The development of Science and Technology is very rapid in the era of globalization. It effects very extensive, especially in the field of education. Global demands demand the education sector to constantly adjust the development of Science and Technology. This study aims to produce a digital book of Integration of Islamic Science in Respiratory System material for teachers and to find out the quality of digital book products that have been produced so that it is suitable for use in learning biology. This study is R&D (Research and Development) using ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). However, this study only reached the Implementation stage. The research instrument was in the form of a quality assessment questionnaire sheet in the form of a checklist. The assessment was conducted by two media experts, one material integration expert, two material experts, and 17 teachers graduating from Biology Education FKIP UHAMKA Jakarta. Quality value data obtained were analyzed using descriptive, qualitative and quantitative analysis based on the ideal rating category. The results showed that the quality of digital books developed was included in the excellent category. According to media experts 98.33%; material integration expert 88.30%; and material experts 98.21%. The response of the teacher is in the excellent category with percentage of 90.69%. Based on this evaluation, it can be concluded that the digital book Integration of Islamic Science in Respiratory System material that has been developed is suitable for use as a learning resource.
在全球化时代,科学技术的发展非常迅速。它的影响非常广泛,特别是在教育领域。全球需求要求教育部门不断调整科学技术的发展。本研究的目的是为教师制作一本伊斯兰科学呼吸系统教材的电子书,并找出已经生产的电子书产品的质量,以便它适合用于学习生物学。本研究采用ADDIE (Analysis, Design, Development, Implementation, and Evaluation)模型进行R&D(研究与开发)。然而,本研究仅处于实施阶段。研究手段是以核对表形式的质量评价调查表的形式。评估由两名媒体专家、一名材料整合专家、两名材料专家和17名从雅加达生物教育学院毕业的教师进行。根据理想评定类别,采用描述性、定性和定量分析方法对所得质量值数据进行分析。结果显示,开发的数字图书质量被列入优秀类别。据媒体专家称98.33%;材料集成专家88.30%;材料专家98.21%。教师的回答为优秀,占90.69%。基于此评估,可以得出结论,已开发的数字图书“呼吸系统伊斯兰科学集成”材料适合作为学习资源使用。
{"title":"The Development of Digital Books of Islamic Science Integration on Respiratory System Materials","authors":"Maryanti, Jundiyah Rabbaniyah, Gufron Amirullah, Mayarni","doi":"10.1109/ICCOINS49721.2021.9497143","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497143","url":null,"abstract":"The development of Science and Technology is very rapid in the era of globalization. It effects very extensive, especially in the field of education. Global demands demand the education sector to constantly adjust the development of Science and Technology. This study aims to produce a digital book of Integration of Islamic Science in Respiratory System material for teachers and to find out the quality of digital book products that have been produced so that it is suitable for use in learning biology. This study is R&D (Research and Development) using ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). However, this study only reached the Implementation stage. The research instrument was in the form of a quality assessment questionnaire sheet in the form of a checklist. The assessment was conducted by two media experts, one material integration expert, two material experts, and 17 teachers graduating from Biology Education FKIP UHAMKA Jakarta. Quality value data obtained were analyzed using descriptive, qualitative and quantitative analysis based on the ideal rating category. The results showed that the quality of digital books developed was included in the excellent category. According to media experts 98.33%; material integration expert 88.30%; and material experts 98.21%. The response of the teacher is in the excellent category with percentage of 90.69%. Based on this evaluation, it can be concluded that the digital book Integration of Islamic Science in Respiratory System material that has been developed is suitable for use as a learning resource.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127982027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-13DOI: 10.1109/ICCOINS49721.2021.9497181
Jasy Liew Suet Yan, Howard R. Turtle
We explore a set of machine learning experiments in fine-grained emotion classification to test different proportion of positive and negative samples in the training data with the goal to examine if class imbalance affects classifier performance. The class distribution in a tweet corpus (EmoTweet-28) labelled with 28 emotion categories varies significantly with the largest category (happiness) occurring 11.5% and the smallest category occurring only 0.2%. For each emotion category, there are far more negative examples than positive examples. Unlike conventional wisdom, downsampling the data in our skewed corpus did not improve classifier performance. However, we found that increasing the negative examples in the training data leads to lower recall but higher precision. Demonstrating how the ratio of positive and negative examples in the training data affect the performance of emotion classifiers is the main contribution of this study.
