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Penerapan Model Contextual Teaching and Learning terhadap Pembelajaran Tematik penerapjapan模式情境教学与学习(penbelajaran Tematik)
Pub Date : 2022-12-31 DOI: 10.31539/joes.v5i2.3909
Ranty Septria Putri, Asep Sukenda Egok, Riduan Febriandi
ABSTRACT This study aims to determine the completion of thematic learning outcomes in the science content of the fifth grade students of Sukadana State Elementery School. The method used is the experimental method with one group pretes posttes design. This study uses 1 sample class, namely class V with 19 students. This means that all members of the population are sampled. Data collection is carried out with saturated sampling technique. The instrument used by the researcher ia in the form of essay questions, totaling 7 questions. The z-test formula based on the results of the data analysis test with a confidence level  5% shows  = 10,71 and  . Because  >  . With that, it can be concluded that the thematic learning outcomes in the fifth grade science content at the Sukadana State Elementary School after the application of the Contextual Teaching and Learning (CTL) model to the thematic learning outcomes in the fifth grade science content at the Sukadana State Elementary School ware significantly completed.   Keywords. Contextual teaching and learning (CTL) learning model, thematic learning outcomesof science content.
本研究旨在确定苏卡达纳国立小学五年级学生科学内容的主题学习成果完成情况。所采用的方法是一组实验方法和一组测试设计。本研究使用1个样本班,即V班,共19名学生。这意味着对总体的所有成员进行抽样。数据采集采用饱和采样技术。研究者使用的工具是论文问题的形式,总共7个问题。基于数据分析检验结果,置信水平为5%的z检验公式显示= 10,71和。因为>。由此可见,将情境教学模式应用于苏卡达纳国立小学五年级科学内容的主题学习成果后,苏卡达纳国立小学五年级科学内容的主题学习成果显著完成。关键词。情境式教与学(CTL)学习模式,科学内容的主题式学习成果。
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引用次数: 2
Penerapan Pembelajaran Kooperatif Tipe Make A Match terhadap Hasil Belajar Ips Siswa Kelas IV SD 对四年级学生ip学习结果的合作学习类型设置匹配
Pub Date : 2022-12-31 DOI: 10.31539/joes.v5i2.4068
Rizka Ayu Aslama, Zico Fakhrur Rozi, Elya Rosalina
This study aims to determine the completeness of social studies learning outcomes after applying the Make A Match type of cooperative learning model in social studies subjects for fourth grade students of SD Negeri 1 Jambu Rejo. The type of research used is Experiment. The research population was all fourth graders of SD Negeri 1 Jambu Rejo, totaling 22 students. Sample selection was done by saturated sampling technique. The sample taken by all fourth graders of SD Negeri 1 Jambu Rejo totaled 22 students and was taught using the Make A Match type of cooperative learning model. The research method used is a quasi-experimental. The data collection technique used a test in the form of essay questions. The data obtained were analyzed using the z-test. Based on the results of the study obtained an average value of 78.33. The results of the z-test analysis obtained >   which is 9.92 > 1.64, which indicates that  is rejected and  is accepted. Thus, it can be concluded that the social studies learning outcomes of fourth graders of SD Negeri 1 Jambu Rejo after using the Make A Match Cooperative Learning Model are significantly complete. Keywords: Application of the Make A Match Cooperative Learning Model, Social Studies Learning Outcomes
本研究的目的是在SD Negeri 1 Jambu Rejo小学四年级学生的社会研究科目中应用Make A Match型合作学习模式,以确定社会研究学习成果的完备性。使用的研究类型是实验。研究对象为SD Negeri 1 Jambu Rejo的四年级学生,共22名学生。样品选择采用饱和采样技术。抽样对象为SD Negeri 1 Jambu Rejo的所有四年级学生,共22名学生,采用Make A Match型合作学习模式进行教学。采用准实验研究方法。数据收集技术采用了问答形式的测试。所得数据采用z检验进行分析。根据研究结果得出的平均值为78.33。z检验分析的结果得到>为9.92 >为1.64,表示拒绝接受。因此,我们可以得出结论,SD Negeri 1 Jambu Rejo四年级学生在使用Make A Match合作学习模式后的社会研究学习成果是显著完整的。关键词:“配对”合作学习模式的应用;社会学学习成果
