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2021 International Conference on Computer & Information Sciences (ICCOINS)最新文献

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Extended TAM and TTF Model: A Framework for the 21st Century Teaching and Learning 扩展的TAM和TTF模型:21世纪教与学的框架
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497216
Thian-Li Lim, A. Lee
The use of Information and Communication Technology (ICT) in everyday life of an individual has expanded in recent years. The much-needed skills for 21st century are creativity, able to think critically, communication and collaboration skills. By equipping students with these skills, it will able to prepare students for the challenges in life and work environments in 21st century. The advancement of technology has led to e-learning in education. E-learning refers to online learning, which provides students with a virtual environment in which students engage in several activities. However, even with the increasingly utilise of e-learning platform, research has proven that the issues of students were not fully utilise the functions of e-learning platforms in their learning process still exist. It is just act as a supporting tool for them and lack of communication support provided by learning management system (LMS) has leads to using other platform for communication purposes. Pervasive tools in education such as mobile devices, wearable technology, and RFID has proven to have positive impact on student learning outcome, however its application in higher education settings is still relatively little. Hence with the limitations of current teaching practice with limitations of study focusing on utilizing pervasive tools, therefore the aim of this study is to investigate the important factors which affect the user behaviour of IT devices (pervasive tools). To achieve this, theories of technology acceptance model (TAM) and task technology fit (TTF) was used. Along with TAM and TTF characteristics, factors of enjoyment, usefulness, convenience, compatibility, social influence, computer self-efficacy, and mobility were also considered. This study provides a framework to better understand the factors affect the acceptance of pervasive tools in private universities in Malaysia.
信息和通信技术(ICT)在个人日常生活中的使用近年来已经扩大。21世纪急需的技能是创造力、批判性思维、沟通和协作能力。通过让学生掌握这些技能,它将能够让学生为21世纪的生活和工作环境中的挑战做好准备。科技的进步导致了教育领域的电子学习。E-learning是指在线学习,它为学生提供一个虚拟的环境,学生可以在其中进行多种活动。然而,即使随着e-learning平台的使用越来越多,研究证明,学生在学习过程中没有充分利用e-learning平台的功能的问题仍然存在。由于学习管理系统(LMS)提供的交流支持不足,导致学生使用其他平台进行交流。在教育中普及的工具,如移动设备、可穿戴技术和RFID,已被证明对学生的学习结果有积极的影响,但其在高等教育环境中的应用仍然相对较少。因此,由于当前教学实践的局限性,以及研究集中于利用普及工具的局限性,因此本研究的目的是调查影响IT设备(普及工具)用户行为的重要因素。为此,运用了技术接受模型(TAM)和任务技术适配(TTF)理论。除了TAM和TTF特征外,还考虑了享受、有用性、便利性、兼容性、社会影响、计算机自我效能和移动性等因素。本研究提供了一个框架,以更好地了解影响马来西亚私立大学接受普及工具的因素。
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引用次数: 6
Challenges in Requirement Management Process: An Overview 需求管理过程中的挑战:概述
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497213
Siti Nadzirah Khairuddin, A. Sarlan, Rohiza Ahmad
Most researchers, if not all, would agree that regardless of software development methodology used for constructing software, the need to deal with requirements is real. Multiple studies have highlighted that erroneous in requirements is one of the major contributions for unsuccessful software development process (SDP). Hence, this paper intends to share findings from Structured Literature Review (SLR) that have been conducted, which studies some of the challenges arise in requirement management which could be seen as negatively impacting the requirement management (RM) process in context of SDP. Two main databases, i.e., Scopus and ScienceDirect have been used for extracting relevant papers dated between 2015 and 2021. From the result of frequency analysis performed on the papers, nine challenging activities are identified; with the top five being requirement engineering; the knowledge transfer between process; response toward changes; maintaining communication between stakeholders; and documentation. With the findings, it can be said that, whilst requirement management is an established activity, there are still factors that may contribute to failure if not properly attended.
