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2019 Twelfth International Conference on Ubi-Media Computing (Ubi-Media)最新文献

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Development of a 3D Virtual Reality Mobile Navigation System for Geopark 地质公园三维虚拟现实移动导航系统研制
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00044
Ching-Sheng Wang, Meng-Lung Lin, Pin-Yu Chen
In recent years, many internationally renowned sightseeing spots and museums have actively developed mobile navigation systems to enhance the navigation effect, but there is still lack of system designed for geopark. Since most of the geology parks have rich geological landscape and topography, the common multimedia navigation system is difficult to present the detailed 3D scenery and appearance, and the navigation effect is limited. Therefore, we take the internationally renowned Yehliu Geopark in Taiwan as an example to develop a virtual reality mobile navigation system that supports multiple 3D display functions. The system can provide various navigation functions such as 3D automatic navigation, free navigation, panoramic image, stereoscopic image, etc., and is supplemented by functions such as tour recommendation and geological knowledge quiz, which can effectively enhance the navigation effect, guide users to learn related geological knowledge, and further enrich the user's navigation experience.
近年来,许多国际知名的旅游景点和博物馆都积极开发移动导航系统,以提高导航效果,但为地质公园设计的导航系统仍然缺乏。由于大多数地质公园具有丰富的地质景观和地形,普通的多媒体导航系统难以呈现详细的三维景物和外观,导航效果有限。因此,我们以国际知名的台湾野流地质公园为例,开发了一个支持多种3D显示功能的虚拟现实移动导航系统。系统可提供三维自动导航、自由导航、全景图像、立体图像等多种导航功能,并辅以旅游推荐、地质知识问答等功能,可有效提升导航效果,引导用户学习相关地质知识,进一步丰富用户的导航体验。
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引用次数: 0
Application of Hand Recognition System Based on Electromyography and Gyroscope Using Deep Learning 基于肌电和陀螺仪的深度学习手部识别系统的应用
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00027
Chuan-Feng Chiu, T. Shih, Chi-Yen Lin, Lin Hui, Fitri Utaminingrum
With the advent of new technological, the interaction between people and computers has become more and more inseparable. The human-computer interaction (HCI) technology improves the operations in people's lives, and the gesture recognition is the basic operation and is one of the hot research topics. In this paper, we developed a virtual theater system that using gesture to control the changes between different scene using the Myo armband. The proposed system used a deep learning method to classify dynamic gestures, and then send instructions to the virtual theater. By using this system, users can easily control the scenes and objects in the theater developed by Unity and make the virtual stage more enriched during the performance.
随着新技术的出现,人与计算机之间的互动变得越来越不可分割。人机交互(HCI)技术改善了人们生活中的操作,而手势识别是人机交互的基本操作,也是研究的热点之一。在本文中,我们开发了一个虚拟影院系统,使用手势来控制不同场景之间的变化,使用Myo臂章。该系统使用深度学习方法对动态手势进行分类,然后向虚拟剧院发送指令。通过使用该系统,用户可以方便地控制Unity开发的剧场场景和对象,使虚拟舞台在演出过程中更加丰富。
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引用次数: 1
Unsupervised Multi-class Cosegmentation 无监督多类共分割
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00058
I. Chang, Tzu-Chiang Wang
Cosegmentation aims to segment out similar objects from a set of images with minimum additional information. Most of the existing cosegmentation algorithms assume that the foreground objects should appear in all images of the image set. But under some conditions, if the foreground objects only appear in a few images, the segmentation results are possible to be wrong. The paper proposes a new cosegmentation algorithm which can segment and classify the foreground of different objects even if they do not appear in all images. In our work, an image is considered to contain several kinds of objects. Each object is composed of several object elements; therefore, each image can be expressed in terms of the combination of several object elements. Object elements with similar features could be grouped into one object-element cluster by using a density-clustering algorithm. Moreover, the density-clustering algorithm excludes a few object elements which do not have a sufficient number of similar object elements. During the segmentation process, we de-project the sub-object classes back to images. Observing the distribution of each sub-object classes, we select the appropriate classes as the segmented results through the selection criteria. In the work, an unsupervised multiple-object class framework is proposed, and the segmentation rate is enhanced by introducing the concept of independent object elements. A selection criterion is presented to relax the similar object constraint.
