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Meningkatkan Kemampuan Seni Rupa Melalui Media Plastisin Tepung Paud Okvikha Kota Bengkulu 通过班古鲁市Paud Okvikha面粉的可塑性媒介提高了美术水平
Pub Date : 2021-04-29 DOI: 10.31539/joes.v4i1.2200
Mimpira Haryono, R. Sasongko, Muhammad Kristiawan
The purpose of this research is to know the ability of children's art through the medium of flour plasticine in the OKVIKHA PAUD of Bengkulu City to know with the use of medium flour plasticine can improve the art ability in PAUD OKVIKHA Bengkulu city. Class action Research (PTK) focused on the classroom situation, or commonly known as the Classroom Action research procedure used in cycle-shaped cycles. The main subject in the study was the PAUD OKVIKHA child of Bengkulu City group B amounting to 15 people. Data collection techniques using observation methods and documentation. Data analysis is done in a qualitatively qualitative-quantitative setting with the one used to determine the increased process expressed in a predicate, whereas quantitative data analysis was used to determine the increase in results by using percentages. Symptoms of research that the ability of children's art through the media of plasticine flour in the PAUD OKVIKHA Bengkulu City.   Keywords: Fine Art Ability, Flour Plasticine Media.
本研究的目的是了解在Bengkulu市OKVIKHA PAUD中使用面粉橡皮泥的儿童艺术能力,了解在Bengkulu市OKVIKHA PAUD中使用面粉橡皮泥可以提高儿童的艺术能力。集体行动研究(PTK)侧重于课堂情境,或俗称课堂行动研究程序,采用环状循环。本研究的主要对象是班古鲁市B组15人的PAUD OKVIKHA儿童。使用观察方法和文件的数据收集技术。数据分析是在定性定性定量设置中完成的,用于确定谓词中表示的增加过程,而定量数据分析用于通过使用百分比来确定结果的增加。症状研究表明,儿童艺术能力通过橡皮泥面粉的媒介在PAUD OKVIKHA Bengkulu市。关键词:美术能力;面粉;橡皮泥;
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引用次数: 0
Penerapan Model Pembelajaran Think Pair Share untuk Meningkatkan Keteramplan Kerjasama dan Hasil Belajar Siswa 思维配对学习模式的应用,以促进合作和学生学习成果
Pub Date : 2020-12-31 DOI: 10.31539/joes.v3i2.1867
Sulardi Sulardi
This study aims to prove whether the application of the think pair share learning model in social studies learning can improve cooperation skills and student learning outcomes. The research design used was classroom action research with two learning cycles. The research subjects in this study were fourth grade students of SD Negeri 170 Bengkulu Utara which consisted of 34 students. The research was conducted for two months starting from September 2019 to November 2019. The results showed that the application of the think pair share learning model was proven to be able to improve student cooperation skills in learning, where in the initial test the percentage level of student cooperation skills was 41.18%, increasing in the first cycle of 64.71% and an increase in the second cycle of 88.24%. The application of the learning model is also proven to be able to improve student learning outcomes in social studies learning, where in the initial test the classical completeness level was 35.29%, increased in cycle I to 58.82% and in cycle II increased to 82.35%. In conclusion, the application of the think pair share learning model in social studies learning is effective in improving student collaboration skills and improving student learning outcomes.   Keywords: Think Pair Share, Learning Outcomes, Cooperation Skills                                
本研究旨在证明思维对共享学习模式在社会学科学习中的应用是否能够提高合作技能和学生的学习成果。本研究采用两个学习周期的课堂行动研究设计。本研究以SD Negeri 170 Bengkulu Utara小学四年级学生为研究对象,共34名学生。该研究从2019年9月开始到2019年11月进行了两个月。结果表明,思维对共享学习模式的应用能够提高学生在学习中的合作技能,在初始测试中,学生合作技能的百分比水平为41.18%,在第一个周期增加了64.71%,在第二个周期增加了88.24%。学习模型的应用也被证明能够提高学生在社会学学习中的学习成果,在初始测试中,经典完备性水平为35.29%,在第一轮测试中提高到58.82%,在第一轮测试中提高到82.35%。综上所述,在社会学科学习中运用思维对共享学习模式,能够有效提高学生的协作能力,改善学生的学习成果。关键词:思维结对分享,学习成果,合作技能
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引用次数: 1
Penerapan Model Take and Give untuk Meningkatkan Keterampilan Kerjasama dan Hasil Belajar Siswa pada Pembelajaran Agama Islam Di Kelas V SDN 009 Bengkulu Utara
Pub Date : 2020-12-31 DOI: 10.31539/joes.v3i2.1869
Sutinah Sutinah
