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Employment Trends and Forecast (2017-2021) for Engineering Students in a Double Degree Joint Programme 联合双学位工程专业学生就业趋势与预测(2017-2021
Li Cheng
This study reports on the employment data between 2017 and 2021 for the engineering students in a double degree joint programme between a university in Beijing and a university in London. The purpose was to use regression analysis to forecast the employment outcomes of the joint programme graduates for 2021. Data were collected from five cohorts of students from 2017 to 2021. The researcher found that although there had been an increase in employment rate before 2020, the year 2020 was the watershed where the employment rate went down both in work and in postgraduate education. The impact of COVID-19 might be the major reason for such a decrease. Data analysis also shows that other factors influencing employment results include place of origin and countries (overseas graduate schools). Furthermore, the regression analysis model forecasts the employment rate for 2021 graduates.
本研究报告了2017年至2021年北京一所大学和伦敦一所大学联合开设的双学位工程专业学生的就业数据。目的是使用回归分析来预测联合项目毕业生2021年的就业结果。数据收集自2017年至2021年的五组学生。研究人员发现,尽管在2020年之前就业率有所上升,但2020年是就业和研究生教育就业率下降的分水岭。COVID-19的影响可能是这种下降的主要原因。数据分析还表明,影响就业结果的其他因素包括原籍地和国家(海外研究生院)。此外,回归分析模型预测了2021年毕业生的就业率。
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引用次数: 1
On the Construction Path of Digital Teaching Resource Database under the Background of “Classroom Revolution” 论“课堂革命”背景下数字化教学资源库的建设路径
Huannian Meng, Huaiyu Fan, Cuiying Lin
Aiming at the contemporary problems in the construction and application of digital teaching resources in colleges and universities, this paper deeply analyzes the main reasons. Focusing on aims to improve the classroom teaching effect, this paper forms the framework of the “classroom revolution”, which puts forward the practical designs of promoting the construction of resource database with performance evaluation. The solution presents the specific path of the construction of digital teaching resource database, urges students to “return to the acquisition of basic knowledge”, teachers “return to their duties” and improve the quality of talent cultivation.
针对当前高校数字化教学资源建设与应用中存在的问题,深入分析了主要原因。本文围绕提高课堂教学效果的目标,形成了“课堂革命”的框架,提出了以绩效评价推动资源库建设的实践设计。该方案提出了数字化教学资源库建设的具体路径,促使学生“回归基础知识获取”,教师“回归本职工作”,提高人才培养质量。
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引用次数: 0
Effects of Gamified Learning Platforms on Students' Learning Outcomes: A Meta-analysis Taking Kahoot and Quizizz as Examples 游戏化学习平台对学生学习成果的影响:以Kahoot和Quizizz为例的meta分析
Yinyu Wang, Yufei Qiao, Xue Wang
The purpose of this study was to investigate the effects of two different gamified learning platforms (i.e. Kahoot and Quizizz) on students’ learning outcomes, and to further explore their application differences in different knowledge types and disciplines. Based on the theory of gamified learning, the present study used the meta-analysis method to analyze 36 independent experiments, and found that Kahoot and Quizizz had a moderate-to-large positive effect on learning outcome (combined effect value 0.775). From the perspective of game characteristics, Quizizz's application effect is better than Kahoot's. From the perspective of instructional content, it is more effective to apply Kahoot and Quizizz in procedural knowledge learning or humanities and social sciences learning. According to the meta-analysis results, three specific suggestions are put forward to providing some reference to the application of gamified learning platforms.