{"title":"Fine-grained Emotion Classification: Class Imbalance Effects on Classifier Performance","authors":"Jasy Liew Suet Yan, Howard R. Turtle","doi":"10.1109/ICCOINS49721.2021.9497181","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497181","url":null,"abstract":"We explore a set of machine learning experiments in fine-grained emotion classification to test different proportion of positive and negative samples in the training data with the goal to examine if class imbalance affects classifier performance. The class distribution in a tweet corpus (EmoTweet-28) labelled with 28 emotion categories varies significantly with the largest category (happiness) occurring 11.5% and the smallest category occurring only 0.2%. For each emotion category, there are far more negative examples than positive examples. Unlike conventional wisdom, downsampling the data in our skewed corpus did not improve classifier performance. However, we found that increasing the negative examples in the training data leads to lower recall but higher precision. Demonstrating how the ratio of positive and negative examples in the training data affect the performance of emotion classifiers is the main contribution of this study.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127742672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-13DOI: 10.1109/ICCOINS49721.2021.9497140
M. Yusof, A. Zin
Signature-based analysis is no longer sufficient to solve polymorphic and stealth nature of malware attacks. Therefore, a behavioral or anomalous analysis will provide a more dynamic approach for the solution. However, recent studies have shown that current behavioral analysis methods at network-level have several issues and been categorized into its common characteristics which are reduced parameters, θ and lack of prior information, p(θ). Therefore, this study aims to determine Feature Selection and Distribution Density model to select optimized features, then to design Predictive Analytics Model based on Bayesian Network to improve the analysis prediction. Finally, the aim is to evaluate detection, accuracy and false alarm rate of the model against the subject matter expert model, SVM, k-NN and Lease Squared using standard and ground-truth dataset of production traffic from the healthcare provider in Malaysia. Results have shown that the proposed model consistently outperformed other models.
{"title":"Network-Level Behavioral Malware Analysis Model based on Bayesian Network","authors":"M. Yusof, A. Zin","doi":"10.1109/ICCOINS49721.2021.9497140","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497140","url":null,"abstract":"Signature-based analysis is no longer sufficient to solve polymorphic and stealth nature of malware attacks. Therefore, a behavioral or anomalous analysis will provide a more dynamic approach for the solution. However, recent studies have shown that current behavioral analysis methods at network-level have several issues and been categorized into its common characteristics which are reduced parameters, θ and lack of prior information, p(θ). Therefore, this study aims to determine Feature Selection and Distribution Density model to select optimized features, then to design Predictive Analytics Model based on Bayesian Network to improve the analysis prediction. Finally, the aim is to evaluate detection, accuracy and false alarm rate of the model against the subject matter expert model, SVM, k-NN and Lease Squared using standard and ground-truth dataset of production traffic from the healthcare provider in Malaysia. Results have shown that the proposed model consistently outperformed other models.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126431121","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-13DOI: 10.1109/ICCOINS49721.2021.9497200
Fatin Shamimi Mohd Zuki, S. Sulaiman, D. R. A. Rambli, F. Mérienne, Mohamad Naufal Mohamad Saad
Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on the relevancy of some VR elements used for rehabilitation. Inappropriate elements may not be effective for the program; thus, requires further investigation. This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation. A literature survey was conducted. The findings signal for the importance of sensory feedback and interactivity when used in VR environment for stroke patients in their rehabilitation programme.