This study aims to prove whether the application of the Take And Give learning model can improve student work skills and student learning outcomes. This study used a classroom action research design with four stages of research, namely the planning stage, the implementation stage, the observation stage, and the reflection stage. The subjects of this study were students of class V SD Negeri 009 Bengkulu Utara which consisted of 20 students. The results showed that the application of the Take And Give learning model was proven to be able to improve students 'cooperation skills where in the initial ability test phase, the percentage of students' cooperation skills was 30%, increased in cycle I by 55% and increased in cycle II by 80%. The application of the Take And Give learning model is also proven to be able to improve student learning outcomes where in the initial test phase of students' classical completeness levels of students by 35%, increasing in cycle I to 60% and in cycle II increasing to 100%. In conclusion, the application of the Take And Give learning model is effective in improving student cooperation skills and student learning outcomes at SDN 009 Bengkulu Utara.   Keywords: Learning Outcomes, Cooperation Skills, Take And Give
本研究旨在证明“取与赠”学习模式的应用是否能提高学生的工作技能和学习成果。本研究采用课堂行动研究设计,分为四个研究阶段,即规划阶段、实施阶段、观察阶段和反思阶段。本研究的研究对象为班内格里009班的20名学生。结果表明,应用Take And Give学习模式可以提高学生的合作技能,在能力测试的初始阶段,学生的合作技能百分比为30%,在第一阶段增加了55%,在第二阶段增加了80%。应用Take And Give学习模式也被证明能够提高学生的学习成果,在最初的测试阶段,学生的经典完整性水平提高了35%,在周期I增加到60%,在周期II增加到100%。综上所述,在SDN 009 Bengkulu Utara,“取与予”学习模式的应用对提高学生的合作技能和学生的学习成果是有效的。关键词:学习成果、合作技能、索取与给予
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引用次数: 0
Penerapan Model Children’s Learning in Science Berbasis Kearifan Lokal pada Pembelajaran IPA Siswa Kelas IV SD Negeri 3 Srikaton 儿童学习科学模式的应用基于当地四年级学生IPA学习3 Srikaton
Pub Date : 2020-12-31 DOI: 10.31539/joes.v3i2.1900
Tanti Meifisya, Asep Sukenda Egok, Armi Yuneti
This research aims to find out the results of science study of grade IV students of Srikaton State 3 Srikaton District Musi Rawas after the study model of Children's Learning in Science based on local wisdom. This research method uses experimental research methods with pre-test and post-test group experiment designs. Sampling is taken from the population, considering that there is only one class, the total sampling is 23 students. The instrument used is a question of description that amounts to 8 questions. Data collection is taken with test techniques. The data is analyzed using the "z" test formula. Based on the hypothetical test results obtained zhitung = 3.35 and ztabel with a significant level of   α = 0.05 in obtained ztabel = 1.64, then zhitung 3.35 > ztabel 1.64 which means Ho is rejected and Ha accepted. So it can be concluded that the results of science study of grade IV students of Srikaton State Elementary School after the completion of the children's learning in science model based on local wisdom are significantly complete. Keywords: Children's Learning in Science Learning Model, Learning Outcomes.
本研究旨在了解Srikaton State 3 Srikaton District Musi Rawas基于地方智慧的儿童科学学习研究模式后,Srikaton District四年级学生的科学学习结果。本研究方法采用实验研究方法,采用前测和后测组实验设计。从总体中抽样,考虑到只有一个班级,总抽样为23名学生。使用的工具是一个描述问题,总共有8个问题。数据收集采用测试技术。数据使用“z”检验公式进行分析。根据假设检验结果,得到zhitung = 3.35, ztabel在得到的ztabel = 1.64中α = 0.05显著水平,则zhitung 3.35 > ztabel 1.64,即Ho被拒绝,Ha被接受。由此可以得出结论,在基于局部智慧的科学模式下完成孩子们的科学学习后,Srikaton州立小学四年级学生的科学学习结果是显著完整的。关键词:儿童科学学习学习模式学习成果
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引用次数: 2
Upaya Meningkatkan Motivasi Belajar dan Kemampuan Menulis Permulaan Siswa Melalui Penerapan Media Pembelajaran Kartu Kata Pada Kelas I SDN 170 Bengkulu Utara 通过使用媒体学习卡来提高学生的学习动机和写作能力
Pub Date : 2020-12-31 DOI: 10.31539/joes.v3i2.1868
Parlena Parlena
This study aims to prove whether the application of word card learning media in Indonesian language learning can increase students' motivation and pre-writing skills. The research design used was classroom action research with two learning cycles. The research subjects in this study were students of class I SD Negeri 170 Bengkulu Utara which consisted of 20 students. The research was conducted for two months starting from September 2019 to November 2019. The results showed that the word card learning media was proven to be able to increase student learning motivation in Indonesian language learning, where in the initial test the percentage of student learning motivation was 40%, increasing in cycle I by 60% and increased in cycle II by 85%. The learning media for word cards were also proven to be able to improve students' initial writing skills in Indonesian language learning, where in the initial test the classical completeness level was 35%, increased in cycle I to 55% and in cycle II increased to 85%. In conclusion, the learning media for word cards were effective in increasing learning motivation and initial writing skills of SD Negeri 170 Bengkulu Utara   Keywords: word cards, writing skills, instructional media, learning motivation.