本研究旨在探讨两种不同的游戏化学习平台(Kahoot和Quizizz)对学生学习成果的影响,并进一步探讨其在不同知识类型和学科中的应用差异。本研究以游戏化学习理论为基础,运用meta分析方法对36个独立实验进行分析,发现Kahoot和Quizizz对学习结果有中等到较大的正向影响(综合效应值为0.775)。从游戏特点来看,Quizizz的应用效果要优于Kahoot。从教学内容来看,Kahoot和Quizizz应用于程序性知识学习或人文社会科学学习更为有效。根据meta分析结果,提出三点具体建议,为游戏化学习平台的应用提供一些参考。
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引用次数: 0
Role Analysis of CSCL Online Synchronous Dialogue from the Perspective of Social Network Analysis: Researching Collaborative Learning based on Tencent Online Documents as An Example 社会网络分析视角下CSCL在线同步对话的角色分析——以腾讯在线文献为例研究协同学习
Wen-Xuan Wang, Jing Li, Xiaoxuan Zhang
Social network analysis is widely used in the study of interactive behaviors in online collaborative learning activities. It explores the rules of group networks and finds the rules of personal development through community graphs and average degree equivalents. Using social network analysis methods to study collaborative learning is conducive to exploration the nature of the collaborative learning process which provides valuable practical support for the development of online collaborative learning. This study took 47 second-year undergraduates majoring in educational technology as the research objects, and carried out research-based collaborative learning activities based on Tencent online documents in small groups. We recorded the dialogue behavior of each student during the online collaboration process. And we classified the information into information sharing, approval, Disagreement, interrogative, comprehensive, and field-controlled discussions. We use Gephi software to build a classified comprehensive social network, and analyze the characteristics of the collaborative network based on average degree, graph density, average path length, and average clustering coefficient value, and Combining group role characteristics. We explore the relationship between group, group role, and academic performance. The results of the research show that most of the group's dialogue activities are more inclined to general information sharing and discussion. The group with high cohesion may not achieve the highest results, and the role of the group leader as a leader may not be the best in academic performance.
社会网络分析被广泛应用于研究在线协作学习活动中的互动行为。它探索群体网络的规则,并通过社区图和平均学位当量找到个人发展的规则。运用社会网络分析方法研究协作学习,有利于探究协作学习过程的本质,为在线协作学习的发展提供有价值的实践支持。本研究以47名教育技术专业大二本科生为研究对象,以小组为单位开展基于腾讯在线文献的研究型协同学习活动。我们记录了每个学生在在线协作过程中的对话行为。我们将信息分为信息共享、同意、不同意、疑问、综合和现场控制讨论。利用Gephi软件构建分类综合社会网络,结合群体角色特征,基于平均度、图密度、平均路径长度和平均聚类系数值分析协同网络的特征。我们探讨了群体、群体角色和学习成绩之间的关系。研究结果表明,大多数小组对话活动更倾向于一般性的信息分享和讨论。凝聚力高的小组不一定取得最高的成绩,小组组长作为领导者的角色在学习成绩上也不一定是最好的。
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引用次数: 0
Learning Path Recommendation Using Lesson Sequence and Learning Object based on Course Graph 基于课程图的课程序列和学习对象的学习路径推荐
Juxiang Zhou, Xiaoyu Ma, Peipei Shan, Jun Wang
With the continuous popularity of online learning, it is difficult for learners to decide how to learn when they face a large number of learning resources, especially when they must balance the limited learning time available and multiple learning objectives under different learning scenarios. This paper presents a learning path recommendation using lesson sequence and learning object based on course graph. This paper tries to get a more personalized and suitable learning path from three aspects. First, this paper realizes the semantic association between knowledge points and resources by constructing a multi-relational course knowledge graph based on lesson layer with three-layered content hierarchy. Second, AprioriAll algorithm is applied to dig out the target knowledge point (start lesson) with the highest confidence level in the current knowledge point of the learning record from the learners' interactive data. Third, we provide flexible ways to continue learning by evaluating the learners' knowledge mastery, such as providing auxiliary learning paths to enhance the current knowledge. More importantly, the learner's interaction data and learning preferences are considered throughout the recommendation process, and some personalized parameters are allowed to be dynamically updated, which will make the recommendations more and more personalized and accurate with the increasing use.
