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A Project-Based Approach To First-Year Engineering Curriculum Development 基于项目的一年级工程课程开发方法
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1611955
J. Froyd, A. Srinivasa, D. Maxwell, A. Conkey, K. Shryock
First-year engineering curricula are vitally important in improving the quantity and quality of engineering graduates. Many innovative approaches to first-year engineering curriculum development have been created and implemented over the past twenty years. Often, innovative approaches incorporate one or more engineering projects as learning experiences for first-year students. Further, problem-based and project-based pedagogical theories have offered the framework for many innovative learning experiences for engineering students in all four years of engineering curricula. As Texas A&M University improves its first-year engineering curricula, faculty members are re-examining the nature of the project-based learning experiences both to improve the learning experiences and to develop specifications for future project-based learning experiences. This paper presents the rationale behind the five specifications and offers experiences in developing and implementing the design projects for the prototype first-year engineering curricula. The paper also describes the assessment and evaluation plan as well as assessment data that has been analyzed to date
第一年的工程课程对于提高工科毕业生的数量和质量至关重要。在过去的二十年里,许多创新的方法被用于一年级工程课程的开发和实施。通常,创新的方法包括一个或多个工程项目作为一年级学生的学习经验。此外,基于问题和基于项目的教学理论为工程专业学生在四年的工程课程中提供了许多创新学习经验的框架。随着德州农工大学(Texas A&M University)改进其第一年的工程课程,教师们正在重新审视基于项目的学习体验的本质,以改善学习体验,并为未来的基于项目的学习体验制定规范。本文介绍了五个规范背后的基本原理,并提供了开发和实施原型一年级工程课程设计项目的经验。本文还介绍了评估和评估计划以及迄今为止分析的评估数据
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引用次数: 28
Creating a sun clock 创造一个太阳钟
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1612065
R. Bannerot
An individual project in an early engineering design course is described in which students were required to learn about a simple, ancient system for telling time, namely a sun clock. The students then designed, fabricated and presented for testing both a vertically and horizontally mounted sun clock. These projects were evaluated based on the accuracy of the clocks, the quality of the artifacts, and a written report. The students were asked to participate in the grading of the artifacts. Their evaluations were shown to be very "conservative" (everyone was given A's and B's.) in spite of explicit instructions to the contrary, leading to the suggestion that engineering students may lack the skills to make effective, qualitative judgments and may benefit from an exposure to design in other, more qualitative disciplines like interior design, industrial design, and/or architecture
在早期的工程设计课程中,学生们被要求学习一种简单而古老的计时系统,即太阳钟。然后,学生们设计、制作并展示了一个垂直和水平安装的太阳钟。这些项目是根据时钟的准确性、工件的质量和书面报告来评估的。学生们被要求参与对文物的评分。他们的评价被证明是非常“保守”的(每个人都得到了A和B),尽管有明确的指示相反,这导致人们认为工程专业的学生可能缺乏做出有效的定性判断的技能,他们可能会从其他更定性的学科(如室内设计、工业设计和/或建筑)的设计中受益
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引用次数: 1
Comparison of student experiences with plan-driven and agile methodologies 比较学生对计划驱动和敏捷方法的体验
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1611951
C. Wellington, T. Briggs, C. Girard
In Fall of 2004, we offered two software engineering courses: one in plan-driven methodologies and one in agile methodologies. In these courses, the students work on large projects in teams of 14 to 16 students using variants of Team Software Process (TSP) or Extreme Programming (XP). In order to compare the students' experiences with these methodologies, the team in the plan-driven course and one of the agile teams were given the same problem statement. Throughout the semester, we measured team cohesion and individuals' attachment to the project. To measure team cohesion, we modified the Group Environment Questionnaire that has been shown to accurately reflect team cohesion in sports teams. We also developed some of our own cohesion metrics and a measure of attachment to the project. While the GEQ showed no significant difference between the teams, our measures showed higher overall cohesion in XP, but higher sub-team cohesion in TSP. At the end of the semester, we also compared the functionality of the applications the teams developed and a variety of code metrics measuring the quality of their code and its design. While the team's developed approximately the same amount of functionality, in general, the XP team's code had better metrics. The TSP team required much more code to accomplish the same functionality because, although they had a strong design, their implementation did not leverage inheritance as the design expected