本研究旨在证明在印尼语学习中使用单词卡学习媒体是否能提高学生的学习动机和写作前技能。本研究采用两个学习周期的课堂行动研究设计。本研究的研究对象为蚌库鲁Utara学校SD Negeri 170班的20名学生。该研究从2019年9月开始到2019年11月进行了两个月。结果表明,单词卡学习媒体被证明能够提高学生在印尼语学习中的学习动机,在最初的测试中,学生学习动机的百分比为40%,在第一轮测试中增加了60%,在第二轮测试中增加了85%。单词卡学习媒体也被证明能够提高学生在印尼语学习中的初始写作技能,在初始测试中,经典完整性水平为35%,在第一轮测试中增加到55%,在第二轮测试中增加到85%。综上所述,单词卡学习媒体对提高SD Negeri 170 Bengkulu Utara的学习动机和初始写作技能是有效的。关键词:单词卡,写作技能,教学媒体,学习动机。
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引用次数: 1
Penerapan Metode Pembelajaran Eksperimen pada Pembelajaran IPA untuk Meningkatkan Keterampilan Proses Sains dan Hasil Belajar Siswa Di Kelas V SDN 009 Bengkulu Utara 在北班V SDN 009班提高科学过程技能和学生学习成绩的实验方法的应用
Pub Date : 2020-12-31 DOI: 10.31539/joes.v3i2.1870
Djumiati Djumiati
This study aims to prove whether the application of experimental learning methods in science learning can improve students' science process skills and student learning outcomes. The research design used was classroom action research with two learning cycles. The research subjects in this study were students of class VA SD Negeri 009 Bengkulu Utara which consisted of 20 students. The research was conducted for two months starting from January 2020 to March 2020. The results showed that the experimental learning method was proven to be able to improve students 'science process skills in science learning, where in the pre-cycle phase, the percentage of students' science process skills was 25%, increasing in the cycle. I was 60% and increased in cycle II by 85%. The experimental learning method was also proven to be able to improve student learning outcomes in science learning, where in the pre-cycle phase the classical completeness level was 40%, increased in cycle I to 65% and in cycle II increased to 85%. In conclusion, the application of the experimental learning method of science learning to students of SD Negeri 009 Bengkulu Utara was effective in improving students' science process skills and student learning outcomes.   Keywords: Experiment, Learning Outcomes, Science Process Skills Learning Methods
本研究旨在证明实验学习方法在科学学习中的应用是否能提高学生的科学过程技能和学生的学习成果。本研究采用两个学习周期的课堂行动研究设计。本研究以VA SD Negeri 009班Bengkulu Utara学生为研究对象,共20人。该研究从2020年1月开始到2020年3月进行了两个月。结果表明,实验学习方法在科学学习中能够提高学生的科学过程技能,其中在循环前阶段,学生的科学过程技能百分比为25%,在循环中增加。I是60%,在第二周期增加了85%。实验学习方法也被证明能够提高学生在科学学习中的学习成果,在周期前阶段,经典完整性水平为40%,在周期I增加到65%,在周期II增加到85%。综上所述,将科学学习的实验学习方法应用于SD Negeri 009 Bengkulu Utara学生,可以有效地提高学生的科学过程技能和学生的学习成果。关键词:实验,学习成果,科学过程技能,学习方法
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引用次数: 0
Efektivitas Multimidia Interaktif Terhadap Pembelajaran Matematika Siswa Kelas V SD Negeri 58 Lubuklinggau 穆林高58岁五年级学生数学学习的交互式效果
Pub Date : 2020-12-31 DOI: 10.31539/joes.v3i2.1897
Riduan Febriandi
This study aims to develop a product in the form of interactive multimedia material speed, distance and time for fifth grade elementary school students and to produce effective interactive multimedia. This research is a development research with a Four-D model development model with the steps a) the define stage (definition), b) the design stage (planning), c) the develop stage (development), d) the disseminate stage (deployment). The subjects in this study were fifth grade students of SD Negeri 58 Lubuklinggau. Based on the results of the research by doing the t test, to get the value of t count with degrees of freedom (dk) or an error level of 5%, where to get dk = n1 + n2 - 2. dk = 182 with α 5%, the value of  ttable is 1.65. After the analysis is done, it is found that 4.94 > 1.65, or tcount > ttable, it can be concluded that Ha is accepted and Ho is rejected. From the results of this research, it can be concluded that the use of Interactive Multimedia learning media on the material of speed, distance and time meets the effective criteria and can be used by teachers and students in learning. Keywords: Effectiveness, Interactive Multimedia, Mathematics
