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2021 International Conference on Computer & Information Sciences (ICCOINS)最新文献

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The Development of Digital Books of Islamic Science Integration on Respiratory System Materials 呼吸系统资料伊斯兰科学集成电子图书的开发
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497143
Maryanti, Jundiyah Rabbaniyah, Gufron Amirullah, Mayarni
The development of Science and Technology is very rapid in the era of globalization. It effects very extensive, especially in the field of education. Global demands demand the education sector to constantly adjust the development of Science and Technology. This study aims to produce a digital book of Integration of Islamic Science in Respiratory System material for teachers and to find out the quality of digital book products that have been produced so that it is suitable for use in learning biology. This study is R&D (Research and Development) using ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). However, this study only reached the Implementation stage. The research instrument was in the form of a quality assessment questionnaire sheet in the form of a checklist. The assessment was conducted by two media experts, one material integration expert, two material experts, and 17 teachers graduating from Biology Education FKIP UHAMKA Jakarta. Quality value data obtained were analyzed using descriptive, qualitative and quantitative analysis based on the ideal rating category. The results showed that the quality of digital books developed was included in the excellent category. According to media experts 98.33%; material integration expert 88.30%; and material experts 98.21%. The response of the teacher is in the excellent category with percentage of 90.69%. Based on this evaluation, it can be concluded that the digital book Integration of Islamic Science in Respiratory System material that has been developed is suitable for use as a learning resource.
在全球化时代,科学技术的发展非常迅速。它的影响非常广泛,特别是在教育领域。全球需求要求教育部门不断调整科学技术的发展。本研究的目的是为教师制作一本伊斯兰科学呼吸系统教材的电子书,并找出已经生产的电子书产品的质量,以便它适合用于学习生物学。本研究采用ADDIE (Analysis, Design, Development, Implementation, and Evaluation)模型进行R&D(研究与开发)。然而,本研究仅处于实施阶段。研究手段是以核对表形式的质量评价调查表的形式。评估由两名媒体专家、一名材料整合专家、两名材料专家和17名从雅加达生物教育学院毕业的教师进行。根据理想评定类别,采用描述性、定性和定量分析方法对所得质量值数据进行分析。结果显示,开发的数字图书质量被列入优秀类别。据媒体专家称98.33%;材料集成专家88.30%;材料专家98.21%。教师的回答为优秀,占90.69%。基于此评估,可以得出结论,已开发的数字图书“呼吸系统伊斯兰科学集成”材料适合作为学习资源使用。
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引用次数: 0
Fine-grained Emotion Classification: Class Imbalance Effects on Classifier Performance 细粒度情绪分类:类别不平衡对分类器性能的影响
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497181
Jasy Liew Suet Yan, Howard R. Turtle
We explore a set of machine learning experiments in fine-grained emotion classification to test different proportion of positive and negative samples in the training data with the goal to examine if class imbalance affects classifier performance. The class distribution in a tweet corpus (EmoTweet-28) labelled with 28 emotion categories varies significantly with the largest category (happiness) occurring 11.5% and the smallest category occurring only 0.2%. For each emotion category, there are far more negative examples than positive examples. Unlike conventional wisdom, downsampling the data in our skewed corpus did not improve classifier performance. However, we found that increasing the negative examples in the training data leads to lower recall but higher precision. Demonstrating how the ratio of positive and negative examples in the training data affect the performance of emotion classifiers is the main contribution of this study.
我们探索了一组细粒度情绪分类的机器学习实验,以测试训练数据中不同比例的正样本和负样本,目的是检验类别不平衡是否会影响分类器的性能。在tweet语料库(EmoTweet-28)中,标记有28种情绪类别的类别分布差异很大,最大类别(快乐)占11.5%,最小类别仅占0.2%。对于每一种情绪类别,消极的例子远远多于积极的例子。与传统智慧不同,在倾斜语料库中对数据进行降采样并没有提高分类器的性能。然而,我们发现在训练数据中增加负例会导致召回率降低,但准确率提高。本研究的主要贡献是展示了训练数据中积极和消极例子的比例如何影响情绪分类器的性能。
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引用次数: 0
Network-Level Behavioral Malware Analysis Model based on Bayesian Network 基于贝叶斯网络的网络级行为恶意软件分析模型
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497140
M. Yusof, A. Zin
Signature-based analysis is no longer sufficient to solve polymorphic and stealth nature of malware attacks. Therefore, a behavioral or anomalous analysis will provide a more dynamic approach for the solution. However, recent studies have shown that current behavioral analysis methods at network-level have several issues and been categorized into its common characteristics which are reduced parameters, θ and lack of prior information, p(θ). Therefore, this study aims to determine Feature Selection and Distribution Density model to select optimized features, then to design Predictive Analytics Model based on Bayesian Network to improve the analysis prediction. Finally, the aim is to evaluate detection, accuracy and false alarm rate of the model against the subject matter expert model, SVM, k-NN and Lease Squared using standard and ground-truth dataset of production traffic from the healthcare provider in Malaysia. Results have shown that the proposed model consistently outperformed other models.
