术课程中管理软技能的应用
Pub Date : 2023-02-05 DOI: 10.37329/cetta.v6i1.2104
Nur ‘Azah
The focus of this research is to find out the application of the CTL model in the arts and culture subject to manage the soft skills of students at MTsN 1 Jombang which has the goal of becoming an inspiring batik madrasa. The purpose of this study is to describe the implementation of the CTL model in the arts and culture subject and explain the inhibiting and supporting factors for the application of the CTL model. The research method uses a qualitative approach with the type of case study. Sources of data are Arts and Culture teachers, Head of Madrasah and others. Collecting data using interviews and observation. Data analysis using triangulation. The results showed that the application of the CTL model in arts and culture subjects followed the steps of the CTL model (constructivism, inquiry, questioning, learning community, modeling, reflection, authentic assessment) and the inhibiting factors obtained were the obstacles, namely the lack of human resources and natural resources, motivation lacking, differences in enthusiasm between students, inadequate infrastructure, insufficient funds, less time allocation. The supporting factors are support from madrasa organizations, collaboration between art and culture teachers and calligraphy, good responses from batik craftsmen, good responses from various parties, students are more active and focus on learning with group friends, providing insight into job opportunities and training skills. the spirit of entrepreneurship and learning is more colorful and varied. The conclusion is that the application of the CTL model is able to manage students' soft skills well in arts and culture subjects at MTsN 1 Jombang.
本研究的重点是找出CTL模型在艺术和文化学科中的应用,以管理学生的软技能,MTsN 1 Jombang的目标是成为一所鼓舞人心的蜡染伊斯兰学校。本研究的目的是描述CTL模型在艺术与文化学科中的实施情况,并解释CTL模型应用的抑制和支持因素。研究方法采用案例研究的定性方法。数据来源是艺术和文化教师、伊斯兰学校校长和其他人。通过访谈和观察收集数据。使用三角测量进行数据分析。结果表明,CTL模型在艺术文化学科中的应用遵循了CTL模型的步骤(建构主义、探究、质疑、学习共同体、建模、反思、真实评估),而获得的阻碍因素是人力资源和自然资源的缺乏、动机的缺乏、学生之间的热情差异、基础设施不完善、资金不足、时间分配不足。支持因素有:伊斯兰学校组织的支持、艺术与文化教师与书法的合作、蜡染工匠的良好反应、各方的良好反应、学生更积极,更专注于与团体朋友一起学习、提供就业机会和培训技能的见解。创业学习精神更加丰富多彩。结论是CTL模型的应用能够很好地管理中邦第一中学艺术文化学科学生的软技能。
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引用次数: 0
Pengaruh Model Blended Learning Tipe Flipped Classroom Terhadap Kemandirian Belajar Mahasiswa 混合学习类型Flipped Classroom对学生自力更生的影响
Pub Date : 2023-02-05 DOI: 10.37329/cetta.v6i1.2187
Nur ‘Azah, Sirojuddin Abror
The increasing role of information and communication technology in human life has an impact on the development of learning activities in educational institutions. Both lecturers and students are required to master and have insight regarding learning models that have been integrated with information and communication technology, one of the integrated models is the blended learning model. This study aims to determine the effect of the flipped classroom type blended learning model on the learning independence of Hasyim Asy'ari Tebuireng University students, Jombang. The research method uses a quantitative approach with a quasi-experimental research type (none equivalent control group design). The research subjects were 2 classes in semester 3 class of 2021 totaling 50 students, 2 class samples in the form of an experimental group, there were 25 children and a control group, there were 25 children. Collecting data using a Liket scale questionnaire related to learning independence. Data analysis used the normality test, then homogeneity test and hypothesis testing. The results of the study showed that there was a significant influence of the flipped classroom type model on the learning independence of Hasyim Asy'ari Tebuireng University students in Jombang significantly with the results of the independent sample t test value of 0.006.