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引用次数: 0
Pengembangan Media Pembelajaran Video Animasi Berbasis Keterampilan Proses Sains pada Pembelajaran IPA 以科学过程技能为基础的动画学习媒体对科学学习的发展
Pub Date : 2022-12-28 DOI: 10.31539/joes.v5i2.4202
Dwi Septiani, Prima Mutia Sari
The development of increasingly modern times, teachers are required to innovate regarding learning media. This study aims to develop learning media in the form of animated videos based on science process skills, on energy material for learning science in grade IV elementary schools. This research is a Research and Development (R&D) study by adopting the Borg and Gall development model which is carried out in seven stages, namely potentials and problems, data collection, product design, design validation, product design revisions, product trials and product revisions. Data collection techniques in this study used questionnaires and validation sheets. Data analysis using Likert scale analysis. Validation was carried out by material experts, media experts, and education experts. The trials were conducted in small groups of 7 students and large groups of 25 students. The results of this validation were carried out by material experts obtaining a score of 77% which was categorized as very suitable for use, media experts by 95%, who were categorized as very suitable for use, the results of trials on education experts obtained a score of 93.7% which were categorized as very suitable for use and students with small-scale group trials of 96.18%, large-scale group trials of 94.65%, with categories suitable for use. It can be concluded that animated video learning media based on science process skills is appropriate for use in class IV on natural science learning on energy sources. Keywords: Learning media, Animation, Energy Sources, Science
现代社会的日益发展,要求教师在学习媒介方面进行创新。本研究旨在开发以科学过程技能为基础的动画视频形式的学习媒体,为小学四年级学生学习科学提供能量材料。本研究采用Borg and Gall开发模型,分为潜力与问题、数据收集、产品设计、设计验证、产品设计修订、产品试验和产品修订七个阶段进行研究与开发(R&D)。本研究的数据收集技术采用问卷调查和验证表。数据分析采用李克特量表分析。验证由材料专家、媒体专家和教育专家进行。试验分为7名学生的小组和25名学生的大组。本次验证的结果由材料专家进行,得分为77%,属于非常适合使用,媒体专家为95%,属于非常适合使用,教育专家的试验结果为93.7%,属于非常适合使用,学生的试验结果为96.18%,大规模组试验为94.65%,类别适合使用。可以得出结论,基于科学过程技能的动画视频学习媒体适合于能源类自然科学第四课的学习。关键词:学习媒体,动画,能源,科学
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引用次数: 0
Pengembangan Aplikasi Mobile Learning Berbasis Augmented Reality Materi Bangun Ruang
Pub Date : 2022-12-28 DOI: 10.31539/joes.v5i2.4426
Khaerul Anam, Gunawan Wiradharma, Mario Aditya Prasetyo
Mobile learning as an alternative to today's adaptive learning services by the development of science and technology offers convenience, speed, flexibility, and attractiveness. In addition, the use of learning media is increasingly diverse and interactive, one of which is currently emerging is the use of augmented reality (AR) technology. It is necessary to develop a mobile learning application based on augmented reality for the material contained in the Mathematics Education II course at the PGSD FKIP Study Program at the Open University so that the material is easy to understand. The formulation of the research problem is how to develop the application. The purpose of this research is to develop to conduct a feasibility test of the application. The benefit of this research is knowing the steps taken in developing the application. The research method used is research and development (R&D) with a quantitative descriptive research approach with a questionnaire as a data collection technique. The stages of research and development are by the theory proposed by Borg & Gall. This research focuses on the application development section which consists of two stages. The first stage is the initial trial to create the content and appearance of the application. The second stage is the feasibility of the application according to language, material, and media experts. The results of this study are the quality and feasibility of a mobile learning application based on augmented reality building materials.   Keywords: mobile learning, augmented reality, application, learning media, geometry