随着在线学习的不断普及,当学习者面对大量的学习资源时,特别是当学习者必须在有限的可用学习时间和不同学习场景下的多个学习目标之间取得平衡时,学习者很难决定如何学习。提出了一种基于课程图的基于课程序列和学习对象的学习路径推荐方法。本文试图从三个方面找到一条更加个性化和适合的学习路径。首先,通过构建基于课程层的多关系课程知识图谱,实现了知识点与资源之间的语义关联。其次,应用AprioriAll算法从学习者的交互数据中挖掘出学习记录当前知识点置信度最高的目标知识点(起始课)。第三,我们通过评估学习者的知识掌握情况,提供灵活的继续学习方式,例如提供辅助学习路径来增强现有知识。更重要的是,在整个推荐过程中考虑了学习者的交互数据和学习偏好,并允许一些个性化参数动态更新,这将使推荐随着使用的增加而越来越个性化和准确。
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引用次数: 0
Research on Online and Offline Blended Teaching Method for Big Data Course in Financial Universities 金融院校大数据课程线上线下混合教学方法研究
M. Hai, Haifeng Li, Yangyang Huang
Aiming at the problems existing in the traditional classroom teaching mode adopted in the teaching of big data courses in financial universities: fail to reflect "student-centered", unable to cultivate students' autonomous learning ability, and lack of students' learning time and thinking time, we study a blended teaching method for big data course in financial universities, and design the implementation scheme of blended teaching from three stages: before class, in class and after class. At the same time, a specific teaching example is given, and the evaluation method of blended teaching is further put forward.
针对金融院校大数据课程教学采用传统课堂教学模式存在的“以学生为中心”、无法培养学生自主学习能力、缺乏学生学习时间和思考时间等问题,研究了金融院校大数据课程的混合式教学方法,并从课前、课中、课后三个阶段设计了混合式教学的实施方案。同时,给出了具体的教学实例,并进一步提出了混合式教学的评价方法。
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引用次数: 0
How Different Cognitive Style Groups Affect Learners’ Knowledge Construction in Collaborative Argumentation 不同的认知风格群体如何影响学习者在合作论证中的知识建构
Xinyue Jiao, C. Yi, Chunping Liu, Yong Xie, Ning Ma
The ability of innovation, critical thinking, communication and cooperation are highly emphasized. Knowledge construction has been recognized as a crucial collaborative process contributing to individuals' learning and to high-productivity collaboration. Cognitive style is an important factor that affects the knowledge construction of students. This research aims to explore how the combination of people with different cognitive styles affects students’ collaborative knowledge construction. The intuition-analysis cognitive style classification is used as the basis for grouping. There are eight groups in four different combination which include all-analysts, two intuitivists & one analysts, two analysts & one intuitivist, and all-intuitivists. They were asked to take part in a collaborative argumentation which were recorded for further analysis. The results show that, the group with different cognitive style students performs better than those with same cognitive style members in knowledge construction in the collaborative argumentation. In the group of mixed cognitive styles, the more analytic students, the higher and more logical the entire group’ knowledge construction is. Therefore, it is recommended that teachers adopt the heterogeneous cognitive styles grouping strategy.
高度强调创新、批判性思维、沟通和合作能力。知识构建被认为是一个重要的协作过程,有助于个体的学习和高生产率的协作。认知风格是影响学生知识建构的重要因素。本研究旨在探讨不同认知风格的人的组合对学生协作知识建构的影响。采用直觉分析的认知风格分类作为分组的基础。有四种不同组合的八组,包括全部分析者,两个直觉主义者和一个分析者,两个分析主义者和一个直觉主义者,以及全部直觉主义者。他们被要求参加一场合作辩论,这些辩论被记录下来以供进一步分析。结果表明,不同认知风格的学生群体在协作论证中的知识建构表现优于相同认知风格的学生群体。在混合认知风格的群体中,分析型学生越多,整个群体的知识建构越高,逻辑性越强。因此,建议教师采用异质认知风格分组策略。
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引用次数: 0
Teaching Method Innovation in the Online Experiment Course of Automatic Test 《自动测试》在线实验课程教学方法创新
Guohua Wang, Tianzhe Li, Xuesong Bai, Minghu Ren
Experiments play an important role in the course of automatic test for the students to master the knowledge and skills. However, the worldwide spread of Covid-19 forces the closure of universities and the learning model of face-to-face to learning online. To meet the online teaching requirement of automatic test experiment class, a teaching model is adopted based on Tencent classroom and Wechat group. Moreover, to support experiment at home a virtual experiment platform is designed which is composed of instrument simulators and VISA simulator. Practice shows the feasibility of the teaching model and the effectiveness of the developed virtual experiment platform, and lay the foundation for MOOC of the automatic test. © 2021 ACM.