信息和通信技术在人类生活中的作用越来越大,对教育机构学习活动的发展产生了影响。对于与信息通信技术相结合的学习模式,教师和学生都需要掌握和洞察,混合式学习模式就是其中一种。本研究旨在探讨翻转课堂式混合式学习模式对中邦Hasyim Asy’ari Tebuireng大学学生学习独立性的影响。研究方法采用定量方法,采用准实验研究型(无等效对照组设计)。研究对象为2021年第3学期2个班共50名学生,2个班样本以实验组25名儿童和对照组25名儿童的形式进行。使用Liket量表收集与学习独立性相关的数据。数据分析采用正态性检验、齐性检验和假设检验。研究结果显示,翻转课堂型模式对中邦Hasyim Asy’ari Tebuireng大学学生的学习独立性有显著影响,独立样本t检验值为0.006。
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引用次数: 0
Analisis Problematika Pendidik dalam Pembelajaran Daring pada Mata Pelajaran Matematika di Sekolah Menengah Pertama 教育工作者在中学在线数学学习中的问题分析
Pub Date : 2022-09-17 DOI: 10.37329/cetta.v5i3.1737
A. Laili, D. A. Akmalia, Elvara Nabilla Silmi, Siti Nailatul Ummah, Zulfi Nayyiroh, Imron Fauzi
Some obstacles will certainly be encountered in the online, but that is where the challenge is for teachers to face these obstacles and find the right solution to overcome the problems that occur in the midst of online. This study aims to describe the problems of educators in online learning in mathematics subjects in junior high schools. This research uses a qualitative approach with the type of library research. The qualitative approach is an approach that can be used to examine the condition of natural objects, where the researcher is the key instrument, the data analysis is qualitative. The results of this study indicate that the problems experienced by educators during online learning, especially in mathematics subjects in junior high school, are the understanding that students have of the mathematical concepts of junior high school students, the low motivation of students towards learning mathematics, especially junior high schools, attitudes from students who show negative attitudes, namely feelings of boredom, and internet quotas.
在线教学中肯定会遇到一些障碍,但这正是教师面临的挑战所在,他们要面对这些障碍,并找到正确的解决方案来克服在线教学中出现的问题。本研究旨在探讨教育工作者在初中数学课程线上学习中所存在的问题。本研究采用图书馆研究类型的定性方法。定性方法是一种可以用来检查自然物体状况的方法,其中研究人员是关键工具,数据分析是定性的。本研究结果显示,教育工作者在网上学习,特别是在初中数学课程中遇到的问题是:学生对初中生数学概念的理解,学生学习数学的动机低,特别是初中数学,学生的态度表现出消极的态度,即无聊感,以及网络配额。
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引用次数: 0
Pengembangan Elektronik Lembar Kerja Peserta Didik Berbasis Problem Based Learning Pada Materi Perubahan Materi 以学习材料变化为基础的学习者电子开发工作表
Pub Date : 2022-09-17 DOI: 10.37329/cetta.v5i3.1707
Widiana Uluk Naikofi, Eny Enawaty, Rody Putra Sartika, Rachamat Sahputra, Rini Muharini
The aim of this study is to determine the worthiness of electronically based learning problems on material changes. Research methods use development this research are the stages of analysis, design and development. The subject in this study is an e-lon-based PBL on matter changes in matter. Data collection techniques are done using technical measurements. Expert validation sheets are used as data collection tools. The feasibility of the product covers three aspects: material, media, language and is done by three scholars for each aspect. Based on the results of research conducted on the feasibility of this product, it was obtained as much as validating 94,25%. based on the validation of spherical material experts based on media validation 97,024% and 92,709% based on language  validation. Data processing shows that the e-lon-based based learning problems is categorized as highly feasible from all three aspects. This result suggests that the e-lto this can be explained as a learning mediumresearch methods through an addie model. The stages in addie models applied to. 