本研究旨在为小学五年级学生开发一款以速度、距离、时间为形式的互动多媒体素材产品,并制作出有效的互动多媒体。本研究是一项开发研究,采用四维模型开发模型,分为a)定义阶段(定义),b)设计阶段(规划),c)开发阶段(开发),d)传播阶段(部署)。本研究的研究对象为SD Negeri 58 lubuklingau小学五年级学生。根据研究结果,通过做t检验,得到t计数的值与自由度(dk)或误差水平为5%,其中得到dk = n1 + n2 - 2。Dk = 182, α为5%,表值为1.65。分析后发现4.94 > 1.65,或者tcount >表,可以得出Ha被接受,Ho被拒绝的结论。从本研究的结果可以得出结论,交互式多媒体学习媒体在速度、距离和时间等材料上的使用达到了有效的标准,可以被教师和学生在学习中使用。关键词:有效性,交互式多媒体,数学
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引用次数: 3
Pelaksanaan Total Manajemen Mutu Terpadu Sebagai Upaya Meningkatkan Kualitas Pembelajaran 作为提高学习质量的努力,实行综合质量管理
Pub Date : 2020-12-31 DOI: 10.31539/joes.v3i2.1866
Maniar Naharti
This study aims to determine the implementation of total integrated quality management in an effort to improve the quality of learning at SDN 010 Bengkulu Utara. This research is a school action research (School Action Research), because the research was conducted to solve the problem of the learning process in schools. This research will be conducted at SDN 010 North Bengkulu, Bengkulu Province. The research was conducted from January to March 2019. The research subjects were the entire board of teachers, employees and students from grades I to 6 at SDN 010 Bengkulu Utara. The results of the research are the implementation of total integrated quality management can improve the quality of learning at SDN 010 Bengkulu Utara, this can be seen from the final increase in the quality of learning in the planning program by 90%, implementation 95.85%, evaluation 87.5%, monitoring 93.75% and teacher performance increased 87.5%. Conclusion, Integrated total quality management is an activity that is interrelated between components with one another to form a network of functions, especially in classroom learning, and is proven to improve the quality of learning.   Keywords: Implementation of Integrated Quality Management, Quality of Learning, Improvement of Learning Outcomes
本研究旨在确定全面集成质量管理的实施情况,以提高SDN 010 Bengkulu Utara的学习质量。本研究是一项学校行动研究(school action research),因为本研究是为了解决学校的学习过程问题而进行的。本研究将在Bengkulu省北Bengkulu SDN 010进行。该研究于2019年1月至3月进行。研究对象是Bengkulu Utara SDN 010小学一年级到六年级的全体教师、员工和学生。研究结果表明,实施全面综合质量管理可以提高SDN 010 Bengkulu Utara的学习质量,这可以从计划方案的最终学习质量提高90%,实施95.85%,评估87.5%,监测93.75%和教师绩效提高87.5%中看出。综合全面质量管理是一种将各组成部分相互关联,形成功能网络的活动,尤其是在课堂学习中,被证明可以提高学习质量。关键词:实施综合质量管理,学习质量,学习成果改善
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引用次数: 0
Penerapan Model Pembelajaran Carousel Feedback dalam Meningkatkan Motivasi dan Hasil Belajar 旋转木马学习模式的应用,以增加动力和学习结果
Pub Date : 2019-12-28 DOI: 10.31539/joes.v2i2.960
Anselmus Mema, Benedikta Boleng