大多数研究人员,如果不是全部,都会同意不管用于构建软件的软件开发方法是什么,处理需求的需要是真实存在的。许多研究都强调了需求中的错误是导致软件开发过程(SDP)失败的主要原因之一。因此,本文打算分享结构化文献综述(SLR)的研究结果,该研究研究了需求管理中出现的一些挑战,这些挑战可能被视为对SDP背景下的需求管理(RM)过程产生负面影响。使用Scopus和ScienceDirect两个主要数据库提取2015 - 2021年的相关论文。从对论文进行频率分析的结果中,确定了9个具有挑战性的活动;前五名是需求工程;知识之间的传递过程;对变化的反应;保持利益相关者之间的沟通;和文档。有了这些发现,就可以说,虽然需求管理是一项已确立的活动,但如果没有得到适当的关注,仍然存在可能导致失败的因素。
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引用次数: 2
[ICCOINS 2021 Front cover] [ICCOINS 2021年封面]
Pub Date : 2021-07-13 DOI: 10.1109/iccoins49721.2021.9497226
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引用次数: 0
A New Framework of Smart System For Inventory Management, Stock Item Locator And Navigation 一种新的智能库存管理系统框架、库存物品定位与导航
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497209
N. Kamarudin, A. Azahari, M. H. M. Halip, Syarifah Bahiyah Rahayu, Arniyati Ahmad
The present paper discloses a patent framework of iNavig (Smart System for Inventory Management, Stock Item Locator and Navigation) for locating stock items stored in a building and navigating to the stock items on shelves. The enhanced system comprises a plurality of weight sensors for detecting a weight of the stock items placed on a storing platform, a video camera assembly to provide a real-time video data of the stock items and a visual appearance of the stock items. A service processing module for receiving a service request from a user via a portable computing device to procure one of the stock items is also presented. A plurality of anchor nodes comprising node microcontrollers (NodeMCU) is deployed in a vicinity of the stock items on the storing platform at a predefined set of locations. For smart navigation features, the system is equipped with an AR navigation map using a camera assembly of the portable computing device itself. Moreover, a stock item indicator utilizing fog computing decentralized system which implements machine learning and intelligent of things will be provided in terms of visual and/or audio notification to the user upon arrival at the said one of the stock items location.
本论文公开了iNavig (Smart System for Inventory Management, Stock Item Locator and Navigation)的专利框架,用于定位存储在建筑物中的库存物品并导航到货架上的库存物品。增强型系统包括用于检测放置在存储平台上的库存物品的重量的多个重量传感器、用于提供库存物品的实时视频数据的摄像机组件和库存物品的视觉外观。还提出了一种服务处理模块,用于通过便携式计算设备接收来自用户的服务请求以获取所述库存项目之一。包含节点微控制器(NodeMCU)的多个锚节点部署在存储平台上一组预定义位置的库存项目附近。对于智能导航功能,该系统配备了AR导航地图,使用便携式计算设备本身的相机组件。此外,利用雾计算分散系统实现机器学习和物联网的库存项目指示器将在用户到达所述库存项目位置时以视觉和/或音频通知的方式提供给用户。
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引用次数: 0
Mobile Application for Student Handbook Based on the Android Operating System 基于Android操作系统的学生手册移动应用
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497186
Y. Abiodun, U. I. Bature, D. Sani, J. N. Lawrence, N. M. Tahir
This paper presents the design and implementation of the mobile student handbook for the Department of Computer and Communications Engineering (DCCE), Abubakar Tafawa Balewa University (ATBU). The book was aimed at providing students with specific information for the curriculum of the department that indicates their structures as given by the Minimum Academic Standard of the National Universities Commission (NUC-MAS) Nigeria. It provides information on the brief history of the department, entry requirement, grading system, graduation requirements among many. The Conventional student handbook is a hard copy that is not easy to carry alone all the time, hard to manage, prone to damage, and easy to being misplaced. To address this setback, a software application of a student handbook is developed using Android SDK. This will help to provide an easy-to-use, interactive, and portable means for simple access to the department’s curriculum structure that will assist students during their academic pursuits. The user evaluation process was employed to validate the application, this involved installations of the application to the mobile phone of 100 students and 20 staff. Results were recorded and shown in both graphs and tabular format. This application provides basic features of the DCCE’s curriculum like the courses and their pre-requisites for all levels, grading system, degree nomenclature, graduation requirements, and examination guidelines, etc. Moreover, it is an all-in-one offline mobile application that was meant to resolve basic issues. In the future, the link to the university website should be incorporated for further access to information.