在2004年秋季,我们提供了两门软件工程课程:一门是计划驱动方法,另一门是敏捷方法。在这些课程中,学生们在14到16人的团队中使用团队软件过程(TSP)或极限编程(XP)的变体来完成大型项目。为了比较学生对这些方法的体验,计划驱动课程的团队和其中一个敏捷团队被给出了相同的问题陈述。在整个学期中,我们测量了团队凝聚力和个人对项目的依恋。为了测量团队凝聚力,我们修改了团队环境问卷,该问卷已被证明能准确反映运动队的团队凝聚力。我们还开发了一些我们自己的内聚度量和对项目的依恋度量。虽然GEQ在团队之间没有显着差异,但我们的测量显示XP的整体凝聚力更高,而TSP的子团队凝聚力更高。在学期结束时,我们还比较了团队开发的应用程序的功能,以及衡量代码质量和设计的各种代码度量标准。虽然团队开发了大约相同数量的功能,但一般来说,XP团队的代码具有更好的度量。TSP团队需要更多的代码来完成相同的功能,因为尽管他们有一个强大的设计,但他们的实现并没有像设计所期望的那样利用继承
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引用次数: 43
Industrial engineering student perceptions of computer science, computer engineering, and electrical engineering 工业工程专业学生对计算机科学、计算机工程和电气工程的认识
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1612195
D. Trytten, S. Walden, T. Rhoads
During a NSF funded (HRD-0225228) study of gender parity in the School of Industrial Engineering (IE) at the University of Oklahoma, IE students' responses to questions about courses, experiences with faculty, and computers were noted. Over half of the students (21 out of 41) interviewed commented about Computer Science (CS), Computer Engineering (CE), or Electrical Engineering. Student responses fell into three categories: perceptions of the disciplines (12), perceptions of the departments (7), and perceptions of programming courses (15). IE students perceived these disciplines as intangible, populated by cubicle dwellers, limited, and lucrative. These disciplines need to better communicate their professional context. Perceptions of the departments came mostly from former CE majors who felt unwelcome there. Of the 30 students who had taken the programming course, 4 students enjoyed it and 11 students disliked it. The absence of an accepted pedagogy for beginning programming classes is felt by these students
在一项由美国国家科学基金会资助(HRD-0225228)的关于俄克拉何马大学工业工程学院(IE)性别平等的研究中,研究人员记录了IE学生对课程、与教师合作经历和计算机等问题的回答。超过一半的受访学生(41人中有21人)评论了计算机科学(CS)、计算机工程(CE)或电气工程。学生的反应分为三类:对学科的看法(12),对院系的看法(7)和对编程课程的看法(15)。工业工程学院的学生认为这些学科是无形的、由小隔间的人组成的、有限的、有利可图的。这些学科需要更好地沟通他们的专业背景。对这些院系的看法主要来自曾主修电子商务的学生,他们觉得在那里不受欢迎。在参加编程课程的30名学生中,4名学生喜欢它,11名学生不喜欢它。这些学生感到,编程入门课程缺乏公认的教学方法
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引用次数: 13
The Ballet Model in Engineering Classes – What Works, What Doesn’t, and What’s New 工程课堂中的芭蕾模式–什么有用,什么没用,什么是新的
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1611892
B. London, L. Deyo
Six different engineering courses were taught using aspects of the classical ballet instruction model in organization, teaching methods, and learning strategies. There was a strong focus on performance. The courses spanned sophomore to senior levels. Some aspects of the ballet model worked well: setting rules for the Sacred Space for learning, the beginning activity ("stretch"), the overall organization of the class session, communicating the known ideal, including historical background, and using demonstrations. Some aspects did not work (thus far): exams are not yet performances on stage, little practice or rehearsal occurs, little competition between students occurs, asking students questions in class is uncomfortable, and many students do not want to be in class. New ideas presented include "casting" for exams and highlighting the role of repetition in learning. It was deemed worthwhile to apply the performing arts model to foster increased learning during engineering class
六门不同的工程课程在组织、教学方法和学习策略方面采用了古典芭蕾教学模式。他们非常注重表现。这些课程涵盖了大二到大四的学生。芭蕾舞模式的一些方面效果很好:为学习设定神圣空间的规则,开始活动(“伸展”),课堂的整体组织,传达已知的理想,包括历史背景,以及使用示范。有些方面没有发挥作用(到目前为止):考试还没有在舞台上表演,很少有练习或排练,学生之间很少有竞争,在课堂上问学生问题不舒服,许多学生不想在课堂上。提出的新观点包括为考试“选角”和强调重复在学习中的作用。人们认为,在工程课上应用表演艺术模式来促进学习是值得的
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引用次数: 4
Using a Tablet PC for Classroom Instruction 平板电脑在课堂教学中的应用
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1611911
C. Hulls
An increasing trend for lecture-based courses is for instructors to convert their lecture notes to slides that can be projected electronically. While there are many advantages to electronic projection, a large drawback is the loss of interactivity and spontaneity that can result. The use of a tablet PC by the instructor promises to overcome this difficulty. The tablet PC, combined with appropriate software, enables the instructor to "write and draw" using digital ink. This allows the instructor to provide colour attentional marks, annotations and drawings as the lecture progresses. Examples of the use of digitally inked slides for classroom teaching are given. While a basic study of the impact on using the tablet PC as the primary method of instruction does not show a noticeable difference in effectiveness over using other methods, both instructor and student responses to the use of the tablet PC were favorable
基于讲座的课程越来越多的趋势是讲师将他们的课堂笔记转换成可以电子投影的幻灯片。虽然电子投影有很多优点,但一个很大的缺点是可能导致交互性和自发性的丧失。教师使用平板电脑有望克服这一困难。平板电脑与相应的软件相结合,使教师能够使用数字墨水“书写和绘制”。这允许教师在讲课过程中提供彩色注意标记、注释和绘图。给出了在课堂教学中使用数字链接幻灯片的例子。虽然对使用平板电脑作为主要教学方法的影响的基本研究并没有显示出使用其他方法在有效性上的显着差异,但教师和学生对使用平板电脑的反应都是有利的