基于签名的分析已不足以解决恶意软件攻击的多态性和隐蔽性。因此,行为或异常分析将为解决方案提供更动态的方法。然而,最近的研究表明,目前网络层面的行为分析方法存在一些问题,并将其归结为其共同的特征,即参数减少θ和缺乏先验信息p(θ)。因此,本研究旨在确定特征选择和分布密度模型,以选择优化的特征,然后设计基于贝叶斯网络的预测分析模型,以提高分析预测。最后,目的是使用来自马来西亚医疗保健提供商的生产流量的标准和真实数据集,针对主题专家模型、SVM、k-NN和Lease Squared评估模型的检测、准确性和虚警率。结果表明,所提出的模型始终优于其他模型。
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引用次数: 0
Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation 感官反馈和互动性:增强VR卒中康复的动机和参与
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497200
Fatin Shamimi Mohd Zuki, S. Sulaiman, D. R. A. Rambli, F. Mérienne, Mohamad Naufal Mohamad Saad
Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on the relevancy of some VR elements used for rehabilitation. Inappropriate elements may not be effective for the program; thus, requires further investigation. This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation. A literature survey was conducted. The findings signal for the importance of sensory feedback and interactivity when used in VR environment for stroke patients in their rehabilitation programme.
中风是大脑血液供应中断时发生的一种情况。病人有残疾的危险。为了帮助患者恢复,获得活动能力和独立性,康复治疗应尽快开始。不幸的是,对一些病人来说,他们被迫经历长期的康复期。由于治疗过程中的活动是重复的,许多患者失去了继续治疗的动力,因此无法康复。人们发现虚拟现实可以增加中风康复的动力。它的关键元素,尤其是感官反馈和交互性,可以提高动机和粘性,尤其是在应用于游戏化时。然而,相关领域的从业者对一些VR元素用于康复的相关性提出了关注。不适当的元素可能对程序无效;因此,需要进一步调查。本文探讨了通过基于vr的康复,可以鼓励卒中患者的动机,带来更好的参与,并提高任务绩效的各种因素。进行了文献调查。研究结果表明,在脑卒中患者康复计划中使用VR环境时,感觉反馈和互动性的重要性。
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引用次数: 1
Immersive and Non-Immersive VR Display using Nature Theme as Therapy in Reducing Work Stress 以自然为主题的沉浸式和非沉浸式VR显示减轻工作压力
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497220
Marlina Bt Abdul Manaf, Suziah Bt Sulaiman, Dayang Rohaya Bt Awang Rambli
Stress-related disorders are increasing because of work load, forces in teamwork, surroundings pressures and health related conditions. Thus, to avoid people living under heavy stress and develop more severe stress-related disorders, different internet and applications of stress management interventions are offered. Mobile applications with self-assessed health, burnout-scores and well-being are commonly used as outcome measures. Few studies have used sickleave to compare effects of stress interventions. A new approach is to use nature and garden in a multimodal stress management context. This study aimed to explore the effects of immersive and non-immersive games application by using nature theme virtual stress therapy in reducing stress level. Two weeks’ of experiments had involved 18 participants. Nine (9) of them were invited to join the first experiment which focused on immersive virtual reality (VR) experience. Their Blood Volume Pulse with Heart Rate (BVP+HR) and Skin Conductance (SC) were recorded using BioGraph Infiniti Biofeedback System that comes with three (3) sensors attached to the fingers. The second experiment were joined by another nine (9) participants. This experiment was testing on non-immersive desktop control experience. The same protocol measurements were taken which are BVP+HR and SC. Participants were given the experience to feel and get carried into the virtual nature as a therapy so that they will reduce stress. The result of this study points to whether immersive or non-immersive VR display using nature theme virtual therapy would reduce individuals stress level. After conducted series of experiments, results showed that both immersive and non-immersive VR display reduced stress level. However, participants were satisfied of using the immersive version as it provided a 360 degree of viewing, immersed experiences and feeling engaged. Thus, this showed and proved that applications developed with nature theme affect successfully reduce stress level no matter it is put in immersive or non-immersive display.