共分割的目的是用最少的附加信息从一组图像中分割出相似的物体。现有的大多数共分割算法都假设前景目标应该出现在图像集的所有图像中。但在某些情况下,如果前景目标只出现在少数图像中,分割结果就有可能是错误的。本文提出了一种新的共分割算法,该算法可以对不同目标的前景进行分割和分类,即使这些目标并没有出现在所有图像中。在我们的工作中,图像被认为包含几种类型的对象。每个对象由多个对象元素组成;因此,每个图像都可以用几个对象元素的组合来表示。采用密度聚类算法将具有相似特征的对象元素聚到一个对象-元素聚类中。此外,密度聚类算法排除了一些没有足够数量的相似对象元素的对象元素。在分割过程中,我们将子对象类投影回图像。观察每个子对象类的分布情况,通过选择标准选择合适的类作为分割结果。本文提出了一种无监督的多目标类框架,并通过引入独立目标元素的概念提高了分割率。提出了一种选择准则来放宽相似目标约束。
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引用次数: 1
Four Categories Vehicle Detection in Hsuehshan Tunnel via Single Shot Multibox Detector 雪山隧道四类车辆单发多箱探测器探测
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00030
Chun-Ming Tsai, T. Shou, J. Hsieh, Kuang-Hsuan Chen
Taiwan has many vehicles and as a result many traffic problems. In particular, during the Spring Festival and the holidays, Hsuehshan Tunnel (HST) between Yilan and Taipei is always a traffic jam. To solve this problem, intelligent transportation system (ITS) is necessary, and accurate vehicle detection (VD) is the first stage for ITS. In order to detect vehicles in HST, three training methods based on single shot multibox detector (SSD) are presented to detect four categories of vehicle in the Tunnel. The experimental results demonstrated that the presented three training methods, which only used 1000 training frames, can detect and categorize more vehicles than the pre-trained SSD model which used a large training dataset. Specifically, the SSD trained by our collected data set and data augmentation has the highest detection rates for sedan, van, bus, and truck – 93.6%, 90.9%, 100%, and 100%, respectively.
台湾有很多车辆,因此有很多交通问题。特别是在春节和节假日期间,宜兰至台北之间的雪山隧道(HST)总是交通堵塞。为了解决这一问题,智能交通系统(ITS)必不可少,而准确的车辆检测(VD)是智能交通系统的第一阶段。为了在高速隧道中检测车辆,提出了基于单弹多盒探测器(SSD)的三种训练方法,对隧道中四类车辆进行检测。实验结果表明,与使用大量训练数据集的预训练SSD模型相比,本文提出的三种训练方法仅使用1000个训练帧,就能检测和分类出更多的车辆。具体来说,通过我们收集的数据集和数据增强训练的SSD对轿车、面包车、公共汽车和卡车的检测率最高,分别为93.6%、90.9%、100%和100%。
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引用次数: 1
An Adaptive Stereoscopic Video Streaming Mechanism Using MV-HEVC and 3D-HEVC Technologies 基于MV-HEVC和3D-HEVC技术的自适应立体视频流机制
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00035
Tz-Heng Hsu, Po-Hui Wu, G. Horng, Chao-Chun Chen, Mao-Yuan Pai
In this paper, we propose an adaptive stereoscopic video streaming mechanism using MV-HEVC and 3D-HEVC technologies. When the current available bandwidth is insufficient for delivering all video layers, the mechanism selects the MV-HEVC and 3D-HEVC video pictures near the current playing point with the proposed rate control algorithm. Simulation results show that the proposed adaptive streaming mechanism can provide tolerable video quality under packet loss conditions in wireless networking environment.