移动学习作为一种替代当今科学技术发展的适应性学习服务,具有方便、快捷、灵活、有吸引力等特点。此外,学习媒体的使用越来越多样化和互动性,其中一个是目前新兴的增强现实(AR)技术的使用。有必要开发一个基于增强现实的移动学习应用程序,用于在开放大学的PGSD FKIP学习计划的数学教育II课程中包含的材料,使材料易于理解。研究问题的提法是如何开发应用。本研究的目的是开发并进行应用的可行性测试。这项研究的好处是了解开发应用程序所采取的步骤。使用的研究方法是研究与开发(R&D),采用定量描述性研究方法,以问卷调查作为数据收集技术。研究和发展的阶段是由博格和加尔提出的理论。本研究的重点是应用程序开发部分,该部分由两个阶段组成。第一阶段是创建应用程序的内容和外观的初始尝试。第二阶段是根据语言、材料和媒体专家对申请的可行性进行评估。本研究的结果是基于增强现实建筑材料的移动学习应用程序的质量和可行性。关键词:移动学习,增强现实,应用,学习媒介,几何
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引用次数: 0
Pengaruh Media Pembelajaran Animasi Powtoon terhadap Hasil Belajar PKn Materi Hak Dan Kewajiban pada Siswa Kelas IV SD 动画学习媒体Powtoon对四年级学生的权利和义务学习结果的影响
Pub Date : 2022-12-28 DOI: 10.31539/joes.v5i2.4303
Kasyani Tuti, Mimin Ninawati
Research on the Effect of Powtoon Animation-Based Digital Learning Media on Civics Learning Outcomes The material on rights and obligations of fourth grade students at SDN Cipayung 03 am aims to determine whether or not the effect of powtoon animation learning media on Civics learning outcomes. The method that the researcher uses is a quantitative experiment with a quasi-experimental design with a pre-test-post-test control group design. The sample in this study amounted to 64 students consisting of the experimental group, namely 32 students in class IV-A and the control group, namely 32 students in class IV-B. The results of the study show that there is a good effect of the powtoon animation learning media on PPKn learning outcomes. The results of this study indicate that the POWTOON animation learning media has an effect on improving student Civics learning outcomes, this is evidenced by the value > with a score of 3.753 > 1.699 so that this study can be said to have a significant influence on student learning outcomes. Keywords:  Media Learning, Animation, Civic Right and Obligatitons
基于动漫的数字学习媒体对公民学学习成果的影响研究基于动漫的数字学习媒体对公民学学习成果的影响研究基于动漫的数字学习媒体对公民学学习成果的影响研究基于动漫的数字学习媒体对公民学学习成果的影响研究基于动漫的数字学习媒体对公民学学习成果的影响研究研究者采用的方法是准实验设计的定量实验,采用前测后测控制组设计。本研究的样本为64名学生,其中实验组为IV-A班32名学生,对照组为IV-B班32名学生。研究结果表明,动漫学习媒体对PPKn学习效果有较好的影响。本研究结果表明,动漫学习媒体对学生公民学学习成果有改善作用,其值>得分为3.753 > 1.699,可见本研究对学生的学习成果有显著影响。关键词:媒介学习、动画、公民权利与义务
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引用次数: 0
Pengembangan Media Evaluasi Labirin Berbasis Kontekstual Materi FPB dan KPK Mata Pelajaran Matematika Kelas V SD FPB和V - p数学课的基于上下文的迷宫评估媒体开发
Pub Date : 2022-12-28 DOI: 10.31539/joes.v5i2.4304
N. Ramadhani, Mimin Ninawati
The purpose of this study was to develop a contextual-based labyrinth evaluation media for FPB and KPK materials in mathematics. This study uses the Research and Development (R&D) method, where the author uses a 4D model as a support for this research which has four stages, namely: 1. Definition, 2. Design, 3. Development, 4 .Dessiminate. The development of this labyrinth media got results in the form of validation from two experts, both media and material experts. As well as getting results regarding student responses related to the maze as a learning evaluation medium. The results of the experts, both media and material experts, have the same score, namely 93%, which is categorized as very valid. As for the results of the students' responses, they got a score of 95% and got a very good category. It can be concluded that the contextual-based labyrinth evaluation media for FPB and KPK grade V SDS Juara West Jakarta is very valid for use in the mathematics learning process, especially in the evaluation process.   Keywords: Labirin, contextual, mathematic