This study aims to improve the motivation and learning outcomes of Social Studies students in grade IV SDI Watujara Ende. This research includes Classroom Action Research (CAR) by applying two cycles. Data collection techniques using observation techniques, questionnaires, tests, interviews, documentation, and field notes. The collected data were analyzed descriptively qualitative and quantitative descriptive. The results showed that the carousel feedback learning model can improve motivation and learning outcomes. This can be seen from the increase in the percentage of students' motivation to achieve high and very high categories, which is 75% in the first cycle to 83% in the second cycle. Student learning outcomes have also increased, seen from the percentage of classical completeness that is 75% in the first cycle to 92% in the second cycle. Conclusions, that after applying carousel feedback learning can increase motivation and social studies learning outcomes of students. Keywords: Carousel Feedback, Motivation, Learning Outcomes
本研究的目的在于提高四年级社会研究学生的学习动机和学习成果。本研究包括课堂行动研究(CAR),采用两个周期。数据收集技术使用观察技术、问卷调查、测试、访谈、文档和现场记录。对收集到的数据进行描述性、定性和定量分析。结果表明,旋转木马反馈学习模式可以提高学习动机和学习效果。这可以从学生获得高和非常高类别的动机百分比的增加中看出,从第一个周期的75%到第二个周期的83%。学生的学习成果也有所提高,从第一个周期的75%的经典完整性百分比到第二个周期的92%。结论:采用旋转木马反馈学习可以提高学生的学习动机和社会研究学习效果。关键词:旋转木马反馈,动机,学习成果
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引用次数: 0
Penerapan Model Pembelajaran Learning Cycle 5 Fase pada Pembelajaran IPA untuk Meningkatkan Kualitas Proses dan Hasil Belajar 应用于学习周期5阶段的科学学习,以提高过程和学习的质量
Pub Date : 2019-06-30 DOI: 10.31539/JOES.V2I1.665
B. Santoso
This study aims to: 1) improve the quality of the fifth grade science learning process at SDN 98 Rejang Lebong by applying the 5 Phase Learning Cycle learning model; 2) improve student learning outcomes in fifth grade science learning at SDN 98 Rejang Lebong by applying the 5 Phase Learning Cycle learning model. Classroom Action Research (CAR) consists of 2 cycles. Stages in each cycle consist of stages of planning, implementation, observation / observation, and reflection. The research subjects were fifth grade students of SDN 98 Rejang Lebong in the 2017/2018 school year. Data collection is done through observation sheets and test sheets. The test is used to determine the level of success of students in the learning process, obtained that in the first cycle student learning outcomes obtained an average of 6.75 and the percentage of classical learning completeness 50%. In cycle II there were no weaknesses that occurred in the first cycle. Results learning in the second cycle obtained an average of 8.21 with a percentage of classical learning completeness of 87.5%. This fulfills the completeness criteria, which is 85% of students get a value of ,07.0 and the learning process is said to be completed individually if students get a value of ≥7. It can be concluded that the application of the learning model 5 phase learning cycle in science learning can improve the quality of the process and student learning outcomes Keywords: Learning cycle 5, Science Learning, Learning Outcomes.
本研究旨在:1)运用五阶段学习周期学习模式,提高瑞江乐邦SDN 98小学五年级学生科学学习过程的质量;2)应用五阶段学习周期学习模式,提高了SDN 98 Rejang Lebong小学五年级学生的科学学习效果。课堂行动研究(CAR)由两个周期组成。每个周期的阶段包括计划阶段、实施阶段、观察/观察阶段和反思阶段。研究对象为2017/2018学年瑞江乐邦SDN 98小学五年级学生。数据收集是通过观察表和测试表完成的。该测试用于确定学生在学习过程中的成功程度,得出在第一周期学生的学习成果平均达到6.75%,经典学习完成率达到50%。在第二周期中,没有第一个周期中出现的弱点。结果第二周期的平均学习成绩为8.21分,经典学习完成率为87.5%。这满足了完备性标准,即85%的学生得分为0.07,如果学生得分≥7,则认为学习过程是单独完成的。综上所述,在科学学习中应用学习模型5阶段学习周期可以提高过程质量和学生的学习成果。关键词:学习周期5,科学学习,学习成果。
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引用次数: 0
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Journal of Elementary School (JOES)
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