本文介绍了Abubakar Tafawa Balewa大学(ATBU)计算机与通信工程系(DCCE)移动学生手册的设计和实现。这本书的目的是为学生提供该部门课程的具体信息,这些信息表明了尼日利亚国立大学委员会(NUC-MAS)最低学术标准所规定的课程结构。它提供了有关部门简史,入学要求,评分系统,毕业要求等信息。传统的学生手册是纸质的,不容易单独携带,难以管理,容易损坏,容易放错地方。为了解决这个问题,使用Android SDK开发了一个学生手册的软件应用程序。这将有助于提供一个易于使用,互动和便携的手段,简单地访问部门的课程结构,这将有助于学生在学术追求。使用用户评估过程来验证应用程序,这涉及到将应用程序安装到100名学生和20名员工的手机上。结果以图表和表格两种形式记录和显示。该应用程序提供了DCCE课程的基本特征,如所有级别的课程及其先决条件,评分系统,学位命名,毕业要求和考试指南等。此外,它是一个一体化的离线移动应用程序,旨在解决基本问题。将来,为了进一步获取信息,应该加入到大学网站的链接。
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引用次数: 0
A Proposed Gamification Elements of Educational Games 教育游戏的游戏化元素
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497179
Monther M. Elaish, Mahmood H. Hussein, Liyana Shuib, W. F. Wan Ahmad, K. Becker
Research interest in gamification is currently enjoying global attention. However, while game design is often the focus of these gamification systems, interface design is overlooked. This is due to the expectations of field stakeholders and experts who consider interface to be only a minor element of the gamification experience. The aim of this paper is to propose a classification method that categorizes the gamification element into tangible and intangible. This new classification would provide a clear perspective about the elements before the design and development of an educational game has even begun. The proposed new method of classification would save researcher’s time and effort by assisting in the selection of the most appropriate gamification elements for the situation at hand.
游戏化的研究兴趣目前受到全球的关注。然而,虽然游戏设计通常是这些游戏化系统的重点,但界面设计却被忽视了。这是由于领域利益相关者和专家的期望,他们认为界面只是游戏化体验的一个次要元素。本文的目的是提出一种将游戏化元素分为有形和无形的分类方法。这种新的分类可以让我们在设计和开发教育类游戏之前就清楚地了解这些元素。提出的新分类方法将通过帮助选择最合适的游戏化元素来节省研究人员的时间和精力。
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引用次数: 1
Machine Learning in Failure Analysis of Optical Transceiver Manufacturing Process 光模块制造过程失效分析中的机器学习
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497134
L. M. Choong, Wei Cheng
Failure Analysis is a systematic process of collect and analyze data to determine the cause of failure, and identify effective corrective actions. It is an important discipline in many manufacturing industry, and when apply correctly can help to save money, resources and prevent further damages. Common failure analysis techniques in manufacturing include Ishikawa Cause-and Effect analysis a.k.a. Fishbone Analysis and Failure Mode and Effects Analysis (FMEA) are also used in optical transceiver manufacturing. While both methods are effective in providing high level assessment of failure causes, they may be visually cluttering when more complex defects are involved and the interrelationships between causes are not easily identifiable. This paper examines the application of Supervised Machine Learning in defect detection, quality assurance and throughput improvement. Machine learning helps manufacturers visualize previously impenetrable problems and reveal those that they never knew existed, including hidden bottlenecks or unprofitable production lines [1], further enhancing Failure Analysis methods in manufacturing.
故障分析是一个系统的过程,收集和分析数据,以确定故障的原因,并确定有效的纠正措施。在许多制造业中,它是一门重要的学科,正确应用它可以帮助节省资金、资源和防止进一步的损害。制造业中常见的失效分析技术包括石川因果分析,又称鱼骨分析和失效模式和影响分析(FMEA),也用于光模块制造。虽然这两种方法在提供故障原因的高层次评估方面都是有效的,但是当涉及到更复杂的缺陷并且原因之间的相互关系不容易识别时,它们可能在视觉上是混乱的。本文探讨了监督式机器学习在缺陷检测、质量保证和吞吐量提高方面的应用。机器学习帮助制造商将以前难以理解的问题可视化,并揭示他们从未知道的问题,包括隐藏的瓶颈或无利可图的生产线[1],进一步增强了制造中的故障分析方法。
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引用次数: 2
A Review Towards Deep Learning for Sentiment Analysis 面向情感分析的深度学习研究综述
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497233
Hoong-Cheng Soong, R. Ayyasamy, R. Akbar
Due to the advent of Web 2.0 and Internet boom, social media is essential to generate vast amount of data that can be analyzed for various purposes. For instance, we can use the vast amount of data for sentiment analysis and opinion mining. Nowadays, it is prevalent to find out the sentiments of the customers regarding products or services offered specially to increase the sales with proper actions taken from the predictions. In short, it is to determine how people feel about a specific topic. Although sentiment analysis and opinion mining are slightly different, there are often used interchangeably under the text mining and natural language processing fields. Two approaches for the sentiment analysis: lexicon analysis or machine learning. For the machine learning approaches, there are supervised, unsupervised and semi-supervised learning approaches. Deep learning is a new era of machine learning techniques that overcome the weaknesses of earlier machine learning techniques that is Artificial Neural Network (ANN) and Deep Neural Network (DNN). DNN has Convolutional Neural Network (CNN) and Recurrent Neural Network (RNN). In this paper, the deep learning techniques will be surveyed to discuss the importance from moving towards from machine learning to deep learning for the classification.