由于工作负荷、团队合作压力、环境压力和与健康有关的条件,与压力有关的疾病正在增加。因此,为了避免人们生活在沉重的压力下并发展更严重的压力相关疾病,提供了不同的网络和应用压力管理干预措施。带有自我评估健康、倦怠评分和幸福感的移动应用程序通常被用作结果衡量指标。很少有研究使用病假来比较压力干预的效果。一种新的方法是在多模式压力管理环境中使用自然和花园。本研究旨在探讨自然主题虚拟压力疗法在沉浸式和非沉浸式游戏应用中降低压力水平的效果。为期两周的实验涉及18名参与者。其中9人被邀请参加第一个专注于沉浸式虚拟现实(VR)体验的实验。他们的血容量脉搏心率(BVP+HR)和皮肤电导(SC)使用BioGraph Infiniti生物反馈系统记录,该系统附带三个(3)个传感器连接到手指上。第二个实验由另外九名参与者参与。这个实验是测试非沉浸式桌面控制体验。采用了相同的方案测量方法,即BVP+HR和SC。作为一种治疗方法,参与者获得了感受和进入虚拟自然的体验,这样他们就可以减轻压力。本研究的结果指出了使用自然主题虚拟疗法的沉浸式或非沉浸式VR显示是否会降低个体的压力水平。经过一系列的实验,结果表明沉浸式和非沉浸式VR显示都降低了压力水平。然而,参与者对使用沉浸式版本感到满意,因为它提供了360度的观看,沉浸式体验和参与感。因此,这表明并证明了以自然主题开发的应用程序无论在沉浸式或非沉浸式显示中都能成功地降低压力水平。
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引用次数: 1
Designing A Use Case Diagram For Developing An Electricity Consumption (EC) System 设计用于开发电力消耗(EC)系统的用例图
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497156
S. Rahman, Wahidah Binti Hashim, Azlan Yusof
This paper addresses the design of a use case diagram Unified Modelling Language (UML) model when developing an EC system. The EC system is an important aspect to be developed due to the increasing demand of the user needs. Currently, there are no such systems developed to provide the summarization of the average electrical usage in a bar chart graph layout, which makes it difficult to understand energy usage patterns and their impact on electricity bills each month. In addition, the Tenaga Nasional Berhad (TNB) online customer service system does not have any related feature to assist users with understanding their energy usage [5]. The EC system will be developed to overcome the above-mentioned problems, and to recommend other features to complement average user needs. Specifying the context and requirements of the EC system will use a use case diagram UML model. The use case diagram shows the scope of the system that will be developed. The main feature in the EC system is the ability to visualize the electricity usage by allowing users select search category. The selection of the search category can include a range of dates, for example by day or month or year, in displaying the results. Based on the output produced, the users can properly manage their usage of electricity in their house and reduce their electricity bills.