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引用次数: 37
Work in progress - Measuring the ROItimefor Static Analysis 正在进行的工作-测量静态分析的roitime
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1612031
W. Schilling, M. Alam
Static analysis is one method that offers potential for reducing errors in delivered software. Static analysis is currently used to discover buffer overflows and mathematical errors, as well as verifying compliance with documented programming standards. Static analysis is routinely used in safety critical software applications within the avionics and automotive industries. Outside of these applications, static analysis is not a routinely taught method for software development. This paper intends to provide a quantitative measure for evaluating the effectiveness of static analysis as well as presenting results from an academic environment
静态分析是一种可能减少交付软件中的错误的方法。静态分析目前用于发现缓冲区溢出和数学错误,以及验证是否符合文档化的编程标准。静态分析通常用于航空电子和汽车行业的安全关键软件应用程序。在这些应用程序之外,静态分析并不是软件开发的常规方法。本文旨在提供一种定量的方法来评估静态分析的有效性,并从学术环境中呈现结果
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引用次数: 2
Work in progress - NAE study: enhancing community college pathways in engineering 正在进行的工作- NAE研究:加强社区大学的工程途径
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1612284
R. Culver, J. Wadach, P. Weeks, M. Anderson
Engineering workforce studies have found that 40% of engineering graduates have attended a community college. Recognizing that we face serious shortages of engineers in the future, the National Academy of Engineering has initiated a study to investigate how community colleges can help to increase the number of science and engineering graduates. The authors participated in the first phase of this study. While those who work with community college engineering science graduates accept that they are equal to their 4-year counterparts, the public does not appreciate the strength of these programs. For the community college engineering science programs to grow and thrive, four-year engineering colleges need to partner with them to help market the programs as a viable alternative and provide support in building a smooth articulation process
工程劳动力研究发现,40%的工程毕业生上过社区大学。认识到我们未来面临严重的工程师短缺,美国国家工程院发起了一项研究,调查社区大学如何帮助增加理工科毕业生的数量。作者参与了这项研究的第一阶段。虽然那些与社区大学工程科学毕业生一起工作的人承认他们的能力与四年制毕业生相当,但公众并没有意识到这些项目的优势。为了让社区学院的工程科学项目发展壮大,四年制工程学院需要与他们合作,帮助将这些项目作为一种可行的替代方案进行营销,并为建立一个顺利的衔接过程提供支持
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引用次数: 2
Who Wants to Be An Ethical Engineer? 谁想成为一名道德工程师?
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1611893
Candice Bauer, V. D. Adams
An innovative lesson plan for teaching engineering ethics has been developed at the University of Nevada, Reno. The students are divided into two teams. Each team is asked to select four candidates. Just then, some famous music plays and "Who Wants to Be an Ethical Engineer?" begins. Modeled after the game show "Who Wants to Be a Millionaire?," the selected questions place the students into real scenarios and is modeled after the review questions for the Fundamentals of Engineering Exam. Course evaluations and interviews reveal that this lesson is a student favorite. Inherently, the lesson serves as teaching tool and assessment tool. Reviewed here is a demonstration of a learner-centered session, complete rules of the game for implementations, best practices, pitfall avoidance, and suggestions on reinforcement and continued assessment
内华达大学里诺分校(University of Nevada, Reno)制定了一项创新的工程伦理教学计划。学生们被分成两队。每队被要求选出四名候选人。就在这时,一些著名的音乐剧和“谁想成为一名道德工程师?”开始了。模仿游戏节目“谁想成为百万富翁?”,选择的问题将学生置于真实的场景中,并以工程基础考试的复习问题为模型。课程评估和访谈显示,这节课是学生的最爱。从本质上讲,课程是教学工具和评估工具。这里回顾了一个以学习者为中心的会话的演示,完整的游戏规则的实现,最佳实践,陷阱避免,以及关于强化和持续评估的建议
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引用次数: 7
Diversity of interaction in a quality assurance course 质量保证课程中互动的多样性
Pub Date : 2005-10-19 DOI: 10.1109/FIE.2005.1612028
M. Ardis, C. Dugas
All software engineering courses face a daunting task: how to recreate within the classroom the environment of software engineering as it is practiced. There are three major difficulties to overcome: providing the cultural environment of professional software engineering, providing opportunities for learning by observation and imitation, and providing opportunities for constructive feedback from teammates. Each of these difficulties can be addressed, but some creativity may be required to solve them within the traditional classroom setting
所有的软件工程课程都面临着一个艰巨的任务:如何在课堂上重建软件工程实践的环境。有三个主要的困难需要克服:提供专业软件工程的文化环境,提供通过观察和模仿来学习的机会,以及提供来自队友的建设性反馈的机会。这些困难都是可以解决的,但在传统的课堂环境中解决它们可能需要一些创造力
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引用次数: 0
期刊
Proceedings Frontiers in Education 35th Annual Conference
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