由于Web 2.0的出现和互联网的繁荣,社交媒体是产生大量数据的必要条件,这些数据可以用于各种目的的分析。例如,我们可以使用大量的数据进行情感分析和意见挖掘。如今,从预测中找出顾客对产品或服务的看法,并采取适当的措施来增加销售,这是很普遍的。简而言之,它是确定人们对特定话题的感受。虽然情感分析和观点挖掘略有不同,但在文本挖掘和自然语言处理领域经常互换使用。情感分析的两种方法:词汇分析或机器学习。对于机器学习方法,有监督学习、无监督学习和半监督学习方法。深度学习是机器学习技术的新时代,它克服了早期机器学习技术人工神经网络(ANN)和深度神经网络(DNN)的弱点。深度神经网络有卷积神经网络(CNN)和递归神经网络(RNN)。在本文中,深度学习技术将被调查,讨论从机器学习到深度学习对分类的重要性。
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引用次数: 2
Interference-aware Wireless Internet of Things Gateway Placement Scheme 干扰感知无线物联网网关放置方案
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497205
Zan-Wai Kong, T. Tan, B. Ooi, S. Liew
IoT gateways are deployed among the sensor networks with huge number of nodes to facilitate manageability and deployment cost of IoT system. Efficient gateway placement can establish a mesh network between gateways to achieve fault-tolerance, load balancing and further reduce deployment and operational cost. However, existing gateway placement schemes do not take wireless interference between gateways into account, which may cause great performance impact to wireless network traffic and thus affect overall throughput. This work proposed an interference-aware IoT gateway placement scheme which take network interference, fault-tolerance and deployment cost into account. We have proposed to implement the scheme using a metaheuristic approach – Genetic Algorithm. In order to adapt gateway placement problem to be solved by genetic algorithm, the constraints are required to be further formulated and modeled. The main contribution of this work is to fabricate the mentioned model and consequently assess its performance against existing solutions from different aspect. The results are promising.
在节点数量庞大的传感器网络中部署物联网网关,以提高物联网系统的可管理性和部署成本。高效的网关布局可以在网关之间建立网状网络,实现容错、负载均衡,进一步降低部署和运营成本。然而,现有的网关放置方案没有考虑网关之间的无线干扰,这可能会对无线网络流量造成很大的性能影响,从而影响整体吞吐量。本文提出了一种考虑网络干扰、容错和部署成本的干扰感知物联网网关布局方案。我们建议使用一种元启发式方法-遗传算法来实现该方案。为了适应遗传算法求解网关布置问题,需要对约束条件进行进一步的表述和建模。本工作的主要贡献是构建了上述模型,并由此从不同方面评估其与现有解决方案的性能。结果是有希望的。
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引用次数: 1
Multi-Population Genetic Algorithm for Rich Vehicle Routing Problems 富车辆路径问题的多种群遗传算法
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497136
Joseph Mabor Agany Manyiel, Yew Kwang Hooi, Mohamed Nordin b. Zakaria
Genetic algorithm (GA) is a metaheuristic method that has been widely adopted for solving the Rich Vehicle Routing Problems (RVRP) due to its ability to find quality approximate solutions, even for large-scale instances of the problem, in a reasonable time. However, GA is stochastic in nature and does not guarantee a good solution all the time, a problem primarily due to premature convergence. In this paper we present Multi-population Genetic Algorithm for Rich Vehicle Routing Problems (MPGA-RVRP) to provide diversity and delay premature convergence in GA by making use of multiple populations that each evolves independently optimizing a single objective while sharing potential solutions. MPGA-RVRP is applied in RVRP with three objectives:- total route distance, total route duration and total route cost. Results from the experiments show that MPGA-RVRP performs considerably better compared to benchmark, multi-objective Genetic Algorithm (MOGA).
遗传算法(GA)是一种元启发式算法,由于它能够在合理的时间内找到高质量的近似解,因此被广泛应用于求解富车辆路径问题(RVRP)。然而,遗传算法本质上是随机的,并不能保证总是有一个好的解决方案,这个问题主要是由于过早收敛。在本文中,我们提出了多种群遗传算法的富车辆路径问题(MPGA-RVRP),以提供多样性和延迟早熟收敛的遗传算法,通过利用多个种群,每个种群独立进化优化一个单一的目标,同时共享潜在的解决方案。在RVRP中应用MPGA-RVRP有三个目标:路由总距离、路由总持续时间和路由总开销。实验结果表明,MPGA-RVRP算法的性能明显优于基准多目标遗传算法(MOGA)。
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引用次数: 1
期刊
2021 International Conference on Computer & Information Sciences (ICCOINS)
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