本研究的目的是确定基于电子的学习问题在材料变化中的价值。本研究采用的研究方法分为分析、设计和开发三个阶段。本研究的主题是一个基于电子的关于物质在物质中变化的PBL。数据收集技术是通过技术测量完成的。专家验证表被用作数据收集工具。产品的可行性包括材料、媒介、语言三个方面,每个方面由三位学者完成。根据对该产品可行性的研究结果,该产品的验证率高达94.25%。基于介质验证的球形材料专家验证率为97024%,基于语言验证的验证率为9279%。数据处理表明,从这三个方面来看,基于e-lon的学习问题都是高度可行的。这一结果表明,e-lto可以通过一个附加模型来解释作为学习媒介的研究方法。该阶段适用于附加模型。
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引用次数: 1
The Educational Relations and Agrarian Life Orientation in the Majapahit Period 马甲巴希特时期的教育关系与农业生活取向
Pub Date : 2022-09-17 DOI: 10.37329/cetta.v5i3.1852
Rieca Nona Mutia, Nara Shakti Salsabillah, L. R. Susanti, Dedi Irwanto
The Majapahit Kingdom is one of the major Hindu-Buddha kingdoms in the Nusantara. The kingdom that has been around for a long time certainly has a lot of history that deserves to be studied, such as the education system, and the system of economic life. Both certainly have an inseparable relationship, between education and the agrarian system of life. The purpose of this study was to determine the relationship between non-formal education and agrarian life in the Majapahit kingdom, both in terms of the economic system and knowledge of the people at that time in their agrarian life, besides that the purpose of this study was to educate readers about informal education. During the Majapahit era and its relationship with the orientation of the agrarian life of the Majapahit kingdom, this discussion is expected to further broaden the reader's insight into the history of the Nusantara. This study uses qualitative methods and historical data collection in order to describe an event, social activity, thought, belief either individually or in groups. As for the results obtained from this study, the Majapahit kingdom was an agrarian kingdom, where the economic sector was in the agricultural sector. The technology used in agriculture has existed since ancient times, but it is still simple. Based on the discussion with this method, we come to a conclusion that, Majapahit was a very developed kingdom in its time, both in terms of education and agrarian life and the relationship between the two was very closely related.
Majapahit王国是努桑塔拉(Nusantara)中主要的印度教佛教王国之一。这个历史悠久的王国当然有很多值得研究的历史,比如教育制度和经济生活制度。在教育和农业生活制度之间,两者当然有着不可分割的关系。本研究的目的是确定Majapahit王国非正规教育与农业生活之间的关系,既包括经济制度,也包括当时人们在农业生活中的知识,此外,本研究的目的是向读者介绍非正规教育。在Majapahit时代及其与Majapahit王国农业生活方向的关系,本讨论有望进一步拓宽读者对努桑塔拉历史的见解。本研究使用定性方法和历史数据收集,以描述一个事件,社会活动,思想,信仰,无论是个人或群体。从本研究得到的结果来看,Majapahit王国是一个农业王国,其经济部门在农业部门。农业中使用的技术自古以来就存在,但它仍然很简单。通过对这一方法的讨论,我们可以得出这样的结论:Majapahit在当时是一个非常发达的王国,无论是在教育方面还是在农业生活方面,两者之间的关系都非常密切。
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引用次数: 0
Education in The Period of Adult Development and Its Implications on Education 成人发展时期的教育及其对教育的启示
Pub Date : 2022-09-17 DOI: 10.37329/cetta.v5i3.1841
Ari Mawarni, Muhammad Halim Munandar, Kasinyo Harto, Ermis Suryana
This research looks at education in adult development and how it affects education. This study is motivated by the rapid advancement of science, technology, and communication at this time, which necessitates the development and improvement of human quality as a solution to face the current of modernization; thus, an educational process is required that can play an active role in following changes and developments that exist both now and in the future. Recognize that adulthood is a time when you have reached a mature and complete view of life, which can be achieved through consistent decision-making. However, it frequently appears when people fail to recognize the significance of adulthood and middle age. The goal of this study was to examine and analyze education during the adult development period, as well as its surprise in education. This study employs an approach approach in data processing through literature analysis, particularly literature descriptions. Helping people face life's problems objectively, assisting adults with problem-solving skills, assisting people in changing social circumstances, and assisting people in acquiring or skills required to complete their life needs are all realizations of adult education practices that are frequently overlooked.