本研究的目的是为数学FPB和KPK材料开发一个基于情境的迷宫评估媒介。本研究采用R&D (Research and Development)方法,采用4D模型作为本研究的支撑。定义,2。设计,3。发展,4 .最终。这种迷宫式介质的开发得到了两位专家——介质专家和材料专家的验证。以及关于迷宫作为学习评价媒介的学生反应的结果。媒体专家和材料专家的结果得分相同,均为93%,为非常有效。对于学生的回答结果,他们得到了95%的分数,并获得了很好的类别。结果表明,基于情境的迷宫评价媒介在儿童数学学习过程中,特别是在评价过程中是非常有效的。关键词:拉比林,语境,数学
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引用次数: 0
Peningkatan Minat Belajar Keterampilan Bercerita melalui Gambar Seri Digital pada Siswa Sekolah Dasar 通过数字系列图片提高幼儿对讲故事技巧的兴趣
Pub Date : 2022-12-16 DOI: 10.31539/joes.v5i2.4290
Rohmawati widya Suyanti, Fittri Puji Rahmawati, W. Widodo, Theresia Nurani Istiprijanti
This study aims to increase interest in learning storytelling skills through digital series pictures in elementary school students. In this study, we will discuss the application of digital serial images to increase interest in learning storytelling skills using digital serial images and the obstacles that arise during application and solutions to overcome them. The methods of data collection in this study were interviews, documentation, and observation. While the data analysis technique is a qualitative descriptive technique of each cycle. The results of this study can be concluded that the interest in learning storytelling skills obtained has increased from cycle I to cycle II by 19%. Thus it can be concluded that through the media of digital series pictures can increase interest in learning storytelling skills in elementary schools. This can be seen from the presentation of interest in telling stories in Indonesian subjects before the action and after the action in each cycle the results achieved have increased   Keywords: Digital Series Pictures, Interest in Learning  
本研究旨在透过数位系列图片,提高小学生学习讲故事技巧的兴趣。在本研究中,我们将讨论数字连续图像的应用,以提高使用数字连续图像学习讲故事技巧的兴趣,以及在应用过程中出现的障碍和克服它们的解决方案。本研究的资料收集方法为访谈法、文献法和观察法。而数据分析技术是对每个周期进行定性描述的技术。本研究的结果可以得出结论,从第一周期到第二周期,学习讲故事技能的兴趣增加了19%。由此可以得出结论,通过数码系列图片的媒介可以提高小学生学习讲故事技巧的兴趣。这可以从印度尼西亚科目在动作前和动作后每个周期中讲故事的兴趣的呈现中看出,所取得的结果有所增加。关键词:数字系列图片,学习兴趣
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引用次数: 1
Penerapan Model Pembelajaran Take and Give pada Pelajaran IPA Kelas IV SDN 75 Lubuklinggau 在科学课 IV SDN 75 Lubuklinggau 中应用 "取与舍 "学习模式
Pub Date : 2022-12-16 DOI: 10.31539/joes.v5i2.4277
Bella ' Amelia, Satinem Satinem, Abu Bakar
ABSTRACT This study aims to determine the completeness of students' science learning outcomes after the Take and Give learning model is applied to the fourth grade of SD Negeri 75 Lubuklinggau. The type of research used is Experiment. The research population is all fourth grade students at SD Negeri 75 Lubuklinggau for the 2021/2022 academic year. Sample selection using saturated sampling technique. The research sample was taken as many as 24 students and taught with Take and Give learning. This research method is a quasi-experimental. The data collection technique used an essay test, then analyzed with the z test. results Based on the research and discussion obtained data with an average of 70.22 with learning completeness (83.33%) the results of the large z analysis zcount = 4.28 > ztable = 1.64 (zcount > ztable) which indicates that Ho is rejected and Ha If it is accepted, it can be said that the science learning outcomes of fourth grade students of SD Negeri 75 Lubuklinggau after the application of the Take and Give learning model are in the complete significant category   Keywords: Application, Take and Give, Science Learning Outcomes.