{"title":"Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation","authors":"Fatin Shamimi Mohd Zuki, S. Sulaiman, D. R. A. Rambli, F. Mérienne, Mohamad Naufal Mohamad Saad","doi":"10.1109/ICCOINS49721.2021.9497200","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497200","url":null,"abstract":"Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on the relevancy of some VR elements used for rehabilitation. Inappropriate elements may not be effective for the program; thus, requires further investigation. This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation. A literature survey was conducted. The findings signal for the importance of sensory feedback and interactivity when used in VR environment for stroke patients in their rehabilitation programme.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130317675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Stress-related disorders are increasing because of work load, forces in teamwork, surroundings pressures and health related conditions. Thus, to avoid people living under heavy stress and develop more severe stress-related disorders, different internet and applications of stress management interventions are offered. Mobile applications with self-assessed health, burnout-scores and well-being are commonly used as outcome measures. Few studies have used sickleave to compare effects of stress interventions. A new approach is to use nature and garden in a multimodal stress management context. This study aimed to explore the effects of immersive and non-immersive games application by using nature theme virtual stress therapy in reducing stress level. Two weeks’ of experiments had involved 18 participants. Nine (9) of them were invited to join the first experiment which focused on immersive virtual reality (VR) experience. Their Blood Volume Pulse with Heart Rate (BVP+HR) and Skin Conductance (SC) were recorded using BioGraph Infiniti Biofeedback System that comes with three (3) sensors attached to the fingers. The second experiment were joined by another nine (9) participants. This experiment was testing on non-immersive desktop control experience. The same protocol measurements were taken which are BVP+HR and SC. Participants were given the experience to feel and get carried into the virtual nature as a therapy so that they will reduce stress. The result of this study points to whether immersive or non-immersive VR display using nature theme virtual therapy would reduce individuals stress level. After conducted series of experiments, results showed that both immersive and non-immersive VR display reduced stress level. However, participants were satisfied of using the immersive version as it provided a 360 degree of viewing, immersed experiences and feeling engaged. Thus, this showed and proved that applications developed with nature theme affect successfully reduce stress level no matter it is put in immersive or non-immersive display.
{"title":"Immersive and Non-Immersive VR Display using Nature Theme as Therapy in Reducing Work Stress","authors":"Marlina Bt Abdul Manaf, Suziah Bt Sulaiman, Dayang Rohaya Bt Awang Rambli","doi":"10.1109/ICCOINS49721.2021.9497220","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497220","url":null,"abstract":"Stress-related disorders are increasing because of work load, forces in teamwork, surroundings pressures and health related conditions. Thus, to avoid people living under heavy stress and develop more severe stress-related disorders, different internet and applications of stress management interventions are offered. Mobile applications with self-assessed health, burnout-scores and well-being are commonly used as outcome measures. Few studies have used sickleave to compare effects of stress interventions. A new approach is to use nature and garden in a multimodal stress management context. This study aimed to explore the effects of immersive and non-immersive games application by using nature theme virtual stress therapy in reducing stress level. Two weeks’ of experiments had involved 18 participants. Nine (9) of them were invited to join the first experiment which focused on immersive virtual reality (VR) experience. Their Blood Volume Pulse with Heart Rate (BVP+HR) and Skin Conductance (SC) were recorded using BioGraph Infiniti Biofeedback System that comes with three (3) sensors attached to the fingers. The second experiment were joined by another nine (9) participants. This experiment was testing on non-immersive desktop control experience. The same protocol measurements were taken which are BVP+HR and SC. Participants were given the experience to feel and get carried into the virtual nature as a therapy so that they will reduce stress. The result of this study points to whether immersive or non-immersive VR display using nature theme virtual therapy would reduce individuals stress level. After conducted series of experiments, results showed that both immersive and non-immersive VR display reduced stress level. However, participants were satisfied of using the immersive version as it provided a 360 degree of viewing, immersed experiences and feeling engaged. Thus, this showed and proved that applications developed with nature theme affect successfully reduce stress level no matter it is put in immersive or non-immersive display.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128325329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-13DOI: 10.1109/ICCOINS49721.2021.9497156
S. Rahman, Wahidah Binti Hashim, Azlan Yusof
This paper addresses the design of a use case diagram Unified Modelling Language (UML) model when developing an EC system. The EC system is an important aspect to be developed due to the increasing demand of the user needs. Currently, there are no such systems developed to provide the summarization of the average electrical usage in a bar chart graph layout, which makes it difficult to understand energy usage patterns and their impact on electricity bills each month. In addition, the Tenaga Nasional Berhad (TNB) online customer service system does not have any related feature to assist users with understanding their energy usage [5]. The EC system will be developed to overcome the above-mentioned problems, and to recommend other features to complement average user needs. Specifying the context and requirements of the EC system will use a use case diagram UML model. The use case diagram shows the scope of the system that will be developed. The main feature in the EC system is the ability to visualize the electricity usage by allowing users select search category. The selection of the search category can include a range of dates, for example by day or month or year, in displaying the results. Based on the output produced, the users can properly manage their usage of electricity in their house and reduce their electricity bills.