本文提出了一种基于MV-HEVC和3D-HEVC技术的自适应立体视频流机制。当当前可用带宽不足以传输所有视频层时,该机制使用所提出的速率控制算法选择当前播放点附近的MV-HEVC和3D-HEVC视频图像。仿真结果表明,所提出的自适应流传输机制能够在无线网络环境下提供可容忍的丢包视频质量。
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引用次数: 1
Resolving IGMP Difference Among Routers and Devices for Improving Interconnectivity in Home Networks 解决路由器和设备间的IGMP差异,提高家庭网络的互联性
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00037
Moe Hamamoto, Takashi Murakami, Hiroshi Sugimura, M. Isshiki
There are many standards for interconnectivity technology in home networks, and many of them use multicast communications. In these standards, the method to implement IGMP, a protocol for group management of multicast in IPv4, is outside the scope for the standard. Therefore, the operation of IGMP at each terminal may be different depending on the interpretation by the developer of the standard regarding IGMP. Some home routers do not implement IGMP according to any standard, so depending on the combination of the terminal and home router, interconnection using multicast communication may not be possible in some cases. In this paper, we investigate the implementation related to IGMP of home routers that prevent interconnectivity of home network technologies. In addition, we clarify the issue and propose a method to improve interconnectivity in the implementation on the terminal side against the home router issue. Furthermore, evaluation and consideration of the proposed method are described.
家庭网络互连技术有许多标准,其中许多标准都使用组播通信。在这些标准中,实现IPv4组播组管理协议IGMP的方法不在标准的范围之内。因此,IGMP在每个终端的操作可能会因标准制定者对IGMP的解释而有所不同。一些家用路由器没有按照任何标准实现IGMP,因此根据终端和家用路由器的组合,在某些情况下可能无法使用组播通信进行互连。在本文中,我们研究了家庭路由器的IGMP相关实现,它阻止了家庭网络技术的互连。此外,针对家庭路由器的问题,我们对问题进行了澄清,并提出了在终端端实现中提高互连性的方法。此外,还描述了所提出方法的评价和考虑。
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引用次数: 0
Opinion Mining on E-Commerce Data Using Sentiment Analysis and K-Medoid Clustering 基于情感分析和k - media聚类的电子商务数据意见挖掘
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00040
U. Rahardja, T. Hariguna, Wiga Maaulana Baihaqi
This study aimed to analyze sentiment opinions to find out the opinions of users on an e-commerce Web. The method used was through analyzing text reviews obtained from customers on an e-commerce website. The algorithm used was k-medoid clustering.
本研究旨在分析情感意见,以了解电子商务网站上用户的意见。使用的方法是通过分析从电子商务网站上的客户那里获得的文本评论。使用的算法是k- medium聚类。
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引用次数: 44
Effect of Ubiquitous Physics App on Learning Achievements in Authentic Contexts 无处不在的物理应用对真实情境下学习成绩的影响
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00060
Siska Wati Dewi Purba, Wu-Yuin Hwang, Shih-Chun Pao
This study utilized an app called Ubiquitous-Physics (U-Physics) to help students to explore inclined plane phenomena in authentic contexts. The study analyzed the inquiry behaviors of students such as interpreting graphs, applying formulas, drawing conclusions, authentic posts, and comments during the learning activities. Furthermore, the correlation between the inquiry behaviors and learning achievement were studied. A total of 35 second-grade students from vocational high school participated in this study. Two experimental activities in a laboratory and authentic contexts were given to students. The results indicated that students who used U-Physics are significantly perform better than students who used traditional tools such as a stopwatch for the inclined plane experiment. Pearson correlations demonstrated that the quantity of posts in authentic contexts had the biggest influence on the learning achievement of students, proving the importance of applying physics concepts in authentic contexts. Additionally, the interview responses showed that most students liked U-Physics and intended to use it in the future to explore physics phenomena and to conduct experiments. The findings indicate that using U-Physics in authentic contexts is very meaningful and can contribute to physics learning.