本文讨论了在开发电子商务系统时用例图统一建模语言(UML)模型的设计。随着用户需求的不断增加,电子商务系统是一个重要的发展方向。目前,还没有开发出这样的系统,以条形图的形式提供平均用电量的摘要,这使得很难了解能源使用模式及其对每月电费的影响。此外,Tenaga国家有限公司(TNB)的在线客户服务系统没有任何相关的功能来帮助用户了解他们的能源使用[5]。开发电子邮件系统将克服上述问题,并推荐其他功能,以补充一般用户的需要。指定EC系统的上下文和需求将使用用例图UML模型。用例图显示了将要开发的系统的范围。EC系统的主要功能是通过允许用户选择搜索类别来可视化用电量。在显示结果时,搜索类别的选择可以包括日期范围,例如按天、按月或按年。根据所产生的电量,用户可以合理地管理自己的家庭用电,减少电费。
{"title":"Designing A Use Case Diagram For Developing An Electricity Consumption (EC) System","authors":"S. Rahman, Wahidah Binti Hashim, Azlan Yusof","doi":"10.1109/ICCOINS49721.2021.9497156","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497156","url":null,"abstract":"This paper addresses the design of a use case diagram Unified Modelling Language (UML) model when developing an EC system. The EC system is an important aspect to be developed due to the increasing demand of the user needs. Currently, there are no such systems developed to provide the summarization of the average electrical usage in a bar chart graph layout, which makes it difficult to understand energy usage patterns and their impact on electricity bills each month. In addition, the Tenaga Nasional Berhad (TNB) online customer service system does not have any related feature to assist users with understanding their energy usage [5]. The EC system will be developed to overcome the above-mentioned problems, and to recommend other features to complement average user needs. Specifying the context and requirements of the EC system will use a use case diagram UML model. The use case diagram shows the scope of the system that will be developed. The main feature in the EC system is the ability to visualize the electricity usage by allowing users select search category. The selection of the search category can include a range of dates, for example by day or month or year, in displaying the results. Based on the output produced, the users can properly manage their usage of electricity in their house and reduce their electricity bills.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133888333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Investigating Communication Approach for Physically-Disabled Children Using Assistive Technologies 残疾儿童使用辅助技术的沟通方式研究
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497169
Azhana Ahmad, A. Anuar, Zailani Ibrahim, Thinish A-L Parasuraman
Communication among children with their parents or caregivers is the most important element in the learning process. However children with impairment such as cerebral palsy (CP) children, the process is challenging due to various incapability. Recently, assistive technology has been used to help these audience through mobile applications by adapting the requirement with the needs. In this study, observation and interviews held with the first prototype of CommelApps to small number of CP children and their parents. The findings will be used to create the second prototype for the development of the complete CommelApps mobile application that focusing on the assistive technology for specific users.
儿童与父母或照顾者之间的交流是学习过程中最重要的因素。然而,像脑瘫(CP)这样的残疾儿童,由于各种残疾,这一过程是具有挑战性的。最近,辅助技术已被用于通过移动应用程序通过调整需求来帮助这些受众。本研究使用comelapps的第一个原型对少数CP儿童及其父母进行了观察和访谈。研究结果将用于创建第二个原型,用于开发完整的CommelApps移动应用程序,重点关注特定用户的辅助技术。
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引用次数: 0
Invariant of AES algorithm implementations against Attacks in IoT Devices AES算法实现对物联网设备攻击的不变性
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497174
N. Ansari, R. Hussain, Syed Sajjad Hussain, Sheeraz Arif
Internet-of-Things (IoT) establish connection between billions of smart devices, performing a diverse range of purposes. These devices embedded with sensors, software and network to exchange and collect data with each other. In IoT hardware security is the main task for researchers because large number of devices connected day by day with each other. As researchers concern, latest research is now focused on seeing attack and defensive site of IoT devices. Side channel attacks are one of the major concerns for researchers who work on IoT. This paper presents an implementation of AES algorithm with proposed false key mechanism and power reduction technique against SCA in IoT devices.
物联网(IoT)在数十亿智能设备之间建立连接,执行各种各样的目的。这些设备嵌入传感器、软件和网络,相互交换和收集数据。在物联网中,硬件安全是研究人员的主要任务,因为大量设备每天都在相互连接。正如研究人员所关注的,最新的研究现在集中在观察物联网设备的攻击和防御位置。侧信道攻击是研究物联网的研究人员主要关注的问题之一。本文提出了一种在物联网设备中采用伪密钥机制和防SCA降功耗技术实现AES算法。
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引用次数: 0
Evaluation of Blockchain Algorithm for Smart Rental Application using Smart Contract 基于智能合约的智能租赁应用区块链算法评估
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497214
Yong Han Keith, F. Fadzil, A. I. Zainal-Abidin
Blockchain technology has emerge over the years since the introduction of Bitcoin and Ethereum cryptocurrency, to the point the value of these cryptocurrencies are as high as a bar of gold. Since Ethereum has been an open source development platform, the industry has taken advantage of decentralized application or DApp where by the application is based on Smart Contract, a set of programming written code becomes the law of in agreement. Hence, the same can implement in House Rental industry where all contract agreement between tenant and landlord were conducted using pen and paper method. Even though, there are applications for this segment in the industry but most of the applications were not able keep data tracking and secure information. In this paper, a comparison is made to propose which algorithm is best to be used in the blockchain application and a better understanding how blockchain works.