{"title":"Designing A Use Case Diagram For Developing An Electricity Consumption (EC) System","authors":"S. Rahman, Wahidah Binti Hashim, Azlan Yusof","doi":"10.1109/ICCOINS49721.2021.9497156","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497156","url":null,"abstract":"This paper addresses the design of a use case diagram Unified Modelling Language (UML) model when developing an EC system. The EC system is an important aspect to be developed due to the increasing demand of the user needs. Currently, there are no such systems developed to provide the summarization of the average electrical usage in a bar chart graph layout, which makes it difficult to understand energy usage patterns and their impact on electricity bills each month. In addition, the Tenaga Nasional Berhad (TNB) online customer service system does not have any related feature to assist users with understanding their energy usage [5]. The EC system will be developed to overcome the above-mentioned problems, and to recommend other features to complement average user needs. Specifying the context and requirements of the EC system will use a use case diagram UML model. The use case diagram shows the scope of the system that will be developed. The main feature in the EC system is the ability to visualize the electricity usage by allowing users select search category. The selection of the search category can include a range of dates, for example by day or month or year, in displaying the results. Based on the output produced, the users can properly manage their usage of electricity in their house and reduce their electricity bills.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133888333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-13DOI: 10.1109/ICCOINS49721.2021.9497169
Azhana Ahmad, A. Anuar, Zailani Ibrahim, Thinish A-L Parasuraman
Communication among children with their parents or caregivers is the most important element in the learning process. However children with impairment such as cerebral palsy (CP) children, the process is challenging due to various incapability. Recently, assistive technology has been used to help these audience through mobile applications by adapting the requirement with the needs. In this study, observation and interviews held with the first prototype of CommelApps to small number of CP children and their parents. The findings will be used to create the second prototype for the development of the complete CommelApps mobile application that focusing on the assistive technology for specific users.
{"title":"Investigating Communication Approach for Physically-Disabled Children Using Assistive Technologies","authors":"Azhana Ahmad, A. Anuar, Zailani Ibrahim, Thinish A-L Parasuraman","doi":"10.1109/ICCOINS49721.2021.9497169","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497169","url":null,"abstract":"Communication among children with their parents or caregivers is the most important element in the learning process. However children with impairment such as cerebral palsy (CP) children, the process is challenging due to various incapability. Recently, assistive technology has been used to help these audience through mobile applications by adapting the requirement with the needs. In this study, observation and interviews held with the first prototype of CommelApps to small number of CP children and their parents. The findings will be used to create the second prototype for the development of the complete CommelApps mobile application that focusing on the assistive technology for specific users.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133988868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-13DOI: 10.1109/ICCOINS49721.2021.9497174
N. Ansari, R. Hussain, Syed Sajjad Hussain, Sheeraz Arif
Internet-of-Things (IoT) establish connection between billions of smart devices, performing a diverse range of purposes. These devices embedded with sensors, software and network to exchange and collect data with each other. In IoT hardware security is the main task for researchers because large number of devices connected day by day with each other. As researchers concern, latest research is now focused on seeing attack and defensive site of IoT devices. Side channel attacks are one of the major concerns for researchers who work on IoT. This paper presents an implementation of AES algorithm with proposed false key mechanism and power reduction technique against SCA in IoT devices.