这项研究着眼于成人发展中的教育及其对教育的影响。本研究的动机是在科学、技术和通讯飞速发展的时代,这就要求发展和提高人的素质作为面对现代化潮流的解决方案;因此,需要一种能够在现在和未来的变化和发展中发挥积极作用的教育过程。要认识到,成年期是你对生活有了成熟和完整看法的时期,这可以通过始终如一的决策来实现。然而,当人们没有认识到成年和中年的重要性时,它就经常出现。本研究的目的是考察和分析成人发展期的教育,以及其在教育中的惊喜。本研究通过文献分析,特别是文献描述,采用方法方法处理数据。帮助人们客观地面对生活中的问题,帮助成年人解决问题的技能,帮助人们改变社会环境,帮助人们获得完成生活所需的技能,这些都是经常被忽视的成人教育实践的实现。
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引用次数: 1
Analisis Manajemen Srategi Pengembangan Kurikulum Di SMP Yamis Jakarta Srategi管理分析雅加达Yamis中学课程发展
Pub Date : 2022-09-17 DOI: 10.37329/cetta.v5i3.1760
Neneng Humairoh, Zahruddin
Strategic management is one of the right choices in dealing with problems, because strategic management is management that is oriented towards the future and is based on the analysis of the internal and external environment. By following the process of strategic management stages, schools can consider decisions, follow-ups and the right choice of strategies in the face of the development and changes in the educational situation. This study aims to analyze the factors of curriculum development at SMP Yamis Jakarta using SWOT analysis to produce appropriate strategies and in accordance with applicable educational standards. Descriptive-qualitative research methods were used in this study. From this research, several factors were found that must be addressed in curriculum development, including the unclear focus of human resources and the lack of socialization in certain fields in curriculum development at the school and infrastructure that has not been maximized. Competition in the area of ​​intense education because it is surrounded by quality schools is a joint task in improving the quality of schools.
战略管理是处理问题的正确选择之一,因为战略管理是面向未来的管理,是建立在对内外环境分析的基础上的。通过遵循战略管理阶段的过程,学校可以在面对教育形势的发展和变化时考虑决策、跟进和正确的战略选择。本研究旨在分析雅加达雅米斯SMP课程发展的因素,使用SWOT分析,根据适用的教育标准制定适当的策略。本研究采用描述质性研究方法。从本研究中,我们发现了课程开发中必须解决的几个因素,包括人力资源的重点不明确,学校课程开发中某些领域缺乏社会化,基础设施没有最大化。在高强度教育领域,由于周围都是优质学校,因此竞争是提高学校质量的共同任务。
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引用次数: 0
Developing Android-Based English Folktales Learning Materials to Develop Communication Skills of Primary School Students 开发基于android平台的英语民间故事教材,培养小学生的沟通能力
Pub Date : 2022-09-17 DOI: 10.37329/cetta.v5i3.1923
Kadek Yunita Adriyanti, M. Santosa, G. Suprianti
Both teacher and students faced difficulties in teaching and learning English during remote learning and they need English learning materials which can be easily accessed during learning from home. This study aimed at developing android-based English Folktales learning materials to promote primary school students’ communication skills. This research applied Design and Development (D&D) method proposed by Richey and Klein (2007) which underwent four stages namely; 1) Analysis, 2) Design, 3) Development, and 4) Evaluation. The research subjects were an English teacher and sixth graders of SDN 1 Banjar Jawa in the academic year of 2020/2021, Bali. The research instruments used questionnaires and interview guide. The results showed that digital folktales application as the product was developed in the form of android package kit (APK) file using Microsoft Office Power Point, iSpring, and APK Builder Pro. It provided 9 Indonesian folktales and 8 follow-up learning activities. The product was tested and evaluated by a technology expert and an EFL learning expert. digital folktales application has an excellent quality as an android-based English learning material. Thus, the digital folktales application was beneficial for students and teacher as English learning material to develop communication skills.
在远程学习中,教师和学生都面临着英语教学和学习的困难,他们需要在家学习中方便获取的英语学习材料。本研究旨在开发基于android的英语民间故事学习材料,以提高小学生的沟通能力。本研究采用了Richey和Klein(2007)提出的设计与开发(D&D)方法,该方法经历了四个阶段:1)分析,2)设计,3)开发,4)评估。研究对象为巴厘岛班加尔爪哇中学2020/2021学年一名英语教师和六年级学生。研究工具采用问卷调查和访谈指南。结果表明,数字民间故事应用程序作为产品,采用Microsoft Office Power Point、isspring、APK Builder Pro等工具,以android软件包工具包(APK)文件的形式进行开发。提供9个印尼民间故事和8个后续学习活动。该产品由技术专家和英语学习专家进行测试和评估。数字民间故事应用程序作为基于android的英语学习材料具有优异的品质。因此,数字民间故事的应用有利于学生和教师作为英语学习材料培养沟通能力。
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引用次数: 0
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Cetta: Jurnal Ilmu Pendidikan
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