自比特币和以太坊加密货币推出以来,区块链技术已经出现了多年,这些加密货币的价值与金条一样高。由于以太坊是一个开源开发平台,业界利用了去中心化应用程序或DApp,其中应用程序基于智能合约,一组编程编写的代码成为协议的法律。因此,同样可以在房屋租赁行业实施,房客和房东之间的所有合同协议都是用笔和纸的方式进行的。尽管行业中有针对这一领域的应用程序,但大多数应用程序无法保持数据跟踪和信息安全。在本文中,通过比较提出哪种算法最适合用于区块链应用程序,并更好地理解区块链的工作原理。
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引用次数: 0
The Effect of Character-Based Teaching Flipbook Media on The Results of Calculus Learning 汉字教学Flipbook媒体对微积分学习效果的影响
Pub Date : 2021-07-13 DOI: 10.1109/ICCOINS49721.2021.9497228
M. Kurniasih, Imas Ratna Ermawati, Sri Astuti, Onny Fitriana, Wail Fatimah Wan Achmad
Research on the Effect of Using Character-Based Flipbook Teaching Media on Calculus Learning Outcomes. This research is based on problems in the world of education, especially the use of multimedia learning with the calculus of integral material in rotating objects. Research conducted at FKIP UHAMKA with the research method used is experimental design posttest only form and the research sample was 36 students divided into 2 class groups, the experimental class and the control class. Based on the results of the analysis calculation on the analysis prerequisite test that is using the post test sample the learning outcomes of calculus are normally distributed, namely 5.172 <7.815. Likewise for the calculated X2 value (control class)
基于汉字的Flipbook教学媒体对微积分学习效果的影响研究本研究是基于教育领域的问题,特别是在旋转物体积分材料的微积分中使用多媒体学习。研究在FKIP UHAMKA进行,采用的研究方法是实验设计后测单形式,研究样本为36名学生,分为实验班和对照组2个班级。从使用后验样本的分析前提检验的分析计算结果来看,微积分的学习成果呈正态分布,即5.172 <7.815。同样,对于X2表的计算X2值(控制类)< 2,183 <7,815。测试阶段可以用t检验。采用t检验进行假设检验,得到的结果为8.621≥2.014,表示拒绝,Ha被接受,而随着问卷性格发展,平均后验得分为76.67的性格为83,1。通过性格问卷调查,可以得出使用性格型翻书教学媒体对微积分学习成果有影响的结论。
{"title":"The Effect of Character-Based Teaching Flipbook Media on The Results of Calculus Learning","authors":"M. Kurniasih, Imas Ratna Ermawati, Sri Astuti, Onny Fitriana, Wail Fatimah Wan Achmad","doi":"10.1109/ICCOINS49721.2021.9497228","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497228","url":null,"abstract":"Research on the Effect of Using Character-Based Flipbook Teaching Media on Calculus Learning Outcomes. This research is based on problems in the world of education, especially the use of multimedia learning with the calculus of integral material in rotating objects. Research conducted at FKIP UHAMKA with the research method used is experimental design posttest only form and the research sample was 36 students divided into 2 class groups, the experimental class and the control class. Based on the results of the analysis calculation on the analysis prerequisite test that is using the post test sample the learning outcomes of calculus are normally distributed, namely 5.172 <7.815. Likewise for the calculated X2 value (control class) <of X2 table that is 2,183 <7,815. So for the testing phase you can use the t-test. with a significant level α = 0.05 For the hypothesis test using the t-test the results obtained were 8.621 ≥ 2.014, which means it was rejected and Ha was accepted, while the characters with an average post-test score of 76.67 with the development of the character of the questionnaire was 83, 1 Based on the calculation of hypothesis testing, and character questionnaires it can be concluded that there is an influence of the use of character - based flipbook teaching media on calculus learning outcomes.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124847179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
2021 International Conference on Computer & Information Sciences (ICCOINS)
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