{"title":"Invariant of AES algorithm implementations against Attacks in IoT Devices","authors":"N. Ansari, R. Hussain, Syed Sajjad Hussain, Sheeraz Arif","doi":"10.1109/ICCOINS49721.2021.9497174","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497174","url":null,"abstract":"Internet-of-Things (IoT) establish connection between billions of smart devices, performing a diverse range of purposes. These devices embedded with sensors, software and network to exchange and collect data with each other. In IoT hardware security is the main task for researchers because large number of devices connected day by day with each other. As researchers concern, latest research is now focused on seeing attack and defensive site of IoT devices. Side channel attacks are one of the major concerns for researchers who work on IoT. This paper presents an implementation of AES algorithm with proposed false key mechanism and power reduction technique against SCA in IoT devices.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"216 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133546467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-13DOI: 10.1109/ICCOINS49721.2021.9497214
Yong Han Keith, F. Fadzil, A. I. Zainal-Abidin
Blockchain technology has emerge over the years since the introduction of Bitcoin and Ethereum cryptocurrency, to the point the value of these cryptocurrencies are as high as a bar of gold. Since Ethereum has been an open source development platform, the industry has taken advantage of decentralized application or DApp where by the application is based on Smart Contract, a set of programming written code becomes the law of in agreement. Hence, the same can implement in House Rental industry where all contract agreement between tenant and landlord were conducted using pen and paper method. Even though, there are applications for this segment in the industry but most of the applications were not able keep data tracking and secure information. In this paper, a comparison is made to propose which algorithm is best to be used in the blockchain application and a better understanding how blockchain works.
{"title":"Evaluation of Blockchain Algorithm for Smart Rental Application using Smart Contract","authors":"Yong Han Keith, F. Fadzil, A. I. Zainal-Abidin","doi":"10.1109/ICCOINS49721.2021.9497214","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497214","url":null,"abstract":"Blockchain technology has emerge over the years since the introduction of Bitcoin and Ethereum cryptocurrency, to the point the value of these cryptocurrencies are as high as a bar of gold. Since Ethereum has been an open source development platform, the industry has taken advantage of decentralized application or DApp where by the application is based on Smart Contract, a set of programming written code becomes the law of in agreement. Hence, the same can implement in House Rental industry where all contract agreement between tenant and landlord were conducted using pen and paper method. Even though, there are applications for this segment in the industry but most of the applications were not able keep data tracking and secure information. In this paper, a comparison is made to propose which algorithm is best to be used in the blockchain application and a better understanding how blockchain works.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121050686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-13DOI: 10.1109/ICCOINS49721.2021.9497228
M. Kurniasih, Imas Ratna Ermawati, Sri Astuti, Onny Fitriana, Wail Fatimah Wan Achmad
Research on the Effect of Using Character-Based Flipbook Teaching Media on Calculus Learning Outcomes. This research is based on problems in the world of education, especially the use of multimedia learning with the calculus of integral material in rotating objects. Research conducted at FKIP UHAMKA with the research method used is experimental design posttest only form and the research sample was 36 students divided into 2 class groups, the experimental class and the control class. Based on the results of the analysis calculation on the analysis prerequisite test that is using the post test sample the learning outcomes of calculus are normally distributed, namely 5.172 <7.815. Likewise for the calculated X2 value (control class)
{"title":"The Effect of Character-Based Teaching Flipbook Media on The Results of Calculus Learning","authors":"M. Kurniasih, Imas Ratna Ermawati, Sri Astuti, Onny Fitriana, Wail Fatimah Wan Achmad","doi":"10.1109/ICCOINS49721.2021.9497228","DOIUrl":"https://doi.org/10.1109/ICCOINS49721.2021.9497228","url":null,"abstract":"Research on the Effect of Using Character-Based Flipbook Teaching Media on Calculus Learning Outcomes. This research is based on problems in the world of education, especially the use of multimedia learning with the calculus of integral material in rotating objects. Research conducted at FKIP UHAMKA with the research method used is experimental design posttest only form and the research sample was 36 students divided into 2 class groups, the experimental class and the control class. Based on the results of the analysis calculation on the analysis prerequisite test that is using the post test sample the learning outcomes of calculus are normally distributed, namely 5.172 <7.815. Likewise for the calculated X2 value (control class) <of X2 table that is 2,183 <7,815. So for the testing phase you can use the t-test. with a significant level α = 0.05 For the hypothesis test using the t-test the results obtained were 8.621 ≥ 2.014, which means it was rejected and Ha was accepted, while the characters with an average post-test score of 76.67 with the development of the character of the questionnaire was 83, 1 Based on the calculation of hypothesis testing, and character questionnaires it can be concluded that there is an influence of the use of character - based flipbook teaching media on calculus learning outcomes.","PeriodicalId":245662,"journal":{"name":"2021 International Conference on Computer & Information Sciences (ICCOINS)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124847179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}