摘要:本研究旨在确定在SD Negeri 75 Lubuklinggau小学四年级采用“索取与给予”学习模式后学生科学学习成果的完备性。使用的研究类型是实验。研究对象为2021/2022学年SD Negeri 75 Lubuklinggau的所有四年级学生。采用饱和采样技术进行样本选择。研究样本选取了多达24名学生,并采用“索取和给予”的学习方式进行教学。这种研究方法是一种准实验方法。数据收集技术采用论文测试,然后用z检验进行分析。结果的基础上,研究和讨论了数据与平均70.22学习完整性(83.33%)大z的结果分析zcount = 4.28 > ztable = 1.64 (zcount > ztable)这表明Ho是拒绝了,哈,如果被接受,可以说,四年级学生的科学学习成果的SD Negeri 75 Lubuklinggau之后的应用需要,给学习模型在完成重要类别关键词:应用,索取和给予,科学学习成果。
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引用次数: 0
Peningkatan Hasil Belajar Siswa Kelas X IPA Menggunakan Model Problem Based Learning 利用基于学习问题的基础知识模型,X班的科学学生学习成绩的提高
Pub Date : 2022-09-30 DOI: 10.31539/joes.v5i2.4450
Engga Sakti Octaviani, Nyiayu Fahriza Faudiah, N. Nurjannah
This study aims to improve student learning outcomes by using the Problem Based Learning learning model in class X IPA 4 SMA Negeri 2 OKU. This research is a Classroom Action Research (CAR) with a qualitative approach to the Kemmis and Mc. Taggart. This study consisted of several cycles with each cycle consisting of stages, namely planning, action, observation and reflection. The research subjects were 35 students of class X IPA 4 and the object of the research was the results of students' mathematics learning on the subject of Sine and Cosine Rules. The average value of the results of the research in the first cycle was 76.1 with classical completeness of 65.7% and the average value of classical completeness of 85.7%. Based on the results of these studies, it can be concluded that the Problem Based Learning learning model can improve student learning outcomes at X IPA 4 SMA Negeri 2 OKU.   Keywords: Study Result, Problem Based Learning Method
本研究旨在运用基于问题的学习模式,改善OKU X班学生的学习效果。本研究采用定性方法对Kemmis和Mc. Taggart进行课堂行动研究(CAR)。本研究由几个周期组成,每个周期由计划、行动、观察和反思四个阶段组成。研究对象为ipa4 X班35名学生,研究对象为学生在正弦余弦规则科目上的数学学习结果。第一个周期的研究结果均值为76.1,经典完备性均值为65.7%,经典完备性均值为85.7%。基于这些研究的结果,可以得出结论:基于问题的学习模式可以改善X IPA 4 SMA Negeri 2 OKU学生的学习成果。关键词:学习成果,基于问题的学习方法
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引用次数: 0
Analisis Kemampuan Membaca Pemahaman Siswa Ditinjau Dari Minat Baca Siswa Kelas V SD 对学生阅读理解能力的分析是五年级学生阅读兴趣的基础
Pub Date : 2022-09-30 DOI: 10.31539/joes.v5i2.4596
Rima Aviana, Rien Anitra, Dina Anika Marhayani
This study aims to: 1) To describe students' reading comprehension ability in terms of high reading interest in class V SDN 82 Singkawang. 2) To describe students' reading comprehension ability in terms of moderate reading interest in class V SDN 82 Singkawang. 3) To describe students' reading comprehension ability in terms of low reading interest in class V SDN 82 Singkawang. This study uses a descriptive type and a qualitative approach. The subjects in this study were students of class V SDN 82 Singkawang, totaling 22 people. Data analysis techniques used are data reduction data, data presentation, and drawing conclusions. The results of this study indicate that students with high reading interest have poor comprehension skills, students who have reading interest while having sufficient comprehension skills, and students who have low reading interest have poor understanding abilities.
本研究旨在:1)用高阅读兴趣来描述学生的阅读理解能力2)用中等阅读兴趣来描述学生的阅读理解能力3)用低阅读兴趣来描述学生的阅读理解能力本研究采用描述性和定性方法。本研究的对象为新加坡湾中学SDN 82班学生,共22人。使用的数据分析技术包括数据简化、数据表示和得出结论。本研究结果表明,阅读兴趣高的学生理解能力差,有阅读兴趣但理解能力足够的学生,阅读兴趣低的学生理解能力差。
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引用次数: 0
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Journal of Elementary School (JOES)
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