本研究利用一款名为Ubiquitous-Physics (U-Physics)的应用程序,帮助学生在真实情境中探索斜面现象。本研究分析了学生在学习活动中解读图表、应用公式、得出结论、真实发帖、评论等探究行为。研究探究行为与学习成绩的关系。共有35名职业高中二年级学生参与本研究。两个实验活动在实验室和真实的环境给学生。结果表明,使用U-Physics的学生在斜面实验中的表现明显优于使用秒表等传统工具的学生。Pearson相关性表明,真实情境中的帖子数量对学生的学习成绩影响最大,证明了在真实情境中应用物理概念的重要性。此外,从访谈反馈中可以看出,大多数学生喜欢U-Physics,并打算在未来使用它来探索物理现象和进行实验。研究结果表明,在真实情境中使用U-Physics非常有意义,有助于物理学习。
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引用次数: 1
Apply A* Search for Robot Path Finding 应用A*搜索机器人寻径
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00043
Anuwat Angkuldee, K. Shih, S. Ruengittinun
Path planning for robot can be useful, it can save time consumed for a robot to move to destination or get stuck by an obstacle. If the robot knows where the obstacles are and knows which way is clear to move to, it can help the robot get to the destination faster and more precise. The objective of this project is to create an algorithm for a robot to plan a path from one position to the destination. This project has four approaches for creating path planning for robot, direction angle algorithm, packet forwarding like algorithm, A* search algorithm, and A* without using GPS algorithm. The later approaches will improve disadvantages in former approaches. This project is created in simulation program called Webots. Result from the last approach can make a robot plan a path from one position to the destination and avoid obstacles when they are detected. However, it is still not very accurate in the positioning system because the robot cannot get its exact position.
机器人的路径规划是有用的,它可以节省机器人移动到目的地或被障碍物卡住的时间。如果机器人知道障碍物在哪里,知道哪条路是畅通的,它可以帮助机器人更快、更精确地到达目的地。这个项目的目标是为机器人创建一个算法来规划从一个位置到目的地的路径。本课题有四种创建机器人路径规划的方法,方向角算法,类分组转发算法,A*搜索算法,A*不使用GPS算法。后一种方法将改善前一种方法的缺点。这个项目是在一个叫做Webots的模拟程序中创建的。最后一种方法的结果可以使机器人规划从一个位置到目的地的路径,并在检测到障碍物时避开障碍物。然而,在定位系统中,它仍然不是很精确,因为机器人不能得到它的确切位置。
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引用次数: 0
The Investigation of Primary School Students' Cooperative and Competitive Personality in Robotics Course 机器人课程中小学生合作与竞争性格的调查研究
Pub Date : 2019-08-01 DOI: 10.1109/Ubi-Media.2019.00074
Liying Xia, Baichang Zhong
This paper conducted a questionnaire survey to investigate the cooperative and competitive personality of 171 primary school students in the robotics course. Results indicated: (1) The cooperative personality of students is significantly higher than that of competition. (2) There is no significant difference in cooperative and competitive personality between boys and girls. (3) The correlation coefficient between students' cooperative personality and their academic achievement in the robotics course failed to reach significance. (4) There is also a very low-level correlation between students' competitive personality and their academic achievement in the robotics course. Accordingly, this paper proposes that teachers can apply the co-opetition design in the robotics course to provide multiple paths for students with different cooperative and competitive personalities.
本文采用问卷调查法对171名小学生在机器人课程中的合作与竞争性格进行了调查。结果表明:(1)学生的合作人格显著高于竞争人格。(2)男生与女生在合作与竞争性格上无显著差异。(3)学生的合作性格与机器人课程学习成绩的相关系数没有达到显著性。(4)学生竞争性格与机器人课程学习成绩的相关程度也很低。因此,本文提出教师可以在机器人课程中运用合作竞赛设计,为具有不同合作与竞争个性的学生提供多种路径。
{"title":"The Investigation of Primary School Students' Cooperative and Competitive Personality in Robotics Course","authors":"Liying Xia, Baichang Zhong","doi":"10.1109/Ubi-Media.2019.00074","DOIUrl":"https://doi.org/10.1109/Ubi-Media.2019.00074","url":null,"abstract":"This paper conducted a questionnaire survey to investigate the cooperative and competitive personality of 171 primary school students in the robotics course. Results indicated: (1) The cooperative personality of students is significantly higher than that of competition. (2) There is no significant difference in cooperative and competitive personality between boys and girls. (3) The correlation coefficient between students' cooperative personality and their academic achievement in the robotics course failed to reach significance. (4) There is also a very low-level correlation between students' competitive personality and their academic achievement in the robotics course. Accordingly, this paper proposes that teachers can apply the co-opetition design in the robotics course to provide multiple paths for students with different cooperative and competitive personalities.","PeriodicalId":259542,"journal":{"name":"2019 Twelfth International Conference on Ubi-Media Computing (Ubi-Media)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122248695","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2019 Twelfth International Conference on Ubi-Media Computing (Ubi-Media)
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