实验在自动化测试过程中对学生掌握知识和技能起着重要的作用。然而,新冠肺炎疫情在全球范围内蔓延,迫使大学关闭,面对面学习模式转变为在线学习模式。为了满足自动测试实验课的在线教学需求,采用了基于腾讯课堂和微信群的教学模式。此外,为了支持家庭实验,设计了一个由仪器模拟器和VISA模拟器组成的虚拟实验平台。实践证明了该教学模式的可行性和所开发的虚拟实验平台的有效性,为自动测试的MOOC化奠定了基础。©2021 acm。
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引用次数: 0
Research on the CRF-based Sequence Labeling Algorithm Used in Reference Resolution of Mathematical Word Problem Understanding 基于crf的序列标注算法在数学词题理解参考消解中的应用研究
Qingtang Liu, Xinqian Ma, Peng Zhou, Linjing Wu, Shuang Yu, Xueyan Yang
Resolving the reference phenomenon in application problems is a key step to realize the understanding of mathematical problems. Compared with the Chinese corpus in the general field, this study analyzed the characteristics of reference resolution in mathematical stratified sampling word problems, and explored key factors by combining the C4.5 decision tree algorithm. On this basis, the study proposed a CRF-based sequence labeling algorithm, which was exploited to identify the to-be-solved items of the stratified sampling problem and resolved them. The experimental data is the stratified sampling word problems collected from the math problems in the Chinese college entrance examination and the test problems in the textbook from 2012 to 2020. The results show that the F-values for the antecedents and anaphors of the mathematical stratified sampling word problems based on CRF sequence labeling can reach 81.29% and 90.69%, respectively, and the F-values for reference resolution can reach 84.84%, which is higher than the traditional Bayesian method.
解决应用问题中的参考现象是实现对数学问题理解的关键步骤。本研究与一般领域的汉语语料库进行对比,分析了数学分层采样词问题中参考解析的特点,并结合C4.5决策树算法探索关键因素。在此基础上,提出了一种基于crf的序列标注算法,利用该算法识别分层抽样问题的待解项并求解。实验数据为2012 - 2020年中国高考数学题和教科书试题的分层抽样字题。结果表明,基于CRF序列标注的数学分层抽样词问题的前词和暗指f值分别可达81.29%和90.69%,参考分辨率f值可达84.84%,高于传统贝叶斯方法。
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引用次数: 0
The Application of VR Technology in Traditional Culture and Art Immersive Teaching for Chinese Children VR技术在中国儿童传统文化艺术沉浸式教学中的应用
Ying-Chien Chu
Children's art education is closely related to the cultural environment. In consideration of the interconnection and interaction between education and culture, the impact of traditional culture on art education could not be underestimated. VR technology can break the limit of time and space to restore the history, and provide traditional culture and art education for children with vivid images. The advantages of VR technology in creating immersive teaching situation for children's traditional culture and art education can overcome limitations of teaching space and provide technical support for the creation of immersive learning situation. VR technology can realize the content dynamization and visualization of traditional culture in children's art education, stimulate students’ learning initiative, improve the quality and efficiency of Chinese children's traditional culture and art education, and provide feasibility for the formation of Chinese traditional culture in children's art education resources and the reform of teaching methods.
儿童艺术教育与文化环境密切相关。考虑到教育与文化的相互联系和互动,传统文化对艺术教育的影响是不可低估的。VR技术可以打破时间和空间的限制,还原历史,为孩子们提供生动形象的传统文化艺术教育。VR技术在为儿童传统文化艺术教育创造沉浸式教学情境方面的优势,可以克服教学空间的限制,为沉浸式学习情境的创造提供技术支持。VR技术可以实现传统文化在儿童艺术教育中的内容动态化和可视化,激发学生的学习主动性,提高中国儿童传统文化艺术教育的质量和效率,为中国传统文化在儿童艺术教育资源的形成和教学方法的改革提供可行性。
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引用次数: 0
期刊
Proceedings of the 13th International Conference on Education Technology and Computers
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